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1 // --------------------------------------------------------------------------\r
2 // BEGIN REQUIRED CSQC FUNCTIONS\r
3 //include "main.qh"\r
4 \r
5 #define DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
6 \r
7 void cvar_clientsettemp(string cv, string val)\r
8 {\r
9         entity e;\r
10         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
11                 if(e.netname == cv)\r
12                         goto saved;\r
13         e = spawn();\r
14         e.classname = "saved_cvar_value";\r
15         e.netname = strzone(cv);\r
16         e.message = strzone(cvar_string(cv));\r
17 :saved\r
18         cvar_set(cv, val);\r
19 }\r
20 \r
21 void cvar_clientsettemp_restore()\r
22 {\r
23         entity e;\r
24         for(e = world; (e = find(e, classname, "saved_cvar_value")); )\r
25                         cvar_set(e.netname, e.message);\r
26 }\r
27 \r
28 void() menu_show_error =\r
29 {\r
30         drawstring('0 200 0', "ERROR - MENU IS VISIBLE BUT NO MENU WAS DEFINED!", '8 8 0', '1 0 0', 1, 0);\r
31 };\r
32 \r
33 // CSQC_Init : Called every time the CSQC code is initialized (essentially at map load)\r
34 // Useful for precaching things\r
35 \r
36 float(float, float, float) menu_sub_null_float = { };\r
37 void () menu_sub_null_void  = { };\r
38 \r
39 #ifdef USE_FTE\r
40 float __engine_check;\r
41 #endif\r
42 \r
43 string forcefog;\r
44 string cl_announcer_prev;\r
45 void WaypointSprite_Load();\r
46 void CSQC_Init(void)\r
47 {\r
48 #ifdef USE_FTE\r
49 #pragma target ID\r
50         __engine_check = checkextension("DP_SV_WRITEPICTURE");\r
51         if(!__engine_check)\r
52         {\r
53                 print("^3Your engine build is outdated\n^3This Server uses a newer QC VM. Please update!\n");\r
54                 localcmd("\ndisconnect\n");\r
55                 return;\r
56         }\r
57 #pragma target FTE\r
58 #endif\r
59         \r
60         check_unacceptable_compiler_bugs();\r
61 \r
62         float i;\r
63         CSQC_CheckEngine();\r
64 \r
65         binddb = db_create();\r
66         tempdb = db_create();\r
67         ClientProgsDB = db_load("client.db");\r
68         compressShortVector_init();\r
69 \r
70         drawfont = FONT_USER+1;\r
71         menu_visible = FALSE;\r
72         menu_show = menu_show_error;\r
73         menu_action = menu_sub_null_float;\r
74 \r
75         for(i = 0; i < 255; ++i)\r
76                 if(getplayerkey(i, "viewentity") == "")\r
77                         break;\r
78         maxclients = i;\r
79 \r
80         //ctf_temp_1 = "";\r
81         // localcmd("alias order \"cmd order $*\""); enable if ctf-command thingy is used\r
82         //registercmd("ctf_menu");\r
83         registercmd("ons_map");\r
84         //registercmd("menu_action");\r
85 \r
86         registercmd("+button3");\r
87         registercmd("-button3");\r
88         registercmd("+button4");\r
89         registercmd("-button4");\r
90         registercmd("+button6");\r
91         registercmd("-button6");\r
92         registercmd("+showaccuracy");registercmd("-showaccuracy");\r
93 \r
94 #ifndef CAMERATEST\r
95         if(isdemo())\r
96         {\r
97 #endif\r
98                 registercmd("+forward");registercmd("-forward");\r
99                 registercmd("+back");registercmd("-back");\r
100                 registercmd("+moveup");registercmd("-moveup");\r
101                 registercmd("+movedown");registercmd("-movedown");\r
102                 registercmd("+moveright");registercmd("-moveright");\r
103                 registercmd("+moveleft");registercmd("-moveleft");\r
104                 registercmd("+roll_right");registercmd("-roll_right");\r
105                 registercmd("+roll_left");registercmd("-roll_left");\r
106 #ifndef CAMERATEST\r
107         }\r
108 #endif\r
109         registercvar("sbar_usecsqc", "1");\r
110         registercvar("sbar_columns", "default", CVAR_SAVE);\r
111 \r
112         gametype = 0;\r
113 \r
114         // sbar_fields uses strunzone on the titles!\r
115         for(i = 0; i < MAX_SBAR_FIELDS; ++i)\r
116                 sbar_title[i] = strzone("(null)");\r
117 \r
118         postinit = false;\r
119 \r
120         calledhooks = 0;\r
121 \r
122         teams = Sort_Spawn();\r
123         players = Sort_Spawn();\r
124 \r
125         GetTeam(COLOR_SPECTATOR, true); // add specs first\r
126 \r
127         cvar_clientsettemp("_supports_weaponpriority", "1");\r
128 \r
129         RegisterWeapons();\r
130 \r
131         WaypointSprite_Load();\r
132 \r
133         // precaches\r
134         Projectile_Precache();\r
135         GibSplash_Precache();\r
136         Casings_Precache();\r
137         DamageInfo_Precache();\r
138         if(cvar_string("cl_announcer") != cl_announcer_prev) {\r
139                 Announcer_Precache();\r
140                 if(cl_announcer_prev)\r
141                         strunzone(cl_announcer_prev);\r
142                 cl_announcer_prev = strzone(cvar_string("cl_announcer"));\r
143         }\r
144 \r
145         if(cvar("cl_reticle_item_normal")) precache_pic("gfx/reticle_normal");\r
146         if(cvar("cl_reticle_item_nex")) precache_pic("gfx/reticle_nex");\r
147 \r
148 #ifdef UID\r
149         {\r
150                 // find the user ID\r
151                 string uid;\r
152                 registercvar("_cl_userid", "", CVAR_SAVE);\r
153                 uid = cvar_string("_cl_userid");\r
154                 if(strlen(uid) < 16)\r
155                 {\r
156                         uid = "";\r
157                         for(i = 0; i < 4; ++i)\r
158                                 uid = strcat(uid, substring(ftos(floor(10000 + random() * 10000)), 1, -1));\r
159                 }\r
160                 cvar_set("_cl_userid", uid);\r
161                 localcmd(strcat("\ncmd uid ", uid, "\n"));\r
162         }\r
163 #endif\r
164 \r
165         get_mi_min_max_texcoords(1); // try the CLEVER way first\r
166         minimapname = strcat("gfx/radar/", mi_shortname, "_radar.tga");\r
167         shortmapname = mi_shortname;\r
168 \r
169         if(precache_pic(minimapname) == "")\r
170         {\r
171                 // but maybe we have a non-clever minimap\r
172                 minimapname = strcat("gfx/radar/", mi_shortname, "_mini.tga");\r
173                 if(precache_pic(minimapname) == "")\r
174                         minimapname = ""; // FAIL\r
175                 else\r
176                         get_mi_min_max_texcoords(0); // load new texcoords\r
177         }\r
178 \r
179         precache_pic(strcat("gfx/hud/", cvar_string("hud_style"), "/bg_radar.tga"));\r
180         precache_pic(strcat("gfx/hud/", cvar_string("hud_style"), "/fg_radar.tga"));\r
181         precache_pic(strcat("gfx/hud/", cvar_string("hud_style"), "/fg_radar_team.tga"));\r
182 \r
183         mi_center = (mi_min + mi_max) * 0.5;\r
184         mi_scale = mi_max - mi_min;\r
185         minimapname = strzone(minimapname);\r
186 \r
187         WarpZone_Init();\r
188 \r
189         draw_currentSkin = strzone(strcat("gfx/menu/", cvar_string("menu_skin")));\r
190 }\r
191 \r
192 // CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)\r
193 void CSQC_Shutdown(void)\r
194 {\r
195 #ifdef USE_FTE\r
196 #pragma TARGET id\r
197         if(!__engine_check)\r
198                 return 0;\r
199 #pragma TARGET fte\r
200 #endif\r
201 \r
202         WarpZone_Shutdown();\r
203 \r
204         remove(teams);\r
205         remove(players);\r
206         db_close(binddb);\r
207         db_close(tempdb);\r
208         db_save(ClientProgsDB, "client.db");\r
209         db_close(ClientProgsDB);\r
210 \r
211         cvar_clientsettemp_restore();\r
212 \r
213         if(camera_active)\r
214                 cvar_set("chase_active",ftos(chase_active_backup));\r
215 \r
216         // unset the event chasecam's chase_active\r
217         if(cvar("chase_active") < 0)\r
218                 cvar_set("chase_active", "0");\r
219 \r
220         if not(isdemo())\r
221         {\r
222                 if not(calledhooks & HOOK_START)\r
223                 {\r
224                         localcmd("\n_cl_hook_gamestart nop;");\r
225                         if(g_campaign) // this is a server cvar used in the client code, but g_campaign is always local, so it should be safe\r
226                                 localcmd("\n_cl_hook_campaign_gamestart nop;");\r
227                 }\r
228                 if not(calledhooks & HOOK_END)\r
229                 {\r
230                         localcmd("\ncl_hook_gameend;");\r
231                         if(g_campaign)\r
232                                 localcmd("\ncl_hook_campaign_gameend;");\r
233                 }\r
234         }\r
235 }\r
236 \r
237 .float has_team;\r
238 float SetTeam(entity o, float Team)\r
239 {\r
240         entity tm;\r
241         if(teamplay)\r
242         {\r
243                 switch(Team)\r
244                 {\r
245                         case -1:\r
246                         case COLOR_TEAM1:\r
247                         case COLOR_TEAM2:\r
248                         case COLOR_TEAM3:\r
249                         case COLOR_TEAM4:\r
250                                 break;\r
251                         default:\r
252                                 if(GetTeam(Team, false) == NULL)\r
253                                 {\r
254                                         print("trying to switch to unsupported team ", ftos(Team), "\n");\r
255                                         Team = COLOR_SPECTATOR;\r
256                                 }\r
257                                 break;\r
258                 }\r
259         }\r
260         else\r
261         {\r
262                 switch(Team)\r
263                 {\r
264                         case -1:\r
265                         case 0:\r
266                                 break;\r
267                         default:\r
268                                 if(GetTeam(Team, false) == NULL)\r
269                                 {\r
270                                         print("trying to switch to unsupported team ", ftos(Team), "\n");\r
271                                         Team = COLOR_SPECTATOR;\r
272                                 }\r
273                                 break;\r
274                 }\r
275         }\r
276         if(Team == -1) // leave\r
277         {\r
278                 if(o.has_team)\r
279                 {\r
280                         //print("(DISCONNECT) leave team ", ftos(o.team), "\n");\r
281                         tm = GetTeam(o.team, false);\r
282                         tm.team_size -= 1;\r
283                         o.has_team = 0;\r
284                         return TRUE;\r
285                 }\r
286         }\r
287         else\r
288         {\r
289                 if not(o.has_team)\r
290                 {\r
291                         //print("(CONNECT) enter team ", ftos(o.team), "\n");\r
292                         o.team = Team;\r
293                         tm = GetTeam(Team, true);\r
294                         tm.team_size += 1;\r
295                         o.has_team = 1;\r
296                         return TRUE;\r
297                 }\r
298                 else if(Team != o.team)\r
299                 {\r
300                         //print("(CHANGE) leave team ", ftos(o.team), "\n");\r
301                         tm = GetTeam(o.team, false);\r
302                         tm.team_size -= 1;\r
303                         o.team = Team;\r
304                         //print("(CHANGE) enter team ", ftos(o.team), "\n");\r
305                         tm = GetTeam(Team, true);\r
306                         tm.team_size += 1;\r
307                         return TRUE;\r
308                 }\r
309         }\r
310         return FALSE;\r
311 }\r
312 \r
313 void Playerchecker_Think()\r
314 {\r
315         float i;\r
316         entity e;\r
317         for(i = 0; i < maxclients; ++i)\r
318         {\r
319                 e = playerslots[i];\r
320                 if(GetPlayerName(i) == "")\r
321                 {\r
322                         if(e.sort_prev)\r
323                         {\r
324                                 //print("playerchecker: KILL KILL KILL\n");\r
325                                 // player disconnected\r
326                                 SetTeam(e, -1);\r
327                                 RemovePlayer(e);\r
328                                 e.sort_prev = world;\r
329                                 //e.gotscores = 0;\r
330                         }\r
331                 }\r
332                 else\r
333                 {\r
334                         if not(e.sort_prev)\r
335                         {\r
336                                 //print("playerchecker: SPAWN SPAWN SPAWN\n");\r
337                                 // player connected\r
338                                 if not(e)\r
339                                         playerslots[i] = e = spawn();\r
340                                 e.sv_entnum = i;\r
341                                 e.ping = 0;\r
342                                 e.ping_packetloss = 0;\r
343                                 e.ping_movementloss = 0;\r
344                                 \r
345                                 //e.gotscores = 0; // we might already have the scores...\r
346                                 SetTeam(e, GetPlayerColor(i)); // will not hurt; later updates come with Sbar_UpdatePlayerTeams\r
347                                 RegisterPlayer(e);\r
348                                 Sbar_UpdatePlayerPos(e);\r
349                         }\r
350                 }\r
351         }\r
352         self.nextthink = time + 0.2;\r
353 }\r
354 \r
355 void Porto_Init();\r
356 void TrueAim_Init();\r
357 void PostInit(void)\r
358 {\r
359         print(strcat("PostInit\n    maxclients = ", ftos(maxclients), "\n"));\r
360         localcmd(strcat("\nsbar_columns_set ", cvar_string("sbar_columns"), ";\n"));\r
361 \r
362         entity playerchecker;\r
363         playerchecker = spawn();\r
364         playerchecker.think = Playerchecker_Think;\r
365         playerchecker.nextthink = time + 0.2;\r
366 \r
367         Porto_Init();\r
368         TrueAim_Init();\r
369 \r
370         postinit = true;\r
371 }\r
372 \r
373 // CSQC_ConsoleCommand : Used to parse commands in the console that have been registered with the "registercmd" function\r
374 // Return value should be 1 if CSQC handled the command, otherwise return 0 to have the engine handle it.\r
375 float button_zoom;\r
376 void Cmd_Sbar_SetFields(float);\r
377 void Cmd_Sbar_Help(float);\r
378 float CSQC_ConsoleCommand(string strMessage)\r
379 {\r
380         float argc;\r
381         // Tokenize String\r
382         //argc = tokenize(strMessage);\r
383         argc = tokenize_console(strMessage);\r
384 \r
385         // Acquire Command\r
386         local string strCmd;\r
387         strCmd = argv(0);\r
388 \r
389         if(strCmd == "+button4") { // zoom\r
390                 // return false, because the message shall be sent to the server anyway (for demos/speccing)\r
391                 if(ignore_plus_zoom)\r
392                 {\r
393                         --ignore_plus_zoom;\r
394                         return false;\r
395                 }\r
396                 button_zoom = 1;\r
397                 return true;\r
398         } else if(strCmd == "-button4") { // zoom\r
399                 if(ignore_minus_zoom)\r
400                 {\r
401                         --ignore_minus_zoom;\r
402                         return false;\r
403                 }\r
404                 button_zoom = 0;\r
405                 return true;\r
406         } else if(strCmd == "+button3") { // secondary\r
407                 button_attack2 = 1;\r
408                 return false;\r
409         } else if(strCmd == "-button3") { // secondary\r
410                 button_attack2 = 0;\r
411                 return false;\r
412         } else if(strCmd == "+button6") { // secondary\r
413                 button_jetpack = 1;\r
414                 return false;\r
415         } else if(strCmd == "-button6") { // secondary\r
416                 button_jetpack = 0;\r
417                 return false;\r
418         } else if(strCmd == "+showscores") {\r
419                 sb_showscores = true;\r
420                 return true;\r
421         } else if(strCmd == "-showscores") {\r
422                 sb_showscores = false;\r
423                 return true;\r
424         } else if(strCmd == "+showaccuracy") {\r
425                 sb_showaccuracy = true;\r
426                 return true;\r
427         } else if(strCmd == "-showaccuracy") {\r
428                 sb_showaccuracy = false;\r
429                 return true;\r
430         }\r
431 \r
432         if(camera_active)\r
433         if(strCmd == "+forward" || strCmd == "-back") {\r
434                 ++camera_direction_x;\r
435                 return true;\r
436         } else if(strCmd == "-forward" || strCmd == "+back") {\r
437                 --camera_direction_x;\r
438                 return true;\r
439         } else if(strCmd == "+moveright" || strCmd == "-moveleft") {\r
440                 --camera_direction_y;\r
441                 return true;\r
442         } else if(strCmd == "-moveright" || strCmd == "+moveleft") {\r
443                 ++camera_direction_y;\r
444                 return true;\r
445         } else if(strCmd == "+moveup" || strCmd == "-movedown") {\r
446                 ++camera_direction_z;\r
447                 return true;\r
448         } else if(strCmd == "-moveup" || strCmd == "+movedown") {\r
449                 --camera_direction_z;\r
450                 return true;\r
451         } else if(strCmd == "+roll_right" || strCmd == "-roll_left") {\r
452                 ++camera_roll;\r
453                 return true;\r
454         } else if(strCmd == "+roll_left" || strCmd == "-roll_right") {\r
455                 --camera_roll;\r
456                 return true;\r
457         }\r
458 \r
459         return false;\r
460 }\r
461 \r
462 .vector view_ofs;\r
463 entity debug_shotorg;\r
464 void ShotOrg_Draw()\r
465 {\r
466         self.origin = view_origin + view_forward * self.view_ofs_x + view_right * self.view_ofs_y + view_up * self.view_ofs_z;\r
467         self.angles = view_angles;\r
468         self.angles_x = -self.angles_x;\r
469         if not(self.cnt)\r
470                 R_AddEntity(self);\r
471 }\r
472 void ShotOrg_Draw2D()\r
473 {\r
474         vector coord2d_topleft, coord2d_topright, coord2d;\r
475         string s;\r
476         vector fs;\r
477 \r
478         s = vtos(self.view_ofs);\r
479         s = substring(s, 1, strlen(s) - 2);\r
480         if(tokenize_console(s) == 3)\r
481                 s = strcat(argv(0), " ", argv(1), " ", argv(2));\r
482 \r
483         coord2d_topleft = project_3d_to_2d(self.origin + view_up * 4 - view_right * 4);\r
484         coord2d_topright = project_3d_to_2d(self.origin + view_up * 4 + view_right * 4);\r
485 \r
486         fs = '1 1 0' * ((coord2d_topright_x - coord2d_topleft_x) / stringwidth(s, FALSE, '8 8 0'));\r
487 \r
488         coord2d = coord2d_topleft;\r
489         if(fs_x < 8)\r
490         {\r
491                 coord2d_x += (coord2d_topright_x - coord2d_topleft_x) * (1 - 8 / fs_x) * 0.5;\r
492                 fs = '8 8 0';\r
493         }\r
494         coord2d_y -= fs_y;\r
495         coord2d_z = 0;\r
496         drawstring(coord2d, s, fs, '1 1 1', 1, 0);\r
497 }\r
498 \r
499 void ShotOrg_Spawn()\r
500 {\r
501         debug_shotorg = spawn();\r
502         debug_shotorg.draw = ShotOrg_Draw;\r
503         debug_shotorg.draw2d = ShotOrg_Draw2D;\r
504         debug_shotorg.renderflags = RF_VIEWMODEL;\r
505         debug_shotorg.effects = EF_FULLBRIGHT;\r
506         precache_model("models/shotorg_adjuster.md3");\r
507         setmodel(debug_shotorg, "models/shotorg_adjuster.md3");\r
508         debug_shotorg.scale = 2;\r
509         debug_shotorg.view_ofs = '25 8 -8';\r
510 }\r
511 \r
512 void DrawDebugModel()\r
513 {\r
514         if(time - floor(time) > 0.5)\r
515         {\r
516                 PolyDrawModel(self);\r
517         }\r
518         else\r
519         {\r
520                 self.renderflags = 0;\r
521                 R_AddEntity(self);\r
522         }\r
523 }\r
524 \r
525 void GameCommand(string msg)\r
526 {\r
527         string s;\r
528         float argc;\r
529         entity e;\r
530         argc = tokenize_console(msg);\r
531 \r
532         if(argv(0) == "help" || argc == 0)\r
533         {\r
534                 print("Usage: cl_cmd COMMAND..., where possible commands are:\n");\r
535                 print("  settemp cvar value\n");\r
536                 print("  radar\n");\r
537                 print("  sbar_columns_set ...\n");\r
538                 print("  sbar_columns_help\n");\r
539                 GameCommand_Generic("help");\r
540                 return;\r
541         }\r
542 \r
543         if(GameCommand_Generic(msg))\r
544                 return;\r
545 \r
546         string cmd;\r
547         cmd = argv(0);\r
548         if(cmd == "mv_download") {\r
549                 Cmd_MapVote_MapDownload(argc);\r
550         }\r
551         else if(cmd == "settemp") {\r
552                 cvar_clientsettemp(argv(1), argv(2));\r
553         }\r
554         else if(cmd == "radar") {\r
555                 showmap = !showmap;\r
556         }\r
557         else if(cmd == "sbar_columns_set") {\r
558                 Cmd_Sbar_SetFields(argc);\r
559         }\r
560         else if(cmd == "sbar_columns_help") {\r
561                 Cmd_Sbar_Help(argc);\r
562         }\r
563 #ifdef BLURTEST\r
564         else if(cmd == "blurtest") {\r
565                 blurtest_time0 = time;\r
566                 blurtest_time1 = time + stof(argv(1));\r
567                 blurtest_radius = stof(argv(2));\r
568                 blurtest_power = stof(argv(3));\r
569         }\r
570 #endif\r
571         else if(cmd == "shotorg_move") {\r
572                 if(!debug_shotorg)\r
573                         ShotOrg_Spawn();\r
574                 else\r
575                         debug_shotorg.view_ofs = debug_shotorg.view_ofs + stov(argv(1));\r
576                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
577         }\r
578         else if(cmd == "shotorg_movez") {\r
579                 if(!debug_shotorg)\r
580                         ShotOrg_Spawn();\r
581                 else\r
582                         debug_shotorg.view_ofs = debug_shotorg.view_ofs + stof(argv(1)) * (debug_shotorg.view_ofs * (1 / debug_shotorg.view_ofs_x)); // closer/farther, same xy pos\r
583                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
584         }\r
585         else if(cmd == "shotorg_set") {\r
586                 if(!debug_shotorg)\r
587                         ShotOrg_Spawn();\r
588                 else\r
589                         debug_shotorg.view_ofs = stov(argv(1));\r
590                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
591         }\r
592         else if(cmd == "shotorg_setz") {\r
593                 if(!debug_shotorg)\r
594                         ShotOrg_Spawn();\r
595                 else\r
596                         debug_shotorg.view_ofs = debug_shotorg.view_ofs * (stof(argv(1)) / debug_shotorg.view_ofs_x); // closer/farther, same xy pos\r
597                 localcmd("sv_cmd debug_shotorg \"", vtos(debug_shotorg.view_ofs), "\"\n");\r
598         }\r
599         else if(cmd == "shotorg_toggle_hide") {\r
600                 if(debug_shotorg)\r
601                 {\r
602                         debug_shotorg.cnt = !debug_shotorg.cnt;\r
603                 }\r
604         }\r
605         else if(cmd == "shotorg_end") {\r
606                 if(debug_shotorg)\r
607                 {\r
608                         print(vtos(debug_shotorg.view_ofs), "\n");\r
609                         remove(debug_shotorg);\r
610                         debug_shotorg = world;\r
611                 }\r
612                 localcmd("sv_cmd debug_shotorg\n");\r
613         }\r
614         else if(cmd == "sendcvar") {\r
615                 s = cvar_string(argv(1));\r
616                 if(argv(1) == "cl_weaponpriority")\r
617                         s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 1);\r
618                 else if(substring(argv(1), 0, 17) == "cl_weaponpriority" && strlen(argv(1)) == 18)\r
619                         s = W_FixWeaponOrder(W_NumberWeaponOrder(s), 0);\r
620                 localcmd("cmd sentcvar ", argv(1), " \"", s, "\"\n");\r
621         }\r
622         else if(cmd == "spawn") {\r
623                 s = argv(1);\r
624                 e = spawn();\r
625                 precache_model(s);\r
626                 setmodel(e, s);\r
627                 setorigin(e, view_origin);\r
628                 e.angles = view_angles;\r
629                 e.draw = DrawDebugModel;\r
630                 e.classname = "debugmodel";\r
631         }\r
632         else\r
633         {\r
634                 print("Invalid command. For a list of supported commands, try cl_cmd help.\n");\r
635         }\r
636 \r
637         return;\r
638 }\r
639 \r
640 // CSQC_InputEvent : Used to perform actions based on any key pressed, key released and mouse on the client.\r
641 // Return value should be 1 if CSQC handled the input, otherwise return 0 to have the input passed to the engine.\r
642 // All keys are in ascii.\r
643 // bInputType = 0 is key pressed, 1 is key released, 2 is mouse input.\r
644 // In the case of keyboard input, nPrimary is the ascii code, and nSecondary is 0.\r
645 // In the case of mouse input, nPrimary is xdelta, nSecondary is ydelta.\r
646 float CSQC_InputEvent(float bInputType, float nPrimary, float nSecondary)\r
647 {\r
648         local float bSkipKey;\r
649         bSkipKey = false;\r
650 \r
651         if (MapVote_InputEvent(bInputType, nPrimary, nSecondary))\r
652                 return true;\r
653 \r
654         if(menu_visible)\r
655                 if(menu_action(bInputType, nPrimary, nSecondary))\r
656                         return TRUE;\r
657         return bSkipKey;\r
658 }\r
659 \r
660 // END REQUIRED CSQC FUNCTIONS\r
661 // --------------------------------------------------------------------------\r
662 \r
663 // --------------------------------------------------------------------------\r
664 // BEGIN OPTIONAL CSQC FUNCTIONS\r
665 void Ent_RemoveEntCS()\r
666 {\r
667         entcs_receiver[self.sv_entnum] = world;\r
668 }\r
669 void Ent_ReadEntCS()\r
670 {\r
671         float sf;\r
672         InterpolateOrigin_Undo();\r
673 \r
674         self.classname = "entcs_receiver";\r
675         sf = ReadByte();\r
676 \r
677         if(sf & 1)\r
678                 self.sv_entnum = ReadByte();\r
679         if(sf & 2)\r
680         {\r
681                 self.origin_x = ReadShort();\r
682                 self.origin_y = ReadShort();\r
683                 self.origin_z = ReadShort();\r
684         }\r
685         if(sf & 4)\r
686         {\r
687                 self.angles_y = ReadByte() * 360.0 / 256;\r
688                 self.angles_x = self.angles_z = 0;\r
689         }\r
690         if(sf & 8)\r
691                 self.healthvalue = ReadShort();\r
692         if(sf & 16)\r
693                 self.armorvalue = ReadShort();\r
694         if(sf & 32)\r
695                 self.eaten = ReadByte();\r
696 \r
697         entcs_receiver[self.sv_entnum] = self;\r
698         self.entremove = Ent_RemoveEntCS;\r
699 \r
700         InterpolateOrigin_Note();\r
701 }\r
702 \r
703 void Ent_Remove();\r
704 \r
705 void Ent_RemovePlayerScore()\r
706 {\r
707         float i;\r
708 \r
709         if(self.owner)\r
710         {\r
711                 SetTeam(self.owner, -1);\r
712                 self.owner.gotscores = 0;\r
713                 for(i = 0; i < MAX_SCORE; ++i)\r
714                         self.owner.(scores[i]) = 0; // clear all scores\r
715         }\r
716 }\r
717 \r
718 void Ent_ReadPlayerScore()\r
719 {\r
720         float i, n;\r
721         float isNew;\r
722         entity o;\r
723 \r
724         // damnit -.- don't want to go change every single .sv_entnum in hud.qc AGAIN\r
725         // (no I've never heard of M-x replace-string, sed, or anything like that)\r
726         isNew = !self.owner; // workaround for DP bug\r
727         n = ReadByte()-1;\r
728 \r
729 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
730         if(!isNew && n != self.sv_entnum)\r
731         {\r
732                 print("A CSQC entity changed its owner!\n");\r
733                 isNew = true;\r
734                 Ent_Remove();\r
735                 self.enttype = ENT_CLIENT_SCORES;\r
736         }\r
737 #endif\r
738 \r
739         self.sv_entnum = n;\r
740 \r
741         if not(playerslots[self.sv_entnum])\r
742                 playerslots[self.sv_entnum] = spawn();\r
743         o = self.owner = playerslots[self.sv_entnum];\r
744         o.sv_entnum = self.sv_entnum;\r
745         o.gotscores = 1;\r
746 \r
747         //if not(o.sort_prev)\r
748         //      RegisterPlayer(o);\r
749         //playerchecker will do this for us later, if it has not already done so\r
750 \r
751         float sf, lf;\r
752 #if MAX_SCORE <= 8\r
753         sf = ReadByte();\r
754         lf = ReadByte();\r
755 #else\r
756         sf = ReadShort();\r
757         lf = ReadShort();\r
758 #endif\r
759         float p;\r
760         for(i = 0, p = 1; i < MAX_SCORE; ++i, p *= 2)\r
761                 if(sf & p)\r
762                 {\r
763                         if(lf & p)\r
764                                 o.(scores[i]) = ReadInt24_t();\r
765                         else\r
766                                 o.(scores[i]) = ReadChar();\r
767                 }\r
768 \r
769         if(o.sort_prev)\r
770                 Sbar_UpdatePlayerPos(o); // if not registered, we cannot do this yet!\r
771 \r
772         self.entremove = Ent_RemovePlayerScore;\r
773 }\r
774 \r
775 void Ent_ReadTeamScore()\r
776 {\r
777         float i;\r
778         entity o;\r
779 \r
780         self.team = ReadByte();\r
781         o = self.owner = GetTeam(self.team, true); // these team numbers can always be trusted\r
782 \r
783         float sf, lf;\r
784 #if MAX_TEAMSCORE <= 8\r
785         sf = ReadByte();\r
786         lf = ReadByte();\r
787 #else\r
788         sf = ReadShort();\r
789         lf = ReadShort();\r
790 #endif\r
791         float p;\r
792         for(i = 0, p = 1; i < MAX_TEAMSCORE; ++i, p *= 2)\r
793                 if(sf & p)\r
794                 {\r
795                         if(lf & p)\r
796                                 o.(teamscores[i]) = ReadInt24_t();\r
797                         else\r
798                                 o.(teamscores[i]) = ReadChar();\r
799                 }\r
800 \r
801         Sbar_UpdateTeamPos(o);\r
802 }\r
803 \r
804 void Net_Reset()\r
805 {\r
806 }\r
807 \r
808 void Ent_ClientData()\r
809 {\r
810         float f;\r
811         float newspectatee_status;\r
812 \r
813         f = ReadByte();\r
814 \r
815         sb_showscores_force = (f & 1);\r
816 \r
817         if(f & 2)\r
818         {\r
819                 newspectatee_status = ReadByte();\r
820                 if(newspectatee_status == player_localentnum)\r
821                         newspectatee_status = -1; // observing\r
822         }\r
823         else\r
824                 newspectatee_status = 0;\r
825 \r
826         spectatorbutton_zoom = (f & 4);\r
827 \r
828         if(f & 8)\r
829         {\r
830                 angles_held_status = 1;\r
831                 angles_held_x = ReadAngle();\r
832                 angles_held_y = ReadAngle();\r
833                 angles_held_z = 0;\r
834         }\r
835         else\r
836                 angles_held_status = 0;\r
837 \r
838         if(newspectatee_status != spectatee_status)\r
839         {\r
840                 float i;\r
841                 // clear the weapon accuracy stats\r
842                 for(i = WEP_FIRST; i <= WEP_LAST; ++i) {\r
843                         weapon_hits[i] = 0;\r
844                         weapon_fired[i] = 0;\r
845                 }\r
846 \r
847                 // clear race stuff\r
848                 race_laptime = 0;\r
849                 race_checkpointtime = 0;\r
850         }\r
851         spectatee_status = newspectatee_status;\r
852 }\r
853 \r
854 void Ent_Nagger()\r
855 {\r
856         float nags, i, j, b, f;\r
857 \r
858         nags = ReadByte();\r
859 \r
860         if(nags & 128)\r
861         {\r
862                 if(vote_called_vote)\r
863                         strunzone(vote_called_vote);\r
864                 vote_called_vote = strzone(ColorTranslateRGB(ReadString()));\r
865         }\r
866 \r
867         if(nags & 1)\r
868         {\r
869                 for(j = 0; j < maxclients; ++j)\r
870                         if(playerslots[j])\r
871                                 playerslots[j].ready = 1;\r
872                 for(i = 1; i <= maxclients; i += 8)\r
873                 {\r
874                         f = ReadByte();\r
875                         for(j = i-1, b = 1; b < 256; b *= 2, ++j)\r
876                                 if not(f & b)\r
877                                         if(playerslots[j])\r
878                                                 playerslots[j].ready = 0;\r
879                 }\r
880         }\r
881 \r
882         ready_waiting = (nags & 1);\r
883         ready_waiting_for_me = (nags & 2);\r
884         vote_waiting = (nags & 4);\r
885         vote_waiting_for_me = (nags & 8);\r
886         warmup_stage = (nags & 16);\r
887 }\r
888 \r
889 void Ent_RandomSeed()\r
890 {\r
891         float s;\r
892         prandom_debug();\r
893         s = ReadShort();\r
894         psrandom(s);\r
895 }\r
896 \r
897 // CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.\r
898 // The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.\r
899 void Ent_RadarLink();\r
900 void Ent_Init();\r
901 void Ent_ScoresInfo();\r
902 void(float bIsNewEntity) CSQC_Ent_Update =\r
903 {\r
904         float t;\r
905         float savetime;\r
906         t = ReadByte();\r
907 \r
908         // set up the "time" global for received entities to be correct for interpolation purposes\r
909         savetime = time;\r
910         if(servertime)\r
911         {\r
912                 time = servertime;\r
913         }\r
914         else\r
915         {\r
916                 serverprevtime = time;\r
917                 serverdeltatime = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);\r
918                 time = serverprevtime + serverdeltatime;\r
919         }\r
920 \r
921 #ifdef DP_CSQC_ENTITY_REMOVE_IS_B0RKED\r
922         if(self.enttype)\r
923                 if(t != self.enttype)\r
924                 {\r
925                         print("A CSQC entity changed its type!\n");\r
926                         Ent_Remove();\r
927                         bIsNewEntity = 1;\r
928                 }\r
929 #endif\r
930         self.enttype = t;\r
931         switch(t)\r
932         {\r
933                 case ENT_CLIENT_ENTCS: Ent_ReadEntCS(); break;\r
934                 case ENT_CLIENT_SCORES: Ent_ReadPlayerScore(); break;\r
935                 case ENT_CLIENT_TEAMSCORES: Ent_ReadTeamScore(); break;\r
936                 case ENT_CLIENT_POINTPARTICLES: Ent_PointParticles(); break;\r
937                 case ENT_CLIENT_RAINSNOW: Ent_RainOrSnow(); break;\r
938                 case ENT_CLIENT_LASER: Ent_Laser(); break;\r
939                 case ENT_CLIENT_NAGGER: Ent_Nagger(); break;\r
940                 case ENT_CLIENT_WAYPOINT: Ent_WaypointSprite(); break;\r
941                 case ENT_CLIENT_RADARLINK: Ent_RadarLink(); break;\r
942                 case ENT_CLIENT_PROJECTILE: Ent_Projectile(); break;\r
943                 case ENT_CLIENT_GIBSPLASH: Ent_GibSplash(bIsNewEntity); break;\r
944                 case ENT_CLIENT_DAMAGEINFO: Ent_DamageInfo(bIsNewEntity); break;\r
945                 case ENT_CLIENT_CASING: Ent_Casing(bIsNewEntity); break;\r
946                 case ENT_CLIENT_INIT: Ent_Init(); break;\r
947                 case ENT_CLIENT_SCORES_INFO: Ent_ScoresInfo(); break;\r
948                 case ENT_CLIENT_MAPVOTE: Ent_MapVote(); break;\r
949                 case ENT_CLIENT_CLIENTDATA: Ent_ClientData(); break;\r
950                 case ENT_CLIENT_RANDOMSEED: Ent_RandomSeed(); break;\r
951                 case ENT_CLIENT_WALL: Ent_Wall(); break;\r
952                 case ENT_CLIENT_MODELEFFECT: Ent_ModelEffect(bIsNewEntity); break;\r
953                 case ENT_CLIENT_WARPZONE: WarpZone_Read(bIsNewEntity); break;\r
954                 case ENT_CLIENT_WARPZONE_CAMERA: WarpZone_Camera_Read(bIsNewEntity); break;\r
955                 case ENT_CLIENT_TRIGGER_MUSIC: Ent_ReadTriggerMusic(); break;\r
956                 case ENT_CLIENT_PORTRAIT: Ent_ReadPortrait(); break;\r
957                 default:\r
958                         error(strcat("unknown entity type in CSQC_Ent_Update: ", ftos(self.enttype), "\n"));\r
959                         break;\r
960         }\r
961 \r
962         time = savetime;\r
963 };\r
964 // Destructor, but does NOT deallocate the entity by calling remove(). Also\r
965 // used when an entity changes its type. For an entity that someone interacts\r
966 // with others, make sure it can no longer do so.\r
967 void Ent_Remove()\r
968 {\r
969         if(self.entremove)\r
970                 self.entremove();\r
971 \r
972         self.enttype = 0;\r
973         self.classname = "";\r
974         self.draw = menu_sub_null_void;\r
975         self.entremove = menu_sub_null_void;\r
976         // TODO possibly set more stuff to defaults\r
977 }\r
978 // CSQC_Ent_Remove : Called when the server requests a SSQC / CSQC entity to be removed.  Essentially call remove(self) as well.\r
979 void CSQC_Ent_Remove()\r
980 {\r
981         if(self.enttype)\r
982                 Ent_Remove();\r
983         remove(self);\r
984 }\r
985 \r
986 void Gamemode_Init()\r
987 {\r
988         if(gametype == GAME_ONSLAUGHT)\r
989                 print(strcat("Using ", minimapname, " as minimap.\n"));\r
990 \r
991         if not(isdemo())\r
992         {\r
993                 localcmd("\n_cl_hook_gamestart ", GametypeNameFromType(gametype), ";");\r
994                 if(g_campaign)\r
995                         localcmd("\n_cl_hook_campaign_gamestart ", GametypeNameFromType(gametype), ";");\r
996                 calledhooks |= HOOK_START;\r
997         }\r
998 }\r
999 // CSQC_Parse_StuffCmd : Provides the stuffcmd string in the first parameter that the server provided.  To execute standard behavior, simply execute localcmd with the string.\r
1000 void CSQC_Parse_StuffCmd(string strMessage)\r
1001 {\r
1002         localcmd(strMessage);\r
1003 }\r
1004 // CSQC_Parse_Print : Provides the print string in the first parameter that the server provided.  To execute standard behavior, simply execute print with the string.\r
1005 void CSQC_Parse_Print(string strMessage)\r
1006 {\r
1007         print(ColorTranslateRGB(strMessage));\r
1008 }\r
1009 \r
1010 // CSQC_Parse_CenterPrint : Provides the centerprint string in the first parameter that the server provided.\r
1011 void CSQC_Parse_CenterPrint(string strMessage)\r
1012 {\r
1013         centerprint(strMessage);\r
1014 }\r
1015 \r
1016 string notranslate_fogcmd1 = "\nfog ";\r
1017 string notranslate_fogcmd2 = "\nr_fog_exp2 0\nr_drawfog 1\n";\r
1018 void Fog_Force()\r
1019 {\r
1020         // TODO somehow thwart prvm_globalset client ...\r
1021 \r
1022         if(forcefog != "")\r
1023                 localcmd(strcat(notranslate_fogcmd1, forcefog, notranslate_fogcmd2));\r
1024 }\r
1025 \r
1026 void Gamemode_Init();\r
1027 void Ent_ScoresInfo()\r
1028 {\r
1029         float i;\r
1030         self.classname = "ent_client_scores_info";\r
1031         gametype = ReadByte();\r
1032         for(i = 0; i < MAX_SCORE; ++i)\r
1033         {\r
1034                 scores_label[i] = strzone(ReadString());\r
1035                 scores_flags[i] = ReadByte();\r
1036         }\r
1037         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
1038         {\r
1039                 teamscores_label[i] = strzone(ReadString());\r
1040                 teamscores_flags[i] = ReadByte();\r
1041         }\r
1042         Sbar_InitScores();\r
1043         Gamemode_Init();\r
1044 }\r
1045 \r
1046 void Ent_Init()\r
1047 {\r
1048         self.classname = "ent_client_init";\r
1049 \r
1050         grabber_shotorigin_x = ReadCoord();\r
1051         grabber_shotorigin_y = ReadCoord();\r
1052         grabber_shotorigin_z = ReadCoord();\r
1053 \r
1054         if(forcefog)\r
1055                 strunzone(forcefog);\r
1056         forcefog = strzone(ReadString());\r
1057 \r
1058         g_campaign = ReadShort();\r
1059 \r
1060         armorblockpercent = ReadByte() / 255.0;\r
1061 \r
1062         g_weaponswitchdelay = ReadByte() / 255.0;\r
1063 \r
1064         g_vore = ReadShort();\r
1065         g_healthsize_center = ReadShort();\r
1066         g_healthsize_min = ReadShort();\r
1067         g_healthsize_max = ReadShort();\r
1068 \r
1069         armor_max = ReadCoord();\r
1070         teamheal_max = ReadCoord();\r
1071 \r
1072         g_power = ReadShort();\r
1073         g_power_reboot = ReadShort();\r
1074         g_power_reboot_spawn = ReadByte();\r
1075 \r
1076         if(!postinit)\r
1077                 PostInit();\r
1078 }\r
1079 \r
1080 void Net_ReadRace()\r
1081 {\r
1082         float b;\r
1083 \r
1084         b = ReadByte();\r
1085 \r
1086         switch(b)\r
1087         {\r
1088                 case RACE_NET_CHECKPOINT_HIT_QUALIFYING:\r
1089                         race_checkpoint = ReadByte();\r
1090                         race_time = ReadInt24_t();\r
1091                         race_previousbesttime = ReadInt24_t();\r
1092                         if(race_previousbestname)\r
1093                                 strunzone(race_previousbestname);\r
1094                         race_previousbestname = strzone(ColorTranslateRGB(ReadString()));\r
1095 \r
1096                         race_checkpointtime = time;\r
1097 \r
1098                         if(race_checkpoint == 0 || race_checkpoint == 254)\r
1099                         {\r
1100                                 race_penaltyaccumulator = 0;\r
1101                                 race_laptime = time; // valid\r
1102                         }\r
1103 \r
1104                         break;\r
1105 \r
1106                 case RACE_NET_CHECKPOINT_CLEAR:\r
1107                         race_laptime = 0;\r
1108                         race_checkpointtime = 0;\r
1109                         break;\r
1110 \r
1111                 case RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING:\r
1112                         race_laptime = ReadCoord();\r
1113                         race_checkpointtime = -99999;\r
1114                         // fall through\r
1115                 case RACE_NET_CHECKPOINT_NEXT_QUALIFYING:\r
1116                         race_nextcheckpoint = ReadByte();\r
1117 \r
1118                         race_nextbesttime = ReadInt24_t();\r
1119                         if(race_nextbestname)\r
1120                                 strunzone(race_nextbestname);\r
1121                         race_nextbestname = strzone(ColorTranslateRGB(ReadString()));\r
1122                         break;\r
1123 \r
1124                 case RACE_NET_CHECKPOINT_HIT_RACE:\r
1125                         race_mycheckpoint = ReadByte();\r
1126                         race_mycheckpointtime = time;\r
1127                         race_mycheckpointdelta = ReadInt24_t();\r
1128                         race_mycheckpointlapsdelta = ReadByte();\r
1129                         if(race_mycheckpointlapsdelta >= 128)\r
1130                                 race_mycheckpointlapsdelta -= 256;\r
1131                         if(race_mycheckpointenemy)\r
1132                                 strunzone(race_mycheckpointenemy);\r
1133                         race_mycheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
1134                         break;\r
1135 \r
1136                 case RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT:\r
1137                         race_othercheckpoint = ReadByte();\r
1138                         race_othercheckpointtime = time;\r
1139                         race_othercheckpointdelta = ReadInt24_t();\r
1140                         race_othercheckpointlapsdelta = ReadByte();\r
1141                         if(race_othercheckpointlapsdelta >= 128)\r
1142                                 race_othercheckpointlapsdelta -= 256;\r
1143                         if(race_othercheckpointenemy)\r
1144                                 strunzone(race_othercheckpointenemy);\r
1145                         race_othercheckpointenemy = strzone(ColorTranslateRGB(ReadString()));\r
1146                         break;\r
1147 \r
1148                 case RACE_NET_PENALTY_RACE:\r
1149                         race_penaltyeventtime = time;\r
1150                         race_penaltytime = ReadShort();\r
1151                         //race_penaltyaccumulator += race_penaltytime;\r
1152                         if(race_penaltyreason)\r
1153                                 strunzone(race_penaltyreason);\r
1154                         race_penaltyreason = strzone(ReadString());\r
1155                         break;\r
1156 \r
1157                 case RACE_NET_PENALTY_QUALIFYING:\r
1158                         race_penaltyeventtime = time;\r
1159                         race_penaltytime = ReadShort();\r
1160                         race_penaltyaccumulator += race_penaltytime;\r
1161                         if(race_penaltyreason)\r
1162                                 strunzone(race_penaltyreason);\r
1163                         race_penaltyreason = strzone(ReadString());\r
1164                         break;\r
1165 \r
1166                 case RACE_NET_SERVER_RECORD:\r
1167                         race_server_record = ReadInt24_t();\r
1168                         break;\r
1169                 case RACE_NET_SPEED_AWARD:\r
1170                         race_speedaward = ReadInt24_t();\r
1171                         if(race_speedaward_holder)\r
1172                                 strunzone(race_speedaward_holder);\r
1173                         race_speedaward_holder = strzone(ReadString());\r
1174                         break;\r
1175                 case RACE_NET_SPEED_AWARD_BEST:\r
1176                         race_speedaward_alltimebest = ReadInt24_t();\r
1177                         if(race_speedaward_alltimebest_holder)\r
1178                                 strunzone(race_speedaward_alltimebest_holder);\r
1179                         race_speedaward_alltimebest_holder = strzone(ReadString());\r
1180                         break;\r
1181                 case RACE_NET_SERVER_RANKINGS:\r
1182                         float pos, prevpos, del;\r
1183                         pos = ReadShort();\r
1184                         prevpos = ReadShort();\r
1185                         del = ReadShort();\r
1186 \r
1187                         // move other rankings out of the way\r
1188                         float i;\r
1189                         if (prevpos) {\r
1190                                 for (i=prevpos-1;i>pos-1;--i) {\r
1191                                         grecordtime[i] = grecordtime[i-1];\r
1192                                         if(grecordholder[i])\r
1193                                                 strunzone(grecordholder[i]);\r
1194                                         grecordholder[i] = strzone(grecordholder[i-1]);\r
1195                                 }\r
1196                         } else if (del) { // a record has been deleted by the admin\r
1197                                 for (i=pos-1; i<= RANKINGS_CNT-1; ++i) {\r
1198                                         if (i == RANKINGS_CNT-1) { // clear out last record\r
1199                                                 grecordtime[i] = 0;\r
1200                                                 if (grecordholder[i])\r
1201                                                         strunzone(grecordholder[i]);\r
1202                                                 grecordholder[i] = string_null;\r
1203                                         }\r
1204                                         else {\r
1205                                                 grecordtime[i] = grecordtime[i+1];\r
1206                                                 if (grecordholder[i])\r
1207                                                         strunzone(grecordholder[i]);\r
1208                                                 grecordholder[i] = strzone(grecordholder[i+1]);\r
1209                                         }\r
1210                                 }\r
1211                         } else { // player has no ranked record yet\r
1212                                 for (i=RANKINGS_CNT-1;i>pos-1;--i) {\r
1213                                         grecordtime[i] = grecordtime[i-1];\r
1214                                         if(grecordholder[i])\r
1215                                                 strunzone(grecordholder[i]);\r
1216                                         grecordholder[i] = strzone(grecordholder[i-1]);\r
1217                                 }\r
1218                         }\r
1219 \r
1220                         // store new ranking\r
1221                         if(grecordholder[pos-1] != "")\r
1222                                 strunzone(grecordholder[pos-1]);\r
1223                         grecordholder[pos-1] = strzone(ReadString());\r
1224                         grecordtime[pos-1] = ReadInt24_t();\r
1225                         if(grecordholder[pos-1] == GetPlayerName(player_localentnum -1))\r
1226                                 race_myrank = pos;\r
1227                         break;\r
1228                 case RACE_NET_SERVER_STATUS:\r
1229                         race_status = ReadShort();\r
1230                         if(race_status_name)\r
1231                                 strunzone(race_status_name);\r
1232                         race_status_name = strzone(ReadString());\r
1233         }\r
1234 }\r
1235 \r
1236 void Net_ReadSpawn()\r
1237 {\r
1238         zoomin_effect = 1;\r
1239         current_viewzoom = 0.6;\r
1240 }\r
1241 \r
1242 void Net_TeamNagger()\r
1243 {\r
1244         teamnagger = 1;\r
1245 }\r
1246 \r
1247 void Net_ReadPingPLReport()\r
1248 {\r
1249         float e, pi, pl, ml;\r
1250         e = ReadByte();\r
1251         pi = ReadShort();\r
1252         pl = ReadByte();\r
1253         ml = ReadByte();\r
1254         if not(playerslots[e])\r
1255                 return;\r
1256         playerslots[e].ping = pi;\r
1257         playerslots[e].ping_packetloss = pl / 255.0;\r
1258         playerslots[e].ping_movementloss = ml / 255.0;\r
1259 }\r
1260 \r
1261 void Net_ReadOtherPLReport()\r
1262 {\r
1263         float e, ph, pn;\r
1264         e = ReadByte();\r
1265         ph = ReadShort(); // not ReadByte because we show minus health too\r
1266         pn = ReadByte();\r
1267         if not(playerslots[e])\r
1268                 return;\r
1269         playerslots[e].plhealth = ph;\r
1270         playerslots[e].plpredator = pn;\r
1271 }\r
1272 \r
1273 void Net_VoteDialog(float highlight) {\r
1274         if(highlight) {\r
1275                 vote_highlighted = ReadShort();\r
1276                 return;\r
1277         }\r
1278 \r
1279         vote_yescount = ReadShort();\r
1280         vote_nocount = ReadShort();\r
1281         vote_needed = ReadShort();\r
1282         vote_active = 1;\r
1283 }\r
1284 \r
1285 void Net_VoteDialogReset() {\r
1286         vote_active = 0;\r
1287 }\r
1288 \r
1289 // CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.\r
1290 // You must ALWAYS first acquire the temporary ID, which is sent as a byte.\r
1291 // Return value should be 1 if CSQC handled the temporary entity, otherwise return 0 to have the engine process the event.\r
1292 float CSQC_Parse_TempEntity()\r
1293 {\r
1294         local float bHandled;\r
1295                 bHandled  = true;\r
1296         // Acquire TE ID\r
1297         local float nTEID;\r
1298                 nTEID = ReadByte();\r
1299 \r
1300                 // NOTE: Could just do return instead of break...\r
1301         switch(nTEID)\r
1302         {\r
1303                 case TE_CSQC_TARGET_MUSIC:\r
1304                         Net_TargetMusic();\r
1305                         bHandled = true;\r
1306                         break;\r
1307                 case TE_CSQC_PICTURE:\r
1308                         Net_MapVote_Picture();\r
1309                         bHandled = true;\r
1310                         break;\r
1311                 case TE_CSQC_RACE:\r
1312                         Net_ReadRace();\r
1313                         bHandled = true;\r
1314                         break;\r
1315                 case 13: // TE_BEAM\r
1316                         Net_Grabber();\r
1317                         bHandled = true;\r
1318                         break;\r
1319                 case TE_CSQC_SPAWN:\r
1320                         Net_ReadSpawn();\r
1321                         bHandled = true;\r
1322                         break;\r
1323                 case TE_CSQC_ZCURVEPARTICLES:\r
1324                         Net_ReadZCurveParticles();\r
1325                         bHandled = true;\r
1326                         break;\r
1327                 case TE_CSQC_TEAMNAGGER:\r
1328                         Net_TeamNagger();\r
1329                         bHandled = true;\r
1330                         break;\r
1331                 case TE_CSQC_VOTE:\r
1332                         Net_VoteDialog(ReadByte());\r
1333                         bHandled = true;\r
1334                         break;\r
1335                 case TE_CSQC_VOTERESET:\r
1336                         Net_VoteDialogReset();\r
1337                         bHandled = true;\r
1338                         break;\r
1339                 case TE_CSQC_LIGHTNINGARC:\r
1340                         Net_ReadLightningarc();\r
1341                         bHandled = true;\r
1342                         break;\r
1343                 case TE_CSQC_PINGPLREPORT:\r
1344                         Net_ReadPingPLReport();\r
1345                         bHandled = true;\r
1346                         break;\r
1347                 case TE_CSQC_OTHERPLREPORT:\r
1348                         Net_ReadOtherPLReport();\r
1349                         bHandled = true;\r
1350                         break;\r
1351                 case TE_CSQC_ANNOUNCE:\r
1352                         announce_snd = strzone(ReadString());\r
1353                         bHandled = true;\r
1354                         break;\r
1355                 default:\r
1356                         // No special logic for this temporary entity; return 0 so the engine can handle it\r
1357                         bHandled = false;\r
1358                         break;\r
1359         }\r
1360 \r
1361         return bHandled;\r
1362 }\r
1363 \r
1364 string getcommandkey(string text, string command)\r
1365 {\r
1366         string keys;\r
1367         float n, j, k, l;\r
1368 \r
1369         if (!sbar_showbinds)\r
1370                 return text;\r
1371 \r
1372         keys = db_get(binddb, command);\r
1373         if (!keys)\r
1374         {\r
1375                 n = tokenize(findkeysforcommand(command)); // uses '...' strings\r
1376                 for(j = 0; j < n; ++j)\r
1377                 {\r
1378                         k = stof(argv(j));\r
1379                         if(k != -1)\r
1380                         {\r
1381                                 if ("" == keys)\r
1382                                         keys = keynumtostring(k);\r
1383                                 else\r
1384                                         keys = strcat(keys, ", ", keynumtostring(k));\r
1385 \r
1386                                 ++l;\r
1387                                 if (sbar_showbinds_limit > 0 && sbar_showbinds_limit >= l) break;\r
1388                         }\r
1389 \r
1390                 }\r
1391                 db_put(binddb, command, keys);\r
1392         }\r
1393 \r
1394         if ("" == keys) {\r
1395                 if (sbar_showbinds > 1)\r
1396                         return strcat(text, " (not bound)");\r
1397                 else\r
1398                         return text;\r
1399         }\r
1400         else if (sbar_showbinds > 1)\r
1401                 return strcat(text, " (", keys, ")");\r
1402         else\r
1403                 return keys;\r
1404 }\r