]> de.git.xonotic.org Git - voretournament/voretournament.git/blob - data/models/desertfactory/structure_metal/v1r1_pipes02_3.ase
Initial checkout of Vore Tournament 0.1.alpha.
[voretournament/voretournament.git] / data / models / desertfactory / structure_metal / v1r1_pipes02_3.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "v1r1_pipes02_3.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 5\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_metal/metal05"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_metal/metal05"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_metal\metal05.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59         *MATERIAL       3       {\r
60                 *MATERIAL_NAME  "textures/desertfactory_metal/metal02"\r
61                 *MATERIAL_CLASS "Standard"\r
62                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
63                 *MATERIAL_SHADING Phong\r
64                 *MAP_DIFFUSE    {\r
65                         *MAP_NAME       "textures/desertfactory_metal/metal02"\r
66                         *MAP_CLASS      "Bitmap"\r
67                         *MAP_SUBNO      1\r
68                         *MAP_AMOUNT     1.0\r
69                         *MAP_TYPE       Screen\r
70                         *BITMAP "..\textures\desertfactory_metal\metal02.tga"\r
71                         *BITMAP_FILTER  Pyramidal\r
72                 }\r
73         }\r
74         *MATERIAL       4       {\r
75                 *MATERIAL_NAME  "textures/desertfactory_metal/metal05"\r
76                 *MATERIAL_CLASS "Standard"\r
77                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
78                 *MATERIAL_SHADING Phong\r
79                 *MAP_DIFFUSE    {\r
80                         *MAP_NAME       "textures/desertfactory_metal/metal05"\r
81                         *MAP_CLASS      "Bitmap"\r
82                         *MAP_SUBNO      1\r
83                         *MAP_AMOUNT     1.0\r
84                         *MAP_TYPE       Screen\r
85                         *BITMAP "..\textures\desertfactory_metal\metal05.tga"\r
86                         *BITMAP_FILTER  Pyramidal\r
87                 }\r
88         }\r
89 }\r
90 *GEOMOBJECT     {\r
91         *NODE_NAME      "mat3model0surf5"\r
92         *NODE_TM        {\r
93                 *NODE_NAME      "mat3model0surf5"\r
94                 *INHERIT_POS    0       0       0\r
95                 *INHERIT_ROT    0       0       0\r
96                 *INHERIT_SCL    0       0       0\r
97                 *TM_ROW0        1.0     0       0\r
98                 *TM_ROW1        0       1.0     0\r
99                 *TM_ROW2        0       0       1.0\r
100                 *TM_ROW3        0       0       0\r
101                 *TM_POS 0.000000        0.000000        0.000000\r
102         }\r
103         *MESH   {\r
104                 *TIMEVALUE      0\r
105                 *MESH_NUMVERTEX 8\r
106                 *MESH_NUMFACES  4\r
107                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
108                 *MESH_VERTEX_LIST       {\r
109                         *MESH_VERTEX    0       24.000000       -344.000000     200.000000\r
110                         *MESH_VERTEX    1       24.000000       -344.000000     208.000000\r
111                         *MESH_VERTEX    2       18.000000       -326.000000     208.000000\r
112                         *MESH_VERTEX    3       18.000000       -326.000000     200.000000\r
113                         *MESH_VERTEX    4       18.000000       -362.000000     208.000000\r
114                         *MESH_VERTEX    5       24.000000       -344.000000     208.000000\r
115                         *MESH_VERTEX    6       24.000000       -344.000000     200.000000\r
116                         *MESH_VERTEX    7       18.000000       -362.000000     200.000000\r
117                 }\r
118                 *MESH_NORMALS   {\r
119                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
120                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
121                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
122                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
123                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
124                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
125                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
126                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
127                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
128                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
129                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
130                         *MESH_VERTEXNORMAL      7       0.707107        -0.707107       0.000000\r
131                 }\r
132                 *MESH_FACE_LIST {\r
133                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
134                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
135                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
136                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
137                 }\r
138                 *MESH_NUMTVERTEX        8\r
139                 *MESH_TVERTLIST {\r
140                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
141                         *MESH_TVERT     1       0.000000        0.062500        1.000000\r
142                         *MESH_TVERT     2       0.187500        0.062500        1.000000\r
143                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
144                         *MESH_TVERT     4       1.312500        0.062500        1.000000\r
145                         *MESH_TVERT     5       1.500000        0.062500        1.000000\r
146                         *MESH_TVERT     6       1.500000        0.000000        1.000000\r
147                         *MESH_TVERT     7       1.312500        0.000000        1.000000\r
148                 }\r
149                 *MESH_NUMTVFACES        4\r
150                 *MESH_TFACELIST {\r
151                         *MESH_TFACE     0       0       2       1\r
152                         *MESH_TFACE     1       0       3       2\r
153                         *MESH_TFACE     2       4       6       5\r
154                         *MESH_TFACE     3       4       7       6\r
155                 }\r
156         }\r
157         *PROP_MOTIONBLUR        0\r
158         *PROP_CASTSHADOW        1\r
159         *PROP_RECVSHADOW        1\r
160         *MATERIAL_REF   3\r
161 }\r
162 *GEOMOBJECT     {\r
163         *NODE_NAME      "mat3model0surf6"\r
164         *NODE_TM        {\r
165                 *NODE_NAME      "mat3model0surf6"\r
166                 *INHERIT_POS    0       0       0\r
167                 *INHERIT_ROT    0       0       0\r
168                 *INHERIT_SCL    0       0       0\r
169                 *TM_ROW0        1.0     0       0\r
170                 *TM_ROW1        0       1.0     0\r
171                 *TM_ROW2        0       0       1.0\r
172                 *TM_ROW3        0       0       0\r
173                 *TM_POS 0.000000        0.000000        0.000000\r
174         }\r
175         *MESH   {\r
176                 *TIMEVALUE      0\r
177                 *MESH_NUMVERTEX 4\r
178                 *MESH_NUMFACES  2\r
179                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
180                 *MESH_VERTEX_LIST       {\r
181                         *MESH_VERTEX    0       24.000000       384.000000      64.000000\r
182                         *MESH_VERTEX    1       24.000000       -384.000000     64.000000\r
183                         *MESH_VERTEX    2       18.000000       -384.000000     82.000000\r
184                         *MESH_VERTEX    3       18.000000       384.000000      82.000000\r
185                 }\r
186                 *MESH_NORMALS   {\r
187                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
188                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
189                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
190                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
191                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
192                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
193                 }\r
194                 *MESH_FACE_LIST {\r
195                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
196                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
197                 }\r
198                 *MESH_NUMTVERTEX        4\r
199                 *MESH_TVERTLIST {\r
200                         *MESH_TVERT     0       0.000000        -2.000000       1.000000\r
201                         *MESH_TVERT     1       0.000000        4.000000        1.000000\r
202                         *MESH_TVERT     2       0.187500        4.000000        1.000000\r
203                         *MESH_TVERT     3       0.187500        -2.000000       1.000000\r
204                 }\r
205                 *MESH_NUMTVFACES        2\r
206                 *MESH_TFACELIST {\r
207                         *MESH_TFACE     0       0       2       1\r
208                         *MESH_TFACE     1       0       3       2\r
209                 }\r
210         }\r
211         *PROP_MOTIONBLUR        0\r
212         *PROP_CASTSHADOW        1\r
213         *PROP_RECVSHADOW        1\r
214         *MATERIAL_REF   3\r
215 }\r
216 *GEOMOBJECT     {\r
217         *NODE_NAME      "mat3model0surf7"\r
218         *NODE_TM        {\r
219                 *NODE_NAME      "mat3model0surf7"\r
220                 *INHERIT_POS    0       0       0\r
221                 *INHERIT_ROT    0       0       0\r
222                 *INHERIT_SCL    0       0       0\r
223                 *TM_ROW0        1.0     0       0\r
224                 *TM_ROW1        0       1.0     0\r
225                 *TM_ROW2        0       0       1.0\r
226                 *TM_ROW3        0       0       0\r
227                 *TM_POS 0.000000        0.000000        0.000000\r
228         }\r
229         *MESH   {\r
230                 *TIMEVALUE      0\r
231                 *MESH_NUMVERTEX 8\r
232                 *MESH_NUMFACES  4\r
233                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
234                 *MESH_VERTEX_LIST       {\r
235                         *MESH_VERTEX    0       16.000000       -344.000000     64.000000\r
236                         *MESH_VERTEX    1       16.000000       -344.000000     200.000000\r
237                         *MESH_VERTEX    2       12.000000       -332.000000     200.000000\r
238                         *MESH_VERTEX    3       12.000000       -332.000000     64.000000\r
239                         *MESH_VERTEX    4       12.000000       -356.000000     200.000000\r
240                         *MESH_VERTEX    5       16.000000       -344.000000     200.000000\r
241                         *MESH_VERTEX    6       16.000000       -344.000000     64.000000\r
242                         *MESH_VERTEX    7       12.000000       -356.000000     64.000000\r
243                 }\r
244                 *MESH_NORMALS   {\r
245                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
246                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
247                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
248                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
249                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
250                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
251                         *MESH_VERTEXNORMAL      2       0.707107        0.707107        0.000000\r
252                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
253                         *MESH_VERTEXNORMAL      4       0.707107        -0.707107       0.000000\r
254                         *MESH_VERTEXNORMAL      5       1.000000        0.000000        0.000000\r
255                         *MESH_VERTEXNORMAL      6       1.000000        0.000000        0.000000\r
256                         *MESH_VERTEXNORMAL      7       0.707107        -0.707107       0.000000\r
257                 }\r
258                 *MESH_FACE_LIST {\r
259                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
260                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
261                         *MESH_FACE      2       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
262                         *MESH_FACE      3       A:      4       B:      7       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
263                 }\r
264                 *MESH_NUMTVERTEX        8\r
265                 *MESH_TVERTLIST {\r
266                         *MESH_TVERT     0       0.000000        0.000000        1.000000\r
267                         *MESH_TVERT     1       0.000000        1.062500        1.000000\r
268                         *MESH_TVERT     2       0.125000        1.062500        1.000000\r
269                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
270                         *MESH_TVERT     4       0.875000        1.062500        1.000000\r
271                         *MESH_TVERT     5       1.000000        1.062500        1.000000\r
272                         *MESH_TVERT     6       1.000000        0.000000        1.000000\r
273                         *MESH_TVERT     7       0.875000        0.000000        1.000000\r
274                 }\r
275                 *MESH_NUMTVFACES        4\r
276                 *MESH_TFACELIST {\r
277                         *MESH_TFACE     0       0       2       1\r
278                         *MESH_TFACE     1       0       3       2\r
279                         *MESH_TFACE     2       4       6       5\r
280                         *MESH_TFACE     3       4       7       6\r
281                 }\r
282         }\r
283         *PROP_MOTIONBLUR        0\r
284         *PROP_CASTSHADOW        1\r
285         *PROP_RECVSHADOW        1\r
286         *MATERIAL_REF   3\r
287 }\r
288 *GEOMOBJECT     {\r
289         *NODE_NAME      "mat3model0surf8"\r
290         *NODE_TM        {\r
291                 *NODE_NAME      "mat3model0surf8"\r
292                 *INHERIT_POS    0       0       0\r
293                 *INHERIT_ROT    0       0       0\r
294                 *INHERIT_SCL    0       0       0\r
295                 *TM_ROW0        1.0     0       0\r
296                 *TM_ROW1        0       1.0     0\r
297                 *TM_ROW2        0       0       1.0\r
298                 *TM_ROW3        0       0       0\r
299                 *TM_POS 0.000000        0.000000        0.000000\r
300         }\r
301         *MESH   {\r
302                 *TIMEVALUE      0\r
303                 *MESH_NUMVERTEX 6\r
304                 *MESH_NUMFACES  4\r
305                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
306                 *MESH_VERTEX_LIST       {\r
307                         *MESH_VERTEX    0       18.000000       -326.000000     208.000000\r
308                         *MESH_VERTEX    1       0.000000        -320.000000     208.000000\r
309                         *MESH_VERTEX    2       0.000000        -320.000000     200.000000\r
310                         *MESH_VERTEX    3       18.000000       -326.000000     200.000000\r
311                         *MESH_VERTEX    4       -18.000000      -326.000000     208.000000\r
312                         *MESH_VERTEX    5       -18.000000      -326.000000     200.000000\r
313                 }\r
314                 *MESH_NORMALS   {\r
315                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
316                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
317                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
318                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
319                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
320                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
321                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
322                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
323                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
324                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
325                 }\r
326                 *MESH_FACE_LIST {\r
327                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
328                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
329                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
330                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
331                 }\r
332                 *MESH_NUMTVERTEX        6\r
333                 *MESH_TVERTLIST {\r
334                         *MESH_TVERT     0       0.187500        0.062500        1.000000\r
335                         *MESH_TVERT     1       0.375000        0.062500        1.000000\r
336                         *MESH_TVERT     2       0.375000        0.000000        1.000000\r
337                         *MESH_TVERT     3       0.187500        0.000000        1.000000\r
338                         *MESH_TVERT     4       0.562500        0.062500        1.000000\r
339                         *MESH_TVERT     5       0.562500        0.000000        1.000000\r
340                 }\r
341                 *MESH_NUMTVFACES        4\r
342                 *MESH_TFACELIST {\r
343                         *MESH_TFACE     0       0       2       1\r
344                         *MESH_TFACE     1       0       3       2\r
345                         *MESH_TFACE     2       2       4       1\r
346                         *MESH_TFACE     3       2       5       4\r
347                 }\r
348         }\r
349         *PROP_MOTIONBLUR        0\r
350         *PROP_CASTSHADOW        1\r
351         *PROP_RECVSHADOW        1\r
352         *MATERIAL_REF   3\r
353 }\r
354 *GEOMOBJECT     {\r
355         *NODE_NAME      "mat3model0surf9"\r
356         *NODE_TM        {\r
357                 *NODE_NAME      "mat3model0surf9"\r
358                 *INHERIT_POS    0       0       0\r
359                 *INHERIT_ROT    0       0       0\r
360                 *INHERIT_SCL    0       0       0\r
361                 *TM_ROW0        1.0     0       0\r
362                 *TM_ROW1        0       1.0     0\r
363                 *TM_ROW2        0       0       1.0\r
364                 *TM_ROW3        0       0       0\r
365                 *TM_POS 0.000000        0.000000        0.000000\r
366         }\r
367         *MESH   {\r
368                 *TIMEVALUE      0\r
369                 *MESH_NUMVERTEX 6\r
370                 *MESH_NUMFACES  4\r
371                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
372                 *MESH_VERTEX_LIST       {\r
373                         *MESH_VERTEX    0       12.000000       -332.000000     200.000000\r
374                         *MESH_VERTEX    1       0.000000        -328.000000     200.000000\r
375                         *MESH_VERTEX    2       0.000000        -328.000000     64.000000\r
376                         *MESH_VERTEX    3       12.000000       -332.000000     64.000000\r
377                         *MESH_VERTEX    4       -12.000000      -332.000000     200.000000\r
378                         *MESH_VERTEX    5       -12.000000      -332.000000     64.000000\r
379                 }\r
380                 *MESH_NORMALS   {\r
381                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
382                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
383                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
384                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
385                         *MESH_VERTEXNORMAL      0       0.707107        0.707107        0.000000\r
386                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
387                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
388                         *MESH_VERTEXNORMAL      3       0.707107        0.707107        0.000000\r
389                         *MESH_VERTEXNORMAL      4       -0.707107       0.707107        0.000000\r
390                         *MESH_VERTEXNORMAL      5       -0.707107       0.707107        0.000000\r
391                 }\r
392                 *MESH_FACE_LIST {\r
393                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
394                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
395                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
396                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
397                 }\r
398                 *MESH_NUMTVERTEX        6\r
399                 *MESH_TVERTLIST {\r
400                         *MESH_TVERT     0       0.125000        1.062500        1.000000\r
401                         *MESH_TVERT     1       0.250000        1.062500        1.000000\r
402                         *MESH_TVERT     2       0.250000        0.000000        1.000000\r
403                         *MESH_TVERT     3       0.125000        0.000000        1.000000\r
404                         *MESH_TVERT     4       0.375000        1.062500        1.000000\r
405                         *MESH_TVERT     5       0.375000        0.000000        1.000000\r
406                 }\r
407                 *MESH_NUMTVFACES        4\r
408                 *MESH_TFACELIST {\r
409                         *MESH_TFACE     0       0       2       1\r
410                         *MESH_TFACE     1       0       3       2\r
411                         *MESH_TFACE     2       2       4       1\r
412                         *MESH_TFACE     3       2       5       4\r
413                 }\r
414         }\r
415         *PROP_MOTIONBLUR        0\r
416         *PROP_CASTSHADOW        1\r
417         *PROP_RECVSHADOW        1\r
418         *MATERIAL_REF   3\r
419 }\r
420 *GEOMOBJECT     {\r
421         *NODE_NAME      "mat3model0surf10"\r
422         *NODE_TM        {\r
423                 *NODE_NAME      "mat3model0surf10"\r
424                 *INHERIT_POS    0       0       0\r
425                 *INHERIT_ROT    0       0       0\r
426                 *INHERIT_SCL    0       0       0\r
427                 *TM_ROW0        1.0     0       0\r
428                 *TM_ROW1        0       1.0     0\r
429                 *TM_ROW2        0       0       1.0\r
430                 *TM_ROW3        0       0       0\r
431                 *TM_POS 0.000000        0.000000        0.000000\r
432         }\r
433         *MESH   {\r
434                 *TIMEVALUE      0\r
435                 *MESH_NUMVERTEX 6\r
436                 *MESH_NUMFACES  4\r
437                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
438                 *MESH_VERTEX_LIST       {\r
439                         *MESH_VERTEX    0       0.000000        -360.000000     64.000000\r
440                         *MESH_VERTEX    1       0.000000        -360.000000     200.000000\r
441                         *MESH_VERTEX    2       12.000000       -356.000000     200.000000\r
442                         *MESH_VERTEX    3       12.000000       -356.000000     64.000000\r
443                         *MESH_VERTEX    4       -12.000000      -356.000000     200.000000\r
444                         *MESH_VERTEX    5       -12.000000      -356.000000     64.000000\r
445                 }\r
446                 *MESH_NORMALS   {\r
447                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
448                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
449                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
450                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
451                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
452                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
453                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
454                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
455                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
456                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
457                 }\r
458                 *MESH_FACE_LIST {\r
459                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
460                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
461                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
462                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
463                 }\r
464                 *MESH_NUMTVERTEX        6\r
465                 *MESH_TVERTLIST {\r
466                         *MESH_TVERT     0       0.750000        0.000000        1.000000\r
467                         *MESH_TVERT     1       0.750000        1.062500        1.000000\r
468                         *MESH_TVERT     2       0.875000        1.062500        1.000000\r
469                         *MESH_TVERT     3       0.875000        0.000000        1.000000\r
470                         *MESH_TVERT     4       0.625000        1.062500        1.000000\r
471                         *MESH_TVERT     5       0.625000        0.000000        1.000000\r
472                 }\r
473                 *MESH_NUMTVFACES        4\r
474                 *MESH_TFACELIST {\r
475                         *MESH_TFACE     0       0       2       1\r
476                         *MESH_TFACE     1       0       3       2\r
477                         *MESH_TFACE     2       4       0       1\r
478                         *MESH_TFACE     3       4       5       0\r
479                 }\r
480         }\r
481         *PROP_MOTIONBLUR        0\r
482         *PROP_CASTSHADOW        1\r
483         *PROP_RECVSHADOW        1\r
484         *MATERIAL_REF   3\r
485 }\r
486 *GEOMOBJECT     {\r
487         *NODE_NAME      "mat3model0surf11"\r
488         *NODE_TM        {\r
489                 *NODE_NAME      "mat3model0surf11"\r
490                 *INHERIT_POS    0       0       0\r
491                 *INHERIT_ROT    0       0       0\r
492                 *INHERIT_SCL    0       0       0\r
493                 *TM_ROW0        1.0     0       0\r
494                 *TM_ROW1        0       1.0     0\r
495                 *TM_ROW2        0       0       1.0\r
496                 *TM_ROW3        0       0       0\r
497                 *TM_POS 0.000000        0.000000        0.000000\r
498         }\r
499         *MESH   {\r
500                 *TIMEVALUE      0\r
501                 *MESH_NUMVERTEX 6\r
502                 *MESH_NUMFACES  4\r
503                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
504                 *MESH_VERTEX_LIST       {\r
505                         *MESH_VERTEX    0       0.000000        -368.000000     200.000000\r
506                         *MESH_VERTEX    1       0.000000        -368.000000     208.000000\r
507                         *MESH_VERTEX    2       18.000000       -362.000000     208.000000\r
508                         *MESH_VERTEX    3       18.000000       -362.000000     200.000000\r
509                         *MESH_VERTEX    4       -18.000000      -362.000000     208.000000\r
510                         *MESH_VERTEX    5       -18.000000      -362.000000     200.000000\r
511                 }\r
512                 *MESH_NORMALS   {\r
513                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
514                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
515                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
516                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
517                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
518                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
519                         *MESH_VERTEXNORMAL      2       0.707107        -0.707107       0.000000\r
520                         *MESH_VERTEXNORMAL      3       0.707107        -0.707107       0.000000\r
521                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
522                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
523                 }\r
524                 *MESH_FACE_LIST {\r
525                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
526                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
527                         *MESH_FACE      2       A:      4       B:      0       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
528                         *MESH_FACE      3       A:      4       B:      5       C:      0       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
529                 }\r
530                 *MESH_NUMTVERTEX        6\r
531                 *MESH_TVERTLIST {\r
532                         *MESH_TVERT     0       0.125000        0.000000        1.000000\r
533                         *MESH_TVERT     1       0.125000        0.062500        1.000000\r
534                         *MESH_TVERT     2       0.312500        0.062500        1.000000\r
535                         *MESH_TVERT     3       0.312500        0.000000        1.000000\r
536                         *MESH_TVERT     4       -0.062500       0.062500        1.000000\r
537                         *MESH_TVERT     5       -0.062500       0.000000        1.000000\r
538                 }\r
539                 *MESH_NUMTVFACES        4\r
540                 *MESH_TFACELIST {\r
541                         *MESH_TFACE     0       0       2       1\r
542                         *MESH_TFACE     1       0       3       2\r
543                         *MESH_TFACE     2       4       0       1\r
544                         *MESH_TFACE     3       4       5       0\r
545                 }\r
546         }\r
547         *PROP_MOTIONBLUR        0\r
548         *PROP_CASTSHADOW        1\r
549         *PROP_RECVSHADOW        1\r
550         *MATERIAL_REF   3\r
551 }\r
552 *GEOMOBJECT     {\r
553         *NODE_NAME      "mat3model0surf12"\r
554         *NODE_TM        {\r
555                 *NODE_NAME      "mat3model0surf12"\r
556                 *INHERIT_POS    0       0       0\r
557                 *INHERIT_ROT    0       0       0\r
558                 *INHERIT_SCL    0       0       0\r
559                 *TM_ROW0        1.0     0       0\r
560                 *TM_ROW1        0       1.0     0\r
561                 *TM_ROW2        0       0       1.0\r
562                 *TM_ROW3        0       0       0\r
563                 *TM_POS 0.000000        0.000000        0.000000\r
564         }\r
565         *MESH   {\r
566                 *TIMEVALUE      0\r
567                 *MESH_NUMVERTEX 6\r
568                 *MESH_NUMFACES  4\r
569                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
570                 *MESH_VERTEX_LIST       {\r
571                         *MESH_VERTEX    0       18.000000       -384.000000     82.000000\r
572                         *MESH_VERTEX    1       0.000000        -384.000000     88.000000\r
573                         *MESH_VERTEX    2       0.000000        384.000000      88.000000\r
574                         *MESH_VERTEX    3       18.000000       384.000000      82.000000\r
575                         *MESH_VERTEX    4       -18.000000      -384.000000     82.000000\r
576                         *MESH_VERTEX    5       -18.000000      384.000000      82.000000\r
577                 }\r
578                 *MESH_NORMALS   {\r
579                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
580                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
581                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
582                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
583                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
584                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
585                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
586                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
587                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        0.707107\r
588                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        0.707107\r
589                 }\r
590                 *MESH_FACE_LIST {\r
591                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
592                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
593                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
594                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
595                 }\r
596                 *MESH_NUMTVERTEX        6\r
597                 *MESH_TVERTLIST {\r
598                         *MESH_TVERT     0       0.187500        4.000000        1.000000\r
599                         *MESH_TVERT     1       0.375000        4.000000        1.000000\r
600                         *MESH_TVERT     2       0.375000        -2.000000       1.000000\r
601                         *MESH_TVERT     3       0.187500        -2.000000       1.000000\r
602                         *MESH_TVERT     4       0.562500        4.000000        1.000000\r
603                         *MESH_TVERT     5       0.562500        -2.000000       1.000000\r
604                 }\r
605                 *MESH_NUMTVFACES        4\r
606                 *MESH_TFACELIST {\r
607                         *MESH_TFACE     0       0       2       1\r
608                         *MESH_TFACE     1       0       3       2\r
609                         *MESH_TFACE     2       2       4       1\r
610                         *MESH_TFACE     3       2       5       4\r
611                 }\r
612         }\r
613         *PROP_MOTIONBLUR        0\r
614         *PROP_CASTSHADOW        1\r
615         *PROP_RECVSHADOW        1\r
616         *MATERIAL_REF   3\r
617 }\r
618 *GEOMOBJECT     {\r
619         *NODE_NAME      "mat3model0surf13"\r
620         *NODE_TM        {\r
621                 *NODE_NAME      "mat3model0surf13"\r
622                 *INHERIT_POS    0       0       0\r
623                 *INHERIT_ROT    0       0       0\r
624                 *INHERIT_SCL    0       0       0\r
625                 *TM_ROW0        1.0     0       0\r
626                 *TM_ROW1        0       1.0     0\r
627                 *TM_ROW2        0       0       1.0\r
628                 *TM_ROW3        0       0       0\r
629                 *TM_POS 0.000000        0.000000        0.000000\r
630         }\r
631         *MESH   {\r
632                 *TIMEVALUE      0\r
633                 *MESH_NUMVERTEX 9\r
634                 *MESH_NUMFACES  8\r
635                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
636                 *MESH_VERTEX_LIST       {\r
637                         *MESH_VERTEX    0       -0.000000       -344.000000     200.000000\r
638                         *MESH_VERTEX    1       24.000000       -344.000000     200.000000\r
639                         *MESH_VERTEX    2       18.000000       -326.000000     200.000000\r
640                         *MESH_VERTEX    3       -0.000000       -320.000000     200.000000\r
641                         *MESH_VERTEX    4       18.000000       -362.000000     200.000000\r
642                         *MESH_VERTEX    5       -0.000000       -368.000000     200.000000\r
643                         *MESH_VERTEX    6       -18.000000      -326.000000     200.000000\r
644                         *MESH_VERTEX    7       -18.000000      -362.000000     200.000000\r
645                         *MESH_VERTEX    8       -24.000000      -344.000000     200.000000\r
646                 }\r
647                 *MESH_NORMALS   {\r
648                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
649                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
650                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
651                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
652                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
653                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
654                         *MESH_FACENORMAL        6       0.000000        0.000000        -1.000000\r
655                         *MESH_FACENORMAL        7       0.000000        0.000000        -1.000000\r
656                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
657                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
658                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
659                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
660                         *MESH_VERTEXNORMAL      4       0.000000        0.000000        -1.000000\r
661                         *MESH_VERTEXNORMAL      5       0.000000        0.000000        -1.000000\r
662                         *MESH_VERTEXNORMAL      6       0.000000        0.000000        -1.000000\r
663                         *MESH_VERTEXNORMAL      7       0.000000        0.000000        -1.000000\r
664                         *MESH_VERTEXNORMAL      8       0.000000        0.000000        -1.000000\r
665                 }\r
666                 *MESH_FACE_LIST {\r
667                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
668                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
669                         *MESH_FACE      2       A:      0       B:      1       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
670                         *MESH_FACE      3       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
671                         *MESH_FACE      4       A:      0       B:      6       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
672                         *MESH_FACE      5       A:      0       B:      5       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
673                         *MESH_FACE      6       A:      0       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
674                         *MESH_FACE      7       A:      0       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
675                 }\r
676                 *MESH_NUMTVERTEX        9\r
677                 *MESH_TVERTLIST {\r
678                         *MESH_TVERT     0       -0.000000       0.312500        1.000000\r
679                         *MESH_TVERT     1       0.187500        0.312500        1.000000\r
680                         *MESH_TVERT     2       0.140625        0.453125        1.000000\r
681                         *MESH_TVERT     3       -0.000000       0.500000        1.000000\r
682                         *MESH_TVERT     4       0.140625        0.171875        1.000000\r
683                         *MESH_TVERT     5       -0.000000       0.125000        1.000000\r
684                         *MESH_TVERT     6       -0.140625       0.453125        1.000000\r
685                         *MESH_TVERT     7       -0.140625       0.171875        1.000000\r
686                         *MESH_TVERT     8       -0.187500       0.312500        1.000000\r
687                 }\r
688                 *MESH_NUMTVFACES        8\r
689                 *MESH_TFACELIST {\r
690                         *MESH_TFACE     0       0       2       1\r
691                         *MESH_TFACE     1       0       3       2\r
692                         *MESH_TFACE     2       0       1       4\r
693                         *MESH_TFACE     3       0       4       5\r
694                         *MESH_TFACE     4       0       6       3\r
695                         *MESH_TFACE     5       0       5       7\r
696                         *MESH_TFACE     6       0       8       6\r
697                         *MESH_TFACE     7       0       7       8\r
698                 }\r
699         }\r
700         *PROP_MOTIONBLUR        0\r
701         *PROP_CASTSHADOW        1\r
702         *PROP_RECVSHADOW        1\r
703         *MATERIAL_REF   3\r
704 }\r
705 *GEOMOBJECT     {\r
706         *NODE_NAME      "mat3model0surf14"\r
707         *NODE_TM        {\r
708                 *NODE_NAME      "mat3model0surf14"\r
709                 *INHERIT_POS    0       0       0\r
710                 *INHERIT_ROT    0       0       0\r
711                 *INHERIT_SCL    0       0       0\r
712                 *TM_ROW0        1.0     0       0\r
713                 *TM_ROW1        0       1.0     0\r
714                 *TM_ROW2        0       0       1.0\r
715                 *TM_ROW3        0       0       0\r
716                 *TM_POS 0.000000        0.000000        0.000000\r
717         }\r
718         *MESH   {\r
719                 *TIMEVALUE      0\r
720                 *MESH_NUMVERTEX 6\r
721                 *MESH_NUMFACES  4\r
722                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
723                 *MESH_VERTEX_LIST       {\r
724                         *MESH_VERTEX    0       -12.000000      -332.000000     200.000000\r
725                         *MESH_VERTEX    1       -16.000000      -344.000000     200.000000\r
726                         *MESH_VERTEX    2       -16.000000      -344.000000     64.000000\r
727                         *MESH_VERTEX    3       -12.000000      -332.000000     64.000000\r
728                         *MESH_VERTEX    4       -12.000000      -356.000000     200.000000\r
729                         *MESH_VERTEX    5       -12.000000      -356.000000     64.000000\r
730                 }\r
731                 *MESH_NORMALS   {\r
732                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
733                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
734                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
735                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
736                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
737                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
738                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
739                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
740                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
741                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
742                 }\r
743                 *MESH_FACE_LIST {\r
744                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
745                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
746                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
747                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
748                 }\r
749                 *MESH_NUMTVERTEX        6\r
750                 *MESH_TVERTLIST {\r
751                         *MESH_TVERT     0       0.375000        1.062500        1.000000\r
752                         *MESH_TVERT     1       0.500000        1.062500        1.000000\r
753                         *MESH_TVERT     2       0.500000        0.000000        1.000000\r
754                         *MESH_TVERT     3       0.375000        0.000000        1.000000\r
755                         *MESH_TVERT     4       0.625000        1.062500        1.000000\r
756                         *MESH_TVERT     5       0.625000        0.000000        1.000000\r
757                 }\r
758                 *MESH_NUMTVFACES        4\r
759                 *MESH_TFACELIST {\r
760                         *MESH_TFACE     0       0       2       1\r
761                         *MESH_TFACE     1       0       3       2\r
762                         *MESH_TFACE     2       2       4       1\r
763                         *MESH_TFACE     3       2       5       4\r
764                 }\r
765         }\r
766         *PROP_MOTIONBLUR        0\r
767         *PROP_CASTSHADOW        1\r
768         *PROP_RECVSHADOW        1\r
769         *MATERIAL_REF   3\r
770 }\r
771 *GEOMOBJECT     {\r
772         *NODE_NAME      "mat3model0surf15"\r
773         *NODE_TM        {\r
774                 *NODE_NAME      "mat3model0surf15"\r
775                 *INHERIT_POS    0       0       0\r
776                 *INHERIT_ROT    0       0       0\r
777                 *INHERIT_SCL    0       0       0\r
778                 *TM_ROW0        1.0     0       0\r
779                 *TM_ROW1        0       1.0     0\r
780                 *TM_ROW2        0       0       1.0\r
781                 *TM_ROW3        0       0       0\r
782                 *TM_POS 0.000000        0.000000        0.000000\r
783         }\r
784         *MESH   {\r
785                 *TIMEVALUE      0\r
786                 *MESH_NUMVERTEX 6\r
787                 *MESH_NUMFACES  4\r
788                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
789                 *MESH_VERTEX_LIST       {\r
790                         *MESH_VERTEX    0       -18.000000      -326.000000     208.000000\r
791                         *MESH_VERTEX    1       -24.000000      -344.000000     208.000000\r
792                         *MESH_VERTEX    2       -24.000000      -344.000000     200.000000\r
793                         *MESH_VERTEX    3       -18.000000      -326.000000     200.000000\r
794                         *MESH_VERTEX    4       -18.000000      -362.000000     208.000000\r
795                         *MESH_VERTEX    5       -18.000000      -362.000000     200.000000\r
796                 }\r
797                 *MESH_NORMALS   {\r
798                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
799                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
800                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
801                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
802                         *MESH_VERTEXNORMAL      0       -0.707107       0.707107        0.000000\r
803                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
804                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
805                         *MESH_VERTEXNORMAL      3       -0.707107       0.707107        0.000000\r
806                         *MESH_VERTEXNORMAL      4       -0.707107       -0.707107       0.000000\r
807                         *MESH_VERTEXNORMAL      5       -0.707107       -0.707107       0.000000\r
808                 }\r
809                 *MESH_FACE_LIST {\r
810                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
811                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
812                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
813                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
814                 }\r
815                 *MESH_NUMTVERTEX        6\r
816                 *MESH_TVERTLIST {\r
817                         *MESH_TVERT     0       0.562500        0.062500        1.000000\r
818                         *MESH_TVERT     1       0.750000        0.062500        1.000000\r
819                         *MESH_TVERT     2       0.750000        0.000000        1.000000\r
820                         *MESH_TVERT     3       0.562500        0.000000        1.000000\r
821                         *MESH_TVERT     4       0.937500        0.062500        1.000000\r
822                         *MESH_TVERT     5       0.937500        0.000000        1.000000\r
823                 }\r
824                 *MESH_NUMTVFACES        4\r
825                 *MESH_TFACELIST {\r
826                         *MESH_TFACE     0       0       2       1\r
827                         *MESH_TFACE     1       0       3       2\r
828                         *MESH_TFACE     2       2       4       1\r
829                         *MESH_TFACE     3       2       5       4\r
830                 }\r
831         }\r
832         *PROP_MOTIONBLUR        0\r
833         *PROP_CASTSHADOW        1\r
834         *PROP_RECVSHADOW        1\r
835         *MATERIAL_REF   3\r
836 }\r
837 *GEOMOBJECT     {\r
838         *NODE_NAME      "mat3model0surf16"\r
839         *NODE_TM        {\r
840                 *NODE_NAME      "mat3model0surf16"\r
841                 *INHERIT_POS    0       0       0\r
842                 *INHERIT_ROT    0       0       0\r
843                 *INHERIT_SCL    0       0       0\r
844                 *TM_ROW0        1.0     0       0\r
845                 *TM_ROW1        0       1.0     0\r
846                 *TM_ROW2        0       0       1.0\r
847                 *TM_ROW3        0       0       0\r
848                 *TM_POS 0.000000        0.000000        0.000000\r
849         }\r
850         *MESH   {\r
851                 *TIMEVALUE      0\r
852                 *MESH_NUMVERTEX 4\r
853                 *MESH_NUMFACES  2\r
854                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
855                 *MESH_VERTEX_LIST       {\r
856                         *MESH_VERTEX    0       -18.000000      -384.000000     82.000000\r
857                         *MESH_VERTEX    1       -24.000000      -384.000000     64.000000\r
858                         *MESH_VERTEX    2       -24.000000      384.000000      64.000000\r
859                         *MESH_VERTEX    3       -18.000000      384.000000      82.000000\r
860                 }\r
861                 *MESH_NORMALS   {\r
862                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
863                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
864                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
865                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
866                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
867                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
868                 }\r
869                 *MESH_FACE_LIST {\r
870                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
871                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
872                 }\r
873                 *MESH_NUMTVERTEX        4\r
874                 *MESH_TVERTLIST {\r
875                         *MESH_TVERT     0       0.562500        4.000000        1.000000\r
876                         *MESH_TVERT     1       0.750000        4.000000        1.000000\r
877                         *MESH_TVERT     2       0.750000        -2.000000       1.000000\r
878                         *MESH_TVERT     3       0.562500        -2.000000       1.000000\r
879                 }\r
880                 *MESH_NUMTVFACES        2\r
881                 *MESH_TFACELIST {\r
882                         *MESH_TFACE     0       0       2       1\r
883                         *MESH_TFACE     1       0       3       2\r
884                 }\r
885         }\r
886         *PROP_MOTIONBLUR        0\r
887         *PROP_CASTSHADOW        1\r
888         *PROP_RECVSHADOW        1\r
889         *MATERIAL_REF   3\r
890 }\r
891 *GEOMOBJECT     {\r
892         *NODE_NAME      "mat4model0surf17"\r
893         *NODE_TM        {\r
894                 *NODE_NAME      "mat4model0surf17"\r
895                 *INHERIT_POS    0       0       0\r
896                 *INHERIT_ROT    0       0       0\r
897                 *INHERIT_SCL    0       0       0\r
898                 *TM_ROW0        1.0     0       0\r
899                 *TM_ROW1        0       1.0     0\r
900                 *TM_ROW2        0       0       1.0\r
901                 *TM_ROW3        0       0       0\r
902                 *TM_POS 0.000000        0.000000        0.000000\r
903         }\r
904         *MESH   {\r
905                 *TIMEVALUE      0\r
906                 *MESH_NUMVERTEX 4\r
907                 *MESH_NUMFACES  2\r
908                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
909                 *MESH_VERTEX_LIST       {\r
910                         *MESH_VERTEX    0       48.000000       384.000000      0.000000\r
911                         *MESH_VERTEX    1       48.000000       -384.000000     0.000000\r
912                         *MESH_VERTEX    2       44.000000       -384.000000     12.000000\r
913                         *MESH_VERTEX    3       44.000000       384.000000      12.000000\r
914                 }\r
915                 *MESH_NORMALS   {\r
916                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
917                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
918                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
919                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
920                         *MESH_VERTEXNORMAL      2       0.707107        0.000000        0.707107\r
921                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
922                 }\r
923                 *MESH_FACE_LIST {\r
924                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
925                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
926                 }\r
927                 *MESH_NUMTVERTEX        4\r
928                 *MESH_TVERTLIST {\r
929                         *MESH_TVERT     0       0.000000        -2.000000       1.000000\r
930                         *MESH_TVERT     1       0.000000        4.000000        1.000000\r
931                         *MESH_TVERT     2       0.125000        4.000000        1.000000\r
932                         *MESH_TVERT     3       0.125000        -2.000000       1.000000\r
933                 }\r
934                 *MESH_NUMTVFACES        2\r
935                 *MESH_TFACELIST {\r
936                         *MESH_TFACE     0       0       2       1\r
937                         *MESH_TFACE     1       0       3       2\r
938                 }\r
939         }\r
940         *PROP_MOTIONBLUR        0\r
941         *PROP_CASTSHADOW        1\r
942         *PROP_RECVSHADOW        1\r
943         *MATERIAL_REF   4\r
944 }\r
945 *GEOMOBJECT     {\r
946         *NODE_NAME      "mat4model0surf18"\r
947         *NODE_TM        {\r
948                 *NODE_NAME      "mat4model0surf18"\r
949                 *INHERIT_POS    0       0       0\r
950                 *INHERIT_ROT    0       0       0\r
951                 *INHERIT_SCL    0       0       0\r
952                 *TM_ROW0        1.0     0       0\r
953                 *TM_ROW1        0       1.0     0\r
954                 *TM_ROW2        0       0       1.0\r
955                 *TM_ROW3        0       0       0\r
956                 *TM_POS 0.000000        0.000000        0.000000\r
957         }\r
958         *MESH   {\r
959                 *TIMEVALUE      0\r
960                 *MESH_NUMVERTEX 6\r
961                 *MESH_NUMFACES  4\r
962                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
963                 *MESH_VERTEX_LIST       {\r
964                         *MESH_VERTEX    0       44.000000       -384.000000     12.000000\r
965                         *MESH_VERTEX    1       32.000000       -384.000000     16.000000\r
966                         *MESH_VERTEX    2       32.000000       384.000000      16.000000\r
967                         *MESH_VERTEX    3       44.000000       384.000000      12.000000\r
968                         *MESH_VERTEX    4       20.000000       -384.000000     12.000000\r
969                         *MESH_VERTEX    5       20.000000       384.000000      12.000000\r
970                 }\r
971                 *MESH_NORMALS   {\r
972                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
973                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
974                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
975                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
976                         *MESH_VERTEXNORMAL      0       0.707107        0.000000        0.707107\r
977                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
978                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
979                         *MESH_VERTEXNORMAL      3       0.707107        0.000000        0.707107\r
980                         *MESH_VERTEXNORMAL      4       -0.707107       0.000000        0.707107\r
981                         *MESH_VERTEXNORMAL      5       -0.707107       0.000000        0.707107\r
982                 }\r
983                 *MESH_FACE_LIST {\r
984                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
985                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
986                         *MESH_FACE      2       A:      2       B:      4       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
987                         *MESH_FACE      3       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
988                 }\r
989                 *MESH_NUMTVERTEX        6\r
990                 *MESH_TVERTLIST {\r
991                         *MESH_TVERT     0       0.125000        4.000000        1.000000\r
992                         *MESH_TVERT     1       0.250000        4.000000        1.000000\r
993                         *MESH_TVERT     2       0.250000        -2.000000       1.000000\r
994                         *MESH_TVERT     3       0.125000        -2.000000       1.000000\r
995                         *MESH_TVERT     4       0.375000        4.000000        1.000000\r
996                         *MESH_TVERT     5       0.375000        -2.000000       1.000000\r
997                 }\r
998                 *MESH_NUMTVFACES        4\r
999                 *MESH_TFACELIST {\r
1000                         *MESH_TFACE     0       0       2       1\r
1001                         *MESH_TFACE     1       0       3       2\r
1002                         *MESH_TFACE     2       2       4       1\r
1003                         *MESH_TFACE     3       2       5       4\r
1004                 }\r
1005         }\r
1006         *PROP_MOTIONBLUR        0\r
1007         *PROP_CASTSHADOW        1\r
1008         *PROP_RECVSHADOW        1\r
1009         *MATERIAL_REF   4\r
1010 }\r
1011 *GEOMOBJECT     {\r
1012         *NODE_NAME      "mat4model0surf19"\r
1013         *NODE_TM        {\r
1014                 *NODE_NAME      "mat4model0surf19"\r
1015                 *INHERIT_POS    0       0       0\r
1016                 *INHERIT_ROT    0       0       0\r
1017                 *INHERIT_SCL    0       0       0\r
1018                 *TM_ROW0        1.0     0       0\r
1019                 *TM_ROW1        0       1.0     0\r
1020                 *TM_ROW2        0       0       1.0\r
1021                 *TM_ROW3        0       0       0\r
1022                 *TM_POS 0.000000        0.000000        0.000000\r
1023         }\r
1024         *MESH   {\r
1025                 *TIMEVALUE      0\r
1026                 *MESH_NUMVERTEX 4\r
1027                 *MESH_NUMFACES  2\r
1028                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1029                 *MESH_VERTEX_LIST       {\r
1030                         *MESH_VERTEX    0       20.000000       -384.000000     12.000000\r
1031                         *MESH_VERTEX    1       16.000000       -384.000000     0.000000\r
1032                         *MESH_VERTEX    2       16.000000       384.000000      0.000000\r
1033                         *MESH_VERTEX    3       20.000000       384.000000      12.000000\r
1034                 }\r
1035                 *MESH_NORMALS   {\r
1036                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1037                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1038                         *MESH_VERTEXNORMAL      0       -0.707107       0.000000        0.707107\r
1039                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1040                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1041                         *MESH_VERTEXNORMAL      3       -0.707107       0.000000        0.707107\r
1042                 }\r
1043                 *MESH_FACE_LIST {\r
1044                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1045                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1046                 }\r
1047                 *MESH_NUMTVERTEX        4\r
1048                 *MESH_TVERTLIST {\r
1049                         *MESH_TVERT     0       0.375000        4.000000        1.000000\r
1050                         *MESH_TVERT     1       0.500000        4.000000        1.000000\r
1051                         *MESH_TVERT     2       0.500000        -2.000000       1.000000\r
1052                         *MESH_TVERT     3       0.375000        -2.000000       1.000000\r
1053                 }\r
1054                 *MESH_NUMTVFACES        2\r
1055                 *MESH_TFACELIST {\r
1056                         *MESH_TFACE     0       0       2       1\r
1057                         *MESH_TFACE     1       0       3       2\r
1058                 }\r
1059         }\r
1060         *PROP_MOTIONBLUR        0\r
1061         *PROP_CASTSHADOW        1\r
1062         *PROP_RECVSHADOW        1\r
1063         *MATERIAL_REF   4\r
1064 }\r
1065 *GEOMOBJECT     {\r
1066         *NODE_NAME      "mat0model0surf20"\r
1067         *NODE_TM        {\r
1068                 *NODE_NAME      "mat0model0surf20"\r
1069                 *INHERIT_POS    0       0       0\r
1070                 *INHERIT_ROT    0       0       0\r
1071                 *INHERIT_SCL    0       0       0\r
1072                 *TM_ROW0        1.0     0       0\r
1073                 *TM_ROW1        0       1.0     0\r
1074                 *TM_ROW2        0       0       1.0\r
1075                 *TM_ROW3        0       0       0\r
1076                 *TM_POS 0.000000        0.000000        0.000000\r
1077         }\r
1078         *MESH   {\r
1079                 *TIMEVALUE      0\r
1080                 *MESH_NUMVERTEX 4\r
1081                 *MESH_NUMFACES  2\r
1082                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1083                 *MESH_VERTEX_LIST       {\r
1084                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
1085                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
1086                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
1087                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
1088                 }\r
1089                 *MESH_NORMALS   {\r
1090                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1091                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1092                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1093                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1094                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1095                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1096                 }\r
1097                 *MESH_FACE_LIST {\r
1098                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1099                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1100                 }\r
1101                 *MESH_NUMTVERTEX        4\r
1102                 *MESH_TVERTLIST {\r
1103                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
1104                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1105                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1106                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
1107                 }\r
1108                 *MESH_NUMTVFACES        2\r
1109                 *MESH_TFACELIST {\r
1110                         *MESH_TFACE     0       0       2       1\r
1111                         *MESH_TFACE     1       2       3       1\r
1112                 }\r
1113         }\r
1114         *PROP_MOTIONBLUR        0\r
1115         *PROP_CASTSHADOW        1\r
1116         *PROP_RECVSHADOW        1\r
1117         *MATERIAL_REF   0\r
1118 }\r
1119 *GEOMOBJECT     {\r
1120         *NODE_NAME      "mat0model0surf21"\r
1121         *NODE_TM        {\r
1122                 *NODE_NAME      "mat0model0surf21"\r
1123                 *INHERIT_POS    0       0       0\r
1124                 *INHERIT_ROT    0       0       0\r
1125                 *INHERIT_SCL    0       0       0\r
1126                 *TM_ROW0        1.0     0       0\r
1127                 *TM_ROW1        0       1.0     0\r
1128                 *TM_ROW2        0       0       1.0\r
1129                 *TM_ROW3        0       0       0\r
1130                 *TM_POS 0.000000        0.000000        0.000000\r
1131         }\r
1132         *MESH   {\r
1133                 *TIMEVALUE      0\r
1134                 *MESH_NUMVERTEX 4\r
1135                 *MESH_NUMFACES  2\r
1136                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1137                 *MESH_VERTEX_LIST       {\r
1138                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
1139                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
1140                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
1141                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
1142                 }\r
1143                 *MESH_NORMALS   {\r
1144                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1145                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1146                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1147                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1148                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1149                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1150                 }\r
1151                 *MESH_FACE_LIST {\r
1152                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1153                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1154                 }\r
1155                 *MESH_NUMTVERTEX        4\r
1156                 *MESH_TVERTLIST {\r
1157                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
1158                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1159                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1160                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1161                 }\r
1162                 *MESH_NUMTVFACES        2\r
1163                 *MESH_TFACELIST {\r
1164                         *MESH_TFACE     0       0       2       1\r
1165                         *MESH_TFACE     1       2       3       1\r
1166                 }\r
1167         }\r
1168         *PROP_MOTIONBLUR        0\r
1169         *PROP_CASTSHADOW        1\r
1170         *PROP_RECVSHADOW        1\r
1171         *MATERIAL_REF   0\r
1172 }\r
1173 *GEOMOBJECT     {\r
1174         *NODE_NAME      "mat0model0surf22"\r
1175         *NODE_TM        {\r
1176                 *NODE_NAME      "mat0model0surf22"\r
1177                 *INHERIT_POS    0       0       0\r
1178                 *INHERIT_ROT    0       0       0\r
1179                 *INHERIT_SCL    0       0       0\r
1180                 *TM_ROW0        1.0     0       0\r
1181                 *TM_ROW1        0       1.0     0\r
1182                 *TM_ROW2        0       0       1.0\r
1183                 *TM_ROW3        0       0       0\r
1184                 *TM_POS 0.000000        0.000000        0.000000\r
1185         }\r
1186         *MESH   {\r
1187                 *TIMEVALUE      0\r
1188                 *MESH_NUMVERTEX 4\r
1189                 *MESH_NUMFACES  2\r
1190                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1191                 *MESH_VERTEX_LIST       {\r
1192                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
1193                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
1194                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
1195                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
1196                 }\r
1197                 *MESH_NORMALS   {\r
1198                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1199                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1200                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1201                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1202                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1203                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1204                 }\r
1205                 *MESH_FACE_LIST {\r
1206                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1207                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1208                 }\r
1209                 *MESH_NUMTVERTEX        4\r
1210                 *MESH_TVERTLIST {\r
1211                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
1212                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
1213                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
1214                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
1215                 }\r
1216                 *MESH_NUMTVFACES        2\r
1217                 *MESH_TFACELIST {\r
1218                         *MESH_TFACE     0       0       2       1\r
1219                         *MESH_TFACE     1       2       3       1\r
1220                 }\r
1221         }\r
1222         *PROP_MOTIONBLUR        0\r
1223         *PROP_CASTSHADOW        1\r
1224         *PROP_RECVSHADOW        1\r
1225         *MATERIAL_REF   0\r
1226 }\r
1227 *GEOMOBJECT     {\r
1228         *NODE_NAME      "mat0model0surf23"\r
1229         *NODE_TM        {\r
1230                 *NODE_NAME      "mat0model0surf23"\r
1231                 *INHERIT_POS    0       0       0\r
1232                 *INHERIT_ROT    0       0       0\r
1233                 *INHERIT_SCL    0       0       0\r
1234                 *TM_ROW0        1.0     0       0\r
1235                 *TM_ROW1        0       1.0     0\r
1236                 *TM_ROW2        0       0       1.0\r
1237                 *TM_ROW3        0       0       0\r
1238                 *TM_POS 0.000000        0.000000        0.000000\r
1239         }\r
1240         *MESH   {\r
1241                 *TIMEVALUE      0\r
1242                 *MESH_NUMVERTEX 4\r
1243                 *MESH_NUMFACES  2\r
1244                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1245                 *MESH_VERTEX_LIST       {\r
1246                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
1247                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1248                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
1249                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
1250                 }\r
1251                 *MESH_NORMALS   {\r
1252                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1253                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1254                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
1255                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
1256                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
1257                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
1258                 }\r
1259                 *MESH_FACE_LIST {\r
1260                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1261                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1262                 }\r
1263                 *MESH_NUMTVERTEX        4\r
1264                 *MESH_TVERTLIST {\r
1265                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
1266                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1267                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1268                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
1269                 }\r
1270                 *MESH_NUMTVFACES        2\r
1271                 *MESH_TFACELIST {\r
1272                         *MESH_TFACE     0       0       2       1\r
1273                         *MESH_TFACE     1       2       3       1\r
1274                 }\r
1275         }\r
1276         *PROP_MOTIONBLUR        0\r
1277         *PROP_CASTSHADOW        1\r
1278         *PROP_RECVSHADOW        1\r
1279         *MATERIAL_REF   0\r
1280 }\r
1281 *GEOMOBJECT     {\r
1282         *NODE_NAME      "mat0model0surf24"\r
1283         *NODE_TM        {\r
1284                 *NODE_NAME      "mat0model0surf24"\r
1285                 *INHERIT_POS    0       0       0\r
1286                 *INHERIT_ROT    0       0       0\r
1287                 *INHERIT_SCL    0       0       0\r
1288                 *TM_ROW0        1.0     0       0\r
1289                 *TM_ROW1        0       1.0     0\r
1290                 *TM_ROW2        0       0       1.0\r
1291                 *TM_ROW3        0       0       0\r
1292                 *TM_POS 0.000000        0.000000        0.000000\r
1293         }\r
1294         *MESH   {\r
1295                 *TIMEVALUE      0\r
1296                 *MESH_NUMVERTEX 4\r
1297                 *MESH_NUMFACES  2\r
1298                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1299                 *MESH_VERTEX_LIST       {\r
1300                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
1301                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1302                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
1303                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
1304                 }\r
1305                 *MESH_NORMALS   {\r
1306                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1307                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1308                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1309                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1310                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1311                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1312                 }\r
1313                 *MESH_FACE_LIST {\r
1314                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1315                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1316                 }\r
1317                 *MESH_NUMTVERTEX        4\r
1318                 *MESH_TVERTLIST {\r
1319                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
1320                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
1321                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
1322                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
1323                 }\r
1324                 *MESH_NUMTVFACES        2\r
1325                 *MESH_TFACELIST {\r
1326                         *MESH_TFACE     0       0       2       1\r
1327                         *MESH_TFACE     1       2       3       1\r
1328                 }\r
1329         }\r
1330         *PROP_MOTIONBLUR        0\r
1331         *PROP_CASTSHADOW        1\r
1332         *PROP_RECVSHADOW        1\r
1333         *MATERIAL_REF   0\r
1334 }\r
1335 *GEOMOBJECT     {\r
1336         *NODE_NAME      "mat0model0surf25"\r
1337         *NODE_TM        {\r
1338                 *NODE_NAME      "mat0model0surf25"\r
1339                 *INHERIT_POS    0       0       0\r
1340                 *INHERIT_ROT    0       0       0\r
1341                 *INHERIT_SCL    0       0       0\r
1342                 *TM_ROW0        1.0     0       0\r
1343                 *TM_ROW1        0       1.0     0\r
1344                 *TM_ROW2        0       0       1.0\r
1345                 *TM_ROW3        0       0       0\r
1346                 *TM_POS 0.000000        0.000000        0.000000\r
1347         }\r
1348         *MESH   {\r
1349                 *TIMEVALUE      0\r
1350                 *MESH_NUMVERTEX 4\r
1351                 *MESH_NUMFACES  2\r
1352                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1353                 *MESH_VERTEX_LIST       {\r
1354                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
1355                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
1356                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
1357                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
1358                 }\r
1359                 *MESH_NORMALS   {\r
1360                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1361                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1362                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
1363                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
1364                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
1365                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
1366                 }\r
1367                 *MESH_FACE_LIST {\r
1368                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1369                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1370                 }\r
1371                 *MESH_NUMTVERTEX        4\r
1372                 *MESH_TVERTLIST {\r
1373                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
1374                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
1375                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
1376                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
1377                 }\r
1378                 *MESH_NUMTVFACES        2\r
1379                 *MESH_TFACELIST {\r
1380                         *MESH_TFACE     0       0       2       1\r
1381                         *MESH_TFACE     1       2       3       1\r
1382                 }\r
1383         }\r
1384         *PROP_MOTIONBLUR        0\r
1385         *PROP_CASTSHADOW        1\r
1386         *PROP_RECVSHADOW        1\r
1387         *MATERIAL_REF   0\r
1388 }\r