1 // item respawn effect
\r
2 // flare particle and light
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3 // used in qcsrc/server/bots.qc: //te_wizspike(e.origin)
\r
4 // used in qcsrc/server/bots.qc: //te_wizspike(e.nearestwaypoint.wpnearestpoint)
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5 // used in qcsrc/server/havocbot.qc: // te_wizspike(newgoal.origin)
\r
9 color 0x63F2EA 0x63f2EA
\r
14 lightcolor 0.4 0.9 0.9
\r
15 // cloud of particles which expand rapidly and then slow to form a ball
\r
19 color 0x63F2EA 0x63f2EA
\r
24 originjitter 16 16 16
\r
25 velocityjitter 32 32 32
\r
29 // used nowhere in code
\r
30 effect TE_KNIGHTSPIKE
\r
36 originjitter 16 16 16
\r
38 lightradiusfade 1000
\r
39 lightcolor 4 0.2 0.2
\r
41 effect TE_KNIGHTSPIKE
\r
45 color 0xFF2010 0xFF2010
\r
48 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
\r
49 effect TE_KNIGHTSPIKE
\r
52 color 0x800000 0xFF8020
\r
58 //originjitter 32 32 32
\r
59 velocityjitter 256 256 256
\r
63 // used nowhere in code
\r
71 // dust/smoke drifting away from the impact
\r
76 color 0x101010 0x101010
\r
81 velocityjitter 8 8 8
\r
82 // dust/smoke staying at the impact
\r
87 color 0x505050 0x505050
\r
92 velocityjitter 0 0 0
\r
97 color 0x8f4333 0xfff31b
\r
102 velocityoffset 0 0 80
\r
103 velocityjitter 64 64 64
\r
105 // electric combo explosion
\r
107 // used nowhere in code
\r
108 effect TE_SPIKEQUAD
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114 originjitter 34 34 34
\r
116 lightradiusfade 200
\r
119 effect TE_SPIKEQUAD
\r
123 color 0x80C0FF 0x80C0FF
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127 effect TE_SPIKEQUAD
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130 color 0x2030FF 0x80C0FF
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137 //velocityoffset 0 0 120
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138 velocityjitter 512 512 512
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142 // used nowhere in code
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143 effect TE_SUPERSPIKE
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150 // dust/smoke drifting away from the impact
\r
151 effect TE_SUPERSPIKE
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155 color 0x101010 0x101010
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160 velocityjitter 8 8 8
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161 // dust/smoke staying at the impact
\r
162 effect TE_SUPERSPIKE
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166 color 0x505050 0x505050
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171 velocityjitter 0 0 0
\r
172 // sparks that disappear on impact
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173 effect TE_SUPERSPIKE
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176 color 0x8f4333 0xfff31b
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181 velocityoffset 0 0 80
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182 velocityjitter 64 64 64
\r
186 // used nowhere in code
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187 effect TE_SUPERSPIKEQUAD
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195 lightradiusfade 500
\r
196 lightcolor 0.15 0.15 1.5
\r
197 // dust/smoke drifting away from the impact
\r
198 effect TE_SUPERSPIKEQUAD
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202 color 0x101010 0x101010
\r
207 velocityjitter 8 8 8
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208 // dust/smoke staying at the impact
\r
209 effect TE_SUPERSPIKEQUAD
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213 color 0x505050 0x505050
\r
218 velocityjitter 0 0 0
\r
219 // sparks that disappear on impact
\r
220 effect TE_SUPERSPIKEQUAD
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223 color 0x8f4333 0xfff31b
\r
228 velocityoffset 0 0 80
\r
229 velocityjitter 64 64 64
\r
231 // shotgun pellet impact
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233 // used nowhere in code
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241 // dust/smoke drifting away from the impact
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246 color 0x101010 0x101010
\r
251 velocityjitter 8 8 8
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252 // dust/smoke staying at the impact
\r
257 color 0x505050 0x505050
\r
262 velocityjitter 0 0 0
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267 color 0x8f4333 0xfff31b
\r
272 velocityoffset 0 0 80
\r
273 velocityjitter 64 64 64
\r
275 // plasma impact effect
\r
277 // used nowhere in code
\r
278 effect TE_GUNSHOTQUAD
\r
284 originjitter 12 12 12
\r
286 //lightradiusfade 300
\r
287 //lightcolor 0.5 0.5 0.5
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288 // purple flare effect
\r
289 effect TE_GUNSHOTQUAD
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293 color 0x504060 0x504060
\r
297 effect TE_GUNSHOTQUAD
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300 color 0xA040C0 0xFFFFFF
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305 velocityoffset 0 0 80
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306 velocityjitter 128 128 128
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308 // small rocket explosion
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310 // used in qcsrc/server/cl_client.qc: te_explosion(org)
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311 effect TE_EXPLOSION
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317 originjitter 40 40 40
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319 lightradiusfade 300
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322 effect TE_EXPLOSION
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326 color 0x404040 0x404040
\r
329 // fire effect which expands then slows
\r
330 effect TE_EXPLOSION
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335 color 0x902010 0xFFD080
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342 velocityjitter 256 256 256
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343 // underwater bubbles
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344 effect TE_EXPLOSION
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349 color 0x404040 0x808080
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354 liquidfriction 0.25
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355 originjitter 16 16 16
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356 velocityjitter 96 96 96
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358 effect TE_EXPLOSION
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362 color 0x903010 0xFFD030
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369 velocityoffset 0 0 80
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370 velocityjitter 256 256 256
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374 // used nowhere in code
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375 effect TE_EXPLOSIONQUAD
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381 originjitter 40 40 40
\r
383 lightradiusfade 700
\r
386 effect TE_EXPLOSIONQUAD
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390 color 0x202020 0x404040
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394 velocityjitter 48 48 48
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395 // underwater bubbles
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396 effect TE_EXPLOSIONQUAD
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401 color 0x404040 0x808080
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406 liquidfriction 0.25
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407 originjitter 16 16 16
\r
408 velocityjitter 96 96 96
\r
409 // sparks which go through walls
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410 effect TE_EXPLOSIONQUAD
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414 color 0x903010 0xFFD030
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420 velocityoffset 0 0 80
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421 velocityjitter 256 256 256
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425 // used in qcsrc/server/keyhunt.qc: te_tarexplosion(lostkey.origin)
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426 effect TE_TAREXPLOSION
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432 originjitter 40 40 40
\r
434 lightradiusfade 1200
\r
435 lightcolor 1.6 0.8 2
\r
437 effect TE_TAREXPLOSION
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441 color 0x202020 0x404040
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445 velocityjitter 48 48 48
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446 // underwater bubbles
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447 effect TE_TAREXPLOSION
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452 color 0x404040 0x808080
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457 liquidfriction 0.25
\r
458 originjitter 16 16 16
\r
459 velocityjitter 96 96 96
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460 // sparks which go through walls
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461 effect TE_TAREXPLOSION
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465 color 0x903010 0xFFD030
\r
471 velocityoffset 0 0 80
\r
472 velocityjitter 256 256 256
\r
474 // bloody impact effect indicating damage
\r
475 // used nowhere in code
\r
485 velocityjitter 64 64 64
\r
486 velocitymultiplier 1
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487 staincolor 0x808080 0x808080
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492 // sparks (quake effect)
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493 // used in qcsrc/server/antilag.qc: te_spark(antilag_takebackorigin(e, time - e.antilag_debug), '0 0 0', 32)
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494 // used in qcsrc/server/g_triggers.qc: self.mdl = "TE_SPARK"
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499 color 0x8f4333 0xfff31b
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504 velocityoffset 0 0 80
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505 velocityjitter 64 64 64
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506 velocitymultiplier 1
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508 // lightning impact
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510 // used in qcsrc/server/bots.qc: te_plasmaburn(org)
\r
511 effect TE_PLASMABURN
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517 originjitter 16 16 16
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519 lightradiusfade 400
\r
522 effect TE_PLASMABURN
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526 color 0x80C0FF 0x80C0FF
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529 // small sparks which form a sphere as they slow down
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530 effect TE_PLASMABURN
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533 color 0x2030FF 0x80C0FF
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539 velocityjitter 128 128 128
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542 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
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543 // used in qcsrc/server/bots.qc: //te_smallflash((e.absmin + e.absmax) * 0.5)
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544 effect TE_SMALLFLASH
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546 lightradiusfade 1000
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550 // used nowhere in code
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554 color 0x6f0f00 0xe3974f
\r
561 velocityjitter 128 128 128
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562 velocitymultiplier 1
\r
565 // used nowhere in code
\r
566 effect TE_LAVASPLASH
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569 color 0x6f0f00 0xe3974f
\r
573 originoffset 0 0 32
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574 originjitter 128 128 32
\r
575 velocityoffset 0 0 256
\r
576 velocityjitter 128 128 0
\r
578 // player teleport effect
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579 // used nowhere in code
\r
583 color 0xA0A0A0 0xFFFFFF
\r
588 originoffset 0 0 28
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589 originjitter 16 16 28
\r
590 velocityjitter 0 0 256
\r
593 // used nowhere in code
\r
598 color 0xFFFFFF 0xFFFFFF
\r
605 color 0x202020 0x404040
\r
609 //liquidfriction -4
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610 velocityjitter 8 8 8
\r
614 // used nowhere in code
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615 effect TE_TEI_SMOKE
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618 color 0x202020 0x404040
\r
622 originjitter 1.5 1.5 1.5
\r
623 velocityjitter 6 6 6
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624 velocitymultiplier 1
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626 // rocket explosion
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628 // used nowhere in code
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629 effect TE_TEI_BIGEXPLOSION
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635 originjitter 40 40 40
\r
637 lightradiusfade 500
\r
640 effect TE_TEI_BIGEXPLOSION
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644 color 0x404040 0x404040
\r
648 effect TE_TEI_BIGEXPLOSION
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653 color 0x902010 0xFFD080
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660 velocityjitter 512 512 512
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661 // underwater bubbles
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662 effect TE_TEI_BIGEXPLOSION
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667 color 0x404040 0x808080
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672 liquidfriction 0.25
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673 originjitter 16 16 16
\r
674 velocityjitter 144 144 144
\r
676 effect TE_TEI_BIGEXPLOSION
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680 color 0x903010 0xFFD030
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687 velocityoffset 0 0 80
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688 velocityjitter 384 384 384
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690 // electric explosion
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692 // used nowhere in code
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693 effect TE_TEI_PLASMAHIT
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699 originjitter 20 20 20
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701 lightradiusfade 600
\r
702 lightcolor 2.4 4.8 8
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704 effect TE_TEI_PLASMAHIT
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708 color 0x80C0FF 0x80C0FF
\r
711 // cloud of bouncing sparks
\r
712 effect TE_TEI_PLASMAHIT
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715 color 0x2030FF 0x80C0FF
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720 //velocityoffset 0 0 120
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721 velocityjitter 512 512 512
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731 //////////////////////////////////////////////////
\r
732 // New effects in 2.4
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733 //////////////////////////////////////////////////
\r
737 // bloody impact effect indicating damage
\r
738 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), self.origin + '0 0 1', '0 0 30', 10)
\r
739 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("blood"), org, vel, amount * 16)
\r
746 color 0xA8FFFF 0xA8FFFFF
\r
750 velocityjitter 64 64 64
\r
751 velocitymultiplier 5
\r
752 staincolor 0x808080 0x808080
\r
761 color 0x000000 0x420000
\r
762 originjitter 11 11 11
\r
765 // player teleport effect
\r
766 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1)
\r
767 // used in qcsrc/server/t_teleporters.qc: pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1)
\r
772 color 0x807aff 0x4463d5
\r
778 velocityjitter 1000 1000 1500
\r
779 velocitymultiplier 0.5
\r
785 // normal super gory blood trail (used by gibs)
\r
786 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_BLOOD"), oldorg, self.origin)
\r
790 color 0xA8FFFF 0xA8FFFF
\r
797 velocityjitter 64 64 64
\r
798 velocitymultiplier 0.5
\r
799 staincolor 0x808080 0x808080
\r
804 // thinner blood trail (used by quake zombies)
\r
805 // used in qcsrc/client/gibs.qc: trailparticles(self, particleeffectnum("TR_SLIGHTBLOOD"), oldorg, self.origin)
\r
806 effect TR_SLIGHTBLOOD
\r
809 color 0xA8FFFF 0xA8FFFF
\r
816 velocityjitter 64 64 64
\r
817 velocitymultiplier 0.5
\r
818 staincolor 0x808080 0x808080
\r
823 // func_stardust effect, used in some maps to indicate teleporters
\r
824 // used in qcsrc/server/g_triggers.qc: self.effects = EF_STARDUST
\r
825 // used in qcsrc/server/portals.qc: portal.effects = EF_STARDUST | EF_BLUE
\r
829 color 0xfff368 0xfff368
\r
835 originjitter 16 16 64
\r
836 velocityjitter 32 32 0
\r
839 //lightcolor 0.4 0.9 0.9
\r
841 // flare particle and light
\r
842 // used in qcsrc/server/t_items.qc: //pointparticles(particleeffectnum("item_respawn"), self.origin + self.mins_z * '0 0 1' + '0 0 48', '0 0 0', 1)
\r
843 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_respawn"), self.origin + 0.5 * (self.mins + self.maxs), '0 0 0', 1)
\r
844 effect item_respawn
\r
847 color 0xF263EA 0xF263EA
\r
851 lightradiusfade 140
\r
852 lightcolor 0.9 0.6 0.9
\r
853 // cloud of particles which expand rapidly and then slow to form a ball
\r
854 effect item_respawn
\r
858 color 0xF263EA 0xF263EA
\r
861 //originjitter 24 24 24
\r
862 velocityjitter 256 256 256
\r
866 // used in qcsrc/server/t_jumppads.qc: pointparticles(particleeffectnum("jumppad_activate"), other.origin, other.velocity, 1)
\r
867 effect jumppad_activate
\r
869 lightradiusfade 2000
\r
874 // used nowhere in code
\r
875 effect laser_muzzleflash
\r
878 color 0xFFFFFF 0xFFFFFF
\r
883 originjitter 1.5 1.5 1.5
\r
884 velocityjitter 6 6 6
\r
885 velocitymultiplier 0.01
\r
887 lightradiusfade 2000
\r
888 lightcolor 3 0.1 0.1
\r
893 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
\r
894 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1)
\r
895 effect laser_impact
\r
901 originjitter 14 14 14
\r
903 lightradiusfade 500
\r
904 lightcolor 8 0.4 0.4
\r
906 effect laser_impact
\r
910 color 0xFF2010 0xFF2010
\r
913 // sparks that rapidly expand and rapidly slow down to form an interesting spherical effect
\r
914 effect laser_impact
\r
917 color 0x800000 0xFF8020
\r
923 //originjitter 32 32 32
\r
924 velocityjitter 256 256 256
\r
925 effect laser_impact
\r
929 color 0x800000 0xFF8020
\r
933 velocitymultiplier 0.01
\r
934 velocityjitter 16 16 16
\r
939 // used nowhere in code
\r
940 effect shotgun_muzzleflash
\r
943 color 0x202020 0x404040
\r
947 originjitter 1.5 1.5 1.5
\r
948 velocityjitter 6 6 6
\r
949 velocitymultiplier 0.01
\r
951 lightradiusfade 2000
\r
952 lightcolor 2 1.5 0.2
\r
954 velocitymultiplier 0.05
\r
955 effect shotgun_muzzleflash
\r
959 color 0xFFFDD9 0xff5a00
\r
963 velocityjitter 444 444 444
\r
964 velocitymultiplier 1.7
\r
970 // shotgun pellet impact
\r
972 // used nowhere in code
\r
973 effect shotgun_impact
\r
979 originjitter 10 10 10
\r
981 //lightradiusfade 90
\r
983 // dust/smoke drifting away from the impact
\r
984 effect shotgun_impact
\r
988 color 0xFFFFFF 0xA37443
\r
994 velocityjitter 100 100 100
\r
996 velocitymultiplier 0.25
\r
997 // dust/smoke staying at the impact
\r
998 effect shotgun_impact
\r
1002 color 0xFFFFFF 0xFFFFFF
\r
1007 effect shotgun_impact
\r
1012 color 0xFDFFD9 0xFDFFD9
\r
1018 originjitter 1 1 1
\r
1019 velocityjitter 400 400 400
\r
1020 velocitymultiplier 0.1
\r
1024 // used nowhere in code
\r
1025 effect machinegun_muzzleflash
\r
1028 color 0x202020 0x404040
\r
1032 originjitter 1.5 1.5 1.5
\r
1033 velocityjitter 1 1 1
\r
1034 velocitymultiplier 0.03
\r
1036 lightradiusfade 2000
\r
1037 lightcolor 2 1.5 0.2
\r
1039 effect machinegun_muzzleflash
\r
1043 color 0xFFFDD9 0xFFFDD9
\r
1046 originjitter 1 1 1
\r
1047 velocityjitter 300 300 300
\r
1048 velocitymultiplier 0.5
\r
1053 // used in qcsrc/server/cl_client.qc: //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1)
\r
1054 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
\r
1055 // used in qcsrc/client/damage.qc: pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1)
\r
1056 effect machinegun_impact
\r
1062 originjitter 10 10 10
\r
1064 lightradiusfade 800
\r
1065 lightcolor 6 3.6 0.6
\r
1066 // dust/smoke drifting away from the impact
\r
1067 effect machinegun_impact
\r
1071 color 0xFFFFFF 0xA37443
\r
1074 originjitter 1 1 1
\r
1077 velocityjitter 100 100 100
\r
1079 velocitymultiplier 0.25
\r
1080 // dust/smoke staying at the impact
\r
1081 effect machinegun_impact
\r
1085 color 0xFFFFFF 0xFFFFFF
\r
1090 effect machinegun_impact
\r
1095 color 0xFDFFD9 0xFDFFD9
\r
1101 originjitter 1 1 1
\r
1102 velocityjitter 400 400 400
\r
1103 velocitymultiplier 0.1
\r
1107 // used nowhere in code
\r
1108 effect grenadelauncher_muzzleflash
\r
1111 color 0x202020 0x404040
\r
1115 originjitter 1.5 1.5 1.5
\r
1117 velocityjitter 20 20 20
\r
1118 velocitymultiplier 0.03
\r
1120 lightradiusfade 2000
\r
1121 lightcolor 2 1.5 0.2
\r
1122 effect grenadelauncher_muzzleflash
\r
1126 color 0xFFFDD9 0xFFFDD9
\r
1129 originjitter 1 1 1
\r
1130 velocityjitter 300 300 300
\r
1131 velocitymultiplier 0.5
\r
1136 // small rocket trail
\r
1138 // used nowhere in code
\r
1142 color 0x303030 0x000000
\r
1148 originjitter 1 1 1
\r
1149 velocityjitter 1 1 1
\r
1150 velocitymultiplier -0.02
\r
1157 color 0xffdf72 0x811200
\r
1163 velocityjitter 32 32 32
\r
1164 velocitymultiplier -1.0
\r
1171 color 0x404040 0x808080
\r
1177 velocityjitter 16 16 16
\r
1183 // used nowhere in code
\r
1184 effect TR_KNIGHTSPIKE // used for MF_TRACER2
\r
1188 color 0x303030 0x000000
\r
1194 originjitter 2 2 2
\r
1195 velocityjitter 3 3 3
\r
1196 velocitymultiplier -0.02
\r
1199 effect TR_KNIGHTSPIKE // used for MF_TRACER2
\r
1201 color 0x666666 0x000000
\r
1208 effect TR_KNIGHTSPIKE // used for MF_TRACER2
\r
1213 color 0x404040 0x808080
\r
1219 velocityjitter 16 16 16
\r
1224 // used nowhere in code
\r
1225 effect grenade_explode
\r
1231 originjitter 23 23 23
\r
1233 lightradiusfade 750
\r
1236 effect grenade_explode
\r
1241 color 0x8f0d00 0xff5a00
\r
1248 originjitter 8 8 8
\r
1249 velocityjitter 512 512 512
\r
1251 effect grenade_explode
\r
1256 color 0xea691b 0xeed05a
\r
1263 originjitter 8 8 8
\r
1264 velocityjitter 912 912 912
\r
1266 effect grenade_explode
\r
1274 velocityjitter 444 444 444
\r
1276 color 0x000000 0x111111
\r
1278 // underwater bubbles
\r
1279 effect grenade_explode
\r
1284 color 0x404040 0x808080
\r
1289 liquidfriction 0.25
\r
1290 originjitter 16 16 16
\r
1291 velocityjitter 144 144 144
\r
1292 // bouncing sparks
\r
1293 effect grenade_explode
\r
1298 color 0xffa800 0xffedaf
\r
1305 liquidfriction 0.8
\r
1306 velocityoffset 0 0 80
\r
1307 originjitter 16 16 16
\r
1308 velocityjitter 224 224 324
\r
1312 // used nowhere in code
\r
1313 effect electric_muzzleflash
\r
1316 color 0x283880 0x283880 // 0x202020 0x404040
\r
1320 originjitter 1.5 1.5 1.5
\r
1321 velocityjitter 6 6 6
\r
1322 velocitymultiplier 0.01
\r
1324 lightradiusfade 2000
\r
1325 lightcolor 1.5 3 6
\r
1326 effect electric_muzzleflash
\r
1330 color 0xD9FDFF 0xD9FDFF
\r
1333 originjitter 1 1 1
\r
1334 velocityjitter 300 300 300
\r
1335 velocitymultiplier 0.5
\r
1341 // glowing vapor trail
\r
1342 // used nowhere in code
\r
1343 effect TR_VORETOURNAMENTPLASMA
\r
1346 color 0x283880 0x283880
\r
1350 //velocityjitter 16 16 16
\r
1353 lightcolor 1.5 3 6
\r
1354 velocitymultiplier -0.1
\r
1356 effect TR_VORETOURNAMENTPLASMA
\r
1361 color 0x629dff 0x0018ff
\r
1364 alpha 444 512 1866
\r
1366 velocityoffset 0 0 15
\r
1368 originjitter 1 1 1
\r
1369 velocityjitter 50 50 50
\r
1374 // used nowhere in code
\r
1375 effect electric_impact
\r
1381 originjitter 17 17 17
\r
1383 lightradiusfade 250
\r
1384 lightcolor 3.125 4.375 10
\r
1386 effect electric_impact
\r
1390 color 0x80C0FF 0x80C0FF
\r
1393 // cloud of bouncing sparks
\r
1394 effect electric_impact
\r
1398 color 0x629dff 0x0018ff
\r
1401 alpha 256 256 1024
\r
1405 originjitter 1 1 1
\r
1406 velocityjitter 512 512 512
\r
1407 // inner cloud of smoke
\r
1408 effect electric_impact
\r
1411 color 0x629dff 0x0018ff
\r
1417 originjitter 20 20 20
\r
1418 velocityjitter 320 320 320
\r
1421 // used nowhere in code
\r
1422 effect electric_ballexplode
\r
1428 originjitter 17 17 17
\r
1430 lightradiusfade 250
\r
1431 lightcolor 3.125 4.375 10
\r
1433 effect electric_ballexplode
\r
1437 color 0x80C0FF 0x80C0FF
\r
1440 // cloud of bouncing sparks
\r
1441 effect electric_ballexplode
\r
1445 color 0xFDFFD9 0xFDFFD9
\r
1447 alpha 256 256 1024
\r
1450 originjitter 1 1 1
\r
1451 velocityjitter 512 512 512
\r
1452 // inner cloud of smoke
\r
1453 effect electric_ballexplode
\r
1456 color 0x202020 0x404040
\r
1460 originjitter 20 20 20
\r
1461 velocityjitter 32 32 32
\r
1466 // used nowhere in code
\r
1467 effect electric_combo
\r
1473 originjitter 17 17 17
\r
1475 lightradiusfade 300
\r
1478 effect electric_combo
\r
1482 color 0x80C0FF 0x80C0FF
\r
1486 effect electric_combo
\r
1489 color 0x2030FF 0x80C0FF
\r
1495 //velocityoffset 0 0 120
\r
1496 velocityjitter 512 512 512
\r
1497 effect electric_combo
\r
1501 color 0xFDFFD9 0xFDFFD9
\r
1506 originjitter 1 1 1
\r
1507 velocityjitter 512 512 512
\r
1508 // inner cloud of smoke
\r
1509 effect electric_combo
\r
1512 color 0x202020 0x404040
\r
1516 originjitter 20 20 20
\r
1517 velocityjitter 32 32 32
\r
1521 // used nowhere in code
\r
1522 effect plasma_muzzleflash
\r
1525 color 0x202020 0x404040
\r
1529 originjitter 1.5 1.5 1.5
\r
1530 velocityjitter 6 6 6
\r
1531 velocitymultiplier 0.01
\r
1533 lightradiusfade 2000
\r
1534 lightcolor 1.6 0.2 2
\r
1535 effect plasma_muzzleflash
\r
1539 color 0xA080C0 0xA080C0
\r
1542 originjitter 1 1 1
\r
1543 velocityjitter 200 200 200
\r
1544 velocitymultiplier 0.3
\r
1549 // plasma impact effect
\r
1551 // used nowhere in code
\r
1552 effect plasma_impact
\r
1558 originjitter 12 12 12
\r
1560 //lightradiusfade 300
\r
1561 //lightcolor 3.2 0.4 4
\r
1562 // purple flare effect
\r
1563 effect plasma_impact
\r
1567 color 0x504060 0x504060
\r
1571 effect plasma_impact
\r
1575 color 0xA040C0 0xA040C0
\r
1578 alpha 256 256 1024
\r
1579 velocityjitter 256 256 256
\r
1581 effect plasma_impact
\r
1584 color 0xE070FF 0xE070FF
\r
1587 velocityjitter 8 8 8
\r
1589 effect plasma_impact
\r
1592 color 0xE070FF 0xE070FF
\r
1594 alpha 256 256 1024
\r
1595 velocityjitter 32 32 32
\r
1599 // used nowhere in code
\r
1600 effect lightning_muzzleflash
\r
1603 color 0x202020 0x404040
\r
1607 originjitter 4 4 4
\r
1608 velocityjitter 24 24 24
\r
1609 velocitymultiplier 0.02
\r
1611 lightradiusfade 200
\r
1612 lightcolor 2 2.5 3
\r
1613 effect lightning_muzzleflash
\r
1617 color 0xD9FDFF 0xD9FDFF
\r
1620 originjitter 1 1 1
\r
1621 velocityjitter 600 600 600
\r
1622 velocitymultiplier 0.5
\r
1627 //// lightning beam
\r
1628 //effect lightning_beam
\r
1632 //color 0xFFFFFF 0xFFFFFF
\r
1634 //alpha 128 128 192
\r
1635 // lightning beam: ring smoke
\r
1636 // used nowhere in code
\r
1637 effect lightning_beam
\r
1639 color 0x1680A0 0x1680A0
\r
1646 // lightning beam: drifting smoke
\r
1647 effect lightning_beam
\r
1649 color 0x5080A0 0x5080A0
\r
1655 velocityjitter 64 64 64
\r
1657 // lightning beam: bright core
\r
1658 effect lightning_beam
\r
1660 color 0x80CDFF 0x80CDFF
\r
1663 alpha 256 256 1280
\r
1666 effect lightning_beam
\r
1668 color 0x1680A0 0x1680A0
\r
1676 // lightning impact
\r
1678 // used nowhere in code
\r
1679 effect lightning_impact
\r
1685 originjitter 14 14 14
\r
1687 lightradiusfade 250
\r
1690 effect lightning_impact
\r
1700 effect lightning_impact
\r
1704 color 0x80C0FF 0x80C0FF
\r
1707 // small sparks which form a sphere as they slow down
\r
1708 //effect lightning_impact
\r
1711 //color 0x2030FF 0x80C0FF
\r
1713 //alpha 256 256 512
\r
1716 //liquidfriction 8
\r
1717 //velocityjitter 384 384 384
\r
1718 // small sparks which glow brightly but live briefly
\r
1719 effect lightning_impact
\r
1723 color 0xD9FDFF 0xD9FDFF
\r
1727 velocityjitter 600 600 600
\r
1728 velocitymultiplier 0.5
\r
1733 // used nowhere in code
\r
1734 effect small_rocket_muzzleflash
\r
1737 color 0x202020 0x404040
\r
1741 originjitter 1.5 1.5 1.5
\r
1742 velocityjitter 6 6 6
\r
1743 velocitymultiplier 0.01
\r
1745 lightradiusfade 2000
\r
1746 lightcolor 2 1.5 0.2
\r
1747 effect small_rocket_muzzleflash
\r
1751 color 0xFFFDD9 0xFFFDD9
\r
1754 originjitter 1 1 1
\r
1755 velocityjitter 300 300 300
\r
1756 velocitymultiplier 0.5
\r
1761 // used nowhere in code
\r
1762 effect small_rocket_bounce
\r
1765 color 0x202020 0x404040
\r
1769 originjitter 1.5 1.5 1.5
\r
1770 velocityjitter 6 6 6
\r
1771 velocitymultiplier 0.01
\r
1773 lightradiusfade 300
\r
1774 lightcolor 2 1.5 0.2
\r
1775 effect small_rocket_bounce
\r
1779 color 0xFFFDD9 0xFFFDD9
\r
1784 originjitter 1 1 1
\r
1785 velocityjitter 600 600 600
\r
1786 velocitymultiplier 0.5
\r
1792 // used nowhere in code
\r
1793 effect small_rocket_explode
\r
1799 originjitter 14 14 14
\r
1801 lightradiusfade 400
\r
1803 // fire effect which make bright dot inside
\r
1804 effect small_rocket_explode
\r
1809 color 0xffe955 0xff5a00
\r
1816 originjitter 8 8 8
\r
1817 velocityjitter 156 156 156
\r
1818 // fire effect which expands then slows
\r
1819 effect small_rocket_explode
\r
1824 color 0x8f0d00 0xff5a00
\r
1831 originjitter 8 8 8
\r
1832 velocityjitter 286 286 286
\r
1835 effect small_rocket_explode
\r
1843 velocityjitter 244 244 244
\r
1845 color 0x000000 0x111111
\r
1848 // underwater bubbles
\r
1849 effect small_rocket_explode
\r
1854 color 0x404040 0x808080
\r
1859 liquidfriction 0.25
\r
1860 originjitter 16 16 16
\r
1861 velocityjitter 96 96 96
\r
1862 // bouncing sparks
\r
1863 effect small_rocket_explode
\r
1867 color 0x903010 0xFFD030
\r
1874 liquidfriction 0.8
\r
1875 velocityoffset 0 0 80
\r
1876 velocityjitter 256 256 256
\r
1880 // used nowhere in code
\r
1881 effect rocketlauncher_muzzleflash
\r
1884 color 0x202020 0x404040
\r
1890 originjitter 1.5 1.5 1.5
\r
1891 velocityjitter 40 40 40
\r
1892 velocitymultiplier -0.13
\r
1894 //lightradiusfade 2000
\r
1895 //lightcolor 2 1.5 0.2
\r
1896 effect rocketlauncher_muzzleflash
\r
1900 color 0xFFFDD9 0xFFFDD9
\r
1903 originjitter 1 1 1
\r
1904 velocityjitter 300 300 300
\r
1905 velocitymultiplier 0.5
\r
1912 // used nowhere in code
\r
1916 color 0x000000 0x666666
\r
1925 originjitter 2 2 2
\r
1926 velocityjitter 3 3 3
\r
1927 velocitymultiplier -0.02
\r
1934 color 0xffdf72 0x811200
\r
1940 velocityjitter 32 32 32
\r
1941 velocitymultiplier -1.5
\r
1948 color 0x404040 0x808080
\r
1954 velocityjitter 16 16 16
\r
1960 color 0xFFFDD9 0xFFFDD9
\r
1962 alpha 444 512 1866
\r
1965 //velocityoffset 0 0 15
\r
1967 originjitter 1 1 1
\r
1968 velocityjitter 100 100 100
\r
1969 velocitymultiplier -0.31
\r
1971 // rocket explosion
\r
1972 effect rocket_explode
\r
1978 originjitter 26 26 26
\r
1980 lightradiusfade 400
\r
1982 // fire effect which expands then slows
\r
1983 effect rocket_explode
\r
1988 color 0xe03f00 0x5e0000
\r
1995 originjitter 8 8 8
\r
1996 velocityjitter 256 256 256
\r
1997 // fire effect which make brigt dot inside
\r
1998 effect rocket_explode
\r
2003 color 0xe03f00 0xffdf92
\r
2010 originjitter 8 8 8
\r
2011 velocityjitter 256 256 256
\r
2013 effect rocket_explode
\r
2021 velocityjitter 256 256 256
\r
2023 color 0x000000 0x111111
\r
2025 // underwater bubbles
\r
2026 effect rocket_explode
\r
2031 color 0x404040 0x808080
\r
2036 liquidfriction 0.25
\r
2037 originjitter 16 16 16
\r
2038 velocityjitter 96 96 96
\r
2039 // bouncing sparks
\r
2040 effect rocket_explode
\r
2044 color 0x903010 0xFFD030
\r
2051 liquidfriction 0.8
\r
2052 velocityoffset 0 0 80
\r
2053 velocityjitter 256 256 256
\r
2057 // used in qcsrc/server/g_grabber.qc: pointparticles(particleeffectnum("grapple_muzzleflash"), org, '0 0 0', 1)
\r
2058 effect grapple_muzzleflash
\r
2060 lightradiusfade 600
\r
2061 lightcolor 1 0.2 0.1
\r
2065 // used in qcsrc/server/g_grabber.qc: pointparticles(particleeffectnum("grabber_impact"), self.origin, '0 0 0', 1)
\r
2067 effect grabber_impact
\r
2073 originjitter 14 14 14
\r
2075 lightradiusfade 480
\r
2077 rotate -180 180 0 0
\r
2078 // rotating something
\r
2079 effect grabber_impact
\r
2083 color 0x1680A0 0x1680A0
\r
2087 rotate 90 -90 250 -250
\r
2089 effect grabber_impact
\r
2093 color 0x1680A0 0x1680A0
\r
2098 effect grabber_impact
\r
2102 color 0x1680A0 0x1680A0
\r
2107 effect grabber_impact
\r
2111 color 0x80C0FF 0x80C0FF
\r
2114 // small sparks which form a sphere as they slow down
\r
2115 //effect grabber_impact
\r
2118 //color 0x2030FF 0x80C0FF
\r
2120 //alpha 256 256 512
\r
2123 //liquidfriction 8
\r
2124 //velocityjitter 384 384 384
\r
2125 // small sparks which glow brightly but live briefly
\r
2126 effect grabber_impact
\r
2130 color 0xD9FDFF 0xD9FDFF
\r
2135 velocityjitter 600 600 600
\r
2136 velocitymultiplier 0.5
\r
2138 // small sparks that live longer
\r
2139 effect grabber_impact
\r
2143 color 0xD9FDFF 0xD9FDFF
\r
2148 velocityjitter 300 300 600
\r
2149 velocitymultiplier 2.5
\r
2153 // used in qcsrc/server/w_grabber.qc: pointparticles(particleeffectnum("grabber_impact2"), trace_endpos, '0 0 0', 1);
\r
2155 effect grabber_impact2
\r
2161 originjitter 14 14 14
\r
2163 lightradiusfade 240
\r
2165 rotate -180 180 0 0
\r
2166 // rotating something
\r
2167 effect grabber_impact2
\r
2171 color 0x1680A0 0x1680A0
\r
2175 rotate 180 -180 500 -500
\r
2177 effect grabber_impact2
\r
2181 color 0x1680A0 0x1680A0
\r
2186 effect grabber_impact2
\r
2190 color 0x1680A0 0x1680A0
\r
2195 effect grabber_impact2
\r
2199 color 0x80C0FF 0x80C0FF
\r
2202 // small sparks which form a sphere as they slow down
\r
2203 //effect grabber_impact2
\r
2206 //color 0x2030FF 0x80C0FF
\r
2208 //alpha 256 256 512
\r
2211 //liquidfriction 8
\r
2212 //velocityjitter 384 384 384
\r
2213 // small sparks which glow brightly but live briefly
\r
2214 effect grabber_impact2
\r
2218 color 0xD9FDFF 0xD9FDFF
\r
2223 velocityjitter 600 600 600
\r
2224 velocitymultiplier 0.5
\r
2226 // small sparks that live longer
\r
2227 effect grabber_impact2
\r
2231 color 0xD9FDFF 0xD9FDFF
\r
2236 velocityjitter 300 300 600
\r
2237 velocitymultiplier 2.5
\r
2243 // used nowhere in code
\r
2244 effect lightning242_misc_laser_beam
\r
2250 color 0xff0000 0xff0000
\r
2253 // used nowhere in code
\r
2254 effect lightning242_misc_laser_beam_end
\r
2257 color 0x8f4333 0xfff31b
\r
2262 velocityjitter 64 64 64
\r
2263 velocitymultiplier 100
\r
2267 // used nowhere in code
\r
2268 effect lightning242_misc_laser_beam_fast
\r
2274 color 0xff0000 0xff0000
\r
2277 // used nowhere in code
\r
2278 effect lightning242_misc_laser_beam_fast_end
\r
2281 color 0x8f4333 0xfff31b
\r
2286 velocityjitter 64 64 64
\r
2287 velocitymultiplier 100
\r
2289 // additional laser colors (mike)
\r
2290 // used nowhere in code
\r
2291 effect lightning242_misc_laser_green_beam
\r
2297 color 0x00ff00 0x00ff00
\r
2300 // used nowhere in code
\r
2301 effect lightning242_misc_laser_green_beam_end
\r
2304 color 0x8f4333 0xfff31b
\r
2309 velocityjitter 64 64 64
\r
2310 velocitymultiplier 100
\r
2312 // used nowhere in code
\r
2313 effect lightning242_misc_laser_blue_beam
\r
2319 color 0x0000ff 0x0000ff
\r
2322 // used nowhere in code
\r
2323 effect lightning242_misc_laser_blue_beam_end
\r
2326 color 0x8f4333 0xfff31b
\r
2331 velocityjitter 64 64 64
\r
2332 velocitymultiplier 100
\r
2334 // used nowhere in code
\r
2335 effect lightning242_misc_laser_yellow_beam
\r
2341 color 0xffff00 0xffff00
\r
2344 // used nowhere in code
\r
2345 effect lightning242_misc_laser_yellow_beam_end
\r
2348 color 0x8f4333 0xfff31b
\r
2353 velocityjitter 64 64 64
\r
2354 velocitymultiplier 100
\r
2356 // used nowhere in code
\r
2357 effect lightning242_misc_laser_cyan_beam
\r
2363 color 0x00ffff 0x00ffff
\r
2366 // used nowhere in code
\r
2367 effect lightning242_misc_laser_cyan_beam_end
\r
2370 color 0x8f4333 0xfff31b
\r
2375 velocityjitter 64 64 64
\r
2376 velocitymultiplier 100
\r
2378 // used nowhere in code
\r
2379 effect lightning242_misc_laser_magenta_beam
\r
2385 color 0xff00ff 0xff00ff
\r
2388 // used nowhere in code
\r
2389 effect lightning242_misc_laser_magenta_beam_end
\r
2392 color 0x8f4333 0xfff31b
\r
2397 velocityjitter 64 64 64
\r
2398 velocitymultiplier 100
\r
2400 // used nowhere in code
\r
2401 effect lightning242_misc_laser_white_beam
\r
2407 color 0xffffff 0xffffff
\r
2410 // used nowhere in code
\r
2411 effect lightning242_misc_laser_white_beam_end
\r
2414 color 0x8f4333 0xfff31b
\r
2419 velocityjitter 64 64 64
\r
2420 velocitymultiplier 100
\r
2422 // used nowhere in code
\r
2423 effect lightning242_misc_laser_black_beam
\r
2429 color 0x000000 0x000000
\r
2432 // used nowhere in code
\r
2433 effect lightning242_misc_laser_black_beam_end
\r
2436 color 0x8f4333 0xfff31b
\r
2441 velocityjitter 64 64 64
\r
2442 velocitymultiplier 100
\r
2444 // used nowhere in code
\r
2445 effect lightning242_misc_laser_orange_beam
\r
2451 color 0xff6600 0xff6600
\r
2454 // used nowhere in code
\r
2455 effect lightning242_misc_laser_orange_beam_end
\r
2458 color 0x8f4333 0xfff31b
\r
2463 velocityjitter 64 64 64
\r
2464 velocitymultiplier 100
\r
2469 // bigger plasma impact effect
\r
2471 // used nowhere in code
\r
2472 effect plasma_impactbig
\r
2478 originjitter 12 12 12
\r
2480 //lightradiusfade 800
\r
2481 //lightcolor 3.2 0.4 4
\r
2482 // purple flare effect
\r
2483 effect plasma_impactbig
\r
2487 color 0x504060 0x504060
\r
2491 effect plasma_impactbig
\r
2495 color 0xA040C0 0xA040C0
\r
2498 alpha 256 256 1024
\r
2499 velocityjitter 512 512 512
\r
2501 effect plasma_impactbig
\r
2504 color 0xE070FF 0xE070FF
\r
2507 velocityjitter 32 32 32
\r
2509 effect plasma_impactbig
\r
2512 color 0xE070FF 0xE070FF
\r
2514 alpha 256 256 1024
\r
2515 velocityjitter 256 256 256
\r
2517 // Zero-violence effects
\r
2519 // impact effect indicating damage
\r
2520 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
\r
2525 color 0x00FFFF 0xFF00FF
\r
2533 velocityjitter 256 256 256
\r
2538 color 0xFF00FF 0xFFFF00
\r
2546 velocityjitter 256 256 256
\r
2551 color 0xFFFF00 0x00FFFF
\r
2559 velocityjitter 256 256 256
\r
2561 // effect for removing player model
\r
2563 // NOTE: maintained by div0, make your own new effect instead of changing this one without asking!
\r
2565 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
\r
2566 effect damage_dissolve
\r
2570 color 0x00FFFF 0xFF00FF
\r
2578 velocityjitter 512 512 512
\r
2579 effect damage_dissolve
\r
2583 color 0xFF00FF 0xFFFF00
\r
2591 velocityjitter 512 512 512
\r
2592 effect damage_dissolve
\r
2596 color 0xFFFF00 0x00FFFF
\r
2604 velocityjitter 512 512 512
\r
2607 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
\r
2608 // used in qcsrc/server/g_triggers.qc: self.cnt = particleeffectnum("laser_deadly")
\r
2609 effect laser_deadly
\r
2615 originjitter 6 6 6
\r
2616 // dust/smoke drifting away from the impact
\r
2617 effect laser_deadly
\r
2618 count 0.05 // 50 per second
\r
2621 color 0xFFFFFF 0xFFFFFF
\r
2624 originjitter 1 1 1
\r
2627 velocityjitter 15 15 15
\r
2629 velocitymultiplier 20
\r
2631 effect laser_deadly
\r
2633 count 0.05 // 50 per second
\r
2636 color 0xFDFFD9 0xFDFFD9
\r
2642 originjitter 1 1 1
\r
2643 velocityjitter 100 100 100
\r
2644 velocitymultiplier 100
\r
2649 // used nowhere in code
\r
2650 effect torch_small
\r
2658 color 0x8f0d00 0xff5a00
\r
2661 originjitter 5 5 5
\r
2662 velocityjitter 1 1 50
\r
2664 effect torch_small
\r
2671 color 0x000000 0x111111
\r
2673 originjitter 3 3 3
\r
2674 velocityjitter 11 11 50
\r
2678 // used nowhere in code
\r
2689 originjitter 5 5 5
\r
2690 velocityjitter 81 81 150
\r
2691 color 0x7cbaff 0xcfd1ff
\r
2692 velocitymultiplier 2
\r
2695 // used nowhere in code
\r
2696 effect bomb_explode
\r
2700 color 0x807aff 0x4463d5
\r
2706 originjitter 10 10 10
\r
2707 velocityjitter 550 550 550
\r
2708 //velocitymultiplier -20
\r
2710 // decal in the air
\r
2711 effect bomb_explode
\r
2715 color 0x807aff 0x4463d5
\r
2719 originoffset 0 0 6
\r
2720 // decal on the ground
\r
2721 effect bomb_explode
\r
2727 originjitter 6 6 6
\r
2729 effect bomb_explode
\r
2733 color 0x807aff 0x4463d5
\r
2739 originjitter 1 1 1
\r
2740 velocityjitter 1900 1900 1300
\r
2741 velocitymultiplier 0.5
\r
2746 effect EF_MGTURRETTRAIL
\r
2750 color 0xd0d0a0 0xffffff
\r
2757 effect EF_MGTURRETTRAIL
\r
2762 color 0x404040 0x808080
\r
2768 velocityjitter 16 16 16
\r
2772 // used nowhere in code
\r
2781 color 0x8f0d00 0xff5a00
\r
2784 originjitter 33 33 33
\r
2785 velocityjitter 22 22 50
\r
2794 color 0x000000 0x111111
\r
2796 originjitter 44 44 44
\r
2797 velocityjitter 11 11 50
\r
2802 // used nowhere in code
\r
2810 color 0xff0000 0xdc7171
\r
2812 originjitter 2 2 0
\r
2813 velocityjitter 15 15 30
\r
2818 // used nowhere in code
\r
2826 color 0x0000ff 0x7194dc
\r
2828 originjitter 2 2 0
\r
2829 velocityjitter 15 15 30
\r
2834 // used in qcsrc/server/ctf.qc: pointparticles(particleeffectnum("smoke_ring"), 0.5 * (self.absmin + self.absmax), '0 0 0', 1);
\r
2844 color 0x111111 0x979797
\r
2845 //originjitter 2 2 0
\r
2846 velocityjitter 190 190 50
\r
2852 // used nowhere in code
\r
2853 effect smoke_large
\r
2862 color 0x9e895f 0xffd39b
\r
2863 //originjitter 2 2 0
\r
2864 velocityjitter 390 390 390
\r
2869 // used nowhere in code
\r
2874 color 0xFFFDD9 0xFFFDD9
\r
2879 originjitter 1 1 1
\r
2880 velocityjitter 300 300 200
\r
2881 velocitymultiplier 1.5
\r
2885 // used nowhere in code
\r
2886 effect electricity_sparks
\r
2890 color 0x807aff 0x4463d5
\r
2895 originjitter 1 1 1
\r
2896 velocityjitter 300 300 300
\r
2897 velocitymultiplier 0.5
\r
2900 //steam, it needs direction
\r
2901 // used nowhere in code
\r
2909 velocitymultiplier 14
\r
2912 color 0xfffbdf 0xffffff
\r
2913 //originjitter 2 2 0
\r
2914 velocityjitter 19 19 19
\r
2919 // used nowhere in code
\r
2924 color 0x292929 0x000000
\r
2930 originjitter 10 10 10
\r
2931 velocityjitter 5 5 20
\r
2932 //velocitymultiplier -20
\r
2935 //golden dust (create it once per second to cover large area in small yellow particles)
\r
2936 // used nowhere in code
\r
2941 color 0xff9600 0xffefb8
\r
2947 originjitter 500 500 500
\r
2948 velocityjitter 0.1 0.1 0.1
\r
2949 //velocitymultiplier -20
\r
2950 //airfriction -0.1
\r
2952 // used nowhere in code
\r
2957 color 0xff0000 0xff0000
\r
2959 sizeincrease -0.05
\r
2963 originjitter 5 5 100
\r
2964 velocityjitter 50 50 0
\r
2965 //velocitymultiplier 20
\r
2968 // used nowhere in code
\r
2969 effect armorrepair_fx
\r
2973 color 0x00ff00 0x00ff00
\r
2975 sizeincrease -0.05
\r
2979 originjitter 5 5 50
\r
2980 velocityjitter 50 50 0
\r
2981 //velocitymultiplier 20
\r
2984 // used nowhere in code
\r
2985 effect ammoregen_fx
\r
2989 color 0x0000ff 0x0000ff
\r
2991 sizeincrease -0.05
\r
2995 originjitter 5 5 50
\r
2996 velocityjitter 50 50 0
\r
2997 //velocitymultiplier 20
\r
3000 // red-yellow flame like fx
\r
3001 // used nowhere in code
\r
3006 color 0xff0000 0xff7800
\r
3011 originjitter 5 5 5
\r
3012 velocityjitter 25 25 25
\r
3015 // pieces of glass or ice falling on the floor
\r
3016 // used nowhere in code
\r
3021 color 0xffffff 0xb2d3e6
\r
3028 originjitter 30 30 30
\r
3029 velocityjitter 100 100 100
\r
3032 // cover small area in poison gas, spawn it once per second
\r
3033 // used nowhere in code
\r
3034 effect poisonfield
\r
3038 color 0x00ff00 0x7db843
\r
3044 originjitter 333 333 50
\r
3045 velocityjitter 5 5 5
\r
3048 // cover small area in icy mist, spawn it once per second
\r
3049 // used nowhere in code
\r
3054 color 0x008aff 0x75e7ff
\r
3060 originjitter 333 333 0
\r
3061 velocityjitter 5 5 30
\r
3069 color 0x008aff 0x75e7ff
\r
3072 originjitter 333 333 0
\r
3075 // cover very small area in flames, spawn it 3 times per second (or more often to get better looking fire at cost of fps hit )
\r
3076 // flames that go up
\r
3077 // used nowhere in code
\r
3082 color 0x8f0d00 0xff5a00
\r
3088 originjitter 180 180 0
\r
3089 velocityjitter 5 5 30
\r
3091 //flames that stay on the ground
\r
3096 color 0x8f0d00 0xff5a00
\r
3100 originjitter 180 180 0
\r
3108 color 0x000000 0x111111
\r
3111 originjitter 180 180 0
\r
3113 //flamethrower, spawn it as fast as you can 20 times per second or more, it needs direction
\r
3115 // used nowhere in code
\r
3116 effect flamethrower
\r
3120 color 0x8f0d00 0xff5a00
\r
3126 velocityjitter 40 40 11
\r
3127 velocitymultiplier 30
\r
3130 effect flamethrower
\r
3134 color 0x8f0d00 0xff5a00
\r
3140 velocityjitter 40 40 40
\r
3141 velocitymultiplier 20
\r
3143 // very slow and small fire
\r
3144 effect flamethrower
\r
3148 color 0x8f0d00 0xff5a00
\r
3154 velocityjitter 30 30 30
\r
3155 velocitymultiplier 10
\r
3158 effect flamethrower
\r
3162 color 0x8f0d00 0xff5a00
\r
3168 velocityjitter 10 10 10
\r
3169 velocitymultiplier 15
\r
3172 effect flamethrower
\r
3178 color 0x000000 0x111111
\r
3181 originjitter 10 10 10
\r
3182 velocitymultiplier 20
\r
3183 velocityoffset 0 0 10
\r
3187 // glowing vapor trail
\r
3188 // used nowhere in code
\r
3189 effect TR_WIZSPIKE
\r
3192 color 0x404040 0x404040
\r
3196 //velocityjitter 16 16 16
\r
3199 lightcolor 1.5 3 6
\r
3200 velocitymultiplier -0.1
\r
3202 effect TR_WIZSPIKE
\r
3207 color 0x404040 0x404040
\r
3210 alpha 444 512 1866
\r
3212 velocityoffset 0 0 15
\r
3214 originjitter 1 1 1
\r
3215 velocityjitter 50 50 50
\r
3218 // glowing vapor trail
\r
3219 // used nowhere in code
\r
3220 effect TR_VORESPIKE
\r
3223 color 0x804000 0x804000
\r
3227 //velocityjitter 16 16 16
\r
3230 lightcolor 1.5 3 6
\r
3231 velocitymultiplier -0.1
\r
3233 effect TR_VORESPIKE
\r
3238 color 0xff8000 0xff8000
\r
3241 alpha 444 512 1866
\r
3243 velocityoffset 0 0 15
\r
3245 originjitter 1 1 1
\r
3246 velocityjitter 50 50 50
\r
3248 // used nowhere in code
\r
3249 effect flac_explode
\r
3255 originjitter 40 40 40
\r
3257 lightradiusfade 400
\r
3259 // fire effect which make bright dot inside
\r
3260 effect flac_explode
\r
3265 color 0xffe955 0xff5a00
\r
3272 originjitter 8 8 8
\r
3273 velocityjitter 156 156 156
\r
3274 // fire effect which expands then slows
\r
3275 effect flac_explode
\r
3280 color 0x8f0d00 0xff5a00
\r
3287 originjitter 8 8 8
\r
3288 velocityjitter 256 256 256
\r
3291 effect flac_explode
\r
3299 velocityjitter 244 244 244
\r
3301 color 0x000000 0x111111
\r
3304 // underwater bubbles
\r
3305 effect flac_explode
\r
3310 color 0x404040 0x808080
\r
3315 liquidfriction 0.25
\r
3316 originjitter 16 16 16
\r
3317 velocityjitter 96 96 96
\r
3318 // bouncing sparks
\r
3319 effect flac_explode
\r
3323 color 0x903010 0xFFD030
\r
3330 liquidfriction 0.8
\r
3331 velocityoffset 0 0 80
\r
3332 velocityjitter 256 256 256
\r
3335 // bullet trail (somewhat like a tracer)
\r
3336 // used in qcsrc/server/w_common.qc: zcurveparticles_from_tracetoss(particleeffectnum("tr_bullet"), self.origin, trace_endpos, self.velocity)
\r
3337 // used in qcsrc/client/projectile.qc: trailparticles(self, particleeffectnum("tr_bullet"), from, to)
\r
3341 color 0x800000 0xFF8020
\r
3342 alpha 256 256 2560
\r
3345 velocitymultiplier 0.7
\r
3347 // smoke emitter for small pipes
\r
3348 // used nowhere in code
\r
3349 effect smoking_smallemitter
\r
3353 color 0x292929 0x000000
\r
3359 originjitter 10 10 10
\r
3360 velocityjitter 5 5 20
\r
3361 //velocitymultiplier -20
\r
3366 // used nowhere in code
\r
3367 effect TR_plasmaPLASMA
\r
3370 color 0x5522aa 0x6622ff
\r
3374 alpha 256 256 1024
\r
3375 velocityjitter 8 8 8
\r
3378 //lightcolor 1 0 1
\r
3379 velocitymultiplier -0.01
\r
3380 // plasma main trail
\r
3381 effect TR_plasmaPLASMA
\r
3384 color 0x5522aa 0x6622ff
\r
3388 alpha 256 256 2600
\r
3389 velocityjitter 2 2 2
\r
3390 velocitymultiplier 0.01
\r
3392 effect cherryblossom
\r
3395 color 0xb123ff 0xb183ff
\r
3402 originjitter 16 16 16
\r
3403 velocityjitter 32 32 0
\r
3408 effect alien_blood
\r
3414 color 0xDC9BCD 0xDC9BCD
\r
3418 velocityjitter 64 64 64
\r
3419 velocitymultiplier 5
\r
3420 staincolor 0x808080 0x808080
\r
3423 effect alien_blood
\r
3429 color 0x000000 0x204010
\r
3430 originjitter 11 11 11
\r
3432 effect robot_blood
\r
3438 color 0xC0D890 0xC0D890
\r
3442 velocityjitter 64 64 64
\r
3443 velocitymultiplier 5
\r
3444 staincolor 0x808080 0x808080
\r
3447 effect robot_blood
\r
3453 color 0x000000 0x301860
\r
3454 originjitter 11 11 11
\r
3457 effect alien_TR_BLOOD
\r
3460 color 0xC080B0 0xC080B0
\r
3467 velocityjitter 64 64 64
\r
3468 velocitymultiplier 0.5
\r
3469 staincolor 0x808080 0x808080
\r
3472 effect robot_TR_BLOOD
\r
3475 color 0xC0D890 0xC0D890
\r
3482 velocityjitter 64 64 64
\r
3483 velocitymultiplier 0.5
\r
3484 staincolor 0x808080 0x808080
\r
3487 effect alien_TR_SLIGHTBLOOD
\r
3490 color 0xC080B0 0xC080B0
\r
3497 velocityjitter 64 64 64
\r
3498 velocitymultiplier 0.5
\r
3499 staincolor 0x808080 0x808080
\r
3502 effect robot_TR_SLIGHTBLOOD
\r
3505 color 0xC0D890 0xC0D890
\r
3512 velocityjitter 64 64 64
\r
3513 velocitymultiplier 0.5
\r
3514 staincolor 0x808080 0x808080
\r
3517 // flare particle and light
\r
3518 // used in qcsrc/server/t_items.qc: pointparticles(particleeffectnum("item_pickup"), self.origin, '0 0 0', 1)
\r
3519 effect item_pickup
\r
3522 color 0xF263EA 0xC5B0C4
\r
3525 // cloud of particles which expand rapidly and then slow to form a ball
\r
3526 effect item_pickup
\r
3530 color 0xF263EA 0xC5B0C4
\r
3532 alpha 256 256 1280
\r
3533 //originjitter 24 24 24
\r
3534 velocityjitter 256 256 256
\r
3536 effect bloodshower
\r
3541 color 0xA8FFFF 0xA8FFFFF
\r
3546 velocityjitter 64 64 64
\r
3547 velocitymultiplier 1
\r
3548 staincolor 0x808080 0x808080
\r
3551 effect alien_bloodshower
\r
3556 color 0xC080B0 0xC080B0
\r
3561 velocityjitter 64 64 64
\r
3562 velocitymultiplier 1
\r
3563 staincolor 0x808080 0x808080
\r
3566 effect robot_bloodshower
\r
3571 color 0xC0D890 0xC0D890
\r
3576 velocityjitter 64 64 64
\r
3577 velocitymultiplier 1
\r
3578 staincolor 0x808080 0x808080
\r
3582 //red_ground_quake
\r
3584 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("red_ground_quake"), self.origin, '0 0 0', 1);
\r
3585 effect red_ground_quake
\r
3595 color 0x111111 0xbbbbbb
\r
3596 //originjitter 2 2 0
\r
3597 velocityjitter 190 190 50
\r
3600 effect red_ground_quake
\r
3610 color 0x111111 0x979797
\r
3611 //originjitter 2 2 0
\r
3612 velocityjitter 190 190 50
\r
3615 effect red_ground_quake
\r
3624 color 0x9E6A64 0x91302D
\r
3627 originjitter 33 33 33
\r
3628 velocityjitter 22 22 50
\r
3630 effect red_ground_quake
\r
3638 color 0x000000 0xffffff
\r
3640 originjitter 44 44 44
\r
3641 velocityjitter 11 11 50
\r
3644 //blue_ground_quake
\r
3646 // used in qsrc/server/ctf.qc: pointparticles(particleeffectnum("blue_ground_quake"), self.origin, '0 0 0', 1);
\r
3647 effect blue_ground_quake
\r
3657 color 0x111111 0xbbbbbb
\r
3658 //originjitter 2 2 0
\r
3659 velocityjitter 190 190 50
\r
3662 effect blue_ground_quake
\r
3672 color 0x111111 0x979797
\r
3673 //originjitter 2 2 0
\r
3674 velocityjitter 190 190 50
\r
3677 effect blue_ground_quake
\r
3686 color 0x64679E 0x2D4C91
\r
3689 originjitter 33 33 33
\r
3690 velocityjitter 22 22 50
\r
3692 effect blue_ground_quake
\r
3700 color 0x000000 0xffffff
\r
3702 originjitter 44 44 44
\r
3703 velocityjitter 11 11 50
\r
3708 // cl_gentle impact effect indicating damage
\r
3709 // maintained by morphed
\r
3710 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
\r
3711 effect morphed_damage_hit
\r
3715 color 0xffffff 0x9271fb
\r
3722 velocityjitter 356 356 456
\r
3724 effect morphed_damage_hit
\r
3728 color 0xffffff 0x9271fb
\r
3734 originjitter 10 10 10
\r
3737 // effect for removing player model
\r
3740 // cl_gentle deathfx
\r
3741 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
\r
3742 effect morphed_damage_dissolve
\r
3746 color 0xffffff 0x9271fb
\r
3753 velocityjitter 256 256 512
\r
3755 effect morphed_damage_dissolve
\r
3759 color 0x7bdbff 0xbed2ff
\r
3766 velocityjitter 256 256 512
\r
3768 effect morphed_damage_dissolve
\r
3772 color 0xffffff 0x9271fb
\r
3778 originjitter 32 32 96
\r
3781 effect morphed_damage_dissolve
\r
3785 color 0xffffff 0x9271fb
\r
3793 velocityjitter 400 400 0
\r
3795 // Team / hit minsta effects
\r
3796 effect TE_TEI_G3RED
\r
3800 color 0xFF0000 0xFF0000
\r
3804 effect TE_TEI_G3RED
\r
3807 color 0x200000 0x400000
\r
3813 //liquidfriction -4
\r
3814 velocityjitter 3 3 3
\r
3817 effect TE_TEI_G3RED_HIT
\r
3821 color 0xFF0000 0xFF0000
\r
3825 effect TE_TEI_G3RED_HIT
\r
3828 color 0xFFFFFF 0xFF0011
\r
3833 //liquidfriction -4
\r
3834 velocityjitter 2 2 2
\r
3837 effect TE_TEI_G3RED_HIT
\r
3840 color 0xFF0000 0xFF0011
\r
3845 //liquidfriction -4
\r
3848 effect TE_TEI_G3BLUE
\r
3852 color 0x0000FF 0x1100FF
\r
3856 effect TE_TEI_G3BLUE
\r
3859 color 0x000020 0x000040
\r
3865 //liquidfriction -4
\r
3866 velocityjitter 3 3 3
\r
3869 effect TE_TEI_G3BLUE_HIT
\r
3873 color 0x0000FF 0x1100FF
\r
3877 effect TE_TEI_G3BLUE_HIT
\r
3880 color 0xFFFFFF 0x100FF
\r
3885 //liquidfriction -4
\r
3886 velocityjitter 2 2 2
\r
3889 effect TE_TEI_G3BLUE_HIT
\r
3892 color 0x0000FF 0x1100FF
\r
3897 //liquidfriction -4
\r
3901 effect TE_TEI_G3YELLOW
\r
3905 color 0xffff00 0xffff11
\r
3908 effect TE_TEI_G3YELLOW
\r
3911 color 0x202000 0x404000
\r
3917 velocityjitter 3 3 3
\r
3920 effect TE_TEI_G3YELLOW_HIT
\r
3924 color 0xffff00 0xffff11
\r
3927 effect TE_TEI_G3YELLOW_HIT
\r
3930 color 0xFFFFFF 0xffff10
\r
3935 velocityjitter 2 2 2
\r
3938 effect TE_TEI_G3YELLOW_HIT
\r
3941 color 0xffff00 0xffff11
\r
3946 //liquidfriction -4
\r
3951 effect TE_TEI_G3PINK
\r
3955 color 0xFF00FF 0xFF11FF
\r
3959 effect TE_TEI_G3PINK
\r
3962 color 0x200020 0x400040
\r
3968 //liquidfriction -4
\r
3969 velocityjitter 3 3 3
\r
3972 effect TE_TEI_G3PINK_HIT
\r
3976 color 0xFF00FF 0xFF11FF
\r
3980 effect TE_TEI_G3PINK_HIT
\r
3983 color 0xFFFFFF 0xFF10FF
\r
3988 //liquidfriction -4
\r
3989 velocityjitter 2 2 2
\r
3992 effect TE_TEI_G3PINK_HIT
\r
3995 color 0xFF00FF 0xFF11FF
\r
4000 //liquidfriction -4
\r
4006 // cl_gentle impact effect indicating damage
\r
4007 // maintained by particlegibs
\r
4008 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_hit"), org, vel, amount * 16)
\r
4010 effect particlegibs_damage_hit
\r
4015 color 0xA8FFFF 0xA8FFFFF
\r
4021 velocityjitter 156 156 212
\r
4022 staincolor 0x808080 0x808080
\r
4025 effect particlegibs_damage_hit
\r
4030 color 0xA8FFFF 0xA8FFFFF
\r
4037 velocityjitter 6 6 30
\r
4038 velocitymultiplier -1
\r
4039 staincolor 0x808080 0x808080
\r
4042 effect particlegibs_damage_hit
\r
4047 color 0xA8FFFF 0xA8FFFFF
\r
4054 velocityjitter 26 26 112
\r
4055 originjitter 3 3 3
\r
4056 velocitymultiplier 2
\r
4057 staincolor 0x808080 0x808080
\r
4060 // effect for removing player model
\r
4063 // cl_gentle deathfx
\r
4064 // used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum("damage_dissolve"), org, vel, amount)
\r
4065 // small core blood no decals
\r
4066 effect particlegibs_damage_dissolve
\r
4071 color 0x00ffff 0x82ffff
\r
4076 originjitter 10 10 25
\r
4077 velocityjitter 256 256 312
\r
4078 staincolor 0x808080 0x808080
\r
4081 effect particlegibs_damage_dissolve
\r
4086 color 0xA8FFFF 0xA8FFFFF
\r
4092 originjitter 10 10 25
\r
4093 velocityjitter 356 356 412
\r
4094 staincolor 0x808080 0x808080
\r
4097 effect particlegibs_damage_dissolve
\r
4102 color 0xA8FFFF 0xA8FFFFF
\r
4109 velocityjitter 56 56 212
\r
4110 originjitter 5 5 10
\r
4111 velocitymultiplier -0.3
\r
4112 staincolor 0x808080 0x808080
\r
4115 effect particlegibs_damage_dissolve
\r
4120 color 0xA8FFFF 0xA8FFFFF
\r
4127 velocityjitter 56 56 212
\r
4128 originjitter 5 5 10
\r
4129 velocitymultiplier 0.5
\r
4130 staincolor 0x808080 0x808080
\r
4133 effect particlegibs_damage_dissolve
\r
4138 color 0xA8FFFF 0xA8FFFFF
\r
4144 originjitter 10 10 25
\r
4145 velocityjitter 656 656 912
\r
4146 staincolor 0x808080 0x808080
\r
4149 // fire effect which expands then slows
\r
4150 effect onslaught_generator_gib_explode
\r
4155 color 0x8f0d00 0xff5a00
\r
4162 originjitter 8 8 8
\r
4163 velocityjitter 286 286 286
\r
4166 effect onslaught_generator_gib_explode
\r
4175 velocityjitter 244 244 244
\r
4177 color 0x000000 0x111111
\r
4180 // underwater bubbles
\r
4181 effect onslaught_generator_gib_explode
\r
4186 color 0x404040 0x808080
\r
4191 liquidfriction 0.25
\r
4192 originjitter 16 16 16
\r
4193 velocityjitter 96 96 96
\r
4195 // fire effect which expands then slows
\r
4196 effect onslaught_generator_gib_flame
\r
4201 color 0x8f0d00 0xff5a00
\r
4208 originjitter 3 3 3
\r
4209 velocityjitter 86 86 86
\r
4211 effect onslaught_generator_gib_flame
\r
4220 velocityjitter 44 44 44
\r
4222 color 0x000000 0x111111
\r
4225 // underwater bubbles
\r
4226 effect onslaught_generator_gib_flame
\r
4231 color 0x404040 0x808080
\r
4236 liquidfriction 0.25
\r
4237 originjitter 16 16 16
\r
4238 velocityjitter 96 96 96
\r
4241 // used nowhere in code
\r
4247 color 0x8f0d00 0xff5a00
\r
4253 velocityjitter 10 10 2
\r
4261 color 0x8f0d00 0xff5a00
\r
4267 velocityjitter 10 10 10
\r
4269 // very slow and small fire
\r
4275 color 0x8f0d00 0xff5a00
\r
4281 velocityjitter 8 8 8
\r
4289 color 0x8f0d00 0xff5a00
\r
4295 velocityjitter 3 3 3
\r
4305 color 0x000000 0x111111
\r
4308 originjitter 2 2 2
\r
4309 velocityoffset 0 0 3
\r
4317 color 0x8f0d00 0xff5a00
\r
4323 velocityjitter 0 0 0
\r
4329 lightradiusfade 50000
\r
4330 lightcolor 2.7 2.7 0.6
\r
4332 // used nowhere in code
\r
4338 color 0x8f0d00 0xff5a00
\r
4344 velocityjitter 40 40 11
\r
4352 color 0x8f0d00 0xff5a00
\r
4358 velocityjitter 40 40 40
\r
4360 // very slow and small fire
\r
4366 color 0x8f0d00 0xff5a00
\r
4372 velocityjitter 30 30 30
\r
4380 color 0x8f0d00 0xff5a00
\r
4386 velocityjitter 10 10 10
\r
4396 color 0x000000 0x111111
\r
4399 originjitter 10 10 10
\r
4400 velocityoffset 0 0 10
\r
4408 color 0x8f0d00 0xff5a00
\r
4414 velocityjitter 0 0 0
\r
4420 lightradiusfade 3000
\r
4421 lightcolor 2.7 2.7 0.6
\r
4424 effect fireball_laser
\r
4427 color 0x800000 0xFF8020
\r
4428 alpha 192 256 2560
\r
4430 velocityjitter 1 1 1
\r
4431 velocitymultiplier 10
\r
4434 // rocket explosion
\r
4436 // used nowhere in code
\r
4437 effect fireball_explode
\r
4443 originjitter 56 56 56
\r
4445 lightradiusfade 500
\r
4446 lightcolor 4 2 0.5
\r
4448 effect fireball_explode
\r
4452 color 0x404040 0x404040
\r
4456 effect fireball_explode
\r
4461 color 0x902010 0xFFD080
\r
4467 originjitter 8 8 8
\r
4468 velocityjitter 512 512 512
\r
4469 // underwater bubbles
\r
4470 effect fireball_explode
\r
4475 color 0x404040 0x808080
\r
4480 liquidfriction 0.25
\r
4481 originjitter 16 16 16
\r
4482 velocityjitter 144 144 144
\r
4483 // bouncing sparks
\r
4484 effect fireball_explode
\r
4488 color 0x903010 0xFFD030
\r
4494 liquidfriction 0.8
\r
4495 velocityoffset 0 0 80
\r
4496 velocityjitter 384 384 384
\r
4498 effect fireball_muzzleflash
\r
4501 color 0x202020 0x404040
\r
4505 originjitter 1.5 1.5 1.5
\r
4506 velocityjitter 6 6 6
\r
4507 velocitymultiplier 0.01
\r
4509 lightradiusfade 2000
\r
4510 lightcolor 2 1.5 0.2
\r
4511 effect fireball_muzzleflash
\r
4515 color 0xFFFDD9 0xFFFDD9
\r
4518 originjitter 1 1 1
\r
4519 velocityjitter 300 300 300
\r
4520 velocitymultiplier 0.5
\r
4523 effect fireball_preattack_muzzleflash
\r
4526 color 0x202020 0x404040
\r
4530 originjitter 1.5 1.5 1.5
\r
4531 velocityjitter 6 6 6
\r
4532 velocitymultiplier 0.01
\r
4534 lightradiusfade 2000
\r
4535 lightcolor 2 1.5 0.2
\r
4536 effect fireball_preattack_muzzleflash
\r
4540 color 0xFFFDD9 0xFFFDD9
\r
4543 originjitter 1 1 1
\r
4544 velocityjitter 300 300 300
\r
4545 velocitymultiplier 0.5
\r
4548 effect fireball_bfgdamage
\r
4551 color 0x202020 0x404040
\r
4555 originjitter 1.5 1.5 1.5
\r
4556 velocityjitter 6 6 6
\r
4557 velocitymultiplier 0.01
\r
4559 lightradiusfade 2000
\r
4560 lightcolor 2 1.5 0.2
\r
4561 effect fireball_bfgdamage
\r
4565 color 0xFFFDD9 0xFFFDD9
\r
4568 originjitter 1 1 1
\r
4569 velocityjitter 300 300 300
\r
4570 velocitymultiplier 0.5
\r
4575 // used nowhere in code
\r
4584 color 0x8f0d00 0xff5a00
\r
4587 originoffset 0 0 10
\r
4588 originjitter 12 12 34
\r
4589 velocityjitter 22 22 50
\r
4598 color 0x000000 0x111111
\r
4600 originoffset 0 0 10
\r
4601 originjitter 12 12 34
\r
4602 velocityjitter 11 11 50
\r
4607 lightradiusfade 10000
\r
4608 lightcolor 0.9 0.9 0.2
\r
4610 // rifle bullet trail (somewhat like a tracer)
\r
4611 // used nowhere in code
\r
4615 color 0x800000 0xFF8020
\r
4616 alpha 256 256 2560
\r
4619 velocitymultiplier 0.7
\r
4625 color 0x202020 0x404040
\r
4630 velocityjitter 4 4 4
\r
4637 color 0x404040 0x808080
\r
4643 velocityjitter 16 16 16
\r
4647 // rocket guiding start
\r
4649 effect rocket_guide
\r
4657 velocityjitter 128 128 128
\r
4659 color 0x000000 0x111111
\r
4661 velocitymultiplier -0.1
\r
4662 // underwater bubbles
\r
4663 effect rocket_guide
\r
4668 color 0x404040 0x808080
\r
4673 liquidfriction 0.25
\r
4674 originjitter 8 8 8
\r
4675 velocityjitter 48 48 48
\r
4676 velocitymultiplier -0.1
\r
4677 // bouncing sparks
\r
4678 effect rocket_guide
\r
4682 color 0x903010 0xFFD030
\r
4689 liquidfriction 0.8
\r
4690 velocityoffset 0 0 80
\r
4691 velocityjitter 256 256 256
\r
4692 velocitymultiplier -0.1
\r
4696 // based off morphed's cl_gentle
\r
4697 // used in qcsrc/server/w_grabber.qc
\r
4698 effect grabber_melee
\r
4702 color 0xffffff 0x0033ff
\r
4709 velocityjitter 25 25 25
\r
4711 lightradiusfade 200
\r
4712 lightcolor 0.4 0.7 0.9
\r
4715 //torch flame, spawn it as fast as you can 20 times per second or more, supports direction but not required
\r
4717 // used nowhere in code, meant for maps
\r
4722 color 0x8f0d00 0xff5a00
\r
4727 velocityjitter 40 40 11
\r
4728 velocitymultiplier 30
\r
4735 color 0x8f0d00 0xff5a00
\r
4740 velocityjitter 40 40 40
\r
4741 velocitymultiplier 20
\r
4743 // very slow and small fire
\r
4748 color 0x8f0d00 0xff5a00
\r
4753 velocityjitter 30 30 30
\r
4754 velocitymultiplier 10
\r
4761 color 0x8f0d00 0xff5a00
\r
4766 velocityjitter 10 10 10
\r
4767 velocitymultiplier 15
\r
4776 color 0x000000 0x111111
\r
4779 originjitter 10 10 10
\r
4780 velocitymultiplier 20
\r
4781 velocityoffset 0 0 10
\r
4784 // regurgitate effect
\r
4785 // used in: vore.qc: pointparticles(particleeffectnum("regurgitate"), e.predator.origin, '0 0 0', 1)
\r
4786 effect regurgitate
\r
4792 color 0x9B9BCD 0x3769CD
\r
4796 velocityjitter 192 192 32
\r
4797 velocitymultiplier 5
\r
4798 staincolor 0x408000 0x80FF00
\r
4801 effect regurgitate
\r
4807 color 0x000000 0x408000
\r
4808 originjitter 110 110 110
\r