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Further improve some text positioning
[voretournament/voretournament.git] / data / qcsrc / client / sbar.qc
1 void drawstringright(vector, string, vector, vector, float, float);\r
2 void drawstringcenter(vector, string, vector, vector, float, float);\r
3 \r
4 float teamnagger;\r
5 \r
6 float weapon_hits[WEP_MAXCOUNT];\r
7 float weapon_fired[WEP_MAXCOUNT];\r
8 float weapon_number;\r
9 \r
10 float last_weapon;\r
11 float weapontime;\r
12 \r
13 float sbar_alpha_fg;\r
14 float sbar_alpha_bg;\r
15 float sbar_color_bg_team;\r
16 float sbar_border_thickness;\r
17 float sbar_accuracy_border_thickness;\r
18 float sbar_scoreboard_alpha_bg;\r
19 float sbar_scoreboard_alpha_fg;\r
20 float sbar_scoreboard_highlight;\r
21 float sbar_scoreboard_highlight_alpha;\r
22 float sbar_scoreboard_highlight_alpha_self;\r
23 float sbar_hudselector;\r
24 float sbar_accuracy_hud;\r
25 float sbar_scoreboard_alpha_name;\r
26 float sbar_scoreboard_alpha_name_self;\r
27 \r
28 float ps_primary, ps_secondary;\r
29 float ts_primary, ts_secondary;\r
30 \r
31 vector color;\r
32 \r
33 void CSQC_kh_hudreset();\r
34 void CSQC_kh_hud();\r
35 void CSQC_ctf_hudreset();\r
36 void CSQC_ctf_hud();\r
37 void CSQC_race_hud();\r
38 void MapVote_Draw();\r
39 void Sbar_FinaleOverlay()\r
40 {\r
41         /*vector pos;\r
42         pos_x = (vid_conwidth - 1)/2;\r
43         pos_y = 16;\r
44         pos_z = 0;*/\r
45 \r
46         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
47 \r
48         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
49         MapVote_Draw();\r
50 }\r
51 \r
52 vector Sbar_AccuracyColor(float accuracy)\r
53 {\r
54         vector rgb;\r
55         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow\r
56         if(accuracy >= 100) {\r
57                 rgb_x = 0;\r
58                 rgb_y = 1;\r
59         }\r
60         else if(accuracy > yellow_accuracy) {\r
61                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0\r
62                 rgb_y = 1;\r
63         }\r
64         else {\r
65                 rgb_x = 1;\r
66                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1\r
67         }\r
68         rgb_z = 0;\r
69         return rgb;\r
70 }\r
71 \r
72 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)\r
73 {\r
74         float l, i;\r
75         string str, tmp, l_length;\r
76         float minus, plus;\r
77         vector vsize, num_color;\r
78 \r
79         vsize_x = vsize_y = lettersize;\r
80         vsize_z = 0;\r
81 \r
82         // showminusplus 1: always prefix with minus sign (useful in race distribution display)\r
83         // showminusplus 2: always prefix with plus sign (useful in race distribution display)\r
84         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)\r
85 \r
86         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))\r
87         {\r
88                 plus = true;\r
89         } else\r
90                 plus = false;   \r
91 \r
92         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))\r
93         {\r
94                 minus = true;\r
95                 num = -num;\r
96         } else\r
97                 minus = false;\r
98 \r
99         if(digits < 0)\r
100         {\r
101                 tmp = ftos(num);\r
102                 digits = -digits;\r
103                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);\r
104         } else\r
105                 str = ftos(num);\r
106 \r
107         l = strlen(str);\r
108         l_length = ftos(l);\r
109 \r
110         if(l > digits)\r
111         {\r
112                 str = substring(str, l - digits, 999);\r
113                 l = strlen(str);\r
114         }\r
115 \r
116         if (highlighted == 1) {\r
117                 vector hl_size;\r
118                 hl_size_x = vsize_x * l;\r
119                 hl_size_y = vsize_y * 1.1;\r
120                 hl_size_z = 0;\r
121                 if(minus)\r
122                         hl_size_x = hl_size_x + vsize_x;\r
123 \r
124                 vector hl_pos;\r
125                 hl_pos_x = pos_x - lettersize / 10;\r
126                 hl_pos_y = pos_y - lettersize / 20;\r
127                 hl_pos_z = 0;\r
128 \r
129                 //drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);\r
130         }\r
131 \r
132         if (stroke == 1)\r
133                 num_color = '1 1 1';\r
134         else\r
135                 num_color = rgb;\r
136 \r
137         if(minus)\r
138         {\r
139                 if (stroke == 1)\r
140                         drawstring(pos, "-", vsize, rgb, alpha, dflags);\r
141                 drawstring(pos, "-", vsize, num_color, alpha, dflags);\r
142                 pos_x += lettersize / 2;\r
143         } else if(plus)\r
144         {\r
145                 if (stroke == 1)\r
146                         drawstring(pos, "+", vsize, rgb, alpha, dflags);\r
147                 drawstring(pos, "+", vsize, num_color, alpha, dflags);\r
148                 pos_x += lettersize / 2;\r
149         }\r
150 \r
151         if (stroke == 1)\r
152                 drawstring(pos, str, vsize, rgb, alpha, dflags);\r
153         drawstring(pos, str, vsize, num_color, alpha, dflags);\r
154 }\r
155 \r
156 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)\r
157 {\r
158         if(x > 200) {\r
159                 color_x = 0;\r
160                 color_y = 1;\r
161                 color_z = 0;\r
162         }\r
163         else if(x > 150) {\r
164                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0\r
165                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1\r
166                 color_z = 0;\r
167         }\r
168         else if(x > 100) {\r
169                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4\r
170                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9\r
171                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0\r
172         }\r
173         else if(x > 50) {\r
174                 color_x = 1;\r
175                 color_y = 1;\r
176                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1\r
177         }\r
178         else if(x > 20) {\r
179                 color_x = 1;\r
180                 color_y = (x-20)*90/27/100; // green value between 0 -> 1\r
181                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2\r
182         }\r
183         else {\r
184                 color_x = 1;\r
185                 color_y = 0;\r
186                 color_z = 0;\r
187         }\r
188         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);\r
189 }\r
190 \r
191 void Cmd_Sbar_SetFields(float argc);\r
192 void Sbar_InitScores()\r
193 {\r
194         float i, f;\r
195 \r
196         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;\r
197         for(i = 0; i < MAX_SCORE; ++i)\r
198         {\r
199                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);\r
200                 if(f == SFL_SORT_PRIO_PRIMARY)\r
201                         ps_primary = i;\r
202                 if(f == SFL_SORT_PRIO_SECONDARY)\r
203                         ps_secondary = i;\r
204         }\r
205         if(ps_secondary == -1)\r
206                 ps_secondary = ps_primary;\r
207 \r
208         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
209         {\r
210                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);\r
211                 if(f == SFL_SORT_PRIO_PRIMARY)\r
212                         ts_primary = i;\r
213                 if(f == SFL_SORT_PRIO_SECONDARY)\r
214                         ts_secondary = i;\r
215         }\r
216         if(ts_secondary == -1)\r
217                 ts_secondary = ts_primary;\r
218 \r
219         Cmd_Sbar_SetFields(0);\r
220 }\r
221 \r
222 void Sbar_UpdatePlayerPos(entity pl);\r
223 float SetTeam(entity pl, float Team);\r
224 //float lastpnum;\r
225 void Sbar_UpdatePlayerTeams()\r
226 {\r
227         float Team;\r
228         entity pl, tmp;\r
229         float num;\r
230 \r
231         num = 0;\r
232         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
233         {\r
234                 num += 1;\r
235                 Team = GetPlayerColor(pl.sv_entnum);\r
236                 if(SetTeam(pl, Team))\r
237                 {\r
238                         tmp = pl.sort_prev;\r
239                         Sbar_UpdatePlayerPos(pl);\r
240                         if(tmp)\r
241                                 pl = tmp;\r
242                         else\r
243                                 pl = players.sort_next;\r
244                 }\r
245         }\r
246         /*\r
247         if(num != lastpnum)\r
248                 print(strcat("PNUM: ", ftos(num), "\n"));\r
249         lastpnum = num;\r
250         */\r
251 }\r
252 \r
253 float Sbar_ComparePlayerScores(entity left, entity right)\r
254 {\r
255         float vl, vr;\r
256         vl = GetPlayerColor(left.sv_entnum);\r
257         vr = GetPlayerColor(right.sv_entnum);\r
258 \r
259         if(!left.gotscores)\r
260                 vl = COLOR_SPECTATOR;\r
261         if(!right.gotscores)\r
262                 vr = COLOR_SPECTATOR;\r
263 \r
264         if(vl > vr)\r
265                 return true;\r
266         if(vl < vr)\r
267                 return false;\r
268 \r
269         if(vl == COLOR_SPECTATOR)\r
270         {\r
271                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)\r
272                 // no other sorting\r
273                 if(!left.gotscores && right.gotscores)\r
274                         return true;\r
275                 return false;\r
276         }\r
277 \r
278         vl = left.scores[ps_primary];\r
279         vr = right.scores[ps_primary];\r
280         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
281         {\r
282                 if(vl == 0 && vr != 0)\r
283                         return 1;\r
284                 if(vl != 0 && vr == 0)\r
285                         return 0;\r
286         }\r
287         if(vl > vr)\r
288                 return IS_INCREASING(scores_flags[ps_primary]);\r
289         if(vl < vr)\r
290                 return IS_DECREASING(scores_flags[ps_primary]);\r
291 \r
292         vl = left.scores[ps_secondary];\r
293         vr = right.scores[ps_secondary];\r
294         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)\r
295         {\r
296                 if(vl == 0 && vr != 0)\r
297                         return 1;\r
298                 if(vl != 0 && vr == 0)\r
299                         return 0;\r
300         }\r
301         if(vl > vr)\r
302                 return IS_INCREASING(scores_flags[ps_secondary]);\r
303         if(vl < vr)\r
304                 return IS_DECREASING(scores_flags[ps_secondary]);\r
305 \r
306         return false;\r
307 }\r
308 \r
309 void Sbar_UpdatePlayerPos(entity player)\r
310 {\r
311         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)\r
312         {\r
313                 SORT_SWAP(player, other);\r
314         }\r
315         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)\r
316         {\r
317                 SORT_SWAP(other, player);\r
318         }\r
319 }\r
320 \r
321 float Sbar_CompareTeamScores(entity left, entity right)\r
322 {\r
323         float vl, vr;\r
324 \r
325         if(left.team == COLOR_SPECTATOR)\r
326                 return 1;\r
327         if(right.team == COLOR_SPECTATOR)\r
328                 return 0;\r
329 \r
330         vl = left.teamscores[ts_primary];\r
331         vr = right.teamscores[ts_primary];\r
332         if(vl > vr)\r
333                 return IS_INCREASING(teamscores_flags[ts_primary]);\r
334         if(vl < vr)\r
335                 return IS_DECREASING(teamscores_flags[ts_primary]);\r
336 \r
337         vl = left.teamscores[ts_secondary];\r
338         vr = right.teamscores[ts_secondary];\r
339         if(vl > vr)\r
340                 return IS_INCREASING(teamscores_flags[ts_secondary]);\r
341         if(vl < vr)\r
342                 return IS_DECREASING(teamscores_flags[ts_secondary]);\r
343 \r
344         return false;\r
345 }\r
346 \r
347 void Sbar_UpdateTeamPos(entity Team)\r
348 {\r
349         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)\r
350         {\r
351                 SORT_SWAP(Team, other);\r
352         }\r
353         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)\r
354         {\r
355                 SORT_SWAP(other, Team);\r
356         }\r
357 }\r
358 \r
359 void Cmd_Sbar_Help(float argc)\r
360 {\r
361         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");\r
362         print("^3|---------------------------------------------------------------|\n");\r
363         print("Usage:\n");\r
364         print("^2sbar_columns_set default\n");\r
365         print("^2sbar_columns_set ^7filed1 field2 ...\n");\r
366         print("The following field names are recognized (case insensitive):\n");\r
367         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");\r
368 \r
369         print("^3name^7 or ^3nick^7         Name of a player\n");\r
370         print("^3ping^7                     Ping time\n");\r
371         print("^3pl^7                       Packet loss\n");\r
372         print("^3kills^7                    Number of kills\n");\r
373         print("^3deaths^7                   Number of deaths\n");\r
374         print("^3suicides^7                 Number of suicides\n");\r
375         print("^3frags^7                    kills - suicides\n");\r
376         print("^3kd^7                       The kill-death ratio\n");\r
377         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");\r
378         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");\r
379         print("^3fckills^7                  Number of flag carrier kills\n");\r
380         print("^3returns^7                  Number of flag returns\n");\r
381         print("^3drops^7                    Number of flag drops\n");\r
382         print("^3lives^7                    Number of lives (LMS)\n");\r
383         print("^3rank^7                     Player rank\n");\r
384         print("^3pushes^7                   Number of players pushed into void\n");\r
385         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");\r
386         print("^3kckills^7                  Number of keys carrier kills\n");\r
387         print("^3losses^7                   Number of times a key was lost\n");\r
388         print("^3laps^7                     Number of laps finished (race/cts)\n");\r
389         print("^3time^7                     Total time raced (race/cts)\n");\r
390         print("^3fastest^7                  Time of fastest lap (race/cts)\n");\r
391         print("^3ticks^7                    Number of ticks (DOM)\n");\r
392         print("^3takes^7                    Number of domination points taken (DOM)\n");\r
393         print("^3score^7                    Total score\n\n");\r
394 \r
395         print("Before a field you can put a + or - sign, then a comma separated list\n");\r
396         print("of game types, then a slash, to make the field show up only in these\n");\r
397         print("or in all but these game types. You can also specify 'all' as a\n");\r
398         print("field to show all fields available for the current game mode.\n\n");\r
399         \r
400         print("The special game type names 'teams' and 'noteams' can be used to\n");\r
401         print("include/exclude ALL teams/noteams game modes.\n\n");\r
402 \r
403         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");\r
404         print("will display name, ping and pl aligned to the left, and the fields\n");\r
405         print("right of the vertical bar aligned to the right.\n");\r
406         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");\r
407         print("other gamemodes except DM.\n");\r
408 }\r
409 \r
410 string Sbar_DefaultColumnLayout()\r
411 {\r
412         return strcat( // fteqcc sucks\r
413                 "ping pl name | ",\r
414                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"\r
415                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",\r
416                 "+lms/lives +lms/rank ",\r
417                 "+kh/caps +kh/pushes +kh/destroyed ",\r
418                 "?+race/laps ?+race/time ?+race/fastest ",\r
419                 "-lms,race");\r
420 }\r
421 \r
422 void Cmd_Sbar_SetFields(float argc)\r
423 {\r
424         float i, j, slash;\r
425         string str, pattern;\r
426         float have_name, have_primary, have_secondary, have_separator;\r
427         float missing;\r
428 \r
429         // TODO: re enable with gametype dependant cvars?\r
430         if(argc < 2) // no arguments provided\r
431                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");\r
432 \r
433         if(argc < 2)\r
434                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
435 \r
436         if(argc == 2)\r
437         {\r
438                 if(argv(1) == "default")\r
439                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
440                 else if(argv(1) == "all")\r
441                 {\r
442                         string s;\r
443                         s = "ping pl color name |";\r
444                         for(i = 0; i < MAX_SCORE; ++i)\r
445                         {\r
446                                 if(i != ps_primary)\r
447                                 if(i != ps_secondary)\r
448                                 if(scores_label[i] != "")\r
449                                         s = strcat(s, " ", scores_label[i]);\r
450                         }\r
451                         if(ps_secondary != ps_primary)\r
452                                 s = strcat(s, " ", scores_label[ps_secondary]);\r
453                         s = strcat(s, " ", scores_label[ps_primary]);\r
454                         argc = tokenizebyseparator(strcat("x ", s), " ");\r
455                 }\r
456         }\r
457 \r
458 \r
459         sbar_num_fields = 0;\r
460 \r
461         drawfont = sbar_font;\r
462 \r
463         for(i = 0; i < argc - 1; ++i)\r
464         {\r
465                 float nocomplain;\r
466                 str = argv(i+1);\r
467 \r
468                 nocomplain = FALSE;\r
469                 if(substring(str, 0, 1) == "?")\r
470                 {\r
471                         nocomplain = TRUE;\r
472                         str = substring(str, 1, strlen(str) - 1);\r
473                 }\r
474 \r
475                 slash = strstrofs(str, "/", 0);\r
476                 if(slash >= 0)\r
477                 {\r
478                         pattern = substring(str, 0, slash);\r
479                         str = substring(str, slash + 1, strlen(str) - (slash + 1));\r
480 \r
481                         if not(isGametypeInFilter(gametype, teamplay, pattern))\r
482                                 continue;\r
483                 }\r
484 \r
485                 strunzone(sbar_title[sbar_num_fields]);\r
486                 sbar_title[sbar_num_fields] = strzone(str);\r
487                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);\r
488                 str = strtolower(str);\r
489 \r
490                 if(str == "ping") {\r
491                         sbar_field[sbar_num_fields] = SP_PING;\r
492                 } else if(str == "pl") {\r
493                         sbar_field[sbar_num_fields] = SP_PL;\r
494                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {\r
495                         sbar_field[sbar_num_fields] = SP_KDRATIO;\r
496                 } else if(str == "name" || str == "nick") {\r
497                         sbar_field[sbar_num_fields] = SP_NAME;\r
498                         have_name = 1;\r
499                 } else if(str == "|") {\r
500                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
501                         have_separator = 1;\r
502                 } else {\r
503                         if(gametype == GAME_RPG)\r
504                                 return;\r
505 \r
506                         for(j = 0; j < MAX_SCORE; ++j)\r
507                                 if(str == strtolower(scores_label[j]))\r
508                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"\r
509 :notfound\r
510                         if(str == "frags")\r
511                                 j = SP_FRAGS;\r
512                         else\r
513                         {\r
514                                 if not(nocomplain)\r
515                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));\r
516                                 continue;\r
517                         }\r
518 :found\r
519                         sbar_field[sbar_num_fields] = j;\r
520                         if(j == ps_primary)\r
521                                 have_primary = 1;\r
522                         if(j == ps_secondary)\r
523                                 have_secondary = 1;\r
524                 }\r
525                 ++sbar_num_fields;\r
526                 if(sbar_num_fields >= MAX_SBAR_FIELDS)\r
527                         break;\r
528         }\r
529 \r
530         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)\r
531                 have_primary = 1;\r
532         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)\r
533                 have_secondary = 1;\r
534         if(ps_primary == ps_secondary)\r
535                 have_secondary = 1;\r
536         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);\r
537 \r
538         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)\r
539         {\r
540                 if(!have_name)\r
541                 {\r
542                         strunzone(sbar_title[sbar_num_fields]);\r
543                         for(i = sbar_num_fields; i > 0; --i)\r
544                         {\r
545                                 sbar_title[i] = sbar_title[i-1];\r
546                                 sbar_size[i] = sbar_size[i-1];\r
547                                 sbar_field[i] = sbar_field[i-1];\r
548                         }\r
549                         sbar_title[0] = strzone("name");\r
550                         sbar_field[0] = SP_NAME;\r
551                         ++sbar_num_fields;\r
552                         print("fixed missing field 'name'\n");\r
553 \r
554                         if(!have_separator)\r
555                         {\r
556                                 strunzone(sbar_title[sbar_num_fields]);\r
557                                 for(i = sbar_num_fields; i > 1; --i)\r
558                                 {\r
559                                         sbar_title[i] = sbar_title[i-1];\r
560                                         sbar_size[i] = sbar_size[i-1];\r
561                                         sbar_field[i] = sbar_field[i-1];\r
562                                 }\r
563                                 sbar_title[1] = strzone("|");\r
564                                 sbar_field[1] = SP_SEPARATOR;\r
565                                 sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);\r
566                                 ++sbar_num_fields;\r
567                                 print("fixed missing field '|'\n");\r
568                         }\r
569                 }\r
570                 else if(!have_separator)\r
571                 {\r
572                         strunzone(sbar_title[sbar_num_fields]);\r
573                         sbar_title[sbar_num_fields] = strzone("|");\r
574                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);\r
575                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
576                         ++sbar_num_fields;\r
577                         print("fixed missing field '|'\n");\r
578                 }\r
579                 if(!have_secondary)\r
580                 {\r
581                         strunzone(sbar_title[sbar_num_fields]);\r
582                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);\r
583                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
584                         sbar_field[sbar_num_fields] = ps_secondary;\r
585                         ++sbar_num_fields;\r
586                         print("fixed missing field '", scores_label[ps_secondary], "'\n");\r
587                 }\r
588                 if(!have_primary)\r
589                 {\r
590                         strunzone(sbar_title[sbar_num_fields]);\r
591                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);\r
592                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
593                         sbar_field[sbar_num_fields] = ps_primary;\r
594                         ++sbar_num_fields;\r
595                         print("fixed missing field '", scores_label[ps_primary], "'\n");\r
596                 }\r
597         }\r
598 \r
599         sbar_field[sbar_num_fields] = SP_END;\r
600 }\r
601 \r
602 // MOVEUP::\r
603 vector sbar_field_rgb;\r
604 string sbar_field_icon0;\r
605 string sbar_field_icon1;\r
606 string sbar_field_icon2;\r
607 vector sbar_field_icon0_rgb;\r
608 vector sbar_field_icon1_rgb;\r
609 vector sbar_field_icon2_rgb;\r
610 float sbar_field_icon0_alpha;\r
611 float sbar_field_icon1_alpha;\r
612 float sbar_field_icon2_alpha;\r
613 string Sbar_GetField(entity pl, float field)\r
614 {\r
615         float tmp, num, denom, f;\r
616         string str;\r
617         sbar_field_rgb = '1 1 1';\r
618         sbar_field_icon0 = "";\r
619         sbar_field_icon1 = "";\r
620         sbar_field_icon2 = "";\r
621         sbar_field_icon0_rgb = '1 1 1';\r
622         sbar_field_icon1_rgb = '1 1 1';\r
623         sbar_field_icon2_rgb = '1 1 1';\r
624         sbar_field_icon0_alpha = 1;\r
625         sbar_field_icon1_alpha = 1;\r
626         sbar_field_icon2_alpha = 1;\r
627         switch(field)\r
628         {\r
629                 case SP_PING:\r
630                         if not(pl.gotscores)\r
631                                 return "\x8D\x8D\x8D"; // >>> sign\r
632                         //str = getplayerkey(pl.sv_entnum, "ping");\r
633                         f = pl.ping;\r
634                         if(f == 0)\r
635                                 return "N/A";\r
636                         tmp = max(0, min(220, f-80)) / 220;\r
637                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;\r
638                         return ftos(f);\r
639 \r
640                 case SP_PL:\r
641                         if not(pl.gotscores)\r
642                                 return "N/A";\r
643                         f = pl.ping_packetloss;\r
644                         tmp = pl.ping_movementloss;\r
645                         if(f == 0 && tmp == 0)\r
646                                 return "";\r
647                         str = ftos(ceil(f * 100));\r
648                         if(tmp != 0)\r
649                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));\r
650                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl\r
651                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;\r
652                         return str;\r
653 \r
654                 case SP_NAME:\r
655                         if(ready_waiting && pl.ready)\r
656                         {\r
657                                 sbar_field_icon0 = "gfx/sb_player_ready";\r
658                         }\r
659                         else if(!teamplay)\r
660                         {\r
661                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
662                                 {\r
663                                         sbar_field_icon0 = "gfx/sb_playercolor_base";\r
664                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";\r
665                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);\r
666                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";\r
667                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);\r
668                                 }\r
669                         }\r
670                         return GetPlayerName(pl.sv_entnum);\r
671 \r
672                 case SP_FRAGS:\r
673                         f = pl.(scores[SP_KILLS]);\r
674                         f -= pl.(scores[SP_SUICIDES]);\r
675                         return ftos(f);\r
676 \r
677                 case SP_KDRATIO:\r
678                         num = pl.(scores[SP_KILLS]);\r
679                         denom = pl.(scores[SP_DEATHS]);\r
680 \r
681                         if(denom == 0) {\r
682                                 sbar_field_rgb = '0 1 0';\r
683                                 str = ftos(num);\r
684                         } else if(num <= 0) {\r
685                                 sbar_field_rgb = '1 0 0';\r
686                                 str = ftos(num/denom);\r
687                         } else\r
688                                 str = ftos(num/denom);\r
689 \r
690                         tmp = strstrofs(str, ".", 0);\r
691                         if(tmp > 0)\r
692                                 str = substring(str, 0, tmp+2);\r
693                         return str;\r
694 \r
695                 default:\r
696                         tmp = pl.(scores[field]);\r
697                         f = scores_flags[field];\r
698                         if(field == ps_primary)\r
699                                 sbar_field_rgb = '1 1 0';\r
700                         else if(field == ps_secondary)\r
701                                 sbar_field_rgb = '0 1 1';\r
702                         else\r
703                                 sbar_field_rgb = '1 1 1';\r
704                         return ScoreString(f, tmp);\r
705         }\r
706         //return "error";\r
707 }\r
708 \r
709 string Sbar_GetStomachField(entity pl, float field)\r
710 {\r
711         switch(field)\r
712         {\r
713                 case ST_HIGHLIGHT:\r
714                         return ""; // the returned value is not used, we only need the field\r
715 \r
716                 case ST_NAME:\r
717                         return GetPlayerName(pl.sv_entnum);\r
718 \r
719                 case ST_HEALTH:\r
720                         return ftos(pl.plhealth);\r
721 \r
722                 default:\r
723                         return "N/A";\r
724         }\r
725         //return "error";\r
726 }\r
727 \r
728 string Sbar_GetStomachFieldPred(entity pl, float field)\r
729 {\r
730         switch(field)\r
731         {\r
732                 case STP_NAME:\r
733                         return GetPlayerName(pl.sv_entnum);\r
734                 default:\r
735                         return "N/A";\r
736         }\r
737         //return "error";\r
738 }\r
739 \r
740 float xmin, xmax, ymin, ymax, sbwidth;\r
741 float sbar_fixscoreboardcolumnwidth_len;\r
742 float sbar_fixscoreboardcolumnwidth_iconlen;\r
743 float sbar_fixscoreboardcolumnwidth_marginlen;\r
744 \r
745 float stringwidth_colors(string s, vector theSize)\r
746 {\r
747         return stringwidth(s, TRUE, theSize);\r
748 }\r
749 \r
750 float stringwidth_nocolors(string s, vector theSize)\r
751 {\r
752         return stringwidth(s, FALSE, theSize);\r
753 }\r
754 \r
755 string Sbar_FixScoreboardColumnWidth(float i, string str)\r
756 {\r
757         float field, f;\r
758         vector sz;\r
759         field = sbar_field[i];\r
760 \r
761         sbar_fixscoreboardcolumnwidth_iconlen = 0;\r
762 \r
763         if(sbar_field_icon0 != "")\r
764         {\r
765                 sz = drawgetimagesize(sbar_field_icon0);\r
766                 f = sz_x / sz_y;\r
767                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
768                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
769         }\r
770 \r
771         if(sbar_field_icon1 != "")\r
772         {\r
773                 sz = drawgetimagesize(sbar_field_icon1);\r
774                 f = sz_x / sz_y;\r
775                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
776                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
777         }\r
778 \r
779         if(sbar_field_icon2 != "")\r
780         {\r
781                 sz = drawgetimagesize(sbar_field_icon2);\r
782                 f = sz_x / sz_y;\r
783                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
784                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
785         }\r
786 \r
787         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect\r
788 \r
789         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
790                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);\r
791         else\r
792                 sbar_fixscoreboardcolumnwidth_marginlen = 0;\r
793 \r
794         if(field == SP_NAME) // name gets all remaining space\r
795         {\r
796                 float namesize, j;\r
797                 namesize = sbwidth;// / sbar_fontsize_x;\r
798                 for(j = 0; j < sbar_num_fields; ++j)\r
799                         if(j != i)\r
800                                 if (sbar_field[i] != SP_SEPARATOR)\r
801                                         namesize -= sbar_size[j] + 1;\r
802                 namesize += 1;\r
803                 sbar_size[i] = namesize;\r
804                 \r
805                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
806                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
807                 str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);\r
808                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);\r
809         }\r
810         else\r
811                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);\r
812         \r
813         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
814         if(sbar_size[i] < f)\r
815                 sbar_size[i] = f;\r
816 \r
817         return str;\r
818 }\r
819 \r
820 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)\r
821 {\r
822         vector tmp, rgb;\r
823         rgb = GetTeamRGB(pl.team);\r
824         string str;\r
825         float i, field;\r
826         float is_spec;\r
827         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
828         \r
829         if((rgb == '1 1 1') && (!is_spec)) {\r
830                 rgb_x = cvar("sbar_color_bg_r") + 0.5;\r
831                 rgb_y = cvar("sbar_color_bg_g") + 0.5;\r
832                 rgb_z = cvar("sbar_color_bg_b") + 0.5; }\r
833                 \r
834         // Layout:\r
835         tmp_x = sbwidth;\r
836         tmp_y = sbar_fontsize_y * 1.25;\r
837         tmp_z = 0;\r
838 \r
839         // alternated rows highlighting\r
840         if(is_self)\r
841                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);\r
842         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))\r
843                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);\r
844 \r
845         tmp_y = 0;\r
846 \r
847         for(i = 0; i < sbar_num_fields; ++i)\r
848         {\r
849                 field = sbar_field[i];\r
850                 if(field == SP_SEPARATOR)\r
851                         break;\r
852 \r
853                 if(is_spec && field != SP_NAME && field != SP_PING) {\r
854                         pos_x += sbar_size[i] + sbar_fontsize_x;\r
855                         continue;\r
856                 }\r
857                 str = Sbar_GetField(pl, field);\r
858                 str = Sbar_FixScoreboardColumnWidth(i, str);\r
859 \r
860                 pos_x += sbar_size[i] + sbar_fontsize_x;\r
861 \r
862                 if(field == SP_NAME) {\r
863                         tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;\r
864                         if (is_self)\r
865                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
866                         else\r
867                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
868                 } else {\r
869                         tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;\r
870                         if (is_self)\r
871                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
872                         else\r
873                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
874                 }\r
875 \r
876                 tmp_x = sbar_size[i] + sbar_fontsize_x;\r
877                 if(sbar_field_icon0 != "")\r
878                         if (is_self)\r
879                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
880                         else\r
881                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
882                 if(sbar_field_icon1 != "")\r
883                         if (is_self)\r
884                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
885                         else\r
886                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
887                 if(sbar_field_icon2 != "")\r
888                         if (is_self)\r
889                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
890                         else\r
891                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
892         }\r
893 \r
894         if(sbar_field[i] == SP_SEPARATOR)\r
895         {\r
896                 pos_x = xmax;\r
897                 for(i = sbar_num_fields-1; i > 0; --i)\r
898                 {\r
899                         field = sbar_field[i];\r
900                         if(field == SP_SEPARATOR)\r
901                                 break;\r
902 \r
903                         if(is_spec && field != SP_NAME && field != SP_PING) {\r
904                                 pos_x -= sbar_size[i] + sbar_fontsize_x;\r
905                                 continue;\r
906                         }\r
907 \r
908                         str = Sbar_GetField(pl, field);\r
909                         str = Sbar_FixScoreboardColumnWidth(i, str);\r
910 \r
911                         if(field == SP_NAME) {\r
912                                 tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...\r
913                                 if(is_self)\r
914                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
915                                 else\r
916                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
917                         } else {\r
918                                 tmp_x = sbar_fixscoreboardcolumnwidth_len;\r
919                                 if(is_self)\r
920                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
921                                 else\r
922                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
923                         }\r
924 \r
925                         tmp_x = sbar_size[i];\r
926                         if(sbar_field_icon0 != "")\r
927                                 if (is_self)\r
928                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
929                                 else\r
930                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
931                         if(sbar_field_icon1 != "")\r
932                                 if (is_self)\r
933                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
934                                 else\r
935                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
936                         if(sbar_field_icon2 != "")\r
937                                 if (is_self)\r
938                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
939                                 else\r
940                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
941                         pos_x -= sbar_size[i] + sbar_fontsize_x;\r
942                 }\r
943         }\r
944 }\r
945 \r
946 float fieldcounter;\r
947 void Sbar_PrintStomachboardItem(vector pos, entity pl)\r
948 {\r
949         // lists all players in the stomach\r
950 \r
951         string str;\r
952         float f, field, field_number;\r
953         field_number = 3; // the number of components each row has\r
954 \r
955         for(fieldcounter = 1; fieldcounter <= field_number; ++fieldcounter)\r
956         {\r
957                 field = -fieldcounter;\r
958                 str = Sbar_GetStomachField(pl, field);\r
959 \r
960                 // row highlighting\r
961                 if(field == ST_HIGHLIGHT)\r
962                 {\r
963                         if(getstati(STAT_VORE_EATEN))\r
964                                 drawfill(pos - '0 0 0', '193 11 0', stov(cvar_string("sbar_stomachboard_color2")), cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
965                         else\r
966                                 drawfill(pos - '0 0 0', '193 11 0', stov(cvar_string("sbar_stomachboard_color1")), cvar("sbar_stomachboard_highlight_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
967                 }\r
968 \r
969                 if(field == ST_NAME) {\r
970                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
971                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
972                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
973                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
974 \r
975                         pos_x += 24;\r
976                         drawcolorcodedstring(pos, textShortenToWidth(str, 138, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
977                 }\r
978 \r
979                 if(field == ST_HEALTH)\r
980                 if(stof(str) > 0) {\r
981                         pos_x += 138;\r
982                                 if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
983                                         drawcolorcodedstring(pos, "self", '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
984                                 else\r
985                                 {\r
986                                         drawpic(pos, "gfx/hud/sb_health", '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
987 \r
988                                         pos_x += 9;\r
989                                                 drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
990                                 }\r
991                 }\r
992         }\r
993 }\r
994 \r
995 float fieldcounter2;\r
996 void Sbar_PrintStomachboardItemPred(vector pos, entity pl)\r
997 {\r
998         // shows the name of our predator\r
999 \r
1000         string str;\r
1001         float f, field, field_number;\r
1002         field_number = 1; // the number of components each row has\r
1003 \r
1004         for(fieldcounter2 = 1; fieldcounter2 <= field_number; ++fieldcounter2)\r
1005         {\r
1006                 field = -fieldcounter2;\r
1007                 str = Sbar_GetStomachFieldPred(pl, field);\r
1008 \r
1009                 if(field == STP_NAME) {\r
1010                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
1011                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1012                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1013                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1014 \r
1015                         pos_x += 24;\r
1016                         drawcolorcodedstring(pos, textShortenToWidth(str, 122, '11 11 0', stringwidth_colors), '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1017                 }\r
1018         }\r
1019 }\r
1020 \r
1021 /*\r
1022  * Sbar_Scoreboard_MakeTable\r
1023  *\r
1024  * Makes a table for a team (for all playing players in DM) and fills it\r
1025  */\r
1026 \r
1027 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)\r
1028 {\r
1029         float body_table_height, i;\r
1030         vector tmp, column_dim;\r
1031         entity pl;\r
1032 \r
1033         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line\r
1034 \r
1035         pos -= '1 1 0';\r
1036 \r
1037         tmp_x = sbwidth + 2;\r
1038         tmp_y = 1.25 * sbar_fontsize_y;\r
1039 \r
1040         // rounded header\r
1041         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1042 \r
1043         // table border\r
1044         tmp_y += sbar_border_thickness;\r
1045         tmp_y += body_table_height;\r
1046         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard\r
1047 \r
1048         // separator header/table\r
1049         pos_y += 1.25 * sbar_fontsize_y;\r
1050         tmp_y = sbar_border_thickness;\r
1051         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1052 \r
1053         pos_y += sbar_border_thickness;\r
1054 \r
1055         // table background\r
1056         tmp_y = body_table_height;\r
1057         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1058 \r
1059         // anyway, apply some color\r
1060         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);\r
1061 \r
1062         // go back to the top to make alternated columns highlighting and to print the strings\r
1063         pos_y -= 1.25 * sbar_fontsize_y;\r
1064         pos_y -= sbar_border_thickness;\r
1065 \r
1066         pos += '1 1 0';\r
1067 \r
1068         if (sbar_scoreboard_highlight)\r
1069         {\r
1070                 column_dim_y = 1.25 * sbar_fontsize_y; // header\r
1071                 column_dim_y += sbar_border_thickness;\r
1072                 column_dim_y += body_table_height;\r
1073         }\r
1074 \r
1075         // print the strings of the columns headers and draw the columns\r
1076         for(i = 0; i < sbar_num_fields; ++i)\r
1077         {\r
1078                 if(sbar_field[i] == SP_SEPARATOR)\r
1079                         break;\r
1080                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1081                 if (sbar_scoreboard_highlight)\r
1082                 {\r
1083                         if (mod(i,2))\r
1084                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1085                 }\r
1086                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1087                 pos_x += column_dim_x;\r
1088         }\r
1089         if(sbar_field[i] == SP_SEPARATOR)\r
1090         {\r
1091                 pos_x = xmax;\r
1092                 tmp_y = 0;\r
1093                 for(i = sbar_num_fields-1; i > 0; --i)\r
1094                 {\r
1095                         if(sbar_field[i] == SP_SEPARATOR)\r
1096                                 break;\r
1097 \r
1098                         pos_x -= sbar_size[i];\r
1099 \r
1100                         if (sbar_scoreboard_highlight)\r
1101                         {\r
1102                                 if (!mod(i,2))\r
1103                                 {\r
1104                                         if (i == sbar_num_fields-1)\r
1105                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;\r
1106                                         else\r
1107                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1108                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1109                                 }\r
1110                         }\r
1111 \r
1112                         tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);\r
1113                         tmp_x = sbar_size[i] - tmp_x;\r
1114                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1115                         pos_x -= sbar_fontsize_x;\r
1116                 }\r
1117         }\r
1118         \r
1119         pos_x = xmin;\r
1120         pos_y += 1.25 * sbar_fontsize_y; // skip the header\r
1121         pos_y += sbar_border_thickness;\r
1122 \r
1123         // fill the table and draw the rows\r
1124         i = 0;\r
1125         if (teamplay)\r
1126                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1127                 {\r
1128                         if(pl.team != tm.team)\r
1129                                 continue;\r
1130                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1131                         pos_y += 1.25 * sbar_fontsize_y;\r
1132                         ++i;\r
1133                 }\r
1134         else\r
1135                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1136                 {\r
1137                         if(pl.team == COLOR_SPECTATOR)\r
1138                                 continue;\r
1139                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1140                         pos_y += 1.25 * sbar_fontsize_y;\r
1141                         ++i;\r
1142                 }\r
1143         \r
1144         if (i == 0)\r
1145                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table\r
1146         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)\r
1147 \r
1148         return pos;\r
1149 }\r
1150 \r
1151 float Sbar_WouldDrawScoreboard() {\r
1152         if (sb_showscores)\r
1153                 return 1;\r
1154         else if (intermission == 1)\r
1155                 return 1;\r
1156         else if (intermission == 2)\r
1157                 return 1;\r
1158         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))\r
1159                 return 1;\r
1160         else if(sb_showscores_force)\r
1161                 return 1;\r
1162         return 0;\r
1163 }\r
1164 \r
1165 float average_accuracy;\r
1166 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)\r
1167 {\r
1168         float i;\r
1169         float weapon_hit, weapon_damage, weapon_stats;\r
1170         float fontsize = 40 * 1/3;\r
1171         float xsave;\r
1172         float weapon_cnt;\r
1173         float rows;\r
1174         if(cvar("sbar_accuracy_doublerows"))\r
1175                 rows = 2;\r
1176         else\r
1177                 rows = 1;\r
1178         float height = 40;\r
1179 \r
1180         if(warmup_stage)\r
1181         {\r
1182                 return pos;\r
1183         }\r
1184 \r
1185         xsave = pos_x;\r
1186         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1187         pos_y += 18;\r
1188         vector tmp;\r
1189         tmp_x = sbwidth;\r
1190         tmp_y = height * rows;\r
1191 \r
1192         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1193         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1194 \r
1195         // column highlighting\r
1196         for(i = 0; i < weapon_cnt/rows; ++i)\r
1197         {\r
1198                 if(!mod(i, 2))\r
1199                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1200         }\r
1201 \r
1202         // row highlighting\r
1203         for(i = 0; i < rows; ++i)\r
1204         {\r
1205                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     \r
1206         }\r
1207 \r
1208         // skip useless weapons\r
1209         weapon_cnt = 0;\r
1210         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1211         {\r
1212                 self = get_weaponinfo(i);\r
1213                 if not(self.weapons)\r
1214                         continue;\r
1215                 ++weapon_cnt;\r
1216         }\r
1217 \r
1218         drawfont = sbar_bigfont;\r
1219         average_accuracy = 0;\r
1220         float weapons_with_stats;\r
1221         weapons_with_stats = 0;\r
1222         if(rows == 2)\r
1223                 pos_x += sbwidth/weapon_cnt / 2;\r
1224 \r
1225         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1226         {\r
1227                 self = get_weaponinfo(i);\r
1228                 if not(self.weapons)\r
1229                         continue;\r
1230                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
1231                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
1232                 if(weapon_damage)\r
1233                         weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
1234                 float weapon_alpha;\r
1235 \r
1236                 if(weapon_damage)\r
1237                         weapon_alpha = sbar_scoreboard_alpha_fg;\r
1238                 else\r
1239                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;\r
1240 \r
1241                 // weapon icon\r
1242                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);\r
1243                 // the accuracy\r
1244                 if(weapon_damage) {\r
1245                         weapons_with_stats += 1;\r
1246                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy\r
1247 \r
1248                         string s;\r
1249                         s = strcat(ftos(weapon_stats),"%");\r
1250 \r
1251                         float padding;\r
1252                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value\r
1253 \r
1254                         rgb = Sbar_AccuracyColor(weapon_stats);\r
1255                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1256                 }\r
1257                 pos_x += sbwidth/weapon_cnt * rows;\r
1258                 if(rows == 2 && i == 6) {\r
1259                         pos_x -= sbwidth;\r
1260                         pos_y += height;\r
1261                 }\r
1262         }\r
1263         drawfont = sbar_font;\r
1264 \r
1265         if(weapons_with_stats)\r
1266                 average_accuracy = floor(average_accuracy / weapons_with_stats);\r
1267 \r
1268         pos_x = xsave;\r
1269         pos_y += height;\r
1270         return pos;\r
1271 }\r
1272 \r
1273 string race_PlaceName(float pos) {\r
1274         if(pos == 1)\r
1275                 return "1st";\r
1276         else if(pos == 2)\r
1277                 return "2nd";\r
1278         else if(pos == 3)\r
1279                 return "3rd";\r
1280         else\r
1281                 return strcat(ftos(pos), "th");\r
1282 }\r
1283 \r
1284 vector Sbar_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)\r
1285 {\r
1286         float i;\r
1287         RANKINGS_RECEIVED_CNT = 0;\r
1288                 for (i=RANKINGS_CNT-1; i>=0; --i)\r
1289                         if (grecordtime[i])\r
1290                                 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;\r
1291 \r
1292         if (RANKINGS_RECEIVED_CNT == 0)\r
1293                 return pos;\r
1294 \r
1295         float is_spec;\r
1296         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
1297         vector hl_rgb;\r
1298                 hl_rgb_x = cvar("sbar_color_bg_r") + 0.5;\r
1299                 hl_rgb_y = cvar("sbar_color_bg_g") + 0.5;\r
1300                 hl_rgb_z = cvar("sbar_color_bg_b") + 0.5;\r
1301 \r
1302         pos_y += sbar_fontsize_y;\r
1303         drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1304         pos_y += sbar_fontsize_y;\r
1305         vector tmp;\r
1306         tmp_x = sbwidth;\r
1307         tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;\r
1308 \r
1309         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1310         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1311 \r
1312         // row highlighting\r
1313         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)\r
1314         {\r
1315                 string n, p;\r
1316                 float t;\r
1317                 t = grecordtime[i];\r
1318                 if (t == 0)\r
1319                         continue;\r
1320                 n = grecordholder[i];\r
1321                 p = race_PlaceName(i+1);\r
1322                 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))\r
1323                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);    \r
1324                 else if(!mod(i, 2) && sbar_scoreboard_highlight)\r
1325                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL); \r
1326                 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1327                 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1328                 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1329                 pos += '0 1 0' * sbar_fontsize_y;\r
1330         }\r
1331 \r
1332         return pos;\r
1333 }\r
1334 \r
1335 float scoreboard_bottom;\r
1336 float sbar_scoreboard_fade_alpha;\r
1337 float sbar_woulddrawscoreboard_prev;\r
1338 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed\r
1339 void Sbar_DrawScoreboard()\r
1340 {\r
1341         float sbar_woulddrawscoreboard; \r
1342         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();\r
1343         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {\r
1344                 sbar_woulddrawscoreboard_change = time;\r
1345                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;\r
1346         }\r
1347 \r
1348         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);\r
1349         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);\r
1350         if(sbar_woulddrawscoreboard) {\r
1351                 if (scoreboard_fadeinspeed)\r
1352                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);\r
1353                 else\r
1354                         sbar_scoreboard_fade_alpha = 1;\r
1355         }\r
1356         else\r
1357                 if (scoreboard_fadeoutspeed)\r
1358                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);\r
1359                 else\r
1360                         sbar_scoreboard_fade_alpha = 0;\r
1361 \r
1362         if not(sbar_scoreboard_fade_alpha)\r
1363                 return;\r
1364                 \r
1365         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;\r
1366         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;\r
1367         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");\r
1368         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;\r
1369         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;\r
1370         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;\r
1371         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;\r
1372         \r
1373         vector rgb, pos, tmp;\r
1374         entity pl, tm;\r
1375 \r
1376         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);\r
1377 \r
1378         xmin = 0.5 * (vid_conwidth - sbwidth);\r
1379         ymin = cvar("sbar_scoreboard_offset");\r
1380 \r
1381         xmax = vid_conwidth - xmin;\r
1382         ymax = vid_conheight - 0.2*vid_conheight;\r
1383 \r
1384         // Initializes position\r
1385         pos_x = xmin;\r
1386         pos_y = ymin;\r
1387         pos_z = 0;\r
1388 \r
1389         // Heading\r
1390         drawfont = sbar_bigfont;\r
1391         if(gametype == GAME_RPG)\r
1392                 drawstringcenter('0 1 0' * ymin, "Players", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1393         else\r
1394                 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1395 \r
1396         pos_y += 24 + 4;\r
1397         pos_y += sbar_fontsize_y;\r
1398 \r
1399         drawfont = sbar_font;\r
1400 \r
1401         // Draw the scoreboard\r
1402         vector bg_size;\r
1403         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");\r
1404 \r
1405         if(teamplay)\r
1406         {\r
1407                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1408                 {\r
1409                         if(tm.team == COLOR_SPECTATOR)\r
1410                                 continue;\r
1411 \r
1412                         rgb = GetTeamRGB(tm.team);\r
1413                         Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1414                                 \r
1415                         if(ts_primary != ts_secondary)\r
1416                                 Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1417 \r
1418                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1419                 }\r
1420         }\r
1421         else\r
1422         {\r
1423                 rgb_x = cvar("sbar_color_bg_r");\r
1424                 rgb_y = cvar("sbar_color_bg_g");\r
1425                 rgb_z = cvar("sbar_color_bg_b");\r
1426 \r
1427                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1428                 {\r
1429                         if(tm.team == COLOR_SPECTATOR)\r
1430                                 continue;\r
1431 \r
1432                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1433                 }\r
1434         }\r
1435 \r
1436         if(gametype == GAME_CTS || gametype == GAME_RACE) {\r
1437                 if(race_speedaward) {\r
1438                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1439                         pos_y += 1.25 * sbar_fontsize_y;\r
1440                 }\r
1441                 if(race_speedaward_alltimebest) {\r
1442                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1443                         pos_y += 1.25 * sbar_fontsize_y;\r
1444                 }\r
1445                 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);\r
1446         }\r
1447         else if(cvar("sbar_accuracy") && spectatee_status != -1) {\r
1448                 if(teamplay)\r
1449                         pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);\r
1450                 else\r
1451                         pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);\r
1452         }\r
1453 \r
1454         tmp = pos + '0 1.5 0' * sbar_fontsize_y;\r
1455         pos_y += 3 * sbar_fontsize_y;\r
1456 \r
1457         // List spectators\r
1458         float specs;\r
1459         specs = 0;\r
1460         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1461         {\r
1462                 if(pl.team != COLOR_SPECTATOR)\r
1463                         continue;\r
1464                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);\r
1465                 pos_y += 1.25 * sbar_fontsize_y;\r
1466                 ++specs;\r
1467         }\r
1468 \r
1469         if(specs)\r
1470                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1471 \r
1472         // Print info string\r
1473         string str;\r
1474         float tl, fl, ll;\r
1475         if(gametype == GAME_RPG)\r
1476                 str = strcat("you are in ^2", shortmapname, "^7");\r
1477         else\r
1478                 str = strcat("playing on ^2", shortmapname, "^7");\r
1479         tl = getstatf(STAT_TIMELIMIT);\r
1480         fl = getstatf(STAT_FRAGLIMIT);\r
1481         ll = getstatf(STAT_LEADLIMIT);\r
1482         if(gametype == GAME_LMS)\r
1483         {\r
1484                 if(tl > 0)\r
1485                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");\r
1486         }\r
1487         else\r
1488         {\r
1489                 if(tl > 0)\r
1490                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");\r
1491                 if(fl > 0 && !(gametype == GAME_RPG))\r
1492                 {\r
1493                         if(tl > 0)\r
1494                                 str = strcat(str, " or");\r
1495                         if(teamplay)\r
1496                         {\r
1497                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));\r
1498                                 if(teamscores_label[ts_primary] == "score")\r
1499                                         str = strcat(str, " points^7");\r
1500                                 else if(teamscores_label[ts_primary] == "fastest")\r
1501                                         str = strcat(str, " is beaten^7");\r
1502                                 else\r
1503                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1504                         }\r
1505                         else\r
1506                         {\r
1507                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));\r
1508                                 if(scores_label[ps_primary] == "score")\r
1509                                         str = strcat(str, " points^7");\r
1510                                 else if(scores_label[ps_primary] == "fastest")\r
1511                                         str = strcat(str, " is beaten^7");\r
1512                                 else\r
1513                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1514                         }\r
1515                 }\r
1516                 if(ll > 0)\r
1517                 {\r
1518                         if(tl > 0 || fl > 0)\r
1519                                 str = strcat(str, " or");\r
1520                         if(teamplay)\r
1521                         {\r
1522                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));\r
1523                                 if(teamscores_label[ts_primary] == "score")\r
1524                                         str = strcat(str, " points^7");\r
1525                                 else if(teamscores_label[ts_primary] == "fastest")\r
1526                                         str = strcat(str, " is beaten^7");\r
1527                                 else\r
1528                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1529                         }\r
1530                         else\r
1531                         {\r
1532                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));\r
1533                                 if(scores_label[ps_primary] == "score")\r
1534                                         str = strcat(str, " points^7");\r
1535                                 else if(scores_label[ps_primary] == "fastest")\r
1536                                         str = strcat(str, " is beaten^7");\r
1537                                 else\r
1538                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1539                         }\r
1540                 }\r
1541         }\r
1542 \r
1543 \r
1544         pos_y += 1.2 * sbar_fontsize_y;\r
1545         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1546 \r
1547         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;\r
1548 }\r
1549 \r
1550 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)\r
1551 {\r
1552         string col;\r
1553         string timestr;\r
1554         string cpname;\r
1555         string lapstr;\r
1556         lapstr = "";\r
1557 \r
1558         if(histime == 0) // goal hit\r
1559         {\r
1560                 if(mytime > 0)\r
1561                 {\r
1562                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));\r
1563                         col = "^1";\r
1564                 }\r
1565                 else if(mytime == 0)\r
1566                 {\r
1567                         timestr = "+0.0";\r
1568                         col = "^3";\r
1569                 }\r
1570                 else\r
1571                 {\r
1572                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));\r
1573                         col = "^2";\r
1574                 }\r
1575 \r
1576                 if(lapdelta > 0)\r
1577                 {\r
1578                         lapstr = strcat(" (-", ftos(lapdelta), "L)");\r
1579                         col = "^2";\r
1580                 }\r
1581                 else if(lapdelta < 0)\r
1582                 {\r
1583                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");\r
1584                         col = "^1";\r
1585                 }\r
1586         }\r
1587         else if(histime > 0) // anticipation\r
1588         {\r
1589                 if(mytime >= histime)\r
1590                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));\r
1591                 else\r
1592                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));\r
1593                 col = "^3";\r
1594         }\r
1595         else\r
1596                 col = "^7";\r
1597 \r
1598         if(cp == 254)\r
1599                 cpname = "Start line";\r
1600         else if(cp == 255)\r
1601                 cpname = "Finish line";\r
1602         else if(cp)\r
1603                 cpname = strcat("Intermediate ", ftos(cp));\r
1604         else\r
1605                 cpname = "Finish line";\r
1606 \r
1607         if(histime < 0)\r
1608                 return strcat(col, cpname);\r
1609         else if(hisname == "")\r
1610                 return strcat(col, cpname, " (", timestr, ")");\r
1611         else\r
1612                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");\r
1613 }\r
1614 \r
1615 float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)\r
1616         float i;\r
1617         for (i=RANKINGS_CNT-1;i>=0;--i)\r
1618                 if(grecordholder[i] == net_name)\r
1619                         return i+1;\r
1620         return 0;\r
1621 }\r
1622 \r
1623 float race_status_time;\r
1624 float race_status_prev;\r
1625 string race_status_name_prev;\r
1626 void Sbar_DrawRaceStatus(vector pos)\r
1627 {\r
1628         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {\r
1629                 race_status_time = time + 5;\r
1630                 race_status_prev = race_status;\r
1631                 if (race_status_name_prev)\r
1632                         strunzone(race_status_name_prev);\r
1633                 race_status_name_prev = strzone(race_status_name);\r
1634         }\r
1635 \r
1636         float a;\r
1637         a = bound(0, race_status_time - time, 1);\r
1638 \r
1639         string s;\r
1640         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);\r
1641 \r
1642         float rank;\r
1643         if(race_status > 0)\r
1644                 rank = race_CheckName(race_status_name);\r
1645         string rankname;\r
1646         rankname = race_PlaceName(rank);\r
1647 \r
1648         if(race_status == 0)\r
1649                 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1650         else if(race_status == 1) {\r
1651                 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);   \r
1652                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1653                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1654         } else if(race_status == 2) {\r
1655                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)\r
1656                         drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1657                 else\r
1658                         drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1659                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1660                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1661         } else if(race_status == 3) {\r
1662                 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1663                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1664                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1665         }\r
1666 \r
1667         if (race_status_time - time <= 0) {\r
1668                 race_status_prev = -1;\r
1669                 race_status = -1;\r
1670                 if(race_status_name)\r
1671                         strunzone(race_status_name);\r
1672                 race_status_name = string_null;\r
1673                 if(race_status_name_prev)\r
1674                         strunzone(race_status_name_prev);\r
1675                 race_status_name_prev = string_null;\r
1676         }\r
1677 }\r
1678 \r
1679 void Sbar_Score()\r
1680 {\r
1681         float score, distribution, leader;\r
1682         vector score_pos, secondary_score_pos, distribution_color;\r
1683         entity tm, pl, me;\r
1684         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];\r
1685 \r
1686         vector top;\r
1687         top_x = vid_conwidth / 2;\r
1688         top_y = 0;\r
1689         top_z = 0;\r
1690 \r
1691         if(gametype == GAME_RPG)\r
1692                 return;\r
1693 \r
1694         score_pos = top + '-80 8 0';\r
1695         secondary_score_pos = score_pos + '80 -6 0';\r
1696 \r
1697         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD\r
1698                 pl = players.sort_next;\r
1699                 if(pl == me)\r
1700                         pl = pl.sort_next;\r
1701                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
1702                         if(pl.scores[ps_primary] == 0)\r
1703                                 pl = world;\r
1704 \r
1705                 score = me.(scores[ps_primary]);\r
1706 \r
1707                 float racemin, racesec, racemsec;\r
1708                 float distsec, distmsec, minusplus;\r
1709                 \r
1710                 racemin = floor(score/(60 * TIME_FACTOR));\r
1711                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);\r
1712                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;\r
1713 \r
1714                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {\r
1715                         // distribution display\r
1716                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1717 \r
1718                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)\r
1719                                 distmsec = fabs(distribution);\r
1720                         else {\r
1721                                 distsec = floor(fabs(distribution)/TIME_FACTOR);\r
1722                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;\r
1723                                 if (distribution < 0)\r
1724                                         distsec = -distsec;\r
1725                         }\r
1726 \r
1727                         if (distribution <= 0) {\r
1728                                 distribution_color = '0 1 0';\r
1729                                 minusplus = 1; // minusplus 1: always prefix with minus sign\r
1730                         }\r
1731                         else {\r
1732                                 distribution_color = '1 0 0';\r
1733                                 minusplus = 2; // minusplus 1: always prefix with plus sign\r
1734                         }\r
1735                         Sbar_DrawXNum(score_pos + '212 -4 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1736                         Sbar_DrawXNum(score_pos + '212 12 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1737                 }\r
1738                 // race record display\r
1739                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead\r
1740                         drawpic(score_pos + '173 0 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1741 \r
1742                 Sbar_DrawXNum(score_pos + '192 0 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1743                 Sbar_DrawXNum(score_pos + '192 0 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1744                 drawstring(score_pos + '192 0 0' - TIME_DECIMALS * '30 0 0' - '21 0 0', ".", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
1745 \r
1746                 Sbar_DrawXNum(score_pos + '192 0 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1747                 drawstring(score_pos + '192 0 0' - TIME_DECIMALS * '30 0 0' - '88 0 0', ":", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
1748 \r
1749         } else if (!teamplay) { // non-teamgames, except race/cts\r
1750                 // me vector := [team/connected frags id]\r
1751                 pl = players.sort_next;\r
1752                 if(pl == me)\r
1753                         pl = pl.sort_next;\r
1754 \r
1755                 if(pl)\r
1756                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1757                 else\r
1758                         distribution = 0;\r
1759 \r
1760                 score = me.(scores[ps_primary]);\r
1761                 \r
1762                 if(distribution >= 5) {\r
1763                         distribution_color = '0 1 0';\r
1764                         leader = 1;\r
1765                 } else if(distribution >= 0) {\r
1766                         distribution_color = '1 1 1';\r
1767                         leader = 1;\r
1768                 } else if(distribution >= -5)\r
1769                         distribution_color = '1 1 0';\r
1770                 else\r
1771                         distribution_color = '1 0 0';\r
1772                 \r
1773                 Sbar_DrawXNum(secondary_score_pos, distribution, 6, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1774                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1775         } else { // teamgames\r
1776                 float max_fragcount;\r
1777                 max_fragcount = -999;\r
1778 \r
1779                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {\r
1780                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display\r
1781                                 continue;\r
1782                         score = tm.(teamscores[ts_primary]);\r
1783                         leader = 0;\r
1784 \r
1785                         if (score > max_fragcount)\r
1786                                 max_fragcount = score;\r
1787         \r
1788                         if(tm.team == myteam) {\r
1789                                 if (max_fragcount == score)\r
1790                                         leader = 1;\r
1791                                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1792                         } else {\r
1793                                 if (max_fragcount == score)\r
1794                                         leader = 1;\r
1795                                 Sbar_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1796                                 secondary_score_pos = secondary_score_pos + '0 16 0';\r
1797                         }\r
1798                 }\r
1799         }\r
1800 \r
1801         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
1802         {\r
1803                 drawfont = sbar_bigfont;\r
1804                 float a, t;\r
1805                 vector m;\r
1806                 string s, forcetime;\r
1807 \r
1808                 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;\r
1809 \r
1810                 if(race_checkpointtime)\r
1811                 {\r
1812                         a = bound(0, 2 - (time - race_checkpointtime), 1);\r
1813                         s = "";\r
1814                         forcetime = "";\r
1815                         if(a > 0) // just hit a checkpoint?\r
1816                         {\r
1817                                 if(race_checkpoint != 254)\r
1818                                 {\r
1819                                         if(race_time && race_previousbesttime)\r
1820                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);\r
1821                                         else\r
1822                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);\r
1823                                         if(race_time)\r
1824                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);\r
1825                                 }\r
1826                         }\r
1827                         else\r
1828                         {\r
1829                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)\r
1830                                 {\r
1831                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);\r
1832                                         if(a > 0) // next one?\r
1833                                         {\r
1834                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);\r
1835                                         }\r
1836                                 }\r
1837                         }\r
1838 \r
1839                         if(s != "" && a > 0)\r
1840                         {\r
1841                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1842                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1843                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1844                         }\r
1845 \r
1846                         if(race_penaltytime)\r
1847                         {\r
1848                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);\r
1849                                 if(a > 0)\r
1850                                 {\r
1851                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");\r
1852                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1853                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1854                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1855                                 }\r
1856                         }\r
1857 \r
1858                         if(forcetime != "")\r
1859                         {\r
1860                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);\r
1861                                 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1862                                 drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1863                         }\r
1864                         else\r
1865                                 a = 1;\r
1866 \r
1867                         if(race_laptime && race_checkpoint != 255)\r
1868                         {\r
1869                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));\r
1870                                 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1871                                 drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1872                         }\r
1873                 }\r
1874                 else\r
1875                 {\r
1876                         if(race_mycheckpointtime)\r
1877                         {\r
1878                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);\r
1879                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);\r
1880                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1881                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1882                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1883                         }\r
1884                         if(race_othercheckpointtime && race_othercheckpointenemy != "")\r
1885                         {\r
1886                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);\r
1887                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);\r
1888                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1889                                 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1890                                 drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1891                         }\r
1892 \r
1893                         if(race_penaltytime && !race_penaltyaccumulator)\r
1894                         {\r
1895                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;\r
1896                                 a = bound(0, (1 + t - time), 1);\r
1897                                 if(a > 0)\r
1898                                 {\r
1899                                         if(time < t)\r
1900                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");\r
1901                                         else\r
1902                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");\r
1903                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1904                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1905                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1906                                 }\r
1907                         }\r
1908                 }\r
1909 \r
1910                 drawfont = sbar_font;\r
1911         }\r
1912 }\r
1913 \r
1914 void Sbar_Timer()\r
1915 {\r
1916         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;\r
1917         vector bgpos, timer_color;\r
1918         bgpos = '0 0 0';\r
1919         \r
1920         vector topright;\r
1921         topright = '0 0 0';\r
1922         topright_x = vid_conwidth;\r
1923         \r
1924         float scale;\r
1925         scale = cvar_or("sbar_timer_scale", 1);\r
1926         timelimit = getstatf(STAT_TIMELIMIT);\r
1927 \r
1928         if(gametype == GAME_RPG && !timelimit) // don't draw the timer in rpg if there's no time limit\r
1929                 return;\r
1930 \r
1931         Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);\r
1932         \r
1933         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);\r
1934         timeleft = ceil(timeleft);\r
1935         minutesLeft = floor(timeleft / 60);\r
1936         secondsLeft = timeleft - minutesLeft*60;\r
1937 \r
1938         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit\r
1939                 timer_color = '1 1 1'; //white\r
1940         else if(minutesLeft >= 1)\r
1941                 timer_color = '1 1 0'; //yellow\r
1942         else\r
1943                 timer_color = '1 0 0'; //red\r
1944 \r
1945         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
1946                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
1947                         //while restart is still active, show 00:00\r
1948                         minutes = seconds = 0;\r
1949                 } else {\r
1950                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127\r
1951                         minutes = floor(elapsedTime / 60);\r
1952                         seconds = elapsedTime - minutes*60;\r
1953                 }\r
1954                 if (minutes < 10)\r
1955                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
1956                 else if (minutes < 100) // nudge the timer background left if more digits are drawn\r
1957                         bgpos_x = topright_x - (62 + 17 + 12) * scale;\r
1958                 else\r
1959                         bgpos_x = topright_x - (70 + 17 + 12) * scale;\r
1960                 bgpos_y = 0;\r
1961                 bgpos_z = 0;\r
1962         } else {\r
1963                 minutes = minutesLeft;\r
1964                 seconds = secondsLeft;\r
1965                 if (minutes == 0)\r
1966                         bgpos_x = topright_x - (36 + 7 + 12) * scale;\r
1967                 else if (minutes < 10) // nudge the timer background left if more digits are drawn\r
1968                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
1969                 else if (minutes < 100)\r
1970                         bgpos_x = topright_x - (72 + 17 + 12) * scale;\r
1971                 else\r
1972                         bgpos_x = topright_x - (90 + 17 + 12) * scale;\r
1973                 bgpos_y = 0;\r
1974                 bgpos_z = 0;\r
1975         }\r
1976 \r
1977         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100\r
1978                 if (teamplay)\r
1979                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color\r
1980                 else {\r
1981                         color_x = cvar("sbar_color_bg_r");\r
1982                         color_y = cvar("sbar_color_bg_g");\r
1983                         color_z = cvar("sbar_color_bg_b");\r
1984 \r
1985                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
1986                 }\r
1987         }\r
1988 \r
1989         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
1990                 Sbar_DrawXNum(topright - ('44 -2 0' - '0 2 0') - (strlen(ftos(minutes)) * 18 * scale * '0.5 0 0'), minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1991                 drawstring(topright - ('42 -2 0' - '0 1 0'), ":", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1992         }\r
1993         Sbar_DrawXNum(topright - ('31 -2 0' + '3 0 0' - '0 2 0'), seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1994 }\r
1995 \r
1996 void CSQC_Strength_Timer() {\r
1997         vector pos;\r
1998         vector bottomright;\r
1999 \r
2000         bottomright_x = vid_conwidth;\r
2001         bottomright_y = vid_conheight;\r
2002         bottomright_z = 0;\r
2003 \r
2004         float stat_items, dt;\r
2005         stat_items = getstati(STAT_ITEMS);\r
2006         /*\r
2007         if not(stat_items & IT_STRENGTH)\r
2008                 if not(stat_items & IT_INVINCIBLE)\r
2009                         return;\r
2010         */\r
2011 \r
2012         if (getstati(STAT_HEALTH) <= 0)\r
2013                 return;\r
2014 \r
2015         vector picsize;\r
2016         float strength_time, invincibility_time, countdown_fontsize;\r
2017 \r
2018         picsize = '22 22 0';\r
2019         countdown_fontsize = 18;\r
2020 \r
2021         pos = bottomright - '34 48 0';\r
2022 \r
2023         //strength\r
2024         strength_time = getstatf(STAT_STRENGTH_FINISHED);\r
2025         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);\r
2026 \r
2027         if (strength_time) {\r
2028                 dt = strength_time - time;\r
2029                 if(dt > 0)\r
2030                 {\r
2031                         if(dt < 5)\r
2032                         {\r
2033                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2034                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2035                         }\r
2036                         else\r
2037                         {\r
2038                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2039                         }\r
2040                         Sbar_DrawXNum(pos - '20 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2041                 }\r
2042                 else if(dt > -1)\r
2043                 {\r
2044                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2045                                 bound(0, -dt / 0.5, 1));\r
2046                 }\r
2047         }\r
2048 \r
2049         //invincibility\r
2050         if (invincibility_time) {\r
2051                 dt = invincibility_time - time;\r
2052                 if(dt > 0)\r
2053                 {\r
2054                         if(dt < 5)\r
2055                         {\r
2056                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2057                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2058                         }\r
2059                         else\r
2060                         {\r
2061                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2062                         }\r
2063                         Sbar_DrawXNum(pos - '20 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2064                 }\r
2065                 else if(dt > -1)\r
2066                 {\r
2067                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2068                                 bound(0, -dt / 0.5, 1));\r
2069                 }\r
2070         }\r
2071 }\r
2072 \r
2073 #define CENTERPRINT_MAX_LINES 30\r
2074 string centerprint_messages[CENTERPRINT_MAX_LINES];\r
2075 float centerprint_width[CENTERPRINT_MAX_LINES];\r
2076 vector centerprint_start;\r
2077 float centerprint_expire;\r
2078 float centerprint_num;\r
2079 float centerprint_offset_hint;\r
2080 vector centerprint_fontsize;\r
2081 \r
2082 void centerprint(string strMessage)\r
2083 {\r
2084         float i, j, n, hcount;\r
2085         string s;\r
2086 \r
2087         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");\r
2088 \r
2089         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out\r
2090 \r
2091         if(cvar("scr_centertime") <= 0)\r
2092                 return;\r
2093 \r
2094         if(strMessage == "")\r
2095                 return;\r
2096 \r
2097         // strip trailing newlines\r
2098         j = strlen(strMessage) - 1;\r
2099         while(substring(strMessage, j, 1) == "\n" && j >= 0)\r
2100                 j = j - 1;\r
2101         strMessage = substring(strMessage, 0, j + 1);\r
2102 \r
2103         if(strMessage == "")\r
2104                 return;\r
2105 \r
2106         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen\r
2107         j = 0;\r
2108         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))\r
2109                 j = j + 1;\r
2110         strMessage = substring(strMessage, j, strlen(strMessage) - j);\r
2111         centerprint_offset_hint = j;\r
2112 \r
2113         if(strMessage == "")\r
2114                 return;\r
2115 \r
2116         // if we get here, we have a message. Initialize its height.\r
2117         centerprint_num = 0;\r
2118 \r
2119         n = tokenizebyseparator(strMessage, "\n");\r
2120         i = hcount = 0;\r
2121         for(j = 0; j < n; ++j)\r
2122         {\r
2123                 getWrappedLine_remaining = argv(j);\r
2124                 while(getWrappedLine_remaining)\r
2125                 {\r
2126                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);\r
2127                         if(centerprint_messages[i])\r
2128                                 strunzone(centerprint_messages[i]);\r
2129                         centerprint_messages[i] = strzone(s);\r
2130                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);\r
2131                         ++i;\r
2132 \r
2133                         // half height for empty lines looks better\r
2134                         if(s == "")\r
2135                                 hcount += 0.5;\r
2136                         else\r
2137                                 hcount += 1;\r
2138 \r
2139                         if(i >= CENTERPRINT_MAX_LINES)\r
2140                                 break;\r
2141                 }\r
2142         }\r
2143 \r
2144         float h, havail;\r
2145         h = centerprint_fontsize_y*hcount;\r
2146 \r
2147         havail = vid_conheight;\r
2148         if(cvar("con_chatpos") < 0)\r
2149                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat\r
2150         if(havail > vid_conheight - 70)\r
2151                 havail = vid_conheight - 70; // avoid overlapping HUD\r
2152 \r
2153         centerprint_start_x = 0;\r
2154 \r
2155 #if 0\r
2156         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;\r
2157 \r
2158         // here, the centerprint would cover the crosshair. REALLY BAD.\r
2159         forbiddenmin = vid_conheight * 0.5 - h - 16;\r
2160         forbiddenmax = vid_conheight * 0.5 + 16;\r
2161 \r
2162         allowedmin = scoreboard_bottom;\r
2163         allowedmax = havail - h;\r
2164         preferred = (havail - h)/2;\r
2165 \r
2166 \r
2167         // possible orderings (total: 4! / 4 = 6)\r
2168         //  allowedmin allowedmax forbiddenmin forbiddenmax\r
2169         //  forbiddenmin forbiddenmax allowedmin allowedmax\r
2170         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)\r
2171         {\r
2172                 // forbidden doesn't matter in this case\r
2173                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);\r
2174         }\r
2175         //  allowedmin forbiddenmin allowedmax forbiddenmax\r
2176         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)\r
2177         {\r
2178                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2179         }\r
2180         //  allowedmin forbiddenmin forbiddenmax allowedmax\r
2181         else if(allowedmin < forbiddenmin)\r
2182         {\r
2183                 // make sure the forbidden zone is not covered\r
2184                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2185                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2186                 else\r
2187                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);\r
2188         }\r
2189         //  forbiddenmin allowedmin allowedmax forbiddenmax\r
2190         else if(allowedmax < forbiddenmax)\r
2191         {\r
2192                 // it's better to leave the allowed zone (overlap with scoreboard) than\r
2193                 // to cover the forbidden zone (crosshair)\r
2194                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2195                         centerprint_start_y = forbiddenmax;\r
2196                 else\r
2197                         centerprint_start_y = forbiddenmin;\r
2198         }\r
2199         //  forbiddenmin allowedmin forbiddenmax allowedmax\r
2200         else\r
2201         {\r
2202                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);\r
2203         }\r
2204 #else\r
2205         centerprint_start_y =\r
2206                 min(\r
2207                         max(\r
2208                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),\r
2209                                 (havail - h)/2\r
2210                         ),\r
2211                         havail - h\r
2212                 );\r
2213 #endif\r
2214 \r
2215         centerprint_num = i;\r
2216         centerprint_expire = time + cvar("scr_centertime");\r
2217 }\r
2218 \r
2219 void Sbar_DrawCenterPrint (void)\r
2220 {\r
2221         float i;\r
2222         vector pos;\r
2223         string ts;\r
2224         float a;\r
2225 \r
2226         //if(time > centerprint_expire)\r
2227         //      return;\r
2228 \r
2229         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);\r
2230         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);\r
2231         //sz = 1.2 / (a + 0.2);\r
2232 \r
2233         if(a <= 0)\r
2234                 return;\r
2235 \r
2236         pos = centerprint_start;\r
2237         for (i=0; i<centerprint_num; i = i + 1)\r
2238         {\r
2239                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;\r
2240                 ts = centerprint_messages[i];\r
2241                 if (ts != "")\r
2242                 {\r
2243                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2244                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);\r
2245                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz\r
2246                         pos_y = pos_y + centerprint_fontsize_y;\r
2247                 }\r
2248                 else\r
2249                         // half height for empty lines looks better\r
2250                         pos_y = pos_y + centerprint_fontsize_y * 0.5;\r
2251         }\r
2252 }\r
2253 \r
2254 vector Sbar_DrawNoteLine(vector offset, string s)\r
2255 {\r
2256         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2257         drawcolorcodedstring(\r
2258                 offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),\r
2259                 s,\r
2260                 sbar_fontsize,\r
2261                 sbar_alpha_fg,\r
2262                 0\r
2263         );\r
2264         return offset + sbar_fontsize_y * '0 1 0';\r
2265 }\r
2266 \r
2267 void Sbar_DrawPressedKeys(void)\r
2268 {\r
2269         vector pos, bgsize;\r
2270         float pressedkeys;\r
2271 \r
2272         pos = stov(cvar_string("cl_showpressedkeys_position"));\r
2273 \r
2274         bgsize = '126 75 0';\r
2275 \r
2276         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x\r
2277             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;\r
2278         pos -= '-15 -6 0'; // adjust to the origin of these numbers\r
2279 \r
2280         pressedkeys = getstatf(STAT_PRESSED_KEYS);\r
2281         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2282         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2283         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2284         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2285         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2286         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2287         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2288 }\r
2289 \r
2290 void Sbar_ShowSpeed(void)\r
2291 {\r
2292         vector numsize;\r
2293         float pos, conversion_factor;\r
2294         string speed, zspeed, unit;\r
2295 \r
2296         switch(cvar("cl_showspeed_unit"))\r
2297         {\r
2298                 default:\r
2299                 case 0:\r
2300                         unit = "";\r
2301                         conversion_factor = 1.0;\r
2302                         break;\r
2303                 case 1:\r
2304                         unit = " qu/s";\r
2305                         conversion_factor = 1.0;\r
2306                         break;\r
2307                 case 2:\r
2308                         unit = " m/s";\r
2309                         conversion_factor = 0.0254;\r
2310                         break;\r
2311                 case 3:\r
2312                         unit = " km/h";\r
2313                         conversion_factor = 0.0254 * 3.6;\r
2314                         break;\r
2315                 case 4:\r
2316                         unit = " mph";\r
2317                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;\r
2318                         break;\r
2319                 case 5:\r
2320                         unit = " knots";\r
2321                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h\r
2322                         break;\r
2323         }\r
2324 \r
2325         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);\r
2326 \r
2327         numsize_x = numsize_y = cvar("cl_showspeed_size");\r
2328         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");\r
2329         \r
2330         drawfont = sbar_bigfont;\r
2331         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2332 \r
2333         if (cvar("cl_showspeed_z") == 1) {\r
2334                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);\r
2335                 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2336         }\r
2337 \r
2338         drawfont = sbar_font;\r
2339 }\r
2340 \r
2341 vector acc_prevspeed;\r
2342 float acc_prevtime;\r
2343 float acc_avg;\r
2344 \r
2345 void Sbar_ShowAcceleration(void)\r
2346 {\r
2347         float acceleration, sz, scale, alpha, f;\r
2348         vector pos, top, rgb;\r
2349         top_x = vid_conwidth/2;\r
2350         top_y = 0;\r
2351 \r
2352         f = time - acc_prevtime;\r
2353         if(cvar("cl_showacceleration_z"))\r
2354                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);\r
2355         else\r
2356                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);\r
2357         acc_prevspeed = pmove_vel;\r
2358         acc_prevtime = time;\r
2359 \r
2360         f = bound(0, f * 10, 1);\r
2361         acc_avg = acc_avg * (1 - f) + acceleration * f;\r
2362         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);\r
2363 \r
2364         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';\r
2365 \r
2366         sz = cvar("cl_showacceleration_size");\r
2367         scale = cvar("cl_showacceleration_scale");\r
2368         alpha = cvar("cl_showacceleration_alpha");\r
2369         if (cvar("cl_showacceleration_color_custom"))\r
2370                 rgb = stov(cvar_string("cl_showacceleration_color"));\r
2371         else {\r
2372                 rgb = '1 1 1';\r
2373                 if (acceleration < 0) {\r
2374                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);\r
2375                 } else if (acceleration > 0) {\r
2376                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);\r
2377                 }\r
2378         }\r
2379                 \r
2380         if (acceleration > 0)\r
2381                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2382         else if (acceleration < 0)\r
2383                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2384 }\r
2385 \r
2386 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)\r
2387 {\r
2388         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2389         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2390         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2391         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2392 }\r
2393 \r
2394 /*void Sbar_DrawAccuracyStats_Description_Splash(vector position)\r
2395 {\r
2396         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2397         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2398         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2399         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2400 }*/ // we have no splash damage weapons, but keep this code just in case\r
2401 \r
2402 void Sbar_DrawAccuracyStats()\r
2403 {\r
2404         float i, count_hitscan, /*count_splash,*/ row_hitscan/*, row_splash*/;  // count is the number of 'colums'\r
2405         float weapon_hit, weapon_damage, weapon_stats;\r
2406         float left_border;  // position where the weapons start, the description is in the border\r
2407         vector fill_colour, fill_size;\r
2408         vector pos;\r
2409         vector border_colour;\r
2410 \r
2411         float col_margin = 20;  // pixels between the columns\r
2412         float row_margin = 20;  // pixels between the rows\r
2413 \r
2414         fill_size_x = 5 * sbar_fontsize_x;  // width of the background\r
2415         fill_size_y = 10 * sbar_fontsize_y;  // height of the background\r
2416 \r
2417         drawfont = sbar_bigfont;\r
2418         pos_x = 0;\r
2419         pos_y = cvar("sbar_scoreboard_offset");\r
2420         pos_z = 0;\r
2421         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2422 \r
2423         left_border = col_margin + 11 * sbar_fontsize_x;\r
2424 \r
2425         drawfont = sbar_font;\r
2426 \r
2427         if(warmup_stage)\r
2428         {\r
2429                 pos_y += 40;\r
2430                 if(mod(time, 1) >= 0.4)\r
2431                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2432 \r
2433                 return;\r
2434         }\r
2435 \r
2436         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
2437         {\r
2438                 pos_y += 40;\r
2439                 if(mod(time, 1) >= 0.4)\r
2440                         drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2441 \r
2442                 return;\r
2443         }\r
2444 \r
2445         float top_border_hitscan = cvar("sbar_scoreboard_offset") + 55;  // position where the hitscan row starts: pixels down the screen\r
2446         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);\r
2447 \r
2448 //      float top_border_splash = cvar("sbar_scoreboard_offset") + 175;  // position where the splash row starts: pixels down the screen\r
2449 //      Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);\r
2450 \r
2451         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
2452         {\r
2453                 self = get_weaponinfo(i);\r
2454                 if not(self.weapons)\r
2455                         continue;\r
2456                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
2457                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
2458                 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border\r
2459 \r
2460                 if (weapon_damage) {\r
2461                         /*if (self.spawnflags & WEP_TYPE_SPLASH) {\r
2462                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2463 \r
2464                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2465                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2466 \r
2467                                 // how the background colour is calculated\r
2468                                 // %    red             green   red_2                   green_2\r
2469                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2470                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2471                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2472                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2473                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2474                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2475                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2476                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2477                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2478                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2479                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2480 \r
2481                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)\r
2482                                 {\r
2483                                         count_splash = 0;\r
2484                                         ++row_splash;\r
2485                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));\r
2486                                 }\r
2487 \r
2488                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);\r
2489                                 pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);\r
2490 \r
2491                                 // background\r
2492                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2493                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2494 \r
2495                                 // the weapon\r
2496                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2497 \r
2498                                 // the amount of shots fired or max damage\r
2499                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2500 \r
2501                                 // the amount of hits or actual damage\r
2502                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2503 \r
2504                                 // the accuracy\r
2505                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2506 \r
2507                                 // the amount of shots missed or damage wasted\r
2508                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2509 \r
2510                                 ++count_splash;\r
2511                         } else*/ // we have no splash damage weapons, but keep this code just in case\r
2512 \r
2513                         if (self.spawnflags & WEP_TYPE_HITSCAN) {\r
2514                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2515 \r
2516                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2517                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2518 \r
2519                                 // how the background colour is calculated\r
2520                                 // %    red             green   red_2                   green_2\r
2521                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2522                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2523                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2524                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2525                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2526                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2527                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2528                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2529                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2530                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2531                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2532 \r
2533                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)\r
2534                                 {\r
2535                                         count_hitscan = 0;\r
2536                                         ++row_hitscan;\r
2537                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));\r
2538                                 }\r
2539 \r
2540                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);\r
2541                                 pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);\r
2542 \r
2543                                 // background\r
2544                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2545                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2546 \r
2547                                 // the weapon\r
2548                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2549 \r
2550                                 // the amount of shots fired or max damage\r
2551                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2552 \r
2553                                 // the amount of hits or actual damage\r
2554                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2555 \r
2556                                 // the accuracy\r
2557                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2558 \r
2559                                 // the amount of shots missed or damage wasted\r
2560                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2561 \r
2562                                 ++count_hitscan;\r
2563                         }\r
2564                 }\r
2565         }\r
2566 }\r
2567 \r
2568 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2569 {\r
2570         position_x -= 2 / 3 * strlen(text) * scale_x;\r
2571         drawstring(position, text, scale, rgb, alpha, flag);\r
2572 }\r
2573 \r
2574 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2575 {\r
2576         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);\r
2577         drawstring(position, text, scale, rgb, alpha, flag);\r
2578 }\r
2579 \r
2580 float GetAmmoStat(float i)\r
2581 {\r
2582         switch(i)\r
2583         {\r
2584                 case 0: return STAT_FUEL;\r
2585                 default: return -1;\r
2586         }\r
2587 }\r
2588 \r
2589 float GetAmmoItemCode(float i)\r
2590 {\r
2591         switch(i)\r
2592         {\r
2593                 case 0: return IT_FUEL;\r
2594                 default: return -1;\r
2595         }\r
2596 }\r
2597 \r
2598 string GetAmmoPicture(float i)\r
2599 {\r
2600         switch(i)\r
2601         {\r
2602                 case 0: return "gfx/hud/sb_fuel";\r
2603                 default: return "";\r
2604         }\r
2605 }\r
2606 \r
2607 void Sbar_Reset (void)\r
2608 {\r
2609         // reset gametype specific icons\r
2610         if(gametype == GAME_KEYHUNT)\r
2611                 CSQC_kh_hudreset();\r
2612         else if(gametype == GAME_CTF)\r
2613                 CSQC_ctf_hudreset();\r
2614 }\r
2615 \r
2616 float vote_yescount;\r
2617 float vote_nocount;\r
2618 float vote_needed;\r
2619 float vote_highlighted; // currently selected vote\r
2620 \r
2621 float vote_active; // is there an active vote?\r
2622 float vote_prev; // previous state of vote_active to check for a change\r
2623 float vote_alpha;\r
2624 float vote_change; // "time" when vote_active changed\r
2625 \r
2626 vector stomachstatus_colorfade_current;\r
2627 vector StomachStatus_ColorFade(vector target_color)\r
2628 {\r
2629         local float step;\r
2630         step = cvar("sbar_stomachboard_status_fade") * frametime;\r
2631 \r
2632         if(stomachstatus_colorfade_current_x >= target_color_x + step)\r
2633                 stomachstatus_colorfade_current_x -= step;\r
2634         else if(stomachstatus_colorfade_current_x <= target_color_x - step)\r
2635                 stomachstatus_colorfade_current_x += step;\r
2636 \r
2637         if(stomachstatus_colorfade_current_y >= target_color_y + step)\r
2638                 stomachstatus_colorfade_current_y -= step;\r
2639         else if(stomachstatus_colorfade_current_y <= target_color_y - step)\r
2640                 stomachstatus_colorfade_current_y += step;\r
2641 \r
2642         if(stomachstatus_colorfade_current_z >= target_color_z + step)\r
2643                 stomachstatus_colorfade_current_z -= step;\r
2644         else if(stomachstatus_colorfade_current_z <= target_color_z - step)\r
2645                 stomachstatus_colorfade_current_z += step;\r
2646 \r
2647         return stomachstatus_colorfade_current;\r
2648 }\r
2649 \r
2650 void Sbar_Draw (void)\r
2651 {\r
2652         // vectors for top right, bottom right, bottom and bottom left corners\r
2653         vector topright;\r
2654         vector bottom;\r
2655         vector bottomright;\r
2656         vector bottomleft;\r
2657 \r
2658         topright_x = vid_conwidth;\r
2659         topright_y = 0;\r
2660         topright_z = 0;\r
2661 \r
2662         bottom_x = vid_conwidth/2;\r
2663         bottom_y = vid_conheight;\r
2664         bottom_z = 0;\r
2665 \r
2666         bottomright_x = vid_conwidth;\r
2667         bottomright_y = vid_conheight;\r
2668         bottomright_z = 0;\r
2669 \r
2670         bottomleft_x = 0;\r
2671         bottomleft_y = vid_conheight;\r
2672         bottomleft_z = 0;\r
2673 \r
2674         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));\r
2675         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);\r
2676         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);\r
2677         sbar_color_bg_team = cvar("sbar_color_bg_team");\r
2678 \r
2679         float weapon_stats;\r
2680         float x, fade;\r
2681         float stat_items, stat_weapons;\r
2682 \r
2683         weapon_stats = getstati(STAT_DAMAGE_HITS);\r
2684         weapon_number = weapon_stats & 63;\r
2685         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2686 \r
2687         weapon_stats = getstati(STAT_DAMAGE_FIRED);\r
2688         weapon_number = weapon_stats & 63;\r
2689         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2690 \r
2691         vector o; o = '1 0 0' * vid_conwidth;\r
2692         o_y = 28; // move spectator text slightly down to prevent overlapping the timer\r
2693 \r
2694         string s;\r
2695         vector pos;\r
2696         pos = '0 0 0';\r
2697 \r
2698         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");\r
2699         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");\r
2700         if(sbar_fontsize != sbar_oldfontsize)\r
2701         {\r
2702                 Cmd_Sbar_SetFields(0);\r
2703                 sbar_oldfontsize = sbar_fontsize;\r
2704         }\r
2705 \r
2706         if(spectatee_status && !intermission)\r
2707         {\r
2708                 drawfont = sbar_bigfont;\r
2709                 if(spectatee_status == -1)\r
2710                         s = "^1Observing";\r
2711                 else\r
2712                         s = GetPlayerName(spectatee_status - 1);\r
2713                 // spectated player name between HUD and chat area, aligned to the left\r
2714                 pos_x = bottomleft_x;\r
2715                 pos_y = bottom_y - 200 - sbar_fontsize_spec_y;\r
2716                 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);\r
2717                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2718                 drawfont = sbar_font;\r
2719 \r
2720                 // spectator text in the upper right corner\r
2721                 if(spectatee_status == -1)\r
2722                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");\r
2723                 else\r
2724                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");\r
2725                 o = Sbar_DrawNoteLine(o, s);\r
2726 \r
2727                 if(spectatee_status == -1)\r
2728                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");\r
2729                 else\r
2730                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");\r
2731                 o = Sbar_DrawNoteLine(o, s);\r
2732 \r
2733                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");\r
2734                 o = Sbar_DrawNoteLine(o, s);\r
2735 \r
2736                 if(gametype == GAME_ARENA)\r
2737                         s = "^1Wait for your turn to join";\r
2738                 else if(gametype == GAME_LMS)\r
2739                 {\r
2740                         entity sk;\r
2741                         sk = playerslots[player_localentnum - 1];\r
2742                         if(sk.(scores[ps_primary]) >= 666)\r
2743                                 s = "^1Match has already begun";\r
2744                         else if(sk.(scores[ps_primary]) > 0)\r
2745                                 s = "^1You have no more lives left";\r
2746                         else\r
2747                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2748                 }\r
2749                 else\r
2750                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2751                 o = Sbar_DrawNoteLine(o, s);\r
2752 \r
2753                 //show restart countdown:\r
2754                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
2755                         float countdown;\r
2756                         //we need to ceil, otherwise the countdown would be off by .5 when using round()\r
2757                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);\r
2758                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");\r
2759                         o = Sbar_DrawNoteLine(o, s);\r
2760                 }\r
2761         }\r
2762         if(warmup_stage && !intermission)\r
2763         {\r
2764                 s = "^2Currently in ^1warmup^2 stage!";\r
2765                 o = Sbar_DrawNoteLine(o, s);\r
2766         }\r
2767 \r
2768         // move more important stuff more to the middle so its more visible\r
2769         o_y = vid_conheight * 0.66;\r
2770 \r
2771         string blinkcolor;\r
2772         if(mod(time, 1) >= 0.5)\r
2773                 blinkcolor = "^1";\r
2774         else\r
2775                 blinkcolor = "^3";\r
2776 \r
2777         if(ready_waiting && !intermission && !spectatee_status)\r
2778         {\r
2779                 if(ready_waiting_for_me)\r
2780                 {\r
2781                         if(warmup_stage)\r
2782                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");\r
2783                         else\r
2784                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");\r
2785                 }\r
2786                 else\r
2787                 {\r
2788                         if(warmup_stage)\r
2789                                 s = strcat("^2Waiting for others to ready up to end warmup...");\r
2790                         else\r
2791                                 s = strcat("^2Waiting for others to ready up...");\r
2792                 }\r
2793                 o = Sbar_DrawNoteLine(o, s);\r
2794         }\r
2795         else if(warmup_stage && !intermission && !spectatee_status)\r
2796         {\r
2797                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");\r
2798                 o = Sbar_DrawNoteLine(o, s);\r
2799         }\r
2800 \r
2801         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)\r
2802         {\r
2803                 entity tm;\r
2804                 float ts_min, ts_max;\r
2805                 tm = teams.sort_next;\r
2806                 if (tm)\r
2807                 {\r
2808                         for(; tm.sort_next; tm = tm.sort_next)\r
2809                         {\r
2810                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)\r
2811                                         continue;\r
2812                                 if(!ts_min) ts_min = tm.team_size;\r
2813                                 else ts_min = min(ts_min, tm.team_size);\r
2814                                 if(!ts_max) ts_max = tm.team_size;\r
2815                                 else ts_max = max(ts_max, tm.team_size);\r
2816                         }\r
2817                         if ((ts_max - ts_min) > 1)\r
2818                         {\r
2819                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");\r
2820                                 tm = GetTeam(myteam, false);\r
2821                                 if (tm)\r
2822                                 if (tm.team != COLOR_SPECTATOR)\r
2823                                 if (tm.team_size == ts_max)\r
2824                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");\r
2825 \r
2826                                 o = Sbar_DrawNoteLine(o, s);\r
2827                         }\r
2828                 }\r
2829         }\r
2830 \r
2831         if(vote_active != vote_prev) {\r
2832                 vote_change = time;\r
2833                 vote_prev = bound(0, vote_active, 1);\r
2834         }\r
2835 \r
2836         if(vote_active)\r
2837                 vote_alpha = bound(0, (time - vote_change) * 2, 1);\r
2838         else\r
2839                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);\r
2840 \r
2841         if(vote_alpha) {\r
2842                 float a;\r
2843                 a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);\r
2844 \r
2845                 if (teamplay)\r
2846                         color =  GetTeamRGB(myteam) * sbar_color_bg_team;\r
2847                 else {\r
2848                         color_x = cvar("sbar_color_bg_r");\r
2849                         color_y = cvar("sbar_color_bg_g");\r
2850                         color_z = cvar("sbar_color_bg_b");\r
2851                 }\r
2852 \r
2853                 vector voteorigin = bottomright - '290 135 0';\r
2854                 vector votesize = '280 70 0';\r
2855                 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2856 \r
2857                 s = "A vote has been called for: ";\r
2858                 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2859                 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);\r
2860                 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2861 \r
2862                 // print the yes/no counts\r
2863                 s = strcat("Yes: ", ftos(vote_yescount));\r
2864                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2865                 s = strcat("No: ", ftos(vote_nocount));\r
2866                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2867 \r
2868                 // draw the progress bars\r
2869                 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);\r
2870                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2871 \r
2872                 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);\r
2873                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2874 \r
2875                 // draw the highlights\r
2876                 if(vote_highlighted == 1) {\r
2877                         drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
2878                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2879                 }\r
2880                 else if(vote_highlighted == 2) {\r
2881                         drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
2882                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2883                 }\r
2884 \r
2885                 drawresetcliparea();\r
2886         }\r
2887         else if(!vote_active) {\r
2888                 vote_highlighted = 0;\r
2889         }\r
2890 \r
2891         Sbar_UpdatePlayerTeams();\r
2892         if (intermission == 2) // map voting screen\r
2893         {\r
2894                 Sbar_Timer();\r
2895                 if(sb_showscores)\r
2896                         Sbar_DrawScoreboard();\r
2897                 else\r
2898                         Sbar_FinaleOverlay();\r
2899 \r
2900                 Sbar_Reset();\r
2901         }\r
2902         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)\r
2903         {\r
2904                 Sbar_DrawScoreboard();\r
2905                 Sbar_Score();\r
2906                 Sbar_Timer();\r
2907 \r
2908                 Sbar_Reset();\r
2909 \r
2910                 StomachStatus_ColorFade('0 0 0');\r
2911         }\r
2912         else\r
2913         {\r
2914                 if(sb_showaccuracy && spectatee_status != -1)\r
2915                         Sbar_DrawAccuracyStats();\r
2916                 else\r
2917                         Sbar_DrawScoreboard();\r
2918                 float armor, health;\r
2919                 armor = getstati(STAT_ARMOR);\r
2920                 health = getstati(STAT_HEALTH);\r
2921 \r
2922                 stat_items = getstati(STAT_ITEMS);\r
2923                 stat_weapons = getstati(STAT_WEAPONS);\r
2924 \r
2925                 fade = 3.2 - 2 * (time - weapontime);\r
2926                 fade = bound(0.7, fade, 1);\r
2927 \r
2928                 if(g_vore) // only when the vore system is active\r
2929                 {\r
2930                         // draw the stomach board\r
2931                         if (cvar("viewsize") <= 100) {\r
2932                                 if (teamplay)\r
2933                                         drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
2934                                 else {\r
2935                                         // allow for custom HUD colors in non-teamgames\r
2936                                         color_x = cvar("sbar_color_bg_r");\r
2937                                         color_y = cvar("sbar_color_bg_g");\r
2938                                         color_z = cvar("sbar_color_bg_b");\r
2939 \r
2940                                         drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2941                                 }\r
2942                         }\r
2943 \r
2944                         if(getstati(STAT_VORE_EATEN))\r
2945                         {\r
2946                                 drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(stov(cvar_string("sbar_stomachboard_color2"))), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2947                                 drawstring(bottomleft - '-80 172 0', "predator:", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2948                         }\r
2949                         else\r
2950                         {\r
2951                                 drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', StomachStatus_ColorFade(stov(cvar_string("sbar_stomachboard_color1"))), cvar("sbar_stomachboard_status_alpha") * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2952                                 drawstring(bottomleft - '-80 172 0', "self:", '10 10 0', ' 1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2953                         }\r
2954 \r
2955                         float stomach_load;\r
2956                         stomach_load = getstati(STAT_VORE_LOAD); // shows the predator's stomach load when we are eaten, and ours otherwise\r
2957 \r
2958                         Sbar_DrawXNum(bottomleft - '-26 171 0', bound(0, stomach_load, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2959                         drawstring(bottomleft - '-41 171 0', "/", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2960                         Sbar_DrawXNum(bottomleft - '-50 171 0', bound(0, g_balance_vore_swallow_limit, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2961 \r
2962                         if(getstati(STAT_VORE_DIGESTING))\r
2963                                 drawstring(bottomleft - '-76 142 0', "stomach digesting", '12 12 0', '1 0.5 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2964                         else if(stomach_load == g_balance_vore_swallow_limit)\r
2965                                 drawstring(bottomleft - '-76 142 0', "stomach full", '12 12 0', '0.5 1 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2966                         else if(!stomach_load)\r
2967                                 drawstring(bottomleft - '-76 142 0', "stomach empty", '12 12 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2968                         else\r
2969                                 drawstring(bottomleft - '-76 142 0', "stomach has prey", '12 12 0', '0.75 1 0.75', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2970 \r
2971                         // draw the stomach board player list\r
2972                         entity pl;\r
2973                         float f;\r
2974 \r
2975                         pos = bottomleft;\r
2976                         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
2977                         {\r
2978                                 if(pl.team == COLOR_SPECTATOR)\r
2979                                         continue;\r
2980 \r
2981                                 if(getstati(STAT_VORE_EATEN))\r
2982                                         f = pl.plpredator == getstati(STAT_VORE_EATEN);\r
2983                                 else\r
2984                                 {\r
2985                                         if(spectatee_status)\r
2986                                                 f = pl.plpredator == spectatee_status;\r
2987                                         else\r
2988                                                 f = pl.plpredator == player_localentnum;\r
2989                                 }\r
2990 \r
2991                                 if(f)\r
2992                                 {\r
2993                                         Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
2994                                         pos_y += 1.1 * sbar_fontsize_y;\r
2995                                 }\r
2996 \r
2997                                 if(getstati(STAT_VORE_EATEN))\r
2998                                 if(pl.sv_entnum == getstati(STAT_VORE_EATEN) - 1)\r
2999                                         Sbar_PrintStomachboardItemPred(bottomleft - '-76 156 0', pl);\r
3000                         }\r
3001                 }\r
3002 \r
3003                 if (cvar("viewsize") <= 100) {\r
3004                         if (teamplay)\r
3005                                 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
3006                         else {\r
3007                                 // allow for custom HUD colors in non-teamgames\r
3008                                 color_x = cvar("sbar_color_bg_r");\r
3009                                 color_y = cvar("sbar_color_bg_g");\r
3010                                 color_z = cvar("sbar_color_bg_b");\r
3011 \r
3012                                 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
3013                         }\r
3014                 }\r
3015 \r
3016                 vector health_pos, armor_pos;\r
3017                 health_pos = bottom - '60 58 0';\r
3018                 armor_pos = bottom - '52.5 68 0';\r
3019 \r
3020                 // armor\r
3021                 x = armor;\r
3022                 if (x > 0)\r
3023                 {\r
3024                         drawpic(armor_pos + '0 -13.5 0', "gfx/hud/sb_armor", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3025                         if(x < 100) armor_pos_x += 2.5; // always center\r
3026                         if(x < 10) armor_pos_x += 2.5; // always center\r
3027                         Sbar_DrawXNum_Colored(armor_pos, x, 12, sbar_alpha_fg);\r
3028                 }\r
3029 \r
3030                 // health\r
3031                 x = health;\r
3032                 drawpic(health_pos + '4.5 16 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3033                 if(x < 100) health_pos_x += 5; // always center\r
3034                 if(x < 10) health_pos_x += 5; // always center\r
3035                 Sbar_DrawXNum_Colored(health_pos, x, 22, sbar_alpha_fg);\r
3036 \r
3037                 // ammo\r
3038                 pos_x = bottom_x + 140;\r
3039                 pos_y = bottom_y - 20;\r
3040 \r
3041                 float weapon_clipload, weapon_clipsize;\r
3042 \r
3043                 // if we are using the jetpack, show fuel ammo. Otherwise show the ammo of our weapon\r
3044                 if(stat_items & IT_JETPACK && button_jetpack)\r
3045                 {\r
3046                         a = getstati(GetAmmoStat(0)); // how much fuel do we have?\r
3047                         drawpic(pos - '98 18 0', GetAmmoPicture(0), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3048                         Sbar_DrawXNum(pos - '128 16 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3049                 }\r
3050                 else\r
3051                 {\r
3052                         float i;\r
3053                         for (i = 0; i < 1; ++i)\r
3054                         {\r
3055                                 if (stat_items & GetAmmoItemCode(i))\r
3056                                 {\r
3057                                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?\r
3058                                         drawpic(pos - '98 18 0', GetAmmoPicture(i), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3059                                         weapon_clipsize = getstati(STAT_WEAPON_CLIPSIZE);\r
3060 \r
3061                                         // if the weapon we're holding is reloadable, show both its ammo and load\r
3062                                         if(weapon_clipsize)\r
3063                                         {\r
3064                                                 weapon_clipload = getstati(STAT_WEAPON_CLIPLOAD);\r
3065                                                 if(weapon_clipload < 0) // we're reloading\r
3066                                                         drawstring(pos - '128 23 0', "- -", '16 16 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3067                                                 else\r
3068                                                         Sbar_DrawXNum(pos - '128 23 0', weapon_clipload, 2, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3069                                                 Sbar_DrawXNum(pos - '128 7 0', a, 3, 0, 12, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3070                                         }\r
3071                                         else\r
3072                                                 Sbar_DrawXNum(pos - '128 16 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3073                                 }\r
3074                         }\r
3075                 }\r
3076 \r
3077                 // weapon icon\r
3078                 entity e;\r
3079                 e = get_weaponinfo(activeweapon);\r
3080                 if (e && e.netname != "" && e.netname != "N/A")\r
3081                         drawpic(bottom - '96 96 0', strcat("gfx/hud/bg_status_activeweapon_", e.netname), '192 96 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3082 \r
3083                 // draw scores and timer\r
3084                 Sbar_Score();\r
3085                 Sbar_Timer();\r
3086 \r
3087                 // draw strength/invincibility icon and timer\r
3088                 CSQC_Strength_Timer();\r
3089 \r
3090                 // draw gametype specific icons\r
3091                 if(gametype == GAME_KEYHUNT)\r
3092                         CSQC_kh_hud();\r
3093                 else if(gametype == GAME_CTF)\r
3094                         CSQC_ctf_hud();\r
3095                 else if(gametype == GAME_CTS || gametype == GAME_RACE)\r
3096                         CSQC_race_hud();\r
3097 \r
3098                 // draw the canleave message\r
3099                 if(getstati(STAT_VORE_CANLEAVE))\r
3100                 if not(spectatee_status) // this message doesn't address spectated players\r
3101                 {\r
3102                         s = strcat("^7Press ^3", getcommandkey("jump", "+jump"), " ^7to exit");\r
3103                         pos_x = bottom_x - stringwidth(s, TRUE, '0 0 0') * 16 / 2;\r
3104                         pos_y = bottom_y - 120;\r
3105                         drawcolorcodedstring(pos, s, '16 16 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3106                 }\r
3107         }\r
3108         return;\r
3109 }\r
3110 \r
3111 // CTF HUD\r
3112 float redflag_prevframe, blueflag_prevframe; // status during previous frame\r
3113 float redflag_prevstatus, blueflag_prevstatus; // last remembered status\r
3114 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed\r
3115 \r
3116 void CSQC_ctf_hudreset(void)\r
3117 {\r
3118         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;\r
3119 }\r
3120 \r
3121 void CSQC_ctf_hud(void)\r
3122 {\r
3123         vector top, redflag_pos, blueflag_pos, sz;\r
3124         float f; // every function should have that\r
3125         top_x = vid_conwidth / 2;\r
3126         top_y = 0;\r
3127         top_z = 0;\r
3128 \r
3129         float redflag, blueflag; // current status\r
3130         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed\r
3131         float stat_items;\r
3132 \r
3133         stat_items = getstati(STAT_ITEMS);\r
3134         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;\r
3135         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;\r
3136 \r
3137         // when status CHANGES, set old status into prevstatus and current status into status\r
3138         if (redflag != redflag_prevframe)\r
3139         {\r
3140                 redflag_statuschange_time = time;\r
3141                 redflag_prevstatus = redflag_prevframe;\r
3142                 redflag_prevframe = redflag;\r
3143         }\r
3144 \r
3145         if (blueflag != blueflag_prevframe)\r
3146         {\r
3147                 blueflag_statuschange_time = time;\r
3148                 blueflag_prevstatus = blueflag_prevframe;\r
3149                 blueflag_prevframe = blueflag;\r
3150         }\r
3151         \r
3152         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;\r
3153         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;\r
3154 \r
3155         float BLINK_FACTOR = 0.15;\r
3156         float BLINK_BASE = 0.85;\r
3157         // note:\r
3158         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)\r
3159         // thus\r
3160         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)\r
3161         // ensure RMS == 1\r
3162         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz\r
3163 \r
3164         string red_icon, red_icon_prevstatus;\r
3165         float red_alpha, red_alpha_prevstatus;\r
3166         red_alpha = red_alpha_prevstatus = 1;\r
3167         switch(redflag) {\r
3168                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;\r
3169                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;\r
3170                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3171                 default:\r
3172                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3173                                 red_icon = "gfx/hud/sb_flag_red_shielded";\r
3174                         else\r
3175                                 red_icon = string_null;\r
3176                         break;\r
3177         }\r
3178         switch(redflag_prevstatus) {\r
3179                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;\r
3180                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;\r
3181                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3182                 default:\r
3183                         if(redflag == 3)\r
3184                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible\r
3185                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3186                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";\r
3187                         else\r
3188                                 red_icon_prevstatus = string_null;\r
3189                         break;\r
3190         }\r
3191 \r
3192         string blue_icon, blue_icon_prevstatus;\r
3193         float blue_alpha, blue_alpha_prevstatus;\r
3194         blue_alpha = blue_alpha_prevstatus = 1;\r
3195         switch(blueflag) {\r
3196                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;\r
3197                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;\r
3198                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3199                 default:\r
3200                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3201                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";\r
3202                         else\r
3203                                 blue_icon = string_null;\r
3204                         break;\r
3205         }\r
3206         switch(blueflag_prevstatus) {\r
3207                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;\r
3208                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;\r
3209                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3210                 default:\r
3211                         if(blueflag == 3)\r
3212                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible\r
3213                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3214                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";\r
3215                         else\r
3216                                 blue_icon_prevstatus = string_null;\r
3217                         break;\r
3218         }\r
3219 \r
3220         if (myteam == COLOR_TEAM1) { // always draw own flag on left\r
3221                 redflag_pos = top + '-52 50 0';\r
3222                 blueflag_pos = top + '0 40 0';\r
3223         } else {\r
3224                 blueflag_pos = top + '-52 50 0';\r
3225                 redflag_pos = top + '0 40 0';\r
3226         }\r
3227         \r
3228         sz = '52 52 0';\r
3229         \r
3230         f = bound(0, redflag_statuschange_elapsedtime*2, 1);\r
3231         if(red_icon_prevstatus && f < 1)\r
3232                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3233         if(red_icon)\r
3234                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);\r
3235 \r
3236         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);\r
3237         if(blue_icon_prevstatus && f < 1)\r
3238                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3239         if(blue_icon)\r
3240                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);\r
3241 }\r
3242 \r
3243 // Keyhunt HUD\r
3244 float kh_runheretime;\r
3245 \r
3246 void CSQC_kh_hudreset(void)\r
3247 {\r
3248         kh_runheretime = 0;\r
3249 }\r
3250 \r
3251 void CSQC_kh_hud(void)\r
3252 {\r
3253         float kh_keys;\r
3254         float keyteam;\r
3255         float a, aa;\r
3256         vector p, pa, kh_size, kh_asize;\r
3257 \r
3258         vector top;\r
3259         top_x = vid_conwidth / 2;\r
3260         top_y = 0;\r
3261         top_z = 0;\r
3262 \r
3263         p = top + '-50 64 0';\r
3264 \r
3265         kh_keys = getstati(STAT_KH_KEYS);\r
3266 \r
3267         kh_size = '19 34 0';\r
3268         kh_asize = '19 10 0';\r
3269         pa = p + '0 -10 0';\r
3270 \r
3271         float i, key;\r
3272 \r
3273         float keycount;\r
3274         keycount = 0;\r
3275         for(i = 0; i < 4; ++i)\r
3276         {\r
3277                 key = floor(kh_keys / pow(32, i)) & 31;\r
3278                 keyteam = key - 1;\r
3279                 if(keyteam == 30 && keycount <= 4)\r
3280                         keycount += 4;\r
3281                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)\r
3282                         keycount += 1;\r
3283         }\r
3284         // this yields 8 exactly if "RUN HERE" shows\r
3285 \r
3286         if(keycount == 8)\r
3287         {\r
3288                 if(!kh_runheretime)\r
3289                         kh_runheretime = time;\r
3290                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE\r
3291         }\r
3292         else\r
3293                 kh_runheretime = 0;\r
3294 \r
3295         for(i = 0; i < 4; ++i)\r
3296         {\r
3297                 key = floor(kh_keys / pow(32, i)) & 31;\r
3298                 keyteam = key - 1;\r
3299                 switch(keyteam)\r
3300                 {\r
3301                         case 30: // my key\r
3302                                 keyteam = myteam;\r
3303                                 a = 1;\r
3304                                 aa = 1;\r
3305                                 break;\r
3306                         case -1: // no key\r
3307                                 a = 0;\r
3308                                 aa = 0;\r
3309                                 break;\r
3310                         default: // owned or dropped\r
3311                                 a = 0.2;\r
3312                                 aa = 0.5;\r
3313                                 break;\r
3314                 }\r
3315                 a = a * sbar_alpha_fg;\r
3316                 aa = aa * sbar_alpha_fg;\r
3317                 if(a > 0)\r
3318                 {\r
3319                         switch(keyteam)\r
3320                         {\r
3321                                 case COLOR_TEAM1:\r
3322                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3323                                         break;\r
3324                                 case COLOR_TEAM2:\r
3325                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3326                                         break;\r
3327                                 case COLOR_TEAM3:\r
3328                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3329                                         break;\r
3330                                 case COLOR_TEAM4:\r
3331                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3332                                         break;\r
3333                                 default:\r
3334                                         break;\r
3335                         }\r
3336                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!\r
3337                         {\r
3338                                 case 0:\r
3339                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3340                                         break;\r
3341                                 case 1:\r
3342                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3343                                         break;\r
3344                                 case 2:\r
3345                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3346                                         break;\r
3347                                 case 3:\r
3348                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3349                                         break;\r
3350                         }\r
3351                 }\r
3352                 p_x += 24;\r
3353                 pa_x += 24;\r
3354         }\r
3355 }\r
3356 \r
3357 float crecordtime_prev; // last remembered crecordtime\r
3358 float crecordtime_change_time; // time when crecordtime last changed\r
3359 float srecordtime_prev; // last remembered srecordtime\r
3360 float srecordtime_change_time; // time when srecordtime last changed\r
3361 void CSQC_race_hud(void) \r
3362 {\r
3363         entity me;\r
3364         me = playerslots[player_localentnum - 1];\r
3365         float t, score;\r
3366         float f; // yet another function has this\r
3367         score = me.(scores[ps_primary]);\r
3368 \r
3369         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD\r
3370                 return; // no records in the actual race\r
3371 \r
3372         drawfont = sbar_bigfont;\r
3373         vector pos;\r
3374         pos_x = 2;\r
3375         pos_y = vid_conheight - 272;\r
3376 \r
3377         // clientside personal record\r
3378         string rr;\r
3379         if(gametype == GAME_CTS)\r
3380                 rr = CTS_RECORD;\r
3381         else\r
3382                 rr = RACE_RECORD;\r
3383         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));\r
3384 \r
3385         if(score && score < t || !t)\r
3386                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));\r
3387 \r
3388         if(t != crecordtime_prev) {\r
3389                 crecordtime_prev = t;\r
3390                 crecordtime_change_time = time;\r
3391         }\r
3392         f = time - crecordtime_change_time;\r
3393 \r
3394         if (f > 1) {\r
3395                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3396                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3397         } else {\r
3398                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3399                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3400                 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3401                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3402         }\r
3403 \r
3404         // server record\r
3405         pos_y += 26;\r
3406         t = race_server_record;\r
3407         if(t != srecordtime_prev) {\r
3408                 srecordtime_prev = t;\r
3409                 srecordtime_change_time = time;\r
3410         }\r
3411         f = time - srecordtime_change_time;\r
3412 \r
3413         if (f > 1) {\r
3414                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3415                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3416         } else {\r
3417                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3418                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3419                 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3420                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3421         }\r
3422         drawfont = sbar_font;\r
3423 }\r