]> de.git.xonotic.org Git - voretournament/voretournament.git/blob - data/qcsrc/client/Main.qc
Fix player names showing for prey
[voretournament/voretournament.git] / data / qcsrc / client / Main.qc
1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void cvar_clientsettemp(string cv, string val)\r
8 {\r
9         entity e;\r
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
11                 if(e.netname == cv)\r
12                         goto saved;\r
13         e = spawn();\r
14         e.classname = "saved_cvar_value";\r
15         e.netname = strzone(cv);\r
16         e.message = strzone(cvar_string(cv));\r
17 :saved\r
18         cvar_set(cv, val);\r
19 }\r
20 \r
21 void cvar_clientsettemp_restore()\r
22 {\r
23         entity e;\r
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
25                         cvar_set(e.netname, e.message);\r
26 }\r
27 \r
28 void() menu_show_error =\r
29 {\r
30         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
31 };\r
32 \r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
34 // Useful for precaching things\r
35 \r
36 void() menu_sub_null =\r
37 {\r
38 };\r
39 \r
40 #ifdef USE_FTE\r
41 float __engine_check;\r
42 #endif\r
43 \r
44 string forcefog;\r
45 string cl_announcer_prev;\r
46 void WaypointSprite_Load();\r
47 void CSQC_Init(void)\r
48 {\r
49 #ifdef USE_FTE\r
50 #pragma target ID\r
51         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
52         if(!__engine_check)\r
53         {\r
54                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
55                 localcmd("\ndisconnect\n");\r
56                 return;\r
57         }\r
58 #pragma target FTE\r
59 #endif\r
60         \r
61         check_unacceptable_compiler_bugs();\r
62 \r
63         float i;\r
64         CSQC_CheckEngine();\r
65 \r
66         binddb = db_create();\r
67         tempdb = db_create();\r
68         ClientProgsDB = db_load("client.db");\r
69         compressShortVector_init();\r
70 \r
71         drawfont = FONT_USER+1;\r
72         menu_visible = FALSE;\r
73         menu_show = menu_show_error;\r
74         menu_action = menu_sub_null;\r
75 \r
76         for(i = 0; i < 255; ++i)\r
77                 if(getplayerkey(i, "viewentity") == "")\r
78                         break;\r
79         maxclients = i;\r
80 \r
81         //ctf_temp_1 = "";\r
82         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
83         //registercmd("ctf_menu");\r
84         registercmd("ons_map");\r
85         //registercmd("menu_action");\r
86 \r
87         registercmd("+button3");\r
88         registercmd("-button3");\r
89         registercmd("+button4");\r
90         registercmd("-button4");\r
91         registercmd("+button6");\r
92         registercmd("-button6");\r
93         registercmd("+showaccuracy");registercmd("-showaccuracy");\r
94 \r
95 #ifndef CAMERATEST\r
96         if(isdemo())\r
97         {\r
98 #endif\r
99                 registercmd("+forward");registercmd("-forward");\r
100                 registercmd("+back");registercmd("-back");\r
101                 registercmd("+moveup");registercmd("-moveup");\r
102                 registercmd("+movedown");registercmd("-movedown");\r
103                 registercmd("+moveright");registercmd("-moveright");\r
104                 registercmd("+moveleft");registercmd("-moveleft");\r
105                 registercmd("+roll_right");registercmd("-roll_right");\r
106                 registercmd("+roll_left");registercmd("-roll_left");\r
107 #ifndef CAMERATEST\r
108         }\r
109 #endif\r
110         registercvar("sbar_usecsqc", "1");\r
111         registercvar("sbar_columns", "default", CVAR_SAVE);\r
112 \r
113         gametype = 0;\r
114 \r
115         // sbar_fields uses strunzone on the titles!\r
116         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
117                 sbar_title[i] = strzone("(null)");\r
118 \r
119         postinit = false;\r
120 \r
121         calledhooks = 0;\r
122 \r
123         teams = Sort_Spawn();\r
124         players = Sort_Spawn();\r
125 \r
126         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
127 \r
128         cvar_clientsettemp("_supports_weaponpriority", "1");\r
129 \r
130         RegisterWeapons();\r
131 \r
132         WaypointSprite_Load();\r
133 \r
134         // precaches\r
135         Projectile_Precache();\r
136         GibSplash_Precache();\r
137         Casings_Precache();\r
138         DamageInfo_Precache();\r
139         if(cvar_string("cl_announcer") != cl_announcer_prev) {\r
140                 Announcer_Precache();\r
141                 if(cl_announcer_prev)\r
142                         strunzone(cl_announcer_prev);\r
143                 cl_announcer_prev = strzone(cvar_string("cl_announcer"));\r
144         }\r
145 \r
146         if(cvar("cl_reticle_item_normal")) precache_pic("gfx/reticle_normal");\r
147         if(cvar("cl_reticle_item_nex")) precache_pic("gfx/reticle_nex");\r
148 \r
149 #ifdef UID\r
150         {\r
151                 // find the user ID\r
152                 string uid;\r
153                 registercvar("_cl_userid", "", CVAR_SAVE);\r
154                 uid = cvar_string("_cl_userid");\r
155                 if(strlen(uid) < 16)\r
156                 {\r
157                         uid = "";\r
158                         for(i = 0; i < 4; ++i)\r
159                                 uid = strcat(uid, substring(ftos(floor(10000 + random() * 10000)), 1, -1));\r
160                 }\r
161                 cvar_set("_cl_userid", uid);\r
162                 localcmd(strcat("\ncmd uid ", uid, "\n"));\r
163         }\r
164 #endif\r
165 \r
166         get_mi_min_max_texcoords(1); // try the CLEVER way first\r
167         minimapname = strcat("gfx/radar/", mi_shortname, "_radar.tga");\r
168         shortmapname = mi_shortname;\r
169 \r
170         if(precache_pic(minimapname) == "")\r
171         {\r
172                 // but maybe we have a non-clever minimap\r
173                 minimapname = strcat("gfx/radar/", mi_shortname, "_mini.tga");\r
174                 if(precache_pic(minimapname) == "")\r
175                         minimapname = ""; // FAIL\r
176                 else\r
177                         get_mi_min_max_texcoords(0); // load new texcoords\r
178         }\r
179 \r
180         mi_center = (mi_min + mi_max) * 0.5;\r
181         mi_scale = mi_max - mi_min;\r
182         minimapname = strzone(minimapname);\r
183 \r
184         WarpZone_Init();\r
185 \r
186         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));\r
187 }\r
188 \r
189 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
190 void CSQC_Shutdown(void)\r
191 {\r
192 #ifdef USE_FTE\r
193 #pragma TARGET id\r
194         if(!__engine_check)\r
195                 return 0;\r
196 #pragma TARGET fte\r
197 #endif\r
198 \r
199         WarpZone_Shutdown();\r
200 \r
201         remove(teams);\r
202         remove(players);\r
203         db_close(binddb);\r
204         db_close(tempdb);\r
205         db_save(ClientProgsDB, "client.db");\r
206         db_close(ClientProgsDB);\r
207 \r
208         cvar_clientsettemp_restore();\r
209 \r
210         if(camera_active)\r
211                 cvar_set("chase_active",ftos(chase_active_backup));\r
212 \r
213         // unset the event chasecam's chase_active\r
214         if(cvar("chase_active") < 0)\r
215                 cvar_set("chase_active", "0");\r
216 \r
217         if not(isdemo())\r
218         {\r
219                 if not(calledhooks & HOOK_START)\r
220                 {\r
221                         localcmd("\n_cl_hook_gamestart nop;");\r
222                         if(g_campaign) // this is a server cvar used in the client code, but g_campaign is always local, so it should be safe\r
223                                 localcmd("\n_cl_hook_campaign_gamestart nop;");\r
224                 }\r
225                 if not(calledhooks & HOOK_END)\r
226                 {\r
227                         localcmd("\ncl_hook_gameend;");\r
228                         if(g_campaign)\r
229                                 localcmd("\ncl_hook_campaign_gameend;");\r
230                 }\r
231         }\r
232 }\r
233 \r
234 .float has_team;\r
235 float SetTeam(entity o, float Team)\r
236 {\r
237         entity tm;\r
238         if(teamplay)\r
239         {\r
240                 switch(Team)\r
241                 {\r
242                         case -1:\r
243                         case COLOR_TEAM1:\r
244                         case COLOR_TEAM2:\r
245                         case COLOR_TEAM3:\r
246                         case COLOR_TEAM4:\r
247                                 break;\r
248                         default:\r
249                                 if(GetTeam(Team, false) == NULL)\r
250                                 {\r
251                                         print("trying to switch to unsupported team ", ftos(Team), "\n");\r
252                                         Team = COLOR_SPECTATOR;\r
253                                 }\r
254                                 break;\r
255                 }\r
256         }\r
257         else\r
258         {\r
259                 switch(Team)\r
260                 {\r
261                         case -1:\r
262                         case 0:\r
263                                 break;\r
264                         default:\r
265                                 if(GetTeam(Team, false) == NULL)\r
266                                 {\r
267                                         print("trying to switch to unsupported team ", ftos(Team), "\n");\r
268                                         Team = COLOR_SPECTATOR;\r
269                                 }\r
270                                 break;\r
271                 }\r
272         }\r
273         if(Team == -1) // leave\r
274         {\r
275                 if(o.has_team)\r
276                 {\r
277                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
278                         tm = GetTeam(o.team, false);\r
279                         tm.team_size -= 1;\r
280                         o.has_team = 0;\r
281                         return TRUE;\r
282                 }\r
283         }\r
284         else\r
285         {\r
286                 if not(o.has_team)\r
287                 {\r
288                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
289                         o.team = Team;\r
290                         tm = GetTeam(Team, true);\r
291                         tm.team_size += 1;\r
292                         o.has_team = 1;\r
293                         return TRUE;\r
294                 }\r
295                 else if(Team != o.team)\r
296                 {\r
297                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
298                         tm = GetTeam(o.team, false);\r
299                         tm.team_size -= 1;\r
300                         o.team = Team;\r
301                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
302                         tm = GetTeam(Team, true);\r
303                         tm.team_size += 1;\r
304                         return TRUE;\r
305                 }\r
306         }\r
307         return FALSE;\r
308 }\r
309 \r
310 void Playerchecker_Think()\r
311 {\r
312         float i;\r
313         entity e;\r
314         for(i = 0; i < maxclients; ++i)\r
315         {\r
316                 e = playerslots[i];\r
317                 if(GetPlayerName(i) == "")\r
318                 {\r
319                         if(e.sort_prev)\r
320                         {\r
321                                 //print("playerchecker: KILL KILL KILL\n");\r
322                                 // player disconnected\r
323                                 SetTeam(e, -1);\r
324                                 RemovePlayer(e);\r
325                                 e.sort_prev = world;\r
326                                 //e.gotscores = 0;\r
327                         }\r
328                 }\r
329                 else\r
330                 {\r
331                         if not(e.sort_prev)\r
332                         {\r
333                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
334                                 // player connected\r
335                                 if not(e)\r
336                                         playerslots[i] = e = spawn();\r
337                                 e.sv_entnum = i;\r
338                                 e.ping = 0;\r
339                                 e.ping_packetloss = 0;\r
340                                 e.ping_movementloss = 0;\r
341                                 \r
342                                 //e.gotscores = 0; // we might already have the scores...\r
343                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with Sbar_UpdatePlayerTeams\r
344                                 RegisterPlayer(e);\r
345                                 Sbar_UpdatePlayerPos(e);\r
346                         }\r
347                 }\r
348         }\r
349         self.nextthink = time + 0.2;\r
350 }\r
351 \r
352 void Porto_Init();\r
353 void TrueAim_Init();\r
354 void PostInit(void)\r
355 {\r
356         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
357         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
358 \r
359         entity playerchecker;\r
360         playerchecker = spawn();\r
361         playerchecker.think = Playerchecker_Think;\r
362         playerchecker.nextthink = time + 0.2;\r
363 \r
364         Porto_Init();\r
365         TrueAim_Init();\r
366 \r
367         postinit = true;\r
368 }\r
369 \r
370 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
371 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
372 float button_zoom;\r
373 void Cmd_Sbar_SetFields(float);\r
374 void Cmd_Sbar_Help(float);\r
375 float CSQC_ConsoleCommand(string strMessage)\r
376 {\r
377         float argc;\r
378         // Tokenize String\r
379         //argc = tokenize(strMessage);\r
380         argc = tokenize_console(strMessage);\r
381 \r
382         // Acquire Command\r
383         local string strCmd;\r
384         strCmd = argv(0);\r
385 \r
386         if(strCmd == "+button4") { // zoom\r
387                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
388                 if(ignore_plus_zoom)\r
389                 {\r
390                         --ignore_plus_zoom;\r
391                         return false;\r
392                 }\r
393                 button_zoom = 1;\r
394                 return true;\r
395         } else if(strCmd == "-button4") { // zoom\r
396                 if(ignore_minus_zoom)\r
397                 {\r
398                         --ignore_minus_zoom;\r
399                         return false;\r
400                 }\r
401                 button_zoom = 0;\r
402                 return true;\r
403         } else if(strCmd == "+button3") { // secondary\r
404                 button_attack2 = 1;\r
405                 return false;\r
406         } else if(strCmd == "-button3") { // secondary\r
407                 button_attack2 = 0;\r
408                 return false;\r
409         } else if(strCmd == "+button6") { // secondary\r
410                 button_jetpack = 1;\r
411                 return false;\r
412         } else if(strCmd == "-button6") { // secondary\r
413                 button_jetpack = 0;\r
414                 return false;\r
415         } else if(strCmd == "+showscores") {\r
416                 sb_showscores = true;\r
417                 return true;\r
418         } else if(strCmd == "-showscores") {\r
419                 sb_showscores = false;\r
420                 return true;\r
421         } else if(strCmd == "+showaccuracy") {\r
422                 sb_showaccuracy = true;\r
423                 return true;\r
424         } else if(strCmd == "-showaccuracy") {\r
425                 sb_showaccuracy = false;\r
426                 return true;\r
427         }\r
428 \r
429         if(camera_active)\r
430         if(strCmd == "+forward" || strCmd == "-back") {\r
431                 ++camera_direction_x;\r
432                 return true;\r
433         } else if(strCmd == "-forward" || strCmd == "+back") {\r
434                 --camera_direction_x;\r
435                 return true;\r
436         } else if(strCmd == "+moveright" || strCmd == "-moveleft") {\r
437                 --camera_direction_y;\r
438                 return true;\r
439         } else if(strCmd == "-moveright" || strCmd == "+moveleft") {\r
440                 ++camera_direction_y;\r
441                 return true;\r
442         } else if(strCmd == "+moveup" || strCmd == "-movedown") {\r
443                 ++camera_direction_z;\r
444                 return true;\r
445         } else if(strCmd == "-moveup" || strCmd == "+movedown") {\r
446                 --camera_direction_z;\r
447                 return true;\r
448         } else if(strCmd == "+roll_right" || strCmd == "-roll_left") {\r
449                 ++camera_roll;\r
450                 return true;\r
451         } else if(strCmd == "+roll_left" || strCmd == "-roll_right") {\r
452                 --camera_roll;\r
453                 return true;\r
454         }\r
455 \r
456         return false;\r
457 }\r
458 \r
459 .vector view_ofs;\r
460 entity debug_shotorg;\r
461 void ShotOrg_Draw()\r
462 {\r
463         self.origin = view_origin + view_forward * self.view_ofs_x + view_right * self.view_ofs_y + view_up * self.view_ofs_z;\r
464         self.angles = view_angles;\r
465         self.angles_x = -self.angles_x;\r
466         if not(self.cnt)\r
467                 R_AddEntity(self);\r
468 }\r
469 void ShotOrg_Draw2D()\r
470 {\r
471         vector coord2d_topleft, coord2d_topright, coord2d;\r
472         string s;\r
473         vector fs;\r
474 \r
475         s = vtos(self.view_ofs);\r
476         s = substring(s, 1, strlen(s) - 2);\r
477         if(tokenize_console(s) == 3)\r
478                 s = strcat(argv(0), " ", argv(1), " ", argv(2));\r
479 \r
480         coord2d_topleft = project_3d_to_2d(self.origin + view_up * 4 - view_right * 4);\r
481         coord2d_topright = project_3d_to_2d(self.origin + view_up * 4 + view_right * 4);\r
482 \r
483         fs = '1 1 0' * ((coord2d_topright_x - coord2d_topleft_x) / stringwidth(s, FALSE, '8 8 0'));\r
484 \r
485         coord2d = coord2d_topleft;\r
486         if(fs_x < 8)\r
487         {\r
488                 coord2d_x += (coord2d_topright_x - coord2d_topleft_x) * (1 - 8 / fs_x) * 0.5;\r
489                 fs = '8 8 0';\r
490         }\r
491         coord2d_y -= fs_y;\r
492         coord2d_z = 0;\r
493         drawstring(coord2d, s, fs, '1 1 1', 1, 0);\r
494 }\r
495 \r
496 void ShotOrg_Spawn()\r
497 {\r
498         debug_shotorg = spawn();\r
499         debug_shotorg.draw = ShotOrg_Draw;\r
500         debug_shotorg.draw2d = ShotOrg_Draw2D;\r
501         debug_shotorg.renderflags = RF_VIEWMODEL;\r
502         debug_shotorg.effects = EF_FULLBRIGHT;\r
503         precache_model("models/shotorg_adjuster.md3");\r
504         setmodel(debug_shotorg, "models/shotorg_adjuster.md3");\r
505         debug_shotorg.scale = 2;\r
506         debug_shotorg.view_ofs = '25 8 -8';\r
507 }\r
508 \r
509 void DrawDebugModel()\r
510 {\r
511         if(time - floor(time) > 0.5)\r
512         {\r
513                 PolyDrawModel(self);\r
514         }\r
515         else\r
516         {\r
517                 self.renderflags = 0;\r
518                 R_AddEntity(self);\r
519         }\r
520 }\r
521 \r
522 void GameCommand(string msg)\r
523 {\r
524         string s;\r
525         float argc;\r
526         entity e;\r
527         argc = tokenize_console(msg);\r
528 \r
529         if(argv(0) == "help" || argc == 0)\r
530         {\r
531                 print("Usage: cl_cmd COMMAND..., where possible commands are:\n");\r
532                 print("  settemp cvar value\n");\r
533                 print("  radar\n");\r
534                 print("  sbar_columns_set ...\n");\r
535                 print("  sbar_columns_help\n");\r
536                 GameCommand_Generic("help");\r
537                 return;\r
538         }\r
539 \r
540         if(GameCommand_Generic(msg))\r
541                 return;\r
542 \r
543         string cmd;\r
544         cmd = argv(0);\r
545         if(cmd == "mv_download") {\r
546                 Cmd_MapVote_MapDownload(argc);\r
547         }\r
548         else if(cmd == "settemp") {\r
549                 cvar_clientsettemp(argv(1), argv(2));\r
550         }\r
551         else if(cmd == "radar") {\r
552                 ons_showmap = !ons_showmap;\r
553         }\r
554         else if(cmd == "sbar_columns_set") {\r
555                 Cmd_Sbar_SetFields(argc);\r
556         }\r
557         else if(cmd == "sbar_columns_help") {\r
558                 Cmd_Sbar_Help(argc);\r
559         }\r
560 #ifdef BLURTEST\r
561         else if(cmd == "blurtest") {\r
562                 blurtest_time0 = time;\r
563                 blurtest_time1 = time + stof(argv(1));\r
564                 blurtest_radius = stof(argv(2));\r
565                 blurtest_power = stof(argv(3));\r
566         }\r
567 #endif\r
568         else if(cmd == "shotorg_move") {\r
569                 if(!debug_shotorg)\r
570                         ShotOrg_Spawn();\r
571                 else\r
572                         debug_shotorg.view_ofs = debug_shotorg.view_ofs + stov(argv(1));\r
573                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
574         }\r
575         else if(cmd == "shotorg_movez") {\r
576                 if(!debug_shotorg)\r
577                         ShotOrg_Spawn();\r
578                 else\r
579                         debug_shotorg.view_ofs = debug_shotorg.view_ofs + stof(argv(1)) * (debug_shotorg.view_ofs * (1 / debug_shotorg.view_ofs_x)); // closer/farther, same xy pos\r
580                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
581         }\r
582         else if(cmd == "shotorg_set") {\r
583                 if(!debug_shotorg)\r
584                         ShotOrg_Spawn();\r
585                 else\r
586                         debug_shotorg.view_ofs = stov(argv(1));\r
587                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
588         }\r
589         else if(cmd == "shotorg_setz") {\r
590                 if(!debug_shotorg)\r
591                         ShotOrg_Spawn();\r
592                 else\r
593                         debug_shotorg.view_ofs = debug_shotorg.view_ofs * (stof(argv(1)) / debug_shotorg.view_ofs_x); // closer/farther, same xy pos\r
594                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
595         }\r
596         else if(cmd == "shotorg_toggle_hide") {\r
597                 if(debug_shotorg)\r
598                 {\r
599                         debug_shotorg.cnt = !debug_shotorg.cnt;\r
600                 }\r
601         }\r
602         else if(cmd == "shotorg_end") {\r
603                 if(debug_shotorg)\r
604                 {\r
605                         print(vtos(debug_shotorg.view_ofs), "\n");\r
606                         remove(debug_shotorg);\r
607                         debug_shotorg = world;\r
608                 }\r
609                 localcmd("sv_cmd debug_shotorg\n");\r
610         }\r
611         else if(cmd == "sendcvar") {\r
612                 s = cvar_string(argv(1));\r
613                 if(argv(1) == "cl_weaponpriority")\r
614                         s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 1);\r
615                 else if(substring(argv(1), 0, 17) == "cl_weaponpriority" && strlen(argv(1)) == 18)\r
616                         s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 0);\r
617                 localcmd("cmd sentcvar ", argv(1), " \"", s, "\"\n");\r
618         }\r
619         else if(cmd == "spawn") {\r
620                 s = argv(1);\r
621                 e = spawn();\r
622                 precache_model(s);\r
623                 setmodel(e, s);\r
624                 setorigin(e, view_origin);\r
625                 e.angles = view_angles;\r
626                 e.draw = DrawDebugModel;\r
627                 e.classname = "debugmodel";\r
628         }\r
629         else\r
630         {\r
631                 print("Invalid command. For a list of supported commands, try cl_cmd help.\n");\r
632         }\r
633 \r
634         return;\r
635 }\r
636 \r
637 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
638 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
639 // All keys are in ascii.\r
640 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
641 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
642 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
643 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
644 {\r
645         local float bSkipKey;\r
646         bSkipKey = false;\r
647 \r
648         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))\r
649                 return true;\r
650 \r
651         if(menu_visible)\r
652                 if(menu_action(bInputType, nPrimary, nSecondary))\r
653                         return TRUE;\r
654         return bSkipKey;\r
655 }\r
656 \r
657 // END REQUIRED CSQC FUNCTIONS\r
658 // --------------------------------------------------------------------------\r
659 \r
660 // --------------------------------------------------------------------------\r
661 // BEGIN OPTIONAL CSQC FUNCTIONS\r
662 void Ent_RemoveEntCS()\r
663 {\r
664         entcs_receiver[self.sv_entnum] = world;\r
665 }\r
666 void Ent_ReadEntCS()\r
667 {\r
668         float sf;\r
669         InterpolateOrigin_Undo();\r
670 \r
671         self.classname = "entcs_receiver";\r
672         sf = ReadByte();\r
673 \r
674         if(sf & 1)\r
675                 self.sv_entnum = ReadByte();\r
676         if(sf & 2)\r
677         {\r
678                 self.origin_x = ReadShort();\r
679                 self.origin_y = ReadShort();\r
680                 self.origin_z = ReadShort();\r
681         }\r
682         if(sf & 4)\r
683         {\r
684                 self.angles_y = ReadByte() * 360.0 / 256;\r
685                 self.angles_x = self.angles_z = 0;\r
686         }\r
687         if(sf & 8)\r
688                 self.healthvalue = ReadShort();\r
689         if(sf & 16)\r
690                 self.armorvalue = ReadShort();\r
691         if(sf & 32)\r
692                 self.eaten = ReadByte();\r
693 \r
694         entcs_receiver[self.sv_entnum] = self;\r
695         self.entremove = Ent_RemoveEntCS;\r
696 \r
697         InterpolateOrigin_Note();\r
698 }\r
699 \r
700 void Ent_Remove();\r
701 \r
702 void Ent_RemovePlayerScore()\r
703 {\r
704         float i;\r
705 \r
706         if(self.owner)\r
707         {\r
708                 SetTeam(self.owner, -1);\r
709                 self.owner.gotscores = 0;\r
710                 for(i = 0; i < MAX_SCORE; ++i)\r
711                         self.owner.(scores[i]) = 0; // clear all scores\r
712         }\r
713 }\r
714 \r
715 void Ent_ReadPlayerScore()\r
716 {\r
717         float i, n;\r
718         float isNew;\r
719         entity o;\r
720 \r
721         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN\r
722         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
723         isNew = !self.owner; // workaround for DP bug\r
724         n = ReadByte()-1;\r
725 \r
726 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
727         if(!isNew && n != self.sv_entnum)\r
728         {\r
729                 print("A CSQC entity changed its owner!\n");\r
730                 isNew = true;\r
731                 Ent_Remove();\r
732                 self.enttype = ENT_CLIENT_SCORES;\r
733         }\r
734 #endif\r
735 \r
736         self.sv_entnum = n;\r
737 \r
738         if not(playerslots[self.sv_entnum])\r
739                 playerslots[self.sv_entnum] = spawn();\r
740         o = self.owner = playerslots[self.sv_entnum];\r
741         o.sv_entnum = self.sv_entnum;\r
742         o.gotscores = 1;\r
743 \r
744         //if not(o.sort_prev)\r
745         //      RegisterPlayer(o);\r
746         //playerchecker will do this for us later, if it has not already done so\r
747 \r
748         float sf, lf;\r
749 #if MAX_SCORE <= 8\r
750         sf = ReadByte();\r
751         lf = ReadByte();\r
752 #else\r
753         sf = ReadShort();\r
754         lf = ReadShort();\r
755 #endif\r
756         float p;\r
757         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
758                 if(sf & p)\r
759                 {\r
760                         if(lf & p)\r
761                                 o.(scores[i]) = ReadInt24_t();\r
762                         else\r
763                                 o.(scores[i]) = ReadChar();\r
764                 }\r
765 \r
766         if(o.sort_prev)\r
767                 Sbar_UpdatePlayerPos(o); // if not registered, we cannot do this yet!\r
768 \r
769         self.entremove = Ent_RemovePlayerScore;\r
770 }\r
771 \r
772 void Ent_ReadTeamScore()\r
773 {\r
774         float i;\r
775         entity o;\r
776 \r
777         self.team = ReadByte();\r
778         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted\r
779 \r
780         float sf, lf;\r
781 #if MAX_TEAMSCORE <= 8\r
782         sf = ReadByte();\r
783         lf = ReadByte();\r
784 #else\r
785         sf = ReadShort();\r
786         lf = ReadShort();\r
787 #endif\r
788         float p;\r
789         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
790                 if(sf & p)\r
791                 {\r
792                         if(lf & p)\r
793                                 o.(teamscores[i]) = ReadInt24_t();\r
794                         else\r
795                                 o.(teamscores[i]) = ReadChar();\r
796                 }\r
797 \r
798         Sbar_UpdateTeamPos(o);\r
799 }\r
800 \r
801 void Net_Reset()\r
802 {\r
803 }\r
804 \r
805 void Ent_ClientData()\r
806 {\r
807         float f;\r
808         float newspectatee_status;\r
809 \r
810         f = ReadByte();\r
811 \r
812         sb_showscores_force = (f & 1);\r
813 \r
814         if(f & 2)\r
815         {\r
816                 newspectatee_status = ReadByte();\r
817                 if(newspectatee_status == player_localentnum)\r
818                         newspectatee_status = -1; // observing\r
819         }\r
820         else\r
821                 newspectatee_status = 0;\r
822 \r
823         spectatorbutton_zoom = (f & 4);\r
824 \r
825         if(f & 8)\r
826         {\r
827                 angles_held_status = 1;\r
828                 angles_held_x = ReadAngle();\r
829                 angles_held_y = ReadAngle();\r
830                 angles_held_z = 0;\r
831         }\r
832         else\r
833                 angles_held_status = 0;\r
834 \r
835         if(newspectatee_status != spectatee_status)\r
836         {\r
837                 float i;\r
838                 // clear the weapon accuracy stats\r
839                 for(i = WEP_FIRST; i <= WEP_LAST; ++i) {\r
840                         weapon_hits[i] = 0;\r
841                         weapon_fired[i] = 0;\r
842                 }\r
843 \r
844                 // clear race stuff\r
845                 race_laptime = 0;\r
846                 race_checkpointtime = 0;\r
847         }\r
848         spectatee_status = newspectatee_status;\r
849 }\r
850 \r
851 void Ent_Nagger()\r
852 {\r
853         float nags, i, j, b, f;\r
854 \r
855         nags = ReadByte();\r
856 \r
857         if(nags & 128)\r
858         {\r
859                 if(vote_called_vote)\r
860                         strunzone(vote_called_vote);\r
861                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));\r
862         }\r
863 \r
864         if(nags & 1)\r
865         {\r
866                 for(j = 0; j < maxclients; ++j)\r
867                         if(playerslots[j])\r
868                                 playerslots[j].ready = 1;\r
869                 for(i = 1; i <= maxclients; i += 8)\r
870                 {\r
871                         f = ReadByte();\r
872                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)\r
873                                 if not(f & b)\r
874                                         if(playerslots[j])\r
875                                                 playerslots[j].ready = 0;\r
876                 }\r
877         }\r
878 \r
879         ready_waiting = (nags & 1);\r
880         ready_waiting_for_me = (nags & 2);\r
881         vote_waiting = (nags & 4);\r
882         vote_waiting_for_me = (nags & 8);\r
883         warmup_stage = (nags & 16);\r
884 }\r
885 \r
886 void Ent_RandomSeed()\r
887 {\r
888         float s;\r
889         prandom_debug();\r
890         s = ReadShort();\r
891         psrandom(s);\r
892 }\r
893 \r
894 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
895 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
896 void Ent_RadarLink();\r
897 void Ent_Init();\r
898 void Ent_ScoresInfo();\r
899 void(float bIsNewEntity) CSQC_Ent_Update =\r
900 {\r
901         float t;\r
902         float savetime;\r
903         t = ReadByte();\r
904 \r
905         // set up the "time" global for received entities to be correct for interpolation purposes\r
906         savetime = time;\r
907         if(servertime)\r
908         {\r
909                 time = servertime;\r
910         }\r
911         else\r
912         {\r
913                 serverprevtime = time;\r
914                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);\r
915                 time = serverprevtime + serverdeltatime;\r
916         }\r
917 \r
918 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
919         if(self.enttype)\r
920                 if(t != self.enttype)\r
921                 {\r
922                         print("A CSQC entity changed its type!\n");\r
923                         Ent_Remove();\r
924                         bIsNewEntity = 1;\r
925                 }\r
926 #endif\r
927         self.enttype = t;\r
928         switch(t)\r
929         {\r
930                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;\r
931                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;\r
932                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;\r
933                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;\r
934                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;\r
935                 case ENT_CLIENT_LASER: Ent_Laser(); break;\r
936                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;\r
937                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;\r
938                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;\r
939                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;\r
940                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;\r
941                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;\r
942                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;\r
943                 case ENT_CLIENT_INIT: Ent_Init(); break;\r
944                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;\r
945                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;\r
946                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;\r
947                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;\r
948                 case ENT_CLIENT_WALL: Ent_Wall(); break;\r
949                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;\r
950                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;\r
951                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;\r
952                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;\r
953                 case ENT_CLIENT_PORTRAIT: Ent_ReadPortrait(); break;\r
954                 default:\r
955                         error(strcat("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n"));\r
956                         break;\r
957         }\r
958 \r
959         time = savetime;\r
960 };\r
961 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
962 // used when an entity changes its type. For an entity that someone interacts\r
963 // with others, make sure it can no longer do so.\r
964 void Ent_Remove()\r
965 {\r
966         if(self.entremove)\r
967                 self.entremove();\r
968 \r
969         self.enttype = 0;\r
970         self.classname = "";\r
971         self.draw = menu_sub_null;\r
972         self.entremove = menu_sub_null;\r
973         // TODO possibly set more stuff to defaults\r
974 }\r
975 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
976 void CSQC_Ent_Remove()\r
977 {\r
978         if(self.enttype)\r
979                 Ent_Remove();\r
980         remove(self);\r
981 }\r
982 \r
983 void Gamemode_Init()\r
984 {\r
985         if(gametype == GAME_ONSLAUGHT)\r
986                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
987 \r
988         if not(isdemo())\r
989         {\r
990                 localcmd("\n_cl_hook_gamestart ", GametypeNameFromType(gametype), ";");\r
991                 if(g_campaign)\r
992                         localcmd("\n_cl_hook_campaign_gamestart ", GametypeNameFromType(gametype), ";");\r
993                 calledhooks |= HOOK_START;\r
994         }\r
995 }\r
996 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
997 void CSQC_Parse_StuffCmd(string strMessage)\r
998 {\r
999         localcmd(strMessage);\r
1000 }\r
1001 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
1002 void CSQC_Parse_Print(string strMessage)\r
1003 {\r
1004         print(ColorTranslateRGB(strMessage));\r
1005 }\r
1006 \r
1007 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.\r
1008 void CSQC_Parse_CenterPrint(string strMessage)\r
1009 {\r
1010         centerprint(strMessage);\r
1011 }\r
1012 \r
1013 string notranslate_fogcmd1 = "\nfog ";\r
1014 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";\r
1015 void Fog_Force()\r
1016 {\r
1017         // TODO somehow thwart prvm_globalset client ...\r
1018 \r
1019         if(forcefog != "")\r
1020                 localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2));\r
1021 }\r
1022 \r
1023 void Gamemode_Init();\r
1024 void Ent_ScoresInfo()\r
1025 {\r
1026         float i;\r
1027         self.classname = "ent_client_scores_info";\r
1028         gametype = ReadByte();\r
1029         for(i = 0; i < MAX_SCORE; ++i)\r
1030         {\r
1031                 scores_label[i] = strzone(ReadString());\r
1032                 scores_flags[i] = ReadByte();\r
1033         }\r
1034         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
1035         {\r
1036                 teamscores_label[i] = strzone(ReadString());\r
1037                 teamscores_flags[i] = ReadByte();\r
1038         }\r
1039         Sbar_InitScores();\r
1040         Gamemode_Init();\r
1041 }\r
1042 \r
1043 void Ent_Init()\r
1044 {\r
1045         self.classname = "ent_client_init";\r
1046 \r
1047         grabber_shotorigin_x = ReadCoord();\r
1048         grabber_shotorigin_y = ReadCoord();\r
1049         grabber_shotorigin_z = ReadCoord();\r
1050 \r
1051         if(forcefog)\r
1052                 strunzone(forcefog);\r
1053         forcefog = strzone(ReadString());\r
1054 \r
1055         g_campaign = ReadShort();\r
1056 \r
1057         armorblockpercent = ReadByte() / 255.0;\r
1058 \r
1059         g_weaponswitchdelay = ReadByte() / 255.0;\r
1060 \r
1061         g_vore = ReadShort();\r
1062         g_healthsize_center = ReadShort();\r
1063         g_healthsize_min = ReadShort();\r
1064         g_healthsize_max = ReadShort();\r
1065 \r
1066         armor_max = ReadCoord();\r
1067         teamheal_max = ReadCoord();\r
1068 \r
1069         g_power = ReadShort();\r
1070         g_power_reboot = ReadShort();\r
1071         g_power_reboot_spawn = ReadByte();\r
1072 \r
1073         if(!postinit)\r
1074                 PostInit();\r
1075 }\r
1076 \r
1077 void Net_ReadRace()\r
1078 {\r
1079         float b;\r
1080 \r
1081         b = ReadByte();\r
1082 \r
1083         switch(b)\r
1084         {\r
1085                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
1086                         race_checkpoint = ReadByte();\r
1087                         race_time = ReadInt24_t();\r
1088                         race_previousbesttime = ReadInt24_t();\r
1089                         if(race_previousbestname)\r
1090                                 strunzone(race_previousbestname);\r
1091                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));\r
1092 \r
1093                         race_checkpointtime = time;\r
1094 \r
1095                         if(race_checkpoint == 0 || race_checkpoint == 254)\r
1096                         {\r
1097                                 race_penaltyaccumulator = 0;\r
1098                                 race_laptime = time; // valid\r
1099                         }\r
1100 \r
1101                         break;\r
1102 \r
1103                 case RACE_NET_CHECKPOINT_CLEAR:\r
1104                         race_laptime = 0;\r
1105                         race_checkpointtime = 0;\r
1106                         break;\r
1107 \r
1108                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
1109                         race_laptime = ReadCoord();\r
1110                         race_checkpointtime = -99999;\r
1111                         // fall through\r
1112                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
1113                         race_nextcheckpoint = ReadByte();\r
1114 \r
1115                         race_nextbesttime = ReadInt24_t();\r
1116                         if(race_nextbestname)\r
1117                                 strunzone(race_nextbestname);\r
1118                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));\r
1119                         break;\r
1120 \r
1121                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
1122                         race_mycheckpoint = ReadByte();\r
1123                         race_mycheckpointtime = time;\r
1124                         race_mycheckpointdelta = ReadInt24_t();\r
1125                         race_mycheckpointlapsdelta = ReadByte();\r
1126                         if(race_mycheckpointlapsdelta >= 128)\r
1127                                 race_mycheckpointlapsdelta -= 256;\r
1128                         if(race_mycheckpointenemy)\r
1129                                 strunzone(race_mycheckpointenemy);\r
1130                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
1131                         break;\r
1132 \r
1133                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
1134                         race_othercheckpoint = ReadByte();\r
1135                         race_othercheckpointtime = time;\r
1136                         race_othercheckpointdelta = ReadInt24_t();\r
1137                         race_othercheckpointlapsdelta = ReadByte();\r
1138                         if(race_othercheckpointlapsdelta >= 128)\r
1139                                 race_othercheckpointlapsdelta -= 256;\r
1140                         if(race_othercheckpointenemy)\r
1141                                 strunzone(race_othercheckpointenemy);\r
1142                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
1143                         break;\r
1144 \r
1145                 case RACE_NET_PENALTY_RACE:\r
1146                         race_penaltyeventtime = time;\r
1147                         race_penaltytime = ReadShort();\r
1148                         //race_penaltyaccumulator += race_penaltytime;\r
1149                         if(race_penaltyreason)\r
1150                                 strunzone(race_penaltyreason);\r
1151                         race_penaltyreason = strzone(ReadString());\r
1152                         break;\r
1153 \r
1154                 case RACE_NET_PENALTY_QUALIFYING:\r
1155                         race_penaltyeventtime = time;\r
1156                         race_penaltytime = ReadShort();\r
1157                         race_penaltyaccumulator += race_penaltytime;\r
1158                         if(race_penaltyreason)\r
1159                                 strunzone(race_penaltyreason);\r
1160                         race_penaltyreason = strzone(ReadString());\r
1161                         break;\r
1162 \r
1163                 case RACE_NET_SERVER_RECORD:\r
1164                         race_server_record = ReadInt24_t();\r
1165                         break;\r
1166                 case RACE_NET_SPEED_AWARD:\r
1167                         race_speedaward = ReadInt24_t();\r
1168                         if(race_speedaward_holder)\r
1169                                 strunzone(race_speedaward_holder);\r
1170                         race_speedaward_holder = strzone(ReadString());\r
1171                         break;\r
1172                 case RACE_NET_SPEED_AWARD_BEST:\r
1173                         race_speedaward_alltimebest = ReadInt24_t();\r
1174                         if(race_speedaward_alltimebest_holder)\r
1175                                 strunzone(race_speedaward_alltimebest_holder);\r
1176                         race_speedaward_alltimebest_holder = strzone(ReadString());\r
1177                         break;\r
1178                 case RACE_NET_SERVER_RANKINGS:\r
1179                         float pos, prevpos, del;\r
1180                         pos = ReadShort();\r
1181                         prevpos = ReadShort();\r
1182                         del = ReadShort();\r
1183 \r
1184                         // move other rankings out of the way\r
1185                         float i;\r
1186                         if (prevpos) {\r
1187                                 for (i=prevpos-1;i>pos-1;--i) {\r
1188                                         grecordtime[i] = grecordtime[i-1];\r
1189                                         if(grecordholder[i])\r
1190                                                 strunzone(grecordholder[i]);\r
1191                                         grecordholder[i] = strzone(grecordholder[i-1]);\r
1192                                 }\r
1193                         } else if (del) { // a record has been deleted by the admin\r
1194                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {\r
1195                                         if (i == RANKINGS_CNT-1) { // clear out last record\r
1196                                                 grecordtime[i] = 0;\r
1197                                                 if (grecordholder[i])\r
1198                                                         strunzone(grecordholder[i]);\r
1199                                                 grecordholder[i] = string_null;\r
1200                                         }\r
1201                                         else {\r
1202                                                 grecordtime[i] = grecordtime[i+1];\r
1203                                                 if (grecordholder[i])\r
1204                                                         strunzone(grecordholder[i]);\r
1205                                                 grecordholder[i] = strzone(grecordholder[i+1]);\r
1206                                         }\r
1207                                 }\r
1208                         } else { // player has no ranked record yet\r
1209                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {\r
1210                                         grecordtime[i] = grecordtime[i-1];\r
1211                                         if(grecordholder[i])\r
1212                                                 strunzone(grecordholder[i]);\r
1213                                         grecordholder[i] = strzone(grecordholder[i-1]);\r
1214                                 }\r
1215                         }\r
1216 \r
1217                         // store new ranking\r
1218                         if(grecordholder[pos-1] != "")\r
1219                                 strunzone(grecordholder[pos-1]);\r
1220                         grecordholder[pos-1] = strzone(ReadString());\r
1221                         grecordtime[pos-1] = ReadInt24_t();\r
1222                         if(grecordholder[pos-1] == GetPlayerName(player_localentnum -1))\r
1223                                 race_myrank = pos;\r
1224                         break;\r
1225                 case RACE_NET_SERVER_STATUS:\r
1226                         race_status = ReadShort();\r
1227                         if(race_status_name)\r
1228                                 strunzone(race_status_name);\r
1229                         race_status_name = strzone(ReadString());\r
1230         }\r
1231 }\r
1232 \r
1233 void Net_ReadSpawn()\r
1234 {\r
1235         zoomin_effect = 1;\r
1236         current_viewzoom = 0.6;\r
1237 }\r
1238 \r
1239 void Net_TeamNagger()\r
1240 {\r
1241         teamnagger = 1;\r
1242 }\r
1243 \r
1244 void Net_ReadPingPLReport()\r
1245 {\r
1246         float e, pi, pl, ml;\r
1247         e = ReadByte();\r
1248         pi = ReadShort();\r
1249         pl = ReadByte();\r
1250         ml = ReadByte();\r
1251         if not(playerslots[e])\r
1252                 return;\r
1253         playerslots[e].ping = pi;\r
1254         playerslots[e].ping_packetloss = pl / 255.0;\r
1255         playerslots[e].ping_movementloss = ml / 255.0;\r
1256 }\r
1257 \r
1258 void Net_ReadOtherPLReport()\r
1259 {\r
1260         float e, ph, pn;\r
1261         e = ReadByte();\r
1262         ph = ReadShort(); // not ReadByte because we show minus health too\r
1263         pn = ReadByte();\r
1264         if not(playerslots[e])\r
1265                 return;\r
1266         playerslots[e].plhealth = ph;\r
1267         playerslots[e].plpredator = pn;\r
1268 }\r
1269 \r
1270 void Net_VoteDialog(float highlight) {\r
1271         if(highlight) {\r
1272                 vote_highlighted = ReadShort();\r
1273                 return;\r
1274         }\r
1275 \r
1276         vote_yescount = ReadShort();\r
1277         vote_nocount = ReadShort();\r
1278         vote_needed = ReadShort();\r
1279         vote_active = 1;\r
1280 }\r
1281 \r
1282 void Net_VoteDialogReset() {\r
1283         vote_active = 0;\r
1284 }\r
1285 \r
1286 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
1287 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
1288 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
1289 float CSQC_Parse_TempEntity()\r
1290 {\r
1291         local float bHandled;\r
1292                 bHandled  = true;\r
1293         // Acquire TE ID\r
1294         local float nTEID;\r
1295                 nTEID = ReadByte();\r
1296 \r
1297                 // NOTE: Could just do return instead of break...\r
1298         switch(nTEID)\r
1299         {\r
1300                 case TE_CSQC_TARGET_MUSIC:\r
1301                         Net_TargetMusic();\r
1302                         bHandled = true;\r
1303                         break;\r
1304                 case TE_CSQC_PICTURE:\r
1305                         Net_MapVote_Picture();\r
1306                         bHandled = true;\r
1307                         break;\r
1308                 case TE_CSQC_RACE:\r
1309                         Net_ReadRace();\r
1310                         bHandled = true;\r
1311                         break;\r
1312                 case 13: // TE_BEAM\r
1313                         Net_Grabber();\r
1314                         bHandled = true;\r
1315                         break;\r
1316                 case TE_CSQC_SPAWN:\r
1317                         Net_ReadSpawn();\r
1318                         bHandled = true;\r
1319                         break;\r
1320                 case TE_CSQC_ZCURVEPARTICLES:\r
1321                         Net_ReadZCurveParticles();\r
1322                         bHandled = true;\r
1323                         break;\r
1324                 case TE_CSQC_TEAMNAGGER:\r
1325                         Net_TeamNagger();\r
1326                         bHandled = true;\r
1327                         break;\r
1328                 case TE_CSQC_VOTE:\r
1329                         Net_VoteDialog(ReadByte());\r
1330                         bHandled = true;\r
1331                         break;\r
1332                 case TE_CSQC_VOTERESET:\r
1333                         Net_VoteDialogReset();\r
1334                         bHandled = true;\r
1335                         break;\r
1336                 case TE_CSQC_LIGHTNINGARC:\r
1337                         Net_ReadLightningarc();\r
1338                         bHandled = true;\r
1339                         break;\r
1340                 case TE_CSQC_PINGPLREPORT:\r
1341                         Net_ReadPingPLReport();\r
1342                         bHandled = true;\r
1343                         break;\r
1344                 case TE_CSQC_OTHERPLREPORT:\r
1345                         Net_ReadOtherPLReport();\r
1346                         bHandled = true;\r
1347                         break;\r
1348                 case TE_CSQC_ANNOUNCE:\r
1349                         announce_snd = strzone(ReadString());\r
1350                         bHandled = true;\r
1351                         break;\r
1352                 default:\r
1353                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
1354                         bHandled = false;\r
1355                         break;\r
1356         }\r
1357 \r
1358         return bHandled;\r
1359 }\r
1360 \r
1361 string getcommandkey(string text, string command)\r
1362 {\r
1363         string keys;\r
1364         float n, j, k, l;\r
1365 \r
1366         if (!sbar_showbinds)\r
1367                 return text;\r
1368 \r
1369         keys = db_get(binddb, command);\r
1370         if (!keys)\r
1371         {\r
1372                 n = tokenize(findkeysforcommand(command)); // uses '...' strings\r
1373                 for(j = 0; j < n; ++j)\r
1374                 {\r
1375                         k = stof(argv(j));\r
1376                         if(k != -1)\r
1377                         {\r
1378                                 if ("" == keys)\r
1379                                         keys = keynumtostring(k);\r
1380                                 else\r
1381                                         keys = strcat(keys, ", ", keynumtostring(k));\r
1382 \r
1383                                 ++l;\r
1384                                 if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;\r
1385                         }\r
1386 \r
1387                 }\r
1388                 db_put(binddb, command, keys);\r
1389         }\r
1390 \r
1391         if ("" == keys) {\r
1392                 if (sbar_showbinds > 1)\r
1393                         return strcat(text, " (not bound)");\r
1394                 else\r
1395                         return text;\r
1396         }\r
1397         else if (sbar_showbinds > 1)\r
1398                 return strcat(text, " (", keys, ")");\r
1399         else\r
1400                 return keys;\r
1401 }\r