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Get rid of fields which are now useless
[voretournament/voretournament.git] / data / qcsrc / client / hud.qc
1 void drawstringright(vector, string, vector, vector, float, float);\r
2 void drawstringcenter(vector, string, vector, vector, float, float);\r
3 \r
4 float teamnagger;\r
5 \r
6 float weapon_hits[WEP_MAXCOUNT];\r
7 float weapon_fired[WEP_MAXCOUNT];\r
8 float weapon_number;\r
9 \r
10 float last_weapon;\r
11 float weapontime;\r
12 \r
13 float sbar_alpha_fg;\r
14 float sbar_alpha_bg;\r
15 float sbar_color_bg_team;\r
16 float sbar_border_thickness;\r
17 float sbar_accuracy_border_thickness;\r
18 float sbar_scoreboard_alpha_bg;\r
19 float sbar_scoreboard_alpha_fg;\r
20 float sbar_scoreboard_highlight;\r
21 float sbar_scoreboard_highlight_alpha;\r
22 float sbar_scoreboard_highlight_alpha_self;\r
23 float sbar_hudselector;\r
24 float sbar_accuracy_hud;\r
25 float sbar_scoreboard_alpha_name;\r
26 float sbar_scoreboard_alpha_name_self;\r
27 \r
28 string portrait_image, portrait_name;\r
29 float portrait_time;\r
30 \r
31 float ps_primary, ps_secondary;\r
32 float ts_primary, ts_secondary;\r
33 \r
34 vector color;\r
35 \r
36 void CSQC_kh_hudreset();\r
37 void CSQC_kh_hud();\r
38 void CSQC_ctf_hudreset();\r
39 void CSQC_ctf_hud();\r
40 void CSQC_race_hud();\r
41 void MapVote_Draw();\r
42 void Sbar_FinaleOverlay()\r
43 {\r
44         /*vector pos;\r
45         pos_x = (vid_conwidth - 1)/2;\r
46         pos_y = 16;\r
47         pos_z = 0;*/\r
48 \r
49         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
50 \r
51         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
52         MapVote_Draw();\r
53 }\r
54 \r
55 vector Sbar_AccuracyColor(float accuracy)\r
56 {\r
57         vector rgb;\r
58         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow\r
59         if(accuracy >= 100) {\r
60                 rgb_x = 0;\r
61                 rgb_y = 1;\r
62         }\r
63         else if(accuracy > yellow_accuracy) {\r
64                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0\r
65                 rgb_y = 1;\r
66         }\r
67         else {\r
68                 rgb_x = 1;\r
69                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1\r
70         }\r
71         rgb_z = 0;\r
72         return rgb;\r
73 }\r
74 \r
75 vector Sbar_ConvertToScreen_PicScale(vector dimensions)\r
76 {\r
77         vector sz;\r
78         sz_x = vid_conwidth * dimensions_x;\r
79         sz_y = vid_conheight * dimensions_y;\r
80         return sz;\r
81 }\r
82 vector Sbar_ConvertToScreen_PicPosition(vector position, vector dimensions)\r
83 {\r
84         vector pos, sz;\r
85         sz = Sbar_ConvertToScreen_PicScale(dimensions);\r
86         pos_x = (vid_conwidth / 2) * bound(0, 1 + position_x, 2);\r
87         pos_x -= sz_x / 2;\r
88         pos_y = (vid_conheight / 2) * bound(0, 1 - position_y, 2);\r
89         pos_y -= sz_y / 2;\r
90         return pos;\r
91 }\r
92 vector Sbar_ConvertToScreen_TextPosition(string text, vector position, float lettersize)\r
93 {\r
94         vector pos, sz;\r
95         sz_x = sz_y = lettersize;\r
96         pos_x = (vid_conwidth / 2) * bound(0, 1 + position_x, 2);\r
97         pos_x -= stringwidth(text, TRUE, sz) * 0.5;\r
98         pos_y = (vid_conheight / 2) * bound(0, 1 - position_y, 2);\r
99         pos_y -= sz_y / 2;\r
100         return pos;\r
101 }\r
102 \r
103 void Sbar_DrawPic(string pic, vector position, vector dimensions, float background)\r
104 {\r
105         vector pos, sz;\r
106         pos = Sbar_ConvertToScreen_PicPosition(position, dimensions);\r
107         sz = Sbar_ConvertToScreen_PicScale(dimensions);\r
108 \r
109         if(background)\r
110         {\r
111                 if(teamplay)\r
112                         drawpic(pos, pic, sz, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
113                 else\r
114                         drawpic(pos, pic, sz, stov(cvar_string("sbar_color_bg")), sbar_alpha_bg, DRAWFLAG_NORMAL);\r
115         }\r
116         else\r
117                 drawpic(pos, pic, sz, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
118 }\r
119 \r
120 void Sbar_DrawString(string text, vector position, float lettersize)\r
121 {\r
122         vector pos, sz;\r
123         pos = Sbar_ConvertToScreen_TextPosition(text, position, lettersize);\r
124         sz_x = sz_y = lettersize;\r
125 \r
126         drawcolorcodedstring(pos, text, sz, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
127 }\r
128 \r
129 void Sbar_DrawXNum (vector position, float num, float digits, float showminusplus, float lettersize, vector rgb, float alpha, float dflags)\r
130 {\r
131         float l;\r
132         string str, tmp, l_length, final_num;\r
133         float minus, plus;\r
134 \r
135         // showminusplus 1: always prefix with minus sign (useful in race distribution display)\r
136         // showminusplus 2: always prefix with plus sign (useful in race distribution display)\r
137         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)\r
138 \r
139         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))\r
140         {\r
141                 plus = true;\r
142         } else\r
143                 plus = false;   \r
144 \r
145         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))\r
146         {\r
147                 minus = true;\r
148                 num = -num;\r
149         } else\r
150                 minus = false;\r
151 \r
152         if(digits < 0)\r
153         {\r
154                 tmp = ftos(num);\r
155                 digits = -digits;\r
156                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);\r
157         } else\r
158                 str = ftos(num);\r
159 \r
160         l = strlen(str);\r
161         l_length = ftos(l);\r
162 \r
163         if(l > digits)\r
164         {\r
165                 str = substring(str, l - digits, 999);\r
166                 l = strlen(str);\r
167         }\r
168 \r
169         if(minus)\r
170                 final_num = "-";\r
171         else if(plus)\r
172                 final_num = "+";\r
173         final_num = strcat(final_num, str);\r
174 \r
175         vector pos, sz;\r
176         pos = Sbar_ConvertToScreen_TextPosition(final_num, position, lettersize);\r
177         sz_x = sz_y = lettersize;\r
178 \r
179         drawstring(pos, final_num, sz, rgb, alpha, dflags);\r
180 }\r
181 \r
182 vector Sbar_NumColor (float x)\r
183 {\r
184         if(x > 200) {\r
185                 color_x = 0;\r
186                 color_y = 1;\r
187                 color_z = 0;\r
188         }\r
189         else if(x > 150) {\r
190                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0\r
191                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1\r
192                 color_z = 0;\r
193         }\r
194         else if(x > 100) {\r
195                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4\r
196                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9\r
197                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0\r
198         }\r
199         else if(x > 50) {\r
200                 color_x = 1;\r
201                 color_y = 1;\r
202                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1\r
203         }\r
204         else if(x > 25) {\r
205                 color_x = 1;\r
206                 color_y = (x-25)*90/27/100; // green value between 0 -> 1\r
207                 color_z = (x-25)*90/27/100 * 0.2; // blue value between 0 -> 0.2\r
208         }\r
209         else {\r
210                 color_x = 1;\r
211                 color_y = 0;\r
212                 color_z = 0;\r
213         }\r
214         return color;\r
215 }\r
216 \r
217 void Cmd_Sbar_SetFields(float argc);\r
218 void Sbar_InitScores()\r
219 {\r
220         float i, f;\r
221 \r
222         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;\r
223         for(i = 0; i < MAX_SCORE; ++i)\r
224         {\r
225                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);\r
226                 if(f == SFL_SORT_PRIO_PRIMARY)\r
227                         ps_primary = i;\r
228                 if(f == SFL_SORT_PRIO_SECONDARY)\r
229                         ps_secondary = i;\r
230         }\r
231         if(ps_secondary == -1)\r
232                 ps_secondary = ps_primary;\r
233 \r
234         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
235         {\r
236                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);\r
237                 if(f == SFL_SORT_PRIO_PRIMARY)\r
238                         ts_primary = i;\r
239                 if(f == SFL_SORT_PRIO_SECONDARY)\r
240                         ts_secondary = i;\r
241         }\r
242         if(ts_secondary == -1)\r
243                 ts_secondary = ts_primary;\r
244 \r
245         Cmd_Sbar_SetFields(0);\r
246 }\r
247 \r
248 void Sbar_UpdatePlayerPos(entity pl);\r
249 float SetTeam(entity pl, float Team);\r
250 //float lastpnum;\r
251 void Sbar_UpdatePlayerTeams()\r
252 {\r
253         float Team;\r
254         entity pl, tmp;\r
255         float num;\r
256 \r
257         num = 0;\r
258         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
259         {\r
260                 num += 1;\r
261                 Team = GetPlayerColor(pl.sv_entnum);\r
262                 if(SetTeam(pl, Team))\r
263                 {\r
264                         tmp = pl.sort_prev;\r
265                         Sbar_UpdatePlayerPos(pl);\r
266                         if(tmp)\r
267                                 pl = tmp;\r
268                         else\r
269                                 pl = players.sort_next;\r
270                 }\r
271         }\r
272         /*\r
273         if(num != lastpnum)\r
274                 print(strcat("PNUM: ", ftos(num), "\n"));\r
275         lastpnum = num;\r
276         */\r
277 }\r
278 \r
279 float Sbar_ComparePlayerScores(entity left, entity right)\r
280 {\r
281         float vl, vr;\r
282         vl = GetPlayerColor(left.sv_entnum);\r
283         vr = GetPlayerColor(right.sv_entnum);\r
284 \r
285         if(!left.gotscores)\r
286                 vl = COLOR_SPECTATOR;\r
287         if(!right.gotscores)\r
288                 vr = COLOR_SPECTATOR;\r
289 \r
290         if(vl > vr)\r
291                 return true;\r
292         if(vl < vr)\r
293                 return false;\r
294 \r
295         if(vl == COLOR_SPECTATOR)\r
296         {\r
297                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)\r
298                 // no other sorting\r
299                 if(!left.gotscores && right.gotscores)\r
300                         return true;\r
301                 return false;\r
302         }\r
303 \r
304         vl = left.scores[ps_primary];\r
305         vr = right.scores[ps_primary];\r
306         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
307         {\r
308                 if(vl == 0 && vr != 0)\r
309                         return 1;\r
310                 if(vl != 0 && vr == 0)\r
311                         return 0;\r
312         }\r
313         if(vl > vr)\r
314                 return IS_INCREASING(scores_flags[ps_primary]);\r
315         if(vl < vr)\r
316                 return IS_DECREASING(scores_flags[ps_primary]);\r
317 \r
318         vl = left.scores[ps_secondary];\r
319         vr = right.scores[ps_secondary];\r
320         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)\r
321         {\r
322                 if(vl == 0 && vr != 0)\r
323                         return 1;\r
324                 if(vl != 0 && vr == 0)\r
325                         return 0;\r
326         }\r
327         if(vl > vr)\r
328                 return IS_INCREASING(scores_flags[ps_secondary]);\r
329         if(vl < vr)\r
330                 return IS_DECREASING(scores_flags[ps_secondary]);\r
331 \r
332         return false;\r
333 }\r
334 \r
335 void Sbar_UpdatePlayerPos(entity player)\r
336 {\r
337         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)\r
338         {\r
339                 SORT_SWAP(player, other);\r
340         }\r
341         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)\r
342         {\r
343                 SORT_SWAP(other, player);\r
344         }\r
345 }\r
346 \r
347 float Sbar_CompareTeamScores(entity left, entity right)\r
348 {\r
349         float vl, vr;\r
350 \r
351         if(left.team == COLOR_SPECTATOR)\r
352                 return 1;\r
353         if(right.team == COLOR_SPECTATOR)\r
354                 return 0;\r
355 \r
356         vl = left.teamscores[ts_primary];\r
357         vr = right.teamscores[ts_primary];\r
358         if(vl > vr)\r
359                 return IS_INCREASING(teamscores_flags[ts_primary]);\r
360         if(vl < vr)\r
361                 return IS_DECREASING(teamscores_flags[ts_primary]);\r
362 \r
363         vl = left.teamscores[ts_secondary];\r
364         vr = right.teamscores[ts_secondary];\r
365         if(vl > vr)\r
366                 return IS_INCREASING(teamscores_flags[ts_secondary]);\r
367         if(vl < vr)\r
368                 return IS_DECREASING(teamscores_flags[ts_secondary]);\r
369 \r
370         return false;\r
371 }\r
372 \r
373 void Sbar_UpdateTeamPos(entity Team)\r
374 {\r
375         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)\r
376         {\r
377                 SORT_SWAP(Team, other);\r
378         }\r
379         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)\r
380         {\r
381                 SORT_SWAP(other, Team);\r
382         }\r
383 }\r
384 \r
385 void Cmd_Sbar_Help(float argc)\r
386 {\r
387         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");\r
388         print("^3|---------------------------------------------------------------|\n");\r
389         print("Usage:\n");\r
390         print("^2sbar_columns_set default\n");\r
391         print("^2sbar_columns_set ^7filed1 field2 ...\n");\r
392         print("The following field names are recognized (case insensitive):\n");\r
393         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");\r
394 \r
395         print("^3name^7 or ^3nick^7         Name of a player\n");\r
396         print("^3ping^7                     Ping time\n");\r
397         print("^3pl^7                       Packet loss\n");\r
398         print("^3kills^7                    Number of kills\n");\r
399         print("^3deaths^7                   Number of deaths\n");\r
400         print("^3suicides^7                 Number of suicides\n");\r
401         print("^3frags^7                    kills - suicides\n");\r
402         print("^3kd^7                       The kill-death ratio\n");\r
403         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");\r
404         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");\r
405         print("^3fckills^7                  Number of flag carrier kills\n");\r
406         print("^3returns^7                  Number of flag returns\n");\r
407         print("^3drops^7                    Number of flag drops\n");\r
408         print("^3lives^7                    Number of lives (LMS)\n");\r
409         print("^3rank^7                     Player rank\n");\r
410         print("^3pushes^7                   Number of players pushed into void\n");\r
411         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");\r
412         print("^3kckills^7                  Number of keys carrier kills\n");\r
413         print("^3losses^7                   Number of times a key was lost\n");\r
414         print("^3laps^7                     Number of laps finished (race/cts)\n");\r
415         print("^3time^7                     Total time raced (race/cts)\n");\r
416         print("^3fastest^7                  Time of fastest lap (race/cts)\n");\r
417         print("^3ticks^7                    Number of ticks (DOM)\n");\r
418         print("^3takes^7                    Number of domination points taken (DOM)\n");\r
419         print("^3score^7                    Total score\n\n");\r
420 \r
421         print("Before a field you can put a + or - sign, then a comma separated list\n");\r
422         print("of game types, then a slash, to make the field show up only in these\n");\r
423         print("or in all but these game types. You can also specify 'all' as a\n");\r
424         print("field to show all fields available for the current game mode.\n\n");\r
425         \r
426         print("The special game type names 'teams' and 'noteams' can be used to\n");\r
427         print("include/exclude ALL teams/noteams game modes.\n\n");\r
428 \r
429         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");\r
430         print("will display name, ping and pl aligned to the left, and the fields\n");\r
431         print("right of the vertical bar aligned to the right.\n");\r
432         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");\r
433         print("other gamemodes except DM.\n");\r
434 }\r
435 \r
436 string Sbar_DefaultColumnLayout()\r
437 {\r
438         return strcat( // fteqcc sucks\r
439                 "ping pl name | ",\r
440                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"\r
441                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",\r
442                 "+lms/lives +lms/rank ",\r
443                 "+kh/caps +kh/pushes +kh/destroyed ",\r
444                 "?+race/laps ?+race/time ?+race/fastest ",\r
445                 "-lms,race");\r
446 }\r
447 \r
448 void Cmd_Sbar_SetFields(float argc)\r
449 {\r
450         float i, j, slash;\r
451         string str, pattern;\r
452         float have_name, have_primary, have_secondary, have_separator;\r
453         float missing;\r
454 \r
455         // TODO: re enable with gametype dependant cvars?\r
456         if(argc < 2) // no arguments provided\r
457                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");\r
458 \r
459         if(argc < 2)\r
460                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
461 \r
462         if(argc == 2)\r
463         {\r
464                 if(argv(1) == "default")\r
465                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
466                 else if(argv(1) == "all")\r
467                 {\r
468                         string s;\r
469                         s = "ping pl color name |";\r
470                         for(i = 0; i < MAX_SCORE; ++i)\r
471                         {\r
472                                 if(i != ps_primary)\r
473                                 if(i != ps_secondary)\r
474                                 if(scores_label[i] != "")\r
475                                         s = strcat(s, " ", scores_label[i]);\r
476                         }\r
477                         if(ps_secondary != ps_primary)\r
478                                 s = strcat(s, " ", scores_label[ps_secondary]);\r
479                         s = strcat(s, " ", scores_label[ps_primary]);\r
480                         argc = tokenizebyseparator(strcat("x ", s), " ");\r
481                 }\r
482         }\r
483 \r
484 \r
485         sbar_num_fields = 0;\r
486 \r
487         drawfont = sbar_font;\r
488 \r
489         for(i = 0; i < argc - 1; ++i)\r
490         {\r
491                 float nocomplain;\r
492                 str = argv(i+1);\r
493 \r
494                 nocomplain = FALSE;\r
495                 if(substring(str, 0, 1) == "?")\r
496                 {\r
497                         nocomplain = TRUE;\r
498                         str = substring(str, 1, strlen(str) - 1);\r
499                 }\r
500 \r
501                 slash = strstrofs(str, "/", 0);\r
502                 if(slash >= 0)\r
503                 {\r
504                         pattern = substring(str, 0, slash);\r
505                         str = substring(str, slash + 1, strlen(str) - (slash + 1));\r
506 \r
507                         if not(isGametypeInFilter(gametype, teamplay, pattern))\r
508                                 continue;\r
509                 }\r
510 \r
511                 strunzone(sbar_title[sbar_num_fields]);\r
512                 sbar_title[sbar_num_fields] = strzone(str);\r
513                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);\r
514                 str = strtolower(str);\r
515 \r
516                 if(str == "ping") {\r
517                         sbar_field[sbar_num_fields] = SP_PING;\r
518                 } else if(str == "pl") {\r
519                         sbar_field[sbar_num_fields] = SP_PL;\r
520                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {\r
521                         sbar_field[sbar_num_fields] = SP_KDRATIO;\r
522                 } else if(str == "name" || str == "nick") {\r
523                         sbar_field[sbar_num_fields] = SP_NAME;\r
524                         have_name = 1;\r
525                 } else if(str == "|") {\r
526                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
527                         have_separator = 1;\r
528                 } else {\r
529                         if(gametype == GAME_RPG)\r
530                                 return;\r
531 \r
532                         for(j = 0; j < MAX_SCORE; ++j)\r
533                                 if(str == strtolower(scores_label[j]))\r
534                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"\r
535 :notfound\r
536                         if(str == "frags")\r
537                                 j = SP_FRAGS;\r
538                         else\r
539                         {\r
540                                 if not(nocomplain)\r
541                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));\r
542                                 continue;\r
543                         }\r
544 :found\r
545                         sbar_field[sbar_num_fields] = j;\r
546                         if(j == ps_primary)\r
547                                 have_primary = 1;\r
548                         if(j == ps_secondary)\r
549                                 have_secondary = 1;\r
550                 }\r
551                 ++sbar_num_fields;\r
552                 if(sbar_num_fields >= MAX_SBAR_FIELDS)\r
553                         break;\r
554         }\r
555 \r
556         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)\r
557                 have_primary = 1;\r
558         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)\r
559                 have_secondary = 1;\r
560         if(ps_primary == ps_secondary)\r
561                 have_secondary = 1;\r
562         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);\r
563 \r
564         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)\r
565         {\r
566                 if(!have_name)\r
567                 {\r
568                         strunzone(sbar_title[sbar_num_fields]);\r
569                         for(i = sbar_num_fields; i > 0; --i)\r
570                         {\r
571                                 sbar_title[i] = sbar_title[i-1];\r
572                                 sbar_size[i] = sbar_size[i-1];\r
573                                 sbar_field[i] = sbar_field[i-1];\r
574                         }\r
575                         sbar_title[0] = strzone("name");\r
576                         sbar_field[0] = SP_NAME;\r
577                         ++sbar_num_fields;\r
578                         print("fixed missing field 'name'\n");\r
579 \r
580                         if(!have_separator)\r
581                         {\r
582                                 strunzone(sbar_title[sbar_num_fields]);\r
583                                 for(i = sbar_num_fields; i > 1; --i)\r
584                                 {\r
585                                         sbar_title[i] = sbar_title[i-1];\r
586                                         sbar_size[i] = sbar_size[i-1];\r
587                                         sbar_field[i] = sbar_field[i-1];\r
588                                 }\r
589                                 sbar_title[1] = strzone("|");\r
590                                 sbar_field[1] = SP_SEPARATOR;\r
591                                 sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);\r
592                                 ++sbar_num_fields;\r
593                                 print("fixed missing field '|'\n");\r
594                         }\r
595                 }\r
596                 else if(!have_separator)\r
597                 {\r
598                         strunzone(sbar_title[sbar_num_fields]);\r
599                         sbar_title[sbar_num_fields] = strzone("|");\r
600                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);\r
601                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
602                         ++sbar_num_fields;\r
603                         print("fixed missing field '|'\n");\r
604                 }\r
605                 if(!have_secondary)\r
606                 {\r
607                         strunzone(sbar_title[sbar_num_fields]);\r
608                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);\r
609                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
610                         sbar_field[sbar_num_fields] = ps_secondary;\r
611                         ++sbar_num_fields;\r
612                         print("fixed missing field '", scores_label[ps_secondary], "'\n");\r
613                 }\r
614                 if(!have_primary)\r
615                 {\r
616                         strunzone(sbar_title[sbar_num_fields]);\r
617                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);\r
618                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
619                         sbar_field[sbar_num_fields] = ps_primary;\r
620                         ++sbar_num_fields;\r
621                         print("fixed missing field '", scores_label[ps_primary], "'\n");\r
622                 }\r
623         }\r
624 \r
625         sbar_field[sbar_num_fields] = SP_END;\r
626 }\r
627 \r
628 // MOVEUP::\r
629 vector sbar_field_rgb;\r
630 string sbar_field_icon0;\r
631 string sbar_field_icon1;\r
632 string sbar_field_icon2;\r
633 vector sbar_field_icon0_rgb;\r
634 vector sbar_field_icon1_rgb;\r
635 vector sbar_field_icon2_rgb;\r
636 float sbar_field_icon0_alpha;\r
637 float sbar_field_icon1_alpha;\r
638 float sbar_field_icon2_alpha;\r
639 string Sbar_GetField(entity pl, float field)\r
640 {\r
641         float tmp, num, denom, f;\r
642         string str;\r
643         sbar_field_rgb = '1 1 1';\r
644         sbar_field_icon0 = "";\r
645         sbar_field_icon1 = "";\r
646         sbar_field_icon2 = "";\r
647         sbar_field_icon0_rgb = '1 1 1';\r
648         sbar_field_icon1_rgb = '1 1 1';\r
649         sbar_field_icon2_rgb = '1 1 1';\r
650         sbar_field_icon0_alpha = 1;\r
651         sbar_field_icon1_alpha = 1;\r
652         sbar_field_icon2_alpha = 1;\r
653         switch(field)\r
654         {\r
655                 case SP_PING:\r
656                         if not(pl.gotscores)\r
657                                 return "\x8D\x8D\x8D"; // >>> sign\r
658                         //str = getplayerkey(pl.sv_entnum, "ping");\r
659                         f = pl.ping;\r
660                         if(f == 0)\r
661                                 return "N/A";\r
662                         tmp = max(0, min(220, f-80)) / 220;\r
663                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;\r
664                         return ftos(f);\r
665 \r
666                 case SP_PL:\r
667                         if not(pl.gotscores)\r
668                                 return "N/A";\r
669                         f = pl.ping_packetloss;\r
670                         tmp = pl.ping_movementloss;\r
671                         if(f == 0 && tmp == 0)\r
672                                 return "";\r
673                         str = ftos(ceil(f * 100));\r
674                         if(tmp != 0)\r
675                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));\r
676                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl\r
677                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;\r
678                         return str;\r
679 \r
680                 case SP_NAME:\r
681                         if(ready_waiting && pl.ready)\r
682                         {\r
683                                 sbar_field_icon0 = "gfx/sb_player_ready";\r
684                         }\r
685                         else if(!teamplay)\r
686                         {\r
687                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
688                                 {\r
689                                         sbar_field_icon0 = "gfx/sb_playercolor_base";\r
690                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";\r
691                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);\r
692                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";\r
693                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);\r
694                                 }\r
695                         }\r
696                         return GetPlayerName(pl.sv_entnum);\r
697 \r
698                 case SP_FRAGS:\r
699                         f = pl.(scores[SP_KILLS]);\r
700                         f -= pl.(scores[SP_SUICIDES]);\r
701                         return ftos(f);\r
702 \r
703                 case SP_KDRATIO:\r
704                         num = pl.(scores[SP_KILLS]);\r
705                         denom = pl.(scores[SP_DEATHS]);\r
706 \r
707                         if(denom == 0) {\r
708                                 sbar_field_rgb = '0 1 0';\r
709                                 str = ftos(num);\r
710                         } else if(num <= 0) {\r
711                                 sbar_field_rgb = '1 0 0';\r
712                                 str = ftos(num/denom);\r
713                         } else\r
714                                 str = ftos(num/denom);\r
715 \r
716                         tmp = strstrofs(str, ".", 0);\r
717                         if(tmp > 0)\r
718                                 str = substring(str, 0, tmp+2);\r
719                         return str;\r
720 \r
721                 default:\r
722                         tmp = pl.(scores[field]);\r
723                         f = scores_flags[field];\r
724                         if(field == ps_primary)\r
725                                 sbar_field_rgb = '1 1 0';\r
726                         else if(field == ps_secondary)\r
727                                 sbar_field_rgb = '0 1 1';\r
728                         else\r
729                                 sbar_field_rgb = '1 1 1';\r
730                         return ScoreString(f, tmp);\r
731         }\r
732         //return "error";\r
733 }\r
734 \r
735 string Sbar_GetStomachField(entity pl, float field)\r
736 {\r
737         switch(field)\r
738         {\r
739                 case ST_HIGHLIGHT:\r
740                         return ""; // the returned value is not used, we only need the field\r
741 \r
742                 case ST_NAME:\r
743                         return GetPlayerName(pl.sv_entnum);\r
744 \r
745                 case ST_HEALTH:\r
746                         return ftos(pl.plhealth);\r
747 \r
748                 default:\r
749                         return "N/A";\r
750         }\r
751         //return "error";\r
752 }\r
753 \r
754 string Sbar_GetStomachFieldPred(entity pl, float field)\r
755 {\r
756         switch(field)\r
757         {\r
758                 case STP_NAME:\r
759                         return GetPlayerName(pl.sv_entnum);\r
760                 default:\r
761                         return "N/A";\r
762         }\r
763         //return "error";\r
764 }\r
765 \r
766 vector Sbar_GetVoreColor()\r
767 {\r
768         // gets color based on vore status\r
769         if(getstati(STAT_VORE_EATEN))\r
770         {\r
771                 if(teamplay && (GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(player_localentnum - 1) || GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(spectatee_status - 1))) // same team\r
772                         return stov(cvar_string("sbar_stomachboard_color2"));\r
773                 else\r
774                         return stov(cvar_string("sbar_stomachboard_color3"));\r
775         }\r
776         else\r
777                 return stov(cvar_string("sbar_stomachboard_color1"));\r
778 }\r
779 \r
780 vector colorfade_current;\r
781 vector Sbar_ColorFade(vector target_color)\r
782 {\r
783         local float step;\r
784         step = cvar("sbar_stomachboard_status_fade") * frametime;\r
785 \r
786         if(colorfade_current_x >= target_color_x + step)\r
787                 colorfade_current_x -= step;\r
788         else if(colorfade_current_x <= target_color_x - step)\r
789                 colorfade_current_x += step;\r
790 \r
791         if(colorfade_current_y >= target_color_y + step)\r
792                 colorfade_current_y -= step;\r
793         else if(colorfade_current_y <= target_color_y - step)\r
794                 colorfade_current_y += step;\r
795 \r
796         if(colorfade_current_z >= target_color_z + step)\r
797                 colorfade_current_z -= step;\r
798         else if(colorfade_current_z <= target_color_z - step)\r
799                 colorfade_current_z += step;\r
800 \r
801         return colorfade_current;\r
802 }\r
803 \r
804 float xmin, xmax, ymin, ymax, sbwidth;\r
805 float sbar_fixscoreboardcolumnwidth_len;\r
806 float sbar_fixscoreboardcolumnwidth_iconlen;\r
807 float sbar_fixscoreboardcolumnwidth_marginlen;\r
808 \r
809 float stringwidth_colors(string s, vector theSize)\r
810 {\r
811         return stringwidth(s, TRUE, theSize);\r
812 }\r
813 \r
814 float stringwidth_nocolors(string s, vector theSize)\r
815 {\r
816         return stringwidth(s, FALSE, theSize);\r
817 }\r
818 \r
819 string Sbar_FixScoreboardColumnWidth(float i, string str)\r
820 {\r
821         float field, f;\r
822         vector sz;\r
823         field = sbar_field[i];\r
824 \r
825         sbar_fixscoreboardcolumnwidth_iconlen = 0;\r
826 \r
827         if(sbar_field_icon0 != "")\r
828         {\r
829                 sz = drawgetimagesize(sbar_field_icon0);\r
830                 f = sz_x / sz_y;\r
831                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
832                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
833         }\r
834 \r
835         if(sbar_field_icon1 != "")\r
836         {\r
837                 sz = drawgetimagesize(sbar_field_icon1);\r
838                 f = sz_x / sz_y;\r
839                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
840                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
841         }\r
842 \r
843         if(sbar_field_icon2 != "")\r
844         {\r
845                 sz = drawgetimagesize(sbar_field_icon2);\r
846                 f = sz_x / sz_y;\r
847                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
848                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
849         }\r
850 \r
851         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect\r
852 \r
853         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
854                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);\r
855         else\r
856                 sbar_fixscoreboardcolumnwidth_marginlen = 0;\r
857 \r
858         if(field == SP_NAME) // name gets all remaining space\r
859         {\r
860                 float namesize, j;\r
861                 namesize = sbwidth;// / sbar_fontsize_x;\r
862                 for(j = 0; j < sbar_num_fields; ++j)\r
863                         if(j != i)\r
864                                 if (sbar_field[i] != SP_SEPARATOR)\r
865                                         namesize -= sbar_size[j] + 1;\r
866                 namesize += 1;\r
867                 sbar_size[i] = namesize;\r
868                 \r
869                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
870                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
871                 str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);\r
872                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);\r
873         }\r
874         else\r
875                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);\r
876         \r
877         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
878         if(sbar_size[i] < f)\r
879                 sbar_size[i] = f;\r
880 \r
881         return str;\r
882 }\r
883 \r
884 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)\r
885 {\r
886         vector tmp, rgb;\r
887         rgb = GetTeamRGB(pl.team);\r
888         string str;\r
889         float i, field;\r
890         float is_spec;\r
891         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
892         \r
893         if((rgb == '1 1 1') && (!is_spec))\r
894                 rgb = stov(cvar_string("sbar_color_bg")) + '0.5 0.5 0.5';\r
895 \r
896         // Layout:\r
897         tmp_x = sbwidth;\r
898         tmp_y = sbar_fontsize_y * 1.25;\r
899         tmp_z = 0;\r
900 \r
901         // alternated rows highlighting\r
902         if(is_self)\r
903                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);\r
904         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))\r
905                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);\r
906 \r
907         tmp_y = 0;\r
908 \r
909         for(i = 0; i < sbar_num_fields; ++i)\r
910         {\r
911                 field = sbar_field[i];\r
912                 if(field == SP_SEPARATOR)\r
913                         break;\r
914 \r
915                 if(is_spec && field != SP_NAME && field != SP_PING) {\r
916                         pos_x += sbar_size[i] + sbar_fontsize_x;\r
917                         continue;\r
918                 }\r
919                 str = Sbar_GetField(pl, field);\r
920                 str = Sbar_FixScoreboardColumnWidth(i, str);\r
921 \r
922                 pos_x += sbar_size[i] + sbar_fontsize_x;\r
923 \r
924                 if(field == SP_NAME) {\r
925                         tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;\r
926                         if (is_self)\r
927                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
928                         else\r
929                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
930                 } else {\r
931                         tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;\r
932                         if (is_self)\r
933                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
934                         else\r
935                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
936                 }\r
937 \r
938                 tmp_x = sbar_size[i] + sbar_fontsize_x;\r
939                 if(sbar_field_icon0 != "")\r
940                         if (is_self)\r
941                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
942                         else\r
943                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
944                 if(sbar_field_icon1 != "")\r
945                         if (is_self)\r
946                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
947                         else\r
948                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
949                 if(sbar_field_icon2 != "")\r
950                         if (is_self)\r
951                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
952                         else\r
953                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
954         }\r
955 \r
956         if(sbar_field[i] == SP_SEPARATOR)\r
957         {\r
958                 pos_x = xmax;\r
959                 for(i = sbar_num_fields-1; i > 0; --i)\r
960                 {\r
961                         field = sbar_field[i];\r
962                         if(field == SP_SEPARATOR)\r
963                                 break;\r
964 \r
965                         if(is_spec && field != SP_NAME && field != SP_PING) {\r
966                                 pos_x -= sbar_size[i] + sbar_fontsize_x;\r
967                                 continue;\r
968                         }\r
969 \r
970                         str = Sbar_GetField(pl, field);\r
971                         str = Sbar_FixScoreboardColumnWidth(i, str);\r
972 \r
973                         if(field == SP_NAME) {\r
974                                 tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...\r
975                                 if(is_self)\r
976                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
977                                 else\r
978                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
979                         } else {\r
980                                 tmp_x = sbar_fixscoreboardcolumnwidth_len;\r
981                                 if(is_self)\r
982                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
983                                 else\r
984                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
985                         }\r
986 \r
987                         tmp_x = sbar_size[i];\r
988                         if(sbar_field_icon0 != "")\r
989                                 if (is_self)\r
990                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
991                                 else\r
992                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
993                         if(sbar_field_icon1 != "")\r
994                                 if (is_self)\r
995                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
996                                 else\r
997                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
998                         if(sbar_field_icon2 != "")\r
999                                 if (is_self)\r
1000                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
1001                                 else\r
1002                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
1003                         pos_x -= sbar_size[i] + sbar_fontsize_x;\r
1004                 }\r
1005         }\r
1006 }\r
1007 \r
1008 void Sbar_PrintStomachboardItem(entity pl, vector position, vector dimensions)\r
1009 {\r
1010         // lists all players in the stomach\r
1011 \r
1012         string str;\r
1013         float f, field, field_number;\r
1014         field_number = 3; // the number of components each row has\r
1015 \r
1016         position = Sbar_ConvertToScreen_PicPosition(position, dimensions);\r
1017         dimensions = Sbar_ConvertToScreen_PicScale(dimensions);\r
1018 \r
1019         // set font size to the height of each entry\r
1020         vector font_sz;\r
1021         font_sz_x = font_sz_y = dimensions_y;\r
1022 \r
1023         float fieldcounter;\r
1024         for(fieldcounter = 1; fieldcounter <= field_number; ++fieldcounter)\r
1025         {\r
1026                 vector pos, sz;\r
1027                 field = -fieldcounter;\r
1028                 str = Sbar_GetStomachField(pl, field);\r
1029 \r
1030                 // row highlighting\r
1031                 if(field == ST_HIGHLIGHT)\r
1032                 {\r
1033                         pos = position;\r
1034                         sz = dimensions;\r
1035 \r
1036                         drawfill(pos, sz, Sbar_ColorFade(Sbar_GetVoreColor()), cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1037                 }\r
1038 \r
1039                 if(field == ST_NAME) {\r
1040                         pos_x = position_x + dimensions_x * cvar("hud_item_preylist_colors_location");\r
1041                         sz_x = dimensions_x * cvar("hud_item_preylist_colors_length");\r
1042 \r
1043                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
1044                         drawpic(pos, "gfx/sb_playercolor_base", sz, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1045                         drawpic(pos, "gfx/sb_playercolor_shirt", sz, colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1046                         drawpic(pos, "gfx/sb_playercolor_pants", sz, colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1047 \r
1048                         pos_x = position_x + dimensions_x * cvar("hud_item_preylist_name_location");\r
1049                         sz_x = dimensions_x * cvar("hud_item_preylist_name_length");\r
1050                         drawcolorcodedstring(pos, textShortenToWidth(str, sz_x, font_sz, stringwidth_colors), font_sz, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1051                 }\r
1052 \r
1053                 if(field == ST_HEALTH) {\r
1054                         pos_x = position_x + dimensions_x * cvar("hud_item_preylist_health_icon_location");\r
1055                         sz_x = dimensions_x * cvar("hud_item_preylist_health_icon_length");\r
1056 \r
1057                         if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
1058                                 drawcolorcodedstring(pos, textShortenToWidth("self", sz_x, font_sz, stringwidth_colors), font_sz, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1059                         else\r
1060                         {\r
1061                                 drawpic(pos, "gfx/hud/sb_health", sz, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1062 \r
1063                                 pos_x = position_x + dimensions_x * cvar("hud_item_preylist_health_text_location");\r
1064                                 sz_x = dimensions_x * cvar("hud_item_preylist_health_text_length");\r
1065                                 drawcolorcodedstring(pos, textShortenToWidth(str, sz_x, font_sz, stringwidth_colors), font_sz, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1066                         }\r
1067                 }\r
1068         }\r
1069 }\r
1070 \r
1071 void Sbar_PrintStomachboardItemPred(entity pl, vector position, vector dimensions)\r
1072 {\r
1073         // shows the name of our predator\r
1074 \r
1075         string str;\r
1076         float f, field, field_number;\r
1077         field_number = 2; // the number of components each row has\r
1078 \r
1079         position = Sbar_ConvertToScreen_PicPosition(position, dimensions);\r
1080         dimensions = Sbar_ConvertToScreen_PicScale(dimensions);\r
1081 \r
1082         // set font size to the height of each entry\r
1083         vector font_sz;\r
1084         font_sz_x = font_sz_y = dimensions_y;\r
1085 \r
1086         float fieldcounter;\r
1087         for(fieldcounter = 1; fieldcounter <= field_number; ++fieldcounter)\r
1088         {\r
1089                 vector pos, sz;\r
1090                 field = -fieldcounter;\r
1091                 str = Sbar_GetStomachFieldPred(pl, field);\r
1092 \r
1093                 // row highlighting\r
1094                 if(field == ST_HIGHLIGHT)\r
1095                 {\r
1096                         pos = position;\r
1097                         sz = dimensions;\r
1098 \r
1099                         drawfill(pos, sz, Sbar_ColorFade(Sbar_GetVoreColor()), cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1100                 }\r
1101 \r
1102                 if(field == STP_NAME) {\r
1103                         pos_x = position_x + dimensions_x * cvar("hud_item_predator_colors_location");\r
1104                         sz_x = dimensions_x * cvar("hud_item_predator_colors_length");\r
1105                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
1106                         drawpic(pos, "gfx/sb_playercolor_base", sz, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1107                         drawpic(pos, "gfx/sb_playercolor_shirt", sz, colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1108                         drawpic(pos, "gfx/sb_playercolor_pants", sz, colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1109 \r
1110                         pos_x = position_x + dimensions_x * cvar("hud_item_predator_name_location");\r
1111                         sz_x = dimensions_x * cvar("hud_item_predator_name_length");\r
1112                         drawcolorcodedstring(pos, textShortenToWidth(str, sz_x, font_sz, stringwidth_colors), font_sz, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1113                 }\r
1114         }\r
1115 }\r
1116 \r
1117 /*\r
1118  * Sbar_Scoreboard_MakeTable\r
1119  *\r
1120  * Makes a table for a team (for all playing players in DM) and fills it\r
1121  */\r
1122 \r
1123 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)\r
1124 {\r
1125         float body_table_height, i;\r
1126         vector tmp, column_dim;\r
1127         entity pl;\r
1128 \r
1129         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line\r
1130 \r
1131         pos -= '1 1 0';\r
1132 \r
1133         tmp_x = sbwidth + 2;\r
1134         tmp_y = 1.25 * sbar_fontsize_y;\r
1135 \r
1136         // rounded header\r
1137         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1138 \r
1139         // table border\r
1140         tmp_y += sbar_border_thickness;\r
1141         tmp_y += body_table_height;\r
1142         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard\r
1143 \r
1144         // separator header/table\r
1145         pos_y += 1.25 * sbar_fontsize_y;\r
1146         tmp_y = sbar_border_thickness;\r
1147         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1148 \r
1149         pos_y += sbar_border_thickness;\r
1150 \r
1151         // table background\r
1152         tmp_y = body_table_height;\r
1153         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1154 \r
1155         // anyway, apply some color\r
1156         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);\r
1157 \r
1158         // go back to the top to make alternated columns highlighting and to print the strings\r
1159         pos_y -= 1.25 * sbar_fontsize_y;\r
1160         pos_y -= sbar_border_thickness;\r
1161 \r
1162         pos += '1 1 0';\r
1163 \r
1164         if (sbar_scoreboard_highlight)\r
1165         {\r
1166                 column_dim_y = 1.25 * sbar_fontsize_y; // header\r
1167                 column_dim_y += sbar_border_thickness;\r
1168                 column_dim_y += body_table_height;\r
1169         }\r
1170 \r
1171         // print the strings of the columns headers and draw the columns\r
1172         for(i = 0; i < sbar_num_fields; ++i)\r
1173         {\r
1174                 if(sbar_field[i] == SP_SEPARATOR)\r
1175                         break;\r
1176                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1177                 if (sbar_scoreboard_highlight)\r
1178                 {\r
1179                         if (mod(i,2))\r
1180                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1181                 }\r
1182                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1183                 pos_x += column_dim_x;\r
1184         }\r
1185         if(sbar_field[i] == SP_SEPARATOR)\r
1186         {\r
1187                 pos_x = xmax;\r
1188                 tmp_y = 0;\r
1189                 for(i = sbar_num_fields-1; i > 0; --i)\r
1190                 {\r
1191                         if(sbar_field[i] == SP_SEPARATOR)\r
1192                                 break;\r
1193 \r
1194                         pos_x -= sbar_size[i];\r
1195 \r
1196                         if (sbar_scoreboard_highlight)\r
1197                         {\r
1198                                 if (!mod(i,2))\r
1199                                 {\r
1200                                         if (i == sbar_num_fields-1)\r
1201                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;\r
1202                                         else\r
1203                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1204                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1205                                 }\r
1206                         }\r
1207 \r
1208                         tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);\r
1209                         tmp_x = sbar_size[i] - tmp_x;\r
1210                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1211                         pos_x -= sbar_fontsize_x;\r
1212                 }\r
1213         }\r
1214         \r
1215         pos_x = xmin;\r
1216         pos_y += 1.25 * sbar_fontsize_y; // skip the header\r
1217         pos_y += sbar_border_thickness;\r
1218 \r
1219         // fill the table and draw the rows\r
1220         i = 0;\r
1221         if (teamplay)\r
1222                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1223                 {\r
1224                         if(pl.team != tm.team)\r
1225                                 continue;\r
1226                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1227                         pos_y += 1.25 * sbar_fontsize_y;\r
1228                         ++i;\r
1229                 }\r
1230         else\r
1231                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1232                 {\r
1233                         if(pl.team == COLOR_SPECTATOR)\r
1234                                 continue;\r
1235                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1236                         pos_y += 1.25 * sbar_fontsize_y;\r
1237                         ++i;\r
1238                 }\r
1239         \r
1240         if (i == 0)\r
1241                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table\r
1242         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)\r
1243 \r
1244         return pos;\r
1245 }\r
1246 \r
1247 float Sbar_WouldDrawScoreboard() {\r
1248         if (sb_showscores)\r
1249                 return 1;\r
1250         else if (intermission == 1)\r
1251                 return 1;\r
1252         else if (intermission == 2)\r
1253                 return 1;\r
1254         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))\r
1255                 return 1;\r
1256         else if(sb_showscores_force)\r
1257                 return 1;\r
1258         return 0;\r
1259 }\r
1260 \r
1261 float average_accuracy;\r
1262 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)\r
1263 {\r
1264         float i;\r
1265         float weapon_hit, weapon_damage, weapon_stats;\r
1266         float fontsize = 40 * 1/3;\r
1267         float xsave;\r
1268         float weapon_cnt;\r
1269         float rows;\r
1270         if(cvar("sbar_accuracy_doublerows"))\r
1271                 rows = 2;\r
1272         else\r
1273                 rows = 1;\r
1274         float height = 40;\r
1275 \r
1276         if(warmup_stage)\r
1277         {\r
1278                 return pos;\r
1279         }\r
1280 \r
1281         xsave = pos_x;\r
1282         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1283         pos_y += 18;\r
1284         vector tmp;\r
1285         tmp_x = sbwidth;\r
1286         tmp_y = height * rows;\r
1287 \r
1288         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1289         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1290 \r
1291         // column highlighting\r
1292         for(i = 0; i < weapon_cnt/rows; ++i)\r
1293         {\r
1294                 if(!mod(i, 2))\r
1295                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1296         }\r
1297 \r
1298         // row highlighting\r
1299         for(i = 0; i < rows; ++i)\r
1300         {\r
1301                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     \r
1302         }\r
1303 \r
1304         // skip useless weapons\r
1305         weapon_cnt = 0;\r
1306         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1307         {\r
1308                 self = get_weaponinfo(i);\r
1309                 if not(self.weapons)\r
1310                         continue;\r
1311                 ++weapon_cnt;\r
1312         }\r
1313 \r
1314         drawfont = sbar_bigfont;\r
1315         average_accuracy = 0;\r
1316         float weapons_with_stats;\r
1317         weapons_with_stats = 0;\r
1318         if(rows == 2)\r
1319                 pos_x += sbwidth/weapon_cnt / 2;\r
1320 \r
1321         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1322         {\r
1323                 self = get_weaponinfo(i);\r
1324                 if not(self.weapons)\r
1325                         continue;\r
1326                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
1327                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
1328                 if(weapon_damage)\r
1329                         weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
1330                 float weapon_alpha;\r
1331 \r
1332                 if(weapon_damage)\r
1333                         weapon_alpha = sbar_scoreboard_alpha_fg;\r
1334                 else\r
1335                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;\r
1336 \r
1337                 // weapon icon\r
1338                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);\r
1339                 // the accuracy\r
1340                 if(weapon_damage) {\r
1341                         weapons_with_stats += 1;\r
1342                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy\r
1343 \r
1344                         string s;\r
1345                         s = strcat(ftos(weapon_stats),"%");\r
1346 \r
1347                         float padding;\r
1348                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value\r
1349 \r
1350                         rgb = Sbar_AccuracyColor(weapon_stats);\r
1351                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1352                 }\r
1353                 pos_x += sbwidth/weapon_cnt * rows;\r
1354                 if(rows == 2 && i == 6) {\r
1355                         pos_x -= sbwidth;\r
1356                         pos_y += height;\r
1357                 }\r
1358         }\r
1359         drawfont = sbar_font;\r
1360 \r
1361         if(weapons_with_stats)\r
1362                 average_accuracy = floor(average_accuracy / weapons_with_stats);\r
1363 \r
1364         pos_x = xsave;\r
1365         pos_y += height;\r
1366         return pos;\r
1367 }\r
1368 \r
1369 string race_PlaceName(float pos) {\r
1370         if(pos == 1)\r
1371                 return "1st";\r
1372         else if(pos == 2)\r
1373                 return "2nd";\r
1374         else if(pos == 3)\r
1375                 return "3rd";\r
1376         else\r
1377                 return strcat(ftos(pos), "th");\r
1378 }\r
1379 \r
1380 vector Sbar_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)\r
1381 {\r
1382         float i;\r
1383         RANKINGS_RECEIVED_CNT = 0;\r
1384                 for (i=RANKINGS_CNT-1; i>=0; --i)\r
1385                         if (grecordtime[i])\r
1386                                 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;\r
1387 \r
1388         if (RANKINGS_RECEIVED_CNT == 0)\r
1389                 return pos;\r
1390 \r
1391         float is_spec;\r
1392         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
1393         vector hl_rgb;\r
1394                 hl_rgb = stov(cvar_string("sbar_color_bg")) + '0.5 0.5 0.5';\r
1395 \r
1396         pos_y += sbar_fontsize_y;\r
1397         drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1398         pos_y += sbar_fontsize_y;\r
1399         vector tmp;\r
1400         tmp_x = sbwidth;\r
1401         tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;\r
1402 \r
1403         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1404         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1405 \r
1406         // row highlighting\r
1407         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)\r
1408         {\r
1409                 string n, p;\r
1410                 float t;\r
1411                 t = grecordtime[i];\r
1412                 if (t == 0)\r
1413                         continue;\r
1414                 n = grecordholder[i];\r
1415                 p = race_PlaceName(i+1);\r
1416                 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))\r
1417                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);    \r
1418                 else if(!mod(i, 2) && sbar_scoreboard_highlight)\r
1419                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL); \r
1420                 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1421                 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1422                 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1423                 pos += '0 1 0' * sbar_fontsize_y;\r
1424         }\r
1425 \r
1426         return pos;\r
1427 }\r
1428 \r
1429 float scoreboard_bottom;\r
1430 float sbar_scoreboard_fade_alpha;\r
1431 float sbar_woulddrawscoreboard_prev;\r
1432 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed\r
1433 void Sbar_DrawScoreboard()\r
1434 {\r
1435         float sbar_woulddrawscoreboard; \r
1436         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();\r
1437         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {\r
1438                 sbar_woulddrawscoreboard_change = time;\r
1439                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;\r
1440         }\r
1441 \r
1442         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);\r
1443         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);\r
1444         if(sbar_woulddrawscoreboard) {\r
1445                 if (scoreboard_fadeinspeed)\r
1446                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);\r
1447                 else\r
1448                         sbar_scoreboard_fade_alpha = 1;\r
1449         }\r
1450         else\r
1451                 if (scoreboard_fadeoutspeed)\r
1452                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);\r
1453                 else\r
1454                         sbar_scoreboard_fade_alpha = 0;\r
1455 \r
1456         if not(sbar_scoreboard_fade_alpha)\r
1457                 return;\r
1458                 \r
1459         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;\r
1460         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;\r
1461         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");\r
1462         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;\r
1463         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;\r
1464         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;\r
1465         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;\r
1466         \r
1467         vector rgb, pos, tmp;\r
1468         entity pl, tm;\r
1469 \r
1470         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);\r
1471 \r
1472         xmin = 0.5 * (vid_conwidth - sbwidth);\r
1473         ymin = cvar("sbar_scoreboard_offset");\r
1474 \r
1475         xmax = vid_conwidth - xmin;\r
1476         ymax = vid_conheight - 0.2*vid_conheight;\r
1477 \r
1478         // Initializes position\r
1479         pos_x = xmin;\r
1480         pos_y = ymin;\r
1481         pos_z = 0;\r
1482 \r
1483         // Heading\r
1484         drawfont = sbar_bigfont;\r
1485         if(gametype == GAME_RPG)\r
1486                 drawstringcenter('0 1 0' * ymin, "Players", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1487         else\r
1488                 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1489 \r
1490         pos_y += 24 + 4;\r
1491         pos_y += sbar_fontsize_y;\r
1492 \r
1493         drawfont = sbar_font;\r
1494 \r
1495         // Draw the scoreboard\r
1496         vector bg_size;\r
1497         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");\r
1498 \r
1499         if(teamplay)\r
1500         {\r
1501                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1502                 {\r
1503                         if(tm.team == COLOR_SPECTATOR)\r
1504                                 continue;\r
1505 \r
1506                         rgb = GetTeamRGB(tm.team);\r
1507                         Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1508                                 \r
1509                         if(ts_primary != ts_secondary)\r
1510                                 Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1511 \r
1512                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1513                 }\r
1514         }\r
1515         else\r
1516         {\r
1517                 rgb = stov(cvar_string("sbar_color_bg"));\r
1518 \r
1519                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1520                 {\r
1521                         if(tm.team == COLOR_SPECTATOR)\r
1522                                 continue;\r
1523 \r
1524                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1525                 }\r
1526         }\r
1527 \r
1528         if(gametype == GAME_CTS || gametype == GAME_RACE) {\r
1529                 if(race_speedaward) {\r
1530                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1531                         pos_y += 1.25 * sbar_fontsize_y;\r
1532                 }\r
1533                 if(race_speedaward_alltimebest) {\r
1534                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1535                         pos_y += 1.25 * sbar_fontsize_y;\r
1536                 }\r
1537                 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);\r
1538         }\r
1539         else if(cvar("sbar_accuracy") && spectatee_status != -1) {\r
1540                 if(teamplay)\r
1541                         pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);\r
1542                 else\r
1543                         pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);\r
1544         }\r
1545 \r
1546         tmp = pos + '0 1.5 0' * sbar_fontsize_y;\r
1547         pos_y += 3 * sbar_fontsize_y;\r
1548 \r
1549         // List spectators\r
1550         float specs;\r
1551         specs = 0;\r
1552         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1553         {\r
1554                 if(pl.team != COLOR_SPECTATOR)\r
1555                         continue;\r
1556                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);\r
1557                 pos_y += 1.25 * sbar_fontsize_y;\r
1558                 ++specs;\r
1559         }\r
1560 \r
1561         if(specs)\r
1562                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1563 \r
1564         // Print info string\r
1565         string str;\r
1566         float tl, fl, ll;\r
1567         if(gametype == GAME_RPG)\r
1568                 str = strcat("you are in ^2", shortmapname, "^7");\r
1569         else\r
1570                 str = strcat("playing on ^2", shortmapname, "^7");\r
1571         tl = getstatf(STAT_TIMELIMIT);\r
1572         fl = getstatf(STAT_FRAGLIMIT);\r
1573         ll = getstatf(STAT_LEADLIMIT);\r
1574         if(gametype == GAME_LMS)\r
1575         {\r
1576                 if(tl > 0)\r
1577                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");\r
1578         }\r
1579         else\r
1580         {\r
1581                 if(tl > 0)\r
1582                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");\r
1583                 if(fl > 0 && !(gametype == GAME_RPG))\r
1584                 {\r
1585                         if(tl > 0)\r
1586                                 str = strcat(str, " or");\r
1587                         if(teamplay)\r
1588                         {\r
1589                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));\r
1590                                 if(teamscores_label[ts_primary] == "score")\r
1591                                         str = strcat(str, " points^7");\r
1592                                 else if(teamscores_label[ts_primary] == "fastest")\r
1593                                         str = strcat(str, " is beaten^7");\r
1594                                 else\r
1595                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1596                         }\r
1597                         else\r
1598                         {\r
1599                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));\r
1600                                 if(scores_label[ps_primary] == "score")\r
1601                                         str = strcat(str, " points^7");\r
1602                                 else if(scores_label[ps_primary] == "fastest")\r
1603                                         str = strcat(str, " is beaten^7");\r
1604                                 else\r
1605                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1606                         }\r
1607                 }\r
1608                 if(ll > 0)\r
1609                 {\r
1610                         if(tl > 0 || fl > 0)\r
1611                                 str = strcat(str, " or");\r
1612                         if(teamplay)\r
1613                         {\r
1614                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));\r
1615                                 if(teamscores_label[ts_primary] == "score")\r
1616                                         str = strcat(str, " points^7");\r
1617                                 else if(teamscores_label[ts_primary] == "fastest")\r
1618                                         str = strcat(str, " is beaten^7");\r
1619                                 else\r
1620                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1621                         }\r
1622                         else\r
1623                         {\r
1624                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));\r
1625                                 if(scores_label[ps_primary] == "score")\r
1626                                         str = strcat(str, " points^7");\r
1627                                 else if(scores_label[ps_primary] == "fastest")\r
1628                                         str = strcat(str, " is beaten^7");\r
1629                                 else\r
1630                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1631                         }\r
1632                 }\r
1633         }\r
1634 \r
1635 \r
1636         pos_y += 1.2 * sbar_fontsize_y;\r
1637         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1638 \r
1639         // print information about respawn status\r
1640         float respawn_time = getstatf(STAT_RESPAWN_TIME);\r
1641         if(respawn_time)\r
1642         {\r
1643                 if(respawn_time < 0)\r
1644                 {\r
1645                         // a negative number means we are awaiting respawn, time value is still the same\r
1646                         respawn_time *= -1; // remove mark now that we checked it\r
1647                         if(time >= respawn_time) // don't show a negative value while the server is respawning the player (lag)\r
1648                                 str = strcat("^1Respawning...");\r
1649                         else\r
1650                                 str = strcat("^1Respawning in ^3", ftos_decimals(respawn_time - time, 2), "^1 seconds...");\r
1651                 }\r
1652                 else if(time < respawn_time)\r
1653                         str = strcat("You are dead, wait ^3", ftos_decimals(respawn_time - time, 2), "^7 seconds before respawning");\r
1654                 else if(time >= respawn_time)\r
1655                         str = strcat("You are dead, press ^2", getcommandkey("primary fire", "+fire"), "^7 to respawn");\r
1656 \r
1657                 pos_y += 1.2 * sbar_fontsize_y;\r
1658                 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1659         }\r
1660 \r
1661         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;\r
1662 }\r
1663 \r
1664 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)\r
1665 {\r
1666         string col;\r
1667         string timestr;\r
1668         string cpname;\r
1669         string lapstr;\r
1670         lapstr = "";\r
1671 \r
1672         if(histime == 0) // goal hit\r
1673         {\r
1674                 if(mytime > 0)\r
1675                 {\r
1676                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));\r
1677                         col = "^1";\r
1678                 }\r
1679                 else if(mytime == 0)\r
1680                 {\r
1681                         timestr = "+0.0";\r
1682                         col = "^3";\r
1683                 }\r
1684                 else\r
1685                 {\r
1686                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));\r
1687                         col = "^2";\r
1688                 }\r
1689 \r
1690                 if(lapdelta > 0)\r
1691                 {\r
1692                         lapstr = strcat(" (-", ftos(lapdelta), "L)");\r
1693                         col = "^2";\r
1694                 }\r
1695                 else if(lapdelta < 0)\r
1696                 {\r
1697                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");\r
1698                         col = "^1";\r
1699                 }\r
1700         }\r
1701         else if(histime > 0) // anticipation\r
1702         {\r
1703                 if(mytime >= histime)\r
1704                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));\r
1705                 else\r
1706                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));\r
1707                 col = "^3";\r
1708         }\r
1709         else\r
1710                 col = "^7";\r
1711 \r
1712         if(cp == 254)\r
1713                 cpname = "Start line";\r
1714         else if(cp == 255)\r
1715                 cpname = "Finish line";\r
1716         else if(cp)\r
1717                 cpname = strcat("Intermediate ", ftos(cp));\r
1718         else\r
1719                 cpname = "Finish line";\r
1720 \r
1721         if(histime < 0)\r
1722                 return strcat(col, cpname);\r
1723         else if(hisname == "")\r
1724                 return strcat(col, cpname, " (", timestr, ")");\r
1725         else\r
1726                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");\r
1727 }\r
1728 \r
1729 float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)\r
1730         float i;\r
1731         for (i=RANKINGS_CNT-1;i>=0;--i)\r
1732                 if(grecordholder[i] == net_name)\r
1733                         return i+1;\r
1734         return 0;\r
1735 }\r
1736 \r
1737 float GetAmmoStat(float i)\r
1738 {\r
1739         switch(i)\r
1740         {\r
1741                 case 0: return STAT_FUEL;\r
1742                 default: return -1;\r
1743         }\r
1744 }\r
1745 \r
1746 float GetAmmoItemCode(float i)\r
1747 {\r
1748         switch(i)\r
1749         {\r
1750                 case 0: return IT_FUEL;\r
1751                 default: return -1;\r
1752         }\r
1753 }\r
1754 \r
1755 string GetAmmoPicture(float i)\r
1756 {\r
1757         switch(i)\r
1758         {\r
1759                 case 0:\r
1760                         if(getstati(STAT_ITEMS) & IT_FUEL_REGEN)\r
1761                                 return "gfx/hud/sb_fuel_regen";\r
1762                         else\r
1763                                 return "gfx/hud/sb_fuel";\r
1764                 default:\r
1765                         return "";\r
1766         }\r
1767 }\r
1768 \r
1769 float race_status_time;\r
1770 float race_status_prev;\r
1771 string race_status_name_prev;\r
1772 void Sbar_DrawRaceStatus(vector pos)\r
1773 {\r
1774         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {\r
1775                 race_status_time = time + 5;\r
1776                 race_status_prev = race_status;\r
1777                 if (race_status_name_prev)\r
1778                         strunzone(race_status_name_prev);\r
1779                 race_status_name_prev = strzone(race_status_name);\r
1780         }\r
1781 \r
1782         float a;\r
1783         a = bound(0, race_status_time - time, 1);\r
1784 \r
1785         string s;\r
1786         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);\r
1787 \r
1788         float rank;\r
1789         if(race_status > 0)\r
1790                 rank = race_CheckName(race_status_name);\r
1791         string rankname;\r
1792         rankname = race_PlaceName(rank);\r
1793 \r
1794         if(race_status == 0)\r
1795                 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1796         else if(race_status == 1) {\r
1797                 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);   \r
1798                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1799                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1800         } else if(race_status == 2) {\r
1801                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)\r
1802                         drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1803                 else\r
1804                         drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1805                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1806                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1807         } else if(race_status == 3) {\r
1808                 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1809                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1810                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1811         }\r
1812 \r
1813         if (race_status_time - time <= 0) {\r
1814                 race_status_prev = -1;\r
1815                 race_status = -1;\r
1816                 if(race_status_name)\r
1817                         strunzone(race_status_name);\r
1818                 race_status_name = string_null;\r
1819                 if(race_status_name_prev)\r
1820                         strunzone(race_status_name_prev);\r
1821                 race_status_name_prev = string_null;\r
1822         }\r
1823 }\r
1824 \r
1825 void Sbar_Portrait()\r
1826 {\r
1827         // draws the portrait, using the values set in Ent_ReadPortrait\r
1828 \r
1829         // make the portrait slide in and out of the left edge\r
1830         float fade_time;\r
1831         float fade1_start, fade1_end, fade2_start, fade2_end;\r
1832         float fade_in, fade_out;\r
1833 \r
1834         fade_time = cvar("sbar_portrait_time") * bound(0, cvar("sbar_portrait_fade"), 0.5);\r
1835 \r
1836         fade1_start = portrait_time + cvar("sbar_portrait_time") - fade_time;\r
1837         fade1_end = portrait_time + cvar("sbar_portrait_time");\r
1838         fade2_start = portrait_time;\r
1839         fade2_end = portrait_time + fade_time;\r
1840 \r
1841         fade_in = bound(0, (time / fade1_end - 1) / (fade1_start / fade1_end - 1), 1);\r
1842         fade_out = 1 - bound(0, (time / fade2_end - 1) / (fade2_start / fade2_end - 1), 1);\r
1843 \r
1844         vector left, fade_pos;\r
1845         left_x = 0;\r
1846         left_y = vid_conheight / 2;\r
1847         fade_pos_x = -130 * fade_in * fade_out;\r
1848 \r
1849         if(!cvar("sbar_portrait"))\r
1850                 return;\r
1851 \r
1852         if(portrait_time + cvar("sbar_portrait_time") >= time)\r
1853         {\r
1854                 if(portrait_image && portrait_name) // prevent using bad strings\r
1855                 {\r
1856                         drawpic(left - '120 80 0' - fade_pos, portrait_image, '120 160 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1857                         drawcolorcodedstring(left - '120 -80 0' - fade_pos, textShortenToWidth(portrait_name, 120, '12 12 0', stringwidth_colors), '12 12 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1858                 }\r
1859         }\r
1860         else\r
1861         {\r
1862                 // free unused strings from memory\r
1863                 if(portrait_image)\r
1864                 {\r
1865                         strunzone(portrait_image);\r
1866                         portrait_image = string_null;\r
1867                 }\r
1868                 if(portrait_name)\r
1869                 {\r
1870                         strunzone(portrait_name);\r
1871                         portrait_name = string_null;\r
1872                 }\r
1873         }\r
1874 }\r
1875 \r
1876 void Sbar_Score()\r
1877 {\r
1878         float score, distribution, leader;\r
1879         vector distribution_color;\r
1880         string racetime, secondary_racetime;\r
1881         entity tm, pl, me;\r
1882         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];\r
1883 \r
1884         if(gametype == GAME_RPG)\r
1885                 return;\r
1886 \r
1887         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD\r
1888                 pl = players.sort_next;\r
1889                 if(pl == me)\r
1890                         pl = pl.sort_next;\r
1891                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
1892                         if(pl.scores[ps_primary] == 0)\r
1893                                 pl = world;\r
1894 \r
1895                 score = me.(scores[ps_primary]);\r
1896 \r
1897                 float racemin, racesec, racemsec;\r
1898                 float distsec, distmsec;\r
1899                 string s_racemin, s_racesec, s_racemsec;\r
1900                 \r
1901                 racemin = floor(score/(60 * TIME_FACTOR));\r
1902                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);\r
1903                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;\r
1904 \r
1905                 if(racemin < 10) s_racemin = strcat("0", ftos(racemin));\r
1906                 else s_racemin = ftos(racemin);\r
1907                 if(racesec < 10) s_racesec = strcat("0", ftos(racesec));\r
1908                 else s_racesec = ftos(racesec);\r
1909                 if(racemsec < 10) s_racemsec = strcat("0", ftos(racemsec));\r
1910                 else s_racemsec = ftos(racemsec);\r
1911 \r
1912                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {\r
1913                         // distribution display\r
1914                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1915 \r
1916                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)\r
1917                                 distmsec = fabs(distribution);\r
1918                         else {\r
1919                                 distsec = floor(fabs(distribution) / TIME_FACTOR);\r
1920                                 distmsec = fabs(distribution) - distsec * TIME_FACTOR;\r
1921                         }\r
1922 \r
1923                         if (distribution < 0) {\r
1924                                 distribution_color = '0 1 0';\r
1925                                 secondary_racetime = "-"; // always prefix with minus sign\r
1926                         }\r
1927                         else if (distribution > 0) {\r
1928                                 distribution_color = '1 0 0';\r
1929                                 secondary_racetime = "+"; // minusplus 1: always prefix with plus sign\r
1930                         }\r
1931                         else\r
1932                                 distribution_color = '1 1 1';\r
1933 \r
1934                         secondary_racetime = strcat(secondary_racetime, ftos(distsec), ".", ftos(distmsec));\r
1935                         drawstring(Sbar_ConvertToScreen_TextPosition(secondary_racetime, stov(cvar_string("hud_item_score_race_secondary_text_position")), cvar("hud_item_score_race_secondary_text_scale")), secondary_racetime, '1 1 0' * cvar("hud_item_score_race_secondary_text_scale"), distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1936                 }\r
1937 \r
1938                 racetime = strcat(s_racemin, " : ", s_racesec, " . ", s_racemsec);\r
1939                 Sbar_DrawString(racetime, stov(cvar_string("hud_item_score_race_primary_text_position")), cvar("hud_item_score_race_primary_text_scale"));\r
1940 \r
1941         } else if (!teamplay) { // non-teamgames, except race/cts\r
1942                 // me vector := [team/connected frags id]\r
1943                 pl = players.sort_next;\r
1944                 if(pl == me)\r
1945                         pl = pl.sort_next;\r
1946 \r
1947                 if(pl)\r
1948                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1949                 else\r
1950                         distribution = 0;\r
1951 \r
1952                 score = me.(scores[ps_primary]);\r
1953                 \r
1954                 if(distribution >= 5) {\r
1955                         distribution_color = '0 1 0';\r
1956                         leader = 1;\r
1957                 } else if(distribution >= 0) {\r
1958                         distribution_color = '1 1 1';\r
1959                         leader = 1;\r
1960                 } else if(distribution >= -5)\r
1961                         distribution_color = '1 1 0';\r
1962                 else\r
1963                         distribution_color = '1 0 0';\r
1964                 \r
1965                 Sbar_DrawXNum(stov(cvar_string("hud_item_score_nonteam_secondary_text_position")), distribution, 6, 3, cvar("hud_item_score_nonteam_secondary_text_scale"), distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1966                 Sbar_DrawXNum(stov(cvar_string("hud_item_score_nonteam_primary_text_position")), score, 6, 0, cvar("hud_item_score_nonteam_primary_text_scale"), distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1967         } else { // teamgames\r
1968                 float max_fragcount;\r
1969                 max_fragcount = -999;\r
1970 \r
1971                 vector pos = stov(cvar_string("hud_item_score_team_secondary_text_position"));\r
1972                 vector sz = '1 1 0' * cvar("hud_item_score_team_secondary_text_scale");\r
1973                 sz_x = sz_x / vid_conwidth;\r
1974                 sz_y = sz_y / vid_height * 2;\r
1975                 vector dir = stov(cvar_string("hud_item_score_team_secondary_entry_spacing"));\r
1976                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {\r
1977                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display\r
1978                                 continue;\r
1979                         score = tm.(teamscores[ts_primary]);\r
1980                         leader = 0;\r
1981 \r
1982                         if (score > max_fragcount)\r
1983                                 max_fragcount = score;\r
1984 \r
1985                         if(tm.team == myteam) {\r
1986                                 if (max_fragcount == score)\r
1987                                         leader = 1;\r
1988                                 Sbar_DrawXNum(stov(cvar_string("hud_item_score_team_primary_text_position")), score, 6, 0, cvar("hud_item_score_team_primary_text_scale"), GetTeamRGB(tm.team), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1989                         } else {\r
1990                                 if (max_fragcount == score)\r
1991                                         leader = 1;\r
1992                                 Sbar_DrawXNum(pos, score, 6, 3, cvar("hud_item_score_team_secondary_text_scale"), GetTeamRGB(tm.team), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1993                                 pos_x += sz_x * dir_x;\r
1994                                 pos_y += sz_y * dir_y;\r
1995                         }\r
1996                 }\r
1997         }\r
1998 \r
1999         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
2000         {\r
2001                 drawfont = sbar_bigfont;\r
2002                 float a, t;\r
2003                 vector m;\r
2004                 string s, forcetime;\r
2005 \r
2006                 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;\r
2007 \r
2008                 if(race_checkpointtime)\r
2009                 {\r
2010                         a = bound(0, 2 - (time - race_checkpointtime), 1);\r
2011                         s = "";\r
2012                         forcetime = "";\r
2013                         if(a > 0) // just hit a checkpoint?\r
2014                         {\r
2015                                 if(race_checkpoint != 254)\r
2016                                 {\r
2017                                         if(race_time && race_previousbesttime)\r
2018                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);\r
2019                                         else\r
2020                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);\r
2021                                         if(race_time)\r
2022                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);\r
2023                                 }\r
2024                         }\r
2025                         else\r
2026                         {\r
2027                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)\r
2028                                 {\r
2029                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);\r
2030                                         if(a > 0) // next one?\r
2031                                         {\r
2032                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);\r
2033                                         }\r
2034                                 }\r
2035                         }\r
2036 \r
2037                         if(s != "" && a > 0)\r
2038                         {\r
2039                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2040                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
2041                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
2042                         }\r
2043 \r
2044                         if(race_penaltytime)\r
2045                         {\r
2046                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);\r
2047                                 if(a > 0)\r
2048                                 {\r
2049                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");\r
2050                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2051                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
2052                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
2053                                 }\r
2054                         }\r
2055 \r
2056                         if(forcetime != "")\r
2057                         {\r
2058                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);\r
2059                                 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
2060                                 drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
2061                         }\r
2062                         else\r
2063                                 a = 1;\r
2064 \r
2065                         if(race_laptime && race_checkpoint != 255)\r
2066                         {\r
2067                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));\r
2068                                 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
2069                                 drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
2070                         }\r
2071                 }\r
2072                 else\r
2073                 {\r
2074                         if(race_mycheckpointtime)\r
2075                         {\r
2076                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);\r
2077                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);\r
2078                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2079                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
2080                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
2081                         }\r
2082                         if(race_othercheckpointtime && race_othercheckpointenemy != "")\r
2083                         {\r
2084                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);\r
2085                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);\r
2086                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2087                                 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
2088                                 drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
2089                         }\r
2090 \r
2091                         if(race_penaltytime && !race_penaltyaccumulator)\r
2092                         {\r
2093                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;\r
2094                                 a = bound(0, (1 + t - time), 1);\r
2095                                 if(a > 0)\r
2096                                 {\r
2097                                         if(time < t)\r
2098                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");\r
2099                                         else\r
2100                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");\r
2101                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2102                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
2103                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
2104                                 }\r
2105                         }\r
2106                 }\r
2107 \r
2108                 drawfont = sbar_font;\r
2109         }\r
2110 }\r
2111 \r
2112 void Sbar_Status()\r
2113 {\r
2114         float armor, health, x, a;\r
2115         armor = getstati(STAT_ARMOR);\r
2116         health = getstati(STAT_HEALTH);\r
2117 \r
2118         float stat_items;\r
2119         stat_items = getstati(STAT_ITEMS);\r
2120 \r
2121         if (cvar("viewsize") <= 100 && sbar_hudselector)\r
2122                 Sbar_DrawPic("gfx/hud/bg_status", stov(cvar_string("hud_panel_status_background_position")), stov(cvar_string("hud_panel_status_background_scale")), TRUE);\r
2123 \r
2124         // armor\r
2125         x = armor;\r
2126         if (x > 0)\r
2127         {\r
2128                 Sbar_DrawPic("gfx/hud/sb_armor", stov(cvar_string("hud_item_armor_icon_position")), stov(cvar_string("hud_item_armor_icon_scale")), FALSE);\r
2129                 Sbar_DrawXNum(stov(cvar_string("hud_item_armor_text_position")), x, 3, 0, cvar("hud_item_armor_text_scale"), Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2130         }\r
2131 \r
2132         // health\r
2133         x = health;\r
2134         Sbar_DrawPic("gfx/hud/sb_health", stov(cvar_string("hud_item_health_icon_position")), stov(cvar_string("hud_item_health_icon_scale")), FALSE);\r
2135         Sbar_DrawXNum(stov(cvar_string("hud_item_health_text_position")), x, 3, 0, cvar("hud_item_health_text_scale"), Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2136 \r
2137         // if we are dead, we can skip the HUD from here\r
2138         if(health <= 0)\r
2139                 return;\r
2140 \r
2141         // ammo\r
2142         float weapon_clipload, weapon_clipsize;\r
2143 \r
2144         // if we are using the jetpack, show fuel ammo. Otherwise show the ammo of our weapon\r
2145         if(stat_items & IT_JETPACK && button_jetpack)\r
2146         {\r
2147                 a = getstati(GetAmmoStat(0)); // how much fuel do we have?\r
2148                 Sbar_DrawPic(GetAmmoPicture(0), stov(cvar_string("hud_item_ammo_icon_position")), stov(cvar_string("hud_item_ammo_noload_icon_scale")), FALSE);\r
2149                 Sbar_DrawXNum(stov(cvar_string("hud_item_ammo_noload_text_position")), a, 3, 0, cvar("hud_item_ammo_noload_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2150         }\r
2151         else\r
2152         {\r
2153                 float i;\r
2154                 for (i = 0; i < 1; ++i)\r
2155                 {\r
2156                         // Since fuel is currently the only ammo, always show it on the HUD.\r
2157                         // In case we ever get more ammos, comment the line below back in.\r
2158                         // if (stat_items & GetAmmoItemCode(i))\r
2159                         {\r
2160                                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?\r
2161                                 Sbar_DrawPic(GetAmmoPicture(i), stov(cvar_string("hud_item_ammo_icon_position")), stov(cvar_string("hud_item_ammo_icon_scale")), FALSE);\r
2162                                 weapon_clipsize = getstati(STAT_WEAPON_CLIPSIZE);\r
2163 \r
2164                                 // if the weapon we're holding is reloadable, show both its ammo and load\r
2165                                 if(weapon_clipsize)\r
2166                                 {\r
2167                                         weapon_clipload = getstati(STAT_WEAPON_CLIPLOAD);\r
2168                                         if(weapon_clipload < 0) // we're reloading\r
2169                                                 Sbar_DrawString("- -", stov(cvar_string("hud_item_ammo_load_clip_text_position")), cvar("hud_item_ammo_load_clip_text_scale"));\r
2170                                         else\r
2171                                                 Sbar_DrawXNum(stov(cvar_string("hud_item_ammo_load_clip_text_position")), weapon_clipload, 2, 0, cvar("hud_item_ammo_load_clip_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2172                                         Sbar_DrawXNum(stov(cvar_string("hud_item_ammo_load_text_position")), a, 3, 0, cvar("hud_item_ammo_load_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2173                                 }\r
2174                                 else\r
2175                                 {\r
2176                                         Sbar_DrawXNum(stov(cvar_string("hud_item_ammo_noload_text_position")), a, 3, 0, cvar("hud_item_ammo_noload_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2177                                 }\r
2178                         }\r
2179                 }\r
2180         }\r
2181 \r
2182         // weapon icon\r
2183         entity e;\r
2184         e = get_weaponinfo(activeweapon);\r
2185         if (e && e.netname != "" && e.netname != "N/A")\r
2186                 Sbar_DrawPic(strcat("gfx/hud/bg_status_activeweapon_", e.netname), stov(cvar_string("hud_item_weapon_position")), stov(cvar_string("hud_item_weapon_scale")), FALSE);\r
2187 }\r
2188 \r
2189 void Sbar_Timer()\r
2190 {\r
2191         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;\r
2192         vector timer_color;\r
2193         string finaltime;\r
2194 \r
2195         timelimit = getstatf(STAT_TIMELIMIT);\r
2196 \r
2197         if(gametype == GAME_RPG && !timelimit) // don't draw the timer in rpg if there's no time limit\r
2198                 return;\r
2199 \r
2200         Sbar_DrawRaceStatus('0 20 0');\r
2201         \r
2202         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);\r
2203         timeleft = ceil(timeleft);\r
2204         minutesLeft = floor(timeleft / 60);\r
2205         secondsLeft = timeleft - minutesLeft*60;\r
2206 \r
2207         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit\r
2208                 timer_color = '1 1 1'; //white\r
2209         else if(minutesLeft >= 1)\r
2210                 timer_color = '1 1 0'; //yellow\r
2211         else\r
2212                 timer_color = '1 0 0'; //red\r
2213 \r
2214         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
2215                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
2216                         //while restart is still active, show 00:00\r
2217                         minutes = seconds = 0;\r
2218                 } else {\r
2219                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127\r
2220                         minutes = floor(elapsedTime / 60);\r
2221                         seconds = elapsedTime - minutes*60;\r
2222                 }\r
2223         } else {\r
2224                 minutes = minutesLeft;\r
2225                 seconds = secondsLeft;\r
2226         }\r
2227 \r
2228         if (cvar("viewsize") <= 100 && sbar_hudselector) { // draw timer background when viewsize <= 100\r
2229                 if (teamplay)\r
2230                         drawpic('1 0 0' * (vid_conwidth - (70 + 17 + 12)), "gfx/hud/bg_timer", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color\r
2231                 else {\r
2232                         color = stov(cvar_string("sbar_color_bg"));\r
2233 \r
2234                         drawpic('1 0 0' * (vid_conwidth - (70 + 17 + 12)), "gfx/hud/bg_timer", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2235                 }\r
2236         }\r
2237 \r
2238         Sbar_DrawPic("gfx/hud/sb_time", stov(cvar_string("hud_item_timer_icon_position")), stov(cvar_string("hud_item_timer_icon_scale")), FALSE);\r
2239 \r
2240         finaltime = strcat(ftos(minutes), ":");\r
2241         if(seconds < 10)\r
2242                 finaltime = strcat(finaltime, "0", ftos(seconds));\r
2243         else\r
2244                 finaltime = strcat(finaltime, ftos(seconds));\r
2245 \r
2246         drawstring(Sbar_ConvertToScreen_TextPosition(finaltime, stov(cvar_string("hud_item_timer_text_position")), cvar("hud_item_timer_text_scale")), finaltime, '1 1 0' * cvar("hud_item_timer_text_scale"), timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2247 }\r
2248 \r
2249 void Sbar_Ring()\r
2250 {\r
2251         vector ring_pos, ring1_color, ring2_color;\r
2252         vector text_pos, text1_size, text2_size;\r
2253         float ring1_alpha, ring2_alpha, ring1_size, ring1_clip, ring2_size, ring2_clip;\r
2254         string text1_msg, text2_msg;\r
2255 \r
2256         ring_pos_x = vid_conwidth / 2;\r
2257         ring_pos_y = vid_conheight - vid_conheight / 3.5;\r
2258         ring1_size = cvar("sbar_ring1_scale");\r
2259         ring2_size = cvar("sbar_ring2_scale");\r
2260         ring1_alpha = sbar_alpha_fg * cvar("sbar_ring1_alpha");\r
2261         ring2_alpha = sbar_alpha_fg * cvar("sbar_ring2_alpha");\r
2262         text1_size = '1 1 0' * cvar("sbar_ring1_text_scale");\r
2263         text2_size = '1 1 0' * cvar("sbar_ring2_text_scale");\r
2264 \r
2265         switch(getstati(STAT_SBRING1_TYPE))\r
2266         {\r
2267                 case 0:\r
2268                         // ring disabled\r
2269                         break;\r
2270                 case 1:\r
2271                         // ring shows predator swallow progress, fills with progress\r
2272                         ring1_color = '0.5 1 0.5';\r
2273                         text1_msg = "Swallowing...";\r
2274                         break;\r
2275                 case 2:\r
2276                         // ring shows vore system delay, empties with progress\r
2277                         ring1_color = '0.5 0.5 1';\r
2278                         text1_msg = "Vore delay";\r
2279                         break;\r
2280                 case 3:\r
2281                         // ring shows stomach kick delay, empties with progress\r
2282                         ring1_color = '1 1 0.5';\r
2283                         text1_msg = "Kick delay";\r
2284                         break;\r
2285                 default:\r
2286                         print(strcat("^1Error:^7 Unknown ring type: ", ftos(getstati(STAT_SBRING1_TYPE)), "\n"));\r
2287                         break;\r
2288         }\r
2289         switch(getstati(STAT_SBRING2_TYPE))\r
2290         {\r
2291                 case 0:\r
2292                         // ring disabled\r
2293                         break;\r
2294                 case 1:\r
2295                         // ring shows prey swallow progress, fills with progress\r
2296                         ring2_color = '1 0.5 0.5';\r
2297                         text2_msg = "Swallowed...";\r
2298                         break;\r
2299                 case 2:\r
2300                         // ring shows regurgitation preparing, fills with progress\r
2301                         ring2_color = '1 0.5 1';\r
2302                         text2_msg = "Regurgitating...";\r
2303                         break;\r
2304                 default:\r
2305                         print(strcat("^1Error:^7 Unknown ring type: ", ftos(getstati(STAT_SBRING1_TYPE)), "\n"));\r
2306                         break;\r
2307         }\r
2308         ring1_clip = getstatf(STAT_SBRING1_CLIP);\r
2309         ring2_clip = getstatf(STAT_SBRING2_CLIP);\r
2310 \r
2311         if(text1_msg != "" && cvar("sbar_ring1"))\r
2312         {\r
2313                 DrawCircleClippedPic(ring_pos, ring1_size, "gfx/hud/sb_ring.tga", ring1_clip, ring1_color, ring1_alpha, DRAWFLAG_ADDITIVE);\r
2314                 text_pos_x = ring_pos_x - stringwidth(text1_msg, FALSE, text1_size) / 2;\r
2315                 text_pos_y = ring_pos_y - ring1_size / 2;\r
2316                 drawstring(text_pos, text1_msg, text1_size, ring1_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2317         }\r
2318         if(text2_msg != "" && cvar("sbar_ring2"))\r
2319         {\r
2320                 DrawCircleClippedPic(ring_pos, ring2_size, "gfx/hud/sb_ring.tga", ring2_clip, ring2_color, ring2_alpha, DRAWFLAG_ADDITIVE);\r
2321                 text_pos_x = ring_pos_x - stringwidth(text2_msg, FALSE, text2_size) / 2;\r
2322                 text_pos_y = ring_pos_y + ring1_size / 2;\r
2323                 drawstring(text_pos, text2_msg, text2_size, ring2_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2324         }\r
2325 }\r
2326 \r
2327 void CSQC_Strength_Timer() {\r
2328         vector pos;\r
2329         vector bottomright;\r
2330 \r
2331         bottomright_x = vid_conwidth;\r
2332         bottomright_y = vid_conheight;\r
2333         bottomright_z = 0;\r
2334 \r
2335         float stat_items, dt;\r
2336         stat_items = getstati(STAT_ITEMS);\r
2337         /*\r
2338         if not(stat_items & IT_STRENGTH)\r
2339                 if not(stat_items & IT_INVINCIBLE)\r
2340                         return;\r
2341         */\r
2342 \r
2343         if (getstati(STAT_HEALTH) <= 0)\r
2344                 return;\r
2345 \r
2346         vector picsize;\r
2347         float strength_time, invincibility_time, countdown_fontsize;\r
2348 \r
2349         picsize = '22 22 0';\r
2350         countdown_fontsize = 18;\r
2351 \r
2352         pos = bottomright - '34 48 0';\r
2353 \r
2354         //strength\r
2355         strength_time = getstatf(STAT_STRENGTH_FINISHED);\r
2356         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);\r
2357 \r
2358         if (strength_time) {\r
2359                 dt = strength_time - time;\r
2360                 if(dt > 0)\r
2361                 {\r
2362                         if(dt < 5)\r
2363                         {\r
2364                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2365                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2366                         }\r
2367                         else\r
2368                         {\r
2369                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2370                         }\r
2371                         Sbar_DrawXNum(pos - '30 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2372                 }\r
2373                 else if(dt > -1)\r
2374                 {\r
2375                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2376                                 bound(0, -dt / 0.5, 1));\r
2377                 }\r
2378         }\r
2379 \r
2380         //invincibility\r
2381         if (invincibility_time) {\r
2382                 dt = invincibility_time - time;\r
2383                 if(dt > 0)\r
2384                 {\r
2385                         if(dt < 5)\r
2386                         {\r
2387                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2388                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2389                         }\r
2390                         else\r
2391                         {\r
2392                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2393                         }\r
2394                         Sbar_DrawXNum(pos - '30 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2395                 }\r
2396                 else if(dt > -1)\r
2397                 {\r
2398                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2399                                 bound(0, -dt / 0.5, 1));\r
2400                 }\r
2401         }\r
2402 }\r
2403 \r
2404 #define CENTERPRINT_MAX_LINES 30\r
2405 string centerprint_messages[CENTERPRINT_MAX_LINES];\r
2406 float centerprint_width[CENTERPRINT_MAX_LINES];\r
2407 vector centerprint_start;\r
2408 float centerprint_expire;\r
2409 float centerprint_num;\r
2410 float centerprint_offset_hint;\r
2411 vector centerprint_fontsize;\r
2412 \r
2413 void centerprint(string strMessage)\r
2414 {\r
2415         float i, j, n, hcount;\r
2416         string s;\r
2417 \r
2418         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");\r
2419 \r
2420         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out\r
2421 \r
2422         if(cvar("scr_centertime") <= 0)\r
2423                 return;\r
2424 \r
2425         if(strMessage == "")\r
2426                 return;\r
2427 \r
2428         // strip trailing newlines\r
2429         j = strlen(strMessage) - 1;\r
2430         while(substring(strMessage, j, 1) == "\n" && j >= 0)\r
2431                 j = j - 1;\r
2432         strMessage = substring(strMessage, 0, j + 1);\r
2433 \r
2434         if(strMessage == "")\r
2435                 return;\r
2436 \r
2437         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen\r
2438         j = 0;\r
2439         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))\r
2440                 j = j + 1;\r
2441         strMessage = substring(strMessage, j, strlen(strMessage) - j);\r
2442         centerprint_offset_hint = j;\r
2443 \r
2444         if(strMessage == "")\r
2445                 return;\r
2446 \r
2447         // if we get here, we have a message. Initialize its height.\r
2448         centerprint_num = 0;\r
2449 \r
2450         n = tokenizebyseparator(strMessage, "\n");\r
2451         i = hcount = 0;\r
2452         for(j = 0; j < n; ++j)\r
2453         {\r
2454                 getWrappedLine_remaining = argv(j);\r
2455                 while(getWrappedLine_remaining)\r
2456                 {\r
2457                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);\r
2458                         if(centerprint_messages[i])\r
2459                                 strunzone(centerprint_messages[i]);\r
2460                         centerprint_messages[i] = strzone(s);\r
2461                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);\r
2462                         ++i;\r
2463 \r
2464                         // half height for empty lines looks better\r
2465                         if(s == "")\r
2466                                 hcount += 0.5;\r
2467                         else\r
2468                                 hcount += 1;\r
2469 \r
2470                         if(i >= CENTERPRINT_MAX_LINES)\r
2471                                 break;\r
2472                 }\r
2473         }\r
2474 \r
2475         float h, havail;\r
2476         h = centerprint_fontsize_y*hcount;\r
2477 \r
2478         havail = vid_conheight;\r
2479         if(cvar("con_chatpos") < 0)\r
2480                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat\r
2481         if(havail > vid_conheight / 4)\r
2482                 havail = vid_conheight / 4; // avoid overlapping HUD\r
2483 \r
2484         centerprint_start_x = 0;\r
2485 \r
2486 #if 0\r
2487         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;\r
2488 \r
2489         // here, the centerprint would cover the crosshair. REALLY BAD.\r
2490         forbiddenmin = vid_conheight * 0.5 - h - 16;\r
2491         forbiddenmax = vid_conheight * 0.5 + 16;\r
2492 \r
2493         allowedmin = scoreboard_bottom;\r
2494         allowedmax = havail - h;\r
2495         preferred = (havail - h)/2;\r
2496 \r
2497 \r
2498         // possible orderings (total: 4! / 4 = 6)\r
2499         //  allowedmin allowedmax forbiddenmin forbiddenmax\r
2500         //  forbiddenmin forbiddenmax allowedmin allowedmax\r
2501         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)\r
2502         {\r
2503                 // forbidden doesn't matter in this case\r
2504                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);\r
2505         }\r
2506         //  allowedmin forbiddenmin allowedmax forbiddenmax\r
2507         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)\r
2508         {\r
2509                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2510         }\r
2511         //  allowedmin forbiddenmin forbiddenmax allowedmax\r
2512         else if(allowedmin < forbiddenmin)\r
2513         {\r
2514                 // make sure the forbidden zone is not covered\r
2515                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2516                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2517                 else\r
2518                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);\r
2519         }\r
2520         //  forbiddenmin allowedmin allowedmax forbiddenmax\r
2521         else if(allowedmax < forbiddenmax)\r
2522         {\r
2523                 // it's better to leave the allowed zone (overlap with scoreboard) than\r
2524                 // to cover the forbidden zone (crosshair)\r
2525                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2526                         centerprint_start_y = forbiddenmax;\r
2527                 else\r
2528                         centerprint_start_y = forbiddenmin;\r
2529         }\r
2530         //  forbiddenmin allowedmin forbiddenmax allowedmax\r
2531         else\r
2532         {\r
2533                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);\r
2534         }\r
2535 #else\r
2536         centerprint_start_y =\r
2537                 min(\r
2538                         max(\r
2539                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),\r
2540                                 (havail - h)/2\r
2541                         ),\r
2542                         havail - h\r
2543                 );\r
2544 #endif\r
2545 \r
2546         centerprint_num = i;\r
2547         centerprint_expire = time + cvar("scr_centertime");\r
2548 }\r
2549 \r
2550 void Sbar_DrawCenterPrint (void)\r
2551 {\r
2552         float i;\r
2553         vector pos;\r
2554         string ts;\r
2555         float a;\r
2556 \r
2557         //if(time > centerprint_expire)\r
2558         //      return;\r
2559 \r
2560         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);\r
2561         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);\r
2562         //sz = 1.2 / (a + 0.2);\r
2563 \r
2564         if(a <= 0)\r
2565                 return;\r
2566 \r
2567         pos = centerprint_start;\r
2568         for (i=0; i<centerprint_num; i = i + 1)\r
2569         {\r
2570                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;\r
2571                 ts = centerprint_messages[i];\r
2572                 if (ts != "")\r
2573                 {\r
2574                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2575                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);\r
2576                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz\r
2577                         pos_y = pos_y + centerprint_fontsize_y;\r
2578                 }\r
2579                 else\r
2580                         // half height for empty lines looks better\r
2581                         pos_y = pos_y + centerprint_fontsize_y * 0.5;\r
2582         }\r
2583 }\r
2584 \r
2585 vector Sbar_DrawNoteLine(vector offset, string s)\r
2586 {\r
2587         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2588         drawcolorcodedstring(\r
2589                 offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),\r
2590                 s,\r
2591                 sbar_fontsize,\r
2592                 sbar_alpha_fg,\r
2593                 0\r
2594         );\r
2595         return offset + sbar_fontsize_y * '0 1 0';\r
2596 }\r
2597 \r
2598 void Sbar_DrawPressedKeys(void)\r
2599 {\r
2600         vector pos, bgsize;\r
2601         float pressedkeys;\r
2602 \r
2603         pos = stov(cvar_string("cl_showpressedkeys_position"));\r
2604 \r
2605         bgsize = '126 75 0';\r
2606 \r
2607         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x\r
2608             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;\r
2609         pos -= '-15 -6 0'; // adjust to the origin of these numbers\r
2610 \r
2611         pressedkeys = getstatf(STAT_PRESSED_KEYS);\r
2612         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2613         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2614         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2615         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2616         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2617         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2618         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2619 }\r
2620 \r
2621 void Sbar_ShowSpeed(void)\r
2622 {\r
2623         vector numsize;\r
2624         float pos, conversion_factor;\r
2625         string speed, zspeed, unit;\r
2626 \r
2627         switch(cvar("cl_showspeed_unit"))\r
2628         {\r
2629                 default:\r
2630                 case 0:\r
2631                         unit = "";\r
2632                         conversion_factor = 1.0;\r
2633                         break;\r
2634                 case 1:\r
2635                         unit = " qu/s";\r
2636                         conversion_factor = 1.0;\r
2637                         break;\r
2638                 case 2:\r
2639                         unit = " m/s";\r
2640                         conversion_factor = 0.0254;\r
2641                         break;\r
2642                 case 3:\r
2643                         unit = " km/h";\r
2644                         conversion_factor = 0.0254 * 3.6;\r
2645                         break;\r
2646                 case 4:\r
2647                         unit = " mph";\r
2648                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;\r
2649                         break;\r
2650                 case 5:\r
2651                         unit = " knots";\r
2652                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h\r
2653                         break;\r
2654         }\r
2655 \r
2656         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);\r
2657 \r
2658         numsize_x = numsize_y = cvar("cl_showspeed_size");\r
2659         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");\r
2660         \r
2661         drawfont = sbar_bigfont;\r
2662         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2663 \r
2664         if (cvar("cl_showspeed_z") == 1) {\r
2665                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);\r
2666                 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2667         }\r
2668 \r
2669         drawfont = sbar_font;\r
2670 }\r
2671 \r
2672 vector acc_prevspeed;\r
2673 float acc_prevtime;\r
2674 float acc_avg;\r
2675 \r
2676 void Sbar_ShowAcceleration(void)\r
2677 {\r
2678         float acceleration, sz, scale, alpha, f;\r
2679         vector pos, top, rgb;\r
2680         top_x = vid_conwidth/2;\r
2681         top_y = 0;\r
2682 \r
2683         f = time - acc_prevtime;\r
2684         if(cvar("cl_showacceleration_z"))\r
2685                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);\r
2686         else\r
2687                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);\r
2688         acc_prevspeed = pmove_vel;\r
2689         acc_prevtime = time;\r
2690 \r
2691         f = bound(0, f * 10, 1);\r
2692         acc_avg = acc_avg * (1 - f) + acceleration * f;\r
2693         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);\r
2694 \r
2695         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';\r
2696 \r
2697         sz = cvar("cl_showacceleration_size");\r
2698         scale = cvar("cl_showacceleration_scale");\r
2699         alpha = cvar("cl_showacceleration_alpha");\r
2700         if (cvar("cl_showacceleration_color_custom"))\r
2701                 rgb = stov(cvar_string("cl_showacceleration_color"));\r
2702         else {\r
2703                 rgb = '1 1 1';\r
2704                 if (acceleration < 0) {\r
2705                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);\r
2706                 } else if (acceleration > 0) {\r
2707                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);\r
2708                 }\r
2709         }\r
2710                 \r
2711         if (acceleration > 0)\r
2712                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2713         else if (acceleration < 0)\r
2714                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2715 }\r
2716 \r
2717 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)\r
2718 {\r
2719         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2720         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2721         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2722         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2723 }\r
2724 \r
2725 /*void Sbar_DrawAccuracyStats_Description_Splash(vector position)\r
2726 {\r
2727         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2728         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2729         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2730         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2731 }*/ // we have no splash damage weapons, but keep this code just in case\r
2732 \r
2733 void Sbar_DrawAccuracyStats()\r
2734 {\r
2735         float i, count_hitscan, /*count_splash,*/ row_hitscan/*, row_splash*/;  // count is the number of 'colums'\r
2736         float weapon_hit, weapon_damage, weapon_stats;\r
2737         float left_border;  // position where the weapons start, the description is in the border\r
2738         vector fill_colour, fill_size;\r
2739         vector pos;\r
2740         vector border_colour;\r
2741 \r
2742         float col_margin = 20;  // pixels between the columns\r
2743         float row_margin = 20;  // pixels between the rows\r
2744 \r
2745         fill_size_x = 5 * sbar_fontsize_x;  // width of the background\r
2746         fill_size_y = 10 * sbar_fontsize_y;  // height of the background\r
2747 \r
2748         drawfont = sbar_bigfont;\r
2749         pos_x = 0;\r
2750         pos_y = cvar("sbar_scoreboard_offset");\r
2751         pos_z = 0;\r
2752         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2753 \r
2754         left_border = col_margin + 11 * sbar_fontsize_x;\r
2755 \r
2756         drawfont = sbar_font;\r
2757 \r
2758         if(warmup_stage)\r
2759         {\r
2760                 pos_y += 40;\r
2761                 if(mod(time, 1) >= 0.4)\r
2762                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2763 \r
2764                 return;\r
2765         }\r
2766 \r
2767         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
2768         {\r
2769                 pos_y += 40;\r
2770                 if(mod(time, 1) >= 0.4)\r
2771                         drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2772 \r
2773                 return;\r
2774         }\r
2775 \r
2776         float top_border_hitscan = cvar("sbar_scoreboard_offset") + 55;  // position where the hitscan row starts: pixels down the screen\r
2777         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);\r
2778 \r
2779 //      float top_border_splash = cvar("sbar_scoreboard_offset") + 175;  // position where the splash row starts: pixels down the screen\r
2780 //      Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);\r
2781 \r
2782         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
2783         {\r
2784                 self = get_weaponinfo(i);\r
2785                 if not(self.weapons)\r
2786                         continue;\r
2787                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
2788                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
2789                 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border\r
2790 \r
2791                 if (weapon_damage) {\r
2792                         /*if (self.spawnflags & WEP_TYPE_SPLASH) {\r
2793                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2794 \r
2795                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2796                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2797 \r
2798                                 // how the background colour is calculated\r
2799                                 // %    red             green   red_2                   green_2\r
2800                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2801                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2802                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2803                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2804                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2805                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2806                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2807                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2808                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2809                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2810                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2811 \r
2812                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)\r
2813                                 {\r
2814                                         count_splash = 0;\r
2815                                         ++row_splash;\r
2816                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));\r
2817                                 }\r
2818 \r
2819                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);\r
2820                                 pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);\r
2821 \r
2822                                 // background\r
2823                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2824                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2825 \r
2826                                 // the weapon\r
2827                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2828 \r
2829                                 // the amount of shots fired or max damage\r
2830                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2831 \r
2832                                 // the amount of hits or actual damage\r
2833                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2834 \r
2835                                 // the accuracy\r
2836                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2837 \r
2838                                 // the amount of shots missed or damage wasted\r
2839                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2840 \r
2841                                 ++count_splash;\r
2842                         } else*/ // we have no splash damage weapons, but keep this code just in case\r
2843 \r
2844                         if (self.spawnflags & WEP_TYPE_HITSCAN) {\r
2845                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2846 \r
2847                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2848                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2849 \r
2850                                 // how the background colour is calculated\r
2851                                 // %    red             green   red_2                   green_2\r
2852                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2853                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2854                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2855                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2856                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2857                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2858                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2859                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2860                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2861                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2862                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2863 \r
2864                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)\r
2865                                 {\r
2866                                         count_hitscan = 0;\r
2867                                         ++row_hitscan;\r
2868                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));\r
2869                                 }\r
2870 \r
2871                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);\r
2872                                 pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);\r
2873 \r
2874                                 // background\r
2875                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2876                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2877 \r
2878                                 // the weapon\r
2879                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2880 \r
2881                                 // the amount of shots fired or max damage\r
2882                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2883 \r
2884                                 // the amount of hits or actual damage\r
2885                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2886 \r
2887                                 // the accuracy\r
2888                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2889 \r
2890                                 // the amount of shots missed or damage wasted\r
2891                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2892 \r
2893                                 ++count_hitscan;\r
2894                         }\r
2895                 }\r
2896         }\r
2897 }\r
2898 \r
2899 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2900 {\r
2901         position_x -= 2 / 3 * strlen(text) * scale_x;\r
2902         drawstring(position, text, scale, rgb, alpha, flag);\r
2903 }\r
2904 \r
2905 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2906 {\r
2907         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);\r
2908         drawstring(position, text, scale, rgb, alpha, flag);\r
2909 }\r
2910 \r
2911 void Sbar_Reset (void)\r
2912 {\r
2913         // reset gametype specific icons\r
2914         if(gametype == GAME_KEYHUNT)\r
2915                 CSQC_kh_hudreset();\r
2916         else if(gametype == GAME_CTF)\r
2917                 CSQC_ctf_hudreset();\r
2918 }\r
2919 \r
2920 float vote_yescount;\r
2921 float vote_nocount;\r
2922 float vote_needed;\r
2923 float vote_highlighted; // currently selected vote\r
2924 \r
2925 float vote_active; // is there an active vote?\r
2926 float vote_prev; // previous state of vote_active to check for a change\r
2927 float vote_alpha;\r
2928 float vote_change; // "time" when vote_active changed\r
2929 \r
2930 void Sbar_Draw (void)\r
2931 {\r
2932         // vectors for top right, bottom right, bottom and bottom left corners\r
2933         vector topright;\r
2934         vector bottom;\r
2935         vector bottomright;\r
2936         vector bottomleft;\r
2937 \r
2938         topright_x = vid_conwidth;\r
2939         topright_y = 0;\r
2940         topright_z = 0;\r
2941 \r
2942         bottom_x = vid_conwidth/2;\r
2943         bottom_y = vid_conheight;\r
2944         bottom_z = 0;\r
2945 \r
2946         bottomright_x = vid_conwidth;\r
2947         bottomright_y = vid_conheight;\r
2948         bottomright_z = 0;\r
2949 \r
2950         bottomleft_x = 0;\r
2951         bottomleft_y = vid_conheight;\r
2952         bottomleft_z = 0;\r
2953 \r
2954         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));\r
2955         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);\r
2956         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);\r
2957         sbar_color_bg_team = cvar("sbar_color_bg_team");\r
2958 \r
2959         float weapon_stats;\r
2960         float fade;\r
2961 \r
2962         weapon_stats = getstati(STAT_DAMAGE_HITS);\r
2963         weapon_number = weapon_stats & 63;\r
2964         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2965 \r
2966         weapon_stats = getstati(STAT_DAMAGE_FIRED);\r
2967         weapon_number = weapon_stats & 63;\r
2968         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2969 \r
2970         vector o; o = '1 0 0' * vid_conwidth;\r
2971         o_y = 28; // move spectator text slightly down to prevent overlapping the timer\r
2972 \r
2973         string s;\r
2974         vector pos;\r
2975         pos = '0 0 0';\r
2976 \r
2977         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");\r
2978         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");\r
2979         if(sbar_fontsize != sbar_oldfontsize)\r
2980         {\r
2981                 Cmd_Sbar_SetFields(0);\r
2982                 sbar_oldfontsize = sbar_fontsize;\r
2983         }\r
2984 \r
2985         if(spectatee_status && !intermission)\r
2986         {\r
2987                 drawfont = sbar_bigfont;\r
2988                 if(spectatee_status == -1)\r
2989                         s = "^1Observing";\r
2990                 else\r
2991                         s = GetPlayerName(spectatee_status - 1);\r
2992                 // spectated player name between HUD and chat area, aligned to the left\r
2993                 pos_x = bottomleft_x;\r
2994                 pos_y = bottom_y - 200 - sbar_fontsize_spec_y;\r
2995                 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);\r
2996                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2997                 drawfont = sbar_font;\r
2998 \r
2999                 // spectator text in the upper right corner\r
3000                 if(spectatee_status == -1)\r
3001                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");\r
3002                 else\r
3003                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");\r
3004                 o = Sbar_DrawNoteLine(o, s);\r
3005 \r
3006                 if(spectatee_status == -1)\r
3007                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");\r
3008                 else\r
3009                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");\r
3010                 o = Sbar_DrawNoteLine(o, s);\r
3011 \r
3012                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");\r
3013                 o = Sbar_DrawNoteLine(o, s);\r
3014 \r
3015                 if(gametype == GAME_ARENA)\r
3016                         s = "^1Wait for your turn to join";\r
3017                 else if(gametype == GAME_LMS)\r
3018                 {\r
3019                         entity sk;\r
3020                         sk = playerslots[player_localentnum - 1];\r
3021                         if(sk.(scores[ps_primary]) >= 666)\r
3022                                 s = "^1Match has already begun";\r
3023                         else if(sk.(scores[ps_primary]) > 0)\r
3024                                 s = "^1You have no more lives left";\r
3025                         else\r
3026                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
3027                 }\r
3028                 else\r
3029                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
3030                 o = Sbar_DrawNoteLine(o, s);\r
3031 \r
3032                 //show restart countdown:\r
3033                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
3034                         float countdown;\r
3035                         //we need to ceil, otherwise the countdown would be off by .5 when using round()\r
3036                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);\r
3037                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");\r
3038                         o = Sbar_DrawNoteLine(o, s);\r
3039                 }\r
3040         }\r
3041         if(warmup_stage && !intermission)\r
3042         {\r
3043                 s = "^2Currently in ^1warmup^2 stage!";\r
3044                 o = Sbar_DrawNoteLine(o, s);\r
3045         }\r
3046 \r
3047         // move more important stuff more to the middle so its more visible\r
3048         o_y = vid_conheight * 0.66;\r
3049 \r
3050         string blinkcolor;\r
3051         if(mod(time, 1) >= 0.5)\r
3052                 blinkcolor = "^1";\r
3053         else\r
3054                 blinkcolor = "^3";\r
3055 \r
3056         if(ready_waiting && !intermission && !spectatee_status)\r
3057         {\r
3058                 if(ready_waiting_for_me)\r
3059                 {\r
3060                         if(warmup_stage)\r
3061                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");\r
3062                         else\r
3063                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");\r
3064                 }\r
3065                 else\r
3066                 {\r
3067                         if(warmup_stage)\r
3068                                 s = strcat("^2Waiting for others to ready up to end warmup...");\r
3069                         else\r
3070                                 s = strcat("^2Waiting for others to ready up...");\r
3071                 }\r
3072                 o = Sbar_DrawNoteLine(o, s);\r
3073         }\r
3074         else if(warmup_stage && !intermission && !spectatee_status)\r
3075         {\r
3076                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");\r
3077                 o = Sbar_DrawNoteLine(o, s);\r
3078         }\r
3079 \r
3080         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)\r
3081         {\r
3082                 entity tm;\r
3083                 float ts_min, ts_max;\r
3084                 tm = teams.sort_next;\r
3085                 if (tm)\r
3086                 {\r
3087                         for(; tm.sort_next; tm = tm.sort_next)\r
3088                         {\r
3089                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)\r
3090                                         continue;\r
3091                                 if(!ts_min) ts_min = tm.team_size;\r
3092                                 else ts_min = min(ts_min, tm.team_size);\r
3093                                 if(!ts_max) ts_max = tm.team_size;\r
3094                                 else ts_max = max(ts_max, tm.team_size);\r
3095                         }\r
3096                         if ((ts_max - ts_min) > 1)\r
3097                         {\r
3098                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");\r
3099                                 tm = GetTeam(myteam, false);\r
3100                                 if (tm)\r
3101                                 if (tm.team != COLOR_SPECTATOR)\r
3102                                 if (tm.team_size == ts_max)\r
3103                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");\r
3104 \r
3105                                 o = Sbar_DrawNoteLine(o, s);\r
3106                         }\r
3107                 }\r
3108         }\r
3109 \r
3110         if(vote_active != vote_prev) {\r
3111                 vote_change = time;\r
3112                 vote_prev = bound(0, vote_active, 1);\r
3113         }\r
3114 \r
3115         if(vote_active)\r
3116                 vote_alpha = bound(0, (time - vote_change) * 2, 1);\r
3117         else\r
3118                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);\r
3119 \r
3120         if(vote_alpha) {\r
3121                 float a;\r
3122                 a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);\r
3123 \r
3124                 if (teamplay)\r
3125                         color =  GetTeamRGB(myteam) * sbar_color_bg_team;\r
3126                 else\r
3127                         color = stov(cvar_string("sbar_color_bg"));\r
3128 \r
3129                 vector voteorigin = bottomright - '290 135 0';\r
3130                 vector votesize = '280 70 0';\r
3131                 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);\r
3132 \r
3133                 s = "A vote has been called for: ";\r
3134                 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3135                 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);\r
3136                 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3137 \r
3138                 // print the yes/no counts\r
3139                 s = strcat("Yes: ", ftos(vote_yescount));\r
3140                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3141                 s = strcat("No: ", ftos(vote_nocount));\r
3142                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3143 \r
3144                 // draw the progress bars\r
3145                 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);\r
3146                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3147 \r
3148                 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);\r
3149                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3150 \r
3151                 // draw the highlights\r
3152                 if(vote_highlighted == 1) {\r
3153                         drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
3154                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3155                 }\r
3156                 else if(vote_highlighted == 2) {\r
3157                         drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
3158                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3159                 }\r
3160 \r
3161                 drawresetcliparea();\r
3162         }\r
3163         else if(!vote_active) {\r
3164                 vote_highlighted = 0;\r
3165         }\r
3166 \r
3167         Sbar_UpdatePlayerTeams();\r
3168         if (intermission == 2) // map voting screen\r
3169         {\r
3170                 Sbar_Timer();\r
3171                 if(sb_showscores)\r
3172                         Sbar_DrawScoreboard();\r
3173                 else\r
3174                         Sbar_FinaleOverlay();\r
3175 \r
3176                 Sbar_Reset();\r
3177         }\r
3178         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)\r
3179         {\r
3180                 Sbar_DrawScoreboard();\r
3181                 Sbar_Score();\r
3182                 Sbar_Timer();\r
3183                 Sbar_Portrait();\r
3184                 if(getstati(STAT_VORE_EATEN))\r
3185                         Sbar_Status();\r
3186 \r
3187                 Sbar_Reset();\r
3188 \r
3189                 Sbar_ColorFade('0 0 0');\r
3190         }\r
3191         else\r
3192         {\r
3193                 if(sb_showaccuracy && spectatee_status != -1)\r
3194                         Sbar_DrawAccuracyStats();\r
3195                 else\r
3196                         Sbar_DrawScoreboard();\r
3197 \r
3198                 fade = 3.2 - 2 * (time - weapontime);\r
3199                 fade = bound(0.7, fade, 1);\r
3200 \r
3201                 // when a player's armor is below the necessary level, subsystems will not work\r
3202                 if(getstati(STAT_HEALTH) > 0)\r
3203                 {\r
3204                         vector warn_pos;\r
3205                         warn_pos_x = vid_conwidth / 2;\r
3206                         warn_pos_y = vid_conheight - vid_conheight / 2.5;\r
3207                         if(getstati(STAT_ARMOR) < g_power)\r
3208                         {\r
3209                                 // subsystems are down\r
3210                                 drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_fail", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3211                                 drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_fail_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);\r
3212                                 power_boot = time + g_power_reboot;\r
3213                                 Sbar_Portrait(); // draw the portrait still\r
3214                                 return; // skip drawing the HUD\r
3215                         }\r
3216                         else if(time <= power_boot)\r
3217                         {\r
3218                                 // subsystems are rebooting\r
3219                                 drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_reboot", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3220                                 drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_reboot_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);\r
3221                                 Sbar_Portrait(); // draw the portrait still\r
3222                                 return; // skip drawing the HUD\r
3223                         }\r
3224                 }\r
3225 \r
3226                 if(g_vore) // only when the vore system is active\r
3227                 {\r
3228                         // draw the stomach board\r
3229                         if (cvar("viewsize") <= 100 && sbar_hudselector) {\r
3230                                 if (teamplay)\r
3231                                         drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
3232                                 else {\r
3233                                         // allow for custom HUD colors in non-teamgames\r
3234                                         color = stov(cvar_string("sbar_color_bg"));\r
3235 \r
3236                                         drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
3237                                 }\r
3238                         }\r
3239 \r
3240                         drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', Sbar_ColorFade(Sbar_GetVoreColor()), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3241 \r
3242                         float stomach_load, stomach_maxload; // shows the predator's stomach load when we are eaten, and ours otherwise\r
3243                         stomach_load = getstati(STAT_VORE_LOAD);\r
3244                         stomach_maxload = getstati(STAT_VORE_MAXLOAD);\r
3245 \r
3246                         vector status_pos;\r
3247                         string status_text, status_color;\r
3248                         float status_size;\r
3249                         status_color = rgb_to_hexcolor('0.5 0.5 0.5' + Sbar_NumColor(stomach_maxload) * 0.5); // twice brighter than health / armor colors\r
3250                         if(stomach_load)\r
3251                         {\r
3252                                 status_text = strcat(ftos(stomach_load), "^8/", status_color, ftos(stomach_maxload));\r
3253                                 status_pos = stov(cvar_string("hud_item_stomach_load_double_text_position"));\r
3254                                 status_size = cvar("hud_item_stomach_load_double_text_scale");\r
3255                         }\r
3256                         else\r
3257                         {\r
3258                                 status_text = strcat(status_color, ftos(stomach_maxload));\r
3259                                 status_pos = stov(cvar_string("hud_item_stomach_load_single_text_position"));\r
3260                                 status_size = cvar("hud_item_stomach_load_single_text_scale");\r
3261                         }\r
3262                         Sbar_DrawString(status_text, status_pos, status_size);\r
3263 \r
3264                         if(getstati(STAT_VORE_DIGESTING)) // we are currently digesting\r
3265                                 Sbar_DrawPic("gfx/hud/sb_digestion_active", stov(cvar_string("hud_item_digestion_icon_position")), stov(cvar_string("hud_item_digestion_icon_scale")), FALSE);\r
3266                         else if(stomach_load) // we can digest at this time\r
3267                                 Sbar_DrawPic("gfx/hud/sb_digestion_possible", stov(cvar_string("hud_item_digestion_icon_position")), stov(cvar_string("hud_item_digestion_icon_scale")), FALSE);\r
3268                         else // we cannot digest at this time\r
3269                                 Sbar_DrawPic("gfx/hud/sb_digestion_impossible", stov(cvar_string("hud_item_digestion_icon_position")), stov(cvar_string("hud_item_digestion_icon_scale")), FALSE);\r
3270 \r
3271                         // draw the stomach board player list\r
3272                         entity pl, pred;\r
3273                         float f, l;\r
3274 \r
3275                         hud_total_prey = 0;\r
3276                         pos = stov(cvar_string("hud_item_preylist_position"));\r
3277                         vector sz = stov(cvar_string("hud_item_preylist_scale"));\r
3278                         vector dir = stov(cvar_string("hud_item_preylist_entry_spacing")) * 2;\r
3279                         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
3280                         {\r
3281                                 if(pl.team == COLOR_SPECTATOR)\r
3282                                         continue;\r
3283 \r
3284                                 if(getstati(STAT_VORE_EATEN))\r
3285                                         f = pl.plpredator == getstati(STAT_VORE_EATEN);\r
3286                                 else\r
3287                                 {\r
3288                                         if(spectatee_status)\r
3289                                                 f = pl.plpredator == spectatee_status;\r
3290                                         else\r
3291                                                 f = pl.plpredator == player_localentnum;\r
3292                                 }\r
3293 \r
3294                                 if(f)\r
3295                                 {\r
3296                                         if(l < cvar("hud_item_preylist_entry_number")) // limit the stomach board to the given number of entries\r
3297                                         {\r
3298                                                 Sbar_PrintStomachboardItem(pl, pos, sz);\r
3299 \r
3300                                                 // advance position for each entry\r
3301                                                 pos_x += sz_x * dir_x;\r
3302                                                 pos_y += sz_y * dir_y;\r
3303                                                 l += 1;\r
3304                                         }\r
3305                                         ++hud_total_prey;\r
3306                                 }\r
3307 \r
3308                                 // set the predator's name\r
3309                                 if(getstati(STAT_VORE_EATEN))\r
3310                                 {\r
3311                                         if(pl.sv_entnum == getstati(STAT_VORE_EATEN) - 1)\r
3312                                                 pred = pl;\r
3313                                 }\r
3314                                 else if(pl.sv_entnum == player_localentnum - 1 || pl.sv_entnum == spectatee_status - 1)\r
3315                                         pred = pl; // show us or the spectated player\r
3316                         }\r
3317 \r
3318                         // draw the predator's name\r
3319                         Sbar_PrintStomachboardItemPred(pred, stov(cvar_string("hud_item_predator_position")), stov(cvar_string("hud_item_predator_scale")));\r
3320                 }\r
3321 \r
3322                 // draw status, scores, timer, ring and portrait\r
3323                 Sbar_Status();\r
3324                 Sbar_Score();\r
3325                 Sbar_Timer();\r
3326                 Sbar_Ring();\r
3327                 Sbar_Portrait();\r
3328 \r
3329                 // draw strength/invincibility icon and timer\r
3330                 CSQC_Strength_Timer();\r
3331 \r
3332                 // draw gametype specific icons\r
3333                 if(gametype == GAME_KEYHUNT)\r
3334                         CSQC_kh_hud();\r
3335                 else if(gametype == GAME_CTF)\r
3336                         CSQC_ctf_hud();\r
3337                 else if(gametype == GAME_CTS || gametype == GAME_RACE)\r
3338                         CSQC_race_hud();\r
3339 \r
3340                 // draw the canleave message\r
3341                 if(getstati(STAT_VORE_CANLEAVE))\r
3342                 if not(spectatee_status) // this message doesn't address spectated players\r
3343                 {\r
3344                         s = strcat("^7Press ^3", getcommandkey("jump", "+jump"), " ^7to exit");\r
3345                         pos_x = bottom_x - stringwidth(s, TRUE, '0 0 0') * 16 / 2;\r
3346                         pos_y = bottom_y - 120;\r
3347                         drawcolorcodedstring(pos, s, '16 16 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3348                 }\r
3349         }\r
3350         return;\r
3351 }\r
3352 \r
3353 // CTF HUD\r
3354 float redflag_prevframe, blueflag_prevframe; // status during previous frame\r
3355 float redflag_prevstatus, blueflag_prevstatus; // last remembered status\r
3356 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed\r
3357 \r
3358 void CSQC_ctf_hudreset(void)\r
3359 {\r
3360         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;\r
3361 }\r
3362 \r
3363 void CSQC_ctf_hud(void)\r
3364 {\r
3365         vector top, redflag_pos, blueflag_pos, sz;\r
3366         float f; // every function should have that\r
3367         top_x = vid_conwidth / 2;\r
3368         top_y = 0;\r
3369         top_z = 0;\r
3370 \r
3371         float redflag, blueflag; // current status\r
3372         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed\r
3373         float stat_items;\r
3374 \r
3375         stat_items = getstati(STAT_ITEMS);\r
3376         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;\r
3377         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;\r
3378 \r
3379         // when status CHANGES, set old status into prevstatus and current status into status\r
3380         if (redflag != redflag_prevframe)\r
3381         {\r
3382                 redflag_statuschange_time = time;\r
3383                 redflag_prevstatus = redflag_prevframe;\r
3384                 redflag_prevframe = redflag;\r
3385         }\r
3386 \r
3387         if (blueflag != blueflag_prevframe)\r
3388         {\r
3389                 blueflag_statuschange_time = time;\r
3390                 blueflag_prevstatus = blueflag_prevframe;\r
3391                 blueflag_prevframe = blueflag;\r
3392         }\r
3393         \r
3394         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;\r
3395         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;\r
3396 \r
3397         float BLINK_FACTOR = 0.15;\r
3398         float BLINK_BASE = 0.85;\r
3399         // note:\r
3400         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)\r
3401         // thus\r
3402         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)\r
3403         // ensure RMS == 1\r
3404         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz\r
3405 \r
3406         string red_icon, red_icon_prevstatus;\r
3407         float red_alpha, red_alpha_prevstatus;\r
3408         red_alpha = red_alpha_prevstatus = 1;\r
3409         switch(redflag) {\r
3410                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;\r
3411                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;\r
3412                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3413                 default:\r
3414                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3415                                 red_icon = "gfx/hud/sb_flag_red_shielded";\r
3416                         else\r
3417                                 red_icon = string_null;\r
3418                         break;\r
3419         }\r
3420         switch(redflag_prevstatus) {\r
3421                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;\r
3422                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;\r
3423                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3424                 default:\r
3425                         if(redflag == 3)\r
3426                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible\r
3427                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3428                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";\r
3429                         else\r
3430                                 red_icon_prevstatus = string_null;\r
3431                         break;\r
3432         }\r
3433 \r
3434         string blue_icon, blue_icon_prevstatus;\r
3435         float blue_alpha, blue_alpha_prevstatus;\r
3436         blue_alpha = blue_alpha_prevstatus = 1;\r
3437         switch(blueflag) {\r
3438                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;\r
3439                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;\r
3440                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3441                 default:\r
3442                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3443                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";\r
3444                         else\r
3445                                 blue_icon = string_null;\r
3446                         break;\r
3447         }\r
3448         switch(blueflag_prevstatus) {\r
3449                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;\r
3450                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;\r
3451                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3452                 default:\r
3453                         if(blueflag == 3)\r
3454                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible\r
3455                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3456                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";\r
3457                         else\r
3458                                 blue_icon_prevstatus = string_null;\r
3459                         break;\r
3460         }\r
3461 \r
3462         if (myteam == COLOR_TEAM1) { // always draw own flag on left\r
3463                 redflag_pos = top + '-52 50 0';\r
3464                 blueflag_pos = top + '0 40 0';\r
3465         } else {\r
3466                 blueflag_pos = top + '-52 50 0';\r
3467                 redflag_pos = top + '0 40 0';\r
3468         }\r
3469         \r
3470         sz = '52 52 0';\r
3471         \r
3472         f = bound(0, redflag_statuschange_elapsedtime*2, 1);\r
3473         if(red_icon_prevstatus && f < 1)\r
3474                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3475         if(red_icon)\r
3476                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);\r
3477 \r
3478         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);\r
3479         if(blue_icon_prevstatus && f < 1)\r
3480                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3481         if(blue_icon)\r
3482                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);\r
3483 }\r
3484 \r
3485 // Keyhunt HUD\r
3486 float kh_runheretime;\r
3487 \r
3488 void CSQC_kh_hudreset(void)\r
3489 {\r
3490         kh_runheretime = 0;\r
3491 }\r
3492 \r
3493 void CSQC_kh_hud(void)\r
3494 {\r
3495         float kh_keys;\r
3496         float keyteam;\r
3497         float a, aa;\r
3498         vector p, pa, kh_size, kh_asize;\r
3499 \r
3500         vector top;\r
3501         top_x = vid_conwidth / 2;\r
3502         top_y = 0;\r
3503         top_z = 0;\r
3504 \r
3505         p = top + '-50 64 0';\r
3506 \r
3507         kh_keys = getstati(STAT_KH_KEYS);\r
3508 \r
3509         kh_size = '19 34 0';\r
3510         kh_asize = '19 10 0';\r
3511         pa = p + '0 -10 0';\r
3512 \r
3513         float i, key;\r
3514 \r
3515         float keycount;\r
3516         keycount = 0;\r
3517         for(i = 0; i < 4; ++i)\r
3518         {\r
3519                 key = floor(kh_keys / pow(32, i)) & 31;\r
3520                 keyteam = key - 1;\r
3521                 if(keyteam == 30 && keycount <= 4)\r
3522                         keycount += 4;\r
3523                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)\r
3524                         keycount += 1;\r
3525         }\r
3526         // this yields 8 exactly if "RUN HERE" shows\r
3527 \r
3528         if(keycount == 8)\r
3529         {\r
3530                 if(!kh_runheretime)\r
3531                         kh_runheretime = time;\r
3532                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE\r
3533         }\r
3534         else\r
3535                 kh_runheretime = 0;\r
3536 \r
3537         for(i = 0; i < 4; ++i)\r
3538         {\r
3539                 key = floor(kh_keys / pow(32, i)) & 31;\r
3540                 keyteam = key - 1;\r
3541                 switch(keyteam)\r
3542                 {\r
3543                         case 30: // my key\r
3544                                 keyteam = myteam;\r
3545                                 a = 1;\r
3546                                 aa = 1;\r
3547                                 break;\r
3548                         case -1: // no key\r
3549                                 a = 0;\r
3550                                 aa = 0;\r
3551                                 break;\r
3552                         default: // owned or dropped\r
3553                                 a = 0.2;\r
3554                                 aa = 0.5;\r
3555                                 break;\r
3556                 }\r
3557                 a = a * sbar_alpha_fg;\r
3558                 aa = aa * sbar_alpha_fg;\r
3559                 if(a > 0)\r
3560                 {\r
3561                         switch(keyteam)\r
3562                         {\r
3563                                 case COLOR_TEAM1:\r
3564                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3565                                         break;\r
3566                                 case COLOR_TEAM2:\r
3567                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3568                                         break;\r
3569                                 case COLOR_TEAM3:\r
3570                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3571                                         break;\r
3572                                 case COLOR_TEAM4:\r
3573                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3574                                         break;\r
3575                                 default:\r
3576                                         break;\r
3577                         }\r
3578                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!\r
3579                         {\r
3580                                 case 0:\r
3581                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3582                                         break;\r
3583                                 case 1:\r
3584                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3585                                         break;\r
3586                                 case 2:\r
3587                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3588                                         break;\r
3589                                 case 3:\r
3590                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3591                                         break;\r
3592                         }\r
3593                 }\r
3594                 p_x += 24;\r
3595                 pa_x += 24;\r
3596         }\r
3597 }\r
3598 \r
3599 float crecordtime_prev; // last remembered crecordtime\r
3600 float crecordtime_change_time; // time when crecordtime last changed\r
3601 float srecordtime_prev; // last remembered srecordtime\r
3602 float srecordtime_change_time; // time when srecordtime last changed\r
3603 void CSQC_race_hud(void) \r
3604 {\r
3605         entity me;\r
3606         me = playerslots[player_localentnum - 1];\r
3607         float t, score;\r
3608         float f; // yet another function has this\r
3609         score = me.(scores[ps_primary]);\r
3610 \r
3611         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD\r
3612                 return; // no records in the actual race\r
3613 \r
3614         drawfont = sbar_bigfont;\r
3615         vector pos;\r
3616         pos_x = 2;\r
3617         pos_y = vid_conheight - 272;\r
3618 \r
3619         // clientside personal record\r
3620         string rr;\r
3621         if(gametype == GAME_CTS)\r
3622                 rr = CTS_RECORD;\r
3623         else\r
3624                 rr = RACE_RECORD;\r
3625         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));\r
3626 \r
3627         if(score && score < t || !t)\r
3628                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));\r
3629 \r
3630         if(t != crecordtime_prev) {\r
3631                 crecordtime_prev = t;\r
3632                 crecordtime_change_time = time;\r
3633         }\r
3634         f = time - crecordtime_change_time;\r
3635 \r
3636         if (f > 1) {\r
3637                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3638                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3639         } else {\r
3640                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3641                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3642                 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3643                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3644         }\r
3645 \r
3646         // server record\r
3647         pos_y += 26;\r
3648         t = race_server_record;\r
3649         if(t != srecordtime_prev) {\r
3650                 srecordtime_prev = t;\r
3651                 srecordtime_change_time = time;\r
3652         }\r
3653         f = time - srecordtime_change_time;\r
3654 \r
3655         if (f > 1) {\r
3656                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3657                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3658         } else {\r
3659                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3660                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3661                 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3662                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3663         }\r
3664         drawfont = sbar_font;\r
3665 }\r
3666 \r
3667 void Ent_ReadPortrait()\r
3668 {\r
3669         // receives portrait values, which are used in Sbar_Portrait\r
3670 \r
3671         string pl_model, pl_name, img;\r
3672         float pl_skin;\r
3673 \r
3674         pl_model = ReadString();\r
3675         pl_skin = ReadByte();\r
3676         pl_name = ReadString();\r
3677 \r
3678         // update existing portraits\r
3679         if(portrait_name)\r
3680                 strunzone(portrait_name);\r
3681         if(portrait_image)\r
3682                 strunzone(portrait_image);\r
3683 \r
3684         portrait_time = time;\r
3685         portrait_name = strzone(pl_name);\r
3686 \r
3687         // obtain the image name from the text file\r
3688         float glob, i, fh;\r
3689         string fn;\r
3690 \r
3691         glob = search_begin("models/player/*.txt", TRUE, TRUE);\r
3692         if(glob < 0)\r
3693                 return;\r
3694         for(i = 0; i < search_getsize(glob); ++i)\r
3695         {\r
3696                 fn = search_getfilename(glob, i);\r
3697                 fh = fopen(fn, FILE_READ);\r
3698                 if(fh < 0)\r
3699                         continue;\r
3700 \r
3701                 fgets(fh); // skip name\r
3702                 img = fgets(fh);\r
3703                 if(pl_skin == stof(fgets(fh)))\r
3704                 if(pl_model == fgets(fh))\r
3705                         portrait_image = strzone(img);\r
3706 \r
3707                 fclose(fh);\r
3708         }\r
3709         search_end(glob);\r
3710 }\r