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1 void drawstringright(vector, string, vector, vector, float, float);\r
2 void drawstringcenter(vector, string, vector, vector, float, float);\r
3 \r
4 float teamnagger;\r
5 \r
6 float weapon_hits[WEP_MAXCOUNT];\r
7 float weapon_fired[WEP_MAXCOUNT];\r
8 float weapon_number;\r
9 \r
10 float last_weapon;\r
11 float weapontime;\r
12 \r
13 float sbar_alpha_fg;\r
14 float sbar_alpha_bg;\r
15 float sbar_color_bg_team;\r
16 float sbar_border_thickness;\r
17 float sbar_accuracy_border_thickness;\r
18 float sbar_scoreboard_alpha_bg;\r
19 float sbar_scoreboard_alpha_fg;\r
20 float sbar_scoreboard_highlight;\r
21 float sbar_scoreboard_highlight_alpha;\r
22 float sbar_scoreboard_highlight_alpha_self;\r
23 float sbar_hudselector;\r
24 float sbar_accuracy_hud;\r
25 float sbar_scoreboard_alpha_name;\r
26 float sbar_scoreboard_alpha_name_self;\r
27 \r
28 float ps_primary, ps_secondary;\r
29 float ts_primary, ts_secondary;\r
30 \r
31 vector color;\r
32 \r
33 void CSQC_kh_hudreset();\r
34 void CSQC_kh_hud();\r
35 void CSQC_ctf_hudreset();\r
36 void CSQC_ctf_hud();\r
37 void CSQC_race_hud();\r
38 void MapVote_Draw();\r
39 void Sbar_FinaleOverlay()\r
40 {\r
41         /*vector pos;\r
42         pos_x = (vid_conwidth - 1)/2;\r
43         pos_y = 16;\r
44         pos_z = 0;*/\r
45 \r
46         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
47 \r
48         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
49         MapVote_Draw();\r
50 }\r
51 \r
52 vector Sbar_AccuracyColor(float accuracy)\r
53 {\r
54         vector rgb;\r
55         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow\r
56         if(accuracy >= 100) {\r
57                 rgb_x = 0;\r
58                 rgb_y = 1;\r
59         }\r
60         else if(accuracy > yellow_accuracy) {\r
61                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0\r
62                 rgb_y = 1;\r
63         }\r
64         else {\r
65                 rgb_x = 1;\r
66                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1\r
67         }\r
68         rgb_z = 0;\r
69         return rgb;\r
70 }\r
71 \r
72 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float alpha, float dflags)\r
73 {\r
74         float l;\r
75         string str, tmp, l_length, final_num;\r
76         float minus, plus;\r
77         vector vsize;\r
78 \r
79         vsize_x = vsize_y = lettersize;\r
80         vsize_z = 0;\r
81 \r
82         // showminusplus 1: always prefix with minus sign (useful in race distribution display)\r
83         // showminusplus 2: always prefix with plus sign (useful in race distribution display)\r
84         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)\r
85 \r
86         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))\r
87         {\r
88                 plus = true;\r
89         } else\r
90                 plus = false;   \r
91 \r
92         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))\r
93         {\r
94                 minus = true;\r
95                 num = -num;\r
96         } else\r
97                 minus = false;\r
98 \r
99         if(digits < 0)\r
100         {\r
101                 tmp = ftos(num);\r
102                 digits = -digits;\r
103                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);\r
104         } else\r
105                 str = ftos(num);\r
106 \r
107         l = strlen(str);\r
108         l_length = ftos(l);\r
109 \r
110         if(l > digits)\r
111         {\r
112                 str = substring(str, l - digits, 999);\r
113                 l = strlen(str);\r
114         }\r
115 \r
116         if(minus)\r
117                 final_num = "-";\r
118         else if(plus)\r
119                 final_num = "+";\r
120 \r
121         final_num = strcat(final_num, str);\r
122         drawstring(pos, final_num, vsize, rgb, alpha, dflags);\r
123 }\r
124 \r
125 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)\r
126 {\r
127         if(x > 200) {\r
128                 color_x = 0;\r
129                 color_y = 1;\r
130                 color_z = 0;\r
131         }\r
132         else if(x > 150) {\r
133                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0\r
134                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1\r
135                 color_z = 0;\r
136         }\r
137         else if(x > 100) {\r
138                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4\r
139                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9\r
140                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0\r
141         }\r
142         else if(x > 50) {\r
143                 color_x = 1;\r
144                 color_y = 1;\r
145                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1\r
146         }\r
147         else if(x > 20) {\r
148                 color_x = 1;\r
149                 color_y = (x-20)*90/27/100; // green value between 0 -> 1\r
150                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2\r
151         }\r
152         else {\r
153                 color_x = 1;\r
154                 color_y = 0;\r
155                 color_z = 0;\r
156         }\r
157         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, alpha, DRAWFLAG_NORMAL);\r
158 }\r
159 \r
160 void Cmd_Sbar_SetFields(float argc);\r
161 void Sbar_InitScores()\r
162 {\r
163         float i, f;\r
164 \r
165         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;\r
166         for(i = 0; i < MAX_SCORE; ++i)\r
167         {\r
168                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);\r
169                 if(f == SFL_SORT_PRIO_PRIMARY)\r
170                         ps_primary = i;\r
171                 if(f == SFL_SORT_PRIO_SECONDARY)\r
172                         ps_secondary = i;\r
173         }\r
174         if(ps_secondary == -1)\r
175                 ps_secondary = ps_primary;\r
176 \r
177         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
178         {\r
179                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);\r
180                 if(f == SFL_SORT_PRIO_PRIMARY)\r
181                         ts_primary = i;\r
182                 if(f == SFL_SORT_PRIO_SECONDARY)\r
183                         ts_secondary = i;\r
184         }\r
185         if(ts_secondary == -1)\r
186                 ts_secondary = ts_primary;\r
187 \r
188         Cmd_Sbar_SetFields(0);\r
189 }\r
190 \r
191 void Sbar_UpdatePlayerPos(entity pl);\r
192 float SetTeam(entity pl, float Team);\r
193 //float lastpnum;\r
194 void Sbar_UpdatePlayerTeams()\r
195 {\r
196         float Team;\r
197         entity pl, tmp;\r
198         float num;\r
199 \r
200         num = 0;\r
201         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
202         {\r
203                 num += 1;\r
204                 Team = GetPlayerColor(pl.sv_entnum);\r
205                 if(SetTeam(pl, Team))\r
206                 {\r
207                         tmp = pl.sort_prev;\r
208                         Sbar_UpdatePlayerPos(pl);\r
209                         if(tmp)\r
210                                 pl = tmp;\r
211                         else\r
212                                 pl = players.sort_next;\r
213                 }\r
214         }\r
215         /*\r
216         if(num != lastpnum)\r
217                 print(strcat("PNUM: ", ftos(num), "\n"));\r
218         lastpnum = num;\r
219         */\r
220 }\r
221 \r
222 float Sbar_ComparePlayerScores(entity left, entity right)\r
223 {\r
224         float vl, vr;\r
225         vl = GetPlayerColor(left.sv_entnum);\r
226         vr = GetPlayerColor(right.sv_entnum);\r
227 \r
228         if(!left.gotscores)\r
229                 vl = COLOR_SPECTATOR;\r
230         if(!right.gotscores)\r
231                 vr = COLOR_SPECTATOR;\r
232 \r
233         if(vl > vr)\r
234                 return true;\r
235         if(vl < vr)\r
236                 return false;\r
237 \r
238         if(vl == COLOR_SPECTATOR)\r
239         {\r
240                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)\r
241                 // no other sorting\r
242                 if(!left.gotscores && right.gotscores)\r
243                         return true;\r
244                 return false;\r
245         }\r
246 \r
247         vl = left.scores[ps_primary];\r
248         vr = right.scores[ps_primary];\r
249         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
250         {\r
251                 if(vl == 0 && vr != 0)\r
252                         return 1;\r
253                 if(vl != 0 && vr == 0)\r
254                         return 0;\r
255         }\r
256         if(vl > vr)\r
257                 return IS_INCREASING(scores_flags[ps_primary]);\r
258         if(vl < vr)\r
259                 return IS_DECREASING(scores_flags[ps_primary]);\r
260 \r
261         vl = left.scores[ps_secondary];\r
262         vr = right.scores[ps_secondary];\r
263         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)\r
264         {\r
265                 if(vl == 0 && vr != 0)\r
266                         return 1;\r
267                 if(vl != 0 && vr == 0)\r
268                         return 0;\r
269         }\r
270         if(vl > vr)\r
271                 return IS_INCREASING(scores_flags[ps_secondary]);\r
272         if(vl < vr)\r
273                 return IS_DECREASING(scores_flags[ps_secondary]);\r
274 \r
275         return false;\r
276 }\r
277 \r
278 void Sbar_UpdatePlayerPos(entity player)\r
279 {\r
280         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)\r
281         {\r
282                 SORT_SWAP(player, other);\r
283         }\r
284         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)\r
285         {\r
286                 SORT_SWAP(other, player);\r
287         }\r
288 }\r
289 \r
290 float Sbar_CompareTeamScores(entity left, entity right)\r
291 {\r
292         float vl, vr;\r
293 \r
294         if(left.team == COLOR_SPECTATOR)\r
295                 return 1;\r
296         if(right.team == COLOR_SPECTATOR)\r
297                 return 0;\r
298 \r
299         vl = left.teamscores[ts_primary];\r
300         vr = right.teamscores[ts_primary];\r
301         if(vl > vr)\r
302                 return IS_INCREASING(teamscores_flags[ts_primary]);\r
303         if(vl < vr)\r
304                 return IS_DECREASING(teamscores_flags[ts_primary]);\r
305 \r
306         vl = left.teamscores[ts_secondary];\r
307         vr = right.teamscores[ts_secondary];\r
308         if(vl > vr)\r
309                 return IS_INCREASING(teamscores_flags[ts_secondary]);\r
310         if(vl < vr)\r
311                 return IS_DECREASING(teamscores_flags[ts_secondary]);\r
312 \r
313         return false;\r
314 }\r
315 \r
316 void Sbar_UpdateTeamPos(entity Team)\r
317 {\r
318         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)\r
319         {\r
320                 SORT_SWAP(Team, other);\r
321         }\r
322         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)\r
323         {\r
324                 SORT_SWAP(other, Team);\r
325         }\r
326 }\r
327 \r
328 void Cmd_Sbar_Help(float argc)\r
329 {\r
330         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");\r
331         print("^3|---------------------------------------------------------------|\n");\r
332         print("Usage:\n");\r
333         print("^2sbar_columns_set default\n");\r
334         print("^2sbar_columns_set ^7filed1 field2 ...\n");\r
335         print("The following field names are recognized (case insensitive):\n");\r
336         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");\r
337 \r
338         print("^3name^7 or ^3nick^7         Name of a player\n");\r
339         print("^3ping^7                     Ping time\n");\r
340         print("^3pl^7                       Packet loss\n");\r
341         print("^3kills^7                    Number of kills\n");\r
342         print("^3deaths^7                   Number of deaths\n");\r
343         print("^3suicides^7                 Number of suicides\n");\r
344         print("^3frags^7                    kills - suicides\n");\r
345         print("^3kd^7                       The kill-death ratio\n");\r
346         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");\r
347         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");\r
348         print("^3fckills^7                  Number of flag carrier kills\n");\r
349         print("^3returns^7                  Number of flag returns\n");\r
350         print("^3drops^7                    Number of flag drops\n");\r
351         print("^3lives^7                    Number of lives (LMS)\n");\r
352         print("^3rank^7                     Player rank\n");\r
353         print("^3pushes^7                   Number of players pushed into void\n");\r
354         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");\r
355         print("^3kckills^7                  Number of keys carrier kills\n");\r
356         print("^3losses^7                   Number of times a key was lost\n");\r
357         print("^3laps^7                     Number of laps finished (race/cts)\n");\r
358         print("^3time^7                     Total time raced (race/cts)\n");\r
359         print("^3fastest^7                  Time of fastest lap (race/cts)\n");\r
360         print("^3ticks^7                    Number of ticks (DOM)\n");\r
361         print("^3takes^7                    Number of domination points taken (DOM)\n");\r
362         print("^3score^7                    Total score\n\n");\r
363 \r
364         print("Before a field you can put a + or - sign, then a comma separated list\n");\r
365         print("of game types, then a slash, to make the field show up only in these\n");\r
366         print("or in all but these game types. You can also specify 'all' as a\n");\r
367         print("field to show all fields available for the current game mode.\n\n");\r
368         \r
369         print("The special game type names 'teams' and 'noteams' can be used to\n");\r
370         print("include/exclude ALL teams/noteams game modes.\n\n");\r
371 \r
372         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");\r
373         print("will display name, ping and pl aligned to the left, and the fields\n");\r
374         print("right of the vertical bar aligned to the right.\n");\r
375         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");\r
376         print("other gamemodes except DM.\n");\r
377 }\r
378 \r
379 string Sbar_DefaultColumnLayout()\r
380 {\r
381         return strcat( // fteqcc sucks\r
382                 "ping pl name | ",\r
383                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"\r
384                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",\r
385                 "+lms/lives +lms/rank ",\r
386                 "+kh/caps +kh/pushes +kh/destroyed ",\r
387                 "?+race/laps ?+race/time ?+race/fastest ",\r
388                 "-lms,race");\r
389 }\r
390 \r
391 void Cmd_Sbar_SetFields(float argc)\r
392 {\r
393         float i, j, slash;\r
394         string str, pattern;\r
395         float have_name, have_primary, have_secondary, have_separator;\r
396         float missing;\r
397 \r
398         // TODO: re enable with gametype dependant cvars?\r
399         if(argc < 2) // no arguments provided\r
400                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");\r
401 \r
402         if(argc < 2)\r
403                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
404 \r
405         if(argc == 2)\r
406         {\r
407                 if(argv(1) == "default")\r
408                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
409                 else if(argv(1) == "all")\r
410                 {\r
411                         string s;\r
412                         s = "ping pl color name |";\r
413                         for(i = 0; i < MAX_SCORE; ++i)\r
414                         {\r
415                                 if(i != ps_primary)\r
416                                 if(i != ps_secondary)\r
417                                 if(scores_label[i] != "")\r
418                                         s = strcat(s, " ", scores_label[i]);\r
419                         }\r
420                         if(ps_secondary != ps_primary)\r
421                                 s = strcat(s, " ", scores_label[ps_secondary]);\r
422                         s = strcat(s, " ", scores_label[ps_primary]);\r
423                         argc = tokenizebyseparator(strcat("x ", s), " ");\r
424                 }\r
425         }\r
426 \r
427 \r
428         sbar_num_fields = 0;\r
429 \r
430         drawfont = sbar_font;\r
431 \r
432         for(i = 0; i < argc - 1; ++i)\r
433         {\r
434                 float nocomplain;\r
435                 str = argv(i+1);\r
436 \r
437                 nocomplain = FALSE;\r
438                 if(substring(str, 0, 1) == "?")\r
439                 {\r
440                         nocomplain = TRUE;\r
441                         str = substring(str, 1, strlen(str) - 1);\r
442                 }\r
443 \r
444                 slash = strstrofs(str, "/", 0);\r
445                 if(slash >= 0)\r
446                 {\r
447                         pattern = substring(str, 0, slash);\r
448                         str = substring(str, slash + 1, strlen(str) - (slash + 1));\r
449 \r
450                         if not(isGametypeInFilter(gametype, teamplay, pattern))\r
451                                 continue;\r
452                 }\r
453 \r
454                 strunzone(sbar_title[sbar_num_fields]);\r
455                 sbar_title[sbar_num_fields] = strzone(str);\r
456                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);\r
457                 str = strtolower(str);\r
458 \r
459                 if(str == "ping") {\r
460                         sbar_field[sbar_num_fields] = SP_PING;\r
461                 } else if(str == "pl") {\r
462                         sbar_field[sbar_num_fields] = SP_PL;\r
463                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {\r
464                         sbar_field[sbar_num_fields] = SP_KDRATIO;\r
465                 } else if(str == "name" || str == "nick") {\r
466                         sbar_field[sbar_num_fields] = SP_NAME;\r
467                         have_name = 1;\r
468                 } else if(str == "|") {\r
469                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
470                         have_separator = 1;\r
471                 } else {\r
472                         if(gametype == GAME_RPG)\r
473                                 return;\r
474 \r
475                         for(j = 0; j < MAX_SCORE; ++j)\r
476                                 if(str == strtolower(scores_label[j]))\r
477                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"\r
478 :notfound\r
479                         if(str == "frags")\r
480                                 j = SP_FRAGS;\r
481                         else\r
482                         {\r
483                                 if not(nocomplain)\r
484                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));\r
485                                 continue;\r
486                         }\r
487 :found\r
488                         sbar_field[sbar_num_fields] = j;\r
489                         if(j == ps_primary)\r
490                                 have_primary = 1;\r
491                         if(j == ps_secondary)\r
492                                 have_secondary = 1;\r
493                 }\r
494                 ++sbar_num_fields;\r
495                 if(sbar_num_fields >= MAX_SBAR_FIELDS)\r
496                         break;\r
497         }\r
498 \r
499         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)\r
500                 have_primary = 1;\r
501         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)\r
502                 have_secondary = 1;\r
503         if(ps_primary == ps_secondary)\r
504                 have_secondary = 1;\r
505         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);\r
506 \r
507         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)\r
508         {\r
509                 if(!have_name)\r
510                 {\r
511                         strunzone(sbar_title[sbar_num_fields]);\r
512                         for(i = sbar_num_fields; i > 0; --i)\r
513                         {\r
514                                 sbar_title[i] = sbar_title[i-1];\r
515                                 sbar_size[i] = sbar_size[i-1];\r
516                                 sbar_field[i] = sbar_field[i-1];\r
517                         }\r
518                         sbar_title[0] = strzone("name");\r
519                         sbar_field[0] = SP_NAME;\r
520                         ++sbar_num_fields;\r
521                         print("fixed missing field 'name'\n");\r
522 \r
523                         if(!have_separator)\r
524                         {\r
525                                 strunzone(sbar_title[sbar_num_fields]);\r
526                                 for(i = sbar_num_fields; i > 1; --i)\r
527                                 {\r
528                                         sbar_title[i] = sbar_title[i-1];\r
529                                         sbar_size[i] = sbar_size[i-1];\r
530                                         sbar_field[i] = sbar_field[i-1];\r
531                                 }\r
532                                 sbar_title[1] = strzone("|");\r
533                                 sbar_field[1] = SP_SEPARATOR;\r
534                                 sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);\r
535                                 ++sbar_num_fields;\r
536                                 print("fixed missing field '|'\n");\r
537                         }\r
538                 }\r
539                 else if(!have_separator)\r
540                 {\r
541                         strunzone(sbar_title[sbar_num_fields]);\r
542                         sbar_title[sbar_num_fields] = strzone("|");\r
543                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);\r
544                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
545                         ++sbar_num_fields;\r
546                         print("fixed missing field '|'\n");\r
547                 }\r
548                 if(!have_secondary)\r
549                 {\r
550                         strunzone(sbar_title[sbar_num_fields]);\r
551                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);\r
552                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
553                         sbar_field[sbar_num_fields] = ps_secondary;\r
554                         ++sbar_num_fields;\r
555                         print("fixed missing field '", scores_label[ps_secondary], "'\n");\r
556                 }\r
557                 if(!have_primary)\r
558                 {\r
559                         strunzone(sbar_title[sbar_num_fields]);\r
560                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);\r
561                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
562                         sbar_field[sbar_num_fields] = ps_primary;\r
563                         ++sbar_num_fields;\r
564                         print("fixed missing field '", scores_label[ps_primary], "'\n");\r
565                 }\r
566         }\r
567 \r
568         sbar_field[sbar_num_fields] = SP_END;\r
569 }\r
570 \r
571 // MOVEUP::\r
572 vector sbar_field_rgb;\r
573 string sbar_field_icon0;\r
574 string sbar_field_icon1;\r
575 string sbar_field_icon2;\r
576 vector sbar_field_icon0_rgb;\r
577 vector sbar_field_icon1_rgb;\r
578 vector sbar_field_icon2_rgb;\r
579 float sbar_field_icon0_alpha;\r
580 float sbar_field_icon1_alpha;\r
581 float sbar_field_icon2_alpha;\r
582 string Sbar_GetField(entity pl, float field)\r
583 {\r
584         float tmp, num, denom, f;\r
585         string str;\r
586         sbar_field_rgb = '1 1 1';\r
587         sbar_field_icon0 = "";\r
588         sbar_field_icon1 = "";\r
589         sbar_field_icon2 = "";\r
590         sbar_field_icon0_rgb = '1 1 1';\r
591         sbar_field_icon1_rgb = '1 1 1';\r
592         sbar_field_icon2_rgb = '1 1 1';\r
593         sbar_field_icon0_alpha = 1;\r
594         sbar_field_icon1_alpha = 1;\r
595         sbar_field_icon2_alpha = 1;\r
596         switch(field)\r
597         {\r
598                 case SP_PING:\r
599                         if not(pl.gotscores)\r
600                                 return "\x8D\x8D\x8D"; // >>> sign\r
601                         //str = getplayerkey(pl.sv_entnum, "ping");\r
602                         f = pl.ping;\r
603                         if(f == 0)\r
604                                 return "N/A";\r
605                         tmp = max(0, min(220, f-80)) / 220;\r
606                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;\r
607                         return ftos(f);\r
608 \r
609                 case SP_PL:\r
610                         if not(pl.gotscores)\r
611                                 return "N/A";\r
612                         f = pl.ping_packetloss;\r
613                         tmp = pl.ping_movementloss;\r
614                         if(f == 0 && tmp == 0)\r
615                                 return "";\r
616                         str = ftos(ceil(f * 100));\r
617                         if(tmp != 0)\r
618                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));\r
619                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl\r
620                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;\r
621                         return str;\r
622 \r
623                 case SP_NAME:\r
624                         if(ready_waiting && pl.ready)\r
625                         {\r
626                                 sbar_field_icon0 = "gfx/sb_player_ready";\r
627                         }\r
628                         else if(!teamplay)\r
629                         {\r
630                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
631                                 {\r
632                                         sbar_field_icon0 = "gfx/sb_playercolor_base";\r
633                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";\r
634                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);\r
635                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";\r
636                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);\r
637                                 }\r
638                         }\r
639                         return GetPlayerName(pl.sv_entnum);\r
640 \r
641                 case SP_FRAGS:\r
642                         f = pl.(scores[SP_KILLS]);\r
643                         f -= pl.(scores[SP_SUICIDES]);\r
644                         return ftos(f);\r
645 \r
646                 case SP_KDRATIO:\r
647                         num = pl.(scores[SP_KILLS]);\r
648                         denom = pl.(scores[SP_DEATHS]);\r
649 \r
650                         if(denom == 0) {\r
651                                 sbar_field_rgb = '0 1 0';\r
652                                 str = ftos(num);\r
653                         } else if(num <= 0) {\r
654                                 sbar_field_rgb = '1 0 0';\r
655                                 str = ftos(num/denom);\r
656                         } else\r
657                                 str = ftos(num/denom);\r
658 \r
659                         tmp = strstrofs(str, ".", 0);\r
660                         if(tmp > 0)\r
661                                 str = substring(str, 0, tmp+2);\r
662                         return str;\r
663 \r
664                 default:\r
665                         tmp = pl.(scores[field]);\r
666                         f = scores_flags[field];\r
667                         if(field == ps_primary)\r
668                                 sbar_field_rgb = '1 1 0';\r
669                         else if(field == ps_secondary)\r
670                                 sbar_field_rgb = '0 1 1';\r
671                         else\r
672                                 sbar_field_rgb = '1 1 1';\r
673                         return ScoreString(f, tmp);\r
674         }\r
675         //return "error";\r
676 }\r
677 \r
678 string Sbar_GetStomachField(entity pl, float field)\r
679 {\r
680         switch(field)\r
681         {\r
682                 case ST_HIGHLIGHT:\r
683                         return ""; // the returned value is not used, we only need the field\r
684 \r
685                 case ST_NAME:\r
686                         return GetPlayerName(pl.sv_entnum);\r
687 \r
688                 case ST_HEALTH:\r
689                         return ftos(pl.plhealth);\r
690 \r
691                 default:\r
692                         return "N/A";\r
693         }\r
694         //return "error";\r
695 }\r
696 \r
697 string Sbar_GetStomachFieldPred(entity pl, float field)\r
698 {\r
699         switch(field)\r
700         {\r
701                 case STP_NAME:\r
702                         return GetPlayerName(pl.sv_entnum);\r
703                 default:\r
704                         return "N/A";\r
705         }\r
706         //return "error";\r
707 }\r
708 \r
709 float xmin, xmax, ymin, ymax, sbwidth;\r
710 float sbar_fixscoreboardcolumnwidth_len;\r
711 float sbar_fixscoreboardcolumnwidth_iconlen;\r
712 float sbar_fixscoreboardcolumnwidth_marginlen;\r
713 \r
714 float stringwidth_colors(string s, vector theSize)\r
715 {\r
716         return stringwidth(s, TRUE, theSize);\r
717 }\r
718 \r
719 float stringwidth_nocolors(string s, vector theSize)\r
720 {\r
721         return stringwidth(s, FALSE, theSize);\r
722 }\r
723 \r
724 string Sbar_FixScoreboardColumnWidth(float i, string str)\r
725 {\r
726         float field, f;\r
727         vector sz;\r
728         field = sbar_field[i];\r
729 \r
730         sbar_fixscoreboardcolumnwidth_iconlen = 0;\r
731 \r
732         if(sbar_field_icon0 != "")\r
733         {\r
734                 sz = drawgetimagesize(sbar_field_icon0);\r
735                 f = sz_x / sz_y;\r
736                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
737                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
738         }\r
739 \r
740         if(sbar_field_icon1 != "")\r
741         {\r
742                 sz = drawgetimagesize(sbar_field_icon1);\r
743                 f = sz_x / sz_y;\r
744                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
745                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
746         }\r
747 \r
748         if(sbar_field_icon2 != "")\r
749         {\r
750                 sz = drawgetimagesize(sbar_field_icon2);\r
751                 f = sz_x / sz_y;\r
752                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
753                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
754         }\r
755 \r
756         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect\r
757 \r
758         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
759                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);\r
760         else\r
761                 sbar_fixscoreboardcolumnwidth_marginlen = 0;\r
762 \r
763         if(field == SP_NAME) // name gets all remaining space\r
764         {\r
765                 float namesize, j;\r
766                 namesize = sbwidth;// / sbar_fontsize_x;\r
767                 for(j = 0; j < sbar_num_fields; ++j)\r
768                         if(j != i)\r
769                                 if (sbar_field[i] != SP_SEPARATOR)\r
770                                         namesize -= sbar_size[j] + 1;\r
771                 namesize += 1;\r
772                 sbar_size[i] = namesize;\r
773                 \r
774                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
775                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
776                 str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);\r
777                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);\r
778         }\r
779         else\r
780                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);\r
781         \r
782         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
783         if(sbar_size[i] < f)\r
784                 sbar_size[i] = f;\r
785 \r
786         return str;\r
787 }\r
788 \r
789 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)\r
790 {\r
791         vector tmp, rgb;\r
792         rgb = GetTeamRGB(pl.team);\r
793         string str;\r
794         float i, field;\r
795         float is_spec;\r
796         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
797         \r
798         if((rgb == '1 1 1') && (!is_spec)) {\r
799                 rgb_x = cvar("sbar_color_bg_r") + 0.5;\r
800                 rgb_y = cvar("sbar_color_bg_g") + 0.5;\r
801                 rgb_z = cvar("sbar_color_bg_b") + 0.5; }\r
802                 \r
803         // Layout:\r
804         tmp_x = sbwidth;\r
805         tmp_y = sbar_fontsize_y * 1.25;\r
806         tmp_z = 0;\r
807 \r
808         // alternated rows highlighting\r
809         if(is_self)\r
810                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);\r
811         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))\r
812                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);\r
813 \r
814         tmp_y = 0;\r
815 \r
816         for(i = 0; i < sbar_num_fields; ++i)\r
817         {\r
818                 field = sbar_field[i];\r
819                 if(field == SP_SEPARATOR)\r
820                         break;\r
821 \r
822                 if(is_spec && field != SP_NAME && field != SP_PING) {\r
823                         pos_x += sbar_size[i] + sbar_fontsize_x;\r
824                         continue;\r
825                 }\r
826                 str = Sbar_GetField(pl, field);\r
827                 str = Sbar_FixScoreboardColumnWidth(i, str);\r
828 \r
829                 pos_x += sbar_size[i] + sbar_fontsize_x;\r
830 \r
831                 if(field == SP_NAME) {\r
832                         tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;\r
833                         if (is_self)\r
834                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
835                         else\r
836                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
837                 } else {\r
838                         tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;\r
839                         if (is_self)\r
840                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
841                         else\r
842                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
843                 }\r
844 \r
845                 tmp_x = sbar_size[i] + sbar_fontsize_x;\r
846                 if(sbar_field_icon0 != "")\r
847                         if (is_self)\r
848                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
849                         else\r
850                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
851                 if(sbar_field_icon1 != "")\r
852                         if (is_self)\r
853                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
854                         else\r
855                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
856                 if(sbar_field_icon2 != "")\r
857                         if (is_self)\r
858                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
859                         else\r
860                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
861         }\r
862 \r
863         if(sbar_field[i] == SP_SEPARATOR)\r
864         {\r
865                 pos_x = xmax;\r
866                 for(i = sbar_num_fields-1; i > 0; --i)\r
867                 {\r
868                         field = sbar_field[i];\r
869                         if(field == SP_SEPARATOR)\r
870                                 break;\r
871 \r
872                         if(is_spec && field != SP_NAME && field != SP_PING) {\r
873                                 pos_x -= sbar_size[i] + sbar_fontsize_x;\r
874                                 continue;\r
875                         }\r
876 \r
877                         str = Sbar_GetField(pl, field);\r
878                         str = Sbar_FixScoreboardColumnWidth(i, str);\r
879 \r
880                         if(field == SP_NAME) {\r
881                                 tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...\r
882                                 if(is_self)\r
883                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
884                                 else\r
885                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
886                         } else {\r
887                                 tmp_x = sbar_fixscoreboardcolumnwidth_len;\r
888                                 if(is_self)\r
889                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
890                                 else\r
891                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
892                         }\r
893 \r
894                         tmp_x = sbar_size[i];\r
895                         if(sbar_field_icon0 != "")\r
896                                 if (is_self)\r
897                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
898                                 else\r
899                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
900                         if(sbar_field_icon1 != "")\r
901                                 if (is_self)\r
902                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
903                                 else\r
904                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
905                         if(sbar_field_icon2 != "")\r
906                                 if (is_self)\r
907                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
908                                 else\r
909                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
910                         pos_x -= sbar_size[i] + sbar_fontsize_x;\r
911                 }\r
912         }\r
913 }\r
914 \r
915 float fieldcounter;\r
916 void Sbar_PrintStomachboardItem(vector pos, entity pl)\r
917 {\r
918         // lists all players in the stomach\r
919 \r
920         string str;\r
921         float f, field, field_number;\r
922         field_number = 3; // the number of components each row has\r
923 \r
924         for(fieldcounter = 1; fieldcounter <= field_number; ++fieldcounter)\r
925         {\r
926                 field = -fieldcounter;\r
927                 str = Sbar_GetStomachField(pl, field);\r
928 \r
929                 // row highlighting\r
930                 if(field == ST_HIGHLIGHT)\r
931                 {\r
932                         if(getstati(STAT_VORE_EATEN))\r
933                                 drawfill(pos - '0 0 0', '193 11 0', stov(cvar_string("sbar_stomachboard_color2")), cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
934                         else\r
935                                 drawfill(pos - '0 0 0', '193 11 0', stov(cvar_string("sbar_stomachboard_color1")), cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
936                 }\r
937 \r
938                 if(field == ST_NAME) {\r
939                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
940                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
941                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
942                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
943 \r
944                         pos_x += 24;\r
945                         drawcolorcodedstring(pos, textShortenToWidth(str, 138, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
946                 }\r
947 \r
948                 if(field == ST_HEALTH)\r
949                 if(stof(str) > 0) {\r
950                         pos_x += 138;\r
951                                 if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
952                                         drawcolorcodedstring(pos, "self", '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
953                                 else\r
954                                 {\r
955                                         drawpic(pos, "gfx/hud/sb_health", '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
956 \r
957                                         pos_x += 9;\r
958                                                 drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
959                                 }\r
960                 }\r
961         }\r
962 }\r
963 \r
964 float fieldcounter2;\r
965 void Sbar_PrintStomachboardItemPred(vector pos, entity pl)\r
966 {\r
967         // shows the name of our predator\r
968 \r
969         string str;\r
970         float f, field, field_number;\r
971         field_number = 1; // the number of components each row has\r
972 \r
973         for(fieldcounter2 = 1; fieldcounter2 <= field_number; ++fieldcounter2)\r
974         {\r
975                 field = -fieldcounter2;\r
976                 str = Sbar_GetStomachFieldPred(pl, field);\r
977 \r
978                 if(field == STP_NAME) {\r
979                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
980                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
981                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
982                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
983 \r
984                         pos_x += 24;\r
985                         drawcolorcodedstring(pos, textShortenToWidth(str, 122, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
986                 }\r
987         }\r
988 }\r
989 \r
990 /*\r
991  * Sbar_Scoreboard_MakeTable\r
992  *\r
993  * Makes a table for a team (for all playing players in DM) and fills it\r
994  */\r
995 \r
996 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)\r
997 {\r
998         float body_table_height, i;\r
999         vector tmp, column_dim;\r
1000         entity pl;\r
1001 \r
1002         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line\r
1003 \r
1004         pos -= '1 1 0';\r
1005 \r
1006         tmp_x = sbwidth + 2;\r
1007         tmp_y = 1.25 * sbar_fontsize_y;\r
1008 \r
1009         // rounded header\r
1010         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1011 \r
1012         // table border\r
1013         tmp_y += sbar_border_thickness;\r
1014         tmp_y += body_table_height;\r
1015         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard\r
1016 \r
1017         // separator header/table\r
1018         pos_y += 1.25 * sbar_fontsize_y;\r
1019         tmp_y = sbar_border_thickness;\r
1020         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1021 \r
1022         pos_y += sbar_border_thickness;\r
1023 \r
1024         // table background\r
1025         tmp_y = body_table_height;\r
1026         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1027 \r
1028         // anyway, apply some color\r
1029         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);\r
1030 \r
1031         // go back to the top to make alternated columns highlighting and to print the strings\r
1032         pos_y -= 1.25 * sbar_fontsize_y;\r
1033         pos_y -= sbar_border_thickness;\r
1034 \r
1035         pos += '1 1 0';\r
1036 \r
1037         if (sbar_scoreboard_highlight)\r
1038         {\r
1039                 column_dim_y = 1.25 * sbar_fontsize_y; // header\r
1040                 column_dim_y += sbar_border_thickness;\r
1041                 column_dim_y += body_table_height;\r
1042         }\r
1043 \r
1044         // print the strings of the columns headers and draw the columns\r
1045         for(i = 0; i < sbar_num_fields; ++i)\r
1046         {\r
1047                 if(sbar_field[i] == SP_SEPARATOR)\r
1048                         break;\r
1049                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1050                 if (sbar_scoreboard_highlight)\r
1051                 {\r
1052                         if (mod(i,2))\r
1053                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1054                 }\r
1055                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1056                 pos_x += column_dim_x;\r
1057         }\r
1058         if(sbar_field[i] == SP_SEPARATOR)\r
1059         {\r
1060                 pos_x = xmax;\r
1061                 tmp_y = 0;\r
1062                 for(i = sbar_num_fields-1; i > 0; --i)\r
1063                 {\r
1064                         if(sbar_field[i] == SP_SEPARATOR)\r
1065                                 break;\r
1066 \r
1067                         pos_x -= sbar_size[i];\r
1068 \r
1069                         if (sbar_scoreboard_highlight)\r
1070                         {\r
1071                                 if (!mod(i,2))\r
1072                                 {\r
1073                                         if (i == sbar_num_fields-1)\r
1074                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;\r
1075                                         else\r
1076                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1077                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1078                                 }\r
1079                         }\r
1080 \r
1081                         tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);\r
1082                         tmp_x = sbar_size[i] - tmp_x;\r
1083                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1084                         pos_x -= sbar_fontsize_x;\r
1085                 }\r
1086         }\r
1087         \r
1088         pos_x = xmin;\r
1089         pos_y += 1.25 * sbar_fontsize_y; // skip the header\r
1090         pos_y += sbar_border_thickness;\r
1091 \r
1092         // fill the table and draw the rows\r
1093         i = 0;\r
1094         if (teamplay)\r
1095                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1096                 {\r
1097                         if(pl.team != tm.team)\r
1098                                 continue;\r
1099                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1100                         pos_y += 1.25 * sbar_fontsize_y;\r
1101                         ++i;\r
1102                 }\r
1103         else\r
1104                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1105                 {\r
1106                         if(pl.team == COLOR_SPECTATOR)\r
1107                                 continue;\r
1108                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1109                         pos_y += 1.25 * sbar_fontsize_y;\r
1110                         ++i;\r
1111                 }\r
1112         \r
1113         if (i == 0)\r
1114                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table\r
1115         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)\r
1116 \r
1117         return pos;\r
1118 }\r
1119 \r
1120 float Sbar_WouldDrawScoreboard() {\r
1121         if (sb_showscores)\r
1122                 return 1;\r
1123         else if (intermission == 1)\r
1124                 return 1;\r
1125         else if (intermission == 2)\r
1126                 return 1;\r
1127         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))\r
1128                 return 1;\r
1129         else if(sb_showscores_force)\r
1130                 return 1;\r
1131         return 0;\r
1132 }\r
1133 \r
1134 float average_accuracy;\r
1135 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)\r
1136 {\r
1137         float i;\r
1138         float weapon_hit, weapon_damage, weapon_stats;\r
1139         float fontsize = 40 * 1/3;\r
1140         float xsave;\r
1141         float weapon_cnt;\r
1142         float rows;\r
1143         if(cvar("sbar_accuracy_doublerows"))\r
1144                 rows = 2;\r
1145         else\r
1146                 rows = 1;\r
1147         float height = 40;\r
1148 \r
1149         if(warmup_stage)\r
1150         {\r
1151                 return pos;\r
1152         }\r
1153 \r
1154         xsave = pos_x;\r
1155         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1156         pos_y += 18;\r
1157         vector tmp;\r
1158         tmp_x = sbwidth;\r
1159         tmp_y = height * rows;\r
1160 \r
1161         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1162         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1163 \r
1164         // column highlighting\r
1165         for(i = 0; i < weapon_cnt/rows; ++i)\r
1166         {\r
1167                 if(!mod(i, 2))\r
1168                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1169         }\r
1170 \r
1171         // row highlighting\r
1172         for(i = 0; i < rows; ++i)\r
1173         {\r
1174                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     \r
1175         }\r
1176 \r
1177         // skip useless weapons\r
1178         weapon_cnt = 0;\r
1179         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1180         {\r
1181                 self = get_weaponinfo(i);\r
1182                 if not(self.weapons)\r
1183                         continue;\r
1184                 ++weapon_cnt;\r
1185         }\r
1186 \r
1187         drawfont = sbar_bigfont;\r
1188         average_accuracy = 0;\r
1189         float weapons_with_stats;\r
1190         weapons_with_stats = 0;\r
1191         if(rows == 2)\r
1192                 pos_x += sbwidth/weapon_cnt / 2;\r
1193 \r
1194         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1195         {\r
1196                 self = get_weaponinfo(i);\r
1197                 if not(self.weapons)\r
1198                         continue;\r
1199                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
1200                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
1201                 if(weapon_damage)\r
1202                         weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
1203                 float weapon_alpha;\r
1204 \r
1205                 if(weapon_damage)\r
1206                         weapon_alpha = sbar_scoreboard_alpha_fg;\r
1207                 else\r
1208                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;\r
1209 \r
1210                 // weapon icon\r
1211                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);\r
1212                 // the accuracy\r
1213                 if(weapon_damage) {\r
1214                         weapons_with_stats += 1;\r
1215                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy\r
1216 \r
1217                         string s;\r
1218                         s = strcat(ftos(weapon_stats),"%");\r
1219 \r
1220                         float padding;\r
1221                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value\r
1222 \r
1223                         rgb = Sbar_AccuracyColor(weapon_stats);\r
1224                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1225                 }\r
1226                 pos_x += sbwidth/weapon_cnt * rows;\r
1227                 if(rows == 2 && i == 6) {\r
1228                         pos_x -= sbwidth;\r
1229                         pos_y += height;\r
1230                 }\r
1231         }\r
1232         drawfont = sbar_font;\r
1233 \r
1234         if(weapons_with_stats)\r
1235                 average_accuracy = floor(average_accuracy / weapons_with_stats);\r
1236 \r
1237         pos_x = xsave;\r
1238         pos_y += height;\r
1239         return pos;\r
1240 }\r
1241 \r
1242 string race_PlaceName(float pos) {\r
1243         if(pos == 1)\r
1244                 return "1st";\r
1245         else if(pos == 2)\r
1246                 return "2nd";\r
1247         else if(pos == 3)\r
1248                 return "3rd";\r
1249         else\r
1250                 return strcat(ftos(pos), "th");\r
1251 }\r
1252 \r
1253 vector Sbar_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)\r
1254 {\r
1255         float i;\r
1256         RANKINGS_RECEIVED_CNT = 0;\r
1257                 for (i=RANKINGS_CNT-1; i>=0; --i)\r
1258                         if (grecordtime[i])\r
1259                                 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;\r
1260 \r
1261         if (RANKINGS_RECEIVED_CNT == 0)\r
1262                 return pos;\r
1263 \r
1264         float is_spec;\r
1265         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
1266         vector hl_rgb;\r
1267                 hl_rgb_x = cvar("sbar_color_bg_r") + 0.5;\r
1268                 hl_rgb_y = cvar("sbar_color_bg_g") + 0.5;\r
1269                 hl_rgb_z = cvar("sbar_color_bg_b") + 0.5;\r
1270 \r
1271         pos_y += sbar_fontsize_y;\r
1272         drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1273         pos_y += sbar_fontsize_y;\r
1274         vector tmp;\r
1275         tmp_x = sbwidth;\r
1276         tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;\r
1277 \r
1278         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1279         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1280 \r
1281         // row highlighting\r
1282         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)\r
1283         {\r
1284                 string n, p;\r
1285                 float t;\r
1286                 t = grecordtime[i];\r
1287                 if (t == 0)\r
1288                         continue;\r
1289                 n = grecordholder[i];\r
1290                 p = race_PlaceName(i+1);\r
1291                 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))\r
1292                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);    \r
1293                 else if(!mod(i, 2) && sbar_scoreboard_highlight)\r
1294                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL); \r
1295                 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1296                 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1297                 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1298                 pos += '0 1 0' * sbar_fontsize_y;\r
1299         }\r
1300 \r
1301         return pos;\r
1302 }\r
1303 \r
1304 float scoreboard_bottom;\r
1305 float sbar_scoreboard_fade_alpha;\r
1306 float sbar_woulddrawscoreboard_prev;\r
1307 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed\r
1308 void Sbar_DrawScoreboard()\r
1309 {\r
1310         float sbar_woulddrawscoreboard; \r
1311         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();\r
1312         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {\r
1313                 sbar_woulddrawscoreboard_change = time;\r
1314                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;\r
1315         }\r
1316 \r
1317         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);\r
1318         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);\r
1319         if(sbar_woulddrawscoreboard) {\r
1320                 if (scoreboard_fadeinspeed)\r
1321                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);\r
1322                 else\r
1323                         sbar_scoreboard_fade_alpha = 1;\r
1324         }\r
1325         else\r
1326                 if (scoreboard_fadeoutspeed)\r
1327                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);\r
1328                 else\r
1329                         sbar_scoreboard_fade_alpha = 0;\r
1330 \r
1331         if not(sbar_scoreboard_fade_alpha)\r
1332                 return;\r
1333                 \r
1334         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;\r
1335         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;\r
1336         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");\r
1337         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;\r
1338         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;\r
1339         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;\r
1340         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;\r
1341         \r
1342         vector rgb, pos, tmp;\r
1343         entity pl, tm;\r
1344 \r
1345         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);\r
1346 \r
1347         xmin = 0.5 * (vid_conwidth - sbwidth);\r
1348         ymin = cvar("sbar_scoreboard_offset");\r
1349 \r
1350         xmax = vid_conwidth - xmin;\r
1351         ymax = vid_conheight - 0.2*vid_conheight;\r
1352 \r
1353         // Initializes position\r
1354         pos_x = xmin;\r
1355         pos_y = ymin;\r
1356         pos_z = 0;\r
1357 \r
1358         // Heading\r
1359         drawfont = sbar_bigfont;\r
1360         if(gametype == GAME_RPG)\r
1361                 drawstringcenter('0 1 0' * ymin, "Players", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1362         else\r
1363                 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1364 \r
1365         pos_y += 24 + 4;\r
1366         pos_y += sbar_fontsize_y;\r
1367 \r
1368         drawfont = sbar_font;\r
1369 \r
1370         // Draw the scoreboard\r
1371         vector bg_size;\r
1372         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");\r
1373 \r
1374         if(teamplay)\r
1375         {\r
1376                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1377                 {\r
1378                         if(tm.team == COLOR_SPECTATOR)\r
1379                                 continue;\r
1380 \r
1381                         rgb = GetTeamRGB(tm.team);\r
1382                         Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1383                                 \r
1384                         if(ts_primary != ts_secondary)\r
1385                                 Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1386 \r
1387                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1388                 }\r
1389         }\r
1390         else\r
1391         {\r
1392                 rgb_x = cvar("sbar_color_bg_r");\r
1393                 rgb_y = cvar("sbar_color_bg_g");\r
1394                 rgb_z = cvar("sbar_color_bg_b");\r
1395 \r
1396                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1397                 {\r
1398                         if(tm.team == COLOR_SPECTATOR)\r
1399                                 continue;\r
1400 \r
1401                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1402                 }\r
1403         }\r
1404 \r
1405         if(gametype == GAME_CTS || gametype == GAME_RACE) {\r
1406                 if(race_speedaward) {\r
1407                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1408                         pos_y += 1.25 * sbar_fontsize_y;\r
1409                 }\r
1410                 if(race_speedaward_alltimebest) {\r
1411                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1412                         pos_y += 1.25 * sbar_fontsize_y;\r
1413                 }\r
1414                 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);\r
1415         }\r
1416         else if(cvar("sbar_accuracy") && spectatee_status != -1) {\r
1417                 if(teamplay)\r
1418                         pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);\r
1419                 else\r
1420                         pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);\r
1421         }\r
1422 \r
1423         tmp = pos + '0 1.5 0' * sbar_fontsize_y;\r
1424         pos_y += 3 * sbar_fontsize_y;\r
1425 \r
1426         // List spectators\r
1427         float specs;\r
1428         specs = 0;\r
1429         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1430         {\r
1431                 if(pl.team != COLOR_SPECTATOR)\r
1432                         continue;\r
1433                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);\r
1434                 pos_y += 1.25 * sbar_fontsize_y;\r
1435                 ++specs;\r
1436         }\r
1437 \r
1438         if(specs)\r
1439                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1440 \r
1441         // Print info string\r
1442         string str;\r
1443         float tl, fl, ll;\r
1444         if(gametype == GAME_RPG)\r
1445                 str = strcat("you are in ^2", shortmapname, "^7");\r
1446         else\r
1447                 str = strcat("playing on ^2", shortmapname, "^7");\r
1448         tl = getstatf(STAT_TIMELIMIT);\r
1449         fl = getstatf(STAT_FRAGLIMIT);\r
1450         ll = getstatf(STAT_LEADLIMIT);\r
1451         if(gametype == GAME_LMS)\r
1452         {\r
1453                 if(tl > 0)\r
1454                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");\r
1455         }\r
1456         else\r
1457         {\r
1458                 if(tl > 0)\r
1459                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");\r
1460                 if(fl > 0 && !(gametype == GAME_RPG))\r
1461                 {\r
1462                         if(tl > 0)\r
1463                                 str = strcat(str, " or");\r
1464                         if(teamplay)\r
1465                         {\r
1466                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));\r
1467                                 if(teamscores_label[ts_primary] == "score")\r
1468                                         str = strcat(str, " points^7");\r
1469                                 else if(teamscores_label[ts_primary] == "fastest")\r
1470                                         str = strcat(str, " is beaten^7");\r
1471                                 else\r
1472                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1473                         }\r
1474                         else\r
1475                         {\r
1476                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));\r
1477                                 if(scores_label[ps_primary] == "score")\r
1478                                         str = strcat(str, " points^7");\r
1479                                 else if(scores_label[ps_primary] == "fastest")\r
1480                                         str = strcat(str, " is beaten^7");\r
1481                                 else\r
1482                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1483                         }\r
1484                 }\r
1485                 if(ll > 0)\r
1486                 {\r
1487                         if(tl > 0 || fl > 0)\r
1488                                 str = strcat(str, " or");\r
1489                         if(teamplay)\r
1490                         {\r
1491                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));\r
1492                                 if(teamscores_label[ts_primary] == "score")\r
1493                                         str = strcat(str, " points^7");\r
1494                                 else if(teamscores_label[ts_primary] == "fastest")\r
1495                                         str = strcat(str, " is beaten^7");\r
1496                                 else\r
1497                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1498                         }\r
1499                         else\r
1500                         {\r
1501                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));\r
1502                                 if(scores_label[ps_primary] == "score")\r
1503                                         str = strcat(str, " points^7");\r
1504                                 else if(scores_label[ps_primary] == "fastest")\r
1505                                         str = strcat(str, " is beaten^7");\r
1506                                 else\r
1507                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1508                         }\r
1509                 }\r
1510         }\r
1511 \r
1512 \r
1513         pos_y += 1.2 * sbar_fontsize_y;\r
1514         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1515 \r
1516         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;\r
1517 }\r
1518 \r
1519 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)\r
1520 {\r
1521         string col;\r
1522         string timestr;\r
1523         string cpname;\r
1524         string lapstr;\r
1525         lapstr = "";\r
1526 \r
1527         if(histime == 0) // goal hit\r
1528         {\r
1529                 if(mytime > 0)\r
1530                 {\r
1531                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));\r
1532                         col = "^1";\r
1533                 }\r
1534                 else if(mytime == 0)\r
1535                 {\r
1536                         timestr = "+0.0";\r
1537                         col = "^3";\r
1538                 }\r
1539                 else\r
1540                 {\r
1541                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));\r
1542                         col = "^2";\r
1543                 }\r
1544 \r
1545                 if(lapdelta > 0)\r
1546                 {\r
1547                         lapstr = strcat(" (-", ftos(lapdelta), "L)");\r
1548                         col = "^2";\r
1549                 }\r
1550                 else if(lapdelta < 0)\r
1551                 {\r
1552                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");\r
1553                         col = "^1";\r
1554                 }\r
1555         }\r
1556         else if(histime > 0) // anticipation\r
1557         {\r
1558                 if(mytime >= histime)\r
1559                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));\r
1560                 else\r
1561                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));\r
1562                 col = "^3";\r
1563         }\r
1564         else\r
1565                 col = "^7";\r
1566 \r
1567         if(cp == 254)\r
1568                 cpname = "Start line";\r
1569         else if(cp == 255)\r
1570                 cpname = "Finish line";\r
1571         else if(cp)\r
1572                 cpname = strcat("Intermediate ", ftos(cp));\r
1573         else\r
1574                 cpname = "Finish line";\r
1575 \r
1576         if(histime < 0)\r
1577                 return strcat(col, cpname);\r
1578         else if(hisname == "")\r
1579                 return strcat(col, cpname, " (", timestr, ")");\r
1580         else\r
1581                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");\r
1582 }\r
1583 \r
1584 float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)\r
1585         float i;\r
1586         for (i=RANKINGS_CNT-1;i>=0;--i)\r
1587                 if(grecordholder[i] == net_name)\r
1588                         return i+1;\r
1589         return 0;\r
1590 }\r
1591 \r
1592 float race_status_time;\r
1593 float race_status_prev;\r
1594 string race_status_name_prev;\r
1595 void Sbar_DrawRaceStatus(vector pos)\r
1596 {\r
1597         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {\r
1598                 race_status_time = time + 5;\r
1599                 race_status_prev = race_status;\r
1600                 if (race_status_name_prev)\r
1601                         strunzone(race_status_name_prev);\r
1602                 race_status_name_prev = strzone(race_status_name);\r
1603         }\r
1604 \r
1605         float a;\r
1606         a = bound(0, race_status_time - time, 1);\r
1607 \r
1608         string s;\r
1609         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);\r
1610 \r
1611         float rank;\r
1612         if(race_status > 0)\r
1613                 rank = race_CheckName(race_status_name);\r
1614         string rankname;\r
1615         rankname = race_PlaceName(rank);\r
1616 \r
1617         if(race_status == 0)\r
1618                 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1619         else if(race_status == 1) {\r
1620                 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);   \r
1621                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1622                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1623         } else if(race_status == 2) {\r
1624                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)\r
1625                         drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1626                 else\r
1627                         drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1628                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1629                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1630         } else if(race_status == 3) {\r
1631                 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1632                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1633                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1634         }\r
1635 \r
1636         if (race_status_time - time <= 0) {\r
1637                 race_status_prev = -1;\r
1638                 race_status = -1;\r
1639                 if(race_status_name)\r
1640                         strunzone(race_status_name);\r
1641                 race_status_name = string_null;\r
1642                 if(race_status_name_prev)\r
1643                         strunzone(race_status_name_prev);\r
1644                 race_status_name_prev = string_null;\r
1645         }\r
1646 }\r
1647 \r
1648 void Sbar_Score()\r
1649 {\r
1650         float score, distribution, leader;\r
1651         vector score_pos, secondary_score_pos, race_score_pos, distribution_color;\r
1652         string racetime, secondary_racetime;\r
1653         entity tm, pl, me;\r
1654         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];\r
1655 \r
1656         vector top;\r
1657         top_x = vid_conwidth / 2;\r
1658         top_y = 0;\r
1659         top_z = 0;\r
1660 \r
1661         if(gametype == GAME_RPG)\r
1662                 return;\r
1663 \r
1664         score_pos = top + '-80 8 0';\r
1665         secondary_score_pos = score_pos + '80 -6 0';\r
1666 \r
1667         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD\r
1668                 pl = players.sort_next;\r
1669                 if(pl == me)\r
1670                         pl = pl.sort_next;\r
1671                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
1672                         if(pl.scores[ps_primary] == 0)\r
1673                                 pl = world;\r
1674 \r
1675                 score = me.(scores[ps_primary]);\r
1676 \r
1677                 float racemin, racesec, racemsec;\r
1678                 float distsec, distmsec;\r
1679                 string s_racemin, s_racesec, s_racemsec;\r
1680                 \r
1681                 racemin = floor(score/(60 * TIME_FACTOR));\r
1682                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);\r
1683                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;\r
1684 \r
1685                 if(racemin < 10) s_racemin = strcat("0", ftos(racemin));\r
1686                 else s_racemin = ftos(racemin);\r
1687                 if(racesec < 10) s_racesec = strcat("0", ftos(racesec));\r
1688                 else s_racesec = ftos(racesec);\r
1689                 if(racemsec < 10) s_racemsec = strcat("0", ftos(racemsec));\r
1690                 else s_racemsec = ftos(racemsec);\r
1691 \r
1692                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {\r
1693                         // distribution display\r
1694                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1695 \r
1696                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)\r
1697                                 distmsec = fabs(distribution);\r
1698                         else {\r
1699                                 distsec = floor(fabs(distribution) / TIME_FACTOR);\r
1700                                 distmsec = fabs(distribution) - distsec * TIME_FACTOR;\r
1701                         }\r
1702 \r
1703                         if (distribution < 0) {\r
1704                                 distribution_color = '0 1 0';\r
1705                                 secondary_racetime = "-"; // always prefix with minus sign\r
1706                         }\r
1707                         else if (distribution > 0) {\r
1708                                 distribution_color = '1 0 0';\r
1709                                 secondary_racetime = "+"; // minusplus 1: always prefix with plus sign\r
1710                         }\r
1711                         else\r
1712                                 distribution_color = '1 1 1';\r
1713 \r
1714                         secondary_racetime = strcat(secondary_racetime, ftos(distsec), ".", ftos(distmsec));\r
1715                         drawstring(score_pos + '222 0 0' - '14 0 0', secondary_racetime, '14 14 0', distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1716                 }\r
1717 \r
1718                 racetime = strcat(s_racemin, " : ", s_racesec, " . ", s_racemsec);\r
1719                 race_score_pos = top + '0 0 0';\r
1720                 race_score_pos -= '1 0 0' * stringwidth(racetime, FALSE, '30 30 0') * 0.5;\r
1721                 drawstring(race_score_pos, racetime, '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1722 \r
1723         } else if (!teamplay) { // non-teamgames, except race/cts\r
1724                 // me vector := [team/connected frags id]\r
1725                 pl = players.sort_next;\r
1726                 if(pl == me)\r
1727                         pl = pl.sort_next;\r
1728 \r
1729                 if(pl)\r
1730                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1731                 else\r
1732                         distribution = 0;\r
1733 \r
1734                 score = me.(scores[ps_primary]);\r
1735                 \r
1736                 if(distribution >= 5) {\r
1737                         distribution_color = '0 1 0';\r
1738                         leader = 1;\r
1739                 } else if(distribution >= 0) {\r
1740                         distribution_color = '1 1 1';\r
1741                         leader = 1;\r
1742                 } else if(distribution >= -5)\r
1743                         distribution_color = '1 1 0';\r
1744                 else\r
1745                         distribution_color = '1 0 0';\r
1746                 \r
1747                 Sbar_DrawXNum(secondary_score_pos, distribution, 6, 3, 16, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1748                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1749         } else { // teamgames\r
1750                 float max_fragcount;\r
1751                 max_fragcount = -999;\r
1752 \r
1753                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {\r
1754                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display\r
1755                                 continue;\r
1756                         score = tm.(teamscores[ts_primary]);\r
1757                         leader = 0;\r
1758 \r
1759                         if (score > max_fragcount)\r
1760                                 max_fragcount = score;\r
1761         \r
1762                         if(tm.team == myteam) {\r
1763                                 if (max_fragcount == score)\r
1764                                         leader = 1;\r
1765                                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, GetTeamRGB(tm.team) * 0.4 + '0.6 0.6 0.6', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1766                         } else {\r
1767                                 if (max_fragcount == score)\r
1768                                         leader = 1;\r
1769                                 Sbar_DrawXNum(secondary_score_pos, score, 6, 3, 16, GetTeamRGB(tm.team) * 0.4 + '0.6 0.6 0.6', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1770                                 secondary_score_pos = secondary_score_pos + '0 16 0';\r
1771                         }\r
1772                 }\r
1773         }\r
1774 \r
1775         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
1776         {\r
1777                 drawfont = sbar_bigfont;\r
1778                 float a, t;\r
1779                 vector m;\r
1780                 string s, forcetime;\r
1781 \r
1782                 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;\r
1783 \r
1784                 if(race_checkpointtime)\r
1785                 {\r
1786                         a = bound(0, 2 - (time - race_checkpointtime), 1);\r
1787                         s = "";\r
1788                         forcetime = "";\r
1789                         if(a > 0) // just hit a checkpoint?\r
1790                         {\r
1791                                 if(race_checkpoint != 254)\r
1792                                 {\r
1793                                         if(race_time && race_previousbesttime)\r
1794                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);\r
1795                                         else\r
1796                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);\r
1797                                         if(race_time)\r
1798                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);\r
1799                                 }\r
1800                         }\r
1801                         else\r
1802                         {\r
1803                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)\r
1804                                 {\r
1805                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);\r
1806                                         if(a > 0) // next one?\r
1807                                         {\r
1808                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);\r
1809                                         }\r
1810                                 }\r
1811                         }\r
1812 \r
1813                         if(s != "" && a > 0)\r
1814                         {\r
1815                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1816                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1817                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1818                         }\r
1819 \r
1820                         if(race_penaltytime)\r
1821                         {\r
1822                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);\r
1823                                 if(a > 0)\r
1824                                 {\r
1825                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");\r
1826                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1827                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1828                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1829                                 }\r
1830                         }\r
1831 \r
1832                         if(forcetime != "")\r
1833                         {\r
1834                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);\r
1835                                 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1836                                 drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1837                         }\r
1838                         else\r
1839                                 a = 1;\r
1840 \r
1841                         if(race_laptime && race_checkpoint != 255)\r
1842                         {\r
1843                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));\r
1844                                 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1845                                 drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1846                         }\r
1847                 }\r
1848                 else\r
1849                 {\r
1850                         if(race_mycheckpointtime)\r
1851                         {\r
1852                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);\r
1853                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);\r
1854                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1855                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1856                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1857                         }\r
1858                         if(race_othercheckpointtime && race_othercheckpointenemy != "")\r
1859                         {\r
1860                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);\r
1861                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);\r
1862                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1863                                 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1864                                 drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1865                         }\r
1866 \r
1867                         if(race_penaltytime && !race_penaltyaccumulator)\r
1868                         {\r
1869                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;\r
1870                                 a = bound(0, (1 + t - time), 1);\r
1871                                 if(a > 0)\r
1872                                 {\r
1873                                         if(time < t)\r
1874                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");\r
1875                                         else\r
1876                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");\r
1877                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1878                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1879                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1880                                 }\r
1881                         }\r
1882                 }\r
1883 \r
1884                 drawfont = sbar_font;\r
1885         }\r
1886 }\r
1887 \r
1888 void Sbar_Timer()\r
1889 {\r
1890         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;\r
1891         vector pos, bgpos, timer_color;\r
1892         string finaltime;\r
1893         bgpos = '0 0 0';\r
1894         \r
1895         vector topright;\r
1896         topright = '0 0 0';\r
1897         topright_x = vid_conwidth;\r
1898         \r
1899         float scale;\r
1900         scale = cvar_or("sbar_timer_scale", 1);\r
1901         timelimit = getstatf(STAT_TIMELIMIT);\r
1902 \r
1903         if(gametype == GAME_RPG && !timelimit) // don't draw the timer in rpg if there's no time limit\r
1904                 return;\r
1905 \r
1906         Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);\r
1907         \r
1908         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);\r
1909         timeleft = ceil(timeleft);\r
1910         minutesLeft = floor(timeleft / 60);\r
1911         secondsLeft = timeleft - minutesLeft*60;\r
1912 \r
1913         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit\r
1914                 timer_color = '1 1 1'; //white\r
1915         else if(minutesLeft >= 1)\r
1916                 timer_color = '1 1 0'; //yellow\r
1917         else\r
1918                 timer_color = '1 0 0'; //red\r
1919 \r
1920         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
1921                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
1922                         //while restart is still active, show 00:00\r
1923                         minutes = seconds = 0;\r
1924                 } else {\r
1925                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127\r
1926                         minutes = floor(elapsedTime / 60);\r
1927                         seconds = elapsedTime - minutes*60;\r
1928                 }\r
1929                 if (minutes < 10)\r
1930                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
1931                 else if (minutes < 100) // nudge the timer background left if more digits are drawn\r
1932                         bgpos_x = topright_x - (62 + 17 + 12) * scale;\r
1933                 else\r
1934                         bgpos_x = topright_x - (70 + 17 + 12) * scale;\r
1935                 bgpos_y = 0;\r
1936                 bgpos_z = 0;\r
1937         } else {\r
1938                 minutes = minutesLeft;\r
1939                 seconds = secondsLeft;\r
1940                 if (minutes == 0)\r
1941                         bgpos_x = topright_x - (58 + 7 + 12) * scale;\r
1942                 else if (minutes < 10) // nudge the timer background left if more digits are drawn\r
1943                         bgpos_x = topright_x - (66 + 17 + 12) * scale;\r
1944                 else if (minutes < 100)\r
1945                         bgpos_x = topright_x - (74 + 17 + 12) * scale;\r
1946                 else\r
1947                         bgpos_x = topright_x - (82 + 17 + 12) * scale;\r
1948                 bgpos_y = 0;\r
1949                 bgpos_z = 0;\r
1950         }\r
1951 \r
1952         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100\r
1953                 if (teamplay)\r
1954                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color\r
1955                 else {\r
1956                         color_x = cvar("sbar_color_bg_r");\r
1957                         color_y = cvar("sbar_color_bg_g");\r
1958                         color_z = cvar("sbar_color_bg_b");\r
1959 \r
1960                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
1961                 }\r
1962         }\r
1963 \r
1964         drawpic(topright - ('19 0 0' + '3 0 0' - '0 2 0'), "gfx/hud/sb_time", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1965         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
1966                 finaltime = strcat(ftos(minutes), ":");\r
1967         }\r
1968         if(seconds < 10)\r
1969                 finaltime = strcat(finaltime, "0", ftos(seconds));\r
1970         else\r
1971                 finaltime = strcat(finaltime, ftos(seconds));\r
1972 \r
1973         pos = topright - ('24 -2 0' + '3 0 0' - '0 2 0');\r
1974         pos -= '1 0 0' * stringwidth(finaltime, FALSE, 18 * scale * '1 1 0');\r
1975         drawstring(pos, finaltime, 18 * scale * '1 1 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1976 }\r
1977 \r
1978 void CSQC_Strength_Timer() {\r
1979         vector pos;\r
1980         vector bottomright;\r
1981 \r
1982         bottomright_x = vid_conwidth;\r
1983         bottomright_y = vid_conheight;\r
1984         bottomright_z = 0;\r
1985 \r
1986         float stat_items, dt;\r
1987         stat_items = getstati(STAT_ITEMS);\r
1988         /*\r
1989         if not(stat_items & IT_STRENGTH)\r
1990                 if not(stat_items & IT_INVINCIBLE)\r
1991                         return;\r
1992         */\r
1993 \r
1994         if (getstati(STAT_HEALTH) <= 0)\r
1995                 return;\r
1996 \r
1997         vector picsize;\r
1998         float strength_time, invincibility_time, countdown_fontsize;\r
1999 \r
2000         picsize = '22 22 0';\r
2001         countdown_fontsize = 18;\r
2002 \r
2003         pos = bottomright - '34 48 0';\r
2004 \r
2005         //strength\r
2006         strength_time = getstatf(STAT_STRENGTH_FINISHED);\r
2007         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);\r
2008 \r
2009         if (strength_time) {\r
2010                 dt = strength_time - time;\r
2011                 if(dt > 0)\r
2012                 {\r
2013                         if(dt < 5)\r
2014                         {\r
2015                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2016                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2017                         }\r
2018                         else\r
2019                         {\r
2020                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2021                         }\r
2022                         Sbar_DrawXNum(pos - '30 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2023                 }\r
2024                 else if(dt > -1)\r
2025                 {\r
2026                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2027                                 bound(0, -dt / 0.5, 1));\r
2028                 }\r
2029         }\r
2030 \r
2031         //invincibility\r
2032         if (invincibility_time) {\r
2033                 dt = invincibility_time - time;\r
2034                 if(dt > 0)\r
2035                 {\r
2036                         if(dt < 5)\r
2037                         {\r
2038                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2039                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2040                         }\r
2041                         else\r
2042                         {\r
2043                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2044                         }\r
2045                         Sbar_DrawXNum(pos - '30 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2046                 }\r
2047                 else if(dt > -1)\r
2048                 {\r
2049                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2050                                 bound(0, -dt / 0.5, 1));\r
2051                 }\r
2052         }\r
2053 }\r
2054 \r
2055 #define CENTERPRINT_MAX_LINES 30\r
2056 string centerprint_messages[CENTERPRINT_MAX_LINES];\r
2057 float centerprint_width[CENTERPRINT_MAX_LINES];\r
2058 vector centerprint_start;\r
2059 float centerprint_expire;\r
2060 float centerprint_num;\r
2061 float centerprint_offset_hint;\r
2062 vector centerprint_fontsize;\r
2063 \r
2064 void centerprint(string strMessage)\r
2065 {\r
2066         float i, j, n, hcount;\r
2067         string s;\r
2068 \r
2069         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");\r
2070 \r
2071         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out\r
2072 \r
2073         if(cvar("scr_centertime") <= 0)\r
2074                 return;\r
2075 \r
2076         if(strMessage == "")\r
2077                 return;\r
2078 \r
2079         // strip trailing newlines\r
2080         j = strlen(strMessage) - 1;\r
2081         while(substring(strMessage, j, 1) == "\n" && j >= 0)\r
2082                 j = j - 1;\r
2083         strMessage = substring(strMessage, 0, j + 1);\r
2084 \r
2085         if(strMessage == "")\r
2086                 return;\r
2087 \r
2088         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen\r
2089         j = 0;\r
2090         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))\r
2091                 j = j + 1;\r
2092         strMessage = substring(strMessage, j, strlen(strMessage) - j);\r
2093         centerprint_offset_hint = j;\r
2094 \r
2095         if(strMessage == "")\r
2096                 return;\r
2097 \r
2098         // if we get here, we have a message. Initialize its height.\r
2099         centerprint_num = 0;\r
2100 \r
2101         n = tokenizebyseparator(strMessage, "\n");\r
2102         i = hcount = 0;\r
2103         for(j = 0; j < n; ++j)\r
2104         {\r
2105                 getWrappedLine_remaining = argv(j);\r
2106                 while(getWrappedLine_remaining)\r
2107                 {\r
2108                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);\r
2109                         if(centerprint_messages[i])\r
2110                                 strunzone(centerprint_messages[i]);\r
2111                         centerprint_messages[i] = strzone(s);\r
2112                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);\r
2113                         ++i;\r
2114 \r
2115                         // half height for empty lines looks better\r
2116                         if(s == "")\r
2117                                 hcount += 0.5;\r
2118                         else\r
2119                                 hcount += 1;\r
2120 \r
2121                         if(i >= CENTERPRINT_MAX_LINES)\r
2122                                 break;\r
2123                 }\r
2124         }\r
2125 \r
2126         float h, havail;\r
2127         h = centerprint_fontsize_y*hcount;\r
2128 \r
2129         havail = vid_conheight;\r
2130         if(cvar("con_chatpos") < 0)\r
2131                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat\r
2132         if(havail > vid_conheight - 70)\r
2133                 havail = vid_conheight - 70; // avoid overlapping HUD\r
2134 \r
2135         centerprint_start_x = 0;\r
2136 \r
2137 #if 0\r
2138         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;\r
2139 \r
2140         // here, the centerprint would cover the crosshair. REALLY BAD.\r
2141         forbiddenmin = vid_conheight * 0.5 - h - 16;\r
2142         forbiddenmax = vid_conheight * 0.5 + 16;\r
2143 \r
2144         allowedmin = scoreboard_bottom;\r
2145         allowedmax = havail - h;\r
2146         preferred = (havail - h)/2;\r
2147 \r
2148 \r
2149         // possible orderings (total: 4! / 4 = 6)\r
2150         //  allowedmin allowedmax forbiddenmin forbiddenmax\r
2151         //  forbiddenmin forbiddenmax allowedmin allowedmax\r
2152         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)\r
2153         {\r
2154                 // forbidden doesn't matter in this case\r
2155                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);\r
2156         }\r
2157         //  allowedmin forbiddenmin allowedmax forbiddenmax\r
2158         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)\r
2159         {\r
2160                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2161         }\r
2162         //  allowedmin forbiddenmin forbiddenmax allowedmax\r
2163         else if(allowedmin < forbiddenmin)\r
2164         {\r
2165                 // make sure the forbidden zone is not covered\r
2166                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2167                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2168                 else\r
2169                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);\r
2170         }\r
2171         //  forbiddenmin allowedmin allowedmax forbiddenmax\r
2172         else if(allowedmax < forbiddenmax)\r
2173         {\r
2174                 // it's better to leave the allowed zone (overlap with scoreboard) than\r
2175                 // to cover the forbidden zone (crosshair)\r
2176                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2177                         centerprint_start_y = forbiddenmax;\r
2178                 else\r
2179                         centerprint_start_y = forbiddenmin;\r
2180         }\r
2181         //  forbiddenmin allowedmin forbiddenmax allowedmax\r
2182         else\r
2183         {\r
2184                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);\r
2185         }\r
2186 #else\r
2187         centerprint_start_y =\r
2188                 min(\r
2189                         max(\r
2190                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),\r
2191                                 (havail - h)/2\r
2192                         ),\r
2193                         havail - h\r
2194                 );\r
2195 #endif\r
2196 \r
2197         centerprint_num = i;\r
2198         centerprint_expire = time + cvar("scr_centertime");\r
2199 }\r
2200 \r
2201 void Sbar_DrawCenterPrint (void)\r
2202 {\r
2203         float i;\r
2204         vector pos;\r
2205         string ts;\r
2206         float a;\r
2207 \r
2208         //if(time > centerprint_expire)\r
2209         //      return;\r
2210 \r
2211         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);\r
2212         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);\r
2213         //sz = 1.2 / (a + 0.2);\r
2214 \r
2215         if(a <= 0)\r
2216                 return;\r
2217 \r
2218         pos = centerprint_start;\r
2219         for (i=0; i<centerprint_num; i = i + 1)\r
2220         {\r
2221                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;\r
2222                 ts = centerprint_messages[i];\r
2223                 if (ts != "")\r
2224                 {\r
2225                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2226                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);\r
2227                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz\r
2228                         pos_y = pos_y + centerprint_fontsize_y;\r
2229                 }\r
2230                 else\r
2231                         // half height for empty lines looks better\r
2232                         pos_y = pos_y + centerprint_fontsize_y * 0.5;\r
2233         }\r
2234 }\r
2235 \r
2236 vector Sbar_DrawNoteLine(vector offset, string s)\r
2237 {\r
2238         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2239         drawcolorcodedstring(\r
2240                 offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),\r
2241                 s,\r
2242                 sbar_fontsize,\r
2243                 sbar_alpha_fg,\r
2244                 0\r
2245         );\r
2246         return offset + sbar_fontsize_y * '0 1 0';\r
2247 }\r
2248 \r
2249 void Sbar_DrawPressedKeys(void)\r
2250 {\r
2251         vector pos, bgsize;\r
2252         float pressedkeys;\r
2253 \r
2254         pos = stov(cvar_string("cl_showpressedkeys_position"));\r
2255 \r
2256         bgsize = '126 75 0';\r
2257 \r
2258         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x\r
2259             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;\r
2260         pos -= '-15 -6 0'; // adjust to the origin of these numbers\r
2261 \r
2262         pressedkeys = getstatf(STAT_PRESSED_KEYS);\r
2263         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2264         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2265         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2266         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2267         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2268         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2269         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2270 }\r
2271 \r
2272 void Sbar_ShowSpeed(void)\r
2273 {\r
2274         vector numsize;\r
2275         float pos, conversion_factor;\r
2276         string speed, zspeed, unit;\r
2277 \r
2278         switch(cvar("cl_showspeed_unit"))\r
2279         {\r
2280                 default:\r
2281                 case 0:\r
2282                         unit = "";\r
2283                         conversion_factor = 1.0;\r
2284                         break;\r
2285                 case 1:\r
2286                         unit = " qu/s";\r
2287                         conversion_factor = 1.0;\r
2288                         break;\r
2289                 case 2:\r
2290                         unit = " m/s";\r
2291                         conversion_factor = 0.0254;\r
2292                         break;\r
2293                 case 3:\r
2294                         unit = " km/h";\r
2295                         conversion_factor = 0.0254 * 3.6;\r
2296                         break;\r
2297                 case 4:\r
2298                         unit = " mph";\r
2299                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;\r
2300                         break;\r
2301                 case 5:\r
2302                         unit = " knots";\r
2303                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h\r
2304                         break;\r
2305         }\r
2306 \r
2307         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);\r
2308 \r
2309         numsize_x = numsize_y = cvar("cl_showspeed_size");\r
2310         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");\r
2311         \r
2312         drawfont = sbar_bigfont;\r
2313         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2314 \r
2315         if (cvar("cl_showspeed_z") == 1) {\r
2316                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);\r
2317                 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2318         }\r
2319 \r
2320         drawfont = sbar_font;\r
2321 }\r
2322 \r
2323 vector acc_prevspeed;\r
2324 float acc_prevtime;\r
2325 float acc_avg;\r
2326 \r
2327 void Sbar_ShowAcceleration(void)\r
2328 {\r
2329         float acceleration, sz, scale, alpha, f;\r
2330         vector pos, top, rgb;\r
2331         top_x = vid_conwidth/2;\r
2332         top_y = 0;\r
2333 \r
2334         f = time - acc_prevtime;\r
2335         if(cvar("cl_showacceleration_z"))\r
2336                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);\r
2337         else\r
2338                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);\r
2339         acc_prevspeed = pmove_vel;\r
2340         acc_prevtime = time;\r
2341 \r
2342         f = bound(0, f * 10, 1);\r
2343         acc_avg = acc_avg * (1 - f) + acceleration * f;\r
2344         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);\r
2345 \r
2346         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';\r
2347 \r
2348         sz = cvar("cl_showacceleration_size");\r
2349         scale = cvar("cl_showacceleration_scale");\r
2350         alpha = cvar("cl_showacceleration_alpha");\r
2351         if (cvar("cl_showacceleration_color_custom"))\r
2352                 rgb = stov(cvar_string("cl_showacceleration_color"));\r
2353         else {\r
2354                 rgb = '1 1 1';\r
2355                 if (acceleration < 0) {\r
2356                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);\r
2357                 } else if (acceleration > 0) {\r
2358                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);\r
2359                 }\r
2360         }\r
2361                 \r
2362         if (acceleration > 0)\r
2363                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2364         else if (acceleration < 0)\r
2365                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2366 }\r
2367 \r
2368 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)\r
2369 {\r
2370         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2371         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2372         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2373         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2374 }\r
2375 \r
2376 /*void Sbar_DrawAccuracyStats_Description_Splash(vector position)\r
2377 {\r
2378         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2379         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2380         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2381         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2382 }*/ // we have no splash damage weapons, but keep this code just in case\r
2383 \r
2384 void Sbar_DrawAccuracyStats()\r
2385 {\r
2386         float i, count_hitscan, /*count_splash,*/ row_hitscan/*, row_splash*/;  // count is the number of 'colums'\r
2387         float weapon_hit, weapon_damage, weapon_stats;\r
2388         float left_border;  // position where the weapons start, the description is in the border\r
2389         vector fill_colour, fill_size;\r
2390         vector pos;\r
2391         vector border_colour;\r
2392 \r
2393         float col_margin = 20;  // pixels between the columns\r
2394         float row_margin = 20;  // pixels between the rows\r
2395 \r
2396         fill_size_x = 5 * sbar_fontsize_x;  // width of the background\r
2397         fill_size_y = 10 * sbar_fontsize_y;  // height of the background\r
2398 \r
2399         drawfont = sbar_bigfont;\r
2400         pos_x = 0;\r
2401         pos_y = cvar("sbar_scoreboard_offset");\r
2402         pos_z = 0;\r
2403         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2404 \r
2405         left_border = col_margin + 11 * sbar_fontsize_x;\r
2406 \r
2407         drawfont = sbar_font;\r
2408 \r
2409         if(warmup_stage)\r
2410         {\r
2411                 pos_y += 40;\r
2412                 if(mod(time, 1) >= 0.4)\r
2413                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2414 \r
2415                 return;\r
2416         }\r
2417 \r
2418         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
2419         {\r
2420                 pos_y += 40;\r
2421                 if(mod(time, 1) >= 0.4)\r
2422                         drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2423 \r
2424                 return;\r
2425         }\r
2426 \r
2427         float top_border_hitscan = cvar("sbar_scoreboard_offset") + 55;  // position where the hitscan row starts: pixels down the screen\r
2428         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);\r
2429 \r
2430 //      float top_border_splash = cvar("sbar_scoreboard_offset") + 175;  // position where the splash row starts: pixels down the screen\r
2431 //      Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);\r
2432 \r
2433         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
2434         {\r
2435                 self = get_weaponinfo(i);\r
2436                 if not(self.weapons)\r
2437                         continue;\r
2438                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
2439                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
2440                 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border\r
2441 \r
2442                 if (weapon_damage) {\r
2443                         /*if (self.spawnflags & WEP_TYPE_SPLASH) {\r
2444                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2445 \r
2446                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2447                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2448 \r
2449                                 // how the background colour is calculated\r
2450                                 // %    red             green   red_2                   green_2\r
2451                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2452                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2453                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2454                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2455                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2456                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2457                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2458                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2459                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2460                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2461                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2462 \r
2463                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)\r
2464                                 {\r
2465                                         count_splash = 0;\r
2466                                         ++row_splash;\r
2467                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));\r
2468                                 }\r
2469 \r
2470                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);\r
2471                                 pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);\r
2472 \r
2473                                 // background\r
2474                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2475                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2476 \r
2477                                 // the weapon\r
2478                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2479 \r
2480                                 // the amount of shots fired or max damage\r
2481                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2482 \r
2483                                 // the amount of hits or actual damage\r
2484                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2485 \r
2486                                 // the accuracy\r
2487                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2488 \r
2489                                 // the amount of shots missed or damage wasted\r
2490                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2491 \r
2492                                 ++count_splash;\r
2493                         } else*/ // we have no splash damage weapons, but keep this code just in case\r
2494 \r
2495                         if (self.spawnflags & WEP_TYPE_HITSCAN) {\r
2496                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2497 \r
2498                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2499                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2500 \r
2501                                 // how the background colour is calculated\r
2502                                 // %    red             green   red_2                   green_2\r
2503                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2504                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2505                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2506                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2507                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2508                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2509                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2510                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2511                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2512                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2513                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2514 \r
2515                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)\r
2516                                 {\r
2517                                         count_hitscan = 0;\r
2518                                         ++row_hitscan;\r
2519                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));\r
2520                                 }\r
2521 \r
2522                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);\r
2523                                 pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);\r
2524 \r
2525                                 // background\r
2526                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2527                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2528 \r
2529                                 // the weapon\r
2530                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2531 \r
2532                                 // the amount of shots fired or max damage\r
2533                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2534 \r
2535                                 // the amount of hits or actual damage\r
2536                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2537 \r
2538                                 // the accuracy\r
2539                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2540 \r
2541                                 // the amount of shots missed or damage wasted\r
2542                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2543 \r
2544                                 ++count_hitscan;\r
2545                         }\r
2546                 }\r
2547         }\r
2548 }\r
2549 \r
2550 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2551 {\r
2552         position_x -= 2 / 3 * strlen(text) * scale_x;\r
2553         drawstring(position, text, scale, rgb, alpha, flag);\r
2554 }\r
2555 \r
2556 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2557 {\r
2558         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);\r
2559         drawstring(position, text, scale, rgb, alpha, flag);\r
2560 }\r
2561 \r
2562 float GetAmmoStat(float i)\r
2563 {\r
2564         switch(i)\r
2565         {\r
2566                 case 0: return STAT_FUEL;\r
2567                 default: return -1;\r
2568         }\r
2569 }\r
2570 \r
2571 float GetAmmoItemCode(float i)\r
2572 {\r
2573         switch(i)\r
2574         {\r
2575                 case 0: return IT_FUEL;\r
2576                 default: return -1;\r
2577         }\r
2578 }\r
2579 \r
2580 string GetAmmoPicture(float i)\r
2581 {\r
2582         switch(i)\r
2583         {\r
2584                 case 0: return "gfx/hud/sb_fuel";\r
2585                 default: return "";\r
2586         }\r
2587 }\r
2588 \r
2589 void Sbar_Reset (void)\r
2590 {\r
2591         // reset gametype specific icons\r
2592         if(gametype == GAME_KEYHUNT)\r
2593                 CSQC_kh_hudreset();\r
2594         else if(gametype == GAME_CTF)\r
2595                 CSQC_ctf_hudreset();\r
2596 }\r
2597 \r
2598 float vote_yescount;\r
2599 float vote_nocount;\r
2600 float vote_needed;\r
2601 float vote_highlighted; // currently selected vote\r
2602 \r
2603 float vote_active; // is there an active vote?\r
2604 float vote_prev; // previous state of vote_active to check for a change\r
2605 float vote_alpha;\r
2606 float vote_change; // "time" when vote_active changed\r
2607 \r
2608 vector stomachstatus_colorfade_current;\r
2609 vector StomachStatus_ColorFade(vector target_color)\r
2610 {\r
2611         local float step;\r
2612         step = cvar("sbar_stomachboard_status_fade") * frametime;\r
2613 \r
2614         if(stomachstatus_colorfade_current_x >= target_color_x + step)\r
2615                 stomachstatus_colorfade_current_x -= step;\r
2616         else if(stomachstatus_colorfade_current_x <= target_color_x - step)\r
2617                 stomachstatus_colorfade_current_x += step;\r
2618 \r
2619         if(stomachstatus_colorfade_current_y >= target_color_y + step)\r
2620                 stomachstatus_colorfade_current_y -= step;\r
2621         else if(stomachstatus_colorfade_current_y <= target_color_y - step)\r
2622                 stomachstatus_colorfade_current_y += step;\r
2623 \r
2624         if(stomachstatus_colorfade_current_z >= target_color_z + step)\r
2625                 stomachstatus_colorfade_current_z -= step;\r
2626         else if(stomachstatus_colorfade_current_z <= target_color_z - step)\r
2627                 stomachstatus_colorfade_current_z += step;\r
2628 \r
2629         return stomachstatus_colorfade_current;\r
2630 }\r
2631 \r
2632 void Sbar_Draw (void)\r
2633 {\r
2634         // vectors for top right, bottom right, bottom and bottom left corners\r
2635         vector topright;\r
2636         vector bottom;\r
2637         vector bottomright;\r
2638         vector bottomleft;\r
2639 \r
2640         topright_x = vid_conwidth;\r
2641         topright_y = 0;\r
2642         topright_z = 0;\r
2643 \r
2644         bottom_x = vid_conwidth/2;\r
2645         bottom_y = vid_conheight;\r
2646         bottom_z = 0;\r
2647 \r
2648         bottomright_x = vid_conwidth;\r
2649         bottomright_y = vid_conheight;\r
2650         bottomright_z = 0;\r
2651 \r
2652         bottomleft_x = 0;\r
2653         bottomleft_y = vid_conheight;\r
2654         bottomleft_z = 0;\r
2655 \r
2656         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));\r
2657         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);\r
2658         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);\r
2659         sbar_color_bg_team = cvar("sbar_color_bg_team");\r
2660 \r
2661         float weapon_stats;\r
2662         float x, fade;\r
2663         float stat_items, stat_weapons;\r
2664 \r
2665         weapon_stats = getstati(STAT_DAMAGE_HITS);\r
2666         weapon_number = weapon_stats & 63;\r
2667         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2668 \r
2669         weapon_stats = getstati(STAT_DAMAGE_FIRED);\r
2670         weapon_number = weapon_stats & 63;\r
2671         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2672 \r
2673         vector o; o = '1 0 0' * vid_conwidth;\r
2674         o_y = 28; // move spectator text slightly down to prevent overlapping the timer\r
2675 \r
2676         string s;\r
2677         vector pos;\r
2678         pos = '0 0 0';\r
2679 \r
2680         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");\r
2681         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");\r
2682         if(sbar_fontsize != sbar_oldfontsize)\r
2683         {\r
2684                 Cmd_Sbar_SetFields(0);\r
2685                 sbar_oldfontsize = sbar_fontsize;\r
2686         }\r
2687 \r
2688         if(spectatee_status && !intermission)\r
2689         {\r
2690                 drawfont = sbar_bigfont;\r
2691                 if(spectatee_status == -1)\r
2692                         s = "^1Observing";\r
2693                 else\r
2694                         s = GetPlayerName(spectatee_status - 1);\r
2695                 // spectated player name between HUD and chat area, aligned to the left\r
2696                 pos_x = bottomleft_x;\r
2697                 pos_y = bottom_y - 200 - sbar_fontsize_spec_y;\r
2698                 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);\r
2699                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2700                 drawfont = sbar_font;\r
2701 \r
2702                 // spectator text in the upper right corner\r
2703                 if(spectatee_status == -1)\r
2704                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");\r
2705                 else\r
2706                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");\r
2707                 o = Sbar_DrawNoteLine(o, s);\r
2708 \r
2709                 if(spectatee_status == -1)\r
2710                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");\r
2711                 else\r
2712                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");\r
2713                 o = Sbar_DrawNoteLine(o, s);\r
2714 \r
2715                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");\r
2716                 o = Sbar_DrawNoteLine(o, s);\r
2717 \r
2718                 if(gametype == GAME_ARENA)\r
2719                         s = "^1Wait for your turn to join";\r
2720                 else if(gametype == GAME_LMS)\r
2721                 {\r
2722                         entity sk;\r
2723                         sk = playerslots[player_localentnum - 1];\r
2724                         if(sk.(scores[ps_primary]) >= 666)\r
2725                                 s = "^1Match has already begun";\r
2726                         else if(sk.(scores[ps_primary]) > 0)\r
2727                                 s = "^1You have no more lives left";\r
2728                         else\r
2729                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2730                 }\r
2731                 else\r
2732                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2733                 o = Sbar_DrawNoteLine(o, s);\r
2734 \r
2735                 //show restart countdown:\r
2736                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
2737                         float countdown;\r
2738                         //we need to ceil, otherwise the countdown would be off by .5 when using round()\r
2739                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);\r
2740                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");\r
2741                         o = Sbar_DrawNoteLine(o, s);\r
2742                 }\r
2743         }\r
2744         if(warmup_stage && !intermission)\r
2745         {\r
2746                 s = "^2Currently in ^1warmup^2 stage!";\r
2747                 o = Sbar_DrawNoteLine(o, s);\r
2748         }\r
2749 \r
2750         // move more important stuff more to the middle so its more visible\r
2751         o_y = vid_conheight * 0.66;\r
2752 \r
2753         string blinkcolor;\r
2754         if(mod(time, 1) >= 0.5)\r
2755                 blinkcolor = "^1";\r
2756         else\r
2757                 blinkcolor = "^3";\r
2758 \r
2759         if(ready_waiting && !intermission && !spectatee_status)\r
2760         {\r
2761                 if(ready_waiting_for_me)\r
2762                 {\r
2763                         if(warmup_stage)\r
2764                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");\r
2765                         else\r
2766                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");\r
2767                 }\r
2768                 else\r
2769                 {\r
2770                         if(warmup_stage)\r
2771                                 s = strcat("^2Waiting for others to ready up to end warmup...");\r
2772                         else\r
2773                                 s = strcat("^2Waiting for others to ready up...");\r
2774                 }\r
2775                 o = Sbar_DrawNoteLine(o, s);\r
2776         }\r
2777         else if(warmup_stage && !intermission && !spectatee_status)\r
2778         {\r
2779                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");\r
2780                 o = Sbar_DrawNoteLine(o, s);\r
2781         }\r
2782 \r
2783         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)\r
2784         {\r
2785                 entity tm;\r
2786                 float ts_min, ts_max;\r
2787                 tm = teams.sort_next;\r
2788                 if (tm)\r
2789                 {\r
2790                         for(; tm.sort_next; tm = tm.sort_next)\r
2791                         {\r
2792                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)\r
2793                                         continue;\r
2794                                 if(!ts_min) ts_min = tm.team_size;\r
2795                                 else ts_min = min(ts_min, tm.team_size);\r
2796                                 if(!ts_max) ts_max = tm.team_size;\r
2797                                 else ts_max = max(ts_max, tm.team_size);\r
2798                         }\r
2799                         if ((ts_max - ts_min) > 1)\r
2800                         {\r
2801                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");\r
2802                                 tm = GetTeam(myteam, false);\r
2803                                 if (tm)\r
2804                                 if (tm.team != COLOR_SPECTATOR)\r
2805                                 if (tm.team_size == ts_max)\r
2806                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");\r
2807 \r
2808                                 o = Sbar_DrawNoteLine(o, s);\r
2809                         }\r
2810                 }\r
2811         }\r
2812 \r
2813         if(vote_active != vote_prev) {\r
2814                 vote_change = time;\r
2815                 vote_prev = bound(0, vote_active, 1);\r
2816         }\r
2817 \r
2818         if(vote_active)\r
2819                 vote_alpha = bound(0, (time - vote_change) * 2, 1);\r
2820         else\r
2821                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);\r
2822 \r
2823         if(vote_alpha) {\r
2824                 float a;\r
2825                 a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);\r
2826 \r
2827                 if (teamplay)\r
2828                         color =  GetTeamRGB(myteam) * sbar_color_bg_team;\r
2829                 else {\r
2830                         color_x = cvar("sbar_color_bg_r");\r
2831                         color_y = cvar("sbar_color_bg_g");\r
2832                         color_z = cvar("sbar_color_bg_b");\r
2833                 }\r
2834 \r
2835                 vector voteorigin = bottomright - '290 135 0';\r
2836                 vector votesize = '280 70 0';\r
2837                 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2838 \r
2839                 s = "A vote has been called for: ";\r
2840                 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2841                 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);\r
2842                 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2843 \r
2844                 // print the yes/no counts\r
2845                 s = strcat("Yes: ", ftos(vote_yescount));\r
2846                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2847                 s = strcat("No: ", ftos(vote_nocount));\r
2848                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2849 \r
2850                 // draw the progress bars\r
2851                 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);\r
2852                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2853 \r
2854                 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);\r
2855                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2856 \r
2857                 // draw the highlights\r
2858                 if(vote_highlighted == 1) {\r
2859                         drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
2860                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2861                 }\r
2862                 else if(vote_highlighted == 2) {\r
2863                         drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
2864                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2865                 }\r
2866 \r
2867                 drawresetcliparea();\r
2868         }\r
2869         else if(!vote_active) {\r
2870                 vote_highlighted = 0;\r
2871         }\r
2872 \r
2873         Sbar_UpdatePlayerTeams();\r
2874         if (intermission == 2) // map voting screen\r
2875         {\r
2876                 Sbar_Timer();\r
2877                 if(sb_showscores)\r
2878                         Sbar_DrawScoreboard();\r
2879                 else\r
2880                         Sbar_FinaleOverlay();\r
2881 \r
2882                 Sbar_Reset();\r
2883         }\r
2884         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)\r
2885         {\r
2886                 Sbar_DrawScoreboard();\r
2887                 Sbar_Score();\r
2888                 Sbar_Timer();\r
2889 \r
2890                 Sbar_Reset();\r
2891 \r
2892                 StomachStatus_ColorFade('0 0 0');\r
2893         }\r
2894         else\r
2895         {\r
2896                 if(sb_showaccuracy && spectatee_status != -1)\r
2897                         Sbar_DrawAccuracyStats();\r
2898                 else\r
2899                         Sbar_DrawScoreboard();\r
2900                 float armor, health;\r
2901                 armor = getstati(STAT_ARMOR);\r
2902                 health = getstati(STAT_HEALTH);\r
2903 \r
2904                 stat_items = getstati(STAT_ITEMS);\r
2905                 stat_weapons = getstati(STAT_WEAPONS);\r
2906 \r
2907                 fade = 3.2 - 2 * (time - weapontime);\r
2908                 fade = bound(0.7, fade, 1);\r
2909 \r
2910                 if(g_vore) // only when the vore system is active\r
2911                 {\r
2912                         // draw the stomach board\r
2913                         if (cvar("viewsize") <= 100) {\r
2914                                 if (teamplay)\r
2915                                         drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
2916                                 else {\r
2917                                         // allow for custom HUD colors in non-teamgames\r
2918                                         color_x = cvar("sbar_color_bg_r");\r
2919                                         color_y = cvar("sbar_color_bg_g");\r
2920                                         color_z = cvar("sbar_color_bg_b");\r
2921 \r
2922                                         drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2923                                 }\r
2924                         }\r
2925 \r
2926                         if(getstati(STAT_VORE_EATEN))\r
2927                         {\r
2928                                 drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(stov(cvar_string("sbar_stomachboard_color2"))), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2929                                 drawstring(bottomleft - '-80 173 0', "predator:", '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2930                         }\r
2931                         else\r
2932                         {\r
2933                                 drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(stov(cvar_string("sbar_stomachboard_color1"))), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2934                                 drawstring(bottomleft - '-80 173 0', "self:", '11 11 0', ' 1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2935                         }\r
2936 \r
2937                         float stomach_load;\r
2938                         stomach_load = getstati(STAT_VORE_LOAD); // shows the predator's stomach load when we are eaten, and ours otherwise\r
2939 \r
2940                         vector status_pos;\r
2941                         string status_text;\r
2942                         status_text = strcat(ftos(bound(0, stomach_load, 9)), "/", ftos(bound(0, g_balance_vore_swallow_limit, 9)));\r
2943                         status_pos = bottomleft - '-43 171 0';\r
2944                         status_pos -= '1 0 0' * stringwidth(status_text, FALSE, '22 22 0') * 0.5;\r
2945                         drawstring(status_pos, status_text, '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2946 \r
2947                         if(getstati(STAT_VORE_DIGESTING))\r
2948                                 drawstring(bottomleft - '-76 142 0', "stomach digesting", '12 12 0', '1 0.5 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2949                         else if(stomach_load == g_balance_vore_swallow_limit)\r
2950                                 drawstring(bottomleft - '-76 142 0', "stomach full", '12 12 0', '0.5 1 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2951                         else if(!stomach_load)\r
2952                                 drawstring(bottomleft - '-76 142 0', "stomach empty", '12 12 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2953                         else\r
2954                                 drawstring(bottomleft - '-76 142 0', "stomach has prey", '12 12 0', '0.75 1 0.75', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2955 \r
2956                         // draw the stomach board player list\r
2957                         entity pl;\r
2958                         float f;\r
2959 \r
2960                         pos = bottomleft;\r
2961                         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
2962                         {\r
2963                                 if(pl.team == COLOR_SPECTATOR)\r
2964                                         continue;\r
2965 \r
2966                                 if(getstati(STAT_VORE_EATEN))\r
2967                                         f = pl.plpredator == getstati(STAT_VORE_EATEN);\r
2968                                 else\r
2969                                 {\r
2970                                         if(spectatee_status)\r
2971                                                 f = pl.plpredator == spectatee_status;\r
2972                                         else\r
2973                                                 f = pl.plpredator == player_localentnum;\r
2974                                 }\r
2975 \r
2976                                 if(f)\r
2977                                 {\r
2978                                         Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
2979                                         pos_y += 1.1 * sbar_fontsize_y;\r
2980                                 }\r
2981 \r
2982                                 if(getstati(STAT_VORE_EATEN))\r
2983                                 if(pl.sv_entnum == getstati(STAT_VORE_EATEN) - 1)\r
2984                                         Sbar_PrintStomachboardItemPred(bottomleft - '-76 156 0', pl);\r
2985                         }\r
2986                 }\r
2987 \r
2988                 if (cvar("viewsize") <= 100) {\r
2989                         if (teamplay)\r
2990                                 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
2991                         else {\r
2992                                 // allow for custom HUD colors in non-teamgames\r
2993                                 color_x = cvar("sbar_color_bg_r");\r
2994                                 color_y = cvar("sbar_color_bg_g");\r
2995                                 color_z = cvar("sbar_color_bg_b");\r
2996 \r
2997                                 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2998                         }\r
2999                 }\r
3000 \r
3001                 vector health_pos, armor_pos;\r
3002                 health_pos = bottom - '43 58 0';\r
3003                 armor_pos = bottom - '43 68 0';\r
3004 \r
3005                 // armor\r
3006                 x = armor;\r
3007                 if (x > 0)\r
3008                 {\r
3009                         drawpic(armor_pos + '-8 -13.5 0', "gfx/hud/sb_armor", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3010                         armor_pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '12 12 0') * 0.5;\r
3011                         Sbar_DrawXNum_Colored(armor_pos, x, 12, sbar_alpha_fg);\r
3012                 }\r
3013 \r
3014                 // health\r
3015                 x = health;\r
3016                 drawpic(health_pos + '-11 16 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3017                 health_pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '22 22 0') * 0.5;\r
3018                 Sbar_DrawXNum_Colored(health_pos, x, 22, sbar_alpha_fg);\r
3019 \r
3020                 // ammo\r
3021                 pos_x = bottom_x + 140;\r
3022                 pos_y = bottom_y - 20;\r
3023 \r
3024                 float weapon_clipload, weapon_clipsize;\r
3025                 vector ammo_pos_offset;\r
3026 \r
3027                 // if we are using the jetpack, show fuel ammo. Otherwise show the ammo of our weapon\r
3028                 if(stat_items & IT_JETPACK && button_jetpack)\r
3029                 {\r
3030                         a = getstati(GetAmmoStat(0)); // how much fuel do we have?\r
3031                         drawpic(pos - '98 18 0', GetAmmoPicture(0), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3032                         ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '16 16 0') * 0.5;\r
3033                         Sbar_DrawXNum(pos - '118 16 0' - ammo_pos_offset, a, 3, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3034                 }\r
3035                 else\r
3036                 {\r
3037                         float i;\r
3038                         for (i = 0; i < 1; ++i)\r
3039                         {\r
3040                                 if (stat_items & GetAmmoItemCode(i))\r
3041                                 {\r
3042                                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?\r
3043                                         drawpic(pos - '98 18 0', GetAmmoPicture(i), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3044                                         weapon_clipsize = getstati(STAT_WEAPON_CLIPSIZE);\r
3045 \r
3046                                         // if the weapon we're holding is reloadable, show both its ammo and load\r
3047                                         if(weapon_clipsize)\r
3048                                         {\r
3049                                                 weapon_clipload = getstati(STAT_WEAPON_CLIPLOAD);\r
3050                                                 if(weapon_clipload < 0) // we're reloading\r
3051                                                 {\r
3052                                                         ammo_pos_offset = '1 0 0' * stringwidth("- -", FALSE, '16 16 0') * 0.5;\r
3053                                                         drawstring(pos - '118 23 0' - ammo_pos_offset, "- -", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3054                                                 }\r
3055                                                 else\r
3056                                                 {\r
3057                                                         ammo_pos_offset = '1 0 0' * stringwidth(ftos(weapon_clipload), FALSE, '16 16 0') * 0.5;\r
3058                                                         Sbar_DrawXNum(pos - '118 23 0' - ammo_pos_offset, weapon_clipload, 2, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3059                                                 }\r
3060                                                 ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '12 12 0') * 0.5;\r
3061                                                 Sbar_DrawXNum(pos - '118 7 0' - ammo_pos_offset, a, 3, 0, 12, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3062                                         }\r
3063                                         else\r
3064                                         {\r
3065                                                 ammo_pos_offset = '1 0 0' * stringwidth(ftos(a), FALSE, '16 16 0') * 0.5;\r
3066                                                 Sbar_DrawXNum(pos - '118 16 0' - ammo_pos_offset, a, 3, 0, 16, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3067                                         }\r
3068                                 }\r
3069                         }\r
3070                 }\r
3071 \r
3072                 // weapon icon\r
3073                 entity e;\r
3074                 e = get_weaponinfo(activeweapon);\r
3075                 if (e && e.netname != "" && e.netname != "N/A")\r
3076                         drawpic(bottom - '96 96 0', strcat("gfx/hud/bg_status_activeweapon_", e.netname), '192 96 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3077 \r
3078                 // draw scores and timer\r
3079                 Sbar_Score();\r
3080                 Sbar_Timer();\r
3081 \r
3082                 // draw strength/invincibility icon and timer\r
3083                 CSQC_Strength_Timer();\r
3084 \r
3085                 // draw gametype specific icons\r
3086                 if(gametype == GAME_KEYHUNT)\r
3087                         CSQC_kh_hud();\r
3088                 else if(gametype == GAME_CTF)\r
3089                         CSQC_ctf_hud();\r
3090                 else if(gametype == GAME_CTS || gametype == GAME_RACE)\r
3091                         CSQC_race_hud();\r
3092 \r
3093                 // draw the canleave message\r
3094                 if(getstati(STAT_VORE_CANLEAVE))\r
3095                 if not(spectatee_status) // this message doesn't address spectated players\r
3096                 {\r
3097                         s = strcat("^7Press ^3", getcommandkey("jump", "+jump"), " ^7to exit");\r
3098                         pos_x = bottom_x - stringwidth(s, TRUE, '0 0 0') * 16 / 2;\r
3099                         pos_y = bottom_y - 120;\r
3100                         drawcolorcodedstring(pos, s, '16 16 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3101                 }\r
3102         }\r
3103         return;\r
3104 }\r
3105 \r
3106 // CTF HUD\r
3107 float redflag_prevframe, blueflag_prevframe; // status during previous frame\r
3108 float redflag_prevstatus, blueflag_prevstatus; // last remembered status\r
3109 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed\r
3110 \r
3111 void CSQC_ctf_hudreset(void)\r
3112 {\r
3113         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;\r
3114 }\r
3115 \r
3116 void CSQC_ctf_hud(void)\r
3117 {\r
3118         vector top, redflag_pos, blueflag_pos, sz;\r
3119         float f; // every function should have that\r
3120         top_x = vid_conwidth / 2;\r
3121         top_y = 0;\r
3122         top_z = 0;\r
3123 \r
3124         float redflag, blueflag; // current status\r
3125         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed\r
3126         float stat_items;\r
3127 \r
3128         stat_items = getstati(STAT_ITEMS);\r
3129         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;\r
3130         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;\r
3131 \r
3132         // when status CHANGES, set old status into prevstatus and current status into status\r
3133         if (redflag != redflag_prevframe)\r
3134         {\r
3135                 redflag_statuschange_time = time;\r
3136                 redflag_prevstatus = redflag_prevframe;\r
3137                 redflag_prevframe = redflag;\r
3138         }\r
3139 \r
3140         if (blueflag != blueflag_prevframe)\r
3141         {\r
3142                 blueflag_statuschange_time = time;\r
3143                 blueflag_prevstatus = blueflag_prevframe;\r
3144                 blueflag_prevframe = blueflag;\r
3145         }\r
3146         \r
3147         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;\r
3148         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;\r
3149 \r
3150         float BLINK_FACTOR = 0.15;\r
3151         float BLINK_BASE = 0.85;\r
3152         // note:\r
3153         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)\r
3154         // thus\r
3155         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)\r
3156         // ensure RMS == 1\r
3157         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz\r
3158 \r
3159         string red_icon, red_icon_prevstatus;\r
3160         float red_alpha, red_alpha_prevstatus;\r
3161         red_alpha = red_alpha_prevstatus = 1;\r
3162         switch(redflag) {\r
3163                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;\r
3164                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;\r
3165                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3166                 default:\r
3167                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3168                                 red_icon = "gfx/hud/sb_flag_red_shielded";\r
3169                         else\r
3170                                 red_icon = string_null;\r
3171                         break;\r
3172         }\r
3173         switch(redflag_prevstatus) {\r
3174                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;\r
3175                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;\r
3176                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3177                 default:\r
3178                         if(redflag == 3)\r
3179                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible\r
3180                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3181                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";\r
3182                         else\r
3183                                 red_icon_prevstatus = string_null;\r
3184                         break;\r
3185         }\r
3186 \r
3187         string blue_icon, blue_icon_prevstatus;\r
3188         float blue_alpha, blue_alpha_prevstatus;\r
3189         blue_alpha = blue_alpha_prevstatus = 1;\r
3190         switch(blueflag) {\r
3191                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;\r
3192                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;\r
3193                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3194                 default:\r
3195                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3196                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";\r
3197                         else\r
3198                                 blue_icon = string_null;\r
3199                         break;\r
3200         }\r
3201         switch(blueflag_prevstatus) {\r
3202                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;\r
3203                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;\r
3204                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3205                 default:\r
3206                         if(blueflag == 3)\r
3207                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible\r
3208                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3209                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";\r
3210                         else\r
3211                                 blue_icon_prevstatus = string_null;\r
3212                         break;\r
3213         }\r
3214 \r
3215         if (myteam == COLOR_TEAM1) { // always draw own flag on left\r
3216                 redflag_pos = top + '-52 50 0';\r
3217                 blueflag_pos = top + '0 40 0';\r
3218         } else {\r
3219                 blueflag_pos = top + '-52 50 0';\r
3220                 redflag_pos = top + '0 40 0';\r
3221         }\r
3222         \r
3223         sz = '52 52 0';\r
3224         \r
3225         f = bound(0, redflag_statuschange_elapsedtime*2, 1);\r
3226         if(red_icon_prevstatus && f < 1)\r
3227                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3228         if(red_icon)\r
3229                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);\r
3230 \r
3231         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);\r
3232         if(blue_icon_prevstatus && f < 1)\r
3233                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3234         if(blue_icon)\r
3235                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);\r
3236 }\r
3237 \r
3238 // Keyhunt HUD\r
3239 float kh_runheretime;\r
3240 \r
3241 void CSQC_kh_hudreset(void)\r
3242 {\r
3243         kh_runheretime = 0;\r
3244 }\r
3245 \r
3246 void CSQC_kh_hud(void)\r
3247 {\r
3248         float kh_keys;\r
3249         float keyteam;\r
3250         float a, aa;\r
3251         vector p, pa, kh_size, kh_asize;\r
3252 \r
3253         vector top;\r
3254         top_x = vid_conwidth / 2;\r
3255         top_y = 0;\r
3256         top_z = 0;\r
3257 \r
3258         p = top + '-50 64 0';\r
3259 \r
3260         kh_keys = getstati(STAT_KH_KEYS);\r
3261 \r
3262         kh_size = '19 34 0';\r
3263         kh_asize = '19 10 0';\r
3264         pa = p + '0 -10 0';\r
3265 \r
3266         float i, key;\r
3267 \r
3268         float keycount;\r
3269         keycount = 0;\r
3270         for(i = 0; i < 4; ++i)\r
3271         {\r
3272                 key = floor(kh_keys / pow(32, i)) & 31;\r
3273                 keyteam = key - 1;\r
3274                 if(keyteam == 30 && keycount <= 4)\r
3275                         keycount += 4;\r
3276                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)\r
3277                         keycount += 1;\r
3278         }\r
3279         // this yields 8 exactly if "RUN HERE" shows\r
3280 \r
3281         if(keycount == 8)\r
3282         {\r
3283                 if(!kh_runheretime)\r
3284                         kh_runheretime = time;\r
3285                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE\r
3286         }\r
3287         else\r
3288                 kh_runheretime = 0;\r
3289 \r
3290         for(i = 0; i < 4; ++i)\r
3291         {\r
3292                 key = floor(kh_keys / pow(32, i)) & 31;\r
3293                 keyteam = key - 1;\r
3294                 switch(keyteam)\r
3295                 {\r
3296                         case 30: // my key\r
3297                                 keyteam = myteam;\r
3298                                 a = 1;\r
3299                                 aa = 1;\r
3300                                 break;\r
3301                         case -1: // no key\r
3302                                 a = 0;\r
3303                                 aa = 0;\r
3304                                 break;\r
3305                         default: // owned or dropped\r
3306                                 a = 0.2;\r
3307                                 aa = 0.5;\r
3308                                 break;\r
3309                 }\r
3310                 a = a * sbar_alpha_fg;\r
3311                 aa = aa * sbar_alpha_fg;\r
3312                 if(a > 0)\r
3313                 {\r
3314                         switch(keyteam)\r
3315                         {\r
3316                                 case COLOR_TEAM1:\r
3317                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3318                                         break;\r
3319                                 case COLOR_TEAM2:\r
3320                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3321                                         break;\r
3322                                 case COLOR_TEAM3:\r
3323                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3324                                         break;\r
3325                                 case COLOR_TEAM4:\r
3326                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3327                                         break;\r
3328                                 default:\r
3329                                         break;\r
3330                         }\r
3331                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!\r
3332                         {\r
3333                                 case 0:\r
3334                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3335                                         break;\r
3336                                 case 1:\r
3337                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3338                                         break;\r
3339                                 case 2:\r
3340                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3341                                         break;\r
3342                                 case 3:\r
3343                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3344                                         break;\r
3345                         }\r
3346                 }\r
3347                 p_x += 24;\r
3348                 pa_x += 24;\r
3349         }\r
3350 }\r
3351 \r
3352 float crecordtime_prev; // last remembered crecordtime\r
3353 float crecordtime_change_time; // time when crecordtime last changed\r
3354 float srecordtime_prev; // last remembered srecordtime\r
3355 float srecordtime_change_time; // time when srecordtime last changed\r
3356 void CSQC_race_hud(void) \r
3357 {\r
3358         entity me;\r
3359         me = playerslots[player_localentnum - 1];\r
3360         float t, score;\r
3361         float f; // yet another function has this\r
3362         score = me.(scores[ps_primary]);\r
3363 \r
3364         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD\r
3365                 return; // no records in the actual race\r
3366 \r
3367         drawfont = sbar_bigfont;\r
3368         vector pos;\r
3369         pos_x = 2;\r
3370         pos_y = vid_conheight - 272;\r
3371 \r
3372         // clientside personal record\r
3373         string rr;\r
3374         if(gametype == GAME_CTS)\r
3375                 rr = CTS_RECORD;\r
3376         else\r
3377                 rr = RACE_RECORD;\r
3378         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));\r
3379 \r
3380         if(score && score < t || !t)\r
3381                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));\r
3382 \r
3383         if(t != crecordtime_prev) {\r
3384                 crecordtime_prev = t;\r
3385                 crecordtime_change_time = time;\r
3386         }\r
3387         f = time - crecordtime_change_time;\r
3388 \r
3389         if (f > 1) {\r
3390                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3391                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3392         } else {\r
3393                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3394                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3395                 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3396                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3397         }\r
3398 \r
3399         // server record\r
3400         pos_y += 26;\r
3401         t = race_server_record;\r
3402         if(t != srecordtime_prev) {\r
3403                 srecordtime_prev = t;\r
3404                 srecordtime_change_time = time;\r
3405         }\r
3406         f = time - srecordtime_change_time;\r
3407 \r
3408         if (f > 1) {\r
3409                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3410                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3411         } else {\r
3412                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3413                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3414                 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3415                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3416         }\r
3417         drawfont = sbar_font;\r
3418 }\r