]> de.git.xonotic.org Git - voretournament/voretournament.git/blob - data/qcsrc/client/hud.qc
Rename HUD cvars to match the architecture I had planned
[voretournament/voretournament.git] / data / qcsrc / client / hud.qc
1 void drawstringright(vector, string, vector, vector, float, float);\r
2 void drawstringcenter(vector, string, vector, vector, float, float);\r
3 \r
4 float teamnagger;\r
5 \r
6 float weapon_hits[WEP_MAXCOUNT];\r
7 float weapon_fired[WEP_MAXCOUNT];\r
8 float weapon_number;\r
9 \r
10 float last_weapon;\r
11 float weapontime;\r
12 \r
13 float sbar_alpha_fg;\r
14 float sbar_alpha_bg;\r
15 float sbar_color_bg_team;\r
16 float sbar_border_thickness;\r
17 float sbar_accuracy_border_thickness;\r
18 float sbar_scoreboard_alpha_bg;\r
19 float sbar_scoreboard_alpha_fg;\r
20 float sbar_scoreboard_highlight;\r
21 float sbar_scoreboard_highlight_alpha;\r
22 float sbar_scoreboard_highlight_alpha_self;\r
23 float sbar_hudselector;\r
24 float sbar_accuracy_hud;\r
25 float sbar_scoreboard_alpha_name;\r
26 float sbar_scoreboard_alpha_name_self;\r
27 \r
28 string portrait_image, portrait_name;\r
29 float portrait_time;\r
30 \r
31 float ps_primary, ps_secondary;\r
32 float ts_primary, ts_secondary;\r
33 \r
34 vector color;\r
35 \r
36 void CSQC_kh_hudreset();\r
37 void CSQC_kh_hud();\r
38 void CSQC_ctf_hudreset();\r
39 void CSQC_ctf_hud();\r
40 void CSQC_race_hud();\r
41 void MapVote_Draw();\r
42 void Sbar_FinaleOverlay()\r
43 {\r
44         /*vector pos;\r
45         pos_x = (vid_conwidth - 1)/2;\r
46         pos_y = 16;\r
47         pos_z = 0;*/\r
48 \r
49         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
50 \r
51         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
52         MapVote_Draw();\r
53 }\r
54 \r
55 vector Sbar_AccuracyColor(float accuracy)\r
56 {\r
57         vector rgb;\r
58         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow\r
59         if(accuracy >= 100) {\r
60                 rgb_x = 0;\r
61                 rgb_y = 1;\r
62         }\r
63         else if(accuracy > yellow_accuracy) {\r
64                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0\r
65                 rgb_y = 1;\r
66         }\r
67         else {\r
68                 rgb_x = 1;\r
69                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1\r
70         }\r
71         rgb_z = 0;\r
72         return rgb;\r
73 }\r
74 \r
75 void Sbar_DrawPic(string pic, vector position, vector dimensions, float background)\r
76 {\r
77         vector pos, sz;\r
78         sz_x = vid_conwidth * dimensions_x;\r
79         sz_y = vid_conheight * dimensions_y;\r
80         pos_x = (vid_conwidth / 2) * bound(0, 1 + position_x, 2);\r
81         pos_x -= sz_x / 2;\r
82         pos_y = (vid_conheight / 2) * bound(0, 1 - position_y, 2);\r
83         pos_y -= sz_y / 2;\r
84 \r
85         if(background)\r
86         {\r
87                 if(teamplay)\r
88                         drawpic(pos, pic, sz, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
89                 else\r
90                         drawpic(pos, pic, sz, stov(cvar_string("sbar_color_bg")), sbar_alpha_bg, DRAWFLAG_NORMAL);\r
91         }\r
92         else\r
93                 drawpic(pos, pic, sz, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
94 }\r
95 \r
96 void Sbar_DrawString(string text, vector position, float lettersize)\r
97 {\r
98         vector pos, sz;\r
99         sz_x = sz_y = lettersize;\r
100         pos_x = (vid_conwidth / 2) * bound(0, 1 + position_x, 2);\r
101         pos_x -= stringwidth(text, FALSE, sz) * 0.5;\r
102         pos_y = (vid_conheight / 2) * bound(0, 1 - position_y, 2);\r
103         pos_y -= sz_y / 2;\r
104 \r
105         drawstring(pos, text, sz, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
106 }\r
107 \r
108 void Sbar_DrawXNum (vector position, float num, float digits, float showminusplus, float lettersize, vector rgb, float alpha, float dflags)\r
109 {\r
110         float l;\r
111         string str, tmp, l_length, final_num;\r
112         float minus, plus;\r
113 \r
114         // showminusplus 1: always prefix with minus sign (useful in race distribution display)\r
115         // showminusplus 2: always prefix with plus sign (useful in race distribution display)\r
116         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)\r
117 \r
118         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))\r
119         {\r
120                 plus = true;\r
121         } else\r
122                 plus = false;   \r
123 \r
124         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))\r
125         {\r
126                 minus = true;\r
127                 num = -num;\r
128         } else\r
129                 minus = false;\r
130 \r
131         if(digits < 0)\r
132         {\r
133                 tmp = ftos(num);\r
134                 digits = -digits;\r
135                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);\r
136         } else\r
137                 str = ftos(num);\r
138 \r
139         l = strlen(str);\r
140         l_length = ftos(l);\r
141 \r
142         if(l > digits)\r
143         {\r
144                 str = substring(str, l - digits, 999);\r
145                 l = strlen(str);\r
146         }\r
147 \r
148         if(minus)\r
149                 final_num = "-";\r
150         else if(plus)\r
151                 final_num = "+";\r
152         final_num = strcat(final_num, str);\r
153 \r
154         vector pos, sz;\r
155         sz_x = sz_y = lettersize;\r
156         pos_x = (vid_conwidth / 2) * bound(0, 1 + position_x, 2);\r
157         pos_x -= stringwidth(final_num, FALSE, sz) * 0.5;\r
158         pos_y = (vid_conheight / 2) * bound(0, 1 - position_y, 2);\r
159         pos_y -= sz_y / 2;\r
160 \r
161         drawstring(pos, final_num, sz, rgb, alpha, dflags);\r
162 }\r
163 \r
164 vector Sbar_NumColor (float x)\r
165 {\r
166         if(x > 200) {\r
167                 color_x = 0;\r
168                 color_y = 1;\r
169                 color_z = 0;\r
170         }\r
171         else if(x > 150) {\r
172                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0\r
173                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1\r
174                 color_z = 0;\r
175         }\r
176         else if(x > 100) {\r
177                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4\r
178                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9\r
179                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0\r
180         }\r
181         else if(x > 50) {\r
182                 color_x = 1;\r
183                 color_y = 1;\r
184                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1\r
185         }\r
186         else if(x > 25) {\r
187                 color_x = 1;\r
188                 color_y = (x-25)*90/27/100; // green value between 0 -> 1\r
189                 color_z = (x-25)*90/27/100 * 0.2; // blue value between 0 -> 0.2\r
190         }\r
191         else {\r
192                 color_x = 1;\r
193                 color_y = 0;\r
194                 color_z = 0;\r
195         }\r
196         return color;\r
197 }\r
198 \r
199 void Cmd_Sbar_SetFields(float argc);\r
200 void Sbar_InitScores()\r
201 {\r
202         float i, f;\r
203 \r
204         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;\r
205         for(i = 0; i < MAX_SCORE; ++i)\r
206         {\r
207                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);\r
208                 if(f == SFL_SORT_PRIO_PRIMARY)\r
209                         ps_primary = i;\r
210                 if(f == SFL_SORT_PRIO_SECONDARY)\r
211                         ps_secondary = i;\r
212         }\r
213         if(ps_secondary == -1)\r
214                 ps_secondary = ps_primary;\r
215 \r
216         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
217         {\r
218                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);\r
219                 if(f == SFL_SORT_PRIO_PRIMARY)\r
220                         ts_primary = i;\r
221                 if(f == SFL_SORT_PRIO_SECONDARY)\r
222                         ts_secondary = i;\r
223         }\r
224         if(ts_secondary == -1)\r
225                 ts_secondary = ts_primary;\r
226 \r
227         Cmd_Sbar_SetFields(0);\r
228 }\r
229 \r
230 void Sbar_UpdatePlayerPos(entity pl);\r
231 float SetTeam(entity pl, float Team);\r
232 //float lastpnum;\r
233 void Sbar_UpdatePlayerTeams()\r
234 {\r
235         float Team;\r
236         entity pl, tmp;\r
237         float num;\r
238 \r
239         num = 0;\r
240         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
241         {\r
242                 num += 1;\r
243                 Team = GetPlayerColor(pl.sv_entnum);\r
244                 if(SetTeam(pl, Team))\r
245                 {\r
246                         tmp = pl.sort_prev;\r
247                         Sbar_UpdatePlayerPos(pl);\r
248                         if(tmp)\r
249                                 pl = tmp;\r
250                         else\r
251                                 pl = players.sort_next;\r
252                 }\r
253         }\r
254         /*\r
255         if(num != lastpnum)\r
256                 print(strcat("PNUM: ", ftos(num), "\n"));\r
257         lastpnum = num;\r
258         */\r
259 }\r
260 \r
261 float Sbar_ComparePlayerScores(entity left, entity right)\r
262 {\r
263         float vl, vr;\r
264         vl = GetPlayerColor(left.sv_entnum);\r
265         vr = GetPlayerColor(right.sv_entnum);\r
266 \r
267         if(!left.gotscores)\r
268                 vl = COLOR_SPECTATOR;\r
269         if(!right.gotscores)\r
270                 vr = COLOR_SPECTATOR;\r
271 \r
272         if(vl > vr)\r
273                 return true;\r
274         if(vl < vr)\r
275                 return false;\r
276 \r
277         if(vl == COLOR_SPECTATOR)\r
278         {\r
279                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)\r
280                 // no other sorting\r
281                 if(!left.gotscores && right.gotscores)\r
282                         return true;\r
283                 return false;\r
284         }\r
285 \r
286         vl = left.scores[ps_primary];\r
287         vr = right.scores[ps_primary];\r
288         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
289         {\r
290                 if(vl == 0 && vr != 0)\r
291                         return 1;\r
292                 if(vl != 0 && vr == 0)\r
293                         return 0;\r
294         }\r
295         if(vl > vr)\r
296                 return IS_INCREASING(scores_flags[ps_primary]);\r
297         if(vl < vr)\r
298                 return IS_DECREASING(scores_flags[ps_primary]);\r
299 \r
300         vl = left.scores[ps_secondary];\r
301         vr = right.scores[ps_secondary];\r
302         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)\r
303         {\r
304                 if(vl == 0 && vr != 0)\r
305                         return 1;\r
306                 if(vl != 0 && vr == 0)\r
307                         return 0;\r
308         }\r
309         if(vl > vr)\r
310                 return IS_INCREASING(scores_flags[ps_secondary]);\r
311         if(vl < vr)\r
312                 return IS_DECREASING(scores_flags[ps_secondary]);\r
313 \r
314         return false;\r
315 }\r
316 \r
317 void Sbar_UpdatePlayerPos(entity player)\r
318 {\r
319         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)\r
320         {\r
321                 SORT_SWAP(player, other);\r
322         }\r
323         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)\r
324         {\r
325                 SORT_SWAP(other, player);\r
326         }\r
327 }\r
328 \r
329 float Sbar_CompareTeamScores(entity left, entity right)\r
330 {\r
331         float vl, vr;\r
332 \r
333         if(left.team == COLOR_SPECTATOR)\r
334                 return 1;\r
335         if(right.team == COLOR_SPECTATOR)\r
336                 return 0;\r
337 \r
338         vl = left.teamscores[ts_primary];\r
339         vr = right.teamscores[ts_primary];\r
340         if(vl > vr)\r
341                 return IS_INCREASING(teamscores_flags[ts_primary]);\r
342         if(vl < vr)\r
343                 return IS_DECREASING(teamscores_flags[ts_primary]);\r
344 \r
345         vl = left.teamscores[ts_secondary];\r
346         vr = right.teamscores[ts_secondary];\r
347         if(vl > vr)\r
348                 return IS_INCREASING(teamscores_flags[ts_secondary]);\r
349         if(vl < vr)\r
350                 return IS_DECREASING(teamscores_flags[ts_secondary]);\r
351 \r
352         return false;\r
353 }\r
354 \r
355 void Sbar_UpdateTeamPos(entity Team)\r
356 {\r
357         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)\r
358         {\r
359                 SORT_SWAP(Team, other);\r
360         }\r
361         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)\r
362         {\r
363                 SORT_SWAP(other, Team);\r
364         }\r
365 }\r
366 \r
367 void Cmd_Sbar_Help(float argc)\r
368 {\r
369         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");\r
370         print("^3|---------------------------------------------------------------|\n");\r
371         print("Usage:\n");\r
372         print("^2sbar_columns_set default\n");\r
373         print("^2sbar_columns_set ^7filed1 field2 ...\n");\r
374         print("The following field names are recognized (case insensitive):\n");\r
375         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");\r
376 \r
377         print("^3name^7 or ^3nick^7         Name of a player\n");\r
378         print("^3ping^7                     Ping time\n");\r
379         print("^3pl^7                       Packet loss\n");\r
380         print("^3kills^7                    Number of kills\n");\r
381         print("^3deaths^7                   Number of deaths\n");\r
382         print("^3suicides^7                 Number of suicides\n");\r
383         print("^3frags^7                    kills - suicides\n");\r
384         print("^3kd^7                       The kill-death ratio\n");\r
385         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");\r
386         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");\r
387         print("^3fckills^7                  Number of flag carrier kills\n");\r
388         print("^3returns^7                  Number of flag returns\n");\r
389         print("^3drops^7                    Number of flag drops\n");\r
390         print("^3lives^7                    Number of lives (LMS)\n");\r
391         print("^3rank^7                     Player rank\n");\r
392         print("^3pushes^7                   Number of players pushed into void\n");\r
393         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");\r
394         print("^3kckills^7                  Number of keys carrier kills\n");\r
395         print("^3losses^7                   Number of times a key was lost\n");\r
396         print("^3laps^7                     Number of laps finished (race/cts)\n");\r
397         print("^3time^7                     Total time raced (race/cts)\n");\r
398         print("^3fastest^7                  Time of fastest lap (race/cts)\n");\r
399         print("^3ticks^7                    Number of ticks (DOM)\n");\r
400         print("^3takes^7                    Number of domination points taken (DOM)\n");\r
401         print("^3score^7                    Total score\n\n");\r
402 \r
403         print("Before a field you can put a + or - sign, then a comma separated list\n");\r
404         print("of game types, then a slash, to make the field show up only in these\n");\r
405         print("or in all but these game types. You can also specify 'all' as a\n");\r
406         print("field to show all fields available for the current game mode.\n\n");\r
407         \r
408         print("The special game type names 'teams' and 'noteams' can be used to\n");\r
409         print("include/exclude ALL teams/noteams game modes.\n\n");\r
410 \r
411         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");\r
412         print("will display name, ping and pl aligned to the left, and the fields\n");\r
413         print("right of the vertical bar aligned to the right.\n");\r
414         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");\r
415         print("other gamemodes except DM.\n");\r
416 }\r
417 \r
418 string Sbar_DefaultColumnLayout()\r
419 {\r
420         return strcat( // fteqcc sucks\r
421                 "ping pl name | ",\r
422                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"\r
423                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",\r
424                 "+lms/lives +lms/rank ",\r
425                 "+kh/caps +kh/pushes +kh/destroyed ",\r
426                 "?+race/laps ?+race/time ?+race/fastest ",\r
427                 "-lms,race");\r
428 }\r
429 \r
430 void Cmd_Sbar_SetFields(float argc)\r
431 {\r
432         float i, j, slash;\r
433         string str, pattern;\r
434         float have_name, have_primary, have_secondary, have_separator;\r
435         float missing;\r
436 \r
437         // TODO: re enable with gametype dependant cvars?\r
438         if(argc < 2) // no arguments provided\r
439                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");\r
440 \r
441         if(argc < 2)\r
442                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
443 \r
444         if(argc == 2)\r
445         {\r
446                 if(argv(1) == "default")\r
447                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
448                 else if(argv(1) == "all")\r
449                 {\r
450                         string s;\r
451                         s = "ping pl color name |";\r
452                         for(i = 0; i < MAX_SCORE; ++i)\r
453                         {\r
454                                 if(i != ps_primary)\r
455                                 if(i != ps_secondary)\r
456                                 if(scores_label[i] != "")\r
457                                         s = strcat(s, " ", scores_label[i]);\r
458                         }\r
459                         if(ps_secondary != ps_primary)\r
460                                 s = strcat(s, " ", scores_label[ps_secondary]);\r
461                         s = strcat(s, " ", scores_label[ps_primary]);\r
462                         argc = tokenizebyseparator(strcat("x ", s), " ");\r
463                 }\r
464         }\r
465 \r
466 \r
467         sbar_num_fields = 0;\r
468 \r
469         drawfont = sbar_font;\r
470 \r
471         for(i = 0; i < argc - 1; ++i)\r
472         {\r
473                 float nocomplain;\r
474                 str = argv(i+1);\r
475 \r
476                 nocomplain = FALSE;\r
477                 if(substring(str, 0, 1) == "?")\r
478                 {\r
479                         nocomplain = TRUE;\r
480                         str = substring(str, 1, strlen(str) - 1);\r
481                 }\r
482 \r
483                 slash = strstrofs(str, "/", 0);\r
484                 if(slash >= 0)\r
485                 {\r
486                         pattern = substring(str, 0, slash);\r
487                         str = substring(str, slash + 1, strlen(str) - (slash + 1));\r
488 \r
489                         if not(isGametypeInFilter(gametype, teamplay, pattern))\r
490                                 continue;\r
491                 }\r
492 \r
493                 strunzone(sbar_title[sbar_num_fields]);\r
494                 sbar_title[sbar_num_fields] = strzone(str);\r
495                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);\r
496                 str = strtolower(str);\r
497 \r
498                 if(str == "ping") {\r
499                         sbar_field[sbar_num_fields] = SP_PING;\r
500                 } else if(str == "pl") {\r
501                         sbar_field[sbar_num_fields] = SP_PL;\r
502                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {\r
503                         sbar_field[sbar_num_fields] = SP_KDRATIO;\r
504                 } else if(str == "name" || str == "nick") {\r
505                         sbar_field[sbar_num_fields] = SP_NAME;\r
506                         have_name = 1;\r
507                 } else if(str == "|") {\r
508                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
509                         have_separator = 1;\r
510                 } else {\r
511                         if(gametype == GAME_RPG)\r
512                                 return;\r
513 \r
514                         for(j = 0; j < MAX_SCORE; ++j)\r
515                                 if(str == strtolower(scores_label[j]))\r
516                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"\r
517 :notfound\r
518                         if(str == "frags")\r
519                                 j = SP_FRAGS;\r
520                         else\r
521                         {\r
522                                 if not(nocomplain)\r
523                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));\r
524                                 continue;\r
525                         }\r
526 :found\r
527                         sbar_field[sbar_num_fields] = j;\r
528                         if(j == ps_primary)\r
529                                 have_primary = 1;\r
530                         if(j == ps_secondary)\r
531                                 have_secondary = 1;\r
532                 }\r
533                 ++sbar_num_fields;\r
534                 if(sbar_num_fields >= MAX_SBAR_FIELDS)\r
535                         break;\r
536         }\r
537 \r
538         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)\r
539                 have_primary = 1;\r
540         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)\r
541                 have_secondary = 1;\r
542         if(ps_primary == ps_secondary)\r
543                 have_secondary = 1;\r
544         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);\r
545 \r
546         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)\r
547         {\r
548                 if(!have_name)\r
549                 {\r
550                         strunzone(sbar_title[sbar_num_fields]);\r
551                         for(i = sbar_num_fields; i > 0; --i)\r
552                         {\r
553                                 sbar_title[i] = sbar_title[i-1];\r
554                                 sbar_size[i] = sbar_size[i-1];\r
555                                 sbar_field[i] = sbar_field[i-1];\r
556                         }\r
557                         sbar_title[0] = strzone("name");\r
558                         sbar_field[0] = SP_NAME;\r
559                         ++sbar_num_fields;\r
560                         print("fixed missing field 'name'\n");\r
561 \r
562                         if(!have_separator)\r
563                         {\r
564                                 strunzone(sbar_title[sbar_num_fields]);\r
565                                 for(i = sbar_num_fields; i > 1; --i)\r
566                                 {\r
567                                         sbar_title[i] = sbar_title[i-1];\r
568                                         sbar_size[i] = sbar_size[i-1];\r
569                                         sbar_field[i] = sbar_field[i-1];\r
570                                 }\r
571                                 sbar_title[1] = strzone("|");\r
572                                 sbar_field[1] = SP_SEPARATOR;\r
573                                 sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);\r
574                                 ++sbar_num_fields;\r
575                                 print("fixed missing field '|'\n");\r
576                         }\r
577                 }\r
578                 else if(!have_separator)\r
579                 {\r
580                         strunzone(sbar_title[sbar_num_fields]);\r
581                         sbar_title[sbar_num_fields] = strzone("|");\r
582                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);\r
583                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
584                         ++sbar_num_fields;\r
585                         print("fixed missing field '|'\n");\r
586                 }\r
587                 if(!have_secondary)\r
588                 {\r
589                         strunzone(sbar_title[sbar_num_fields]);\r
590                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);\r
591                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
592                         sbar_field[sbar_num_fields] = ps_secondary;\r
593                         ++sbar_num_fields;\r
594                         print("fixed missing field '", scores_label[ps_secondary], "'\n");\r
595                 }\r
596                 if(!have_primary)\r
597                 {\r
598                         strunzone(sbar_title[sbar_num_fields]);\r
599                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);\r
600                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
601                         sbar_field[sbar_num_fields] = ps_primary;\r
602                         ++sbar_num_fields;\r
603                         print("fixed missing field '", scores_label[ps_primary], "'\n");\r
604                 }\r
605         }\r
606 \r
607         sbar_field[sbar_num_fields] = SP_END;\r
608 }\r
609 \r
610 // MOVEUP::\r
611 vector sbar_field_rgb;\r
612 string sbar_field_icon0;\r
613 string sbar_field_icon1;\r
614 string sbar_field_icon2;\r
615 vector sbar_field_icon0_rgb;\r
616 vector sbar_field_icon1_rgb;\r
617 vector sbar_field_icon2_rgb;\r
618 float sbar_field_icon0_alpha;\r
619 float sbar_field_icon1_alpha;\r
620 float sbar_field_icon2_alpha;\r
621 string Sbar_GetField(entity pl, float field)\r
622 {\r
623         float tmp, num, denom, f;\r
624         string str;\r
625         sbar_field_rgb = '1 1 1';\r
626         sbar_field_icon0 = "";\r
627         sbar_field_icon1 = "";\r
628         sbar_field_icon2 = "";\r
629         sbar_field_icon0_rgb = '1 1 1';\r
630         sbar_field_icon1_rgb = '1 1 1';\r
631         sbar_field_icon2_rgb = '1 1 1';\r
632         sbar_field_icon0_alpha = 1;\r
633         sbar_field_icon1_alpha = 1;\r
634         sbar_field_icon2_alpha = 1;\r
635         switch(field)\r
636         {\r
637                 case SP_PING:\r
638                         if not(pl.gotscores)\r
639                                 return "\x8D\x8D\x8D"; // >>> sign\r
640                         //str = getplayerkey(pl.sv_entnum, "ping");\r
641                         f = pl.ping;\r
642                         if(f == 0)\r
643                                 return "N/A";\r
644                         tmp = max(0, min(220, f-80)) / 220;\r
645                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;\r
646                         return ftos(f);\r
647 \r
648                 case SP_PL:\r
649                         if not(pl.gotscores)\r
650                                 return "N/A";\r
651                         f = pl.ping_packetloss;\r
652                         tmp = pl.ping_movementloss;\r
653                         if(f == 0 && tmp == 0)\r
654                                 return "";\r
655                         str = ftos(ceil(f * 100));\r
656                         if(tmp != 0)\r
657                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));\r
658                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl\r
659                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;\r
660                         return str;\r
661 \r
662                 case SP_NAME:\r
663                         if(ready_waiting && pl.ready)\r
664                         {\r
665                                 sbar_field_icon0 = "gfx/sb_player_ready";\r
666                         }\r
667                         else if(!teamplay)\r
668                         {\r
669                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
670                                 {\r
671                                         sbar_field_icon0 = "gfx/sb_playercolor_base";\r
672                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";\r
673                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);\r
674                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";\r
675                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);\r
676                                 }\r
677                         }\r
678                         return GetPlayerName(pl.sv_entnum);\r
679 \r
680                 case SP_FRAGS:\r
681                         f = pl.(scores[SP_KILLS]);\r
682                         f -= pl.(scores[SP_SUICIDES]);\r
683                         return ftos(f);\r
684 \r
685                 case SP_KDRATIO:\r
686                         num = pl.(scores[SP_KILLS]);\r
687                         denom = pl.(scores[SP_DEATHS]);\r
688 \r
689                         if(denom == 0) {\r
690                                 sbar_field_rgb = '0 1 0';\r
691                                 str = ftos(num);\r
692                         } else if(num <= 0) {\r
693                                 sbar_field_rgb = '1 0 0';\r
694                                 str = ftos(num/denom);\r
695                         } else\r
696                                 str = ftos(num/denom);\r
697 \r
698                         tmp = strstrofs(str, ".", 0);\r
699                         if(tmp > 0)\r
700                                 str = substring(str, 0, tmp+2);\r
701                         return str;\r
702 \r
703                 default:\r
704                         tmp = pl.(scores[field]);\r
705                         f = scores_flags[field];\r
706                         if(field == ps_primary)\r
707                                 sbar_field_rgb = '1 1 0';\r
708                         else if(field == ps_secondary)\r
709                                 sbar_field_rgb = '0 1 1';\r
710                         else\r
711                                 sbar_field_rgb = '1 1 1';\r
712                         return ScoreString(f, tmp);\r
713         }\r
714         //return "error";\r
715 }\r
716 \r
717 string Sbar_GetStomachField(entity pl, float field)\r
718 {\r
719         switch(field)\r
720         {\r
721                 case ST_HIGHLIGHT:\r
722                         return ""; // the returned value is not used, we only need the field\r
723 \r
724                 case ST_NAME:\r
725                         return GetPlayerName(pl.sv_entnum);\r
726 \r
727                 case ST_HEALTH:\r
728                         return ftos(pl.plhealth);\r
729 \r
730                 default:\r
731                         return "N/A";\r
732         }\r
733         //return "error";\r
734 }\r
735 \r
736 string Sbar_GetStomachFieldPred(entity pl, float field)\r
737 {\r
738         switch(field)\r
739         {\r
740                 case STP_NAME:\r
741                         return GetPlayerName(pl.sv_entnum);\r
742                 default:\r
743                         return "N/A";\r
744         }\r
745         //return "error";\r
746 }\r
747 \r
748 float xmin, xmax, ymin, ymax, sbwidth;\r
749 float sbar_fixscoreboardcolumnwidth_len;\r
750 float sbar_fixscoreboardcolumnwidth_iconlen;\r
751 float sbar_fixscoreboardcolumnwidth_marginlen;\r
752 \r
753 float stringwidth_colors(string s, vector theSize)\r
754 {\r
755         return stringwidth(s, TRUE, theSize);\r
756 }\r
757 \r
758 float stringwidth_nocolors(string s, vector theSize)\r
759 {\r
760         return stringwidth(s, FALSE, theSize);\r
761 }\r
762 \r
763 string Sbar_FixScoreboardColumnWidth(float i, string str)\r
764 {\r
765         float field, f;\r
766         vector sz;\r
767         field = sbar_field[i];\r
768 \r
769         sbar_fixscoreboardcolumnwidth_iconlen = 0;\r
770 \r
771         if(sbar_field_icon0 != "")\r
772         {\r
773                 sz = drawgetimagesize(sbar_field_icon0);\r
774                 f = sz_x / sz_y;\r
775                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
776                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
777         }\r
778 \r
779         if(sbar_field_icon1 != "")\r
780         {\r
781                 sz = drawgetimagesize(sbar_field_icon1);\r
782                 f = sz_x / sz_y;\r
783                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
784                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
785         }\r
786 \r
787         if(sbar_field_icon2 != "")\r
788         {\r
789                 sz = drawgetimagesize(sbar_field_icon2);\r
790                 f = sz_x / sz_y;\r
791                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
792                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
793         }\r
794 \r
795         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect\r
796 \r
797         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
798                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);\r
799         else\r
800                 sbar_fixscoreboardcolumnwidth_marginlen = 0;\r
801 \r
802         if(field == SP_NAME) // name gets all remaining space\r
803         {\r
804                 float namesize, j;\r
805                 namesize = sbwidth;// / sbar_fontsize_x;\r
806                 for(j = 0; j < sbar_num_fields; ++j)\r
807                         if(j != i)\r
808                                 if (sbar_field[i] != SP_SEPARATOR)\r
809                                         namesize -= sbar_size[j] + 1;\r
810                 namesize += 1;\r
811                 sbar_size[i] = namesize;\r
812                 \r
813                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
814                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
815                 str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);\r
816                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);\r
817         }\r
818         else\r
819                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);\r
820         \r
821         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
822         if(sbar_size[i] < f)\r
823                 sbar_size[i] = f;\r
824 \r
825         return str;\r
826 }\r
827 \r
828 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)\r
829 {\r
830         vector tmp, rgb;\r
831         rgb = GetTeamRGB(pl.team);\r
832         string str;\r
833         float i, field;\r
834         float is_spec;\r
835         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
836         \r
837         if((rgb == '1 1 1') && (!is_spec))\r
838                 rgb = stov(cvar_string("sbar_color_bg")) + '0.5 0.5 0.5';\r
839 \r
840         // Layout:\r
841         tmp_x = sbwidth;\r
842         tmp_y = sbar_fontsize_y * 1.25;\r
843         tmp_z = 0;\r
844 \r
845         // alternated rows highlighting\r
846         if(is_self)\r
847                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);\r
848         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))\r
849                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);\r
850 \r
851         tmp_y = 0;\r
852 \r
853         for(i = 0; i < sbar_num_fields; ++i)\r
854         {\r
855                 field = sbar_field[i];\r
856                 if(field == SP_SEPARATOR)\r
857                         break;\r
858 \r
859                 if(is_spec && field != SP_NAME && field != SP_PING) {\r
860                         pos_x += sbar_size[i] + sbar_fontsize_x;\r
861                         continue;\r
862                 }\r
863                 str = Sbar_GetField(pl, field);\r
864                 str = Sbar_FixScoreboardColumnWidth(i, str);\r
865 \r
866                 pos_x += sbar_size[i] + sbar_fontsize_x;\r
867 \r
868                 if(field == SP_NAME) {\r
869                         tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;\r
870                         if (is_self)\r
871                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
872                         else\r
873                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
874                 } else {\r
875                         tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;\r
876                         if (is_self)\r
877                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
878                         else\r
879                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
880                 }\r
881 \r
882                 tmp_x = sbar_size[i] + sbar_fontsize_x;\r
883                 if(sbar_field_icon0 != "")\r
884                         if (is_self)\r
885                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
886                         else\r
887                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
888                 if(sbar_field_icon1 != "")\r
889                         if (is_self)\r
890                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
891                         else\r
892                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
893                 if(sbar_field_icon2 != "")\r
894                         if (is_self)\r
895                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
896                         else\r
897                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
898         }\r
899 \r
900         if(sbar_field[i] == SP_SEPARATOR)\r
901         {\r
902                 pos_x = xmax;\r
903                 for(i = sbar_num_fields-1; i > 0; --i)\r
904                 {\r
905                         field = sbar_field[i];\r
906                         if(field == SP_SEPARATOR)\r
907                                 break;\r
908 \r
909                         if(is_spec && field != SP_NAME && field != SP_PING) {\r
910                                 pos_x -= sbar_size[i] + sbar_fontsize_x;\r
911                                 continue;\r
912                         }\r
913 \r
914                         str = Sbar_GetField(pl, field);\r
915                         str = Sbar_FixScoreboardColumnWidth(i, str);\r
916 \r
917                         if(field == SP_NAME) {\r
918                                 tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...\r
919                                 if(is_self)\r
920                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
921                                 else\r
922                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
923                         } else {\r
924                                 tmp_x = sbar_fixscoreboardcolumnwidth_len;\r
925                                 if(is_self)\r
926                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
927                                 else\r
928                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
929                         }\r
930 \r
931                         tmp_x = sbar_size[i];\r
932                         if(sbar_field_icon0 != "")\r
933                                 if (is_self)\r
934                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
935                                 else\r
936                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
937                         if(sbar_field_icon1 != "")\r
938                                 if (is_self)\r
939                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
940                                 else\r
941                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
942                         if(sbar_field_icon2 != "")\r
943                                 if (is_self)\r
944                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
945                                 else\r
946                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
947                         pos_x -= sbar_size[i] + sbar_fontsize_x;\r
948                 }\r
949         }\r
950 }\r
951 \r
952 float fieldcounter;\r
953 void Sbar_PrintStomachboardItem(vector pos, entity pl)\r
954 {\r
955         // lists all players in the stomach\r
956 \r
957         string str;\r
958         float f, field, field_number;\r
959         vector hl_color;\r
960         field_number = 3; // the number of components each row has\r
961 \r
962         for(fieldcounter = 1; fieldcounter <= field_number; ++fieldcounter)\r
963         {\r
964                 field = -fieldcounter;\r
965                 str = Sbar_GetStomachField(pl, field);\r
966 \r
967                 // row highlighting\r
968                 if(field == ST_HIGHLIGHT)\r
969                 {\r
970                         if(getstati(STAT_VORE_EATEN))\r
971                         {\r
972                                 if(teamplay && (GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(player_localentnum - 1) || GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(spectatee_status - 1))) // same team\r
973                                         hl_color = stov(cvar_string("sbar_stomachboard_color2"));\r
974                                 else\r
975                                         hl_color = stov(cvar_string("sbar_stomachboard_color3"));\r
976                         }\r
977                         else\r
978                                 hl_color = stov(cvar_string("sbar_stomachboard_color1"));\r
979                         drawfill(pos - '0 0 0', '193 11 0', hl_color, cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
980                 }\r
981 \r
982                 if(field == ST_NAME) {\r
983                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
984                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
985                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
986                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
987 \r
988                         pos_x += 24;\r
989                         drawcolorcodedstring(pos, textShortenToWidth(str, 138, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
990                 }\r
991 \r
992                 if(field == ST_HEALTH) {\r
993                         pos_x += 138;\r
994                                 if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
995                                         drawcolorcodedstring(pos, "self", '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
996                                 else\r
997                                 {\r
998                                         drawpic(pos, "gfx/hud/sb_health", '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
999 \r
1000                                         pos_x += 9;\r
1001                                                 drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1002                                 }\r
1003                 }\r
1004         }\r
1005 }\r
1006 \r
1007 float fieldcounter2;\r
1008 void Sbar_PrintStomachboardItemPred(vector pos, entity pl)\r
1009 {\r
1010         // shows the name of our predator\r
1011 \r
1012         string str;\r
1013         float f, field, field_number;\r
1014         field_number = 1; // the number of components each row has\r
1015 \r
1016         for(fieldcounter2 = 1; fieldcounter2 <= field_number; ++fieldcounter2)\r
1017         {\r
1018                 field = -fieldcounter2;\r
1019                 str = Sbar_GetStomachFieldPred(pl, field);\r
1020 \r
1021                 if(field == STP_NAME) {\r
1022                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
1023                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1024                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1025                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1026 \r
1027                         pos_x += 24;\r
1028                         drawcolorcodedstring(pos, textShortenToWidth(str, 122, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1029                 }\r
1030         }\r
1031 }\r
1032 \r
1033 /*\r
1034  * Sbar_Scoreboard_MakeTable\r
1035  *\r
1036  * Makes a table for a team (for all playing players in DM) and fills it\r
1037  */\r
1038 \r
1039 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)\r
1040 {\r
1041         float body_table_height, i;\r
1042         vector tmp, column_dim;\r
1043         entity pl;\r
1044 \r
1045         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line\r
1046 \r
1047         pos -= '1 1 0';\r
1048 \r
1049         tmp_x = sbwidth + 2;\r
1050         tmp_y = 1.25 * sbar_fontsize_y;\r
1051 \r
1052         // rounded header\r
1053         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1054 \r
1055         // table border\r
1056         tmp_y += sbar_border_thickness;\r
1057         tmp_y += body_table_height;\r
1058         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard\r
1059 \r
1060         // separator header/table\r
1061         pos_y += 1.25 * sbar_fontsize_y;\r
1062         tmp_y = sbar_border_thickness;\r
1063         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1064 \r
1065         pos_y += sbar_border_thickness;\r
1066 \r
1067         // table background\r
1068         tmp_y = body_table_height;\r
1069         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1070 \r
1071         // anyway, apply some color\r
1072         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);\r
1073 \r
1074         // go back to the top to make alternated columns highlighting and to print the strings\r
1075         pos_y -= 1.25 * sbar_fontsize_y;\r
1076         pos_y -= sbar_border_thickness;\r
1077 \r
1078         pos += '1 1 0';\r
1079 \r
1080         if (sbar_scoreboard_highlight)\r
1081         {\r
1082                 column_dim_y = 1.25 * sbar_fontsize_y; // header\r
1083                 column_dim_y += sbar_border_thickness;\r
1084                 column_dim_y += body_table_height;\r
1085         }\r
1086 \r
1087         // print the strings of the columns headers and draw the columns\r
1088         for(i = 0; i < sbar_num_fields; ++i)\r
1089         {\r
1090                 if(sbar_field[i] == SP_SEPARATOR)\r
1091                         break;\r
1092                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1093                 if (sbar_scoreboard_highlight)\r
1094                 {\r
1095                         if (mod(i,2))\r
1096                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1097                 }\r
1098                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1099                 pos_x += column_dim_x;\r
1100         }\r
1101         if(sbar_field[i] == SP_SEPARATOR)\r
1102         {\r
1103                 pos_x = xmax;\r
1104                 tmp_y = 0;\r
1105                 for(i = sbar_num_fields-1; i > 0; --i)\r
1106                 {\r
1107                         if(sbar_field[i] == SP_SEPARATOR)\r
1108                                 break;\r
1109 \r
1110                         pos_x -= sbar_size[i];\r
1111 \r
1112                         if (sbar_scoreboard_highlight)\r
1113                         {\r
1114                                 if (!mod(i,2))\r
1115                                 {\r
1116                                         if (i == sbar_num_fields-1)\r
1117                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;\r
1118                                         else\r
1119                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1120                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1121                                 }\r
1122                         }\r
1123 \r
1124                         tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);\r
1125                         tmp_x = sbar_size[i] - tmp_x;\r
1126                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1127                         pos_x -= sbar_fontsize_x;\r
1128                 }\r
1129         }\r
1130         \r
1131         pos_x = xmin;\r
1132         pos_y += 1.25 * sbar_fontsize_y; // skip the header\r
1133         pos_y += sbar_border_thickness;\r
1134 \r
1135         // fill the table and draw the rows\r
1136         i = 0;\r
1137         if (teamplay)\r
1138                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1139                 {\r
1140                         if(pl.team != tm.team)\r
1141                                 continue;\r
1142                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1143                         pos_y += 1.25 * sbar_fontsize_y;\r
1144                         ++i;\r
1145                 }\r
1146         else\r
1147                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1148                 {\r
1149                         if(pl.team == COLOR_SPECTATOR)\r
1150                                 continue;\r
1151                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1152                         pos_y += 1.25 * sbar_fontsize_y;\r
1153                         ++i;\r
1154                 }\r
1155         \r
1156         if (i == 0)\r
1157                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table\r
1158         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)\r
1159 \r
1160         return pos;\r
1161 }\r
1162 \r
1163 float Sbar_WouldDrawScoreboard() {\r
1164         if (sb_showscores)\r
1165                 return 1;\r
1166         else if (intermission == 1)\r
1167                 return 1;\r
1168         else if (intermission == 2)\r
1169                 return 1;\r
1170         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))\r
1171                 return 1;\r
1172         else if(sb_showscores_force)\r
1173                 return 1;\r
1174         return 0;\r
1175 }\r
1176 \r
1177 float average_accuracy;\r
1178 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)\r
1179 {\r
1180         float i;\r
1181         float weapon_hit, weapon_damage, weapon_stats;\r
1182         float fontsize = 40 * 1/3;\r
1183         float xsave;\r
1184         float weapon_cnt;\r
1185         float rows;\r
1186         if(cvar("sbar_accuracy_doublerows"))\r
1187                 rows = 2;\r
1188         else\r
1189                 rows = 1;\r
1190         float height = 40;\r
1191 \r
1192         if(warmup_stage)\r
1193         {\r
1194                 return pos;\r
1195         }\r
1196 \r
1197         xsave = pos_x;\r
1198         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1199         pos_y += 18;\r
1200         vector tmp;\r
1201         tmp_x = sbwidth;\r
1202         tmp_y = height * rows;\r
1203 \r
1204         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1205         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1206 \r
1207         // column highlighting\r
1208         for(i = 0; i < weapon_cnt/rows; ++i)\r
1209         {\r
1210                 if(!mod(i, 2))\r
1211                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1212         }\r
1213 \r
1214         // row highlighting\r
1215         for(i = 0; i < rows; ++i)\r
1216         {\r
1217                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     \r
1218         }\r
1219 \r
1220         // skip useless weapons\r
1221         weapon_cnt = 0;\r
1222         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1223         {\r
1224                 self = get_weaponinfo(i);\r
1225                 if not(self.weapons)\r
1226                         continue;\r
1227                 ++weapon_cnt;\r
1228         }\r
1229 \r
1230         drawfont = sbar_bigfont;\r
1231         average_accuracy = 0;\r
1232         float weapons_with_stats;\r
1233         weapons_with_stats = 0;\r
1234         if(rows == 2)\r
1235                 pos_x += sbwidth/weapon_cnt / 2;\r
1236 \r
1237         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1238         {\r
1239                 self = get_weaponinfo(i);\r
1240                 if not(self.weapons)\r
1241                         continue;\r
1242                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
1243                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
1244                 if(weapon_damage)\r
1245                         weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
1246                 float weapon_alpha;\r
1247 \r
1248                 if(weapon_damage)\r
1249                         weapon_alpha = sbar_scoreboard_alpha_fg;\r
1250                 else\r
1251                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;\r
1252 \r
1253                 // weapon icon\r
1254                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);\r
1255                 // the accuracy\r
1256                 if(weapon_damage) {\r
1257                         weapons_with_stats += 1;\r
1258                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy\r
1259 \r
1260                         string s;\r
1261                         s = strcat(ftos(weapon_stats),"%");\r
1262 \r
1263                         float padding;\r
1264                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value\r
1265 \r
1266                         rgb = Sbar_AccuracyColor(weapon_stats);\r
1267                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1268                 }\r
1269                 pos_x += sbwidth/weapon_cnt * rows;\r
1270                 if(rows == 2 && i == 6) {\r
1271                         pos_x -= sbwidth;\r
1272                         pos_y += height;\r
1273                 }\r
1274         }\r
1275         drawfont = sbar_font;\r
1276 \r
1277         if(weapons_with_stats)\r
1278                 average_accuracy = floor(average_accuracy / weapons_with_stats);\r
1279 \r
1280         pos_x = xsave;\r
1281         pos_y += height;\r
1282         return pos;\r
1283 }\r
1284 \r
1285 string race_PlaceName(float pos) {\r
1286         if(pos == 1)\r
1287                 return "1st";\r
1288         else if(pos == 2)\r
1289                 return "2nd";\r
1290         else if(pos == 3)\r
1291                 return "3rd";\r
1292         else\r
1293                 return strcat(ftos(pos), "th");\r
1294 }\r
1295 \r
1296 vector Sbar_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)\r
1297 {\r
1298         float i;\r
1299         RANKINGS_RECEIVED_CNT = 0;\r
1300                 for (i=RANKINGS_CNT-1; i>=0; --i)\r
1301                         if (grecordtime[i])\r
1302                                 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;\r
1303 \r
1304         if (RANKINGS_RECEIVED_CNT == 0)\r
1305                 return pos;\r
1306 \r
1307         float is_spec;\r
1308         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
1309         vector hl_rgb;\r
1310                 hl_rgb = stov(cvar_string("sbar_color_bg")) + '0.5 0.5 0.5';\r
1311 \r
1312         pos_y += sbar_fontsize_y;\r
1313         drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1314         pos_y += sbar_fontsize_y;\r
1315         vector tmp;\r
1316         tmp_x = sbwidth;\r
1317         tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;\r
1318 \r
1319         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1320         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1321 \r
1322         // row highlighting\r
1323         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)\r
1324         {\r
1325                 string n, p;\r
1326                 float t;\r
1327                 t = grecordtime[i];\r
1328                 if (t == 0)\r
1329                         continue;\r
1330                 n = grecordholder[i];\r
1331                 p = race_PlaceName(i+1);\r
1332                 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))\r
1333                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);    \r
1334                 else if(!mod(i, 2) && sbar_scoreboard_highlight)\r
1335                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL); \r
1336                 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1337                 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1338                 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1339                 pos += '0 1 0' * sbar_fontsize_y;\r
1340         }\r
1341 \r
1342         return pos;\r
1343 }\r
1344 \r
1345 float scoreboard_bottom;\r
1346 float sbar_scoreboard_fade_alpha;\r
1347 float sbar_woulddrawscoreboard_prev;\r
1348 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed\r
1349 void Sbar_DrawScoreboard()\r
1350 {\r
1351         float sbar_woulddrawscoreboard; \r
1352         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();\r
1353         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {\r
1354                 sbar_woulddrawscoreboard_change = time;\r
1355                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;\r
1356         }\r
1357 \r
1358         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);\r
1359         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);\r
1360         if(sbar_woulddrawscoreboard) {\r
1361                 if (scoreboard_fadeinspeed)\r
1362                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);\r
1363                 else\r
1364                         sbar_scoreboard_fade_alpha = 1;\r
1365         }\r
1366         else\r
1367                 if (scoreboard_fadeoutspeed)\r
1368                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);\r
1369                 else\r
1370                         sbar_scoreboard_fade_alpha = 0;\r
1371 \r
1372         if not(sbar_scoreboard_fade_alpha)\r
1373                 return;\r
1374                 \r
1375         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;\r
1376         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;\r
1377         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");\r
1378         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;\r
1379         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;\r
1380         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;\r
1381         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;\r
1382         \r
1383         vector rgb, pos, tmp;\r
1384         entity pl, tm;\r
1385 \r
1386         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);\r
1387 \r
1388         xmin = 0.5 * (vid_conwidth - sbwidth);\r
1389         ymin = cvar("sbar_scoreboard_offset");\r
1390 \r
1391         xmax = vid_conwidth - xmin;\r
1392         ymax = vid_conheight - 0.2*vid_conheight;\r
1393 \r
1394         // Initializes position\r
1395         pos_x = xmin;\r
1396         pos_y = ymin;\r
1397         pos_z = 0;\r
1398 \r
1399         // Heading\r
1400         drawfont = sbar_bigfont;\r
1401         if(gametype == GAME_RPG)\r
1402                 drawstringcenter('0 1 0' * ymin, "Players", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1403         else\r
1404                 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1405 \r
1406         pos_y += 24 + 4;\r
1407         pos_y += sbar_fontsize_y;\r
1408 \r
1409         drawfont = sbar_font;\r
1410 \r
1411         // Draw the scoreboard\r
1412         vector bg_size;\r
1413         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");\r
1414 \r
1415         if(teamplay)\r
1416         {\r
1417                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1418                 {\r
1419                         if(tm.team == COLOR_SPECTATOR)\r
1420                                 continue;\r
1421 \r
1422                         rgb = GetTeamRGB(tm.team);\r
1423                         Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1424                                 \r
1425                         if(ts_primary != ts_secondary)\r
1426                                 Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1427 \r
1428                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1429                 }\r
1430         }\r
1431         else\r
1432         {\r
1433                 rgb = stov(cvar_string("sbar_color_bg"));\r
1434 \r
1435                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1436                 {\r
1437                         if(tm.team == COLOR_SPECTATOR)\r
1438                                 continue;\r
1439 \r
1440                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1441                 }\r
1442         }\r
1443 \r
1444         if(gametype == GAME_CTS || gametype == GAME_RACE) {\r
1445                 if(race_speedaward) {\r
1446                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1447                         pos_y += 1.25 * sbar_fontsize_y;\r
1448                 }\r
1449                 if(race_speedaward_alltimebest) {\r
1450                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1451                         pos_y += 1.25 * sbar_fontsize_y;\r
1452                 }\r
1453                 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);\r
1454         }\r
1455         else if(cvar("sbar_accuracy") && spectatee_status != -1) {\r
1456                 if(teamplay)\r
1457                         pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);\r
1458                 else\r
1459                         pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);\r
1460         }\r
1461 \r
1462         tmp = pos + '0 1.5 0' * sbar_fontsize_y;\r
1463         pos_y += 3 * sbar_fontsize_y;\r
1464 \r
1465         // List spectators\r
1466         float specs;\r
1467         specs = 0;\r
1468         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1469         {\r
1470                 if(pl.team != COLOR_SPECTATOR)\r
1471                         continue;\r
1472                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);\r
1473                 pos_y += 1.25 * sbar_fontsize_y;\r
1474                 ++specs;\r
1475         }\r
1476 \r
1477         if(specs)\r
1478                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1479 \r
1480         // Print info string\r
1481         string str;\r
1482         float tl, fl, ll;\r
1483         if(gametype == GAME_RPG)\r
1484                 str = strcat("you are in ^2", shortmapname, "^7");\r
1485         else\r
1486                 str = strcat("playing on ^2", shortmapname, "^7");\r
1487         tl = getstatf(STAT_TIMELIMIT);\r
1488         fl = getstatf(STAT_FRAGLIMIT);\r
1489         ll = getstatf(STAT_LEADLIMIT);\r
1490         if(gametype == GAME_LMS)\r
1491         {\r
1492                 if(tl > 0)\r
1493                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");\r
1494         }\r
1495         else\r
1496         {\r
1497                 if(tl > 0)\r
1498                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");\r
1499                 if(fl > 0 && !(gametype == GAME_RPG))\r
1500                 {\r
1501                         if(tl > 0)\r
1502                                 str = strcat(str, " or");\r
1503                         if(teamplay)\r
1504                         {\r
1505                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));\r
1506                                 if(teamscores_label[ts_primary] == "score")\r
1507                                         str = strcat(str, " points^7");\r
1508                                 else if(teamscores_label[ts_primary] == "fastest")\r
1509                                         str = strcat(str, " is beaten^7");\r
1510                                 else\r
1511                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1512                         }\r
1513                         else\r
1514                         {\r
1515                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));\r
1516                                 if(scores_label[ps_primary] == "score")\r
1517                                         str = strcat(str, " points^7");\r
1518                                 else if(scores_label[ps_primary] == "fastest")\r
1519                                         str = strcat(str, " is beaten^7");\r
1520                                 else\r
1521                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1522                         }\r
1523                 }\r
1524                 if(ll > 0)\r
1525                 {\r
1526                         if(tl > 0 || fl > 0)\r
1527                                 str = strcat(str, " or");\r
1528                         if(teamplay)\r
1529                         {\r
1530                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));\r
1531                                 if(teamscores_label[ts_primary] == "score")\r
1532                                         str = strcat(str, " points^7");\r
1533                                 else if(teamscores_label[ts_primary] == "fastest")\r
1534                                         str = strcat(str, " is beaten^7");\r
1535                                 else\r
1536                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1537                         }\r
1538                         else\r
1539                         {\r
1540                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));\r
1541                                 if(scores_label[ps_primary] == "score")\r
1542                                         str = strcat(str, " points^7");\r
1543                                 else if(scores_label[ps_primary] == "fastest")\r
1544                                         str = strcat(str, " is beaten^7");\r
1545                                 else\r
1546                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1547                         }\r
1548                 }\r
1549         }\r
1550 \r
1551 \r
1552         pos_y += 1.2 * sbar_fontsize_y;\r
1553         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1554 \r
1555         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;\r
1556 }\r
1557 \r
1558 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)\r
1559 {\r
1560         string col;\r
1561         string timestr;\r
1562         string cpname;\r
1563         string lapstr;\r
1564         lapstr = "";\r
1565 \r
1566         if(histime == 0) // goal hit\r
1567         {\r
1568                 if(mytime > 0)\r
1569                 {\r
1570                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));\r
1571                         col = "^1";\r
1572                 }\r
1573                 else if(mytime == 0)\r
1574                 {\r
1575                         timestr = "+0.0";\r
1576                         col = "^3";\r
1577                 }\r
1578                 else\r
1579                 {\r
1580                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));\r
1581                         col = "^2";\r
1582                 }\r
1583 \r
1584                 if(lapdelta > 0)\r
1585                 {\r
1586                         lapstr = strcat(" (-", ftos(lapdelta), "L)");\r
1587                         col = "^2";\r
1588                 }\r
1589                 else if(lapdelta < 0)\r
1590                 {\r
1591                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");\r
1592                         col = "^1";\r
1593                 }\r
1594         }\r
1595         else if(histime > 0) // anticipation\r
1596         {\r
1597                 if(mytime >= histime)\r
1598                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));\r
1599                 else\r
1600                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));\r
1601                 col = "^3";\r
1602         }\r
1603         else\r
1604                 col = "^7";\r
1605 \r
1606         if(cp == 254)\r
1607                 cpname = "Start line";\r
1608         else if(cp == 255)\r
1609                 cpname = "Finish line";\r
1610         else if(cp)\r
1611                 cpname = strcat("Intermediate ", ftos(cp));\r
1612         else\r
1613                 cpname = "Finish line";\r
1614 \r
1615         if(histime < 0)\r
1616                 return strcat(col, cpname);\r
1617         else if(hisname == "")\r
1618                 return strcat(col, cpname, " (", timestr, ")");\r
1619         else\r
1620                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");\r
1621 }\r
1622 \r
1623 float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)\r
1624         float i;\r
1625         for (i=RANKINGS_CNT-1;i>=0;--i)\r
1626                 if(grecordholder[i] == net_name)\r
1627                         return i+1;\r
1628         return 0;\r
1629 }\r
1630 \r
1631 float GetAmmoStat(float i)\r
1632 {\r
1633         switch(i)\r
1634         {\r
1635                 case 0: return STAT_FUEL;\r
1636                 default: return -1;\r
1637         }\r
1638 }\r
1639 \r
1640 float GetAmmoItemCode(float i)\r
1641 {\r
1642         switch(i)\r
1643         {\r
1644                 case 0: return IT_FUEL;\r
1645                 default: return -1;\r
1646         }\r
1647 }\r
1648 \r
1649 string GetAmmoPicture(float i)\r
1650 {\r
1651         switch(i)\r
1652         {\r
1653                 case 0:\r
1654                         if(getstati(STAT_ITEMS) & IT_FUEL_REGEN)\r
1655                                 return "gfx/hud/sb_fuel_regen";\r
1656                         else\r
1657                                 return "gfx/hud/sb_fuel";\r
1658                 default:\r
1659                         return "";\r
1660         }\r
1661 }\r
1662 \r
1663 float race_status_time;\r
1664 float race_status_prev;\r
1665 string race_status_name_prev;\r
1666 void Sbar_DrawRaceStatus(vector pos)\r
1667 {\r
1668         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {\r
1669                 race_status_time = time + 5;\r
1670                 race_status_prev = race_status;\r
1671                 if (race_status_name_prev)\r
1672                         strunzone(race_status_name_prev);\r
1673                 race_status_name_prev = strzone(race_status_name);\r
1674         }\r
1675 \r
1676         float a;\r
1677         a = bound(0, race_status_time - time, 1);\r
1678 \r
1679         string s;\r
1680         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);\r
1681 \r
1682         float rank;\r
1683         if(race_status > 0)\r
1684                 rank = race_CheckName(race_status_name);\r
1685         string rankname;\r
1686         rankname = race_PlaceName(rank);\r
1687 \r
1688         if(race_status == 0)\r
1689                 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1690         else if(race_status == 1) {\r
1691                 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);   \r
1692                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1693                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1694         } else if(race_status == 2) {\r
1695                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)\r
1696                         drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1697                 else\r
1698                         drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1699                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1700                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1701         } else if(race_status == 3) {\r
1702                 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1703                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1704                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1705         }\r
1706 \r
1707         if (race_status_time - time <= 0) {\r
1708                 race_status_prev = -1;\r
1709                 race_status = -1;\r
1710                 if(race_status_name)\r
1711                         strunzone(race_status_name);\r
1712                 race_status_name = string_null;\r
1713                 if(race_status_name_prev)\r
1714                         strunzone(race_status_name_prev);\r
1715                 race_status_name_prev = string_null;\r
1716         }\r
1717 }\r
1718 \r
1719 void Sbar_Portrait()\r
1720 {\r
1721         // draws the portrait, using the values set in Ent_ReadPortrait\r
1722 \r
1723         // make the portrait slide in and out of the left edge\r
1724         float fade_time;\r
1725         float fade1_start, fade1_end, fade2_start, fade2_end;\r
1726         float fade_in, fade_out;\r
1727 \r
1728         fade_time = cvar("sbar_portrait_time") * bound(0, cvar("sbar_portrait_fade"), 0.5);\r
1729 \r
1730         fade1_start = portrait_time + cvar("sbar_portrait_time") - fade_time;\r
1731         fade1_end = portrait_time + cvar("sbar_portrait_time");\r
1732         fade2_start = portrait_time;\r
1733         fade2_end = portrait_time + fade_time;\r
1734 \r
1735         fade_in = bound(0, (time / fade1_end - 1) / (fade1_start / fade1_end - 1), 1);\r
1736         fade_out = 1 - bound(0, (time / fade2_end - 1) / (fade2_start / fade2_end - 1), 1);\r
1737 \r
1738         vector left, fade_pos;\r
1739         left_x = 0;\r
1740         left_y = vid_conheight / 2;\r
1741         fade_pos_x = -130 * fade_in * fade_out;\r
1742 \r
1743         if(!cvar("sbar_portrait"))\r
1744                 return;\r
1745 \r
1746         if(portrait_time + cvar("sbar_portrait_time") >= time)\r
1747         {\r
1748                 if(portrait_image && portrait_name) // prevent using bad strings\r
1749                 {\r
1750                         drawpic(left - '120 80 0' - fade_pos, portrait_image, '120 160 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1751                         drawcolorcodedstring(left - '120 -80 0' - fade_pos, textShortenToWidth(portrait_name, 120, '12 12 0', stringwidth_colors), '12 12 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1752                 }\r
1753         }\r
1754         else\r
1755         {\r
1756                 // free unused strings from memory\r
1757                 if(portrait_image)\r
1758                 {\r
1759                         strunzone(portrait_image);\r
1760                         portrait_image = string_null;\r
1761                 }\r
1762                 if(portrait_name)\r
1763                 {\r
1764                         strunzone(portrait_name);\r
1765                         portrait_name = string_null;\r
1766                 }\r
1767         }\r
1768 }\r
1769 \r
1770 void Sbar_Score()\r
1771 {\r
1772         float score, distribution, leader;\r
1773         vector score_pos, secondary_score_pos, race_score_pos, distribution_color;\r
1774         string racetime, secondary_racetime;\r
1775         entity tm, pl, me;\r
1776         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];\r
1777 \r
1778         vector top;\r
1779         top_x = vid_conwidth / 2;\r
1780         top_y = 0;\r
1781         top_z = 0;\r
1782 \r
1783         if(gametype == GAME_RPG)\r
1784                 return;\r
1785 \r
1786         score_pos = top + '-80 8 0';\r
1787         secondary_score_pos = score_pos + '80 -6 0';\r
1788 \r
1789         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD\r
1790                 pl = players.sort_next;\r
1791                 if(pl == me)\r
1792                         pl = pl.sort_next;\r
1793                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
1794                         if(pl.scores[ps_primary] == 0)\r
1795                                 pl = world;\r
1796 \r
1797                 score = me.(scores[ps_primary]);\r
1798 \r
1799                 float racemin, racesec, racemsec;\r
1800                 float distsec, distmsec;\r
1801                 string s_racemin, s_racesec, s_racemsec;\r
1802                 \r
1803                 racemin = floor(score/(60 * TIME_FACTOR));\r
1804                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);\r
1805                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;\r
1806 \r
1807                 if(racemin < 10) s_racemin = strcat("0", ftos(racemin));\r
1808                 else s_racemin = ftos(racemin);\r
1809                 if(racesec < 10) s_racesec = strcat("0", ftos(racesec));\r
1810                 else s_racesec = ftos(racesec);\r
1811                 if(racemsec < 10) s_racemsec = strcat("0", ftos(racemsec));\r
1812                 else s_racemsec = ftos(racemsec);\r
1813 \r
1814                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {\r
1815                         // distribution display\r
1816                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1817 \r
1818                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)\r
1819                                 distmsec = fabs(distribution);\r
1820                         else {\r
1821                                 distsec = floor(fabs(distribution) / TIME_FACTOR);\r
1822                                 distmsec = fabs(distribution) - distsec * TIME_FACTOR;\r
1823                         }\r
1824 \r
1825                         if (distribution < 0) {\r
1826                                 distribution_color = '0 1 0';\r
1827                                 secondary_racetime = "-"; // always prefix with minus sign\r
1828                         }\r
1829                         else if (distribution > 0) {\r
1830                                 distribution_color = '1 0 0';\r
1831                                 secondary_racetime = "+"; // minusplus 1: always prefix with plus sign\r
1832                         }\r
1833                         else\r
1834                                 distribution_color = '1 1 1';\r
1835 \r
1836                         secondary_racetime = strcat(secondary_racetime, ftos(distsec), ".", ftos(distmsec));\r
1837                         drawstring(score_pos + '222 0 0' - '14 0 0', secondary_racetime, '14 14 0', distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1838                 }\r
1839 \r
1840                 racetime = strcat(s_racemin, " : ", s_racesec, " . ", s_racemsec);\r
1841                 race_score_pos = top + '0 0 0';\r
1842                 race_score_pos -= '1 0 0' * stringwidth(racetime, FALSE, '30 30 0') * 0.5;\r
1843                 drawstring(race_score_pos, racetime, '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1844 \r
1845         } else if (!teamplay) { // non-teamgames, except race/cts\r
1846                 // me vector := [team/connected frags id]\r
1847                 pl = players.sort_next;\r
1848                 if(pl == me)\r
1849                         pl = pl.sort_next;\r
1850 \r
1851                 if(pl)\r
1852                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1853                 else\r
1854                         distribution = 0;\r
1855 \r
1856                 score = me.(scores[ps_primary]);\r
1857                 \r
1858                 if(distribution >= 5) {\r
1859                         distribution_color = '0 1 0';\r
1860                         leader = 1;\r
1861                 } else if(distribution >= 0) {\r
1862                         distribution_color = '1 1 1';\r
1863                         leader = 1;\r
1864                 } else if(distribution >= -5)\r
1865                         distribution_color = '1 1 0';\r
1866                 else\r
1867                         distribution_color = '1 0 0';\r
1868                 \r
1869                 Sbar_DrawXNum(secondary_score_pos, distribution, 6, 3, 16, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1870                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1871         } else { // teamgames\r
1872                 float max_fragcount;\r
1873                 max_fragcount = -999;\r
1874 \r
1875                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {\r
1876                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display\r
1877                                 continue;\r
1878                         score = tm.(teamscores[ts_primary]);\r
1879                         leader = 0;\r
1880 \r
1881                         if (score > max_fragcount)\r
1882                                 max_fragcount = score;\r
1883         \r
1884                         if(tm.team == myteam) {\r
1885                                 if (max_fragcount == score)\r
1886                                         leader = 1;\r
1887                                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, GetTeamRGB(tm.team), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1888                         } else {\r
1889                                 if (max_fragcount == score)\r
1890                                         leader = 1;\r
1891                                 Sbar_DrawXNum(secondary_score_pos, score, 6, 3, 16, GetTeamRGB(tm.team), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1892                                 secondary_score_pos = secondary_score_pos + '0 16 0';\r
1893                         }\r
1894                 }\r
1895         }\r
1896 \r
1897         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
1898         {\r
1899                 drawfont = sbar_bigfont;\r
1900                 float a, t;\r
1901                 vector m;\r
1902                 string s, forcetime;\r
1903 \r
1904                 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;\r
1905 \r
1906                 if(race_checkpointtime)\r
1907                 {\r
1908                         a = bound(0, 2 - (time - race_checkpointtime), 1);\r
1909                         s = "";\r
1910                         forcetime = "";\r
1911                         if(a > 0) // just hit a checkpoint?\r
1912                         {\r
1913                                 if(race_checkpoint != 254)\r
1914                                 {\r
1915                                         if(race_time && race_previousbesttime)\r
1916                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);\r
1917                                         else\r
1918                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);\r
1919                                         if(race_time)\r
1920                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);\r
1921                                 }\r
1922                         }\r
1923                         else\r
1924                         {\r
1925                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)\r
1926                                 {\r
1927                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);\r
1928                                         if(a > 0) // next one?\r
1929                                         {\r
1930                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);\r
1931                                         }\r
1932                                 }\r
1933                         }\r
1934 \r
1935                         if(s != "" && a > 0)\r
1936                         {\r
1937                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1938                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1939                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1940                         }\r
1941 \r
1942                         if(race_penaltytime)\r
1943                         {\r
1944                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);\r
1945                                 if(a > 0)\r
1946                                 {\r
1947                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");\r
1948                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1949                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1950                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1951                                 }\r
1952                         }\r
1953 \r
1954                         if(forcetime != "")\r
1955                         {\r
1956                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);\r
1957                                 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1958                                 drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1959                         }\r
1960                         else\r
1961                                 a = 1;\r
1962 \r
1963                         if(race_laptime && race_checkpoint != 255)\r
1964                         {\r
1965                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));\r
1966                                 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1967                                 drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1968                         }\r
1969                 }\r
1970                 else\r
1971                 {\r
1972                         if(race_mycheckpointtime)\r
1973                         {\r
1974                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);\r
1975                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);\r
1976                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1977                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1978                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1979                         }\r
1980                         if(race_othercheckpointtime && race_othercheckpointenemy != "")\r
1981                         {\r
1982                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);\r
1983                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);\r
1984                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1985                                 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1986                                 drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1987                         }\r
1988 \r
1989                         if(race_penaltytime && !race_penaltyaccumulator)\r
1990                         {\r
1991                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;\r
1992                                 a = bound(0, (1 + t - time), 1);\r
1993                                 if(a > 0)\r
1994                                 {\r
1995                                         if(time < t)\r
1996                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");\r
1997                                         else\r
1998                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");\r
1999                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2000                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
2001                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
2002                                 }\r
2003                         }\r
2004                 }\r
2005 \r
2006                 drawfont = sbar_font;\r
2007         }\r
2008 }\r
2009 \r
2010 void Sbar_Status()\r
2011 {\r
2012         float armor, health, x, a;\r
2013         armor = getstati(STAT_ARMOR);\r
2014         health = getstati(STAT_HEALTH);\r
2015 \r
2016         float stat_items;\r
2017         stat_items = getstati(STAT_ITEMS);\r
2018 \r
2019         if (cvar("viewsize") <= 100 && sbar_hudselector)\r
2020                 Sbar_DrawPic("gfx/hud/bg_status", stov(cvar_string("hud_panel_status_background_position")), stov(cvar_string("hud_panel_status_background_scale")), TRUE);\r
2021 \r
2022         // armor\r
2023         x = armor;\r
2024         if (x > 0)\r
2025         {\r
2026                 Sbar_DrawPic("gfx/hud/sb_armor", stov(cvar_string("hud_item_armor_icon_position")), stov(cvar_string("hud_item_armor_icon_scale")), FALSE);\r
2027                 Sbar_DrawXNum(stov(cvar_string("hud_item_armor_text_position")), x, 3, 0, cvar("hud_item_armor_text_scale"), Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2028         }\r
2029 \r
2030         // health\r
2031         x = health;\r
2032         Sbar_DrawPic("gfx/hud/sb_health", stov(cvar_string("hud_item_health_icon_position")), stov(cvar_string("hud_item_health_icon_scale")), FALSE);\r
2033         Sbar_DrawXNum(stov(cvar_string("hud_item_health_text_position")), x, 3, 0, cvar("hud_item_health_text_scale"), Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2034 \r
2035         // if we are dead, we can skip the HUD from here\r
2036         if(health <= 0)\r
2037                 return;\r
2038 \r
2039         // ammo\r
2040         float weapon_clipload, weapon_clipsize;\r
2041 \r
2042         // if we are using the jetpack, show fuel ammo. Otherwise show the ammo of our weapon\r
2043         if(stat_items & IT_JETPACK && button_jetpack)\r
2044         {\r
2045                 a = getstati(GetAmmoStat(0)); // how much fuel do we have?\r
2046                 Sbar_DrawPic(GetAmmoPicture(0), stov(cvar_string("hud_item_ammo_icon_position")), stov(cvar_string("hud_item_ammo_noload_icon_scale")), FALSE);\r
2047                 Sbar_DrawXNum(stov(cvar_string("hud_item_ammo_noload_text_position")), a, 3, 0, cvar("hud_item_ammo_noload_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2048         }\r
2049         else\r
2050         {\r
2051                 float i;\r
2052                 for (i = 0; i < 1; ++i)\r
2053                 {\r
2054                         // Since fuel is currently the only ammo, always show it on the HUD.\r
2055                         // In case we ever get more ammos, comment the line below back in.\r
2056                         // if (stat_items & GetAmmoItemCode(i))\r
2057                         {\r
2058                                 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?\r
2059                                 Sbar_DrawPic(GetAmmoPicture(i), stov(cvar_string("hud_item_ammo_icon_position")), stov(cvar_string("hud_item_ammo_icon_scale")), FALSE);\r
2060                                 weapon_clipsize = getstati(STAT_WEAPON_CLIPSIZE);\r
2061 \r
2062                                 // if the weapon we're holding is reloadable, show both its ammo and load\r
2063                                 if(weapon_clipsize)\r
2064                                 {\r
2065                                         weapon_clipload = getstati(STAT_WEAPON_CLIPLOAD);\r
2066                                         if(weapon_clipload < 0) // we're reloading\r
2067                                                 Sbar_DrawString("- -", stov(cvar_string("hud_item_clip_load_text_position")), cvar("hud_item_clip_load_text_scale"));\r
2068                                         else\r
2069                                                 Sbar_DrawXNum(stov(cvar_string("hud_item_clip_load_text_position")), weapon_clipload, 2, 0, cvar("hud_item_clip_load_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2070                                         Sbar_DrawXNum(stov(cvar_string("hud_item_ammo_load_text_position")), a, 3, 0, cvar("hud_item_ammo_load_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2071                                 }\r
2072                                 else\r
2073                                 {\r
2074                                         Sbar_DrawXNum(stov(cvar_string("hud_item_ammo_noload_text_position")), a, 3, 0, cvar("hud_item_ammo_noload_text_scale"), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2075                                 }\r
2076                         }\r
2077                 }\r
2078         }\r
2079 \r
2080         // weapon icon\r
2081         entity e;\r
2082         e = get_weaponinfo(activeweapon);\r
2083         if (e && e.netname != "" && e.netname != "N/A")\r
2084                 Sbar_DrawPic(strcat("gfx/hud/bg_status_activeweapon_", e.netname), stov(cvar_string("hud_item_weapon_position")), stov(cvar_string("hud_item_weapon_scale")), FALSE);\r
2085 }\r
2086 \r
2087 void Sbar_Timer()\r
2088 {\r
2089         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;\r
2090         vector pos, bgpos, timer_color;\r
2091         string finaltime;\r
2092         bgpos = '0 0 0';\r
2093         \r
2094         vector topright;\r
2095         topright = '0 0 0';\r
2096         topright_x = vid_conwidth;\r
2097         \r
2098         float scale;\r
2099         scale = cvar_or("sbar_timer_scale", 1);\r
2100         timelimit = getstatf(STAT_TIMELIMIT);\r
2101 \r
2102         if(gametype == GAME_RPG && !timelimit) // don't draw the timer in rpg if there's no time limit\r
2103                 return;\r
2104 \r
2105         Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);\r
2106         \r
2107         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);\r
2108         timeleft = ceil(timeleft);\r
2109         minutesLeft = floor(timeleft / 60);\r
2110         secondsLeft = timeleft - minutesLeft*60;\r
2111 \r
2112         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit\r
2113                 timer_color = '1 1 1'; //white\r
2114         else if(minutesLeft >= 1)\r
2115                 timer_color = '1 1 0'; //yellow\r
2116         else\r
2117                 timer_color = '1 0 0'; //red\r
2118 \r
2119         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
2120                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
2121                         //while restart is still active, show 00:00\r
2122                         minutes = seconds = 0;\r
2123                 } else {\r
2124                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127\r
2125                         minutes = floor(elapsedTime / 60);\r
2126                         seconds = elapsedTime - minutes*60;\r
2127                 }\r
2128                 if (minutes < 10)\r
2129                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
2130                 else if (minutes < 100) // nudge the timer background left if more digits are drawn\r
2131                         bgpos_x = topright_x - (62 + 17 + 12) * scale;\r
2132                 else\r
2133                         bgpos_x = topright_x - (70 + 17 + 12) * scale;\r
2134                 bgpos_y = 0;\r
2135                 bgpos_z = 0;\r
2136         } else {\r
2137                 minutes = minutesLeft;\r
2138                 seconds = secondsLeft;\r
2139                 if (minutes < 10) // nudge the timer background left if more digits are drawn\r
2140                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
2141                 else if (minutes < 100)\r
2142                         bgpos_x = topright_x - (62 + 17 + 12) * scale;\r
2143                 else\r
2144                         bgpos_x = topright_x - (70 + 17 + 12) * scale;\r
2145                 bgpos_y = 0;\r
2146                 bgpos_z = 0;\r
2147         }\r
2148 \r
2149         if (cvar("viewsize") <= 100 && sbar_hudselector) { // draw timer background when viewsize <= 100\r
2150                 if (teamplay)\r
2151                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color\r
2152                 else {\r
2153                         color = stov(cvar_string("sbar_color_bg"));\r
2154 \r
2155                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2156                 }\r
2157         }\r
2158 \r
2159         drawpic(topright - ('19 0 0' + '3 0 0' - '0 2 0'), "gfx/hud/sb_time", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2160         finaltime = strcat(ftos(minutes), ":");\r
2161         if(seconds < 10)\r
2162                 finaltime = strcat(finaltime, "0", ftos(seconds));\r
2163         else\r
2164                 finaltime = strcat(finaltime, ftos(seconds));\r
2165 \r
2166         pos = topright - ('24 -2 0' + '3 0 0' - '0 2 0');\r
2167         pos -= '1 0 0' * stringwidth(finaltime, FALSE, 18 * scale * '1 1 0');\r
2168         drawstring(pos, finaltime, 18 * scale * '1 1 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2169 }\r
2170 \r
2171 void Sbar_Ring()\r
2172 {\r
2173         vector ring_pos, ring1_color, ring2_color;\r
2174         vector text_pos, text1_size, text2_size;\r
2175         float ring1_alpha, ring2_alpha, ring1_size, ring1_clip, ring2_size, ring2_clip;\r
2176         string text1_msg, text2_msg;\r
2177 \r
2178         ring_pos_x = vid_conwidth / 2;\r
2179         ring_pos_y = vid_conheight - vid_conheight / 3.5;\r
2180         ring1_size = cvar("sbar_ring1_scale");\r
2181         ring2_size = cvar("sbar_ring2_scale");\r
2182         ring1_alpha = sbar_alpha_fg * cvar("sbar_ring1_alpha");\r
2183         ring2_alpha = sbar_alpha_fg * cvar("sbar_ring2_alpha");\r
2184         text1_size = '1 1 0' * cvar("sbar_ring1_text_scale");\r
2185         text2_size = '1 1 0' * cvar("sbar_ring2_text_scale");\r
2186 \r
2187         switch(getstati(STAT_SBRING1_TYPE))\r
2188         {\r
2189                 case 0:\r
2190                         // ring disabled\r
2191                         break;\r
2192                 case 1:\r
2193                         // ring shows predator swallow progress, fills with progress\r
2194                         ring1_color = '0.5 1 0.5';\r
2195                         text1_msg = "Swallowing...";\r
2196                         break;\r
2197                 case 2:\r
2198                         // ring shows vore system delay, empties with progress\r
2199                         ring1_color = '0.5 0.5 1';\r
2200                         text1_msg = "Vore delay";\r
2201                         break;\r
2202                 case 3:\r
2203                         // ring shows stomach kick delay, empties with progress\r
2204                         ring1_color = '1 1 0.5';\r
2205                         text1_msg = "Kick delay";\r
2206                         break;\r
2207                 default:\r
2208                         print(strcat("^1Error:^7 Unknown ring type: ", ftos(getstati(STAT_SBRING1_TYPE)), "\n"));\r
2209                         break;\r
2210         }\r
2211         switch(getstati(STAT_SBRING2_TYPE))\r
2212         {\r
2213                 case 0:\r
2214                         // ring disabled\r
2215                         break;\r
2216                 case 1:\r
2217                         // ring shows prey swallow progress, fills with progress\r
2218                         ring2_color = '1 0.5 0.5';\r
2219                         text2_msg = "Swallowed...";\r
2220                         break;\r
2221                 case 2:\r
2222                         // ring shows regurgitation preparing, fills with progress\r
2223                         ring2_color = '1 0.5 1';\r
2224                         text2_msg = "Regurgitating...";\r
2225                         break;\r
2226                 default:\r
2227                         print(strcat("^1Error:^7 Unknown ring type: ", ftos(getstati(STAT_SBRING1_TYPE)), "\n"));\r
2228                         break;\r
2229         }\r
2230         ring1_clip = getstatf(STAT_SBRING1_CLIP);\r
2231         ring2_clip = getstatf(STAT_SBRING2_CLIP);\r
2232 \r
2233         if(text1_msg != "" && cvar("sbar_ring1"))\r
2234         {\r
2235                 DrawCircleClippedPic(ring_pos, ring1_size, "gfx/hud/sb_ring.tga", ring1_clip, ring1_color, ring1_alpha, DRAWFLAG_ADDITIVE);\r
2236                 text_pos_x = ring_pos_x - stringwidth(text1_msg, FALSE, text1_size) / 2;\r
2237                 text_pos_y = ring_pos_y - ring1_size / 2;\r
2238                 drawstring(text_pos, text1_msg, text1_size, ring1_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2239         }\r
2240         if(text2_msg != "" && cvar("sbar_ring2"))\r
2241         {\r
2242                 DrawCircleClippedPic(ring_pos, ring2_size, "gfx/hud/sb_ring.tga", ring2_clip, ring2_color, ring2_alpha, DRAWFLAG_ADDITIVE);\r
2243                 text_pos_x = ring_pos_x - stringwidth(text2_msg, FALSE, text2_size) / 2;\r
2244                 text_pos_y = ring_pos_y + ring1_size / 2;\r
2245                 drawstring(text_pos, text2_msg, text2_size, ring2_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2246         }\r
2247 }\r
2248 \r
2249 void CSQC_Strength_Timer() {\r
2250         vector pos;\r
2251         vector bottomright;\r
2252 \r
2253         bottomright_x = vid_conwidth;\r
2254         bottomright_y = vid_conheight;\r
2255         bottomright_z = 0;\r
2256 \r
2257         float stat_items, dt;\r
2258         stat_items = getstati(STAT_ITEMS);\r
2259         /*\r
2260         if not(stat_items & IT_STRENGTH)\r
2261                 if not(stat_items & IT_INVINCIBLE)\r
2262                         return;\r
2263         */\r
2264 \r
2265         if (getstati(STAT_HEALTH) <= 0)\r
2266                 return;\r
2267 \r
2268         vector picsize;\r
2269         float strength_time, invincibility_time, countdown_fontsize;\r
2270 \r
2271         picsize = '22 22 0';\r
2272         countdown_fontsize = 18;\r
2273 \r
2274         pos = bottomright - '34 48 0';\r
2275 \r
2276         //strength\r
2277         strength_time = getstatf(STAT_STRENGTH_FINISHED);\r
2278         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);\r
2279 \r
2280         if (strength_time) {\r
2281                 dt = strength_time - time;\r
2282                 if(dt > 0)\r
2283                 {\r
2284                         if(dt < 5)\r
2285                         {\r
2286                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2287                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2288                         }\r
2289                         else\r
2290                         {\r
2291                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2292                         }\r
2293                         Sbar_DrawXNum(pos - '30 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2294                 }\r
2295                 else if(dt > -1)\r
2296                 {\r
2297                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2298                                 bound(0, -dt / 0.5, 1));\r
2299                 }\r
2300         }\r
2301 \r
2302         //invincibility\r
2303         if (invincibility_time) {\r
2304                 dt = invincibility_time - time;\r
2305                 if(dt > 0)\r
2306                 {\r
2307                         if(dt < 5)\r
2308                         {\r
2309                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2310                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2311                         }\r
2312                         else\r
2313                         {\r
2314                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2315                         }\r
2316                         Sbar_DrawXNum(pos - '30 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2317                 }\r
2318                 else if(dt > -1)\r
2319                 {\r
2320                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2321                                 bound(0, -dt / 0.5, 1));\r
2322                 }\r
2323         }\r
2324 }\r
2325 \r
2326 #define CENTERPRINT_MAX_LINES 30\r
2327 string centerprint_messages[CENTERPRINT_MAX_LINES];\r
2328 float centerprint_width[CENTERPRINT_MAX_LINES];\r
2329 vector centerprint_start;\r
2330 float centerprint_expire;\r
2331 float centerprint_num;\r
2332 float centerprint_offset_hint;\r
2333 vector centerprint_fontsize;\r
2334 \r
2335 void centerprint(string strMessage)\r
2336 {\r
2337         float i, j, n, hcount;\r
2338         string s;\r
2339 \r
2340         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");\r
2341 \r
2342         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out\r
2343 \r
2344         if(cvar("scr_centertime") <= 0)\r
2345                 return;\r
2346 \r
2347         if(strMessage == "")\r
2348                 return;\r
2349 \r
2350         // strip trailing newlines\r
2351         j = strlen(strMessage) - 1;\r
2352         while(substring(strMessage, j, 1) == "\n" && j >= 0)\r
2353                 j = j - 1;\r
2354         strMessage = substring(strMessage, 0, j + 1);\r
2355 \r
2356         if(strMessage == "")\r
2357                 return;\r
2358 \r
2359         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen\r
2360         j = 0;\r
2361         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))\r
2362                 j = j + 1;\r
2363         strMessage = substring(strMessage, j, strlen(strMessage) - j);\r
2364         centerprint_offset_hint = j;\r
2365 \r
2366         if(strMessage == "")\r
2367                 return;\r
2368 \r
2369         // if we get here, we have a message. Initialize its height.\r
2370         centerprint_num = 0;\r
2371 \r
2372         n = tokenizebyseparator(strMessage, "\n");\r
2373         i = hcount = 0;\r
2374         for(j = 0; j < n; ++j)\r
2375         {\r
2376                 getWrappedLine_remaining = argv(j);\r
2377                 while(getWrappedLine_remaining)\r
2378                 {\r
2379                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);\r
2380                         if(centerprint_messages[i])\r
2381                                 strunzone(centerprint_messages[i]);\r
2382                         centerprint_messages[i] = strzone(s);\r
2383                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);\r
2384                         ++i;\r
2385 \r
2386                         // half height for empty lines looks better\r
2387                         if(s == "")\r
2388                                 hcount += 0.5;\r
2389                         else\r
2390                                 hcount += 1;\r
2391 \r
2392                         if(i >= CENTERPRINT_MAX_LINES)\r
2393                                 break;\r
2394                 }\r
2395         }\r
2396 \r
2397         float h, havail;\r
2398         h = centerprint_fontsize_y*hcount;\r
2399 \r
2400         havail = vid_conheight;\r
2401         if(cvar("con_chatpos") < 0)\r
2402                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat\r
2403         if(havail > vid_conheight / 4)\r
2404                 havail = vid_conheight / 4; // avoid overlapping HUD\r
2405 \r
2406         centerprint_start_x = 0;\r
2407 \r
2408 #if 0\r
2409         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;\r
2410 \r
2411         // here, the centerprint would cover the crosshair. REALLY BAD.\r
2412         forbiddenmin = vid_conheight * 0.5 - h - 16;\r
2413         forbiddenmax = vid_conheight * 0.5 + 16;\r
2414 \r
2415         allowedmin = scoreboard_bottom;\r
2416         allowedmax = havail - h;\r
2417         preferred = (havail - h)/2;\r
2418 \r
2419 \r
2420         // possible orderings (total: 4! / 4 = 6)\r
2421         //  allowedmin allowedmax forbiddenmin forbiddenmax\r
2422         //  forbiddenmin forbiddenmax allowedmin allowedmax\r
2423         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)\r
2424         {\r
2425                 // forbidden doesn't matter in this case\r
2426                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);\r
2427         }\r
2428         //  allowedmin forbiddenmin allowedmax forbiddenmax\r
2429         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)\r
2430         {\r
2431                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2432         }\r
2433         //  allowedmin forbiddenmin forbiddenmax allowedmax\r
2434         else if(allowedmin < forbiddenmin)\r
2435         {\r
2436                 // make sure the forbidden zone is not covered\r
2437                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2438                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2439                 else\r
2440                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);\r
2441         }\r
2442         //  forbiddenmin allowedmin allowedmax forbiddenmax\r
2443         else if(allowedmax < forbiddenmax)\r
2444         {\r
2445                 // it's better to leave the allowed zone (overlap with scoreboard) than\r
2446                 // to cover the forbidden zone (crosshair)\r
2447                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2448                         centerprint_start_y = forbiddenmax;\r
2449                 else\r
2450                         centerprint_start_y = forbiddenmin;\r
2451         }\r
2452         //  forbiddenmin allowedmin forbiddenmax allowedmax\r
2453         else\r
2454         {\r
2455                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);\r
2456         }\r
2457 #else\r
2458         centerprint_start_y =\r
2459                 min(\r
2460                         max(\r
2461                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),\r
2462                                 (havail - h)/2\r
2463                         ),\r
2464                         havail - h\r
2465                 );\r
2466 #endif\r
2467 \r
2468         centerprint_num = i;\r
2469         centerprint_expire = time + cvar("scr_centertime");\r
2470 }\r
2471 \r
2472 void Sbar_DrawCenterPrint (void)\r
2473 {\r
2474         float i;\r
2475         vector pos;\r
2476         string ts;\r
2477         float a;\r
2478 \r
2479         //if(time > centerprint_expire)\r
2480         //      return;\r
2481 \r
2482         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);\r
2483         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);\r
2484         //sz = 1.2 / (a + 0.2);\r
2485 \r
2486         if(a <= 0)\r
2487                 return;\r
2488 \r
2489         pos = centerprint_start;\r
2490         for (i=0; i<centerprint_num; i = i + 1)\r
2491         {\r
2492                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;\r
2493                 ts = centerprint_messages[i];\r
2494                 if (ts != "")\r
2495                 {\r
2496                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2497                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);\r
2498                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz\r
2499                         pos_y = pos_y + centerprint_fontsize_y;\r
2500                 }\r
2501                 else\r
2502                         // half height for empty lines looks better\r
2503                         pos_y = pos_y + centerprint_fontsize_y * 0.5;\r
2504         }\r
2505 }\r
2506 \r
2507 vector Sbar_DrawNoteLine(vector offset, string s)\r
2508 {\r
2509         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2510         drawcolorcodedstring(\r
2511                 offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),\r
2512                 s,\r
2513                 sbar_fontsize,\r
2514                 sbar_alpha_fg,\r
2515                 0\r
2516         );\r
2517         return offset + sbar_fontsize_y * '0 1 0';\r
2518 }\r
2519 \r
2520 void Sbar_DrawPressedKeys(void)\r
2521 {\r
2522         vector pos, bgsize;\r
2523         float pressedkeys;\r
2524 \r
2525         pos = stov(cvar_string("cl_showpressedkeys_position"));\r
2526 \r
2527         bgsize = '126 75 0';\r
2528 \r
2529         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x\r
2530             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;\r
2531         pos -= '-15 -6 0'; // adjust to the origin of these numbers\r
2532 \r
2533         pressedkeys = getstatf(STAT_PRESSED_KEYS);\r
2534         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2535         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2536         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2537         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2538         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2539         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2540         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2541 }\r
2542 \r
2543 void Sbar_ShowSpeed(void)\r
2544 {\r
2545         vector numsize;\r
2546         float pos, conversion_factor;\r
2547         string speed, zspeed, unit;\r
2548 \r
2549         switch(cvar("cl_showspeed_unit"))\r
2550         {\r
2551                 default:\r
2552                 case 0:\r
2553                         unit = "";\r
2554                         conversion_factor = 1.0;\r
2555                         break;\r
2556                 case 1:\r
2557                         unit = " qu/s";\r
2558                         conversion_factor = 1.0;\r
2559                         break;\r
2560                 case 2:\r
2561                         unit = " m/s";\r
2562                         conversion_factor = 0.0254;\r
2563                         break;\r
2564                 case 3:\r
2565                         unit = " km/h";\r
2566                         conversion_factor = 0.0254 * 3.6;\r
2567                         break;\r
2568                 case 4:\r
2569                         unit = " mph";\r
2570                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;\r
2571                         break;\r
2572                 case 5:\r
2573                         unit = " knots";\r
2574                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h\r
2575                         break;\r
2576         }\r
2577 \r
2578         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);\r
2579 \r
2580         numsize_x = numsize_y = cvar("cl_showspeed_size");\r
2581         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");\r
2582         \r
2583         drawfont = sbar_bigfont;\r
2584         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2585 \r
2586         if (cvar("cl_showspeed_z") == 1) {\r
2587                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);\r
2588                 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2589         }\r
2590 \r
2591         drawfont = sbar_font;\r
2592 }\r
2593 \r
2594 vector acc_prevspeed;\r
2595 float acc_prevtime;\r
2596 float acc_avg;\r
2597 \r
2598 void Sbar_ShowAcceleration(void)\r
2599 {\r
2600         float acceleration, sz, scale, alpha, f;\r
2601         vector pos, top, rgb;\r
2602         top_x = vid_conwidth/2;\r
2603         top_y = 0;\r
2604 \r
2605         f = time - acc_prevtime;\r
2606         if(cvar("cl_showacceleration_z"))\r
2607                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);\r
2608         else\r
2609                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);\r
2610         acc_prevspeed = pmove_vel;\r
2611         acc_prevtime = time;\r
2612 \r
2613         f = bound(0, f * 10, 1);\r
2614         acc_avg = acc_avg * (1 - f) + acceleration * f;\r
2615         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);\r
2616 \r
2617         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';\r
2618 \r
2619         sz = cvar("cl_showacceleration_size");\r
2620         scale = cvar("cl_showacceleration_scale");\r
2621         alpha = cvar("cl_showacceleration_alpha");\r
2622         if (cvar("cl_showacceleration_color_custom"))\r
2623                 rgb = stov(cvar_string("cl_showacceleration_color"));\r
2624         else {\r
2625                 rgb = '1 1 1';\r
2626                 if (acceleration < 0) {\r
2627                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);\r
2628                 } else if (acceleration > 0) {\r
2629                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);\r
2630                 }\r
2631         }\r
2632                 \r
2633         if (acceleration > 0)\r
2634                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2635         else if (acceleration < 0)\r
2636                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2637 }\r
2638 \r
2639 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)\r
2640 {\r
2641         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2642         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2643         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2644         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2645 }\r
2646 \r
2647 /*void Sbar_DrawAccuracyStats_Description_Splash(vector position)\r
2648 {\r
2649         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2650         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2651         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2652         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2653 }*/ // we have no splash damage weapons, but keep this code just in case\r
2654 \r
2655 void Sbar_DrawAccuracyStats()\r
2656 {\r
2657         float i, count_hitscan, /*count_splash,*/ row_hitscan/*, row_splash*/;  // count is the number of 'colums'\r
2658         float weapon_hit, weapon_damage, weapon_stats;\r
2659         float left_border;  // position where the weapons start, the description is in the border\r
2660         vector fill_colour, fill_size;\r
2661         vector pos;\r
2662         vector border_colour;\r
2663 \r
2664         float col_margin = 20;  // pixels between the columns\r
2665         float row_margin = 20;  // pixels between the rows\r
2666 \r
2667         fill_size_x = 5 * sbar_fontsize_x;  // width of the background\r
2668         fill_size_y = 10 * sbar_fontsize_y;  // height of the background\r
2669 \r
2670         drawfont = sbar_bigfont;\r
2671         pos_x = 0;\r
2672         pos_y = cvar("sbar_scoreboard_offset");\r
2673         pos_z = 0;\r
2674         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2675 \r
2676         left_border = col_margin + 11 * sbar_fontsize_x;\r
2677 \r
2678         drawfont = sbar_font;\r
2679 \r
2680         if(warmup_stage)\r
2681         {\r
2682                 pos_y += 40;\r
2683                 if(mod(time, 1) >= 0.4)\r
2684                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2685 \r
2686                 return;\r
2687         }\r
2688 \r
2689         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
2690         {\r
2691                 pos_y += 40;\r
2692                 if(mod(time, 1) >= 0.4)\r
2693                         drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2694 \r
2695                 return;\r
2696         }\r
2697 \r
2698         float top_border_hitscan = cvar("sbar_scoreboard_offset") + 55;  // position where the hitscan row starts: pixels down the screen\r
2699         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);\r
2700 \r
2701 //      float top_border_splash = cvar("sbar_scoreboard_offset") + 175;  // position where the splash row starts: pixels down the screen\r
2702 //      Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);\r
2703 \r
2704         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
2705         {\r
2706                 self = get_weaponinfo(i);\r
2707                 if not(self.weapons)\r
2708                         continue;\r
2709                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
2710                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
2711                 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border\r
2712 \r
2713                 if (weapon_damage) {\r
2714                         /*if (self.spawnflags & WEP_TYPE_SPLASH) {\r
2715                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2716 \r
2717                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2718                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2719 \r
2720                                 // how the background colour is calculated\r
2721                                 // %    red             green   red_2                   green_2\r
2722                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2723                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2724                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2725                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2726                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2727                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2728                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2729                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2730                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2731                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2732                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2733 \r
2734                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)\r
2735                                 {\r
2736                                         count_splash = 0;\r
2737                                         ++row_splash;\r
2738                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));\r
2739                                 }\r
2740 \r
2741                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);\r
2742                                 pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);\r
2743 \r
2744                                 // background\r
2745                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2746                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2747 \r
2748                                 // the weapon\r
2749                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2750 \r
2751                                 // the amount of shots fired or max damage\r
2752                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2753 \r
2754                                 // the amount of hits or actual damage\r
2755                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2756 \r
2757                                 // the accuracy\r
2758                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2759 \r
2760                                 // the amount of shots missed or damage wasted\r
2761                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2762 \r
2763                                 ++count_splash;\r
2764                         } else*/ // we have no splash damage weapons, but keep this code just in case\r
2765 \r
2766                         if (self.spawnflags & WEP_TYPE_HITSCAN) {\r
2767                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2768 \r
2769                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2770                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2771 \r
2772                                 // how the background colour is calculated\r
2773                                 // %    red             green   red_2                   green_2\r
2774                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2775                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2776                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2777                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2778                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2779                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2780                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2781                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2782                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2783                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2784                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2785 \r
2786                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)\r
2787                                 {\r
2788                                         count_hitscan = 0;\r
2789                                         ++row_hitscan;\r
2790                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));\r
2791                                 }\r
2792 \r
2793                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);\r
2794                                 pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);\r
2795 \r
2796                                 // background\r
2797                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2798                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2799 \r
2800                                 // the weapon\r
2801                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2802 \r
2803                                 // the amount of shots fired or max damage\r
2804                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2805 \r
2806                                 // the amount of hits or actual damage\r
2807                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2808 \r
2809                                 // the accuracy\r
2810                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2811 \r
2812                                 // the amount of shots missed or damage wasted\r
2813                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2814 \r
2815                                 ++count_hitscan;\r
2816                         }\r
2817                 }\r
2818         }\r
2819 }\r
2820 \r
2821 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2822 {\r
2823         position_x -= 2 / 3 * strlen(text) * scale_x;\r
2824         drawstring(position, text, scale, rgb, alpha, flag);\r
2825 }\r
2826 \r
2827 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2828 {\r
2829         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);\r
2830         drawstring(position, text, scale, rgb, alpha, flag);\r
2831 }\r
2832 \r
2833 void Sbar_Reset (void)\r
2834 {\r
2835         // reset gametype specific icons\r
2836         if(gametype == GAME_KEYHUNT)\r
2837                 CSQC_kh_hudreset();\r
2838         else if(gametype == GAME_CTF)\r
2839                 CSQC_ctf_hudreset();\r
2840 }\r
2841 \r
2842 float vote_yescount;\r
2843 float vote_nocount;\r
2844 float vote_needed;\r
2845 float vote_highlighted; // currently selected vote\r
2846 \r
2847 float vote_active; // is there an active vote?\r
2848 float vote_prev; // previous state of vote_active to check for a change\r
2849 float vote_alpha;\r
2850 float vote_change; // "time" when vote_active changed\r
2851 \r
2852 vector stomachstatus_colorfade_current;\r
2853 vector StomachStatus_ColorFade(vector target_color)\r
2854 {\r
2855         local float step;\r
2856         step = cvar("sbar_stomachboard_status_fade") * frametime;\r
2857 \r
2858         if(stomachstatus_colorfade_current_x >= target_color_x + step)\r
2859                 stomachstatus_colorfade_current_x -= step;\r
2860         else if(stomachstatus_colorfade_current_x <= target_color_x - step)\r
2861                 stomachstatus_colorfade_current_x += step;\r
2862 \r
2863         if(stomachstatus_colorfade_current_y >= target_color_y + step)\r
2864                 stomachstatus_colorfade_current_y -= step;\r
2865         else if(stomachstatus_colorfade_current_y <= target_color_y - step)\r
2866                 stomachstatus_colorfade_current_y += step;\r
2867 \r
2868         if(stomachstatus_colorfade_current_z >= target_color_z + step)\r
2869                 stomachstatus_colorfade_current_z -= step;\r
2870         else if(stomachstatus_colorfade_current_z <= target_color_z - step)\r
2871                 stomachstatus_colorfade_current_z += step;\r
2872 \r
2873         return stomachstatus_colorfade_current;\r
2874 }\r
2875 \r
2876 void Sbar_Draw (void)\r
2877 {\r
2878         // vectors for top right, bottom right, bottom and bottom left corners\r
2879         vector topright;\r
2880         vector bottom;\r
2881         vector bottomright;\r
2882         vector bottomleft;\r
2883 \r
2884         topright_x = vid_conwidth;\r
2885         topright_y = 0;\r
2886         topright_z = 0;\r
2887 \r
2888         bottom_x = vid_conwidth/2;\r
2889         bottom_y = vid_conheight;\r
2890         bottom_z = 0;\r
2891 \r
2892         bottomright_x = vid_conwidth;\r
2893         bottomright_y = vid_conheight;\r
2894         bottomright_z = 0;\r
2895 \r
2896         bottomleft_x = 0;\r
2897         bottomleft_y = vid_conheight;\r
2898         bottomleft_z = 0;\r
2899 \r
2900         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));\r
2901         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);\r
2902         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);\r
2903         sbar_color_bg_team = cvar("sbar_color_bg_team");\r
2904 \r
2905         float weapon_stats;\r
2906         float fade;\r
2907 \r
2908         weapon_stats = getstati(STAT_DAMAGE_HITS);\r
2909         weapon_number = weapon_stats & 63;\r
2910         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2911 \r
2912         weapon_stats = getstati(STAT_DAMAGE_FIRED);\r
2913         weapon_number = weapon_stats & 63;\r
2914         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2915 \r
2916         vector o; o = '1 0 0' * vid_conwidth;\r
2917         o_y = 28; // move spectator text slightly down to prevent overlapping the timer\r
2918 \r
2919         string s;\r
2920         vector pos;\r
2921         pos = '0 0 0';\r
2922 \r
2923         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");\r
2924         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");\r
2925         if(sbar_fontsize != sbar_oldfontsize)\r
2926         {\r
2927                 Cmd_Sbar_SetFields(0);\r
2928                 sbar_oldfontsize = sbar_fontsize;\r
2929         }\r
2930 \r
2931         if(spectatee_status && !intermission)\r
2932         {\r
2933                 drawfont = sbar_bigfont;\r
2934                 if(spectatee_status == -1)\r
2935                         s = "^1Observing";\r
2936                 else\r
2937                         s = GetPlayerName(spectatee_status - 1);\r
2938                 // spectated player name between HUD and chat area, aligned to the left\r
2939                 pos_x = bottomleft_x;\r
2940                 pos_y = bottom_y - 200 - sbar_fontsize_spec_y;\r
2941                 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);\r
2942                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2943                 drawfont = sbar_font;\r
2944 \r
2945                 // spectator text in the upper right corner\r
2946                 if(spectatee_status == -1)\r
2947                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");\r
2948                 else\r
2949                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");\r
2950                 o = Sbar_DrawNoteLine(o, s);\r
2951 \r
2952                 if(spectatee_status == -1)\r
2953                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");\r
2954                 else\r
2955                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");\r
2956                 o = Sbar_DrawNoteLine(o, s);\r
2957 \r
2958                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");\r
2959                 o = Sbar_DrawNoteLine(o, s);\r
2960 \r
2961                 if(gametype == GAME_ARENA)\r
2962                         s = "^1Wait for your turn to join";\r
2963                 else if(gametype == GAME_LMS)\r
2964                 {\r
2965                         entity sk;\r
2966                         sk = playerslots[player_localentnum - 1];\r
2967                         if(sk.(scores[ps_primary]) >= 666)\r
2968                                 s = "^1Match has already begun";\r
2969                         else if(sk.(scores[ps_primary]) > 0)\r
2970                                 s = "^1You have no more lives left";\r
2971                         else\r
2972                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2973                 }\r
2974                 else\r
2975                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2976                 o = Sbar_DrawNoteLine(o, s);\r
2977 \r
2978                 //show restart countdown:\r
2979                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
2980                         float countdown;\r
2981                         //we need to ceil, otherwise the countdown would be off by .5 when using round()\r
2982                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);\r
2983                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");\r
2984                         o = Sbar_DrawNoteLine(o, s);\r
2985                 }\r
2986         }\r
2987         if(warmup_stage && !intermission)\r
2988         {\r
2989                 s = "^2Currently in ^1warmup^2 stage!";\r
2990                 o = Sbar_DrawNoteLine(o, s);\r
2991         }\r
2992 \r
2993         // move more important stuff more to the middle so its more visible\r
2994         o_y = vid_conheight * 0.66;\r
2995 \r
2996         string blinkcolor;\r
2997         if(mod(time, 1) >= 0.5)\r
2998                 blinkcolor = "^1";\r
2999         else\r
3000                 blinkcolor = "^3";\r
3001 \r
3002         if(ready_waiting && !intermission && !spectatee_status)\r
3003         {\r
3004                 if(ready_waiting_for_me)\r
3005                 {\r
3006                         if(warmup_stage)\r
3007                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");\r
3008                         else\r
3009                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");\r
3010                 }\r
3011                 else\r
3012                 {\r
3013                         if(warmup_stage)\r
3014                                 s = strcat("^2Waiting for others to ready up to end warmup...");\r
3015                         else\r
3016                                 s = strcat("^2Waiting for others to ready up...");\r
3017                 }\r
3018                 o = Sbar_DrawNoteLine(o, s);\r
3019         }\r
3020         else if(warmup_stage && !intermission && !spectatee_status)\r
3021         {\r
3022                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");\r
3023                 o = Sbar_DrawNoteLine(o, s);\r
3024         }\r
3025 \r
3026         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)\r
3027         {\r
3028                 entity tm;\r
3029                 float ts_min, ts_max;\r
3030                 tm = teams.sort_next;\r
3031                 if (tm)\r
3032                 {\r
3033                         for(; tm.sort_next; tm = tm.sort_next)\r
3034                         {\r
3035                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)\r
3036                                         continue;\r
3037                                 if(!ts_min) ts_min = tm.team_size;\r
3038                                 else ts_min = min(ts_min, tm.team_size);\r
3039                                 if(!ts_max) ts_max = tm.team_size;\r
3040                                 else ts_max = max(ts_max, tm.team_size);\r
3041                         }\r
3042                         if ((ts_max - ts_min) > 1)\r
3043                         {\r
3044                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");\r
3045                                 tm = GetTeam(myteam, false);\r
3046                                 if (tm)\r
3047                                 if (tm.team != COLOR_SPECTATOR)\r
3048                                 if (tm.team_size == ts_max)\r
3049                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");\r
3050 \r
3051                                 o = Sbar_DrawNoteLine(o, s);\r
3052                         }\r
3053                 }\r
3054         }\r
3055 \r
3056         if(vote_active != vote_prev) {\r
3057                 vote_change = time;\r
3058                 vote_prev = bound(0, vote_active, 1);\r
3059         }\r
3060 \r
3061         if(vote_active)\r
3062                 vote_alpha = bound(0, (time - vote_change) * 2, 1);\r
3063         else\r
3064                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);\r
3065 \r
3066         if(vote_alpha) {\r
3067                 float a;\r
3068                 a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);\r
3069 \r
3070                 if (teamplay)\r
3071                         color =  GetTeamRGB(myteam) * sbar_color_bg_team;\r
3072                 else\r
3073                         color = stov(cvar_string("sbar_color_bg"));\r
3074 \r
3075                 vector voteorigin = bottomright - '290 135 0';\r
3076                 vector votesize = '280 70 0';\r
3077                 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);\r
3078 \r
3079                 s = "A vote has been called for: ";\r
3080                 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3081                 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);\r
3082                 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3083 \r
3084                 // print the yes/no counts\r
3085                 s = strcat("Yes: ", ftos(vote_yescount));\r
3086                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3087                 s = strcat("No: ", ftos(vote_nocount));\r
3088                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3089 \r
3090                 // draw the progress bars\r
3091                 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);\r
3092                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3093 \r
3094                 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);\r
3095                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3096 \r
3097                 // draw the highlights\r
3098                 if(vote_highlighted == 1) {\r
3099                         drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
3100                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3101                 }\r
3102                 else if(vote_highlighted == 2) {\r
3103                         drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
3104                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3105                 }\r
3106 \r
3107                 drawresetcliparea();\r
3108         }\r
3109         else if(!vote_active) {\r
3110                 vote_highlighted = 0;\r
3111         }\r
3112 \r
3113         Sbar_UpdatePlayerTeams();\r
3114         if (intermission == 2) // map voting screen\r
3115         {\r
3116                 Sbar_Timer();\r
3117                 if(sb_showscores)\r
3118                         Sbar_DrawScoreboard();\r
3119                 else\r
3120                         Sbar_FinaleOverlay();\r
3121 \r
3122                 Sbar_Reset();\r
3123         }\r
3124         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)\r
3125         {\r
3126                 Sbar_DrawScoreboard();\r
3127                 Sbar_Score();\r
3128                 Sbar_Timer();\r
3129                 Sbar_Portrait();\r
3130                 if(getstati(STAT_VORE_EATEN))\r
3131                         Sbar_Status();\r
3132 \r
3133                 Sbar_Reset();\r
3134 \r
3135                 StomachStatus_ColorFade('0 0 0');\r
3136         }\r
3137         else\r
3138         {\r
3139                 if(sb_showaccuracy && spectatee_status != -1)\r
3140                         Sbar_DrawAccuracyStats();\r
3141                 else\r
3142                         Sbar_DrawScoreboard();\r
3143 \r
3144                 fade = 3.2 - 2 * (time - weapontime);\r
3145                 fade = bound(0.7, fade, 1);\r
3146 \r
3147                 // when a player's armor is below the necessary level, subsystems will not work\r
3148                 if(getstati(STAT_HEALTH) > 0)\r
3149                 {\r
3150                         vector warn_pos;\r
3151                         warn_pos_x = vid_conwidth / 2;\r
3152                         warn_pos_y = vid_conheight - vid_conheight / 2.5;\r
3153                         if(getstati(STAT_ARMOR) < g_power)\r
3154                         {\r
3155                                 // subsystems are down\r
3156                                 drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_fail", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3157                                 drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_fail_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);\r
3158                                 power_boot = time + g_power_reboot;\r
3159                                 Sbar_Portrait(); // draw the portrait still\r
3160                                 return; // skip drawing the HUD\r
3161                         }\r
3162                         else if(time <= power_boot)\r
3163                         {\r
3164                                 // subsystems are rebooting\r
3165                                 drawpic(warn_pos - '128 0 0', "gfx/hud/sb_power_reboot", '256 256 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3166                                 drawpic(warn_pos - '16 0 0' + '0 150 0', "gfx/hud/sb_power_reboot_icon", '32 32 0', '1 1 1', sbar_alpha_fg * (0.5 + sin(time * 5) / 2), DRAWFLAG_NORMAL);\r
3167                                 Sbar_Portrait(); // draw the portrait still\r
3168                                 return; // skip drawing the HUD\r
3169                         }\r
3170                 }\r
3171 \r
3172                 if(g_vore) // only when the vore system is active\r
3173                 {\r
3174                         // draw the stomach board\r
3175                         if (cvar("viewsize") <= 100 && sbar_hudselector) {\r
3176                                 if (teamplay)\r
3177                                         drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
3178                                 else {\r
3179                                         // allow for custom HUD colors in non-teamgames\r
3180                                         color = stov(cvar_string("sbar_color_bg"));\r
3181 \r
3182                                         drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
3183                                 }\r
3184                         }\r
3185 \r
3186                         vector hl_color;\r
3187                         string hl_string;\r
3188                         if(getstati(STAT_VORE_EATEN))\r
3189                         {\r
3190                                 if(teamplay && (GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(player_localentnum - 1) || GetPlayerColor(getstati(STAT_VORE_EATEN) - 1) == GetPlayerColor(spectatee_status - 1))) // same team\r
3191                                         hl_color = stov(cvar_string("sbar_stomachboard_color2"));\r
3192                                 else\r
3193                                         hl_color = stov(cvar_string("sbar_stomachboard_color3"));\r
3194                                 hl_string = "predator:";\r
3195                         }\r
3196                         else\r
3197                         {\r
3198                                 hl_color = stov(cvar_string("sbar_stomachboard_color1"));\r
3199                                 hl_string = "self:";\r
3200                         }\r
3201                         drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(hl_color), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3202                         drawstring(bottomleft - '-80 173 0', hl_string, '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3203 \r
3204                         float stomach_load, stomach_maxload; // shows the predator's stomach load when we are eaten, and ours otherwise\r
3205                         stomach_load = getstati(STAT_VORE_LOAD);\r
3206                         stomach_maxload = getstati(STAT_VORE_MAXLOAD);\r
3207 \r
3208                         vector status_pos;\r
3209                         string status_text, status_color;\r
3210                         float status_size;\r
3211                         status_color = rgb_to_hexcolor('0.5 0.5 0.5' + Sbar_NumColor(stomach_maxload) * 0.5); // twice brighter than health / armor colors\r
3212                         if(stomach_load)\r
3213                         {\r
3214                                 status_text = strcat(ftos(stomach_load), "^8/", status_color, ftos(stomach_maxload));\r
3215                                 status_pos = bottomleft - '-43 168 0';\r
3216                                 status_size = 16;\r
3217                         }\r
3218                         else\r
3219                         {\r
3220                                 status_text = strcat(status_color, ftos(stomach_maxload));\r
3221                                 status_pos = bottomleft - '-43 170 0';\r
3222                                 status_size = 20;\r
3223                         }\r
3224                         status_pos -= '1 0 0' * stringwidth(status_text, TRUE, '1 0 0' * status_size) * 0.5;\r
3225                         drawcolorcodedstring(status_pos, status_text, '1 1 0' * status_size, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3226 \r
3227                         if(getstati(STAT_VORE_DIGESTING)) // we are currently digesting\r
3228                                 drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3229                         else if(stomach_load) // we can digest at this time\r
3230                                 drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0.25 0.25 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3231                         else // we cannot digest at this time\r
3232                                 drawpic(bottomleft - '-35 149 0', "gfx/hud/sb_digestion", '16 16 0', '0.25 0 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3233 \r
3234                         // draw the stomach board player list\r
3235                         entity pl, pred;\r
3236                         float f, l;\r
3237 \r
3238                         pos = bottomleft;\r
3239                         hud_total_prey = 0;\r
3240                         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
3241                         {\r
3242                                 if(pl.team == COLOR_SPECTATOR)\r
3243                                         continue;\r
3244 \r
3245                                 if(getstati(STAT_VORE_EATEN))\r
3246                                         f = pl.plpredator == getstati(STAT_VORE_EATEN);\r
3247                                 else\r
3248                                 {\r
3249                                         if(spectatee_status)\r
3250                                                 f = pl.plpredator == spectatee_status;\r
3251                                         else\r
3252                                                 f = pl.plpredator == player_localentnum;\r
3253                                 }\r
3254 \r
3255                                 if(f)\r
3256                                 {\r
3257                                         if(l <= 8) // limit the stomach board to 9 entries due to the HUD design\r
3258                                         {\r
3259                                                 Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
3260                                                 pos_y += 1.1 * sbar_fontsize_y;\r
3261                                                 l += 1;\r
3262                                         }\r
3263                                         ++hud_total_prey;\r
3264                                 }\r
3265 \r
3266                                 // set the predator's name\r
3267                                 if(getstati(STAT_VORE_EATEN))\r
3268                                 {\r
3269                                         if(pl.sv_entnum == getstati(STAT_VORE_EATEN) - 1)\r
3270                                                 pred = pl;\r
3271                                 }\r
3272                                 else if(pl.sv_entnum == player_localentnum - 1 || pl.sv_entnum == spectatee_status - 1)\r
3273                                         pred = pl; // show us or the spectated player\r
3274                         }\r
3275 \r
3276                         // draw the predator's name\r
3277                         Sbar_PrintStomachboardItemPred(bottomleft - '-76 150 0', pred);\r
3278                 }\r
3279 \r
3280                 // draw status, scores, timer, ring and portrait\r
3281                 Sbar_Status();\r
3282                 Sbar_Score();\r
3283                 Sbar_Timer();\r
3284                 Sbar_Ring();\r
3285                 Sbar_Portrait();\r
3286 \r
3287                 // draw strength/invincibility icon and timer\r
3288                 CSQC_Strength_Timer();\r
3289 \r
3290                 // draw gametype specific icons\r
3291                 if(gametype == GAME_KEYHUNT)\r
3292                         CSQC_kh_hud();\r
3293                 else if(gametype == GAME_CTF)\r
3294                         CSQC_ctf_hud();\r
3295                 else if(gametype == GAME_CTS || gametype == GAME_RACE)\r
3296                         CSQC_race_hud();\r
3297 \r
3298                 // draw the canleave message\r
3299                 if(getstati(STAT_VORE_CANLEAVE))\r
3300                 if not(spectatee_status) // this message doesn't address spectated players\r
3301                 {\r
3302                         s = strcat("^7Press ^3", getcommandkey("jump", "+jump"), " ^7to exit");\r
3303                         pos_x = bottom_x - stringwidth(s, TRUE, '0 0 0') * 16 / 2;\r
3304                         pos_y = bottom_y - 120;\r
3305                         drawcolorcodedstring(pos, s, '16 16 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3306                 }\r
3307         }\r
3308         return;\r
3309 }\r
3310 \r
3311 // CTF HUD\r
3312 float redflag_prevframe, blueflag_prevframe; // status during previous frame\r
3313 float redflag_prevstatus, blueflag_prevstatus; // last remembered status\r
3314 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed\r
3315 \r
3316 void CSQC_ctf_hudreset(void)\r
3317 {\r
3318         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;\r
3319 }\r
3320 \r
3321 void CSQC_ctf_hud(void)\r
3322 {\r
3323         vector top, redflag_pos, blueflag_pos, sz;\r
3324         float f; // every function should have that\r
3325         top_x = vid_conwidth / 2;\r
3326         top_y = 0;\r
3327         top_z = 0;\r
3328 \r
3329         float redflag, blueflag; // current status\r
3330         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed\r
3331         float stat_items;\r
3332 \r
3333         stat_items = getstati(STAT_ITEMS);\r
3334         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;\r
3335         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;\r
3336 \r
3337         // when status CHANGES, set old status into prevstatus and current status into status\r
3338         if (redflag != redflag_prevframe)\r
3339         {\r
3340                 redflag_statuschange_time = time;\r
3341                 redflag_prevstatus = redflag_prevframe;\r
3342                 redflag_prevframe = redflag;\r
3343         }\r
3344 \r
3345         if (blueflag != blueflag_prevframe)\r
3346         {\r
3347                 blueflag_statuschange_time = time;\r
3348                 blueflag_prevstatus = blueflag_prevframe;\r
3349                 blueflag_prevframe = blueflag;\r
3350         }\r
3351         \r
3352         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;\r
3353         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;\r
3354 \r
3355         float BLINK_FACTOR = 0.15;\r
3356         float BLINK_BASE = 0.85;\r
3357         // note:\r
3358         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)\r
3359         // thus\r
3360         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)\r
3361         // ensure RMS == 1\r
3362         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz\r
3363 \r
3364         string red_icon, red_icon_prevstatus;\r
3365         float red_alpha, red_alpha_prevstatus;\r
3366         red_alpha = red_alpha_prevstatus = 1;\r
3367         switch(redflag) {\r
3368                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;\r
3369                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;\r
3370                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3371                 default:\r
3372                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3373                                 red_icon = "gfx/hud/sb_flag_red_shielded";\r
3374                         else\r
3375                                 red_icon = string_null;\r
3376                         break;\r
3377         }\r
3378         switch(redflag_prevstatus) {\r
3379                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;\r
3380                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;\r
3381                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3382                 default:\r
3383                         if(redflag == 3)\r
3384                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible\r
3385                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3386                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";\r
3387                         else\r
3388                                 red_icon_prevstatus = string_null;\r
3389                         break;\r
3390         }\r
3391 \r
3392         string blue_icon, blue_icon_prevstatus;\r
3393         float blue_alpha, blue_alpha_prevstatus;\r
3394         blue_alpha = blue_alpha_prevstatus = 1;\r
3395         switch(blueflag) {\r
3396                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;\r
3397                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;\r
3398                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3399                 default:\r
3400                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3401                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";\r
3402                         else\r
3403                                 blue_icon = string_null;\r
3404                         break;\r
3405         }\r
3406         switch(blueflag_prevstatus) {\r
3407                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;\r
3408                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;\r
3409                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3410                 default:\r
3411                         if(blueflag == 3)\r
3412                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible\r
3413                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3414                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";\r
3415                         else\r
3416                                 blue_icon_prevstatus = string_null;\r
3417                         break;\r
3418         }\r
3419 \r
3420         if (myteam == COLOR_TEAM1) { // always draw own flag on left\r
3421                 redflag_pos = top + '-52 50 0';\r
3422                 blueflag_pos = top + '0 40 0';\r
3423         } else {\r
3424                 blueflag_pos = top + '-52 50 0';\r
3425                 redflag_pos = top + '0 40 0';\r
3426         }\r
3427         \r
3428         sz = '52 52 0';\r
3429         \r
3430         f = bound(0, redflag_statuschange_elapsedtime*2, 1);\r
3431         if(red_icon_prevstatus && f < 1)\r
3432                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3433         if(red_icon)\r
3434                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);\r
3435 \r
3436         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);\r
3437         if(blue_icon_prevstatus && f < 1)\r
3438                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3439         if(blue_icon)\r
3440                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);\r
3441 }\r
3442 \r
3443 // Keyhunt HUD\r
3444 float kh_runheretime;\r
3445 \r
3446 void CSQC_kh_hudreset(void)\r
3447 {\r
3448         kh_runheretime = 0;\r
3449 }\r
3450 \r
3451 void CSQC_kh_hud(void)\r
3452 {\r
3453         float kh_keys;\r
3454         float keyteam;\r
3455         float a, aa;\r
3456         vector p, pa, kh_size, kh_asize;\r
3457 \r
3458         vector top;\r
3459         top_x = vid_conwidth / 2;\r
3460         top_y = 0;\r
3461         top_z = 0;\r
3462 \r
3463         p = top + '-50 64 0';\r
3464 \r
3465         kh_keys = getstati(STAT_KH_KEYS);\r
3466 \r
3467         kh_size = '19 34 0';\r
3468         kh_asize = '19 10 0';\r
3469         pa = p + '0 -10 0';\r
3470 \r
3471         float i, key;\r
3472 \r
3473         float keycount;\r
3474         keycount = 0;\r
3475         for(i = 0; i < 4; ++i)\r
3476         {\r
3477                 key = floor(kh_keys / pow(32, i)) & 31;\r
3478                 keyteam = key - 1;\r
3479                 if(keyteam == 30 && keycount <= 4)\r
3480                         keycount += 4;\r
3481                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)\r
3482                         keycount += 1;\r
3483         }\r
3484         // this yields 8 exactly if "RUN HERE" shows\r
3485 \r
3486         if(keycount == 8)\r
3487         {\r
3488                 if(!kh_runheretime)\r
3489                         kh_runheretime = time;\r
3490                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE\r
3491         }\r
3492         else\r
3493                 kh_runheretime = 0;\r
3494 \r
3495         for(i = 0; i < 4; ++i)\r
3496         {\r
3497                 key = floor(kh_keys / pow(32, i)) & 31;\r
3498                 keyteam = key - 1;\r
3499                 switch(keyteam)\r
3500                 {\r
3501                         case 30: // my key\r
3502                                 keyteam = myteam;\r
3503                                 a = 1;\r
3504                                 aa = 1;\r
3505                                 break;\r
3506                         case -1: // no key\r
3507                                 a = 0;\r
3508                                 aa = 0;\r
3509                                 break;\r
3510                         default: // owned or dropped\r
3511                                 a = 0.2;\r
3512                                 aa = 0.5;\r
3513                                 break;\r
3514                 }\r
3515                 a = a * sbar_alpha_fg;\r
3516                 aa = aa * sbar_alpha_fg;\r
3517                 if(a > 0)\r
3518                 {\r
3519                         switch(keyteam)\r
3520                         {\r
3521                                 case COLOR_TEAM1:\r
3522                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3523                                         break;\r
3524                                 case COLOR_TEAM2:\r
3525                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3526                                         break;\r
3527                                 case COLOR_TEAM3:\r
3528                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3529                                         break;\r
3530                                 case COLOR_TEAM4:\r
3531                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3532                                         break;\r
3533                                 default:\r
3534                                         break;\r
3535                         }\r
3536                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!\r
3537                         {\r
3538                                 case 0:\r
3539                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3540                                         break;\r
3541                                 case 1:\r
3542                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3543                                         break;\r
3544                                 case 2:\r
3545                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3546                                         break;\r
3547                                 case 3:\r
3548                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3549                                         break;\r
3550                         }\r
3551                 }\r
3552                 p_x += 24;\r
3553                 pa_x += 24;\r
3554         }\r
3555 }\r
3556 \r
3557 float crecordtime_prev; // last remembered crecordtime\r
3558 float crecordtime_change_time; // time when crecordtime last changed\r
3559 float srecordtime_prev; // last remembered srecordtime\r
3560 float srecordtime_change_time; // time when srecordtime last changed\r
3561 void CSQC_race_hud(void) \r
3562 {\r
3563         entity me;\r
3564         me = playerslots[player_localentnum - 1];\r
3565         float t, score;\r
3566         float f; // yet another function has this\r
3567         score = me.(scores[ps_primary]);\r
3568 \r
3569         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD\r
3570                 return; // no records in the actual race\r
3571 \r
3572         drawfont = sbar_bigfont;\r
3573         vector pos;\r
3574         pos_x = 2;\r
3575         pos_y = vid_conheight - 272;\r
3576 \r
3577         // clientside personal record\r
3578         string rr;\r
3579         if(gametype == GAME_CTS)\r
3580                 rr = CTS_RECORD;\r
3581         else\r
3582                 rr = RACE_RECORD;\r
3583         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));\r
3584 \r
3585         if(score && score < t || !t)\r
3586                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));\r
3587 \r
3588         if(t != crecordtime_prev) {\r
3589                 crecordtime_prev = t;\r
3590                 crecordtime_change_time = time;\r
3591         }\r
3592         f = time - crecordtime_change_time;\r
3593 \r
3594         if (f > 1) {\r
3595                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3596                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3597         } else {\r
3598                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3599                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3600                 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3601                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3602         }\r
3603 \r
3604         // server record\r
3605         pos_y += 26;\r
3606         t = race_server_record;\r
3607         if(t != srecordtime_prev) {\r
3608                 srecordtime_prev = t;\r
3609                 srecordtime_change_time = time;\r
3610         }\r
3611         f = time - srecordtime_change_time;\r
3612 \r
3613         if (f > 1) {\r
3614                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3615                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3616         } else {\r
3617                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3618                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3619                 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3620                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3621         }\r
3622         drawfont = sbar_font;\r
3623 }\r
3624 \r
3625 void Ent_ReadPortrait()\r
3626 {\r
3627         // receives portrait values, which are used in Sbar_Portrait\r
3628 \r
3629         string pl_model, pl_name, img;\r
3630         float pl_skin;\r
3631 \r
3632         pl_model = ReadString();\r
3633         pl_skin = ReadByte();\r
3634         pl_name = ReadString();\r
3635 \r
3636         // update existing portraits\r
3637         if(portrait_name)\r
3638                 strunzone(portrait_name);\r
3639         if(portrait_image)\r
3640                 strunzone(portrait_image);\r
3641 \r
3642         portrait_time = time;\r
3643         portrait_name = strzone(pl_name);\r
3644 \r
3645         // obtain the image name from the text file\r
3646         float glob, i, fh;\r
3647         string fn;\r
3648 \r
3649         glob = search_begin("models/player/*.txt", TRUE, TRUE);\r
3650         if(glob < 0)\r
3651                 return;\r
3652         for(i = 0; i < search_getsize(glob); ++i)\r
3653         {\r
3654                 fn = search_getfilename(glob, i);\r
3655                 fh = fopen(fn, FILE_READ);\r
3656                 if(fh < 0)\r
3657                         continue;\r
3658 \r
3659                 fgets(fh); // skip name\r
3660                 img = fgets(fh);\r
3661                 if(pl_skin == stof(fgets(fh)))\r
3662                 if(pl_model == fgets(fh))\r
3663                         portrait_image = strzone(img);\r
3664 \r
3665                 fclose(fh);\r
3666         }\r
3667         search_end(glob);\r
3668 }\r