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Restore color smoothing again
[voretournament/voretournament.git] / data / qcsrc / client / sbar.qc
1 void drawstringright(vector, string, vector, vector, float, float);\r
2 void drawstringcenter(vector, string, vector, vector, float, float);\r
3 \r
4 float teamnagger;\r
5 \r
6 float weapon_hits[WEP_MAXCOUNT];\r
7 float weapon_fired[WEP_MAXCOUNT];\r
8 float weapon_number;\r
9 \r
10 float last_weapon;\r
11 float weapontime;\r
12 \r
13 float sbar_alpha_fg;\r
14 float sbar_alpha_bg;\r
15 float sbar_color_bg_team;\r
16 float sbar_border_thickness;\r
17 float sbar_accuracy_border_thickness;\r
18 float sbar_scoreboard_alpha_bg;\r
19 float sbar_scoreboard_alpha_fg;\r
20 float sbar_scoreboard_highlight;\r
21 float sbar_scoreboard_highlight_alpha;\r
22 float sbar_scoreboard_highlight_alpha_self;\r
23 float sbar_hudselector;\r
24 float sbar_accuracy_hud;\r
25 float sbar_scoreboard_alpha_name;\r
26 float sbar_scoreboard_alpha_name_self;\r
27 \r
28 float ps_primary, ps_secondary;\r
29 float ts_primary, ts_secondary;\r
30 \r
31 vector color;\r
32 float SCOREBOARD_OFFSET = 50;\r
33 \r
34 void CSQC_kh_hudreset();\r
35 void CSQC_kh_hud();\r
36 void CSQC_ctf_hudreset();\r
37 void CSQC_ctf_hud();\r
38 void CSQC_race_hud();\r
39 void MapVote_Draw();\r
40 void Sbar_FinaleOverlay()\r
41 {\r
42         /*vector pos;\r
43         pos_x = (vid_conwidth - 1)/2;\r
44         pos_y = 16;\r
45         pos_z = 0;*/\r
46 \r
47         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
48 \r
49         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);\r
50         MapVote_Draw();\r
51 }\r
52 \r
53 vector Sbar_AccuracyColor(float accuracy)\r
54 {\r
55         vector rgb;\r
56         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow\r
57         if(accuracy >= 100) {\r
58                 rgb_x = 0;\r
59                 rgb_y = 1;\r
60         }\r
61         else if(accuracy > yellow_accuracy) {\r
62                 rgb_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0\r
63                 rgb_y = 1;\r
64         }\r
65         else {\r
66                 rgb_x = 1;\r
67                 rgb_y = accuracy/yellow_accuracy; // green value between 0 -> 1\r
68         }\r
69         rgb_z = 0;\r
70         return rgb;\r
71 }\r
72 \r
73 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)\r
74 {\r
75         float l, i;\r
76         string str, tmp, l_length;\r
77         float minus, plus;\r
78         vector vsize, num_color;\r
79 \r
80         vsize_x = vsize_y = lettersize;\r
81         vsize_z = 0;\r
82 \r
83         // showminusplus 1: always prefix with minus sign (useful in race distribution display)\r
84         // showminusplus 2: always prefix with plus sign (useful in race distribution display)\r
85         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)\r
86 \r
87         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))\r
88         {\r
89                 plus = true;\r
90                 pos_x -= lettersize;\r
91         } else\r
92                 plus = false;   \r
93 \r
94         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))\r
95         {\r
96                 minus = true;\r
97                 num = -num;\r
98                 pos_x -= lettersize;\r
99         } else\r
100                 minus = false;\r
101 \r
102         if(digits < 0)\r
103         {\r
104                 tmp = ftos(num);\r
105                 digits = -digits;\r
106                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);\r
107         } else\r
108                 str = ftos(num);\r
109 \r
110         l = strlen(str);\r
111         l_length = ftos(l);\r
112 \r
113         if(l > digits)\r
114         {\r
115                 str = substring(str, l-digits, 999);\r
116                 l = strlen(str);\r
117         } else if(l < digits)\r
118                 pos_x += (digits-l) * lettersize;\r
119 \r
120         if (highlighted == 1) {\r
121                 vector hl_size;\r
122                 hl_size_x = vsize_x * l + vsize_x * 0.2;\r
123                 hl_size_y = vsize_y * 1.1;\r
124                 hl_size_z = 0;\r
125                 if(minus)\r
126                         hl_size_x = hl_size_x + vsize_x;\r
127 \r
128                 vector hl_pos;\r
129                 hl_pos_x = pos_x - lettersize/10;\r
130                 hl_pos_y = pos_y - lettersize/20;\r
131                 hl_pos_z = 0;\r
132 \r
133                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);\r
134         }\r
135 \r
136         if (stroke == 1)\r
137                 num_color = '1 1 1';\r
138         else\r
139                 num_color = rgb;\r
140 \r
141         if(minus)\r
142         {\r
143                 if (stroke == 1)\r
144                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);\r
145                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);\r
146                 pos_x += lettersize;\r
147         } else if(plus)\r
148         {\r
149                 if (stroke == 1)\r
150                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);\r
151                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);\r
152                 pos_x += lettersize;\r
153         }\r
154 \r
155         for(i = 0; i < l; ++i)\r
156         {\r
157                 tmp = substring(str, i, 1);\r
158                 if (stroke == 1)\r
159                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);\r
160                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);\r
161                 pos_x += lettersize;\r
162         }\r
163 }\r
164 \r
165 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)\r
166 {\r
167         if(x > 200) {\r
168                 color_x = 0;\r
169                 color_y = 1;\r
170                 color_z = 0;\r
171         }\r
172         else if(x > 150) {\r
173                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0\r
174                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1\r
175                 color_z = 0;\r
176         }\r
177         else if(x > 100) {\r
178                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4\r
179                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9\r
180                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0\r
181         }\r
182         else if(x > 50) {\r
183                 color_x = 1;\r
184                 color_y = 1;\r
185                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1\r
186         }\r
187         else if(x > 20) {\r
188                 color_x = 1;\r
189                 color_y = (x-20)*90/27/100; // green value between 0 -> 1\r
190                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2\r
191         }\r
192         else {\r
193                 color_x = 1;\r
194                 color_y = 0;\r
195                 color_z = 0;\r
196         }\r
197         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);\r
198 }\r
199 \r
200 void Cmd_Sbar_SetFields(float argc);\r
201 void Sbar_InitScores()\r
202 {\r
203         float i, f;\r
204 \r
205         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;\r
206         for(i = 0; i < MAX_SCORE; ++i)\r
207         {\r
208                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);\r
209                 if(f == SFL_SORT_PRIO_PRIMARY)\r
210                         ps_primary = i;\r
211                 if(f == SFL_SORT_PRIO_SECONDARY)\r
212                         ps_secondary = i;\r
213         }\r
214         if(ps_secondary == -1)\r
215                 ps_secondary = ps_primary;\r
216 \r
217         for(i = 0; i < MAX_TEAMSCORE; ++i)\r
218         {\r
219                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);\r
220                 if(f == SFL_SORT_PRIO_PRIMARY)\r
221                         ts_primary = i;\r
222                 if(f == SFL_SORT_PRIO_SECONDARY)\r
223                         ts_secondary = i;\r
224         }\r
225         if(ts_secondary == -1)\r
226                 ts_secondary = ts_primary;\r
227 \r
228         Cmd_Sbar_SetFields(0);\r
229 }\r
230 \r
231 void Sbar_UpdatePlayerPos(entity pl);\r
232 float SetTeam(entity pl, float Team);\r
233 //float lastpnum;\r
234 void Sbar_UpdatePlayerTeams()\r
235 {\r
236         float Team;\r
237         entity pl, tmp;\r
238         float num;\r
239 \r
240         num = 0;\r
241         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
242         {\r
243                 num += 1;\r
244                 Team = GetPlayerColor(pl.sv_entnum);\r
245                 if(SetTeam(pl, Team))\r
246                 {\r
247                         tmp = pl.sort_prev;\r
248                         Sbar_UpdatePlayerPos(pl);\r
249                         if(tmp)\r
250                                 pl = tmp;\r
251                         else\r
252                                 pl = players.sort_next;\r
253                 }\r
254         }\r
255         /*\r
256         if(num != lastpnum)\r
257                 print(strcat("PNUM: ", ftos(num), "\n"));\r
258         lastpnum = num;\r
259         */\r
260 }\r
261 \r
262 float Sbar_ComparePlayerScores(entity left, entity right)\r
263 {\r
264         float vl, vr;\r
265         vl = GetPlayerColor(left.sv_entnum);\r
266         vr = GetPlayerColor(right.sv_entnum);\r
267 \r
268         if(!left.gotscores)\r
269                 vl = COLOR_SPECTATOR;\r
270         if(!right.gotscores)\r
271                 vr = COLOR_SPECTATOR;\r
272 \r
273         if(vl > vr)\r
274                 return true;\r
275         if(vl < vr)\r
276                 return false;\r
277 \r
278         if(vl == COLOR_SPECTATOR)\r
279         {\r
280                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)\r
281                 // no other sorting\r
282                 if(!left.gotscores && right.gotscores)\r
283                         return true;\r
284                 return false;\r
285         }\r
286 \r
287         vl = left.scores[ps_primary];\r
288         vr = right.scores[ps_primary];\r
289         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
290         {\r
291                 if(vl == 0 && vr != 0)\r
292                         return 1;\r
293                 if(vl != 0 && vr == 0)\r
294                         return 0;\r
295         }\r
296         if(vl > vr)\r
297                 return IS_INCREASING(scores_flags[ps_primary]);\r
298         if(vl < vr)\r
299                 return IS_DECREASING(scores_flags[ps_primary]);\r
300 \r
301         vl = left.scores[ps_secondary];\r
302         vr = right.scores[ps_secondary];\r
303         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)\r
304         {\r
305                 if(vl == 0 && vr != 0)\r
306                         return 1;\r
307                 if(vl != 0 && vr == 0)\r
308                         return 0;\r
309         }\r
310         if(vl > vr)\r
311                 return IS_INCREASING(scores_flags[ps_secondary]);\r
312         if(vl < vr)\r
313                 return IS_DECREASING(scores_flags[ps_secondary]);\r
314 \r
315         return false;\r
316 }\r
317 \r
318 void Sbar_UpdatePlayerPos(entity player)\r
319 {\r
320         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)\r
321         {\r
322                 SORT_SWAP(player, other);\r
323         }\r
324         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)\r
325         {\r
326                 SORT_SWAP(other, player);\r
327         }\r
328 }\r
329 \r
330 float Sbar_CompareTeamScores(entity left, entity right)\r
331 {\r
332         float vl, vr;\r
333 \r
334         if(left.team == COLOR_SPECTATOR)\r
335                 return 1;\r
336         if(right.team == COLOR_SPECTATOR)\r
337                 return 0;\r
338 \r
339         vl = left.teamscores[ts_primary];\r
340         vr = right.teamscores[ts_primary];\r
341         if(vl > vr)\r
342                 return IS_INCREASING(teamscores_flags[ts_primary]);\r
343         if(vl < vr)\r
344                 return IS_DECREASING(teamscores_flags[ts_primary]);\r
345 \r
346         vl = left.teamscores[ts_secondary];\r
347         vr = right.teamscores[ts_secondary];\r
348         if(vl > vr)\r
349                 return IS_INCREASING(teamscores_flags[ts_secondary]);\r
350         if(vl < vr)\r
351                 return IS_DECREASING(teamscores_flags[ts_secondary]);\r
352 \r
353         return false;\r
354 }\r
355 \r
356 void Sbar_UpdateTeamPos(entity Team)\r
357 {\r
358         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)\r
359         {\r
360                 SORT_SWAP(Team, other);\r
361         }\r
362         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)\r
363         {\r
364                 SORT_SWAP(other, Team);\r
365         }\r
366 }\r
367 \r
368 void Cmd_Sbar_Help(float argc)\r
369 {\r
370         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");\r
371         print("^3|---------------------------------------------------------------|\n");\r
372         print("Usage:\n");\r
373         print("^2sbar_columns_set default\n");\r
374         print("^2sbar_columns_set ^7filed1 field2 ...\n");\r
375         print("The following field names are recognized (case insensitive):\n");\r
376         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");\r
377 \r
378         print("^3name^7 or ^3nick^7         Name of a player\n");\r
379         print("^3ping^7                     Ping time\n");\r
380         print("^3pl^7                       Packet loss\n");\r
381         print("^3kills^7                    Number of kills\n");\r
382         print("^3deaths^7                   Number of deaths\n");\r
383         print("^3suicides^7                 Number of suicides\n");\r
384         print("^3frags^7                    kills - suicides\n");\r
385         print("^3kd^7                       The kill-death ratio\n");\r
386         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");\r
387         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");\r
388         print("^3fckills^7                  Number of flag carrier kills\n");\r
389         print("^3returns^7                  Number of flag returns\n");\r
390         print("^3drops^7                    Number of flag drops\n");\r
391         print("^3lives^7                    Number of lives (LMS)\n");\r
392         print("^3rank^7                     Player rank\n");\r
393         print("^3pushes^7                   Number of players pushed into void\n");\r
394         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");\r
395         print("^3kckills^7                  Number of keys carrier kills\n");\r
396         print("^3losses^7                   Number of times a key was lost\n");\r
397         print("^3laps^7                     Number of laps finished (race/cts)\n");\r
398         print("^3time^7                     Total time raced (race/cts)\n");\r
399         print("^3fastest^7                  Time of fastest lap (race/cts)\n");\r
400         print("^3ticks^7                    Number of ticks (DOM)\n");\r
401         print("^3takes^7                    Number of domination points taken (DOM)\n");\r
402         print("^3score^7                    Total score\n\n");\r
403 \r
404         print("Before a field you can put a + or - sign, then a comma separated list\n");\r
405         print("of game types, then a slash, to make the field show up only in these\n");\r
406         print("or in all but these game types. You can also specify 'all' as a\n");\r
407         print("field to show all fields available for the current game mode.\n\n");\r
408         \r
409         print("The special game type names 'teams' and 'noteams' can be used to\n");\r
410         print("include/exclude ALL teams/noteams game modes.\n\n");\r
411 \r
412         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");\r
413         print("will display name, ping and pl aligned to the left, and the fields\n");\r
414         print("right of the vertical bar aligned to the right.\n");\r
415         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");\r
416         print("other gamemodes except DM.\n");\r
417 }\r
418 \r
419 string Sbar_DefaultColumnLayout()\r
420 {\r
421         return strcat( // fteqcc sucks\r
422                 "ping pl name | ",\r
423                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"\r
424                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",\r
425                 "+lms/lives +lms/rank ",\r
426                 "+kh/caps +kh/pushes +kh/destroyed ",\r
427                 "?+race/laps ?+race/time ?+race/fastest ",\r
428                 "-lms,race");\r
429 }\r
430 \r
431 void Cmd_Sbar_SetFields(float argc)\r
432 {\r
433         float i, j, slash;\r
434         string str, pattern;\r
435         float have_name, have_primary, have_secondary, have_separator;\r
436         float missing;\r
437 \r
438         // TODO: re enable with gametype dependant cvars?\r
439         if(argc < 2) // no arguments provided\r
440                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");\r
441 \r
442         if(argc < 2)\r
443                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
444 \r
445         if(argc == 2)\r
446         {\r
447                 if(argv(1) == "default")\r
448                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");\r
449                 else if(argv(1) == "all")\r
450                 {\r
451                         string s;\r
452                         s = "ping pl color name |";\r
453                         for(i = 0; i < MAX_SCORE; ++i)\r
454                         {\r
455                                 if(i != ps_primary)\r
456                                 if(i != ps_secondary)\r
457                                 if(scores_label[i] != "")\r
458                                         s = strcat(s, " ", scores_label[i]);\r
459                         }\r
460                         if(ps_secondary != ps_primary)\r
461                                 s = strcat(s, " ", scores_label[ps_secondary]);\r
462                         s = strcat(s, " ", scores_label[ps_primary]);\r
463                         argc = tokenizebyseparator(strcat("x ", s), " ");\r
464                 }\r
465         }\r
466 \r
467 \r
468         sbar_num_fields = 0;\r
469 \r
470         drawfont = sbar_font;\r
471 \r
472         for(i = 0; i < argc - 1; ++i)\r
473         {\r
474                 float nocomplain;\r
475                 str = argv(i+1);\r
476 \r
477                 nocomplain = FALSE;\r
478                 if(substring(str, 0, 1) == "?")\r
479                 {\r
480                         nocomplain = TRUE;\r
481                         str = substring(str, 1, strlen(str) - 1);\r
482                 }\r
483 \r
484                 slash = strstrofs(str, "/", 0);\r
485                 if(slash >= 0)\r
486                 {\r
487                         pattern = substring(str, 0, slash);\r
488                         str = substring(str, slash + 1, strlen(str) - (slash + 1));\r
489 \r
490                         if not(isGametypeInFilter(gametype, teamplay, pattern))\r
491                                 continue;\r
492                 }\r
493 \r
494                 strunzone(sbar_title[sbar_num_fields]);\r
495                 sbar_title[sbar_num_fields] = strzone(str);\r
496                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE, sbar_fontsize);\r
497                 str = strtolower(str);\r
498 \r
499                 if(str == "ping") {\r
500                         sbar_field[sbar_num_fields] = SP_PING;\r
501                 } else if(str == "pl") {\r
502                         sbar_field[sbar_num_fields] = SP_PL;\r
503                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {\r
504                         sbar_field[sbar_num_fields] = SP_KDRATIO;\r
505                 } else if(str == "name" || str == "nick") {\r
506                         sbar_field[sbar_num_fields] = SP_NAME;\r
507                         have_name = 1;\r
508                 } else if(str == "|") {\r
509                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
510                         have_separator = 1;\r
511                 } else {\r
512                         for(j = 0; j < MAX_SCORE; ++j)\r
513                                 if(str == strtolower(scores_label[j]))\r
514                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"\r
515 :notfound\r
516                         if(str == "frags" && !(gametype == GAME_RPG))\r
517                         {\r
518                                 j = SP_FRAGS;\r
519                         }\r
520                         else\r
521                         {\r
522                                 if not(nocomplain)\r
523                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));\r
524                                 continue;\r
525                         }\r
526 :found\r
527                         sbar_field[sbar_num_fields] = j;\r
528                         if(j == ps_primary)\r
529                                 have_primary = 1;\r
530                         if(j == ps_secondary)\r
531                                 have_secondary = 1;\r
532                 }\r
533                 ++sbar_num_fields;\r
534                 if(sbar_num_fields >= MAX_SBAR_FIELDS)\r
535                         break;\r
536         }\r
537 \r
538         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)\r
539                 have_primary = 1;\r
540         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)\r
541                 have_secondary = 1;\r
542         if(ps_primary == ps_secondary)\r
543                 have_secondary = 1;\r
544         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);\r
545 \r
546         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)\r
547         {\r
548                 if(!have_name)\r
549                 {\r
550                         strunzone(sbar_title[sbar_num_fields]);\r
551                         for(i = sbar_num_fields; i > 0; --i)\r
552                         {\r
553                                 sbar_title[i] = sbar_title[i-1];\r
554                                 sbar_size[i] = sbar_size[i-1];\r
555                                 sbar_field[i] = sbar_field[i-1];\r
556                         }\r
557                         sbar_title[0] = strzone("name");\r
558                         sbar_field[0] = SP_NAME;\r
559                         ++sbar_num_fields;\r
560                         print("fixed missing field 'name'\n");\r
561 \r
562                         if(!have_separator)\r
563                         {\r
564                                 strunzone(sbar_title[sbar_num_fields]);\r
565                                 for(i = sbar_num_fields; i > 1; --i)\r
566                                 {\r
567                                         sbar_title[i] = sbar_title[i-1];\r
568                                         sbar_size[i] = sbar_size[i-1];\r
569                                         sbar_field[i] = sbar_field[i-1];\r
570                                 }\r
571                                 sbar_title[1] = strzone("|");\r
572                                 sbar_field[1] = SP_SEPARATOR;\r
573                                 sbar_size[1] = stringwidth("|", FALSE, sbar_fontsize);\r
574                                 ++sbar_num_fields;\r
575                                 print("fixed missing field '|'\n");\r
576                         }\r
577                 }\r
578                 else if(!have_separator)\r
579                 {\r
580                         strunzone(sbar_title[sbar_num_fields]);\r
581                         sbar_title[sbar_num_fields] = strzone("|");\r
582                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE, sbar_fontsize);\r
583                         sbar_field[sbar_num_fields] = SP_SEPARATOR;\r
584                         ++sbar_num_fields;\r
585                         print("fixed missing field '|'\n");\r
586                 }\r
587                 if(!have_secondary)\r
588                 {\r
589                         strunzone(sbar_title[sbar_num_fields]);\r
590                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);\r
591                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
592                         sbar_field[sbar_num_fields] = ps_secondary;\r
593                         ++sbar_num_fields;\r
594                         print("fixed missing field '", scores_label[ps_secondary], "'\n");\r
595                 }\r
596                 if(!have_primary)\r
597                 {\r
598                         strunzone(sbar_title[sbar_num_fields]);\r
599                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);\r
600                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE, sbar_fontsize);\r
601                         sbar_field[sbar_num_fields] = ps_primary;\r
602                         ++sbar_num_fields;\r
603                         print("fixed missing field '", scores_label[ps_primary], "'\n");\r
604                 }\r
605         }\r
606 \r
607         sbar_field[sbar_num_fields] = SP_END;\r
608 }\r
609 \r
610 // MOVEUP::\r
611 vector sbar_field_rgb;\r
612 string sbar_field_icon0;\r
613 string sbar_field_icon1;\r
614 string sbar_field_icon2;\r
615 vector sbar_field_icon0_rgb;\r
616 vector sbar_field_icon1_rgb;\r
617 vector sbar_field_icon2_rgb;\r
618 float sbar_field_icon0_alpha;\r
619 float sbar_field_icon1_alpha;\r
620 float sbar_field_icon2_alpha;\r
621 string Sbar_GetField(entity pl, float field)\r
622 {\r
623         float tmp, num, denom, f;\r
624         string str;\r
625         sbar_field_rgb = '1 1 1';\r
626         sbar_field_icon0 = "";\r
627         sbar_field_icon1 = "";\r
628         sbar_field_icon2 = "";\r
629         sbar_field_icon0_rgb = '1 1 1';\r
630         sbar_field_icon1_rgb = '1 1 1';\r
631         sbar_field_icon2_rgb = '1 1 1';\r
632         sbar_field_icon0_alpha = 1;\r
633         sbar_field_icon1_alpha = 1;\r
634         sbar_field_icon2_alpha = 1;\r
635         switch(field)\r
636         {\r
637                 case SP_PING:\r
638                         if not(pl.gotscores)\r
639                                 return "\x8D\x8D\x8D"; // >>> sign\r
640                         //str = getplayerkey(pl.sv_entnum, "ping");\r
641                         f = pl.ping;\r
642                         if(f == 0)\r
643                                 return "N/A";\r
644                         tmp = max(0, min(220, f-80)) / 220;\r
645                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;\r
646                         return ftos(f);\r
647 \r
648                 case SP_PL:\r
649                         if not(pl.gotscores)\r
650                                 return "N/A";\r
651                         f = pl.ping_packetloss;\r
652                         tmp = pl.ping_movementloss;\r
653                         if(f == 0 && tmp == 0)\r
654                                 return "";\r
655                         str = ftos(ceil(f * 100));\r
656                         if(tmp != 0)\r
657                                 str = strcat(str, "~", ftos(ceil(tmp * 100)));\r
658                         tmp = bound(0, f / 0.2 + tmp / 0.04, 1); // 20% is REALLY BAD pl\r
659                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;\r
660                         return str;\r
661 \r
662                 case SP_NAME:\r
663                         if(ready_waiting && pl.ready)\r
664                         {\r
665                                 sbar_field_icon0 = "gfx/sb_player_ready";\r
666                         }\r
667                         else if(!teamplay)\r
668                         {\r
669                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
670                                 {\r
671                                         sbar_field_icon0 = "gfx/sb_playercolor_base";\r
672                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";\r
673                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);\r
674                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";\r
675                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);\r
676                                 }\r
677                         }\r
678                         return GetPlayerName(pl.sv_entnum);\r
679 \r
680                 case SP_FRAGS:\r
681                         f = pl.(scores[SP_KILLS]);\r
682                         f -= pl.(scores[SP_SUICIDES]);\r
683                         return ftos(f);\r
684 \r
685                 case SP_KDRATIO:\r
686                         num = pl.(scores[SP_KILLS]);\r
687                         denom = pl.(scores[SP_DEATHS]);\r
688 \r
689                         if(denom == 0) {\r
690                                 sbar_field_rgb = '0 1 0';\r
691                                 str = ftos(num);\r
692                         } else if(num <= 0) {\r
693                                 sbar_field_rgb = '1 0 0';\r
694                                 str = ftos(num/denom);\r
695                         } else\r
696                                 str = ftos(num/denom);\r
697 \r
698                         tmp = strstrofs(str, ".", 0);\r
699                         if(tmp > 0)\r
700                                 str = substring(str, 0, tmp+2);\r
701                         return str;\r
702 \r
703                 default:\r
704                         tmp = pl.(scores[field]);\r
705                         f = scores_flags[field];\r
706                         if(field == ps_primary)\r
707                                 sbar_field_rgb = '1 1 0';\r
708                         else if(field == ps_secondary)\r
709                                 sbar_field_rgb = '0 1 1';\r
710                         else\r
711                                 sbar_field_rgb = '1 1 1';\r
712                         return ScoreString(f, tmp);\r
713         }\r
714         //return "error";\r
715 }\r
716 \r
717 string Sbar_GetStomachField(entity pl, float field)\r
718 {\r
719         sbar_field_rgb = '1 1 1';\r
720         sbar_field_icon0 = "";\r
721         sbar_field_icon1 = "";\r
722         sbar_field_icon2 = "";\r
723         sbar_field_icon0_rgb = '1 1 1';\r
724         sbar_field_icon1_rgb = '1 1 1';\r
725         sbar_field_icon2_rgb = '1 1 1';\r
726         sbar_field_icon0_alpha = 1;\r
727         sbar_field_icon1_alpha = 1;\r
728         sbar_field_icon2_alpha = 1;\r
729         switch(field)\r
730         {\r
731                 case ST_NAME:\r
732                         return GetPlayerName(pl.sv_entnum);\r
733 \r
734                 case ST_HEALTH:\r
735                         return ftos(pl.plhealth);\r
736 \r
737                 default:\r
738                         return "N/A";\r
739         }\r
740         //return "error";\r
741 }\r
742 \r
743 float xmin, xmax, ymin, ymax, sbwidth;\r
744 float sbar_fixscoreboardcolumnwidth_len;\r
745 float sbar_fixscoreboardcolumnwidth_iconlen;\r
746 float sbar_fixscoreboardcolumnwidth_marginlen;\r
747 \r
748 float stringwidth_colors(string s, vector theSize)\r
749 {\r
750         return stringwidth(s, TRUE, theSize);\r
751 }\r
752 \r
753 float stringwidth_nocolors(string s, vector theSize)\r
754 {\r
755         return stringwidth(s, FALSE, theSize);\r
756 }\r
757 \r
758 string Sbar_FixScoreboardColumnWidth(float i, string str)\r
759 {\r
760         float field, f;\r
761         vector sz;\r
762         field = sbar_field[i];\r
763 \r
764         sbar_fixscoreboardcolumnwidth_iconlen = 0;\r
765 \r
766         if(sbar_field_icon0 != "")\r
767         {\r
768                 sz = drawgetimagesize(sbar_field_icon0);\r
769                 f = sz_x / sz_y;\r
770                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
771                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
772         }\r
773 \r
774         if(sbar_field_icon1 != "")\r
775         {\r
776                 sz = drawgetimagesize(sbar_field_icon1);\r
777                 f = sz_x / sz_y;\r
778                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
779                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
780         }\r
781 \r
782         if(sbar_field_icon2 != "")\r
783         {\r
784                 sz = drawgetimagesize(sbar_field_icon2);\r
785                 f = sz_x / sz_y;\r
786                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)\r
787                         sbar_fixscoreboardcolumnwidth_iconlen = f;\r
788         }\r
789 \r
790         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect\r
791 \r
792         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
793                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE, sbar_fontsize);\r
794         else\r
795                 sbar_fixscoreboardcolumnwidth_marginlen = 0;\r
796 \r
797         if(field == SP_NAME) // name gets all remaining space\r
798         {\r
799                 float namesize, j;\r
800                 namesize = sbwidth;// / sbar_fontsize_x;\r
801                 for(j = 0; j < sbar_num_fields; ++j)\r
802                         if(j != i)\r
803                                 if (sbar_field[i] != SP_SEPARATOR)\r
804                                         namesize -= sbar_size[j] + 1;\r
805                 namesize += 1;\r
806                 sbar_size[i] = namesize;\r
807                 \r
808                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)\r
809                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
810                 str = textShortenToWidth(str, namesize, sbar_fontsize, stringwidth_colors);\r
811                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE, sbar_fontsize);\r
812         }\r
813         else\r
814                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE, sbar_fontsize);\r
815         \r
816         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;\r
817         if(sbar_size[i] < f)\r
818                 sbar_size[i] = f;\r
819 \r
820         return str;\r
821 }\r
822 \r
823 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)\r
824 {\r
825         vector tmp, rgb;\r
826         rgb = GetTeamRGB(pl.team);\r
827         string str;\r
828         float i, field;\r
829         float is_spec;\r
830         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
831         \r
832         if((rgb == '1 1 1') && (!is_spec)) {\r
833                 rgb_x = cvar("sbar_color_bg_r") + 0.5;\r
834                 rgb_y = cvar("sbar_color_bg_g") + 0.5;\r
835                 rgb_z = cvar("sbar_color_bg_b") + 0.5; }\r
836                 \r
837         // Layout:\r
838         tmp_x = sbwidth;\r
839         tmp_y = sbar_fontsize_y * 1.25;\r
840         tmp_z = 0;\r
841 \r
842         // alternated rows highlighting\r
843         if(is_self)\r
844                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);\r
845         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))\r
846                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);\r
847 \r
848         tmp_y = 0;\r
849 \r
850         for(i = 0; i < sbar_num_fields; ++i)\r
851         {\r
852                 field = sbar_field[i];\r
853                 if(field == SP_SEPARATOR)\r
854                         break;\r
855 \r
856                 if(is_spec && field != SP_NAME && field != SP_PING) {\r
857                         pos_x += sbar_size[i] + sbar_fontsize_x;\r
858                         continue;\r
859                 }\r
860                 str = Sbar_GetField(pl, field);\r
861                 str = Sbar_FixScoreboardColumnWidth(i, str);\r
862 \r
863                 pos_x += sbar_size[i] + sbar_fontsize_x;\r
864 \r
865                 if(field == SP_NAME) {\r
866                         tmp_x = sbar_size[i] - sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen + sbar_fontsize_x;\r
867                         if (is_self)\r
868                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
869                         else\r
870                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
871                 } else {\r
872                         tmp_x = sbar_fixscoreboardcolumnwidth_len + sbar_fontsize_x;\r
873                         if (is_self)\r
874                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
875                         else\r
876                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
877                 }\r
878 \r
879                 tmp_x = sbar_size[i] + sbar_fontsize_x;\r
880                 if(sbar_field_icon0 != "")\r
881                         if (is_self)\r
882                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
883                         else\r
884                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
885                 if(sbar_field_icon1 != "")\r
886                         if (is_self)\r
887                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
888                         else\r
889                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
890                 if(sbar_field_icon2 != "")\r
891                         if (is_self)\r
892                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
893                         else\r
894                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
895         }\r
896 \r
897         if(sbar_field[i] == SP_SEPARATOR)\r
898         {\r
899                 pos_x = xmax;\r
900                 for(i = sbar_num_fields-1; i > 0; --i)\r
901                 {\r
902                         field = sbar_field[i];\r
903                         if(field == SP_SEPARATOR)\r
904                                 break;\r
905 \r
906                         if(is_spec && field != SP_NAME && field != SP_PING) {\r
907                                 pos_x -= sbar_size[i] + sbar_fontsize_x;\r
908                                 continue;\r
909                         }\r
910 \r
911                         str = Sbar_GetField(pl, field);\r
912                         str = Sbar_FixScoreboardColumnWidth(i, str);\r
913 \r
914                         if(field == SP_NAME) {\r
915                                 tmp_x = sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...\r
916                                 if(is_self)\r
917                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
918                                 else\r
919                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
920                         } else {\r
921                                 tmp_x = sbar_fixscoreboardcolumnwidth_len;\r
922                                 if(is_self)\r
923                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
924                                 else\r
925                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
926                         }\r
927 \r
928                         tmp_x = sbar_size[i];\r
929                         if(sbar_field_icon0 != "")\r
930                                 if (is_self)\r
931                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
932                                 else\r
933                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
934                         if(sbar_field_icon1 != "")\r
935                                 if (is_self)\r
936                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
937                                 else\r
938                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
939                         if(sbar_field_icon2 != "")\r
940                                 if (is_self)\r
941                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);\r
942                                 else\r
943                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);\r
944                         pos_x -= sbar_size[i] + sbar_fontsize_x;\r
945                 }\r
946         }\r
947 }\r
948 \r
949 float fieldcounter;\r
950 void Sbar_PrintStomachboardItem(vector pos, entity pl)\r
951 {\r
952         // list the players in the stomach\r
953 \r
954         string str;\r
955         float f, field;\r
956 \r
957         for(fieldcounter = 1; fieldcounter <= 2; ++fieldcounter)\r
958         {\r
959                 field = -fieldcounter;\r
960                 if(field == SP_SEPARATOR)\r
961                         break;\r
962 \r
963                 str = Sbar_GetStomachField(pl, field);\r
964 \r
965                 if(field == ST_NAME) // do this for one field, or we get multiple highlights in the same spot\r
966                 {\r
967                         if(getstati(STAT_STOMACH_EATEN))\r
968                                 drawfill(pos - '0 0 0', '193 11 0', '1 0 0' * cvar("sbar_stomachboard_highlight_brightness"), cvar("sbar_stomachboard_highlight_alpha"), DRAWFLAG_NORMAL);\r
969                         else\r
970                                 drawfill(pos - '0 0 0', '193 11 0', '0 1 0' * cvar("sbar_stomachboard_highlight_brightness"), cvar("sbar_stomachboard_highlight_alpha"), DRAWFLAG_NORMAL);\r
971                 }\r
972 \r
973                 if(field == ST_NAME) {\r
974                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
975                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
976                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
977                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
978 \r
979                         pos_x += 24;\r
980                         drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
981                 }\r
982 \r
983                 if(field == ST_HEALTH)\r
984                 if(g_vore_showpreyhealth) {\r
985                         pos_x += 138;\r
986                                 if(pl.sv_entnum == player_localentnum - 1 || (spectatee_status && pl.sv_entnum == spectatee_status - 1))\r
987                                         drawcolorcodedstring(pos, "self", '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
988                                 else\r
989                                 {\r
990                                         drawpic(pos, "gfx/hud/sb_health", '11 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
991 \r
992                                         pos_x += 9;\r
993                                                 drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
994                                 }\r
995                 }\r
996         }\r
997 }\r
998 \r
999 float fieldcounter2;\r
1000 void Sbar_PrintStomachboardItem2(vector pos, entity pl)\r
1001 {\r
1002         // show the name of our eater\r
1003 \r
1004         string str;\r
1005         float f, field;\r
1006 \r
1007         for(fieldcounter2 = 1; fieldcounter2 <= 2; ++fieldcounter2)\r
1008         {\r
1009                 field = -fieldcounter2;\r
1010                 if(field == SP_SEPARATOR)\r
1011                         break;\r
1012 \r
1013                 str = Sbar_GetStomachField(pl, field);\r
1014 \r
1015                 if(field == ST_NAME) {\r
1016                         f = stof(getplayerkey(pl.sv_entnum, "colors"));\r
1017                         drawpic(pos, "gfx/sb_playercolor_base", '22 11 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1018                         drawpic(pos, "gfx/sb_playercolor_shirt", '22 11 0', colormapPaletteColor(floor(f / 16), 0), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1019                         drawpic(pos, "gfx/sb_playercolor_pants", '22 11 0', colormapPaletteColor(mod(f, 16), 1), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1020 \r
1021                         pos_x += 24;\r
1022                         drawcolorcodedstring(pos, str, '11 11 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1023                 }\r
1024         }\r
1025 }\r
1026 \r
1027 /*\r
1028  * Sbar_Scoreboard_MakeTable\r
1029  *\r
1030  * Makes a table for a team (for all playing players in DM) and fills it\r
1031  */\r
1032 \r
1033 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)\r
1034 {\r
1035         float body_table_height, i;\r
1036         vector tmp, column_dim;\r
1037         entity pl;\r
1038 \r
1039         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line\r
1040 \r
1041         pos -= '1 1 0';\r
1042 \r
1043         tmp_x = sbwidth + 2;\r
1044         tmp_y = 1.25 * sbar_fontsize_y;\r
1045 \r
1046         // rounded header\r
1047         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1048 \r
1049         // table border\r
1050         tmp_y += sbar_border_thickness;\r
1051         tmp_y += body_table_height;\r
1052         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard\r
1053 \r
1054         // separator header/table\r
1055         pos_y += 1.25 * sbar_fontsize_y;\r
1056         tmp_y = sbar_border_thickness;\r
1057         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1058 \r
1059         pos_y += sbar_border_thickness;\r
1060 \r
1061         // table background\r
1062         tmp_y = body_table_height;\r
1063         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1064 \r
1065         // anyway, apply some color\r
1066         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);\r
1067 \r
1068         // go back to the top to make alternated columns highlighting and to print the strings\r
1069         pos_y -= 1.25 * sbar_fontsize_y;\r
1070         pos_y -= sbar_border_thickness;\r
1071 \r
1072         pos += '1 1 0';\r
1073 \r
1074         if (sbar_scoreboard_highlight)\r
1075         {\r
1076                 column_dim_y = 1.25 * sbar_fontsize_y; // header\r
1077                 column_dim_y += sbar_border_thickness;\r
1078                 column_dim_y += body_table_height;\r
1079         }\r
1080 \r
1081         // print the strings of the columns headers and draw the columns\r
1082         for(i = 0; i < sbar_num_fields; ++i)\r
1083         {\r
1084                 if(sbar_field[i] == SP_SEPARATOR)\r
1085                         break;\r
1086                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1087                 if (sbar_scoreboard_highlight)\r
1088                 {\r
1089                         if (mod(i,2))\r
1090                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1091                 }\r
1092                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1093                 pos_x += column_dim_x;\r
1094         }\r
1095         if(sbar_field[i] == SP_SEPARATOR)\r
1096         {\r
1097                 pos_x = xmax;\r
1098                 tmp_y = 0;\r
1099                 for(i = sbar_num_fields-1; i > 0; --i)\r
1100                 {\r
1101                         if(sbar_field[i] == SP_SEPARATOR)\r
1102                                 break;\r
1103 \r
1104                         pos_x -= sbar_size[i];\r
1105 \r
1106                         if (sbar_scoreboard_highlight)\r
1107                         {\r
1108                                 if (!mod(i,2))\r
1109                                 {\r
1110                                         if (i == sbar_num_fields-1)\r
1111                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x / 2 + 1;\r
1112                                         else\r
1113                                                 column_dim_x = sbar_size[i] + sbar_fontsize_x;\r
1114                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1115                                 }\r
1116                         }\r
1117 \r
1118                         tmp_x = stringwidth(sbar_title[i], FALSE, sbar_fontsize);\r
1119                         tmp_x = sbar_size[i] - tmp_x;\r
1120                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb * 1.5, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1121                         pos_x -= sbar_fontsize_x;\r
1122                 }\r
1123         }\r
1124         \r
1125         pos_x = xmin;\r
1126         pos_y += 1.25 * sbar_fontsize_y; // skip the header\r
1127         pos_y += sbar_border_thickness;\r
1128 \r
1129         // fill the table and draw the rows\r
1130         i = 0;\r
1131         if (teamplay)\r
1132                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1133                 {\r
1134                         if(pl.team != tm.team)\r
1135                                 continue;\r
1136                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1137                         pos_y += 1.25 * sbar_fontsize_y;\r
1138                         ++i;\r
1139                 }\r
1140         else\r
1141                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1142                 {\r
1143                         if(pl.team == COLOR_SPECTATOR)\r
1144                                 continue;\r
1145                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);\r
1146                         pos_y += 1.25 * sbar_fontsize_y;\r
1147                         ++i;\r
1148                 }\r
1149         \r
1150         if (i == 0)\r
1151                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table\r
1152         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)\r
1153 \r
1154         return pos;\r
1155 }\r
1156 \r
1157 float Sbar_WouldDrawScoreboard() {\r
1158         if (sb_showscores)\r
1159                 return 1;\r
1160         else if (intermission == 1)\r
1161                 return 1;\r
1162         else if (intermission == 2)\r
1163                 return 1;\r
1164         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))\r
1165                 return 1;\r
1166         else if(sb_showscores_force)\r
1167                 return 1;\r
1168         return 0;\r
1169 }\r
1170 \r
1171 float average_accuracy;\r
1172 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)\r
1173 {\r
1174         float i;\r
1175         float weapon_hit, weapon_damage, weapon_stats;\r
1176         float fontsize = 40 * 1/3;\r
1177         float xsave;\r
1178         float weapon_cnt;\r
1179         float rows;\r
1180         if(cvar("sbar_accuracy_doublerows"))\r
1181                 rows = 2;\r
1182         else\r
1183                 rows = 1;\r
1184         float height = 40;\r
1185 \r
1186         if(warmup_stage)\r
1187         {\r
1188                 return pos;\r
1189         }\r
1190 \r
1191         xsave = pos_x;\r
1192         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1193         pos_y += 18;\r
1194         vector tmp;\r
1195         tmp_x = sbwidth;\r
1196         tmp_y = height * rows;\r
1197 \r
1198         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1199         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1200 \r
1201         // column highlighting\r
1202         for(i = 0; i < weapon_cnt/rows; ++i)\r
1203         {\r
1204                 if(!mod(i, 2))\r
1205                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);\r
1206         }\r
1207 \r
1208         // row highlighting\r
1209         for(i = 0; i < rows; ++i)\r
1210         {\r
1211                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);     \r
1212         }\r
1213 \r
1214         // skip useless weapons\r
1215         weapon_cnt = 0;\r
1216         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1217         {\r
1218                 self = get_weaponinfo(i);\r
1219                 if not(self.weapons)\r
1220                         continue;\r
1221                 ++weapon_cnt;\r
1222         }\r
1223 \r
1224         drawfont = sbar_bigfont;\r
1225         average_accuracy = 0;\r
1226         float weapons_with_stats;\r
1227         weapons_with_stats = 0;\r
1228         if(rows == 2)\r
1229                 pos_x += sbwidth/weapon_cnt / 2;\r
1230 \r
1231         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1232         {\r
1233                 self = get_weaponinfo(i);\r
1234                 if not(self.weapons)\r
1235                         continue;\r
1236                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
1237                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
1238                 if(weapon_damage)\r
1239                         weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
1240                 float weapon_alpha;\r
1241 \r
1242                 if(weapon_damage)\r
1243                         weapon_alpha = sbar_scoreboard_alpha_fg;\r
1244                 else\r
1245                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;\r
1246 \r
1247                 // weapon icon\r
1248                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);\r
1249                 // the accuracy\r
1250                 if(weapon_damage) {\r
1251                         weapons_with_stats += 1;\r
1252                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy\r
1253 \r
1254                         string s;\r
1255                         s = strcat(ftos(weapon_stats),"%");\r
1256 \r
1257                         float padding;\r
1258                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value\r
1259 \r
1260                         rgb = Sbar_AccuracyColor(weapon_stats);\r
1261                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1262                 }\r
1263                 pos_x += sbwidth/weapon_cnt * rows;\r
1264                 if(rows == 2 && i == 6) {\r
1265                         pos_x -= sbwidth;\r
1266                         pos_y += height;\r
1267                 }\r
1268         }\r
1269         drawfont = sbar_font;\r
1270 \r
1271         if(weapons_with_stats)\r
1272                 average_accuracy = floor(average_accuracy / weapons_with_stats);\r
1273 \r
1274         pos_x = xsave;\r
1275         pos_y += height;\r
1276         return pos;\r
1277 }\r
1278 \r
1279 string race_PlaceName(float pos) {\r
1280         if(pos == 1)\r
1281                 return "1st";\r
1282         else if(pos == 2)\r
1283                 return "2nd";\r
1284         else if(pos == 3)\r
1285                 return "3rd";\r
1286         else\r
1287                 return strcat(ftos(pos), "th");\r
1288 }\r
1289 \r
1290 vector Sbar_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_size)\r
1291 {\r
1292         float i;\r
1293         RANKINGS_RECEIVED_CNT = 0;\r
1294                 for (i=RANKINGS_CNT-1; i>=0; --i)\r
1295                         if (grecordtime[i])\r
1296                                 RANKINGS_RECEIVED_CNT = RANKINGS_RECEIVED_CNT + 1;\r
1297 \r
1298         if (RANKINGS_RECEIVED_CNT == 0)\r
1299                 return pos;\r
1300 \r
1301         float is_spec;\r
1302         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);\r
1303         vector hl_rgb;\r
1304                 hl_rgb_x = cvar("sbar_color_bg_r") + 0.5;\r
1305                 hl_rgb_y = cvar("sbar_color_bg_g") + 0.5;\r
1306                 hl_rgb_z = cvar("sbar_color_bg_b") + 0.5;\r
1307 \r
1308         pos_y += sbar_fontsize_y;\r
1309         drawstring(pos, strcat("Rankings"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1310         pos_y += sbar_fontsize_y;\r
1311         vector tmp;\r
1312         tmp_x = sbwidth;\r
1313         tmp_y = sbar_fontsize_y * RANKINGS_RECEIVED_CNT;\r
1314 \r
1315         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);\r
1316         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);\r
1317 \r
1318         // row highlighting\r
1319         for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)\r
1320         {\r
1321                 string n, p;\r
1322                 float t;\r
1323                 t = grecordtime[i];\r
1324                 if (t == 0)\r
1325                         continue;\r
1326                 n = grecordholder[i];\r
1327                 p = race_PlaceName(i+1);\r
1328                 if(grecordholder[i] == GetPlayerName(player_localentnum - 1))\r
1329                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);    \r
1330                 else if(!mod(i, 2) && sbar_scoreboard_highlight)\r
1331                         drawfill(pos, '1 0 0' * sbwidth + '0 1 0' * sbar_fontsize_y, hl_rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL); \r
1332                 drawstring(pos, p, sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1333                 drawstring(pos + '3 0 0' * sbar_fontsize_x, TIME_ENCODED_TOSTRING(t), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1334                 drawcolorcodedstring(pos + '8 0 0' * sbar_fontsize_x, n, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1335                 pos += '0 1 0' * sbar_fontsize_y;\r
1336         }\r
1337 \r
1338         return pos;\r
1339 }\r
1340 \r
1341 float scoreboard_bottom;\r
1342 float sbar_scoreboard_fade_alpha;\r
1343 float sbar_woulddrawscoreboard_prev;\r
1344 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed\r
1345 void Sbar_DrawScoreboard()\r
1346 {\r
1347         float sbar_woulddrawscoreboard; \r
1348         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();\r
1349         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {\r
1350                 sbar_woulddrawscoreboard_change = time;\r
1351                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;\r
1352         }\r
1353 \r
1354         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);\r
1355         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);\r
1356         if(sbar_woulddrawscoreboard) {\r
1357                 if (scoreboard_fadeinspeed)\r
1358                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);\r
1359                 else\r
1360                         sbar_scoreboard_fade_alpha = 1;\r
1361         }\r
1362         else\r
1363                 if (scoreboard_fadeoutspeed)\r
1364                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);\r
1365                 else\r
1366                         sbar_scoreboard_fade_alpha = 0;\r
1367 \r
1368         if not(sbar_scoreboard_fade_alpha)\r
1369                 return;\r
1370                 \r
1371         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;\r
1372         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;\r
1373         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");\r
1374         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;\r
1375         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;\r
1376         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;\r
1377         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;\r
1378         \r
1379         vector rgb, pos, tmp;\r
1380         entity pl, tm;\r
1381 \r
1382         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);\r
1383 \r
1384         xmin = 0.5 * (vid_conwidth - sbwidth);\r
1385         ymin = SCOREBOARD_OFFSET;\r
1386 \r
1387         xmax = vid_conwidth - xmin;\r
1388         ymax = vid_conheight - 0.2*vid_conheight;\r
1389 \r
1390         // Initializes position\r
1391         pos_x = xmin;\r
1392         pos_y = ymin;\r
1393         pos_z = 0;\r
1394 \r
1395         // Heading\r
1396         drawfont = sbar_bigfont;\r
1397         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1398 \r
1399         pos_y += 24 + 4;\r
1400         pos_y += sbar_fontsize_y;\r
1401 \r
1402         drawfont = sbar_font;\r
1403 \r
1404         // Draw the scoreboard\r
1405         vector bg_size;\r
1406         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");\r
1407 \r
1408         if(teamplay)\r
1409         {\r
1410                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1411                 {\r
1412                         if(tm.team == COLOR_SPECTATOR)\r
1413                                 continue;\r
1414 \r
1415                         rgb = GetTeamRGB(tm.team);\r
1416                         Sbar_DrawXNum(pos - '9.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 6, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1417                                 \r
1418                         if(ts_primary != ts_secondary)\r
1419                                 Sbar_DrawXNum(pos - '7.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 6, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1420 \r
1421                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1422                 }\r
1423         }\r
1424         else\r
1425         {\r
1426                 rgb_x = cvar("sbar_color_bg_r");\r
1427                 rgb_y = cvar("sbar_color_bg_g");\r
1428                 rgb_z = cvar("sbar_color_bg_b");\r
1429 \r
1430                 for(tm = teams.sort_next; tm; tm = tm.sort_next)\r
1431                 {\r
1432                         if(tm.team == COLOR_SPECTATOR)\r
1433                                 continue;\r
1434 \r
1435                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);\r
1436                 }\r
1437         }\r
1438 \r
1439         if(gametype == GAME_CTS || gametype == GAME_RACE) {\r
1440                 if(race_speedaward) {\r
1441                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1442                         pos_y += 1.25 * sbar_fontsize_y;\r
1443                 }\r
1444                 if(race_speedaward_alltimebest) {\r
1445                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1446                         pos_y += 1.25 * sbar_fontsize_y;\r
1447                 }\r
1448                 pos = Sbar_DrawScoreboardRankings(pos, pl, rgb, bg_size);\r
1449         }\r
1450         else if(cvar("sbar_accuracy") && spectatee_status != -1) {\r
1451                 if(teamplay)\r
1452                         pos = Sbar_DrawScoreboardAccuracyStats(pos, GetTeamRGB(myteam), bg_size);\r
1453                 else\r
1454                         pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);\r
1455         }\r
1456 \r
1457         tmp = pos + '0 1.5 0' * sbar_fontsize_y;\r
1458         pos_y += 3 * sbar_fontsize_y;\r
1459 \r
1460         // List spectators\r
1461         float specs;\r
1462         specs = 0;\r
1463         for(pl = players.sort_next; pl; pl = pl.sort_next)\r
1464         {\r
1465                 if(pl.team != COLOR_SPECTATOR)\r
1466                         continue;\r
1467                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);\r
1468                 pos_y += 1.25 * sbar_fontsize_y;\r
1469                 ++specs;\r
1470         }\r
1471 \r
1472         if(specs)\r
1473                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1474 \r
1475         // Print info string\r
1476         string str;\r
1477         float tl, fl, ll;\r
1478         str = strcat("playing on ^2", shortmapname, "^7");\r
1479         tl = getstatf(STAT_TIMELIMIT);\r
1480         fl = getstatf(STAT_FRAGLIMIT);\r
1481         ll = getstatf(STAT_LEADLIMIT);\r
1482         if(gametype == GAME_LMS)\r
1483         {\r
1484                 if(tl > 0)\r
1485                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");\r
1486         }\r
1487         else\r
1488         {\r
1489                 if(tl > 0)\r
1490                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");\r
1491                 if(fl > 0)\r
1492                 {\r
1493                         if(tl > 0)\r
1494                                 str = strcat(str, " or");\r
1495                         if(teamplay)\r
1496                         {\r
1497                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));\r
1498                                 if(teamscores_label[ts_primary] == "score")\r
1499                                         str = strcat(str, " points^7");\r
1500                                 else if(teamscores_label[ts_primary] == "fastest")\r
1501                                         str = strcat(str, " is beaten^7");\r
1502                                 else\r
1503                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1504                         }\r
1505                         else\r
1506                         {\r
1507                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));\r
1508                                 if(scores_label[ps_primary] == "score")\r
1509                                         str = strcat(str, " points^7");\r
1510                                 else if(scores_label[ps_primary] == "fastest")\r
1511                                         str = strcat(str, " is beaten^7");\r
1512                                 else\r
1513                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1514                         }\r
1515                 }\r
1516                 if(ll > 0)\r
1517                 {\r
1518                         if(tl > 0 || fl > 0)\r
1519                                 str = strcat(str, " or");\r
1520                         if(teamplay)\r
1521                         {\r
1522                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));\r
1523                                 if(teamscores_label[ts_primary] == "score")\r
1524                                         str = strcat(str, " points^7");\r
1525                                 else if(teamscores_label[ts_primary] == "fastest")\r
1526                                         str = strcat(str, " is beaten^7");\r
1527                                 else\r
1528                                         str = strcat(str, " ", teamscores_label[ts_primary]);\r
1529                         }\r
1530                         else\r
1531                         {\r
1532                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));\r
1533                                 if(scores_label[ps_primary] == "score")\r
1534                                         str = strcat(str, " points^7");\r
1535                                 else if(scores_label[ps_primary] == "fastest")\r
1536                                         str = strcat(str, " is beaten^7");\r
1537                                 else\r
1538                                         str = strcat(str, " ", scores_label[ps_primary]);\r
1539                         }\r
1540                 }\r
1541         }\r
1542 \r
1543 \r
1544         pos_y += 1.2 * sbar_fontsize_y;\r
1545         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - stringwidth(str, TRUE, sbar_fontsize)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);\r
1546 \r
1547         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;\r
1548 }\r
1549 \r
1550 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)\r
1551 {\r
1552         string col;\r
1553         string timestr;\r
1554         string cpname;\r
1555         string lapstr;\r
1556         lapstr = "";\r
1557 \r
1558         if(histime == 0) // goal hit\r
1559         {\r
1560                 if(mytime > 0)\r
1561                 {\r
1562                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));\r
1563                         col = "^1";\r
1564                 }\r
1565                 else if(mytime == 0)\r
1566                 {\r
1567                         timestr = "+0.0";\r
1568                         col = "^3";\r
1569                 }\r
1570                 else\r
1571                 {\r
1572                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));\r
1573                         col = "^2";\r
1574                 }\r
1575 \r
1576                 if(lapdelta > 0)\r
1577                 {\r
1578                         lapstr = strcat(" (-", ftos(lapdelta), "L)");\r
1579                         col = "^2";\r
1580                 }\r
1581                 else if(lapdelta < 0)\r
1582                 {\r
1583                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");\r
1584                         col = "^1";\r
1585                 }\r
1586         }\r
1587         else if(histime > 0) // anticipation\r
1588         {\r
1589                 if(mytime >= histime)\r
1590                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));\r
1591                 else\r
1592                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));\r
1593                 col = "^3";\r
1594         }\r
1595         else\r
1596                 col = "^7";\r
1597 \r
1598         if(cp == 254)\r
1599                 cpname = "Start line";\r
1600         else if(cp == 255)\r
1601                 cpname = "Finish line";\r
1602         else if(cp)\r
1603                 cpname = strcat("Intermediate ", ftos(cp));\r
1604         else\r
1605                 cpname = "Finish line";\r
1606 \r
1607         if(histime < 0)\r
1608                 return strcat(col, cpname);\r
1609         else if(hisname == "")\r
1610                 return strcat(col, cpname, " (", timestr, ")");\r
1611         else\r
1612                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");\r
1613 }\r
1614 \r
1615 float race_CheckName(string net_name) { // Does the name already exist in rankings? In that case, where? (otherwise 0)\r
1616         float i;\r
1617         for (i=RANKINGS_CNT-1;i>=0;--i)\r
1618                 if(grecordholder[i] == net_name)\r
1619                         return i+1;\r
1620         return 0;\r
1621 }\r
1622 \r
1623 float race_status_time;\r
1624 float race_status_prev;\r
1625 string race_status_name_prev;\r
1626 void Sbar_DrawRaceStatus(vector pos)\r
1627 {\r
1628         if (race_status != race_status_prev || race_status_name != race_status_name_prev) {\r
1629                 race_status_time = time + 5;\r
1630                 race_status_prev = race_status;\r
1631                 if (race_status_name_prev)\r
1632                         strunzone(race_status_name_prev);\r
1633                 race_status_name_prev = strzone(race_status_name);\r
1634         }\r
1635 \r
1636         float a;\r
1637         a = bound(0, race_status_time - time, 1);\r
1638 \r
1639         string s;\r
1640         s = textShortenToWidth(race_status_name, 120, '10 10 0', stringwidth_colors);\r
1641 \r
1642         float rank;\r
1643         if(race_status > 0)\r
1644                 rank = race_CheckName(race_status_name);\r
1645         string rankname;\r
1646         rankname = race_PlaceName(rank);\r
1647 \r
1648         if(race_status == 0)\r
1649                 drawpic(pos, "gfx/hud/race/newfail", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1650         else if(race_status == 1) {\r
1651                 drawpic(pos, "gfx/hud/race/newtime", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);   \r
1652                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1653                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1654         } else if(race_status == 2) {\r
1655                 if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)\r
1656                         drawpic(pos, "gfx/hud/race/newrankgreen", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1657                 else\r
1658                         drawpic(pos, "gfx/hud/race/newrankyellow", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1659                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1660                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1661         } else if(race_status == 3) {\r
1662                 drawpic(pos, "gfx/hud/race/newrecordserver", '80 80 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1663                 drawcolorcodedstring(pos + '40 80 0' - '1 0 0' * stringwidth(s, TRUE, '5 0 0'), s, '10 10 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1664                 drawstring(pos + '40 20 0' - '1 0 0' * stringwidth(rankname, TRUE, '7 0 0'), rankname, '14 14 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1665         }\r
1666 \r
1667         if (race_status_time - time <= 0) {\r
1668                 race_status_prev = -1;\r
1669                 race_status = -1;\r
1670                 if(race_status_name)\r
1671                         strunzone(race_status_name);\r
1672                 race_status_name = string_null;\r
1673                 if(race_status_name_prev)\r
1674                         strunzone(race_status_name_prev);\r
1675                 race_status_name_prev = string_null;\r
1676         }\r
1677 }\r
1678 \r
1679 void Sbar_Score()\r
1680 {\r
1681         float score, distribution, leader;\r
1682         vector score_pos, secondary_score_pos, distribution_color;\r
1683         entity tm, pl, me;\r
1684         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];\r
1685 \r
1686         vector top;\r
1687         top_x = vid_conwidth / 2;\r
1688         top_y = 0;\r
1689         top_z = 0;\r
1690 \r
1691         if(gametype == GAME_RPG)\r
1692                 return;\r
1693 \r
1694         score_pos = top + '-240 8 0';\r
1695         secondary_score_pos = score_pos + '210 -6 0';\r
1696 \r
1697         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD\r
1698                 pl = players.sort_next;\r
1699                 if(pl == me)\r
1700                         pl = pl.sort_next;\r
1701                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)\r
1702                         if(pl.scores[ps_primary] == 0)\r
1703                                 pl = world;\r
1704 \r
1705                 score = me.(scores[ps_primary]);\r
1706 \r
1707                 float racemin, racesec, racemsec;\r
1708                 float distsec, distmsec, minusplus;\r
1709                 \r
1710                 racemin = floor(score/(60 * TIME_FACTOR));\r
1711                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);\r
1712                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;\r
1713 \r
1714                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {\r
1715                         // distribution display\r
1716                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1717 \r
1718                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)\r
1719                                 distmsec = fabs(distribution);\r
1720                         else {\r
1721                                 distsec = floor(fabs(distribution)/TIME_FACTOR);\r
1722                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;\r
1723                                 if (distribution < 0)\r
1724                                         distsec = -distsec;\r
1725                         }\r
1726 \r
1727                         if (distribution <= 0) {\r
1728                                 distribution_color = '0 1 0';\r
1729                                 minusplus = 1; // minusplus 1: always prefix with minus sign\r
1730                         }\r
1731                         else {\r
1732                                 distribution_color = '1 0 0';\r
1733                                 minusplus = 2; // minusplus 1: always prefix with plus sign\r
1734                         }\r
1735                         Sbar_DrawXNum(score_pos + '335 16 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1736                         Sbar_DrawXNum(score_pos + '403 16 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1737                         drawpic(score_pos + '335 16 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
1738                 }\r
1739                 // race record display\r
1740                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead\r
1741                         drawpic(score_pos + '335 0 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1742 \r
1743                 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1744                 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1745                 drawpic(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
1746 \r
1747                 Sbar_DrawXNum(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1748                 drawpic(score_pos + '335 0 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
1749 \r
1750         } else if (!teamplay) { // non-teamgames, except race/cts\r
1751                 // me vector := [team/connected frags id]\r
1752                 pl = players.sort_next;\r
1753                 if(pl == me)\r
1754                         pl = pl.sort_next;\r
1755 \r
1756                 if(pl)\r
1757                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);\r
1758                 else\r
1759                         distribution = 0;\r
1760 \r
1761                 score = me.(scores[ps_primary]);\r
1762                 \r
1763                 if(distribution >= 5) {\r
1764                         distribution_color = '0 1 0';\r
1765                         leader = 1;\r
1766                 } else if(distribution >= 0) {\r
1767                         distribution_color = '1 1 1';\r
1768                         leader = 1;\r
1769                 } else if(distribution >= -5)\r
1770                         distribution_color = '1 1 0';\r
1771                 else\r
1772                         distribution_color = '1 0 0';\r
1773                 \r
1774                 Sbar_DrawXNum(secondary_score_pos, distribution, 6, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1775                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1776         } else { // teamgames\r
1777                 float max_fragcount;\r
1778                 max_fragcount = -999;\r
1779 \r
1780                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {\r
1781                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display\r
1782                                 continue;\r
1783                         score = tm.(teamscores[ts_primary]);\r
1784                         leader = 0;\r
1785 \r
1786                         if (score > max_fragcount)\r
1787                                 max_fragcount = score;\r
1788         \r
1789                         if(tm.team == myteam) {\r
1790                                 if (max_fragcount == score)\r
1791                                         leader = 1;\r
1792                                 Sbar_DrawXNum(score_pos, score, 6, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1793                         } else {\r
1794                                 if (max_fragcount == score)\r
1795                                         leader = 1;\r
1796                                 Sbar_DrawXNum(secondary_score_pos, score, 6, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1797                                 secondary_score_pos = secondary_score_pos + '0 16 0';\r
1798                         }\r
1799                 }\r
1800         }\r
1801 \r
1802         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
1803         {\r
1804                 drawfont = sbar_bigfont;\r
1805                 float a, t;\r
1806                 vector m;\r
1807                 string s, forcetime;\r
1808 \r
1809                 m = '0.5 0 0' * vid_conwidth + '0 1 0' * cvar_or("cl_racetimer_position", 0.25) * vid_conheight;\r
1810 \r
1811                 if(race_checkpointtime)\r
1812                 {\r
1813                         a = bound(0, 2 - (time - race_checkpointtime), 1);\r
1814                         s = "";\r
1815                         forcetime = "";\r
1816                         if(a > 0) // just hit a checkpoint?\r
1817                         {\r
1818                                 if(race_checkpoint != 254)\r
1819                                 {\r
1820                                         if(race_time && race_previousbesttime)\r
1821                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);\r
1822                                         else\r
1823                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);\r
1824                                         if(race_time)\r
1825                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);\r
1826                                 }\r
1827                         }\r
1828                         else\r
1829                         {\r
1830                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)\r
1831                                 {\r
1832                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);\r
1833                                         if(a > 0) // next one?\r
1834                                         {\r
1835                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);\r
1836                                         }\r
1837                                 }\r
1838                         }\r
1839 \r
1840                         if(s != "" && a > 0)\r
1841                         {\r
1842                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1843                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1844                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1845                         }\r
1846 \r
1847                         if(race_penaltytime)\r
1848                         {\r
1849                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);\r
1850                                 if(a > 0)\r
1851                                 {\r
1852                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");\r
1853                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1854                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1855                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1856                                 }\r
1857                         }\r
1858 \r
1859                         if(forcetime != "")\r
1860                         {\r
1861                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);\r
1862                                 //drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1863                                 drawstring_expanding(m - '1 0 0' * stringwidth(forcetime, FALSE, '16 0 0'), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);\r
1864                         }\r
1865                         else\r
1866                                 a = 1;\r
1867 \r
1868                         if(race_laptime && race_checkpoint != 255)\r
1869                         {\r
1870                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));\r
1871                                 //drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1872                                 drawstring(m - '0.5 0 0' * stringwidth(s, FALSE, '32 32 0'), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1873                         }\r
1874                 }\r
1875                 else\r
1876                 {\r
1877                         if(race_mycheckpointtime)\r
1878                         {\r
1879                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);\r
1880                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);\r
1881                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1882                                 //drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1883                                 drawcolorcodedstring(m - '0 16 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1884                         }\r
1885                         if(race_othercheckpointtime && race_othercheckpointenemy != "")\r
1886                         {\r
1887                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);\r
1888                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);\r
1889                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1890                                 //drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1891                                 drawcolorcodedstring(m - '0 0 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1892                         }\r
1893 \r
1894                         if(race_penaltytime && !race_penaltyaccumulator)\r
1895                         {\r
1896                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;\r
1897                                 a = bound(0, (1 + t - time), 1);\r
1898                                 if(a > 0)\r
1899                                 {\r
1900                                         if(time < t)\r
1901                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");\r
1902                                         else\r
1903                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");\r
1904                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
1905                                         //drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1906                                         drawcolorcodedstring(m - '0 32 0' - '0.5 0 0' * stringwidth(s, TRUE, '16 16 0'), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);\r
1907                                 }\r
1908                         }\r
1909                 }\r
1910 \r
1911                 drawfont = sbar_font;\r
1912         }\r
1913 }\r
1914 \r
1915 void Sbar_Timer()\r
1916 {\r
1917         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;\r
1918         vector bgpos, timer_color;\r
1919         bgpos = '0 0 0';\r
1920         \r
1921         vector topright;\r
1922         topright = '0 0 0';\r
1923         topright_x = vid_conwidth;\r
1924         \r
1925         float scale;\r
1926         scale = cvar_or("sbar_timer_scale", 1);\r
1927         timelimit = getstatf(STAT_TIMELIMIT);\r
1928 \r
1929         if(gametype == GAME_RPG && !timelimit) // don't draw the timer in rpg if there's no time limit\r
1930                 return;\r
1931 \r
1932         Sbar_DrawRaceStatus((topright_x - 100) * '1 0 0' + '0 30 0' * scale);\r
1933         \r
1934         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);\r
1935         timeleft = ceil(timeleft);\r
1936         minutesLeft = floor(timeleft / 60);\r
1937         secondsLeft = timeleft - minutesLeft*60;\r
1938 \r
1939         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit\r
1940                 timer_color = '1 1 1'; //white\r
1941         else if(minutesLeft >= 1)\r
1942                 timer_color = '1 1 0'; //yellow\r
1943         else\r
1944                 timer_color = '1 0 0'; //red\r
1945 \r
1946         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
1947                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
1948                         //while restart is still active, show 00:00\r
1949                         minutes = seconds = 0;\r
1950                 } else {\r
1951                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127\r
1952                         minutes = floor(elapsedTime / 60);\r
1953                         seconds = elapsedTime - minutes*60;\r
1954                 }\r
1955                 if (minutes < 10)\r
1956                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
1957                 else if (minutes < 100) // nudge the timer background left if more digits are drawn\r
1958                         bgpos_x = topright_x - (72 + 17 + 12) * scale;\r
1959                 else\r
1960                         bgpos_x = topright_x - (90 + 17 + 12) * scale;\r
1961                 bgpos_y = 0;\r
1962                 bgpos_z = 0;\r
1963         } else {\r
1964                 minutes = minutesLeft;\r
1965                 seconds = secondsLeft;\r
1966                 if (minutes == 0)\r
1967                         bgpos_x = topright_x - (36 + 7 + 12) * scale;\r
1968                 else if (minutes < 10) // nudge the timer background left if more digits are drawn\r
1969                         bgpos_x = topright_x - (54 + 17 + 12) * scale;\r
1970                 else if (minutes < 100)\r
1971                         bgpos_x = topright_x - (72 + 17 + 12) * scale;\r
1972                 else\r
1973                         bgpos_x = topright_x - (90 + 17 + 12) * scale;\r
1974                 bgpos_y = 0;\r
1975                 bgpos_z = 0;\r
1976         }\r
1977 \r
1978         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100\r
1979                 if (teamplay)\r
1980                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color\r
1981                 else {\r
1982                         color_x = cvar("sbar_color_bg_r");\r
1983                         color_y = cvar("sbar_color_bg_g");\r
1984                         color_z = cvar("sbar_color_bg_b");\r
1985 \r
1986                         drawpic(bgpos, "gfx/hud/bg_timer", '120 30 0' * scale, color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
1987                 }\r
1988         }\r
1989 \r
1990         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {\r
1991                 Sbar_DrawXNum(topright - ('103 -2 0' - '0 2 0') * scale, minutes, 3, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1992                 drawpic(topright - ('53 0 0' - '0 1 0') * scale, "gfx/hud/num_colon", '18 18 0' * scale, timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1993         }\r
1994         Sbar_DrawXNum(topright - ('36 -2 0' + '3 0 0' - '0 2 0') * scale, seconds, -2, 0, 18 * scale, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
1995 }\r
1996 \r
1997 void CSQC_Strength_Timer() {\r
1998         vector pos;\r
1999         vector bottomright;\r
2000 \r
2001         bottomright_x = vid_conwidth;\r
2002         bottomright_y = vid_conheight;\r
2003         bottomright_z = 0;\r
2004 \r
2005         float stat_items, dt;\r
2006         stat_items = getstati(STAT_ITEMS);\r
2007         /*\r
2008         if not(stat_items & IT_STRENGTH)\r
2009                 if not(stat_items & IT_INVINCIBLE)\r
2010                         return;\r
2011         */\r
2012 \r
2013         if (getstati(STAT_HEALTH) <= 0)\r
2014                 return;\r
2015 \r
2016         vector picsize;\r
2017         float strength_time, invincibility_time, countdown_fontsize;\r
2018 \r
2019         picsize = '22 22 0';\r
2020         countdown_fontsize = 18;\r
2021 \r
2022         if (vid_conwidth >= 800)\r
2023                 pos = bottomright - '34 48 0';\r
2024         else\r
2025                 pos = bottomright - '34 96 0';\r
2026 \r
2027         //strength\r
2028         strength_time = getstatf(STAT_STRENGTH_FINISHED);\r
2029         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);\r
2030 \r
2031         if (strength_time) {\r
2032                 dt = strength_time - time;\r
2033                 if(dt > 0)\r
2034                 {\r
2035                         if(dt < 5)\r
2036                         {\r
2037                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2038                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2039                         }\r
2040                         else\r
2041                         {\r
2042                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2043                         }\r
2044                         Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2045                 }\r
2046                 else if(dt > -1)\r
2047                 {\r
2048                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2049                                 bound(0, -dt / 0.5, 1));\r
2050                 }\r
2051         }\r
2052 \r
2053         //invincibility\r
2054         if (invincibility_time) {\r
2055                 dt = invincibility_time - time;\r
2056                 if(dt > 0)\r
2057                 {\r
2058                         if(dt < 5)\r
2059                         {\r
2060                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2061                                         bound(0, (ceil(dt) - dt) / 0.5, 1));\r
2062                         }\r
2063                         else\r
2064                         {\r
2065                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);\r
2066                         }\r
2067                         Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2068                 }\r
2069                 else if(dt > -1)\r
2070                 {\r
2071                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,\r
2072                                 bound(0, -dt / 0.5, 1));\r
2073                 }\r
2074         }\r
2075 }\r
2076 \r
2077 #define CENTERPRINT_MAX_LINES 30\r
2078 string centerprint_messages[CENTERPRINT_MAX_LINES];\r
2079 float centerprint_width[CENTERPRINT_MAX_LINES];\r
2080 vector centerprint_start;\r
2081 float centerprint_expire;\r
2082 float centerprint_num;\r
2083 float centerprint_offset_hint;\r
2084 vector centerprint_fontsize;\r
2085 \r
2086 void centerprint(string strMessage)\r
2087 {\r
2088         float i, j, n, hcount;\r
2089         string s;\r
2090 \r
2091         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");\r
2092 \r
2093         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out\r
2094 \r
2095         if(cvar("scr_centertime") <= 0)\r
2096                 return;\r
2097 \r
2098         if(strMessage == "")\r
2099                 return;\r
2100 \r
2101         // strip trailing newlines\r
2102         j = strlen(strMessage) - 1;\r
2103         while(substring(strMessage, j, 1) == "\n" && j >= 0)\r
2104                 j = j - 1;\r
2105         strMessage = substring(strMessage, 0, j + 1);\r
2106 \r
2107         if(strMessage == "")\r
2108                 return;\r
2109 \r
2110         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen\r
2111         j = 0;\r
2112         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))\r
2113                 j = j + 1;\r
2114         strMessage = substring(strMessage, j, strlen(strMessage) - j);\r
2115         centerprint_offset_hint = j;\r
2116 \r
2117         if(strMessage == "")\r
2118                 return;\r
2119 \r
2120         // if we get here, we have a message. Initialize its height.\r
2121         centerprint_num = 0;\r
2122 \r
2123         n = tokenizebyseparator(strMessage, "\n");\r
2124         i = hcount = 0;\r
2125         for(j = 0; j < n; ++j)\r
2126         {\r
2127                 getWrappedLine_remaining = argv(j);\r
2128                 while(getWrappedLine_remaining)\r
2129                 {\r
2130                         s = getWrappedLine(vid_conwidth * 0.75, centerprint_fontsize, stringwidth_colors);\r
2131                         if(centerprint_messages[i])\r
2132                                 strunzone(centerprint_messages[i]);\r
2133                         centerprint_messages[i] = strzone(s);\r
2134                         centerprint_width[i] = stringwidth(s, TRUE, centerprint_fontsize);\r
2135                         ++i;\r
2136 \r
2137                         // half height for empty lines looks better\r
2138                         if(s == "")\r
2139                                 hcount += 0.5;\r
2140                         else\r
2141                                 hcount += 1;\r
2142 \r
2143                         if(i >= CENTERPRINT_MAX_LINES)\r
2144                                 break;\r
2145                 }\r
2146         }\r
2147 \r
2148         float h, havail;\r
2149         h = centerprint_fontsize_y*hcount;\r
2150 \r
2151         havail = vid_conheight;\r
2152         if(cvar("con_chatpos") < 0)\r
2153                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat\r
2154         if(havail > vid_conheight - 70)\r
2155                 havail = vid_conheight - 70; // avoid overlapping HUD\r
2156 \r
2157         centerprint_start_x = 0;\r
2158 \r
2159 #if 0\r
2160         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;\r
2161 \r
2162         // here, the centerprint would cover the crosshair. REALLY BAD.\r
2163         forbiddenmin = vid_conheight * 0.5 - h - 16;\r
2164         forbiddenmax = vid_conheight * 0.5 + 16;\r
2165 \r
2166         allowedmin = scoreboard_bottom;\r
2167         allowedmax = havail - h;\r
2168         preferred = (havail - h)/2;\r
2169 \r
2170 \r
2171         // possible orderings (total: 4! / 4 = 6)\r
2172         //  allowedmin allowedmax forbiddenmin forbiddenmax\r
2173         //  forbiddenmin forbiddenmax allowedmin allowedmax\r
2174         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)\r
2175         {\r
2176                 // forbidden doesn't matter in this case\r
2177                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);\r
2178         }\r
2179         //  allowedmin forbiddenmin allowedmax forbiddenmax\r
2180         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)\r
2181         {\r
2182                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2183         }\r
2184         //  allowedmin forbiddenmin forbiddenmax allowedmax\r
2185         else if(allowedmin < forbiddenmin)\r
2186         {\r
2187                 // make sure the forbidden zone is not covered\r
2188                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2189                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);\r
2190                 else\r
2191                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);\r
2192         }\r
2193         //  forbiddenmin allowedmin allowedmax forbiddenmax\r
2194         else if(allowedmax < forbiddenmax)\r
2195         {\r
2196                 // it's better to leave the allowed zone (overlap with scoreboard) than\r
2197                 // to cover the forbidden zone (crosshair)\r
2198                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)\r
2199                         centerprint_start_y = forbiddenmax;\r
2200                 else\r
2201                         centerprint_start_y = forbiddenmin;\r
2202         }\r
2203         //  forbiddenmin allowedmin forbiddenmax allowedmax\r
2204         else\r
2205         {\r
2206                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);\r
2207         }\r
2208 #else\r
2209         centerprint_start_y =\r
2210                 min(\r
2211                         max(\r
2212                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),\r
2213                                 (havail - h)/2\r
2214                         ),\r
2215                         havail - h\r
2216                 );\r
2217 #endif\r
2218 \r
2219         centerprint_num = i;\r
2220         centerprint_expire = time + cvar("scr_centertime");\r
2221 }\r
2222 \r
2223 void Sbar_DrawCenterPrint (void)\r
2224 {\r
2225         float i;\r
2226         vector pos;\r
2227         string ts;\r
2228         float a;\r
2229 \r
2230         //if(time > centerprint_expire)\r
2231         //      return;\r
2232 \r
2233         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);\r
2234         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);\r
2235         //sz = 1.2 / (a + 0.2);\r
2236 \r
2237         if(a <= 0)\r
2238                 return;\r
2239 \r
2240         pos = centerprint_start;\r
2241         for (i=0; i<centerprint_num; i = i + 1)\r
2242         {\r
2243                 pos_x = (vid_conwidth - centerprint_width[i]) * 0.5;\r
2244                 ts = centerprint_messages[i];\r
2245                 if (ts != "")\r
2246                 {\r
2247                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2248                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);\r
2249                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz\r
2250                         pos_y = pos_y + centerprint_fontsize_y;\r
2251                 }\r
2252                 else\r
2253                         // half height for empty lines looks better\r
2254                         pos_y = pos_y + centerprint_fontsize_y * 0.5;\r
2255         }\r
2256 }\r
2257 \r
2258 vector Sbar_DrawNoteLine(vector offset, string s)\r
2259 {\r
2260         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)\r
2261         drawcolorcodedstring(\r
2262                 offset - '1 0 0' * stringwidth(s, TRUE, sbar_fontsize),\r
2263                 s,\r
2264                 sbar_fontsize,\r
2265                 sbar_alpha_fg,\r
2266                 0\r
2267         );\r
2268         return offset + sbar_fontsize_y * '0 1 0';\r
2269 }\r
2270 \r
2271 void Sbar_DrawPressedKeys(void)\r
2272 {\r
2273         vector pos, bgsize;\r
2274         float pressedkeys;\r
2275 \r
2276         pos = stov(cvar_string("cl_showpressedkeys_position"));\r
2277 \r
2278         bgsize = '126 75 0';\r
2279 \r
2280         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x\r
2281             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;\r
2282         pos -= '-15 -6 0'; // adjust to the origin of these numbers\r
2283 \r
2284         pressedkeys = getstatf(STAT_PRESSED_KEYS);\r
2285         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2286         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2287         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2288         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2289         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2290         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2291         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2292 }\r
2293 \r
2294 void Sbar_ShowSpeed(void)\r
2295 {\r
2296         vector numsize;\r
2297         float pos, conversion_factor;\r
2298         string speed, zspeed, unit;\r
2299 \r
2300         switch(cvar("cl_showspeed_unit"))\r
2301         {\r
2302                 default:\r
2303                 case 0:\r
2304                         unit = "";\r
2305                         conversion_factor = 1.0;\r
2306                         break;\r
2307                 case 1:\r
2308                         unit = " qu/s";\r
2309                         conversion_factor = 1.0;\r
2310                         break;\r
2311                 case 2:\r
2312                         unit = " m/s";\r
2313                         conversion_factor = 0.0254;\r
2314                         break;\r
2315                 case 3:\r
2316                         unit = " km/h";\r
2317                         conversion_factor = 0.0254 * 3.6;\r
2318                         break;\r
2319                 case 4:\r
2320                         unit = " mph";\r
2321                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;\r
2322                         break;\r
2323                 case 5:\r
2324                         unit = " knots";\r
2325                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h\r
2326                         break;\r
2327         }\r
2328 \r
2329         speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);\r
2330 \r
2331         numsize_x = numsize_y = cvar("cl_showspeed_size");\r
2332         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");\r
2333         \r
2334         drawfont = sbar_bigfont;\r
2335         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2336 \r
2337         if (cvar("cl_showspeed_z") == 1) {\r
2338                 zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);\r
2339                 drawstringcenter('1 0 0' + pos * '0 1 0' + numsize_y * '0 1 0', zspeed, numsize * 0.5, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2340         }\r
2341 \r
2342         drawfont = sbar_font;\r
2343 }\r
2344 \r
2345 vector acc_prevspeed;\r
2346 float acc_prevtime;\r
2347 float acc_avg;\r
2348 \r
2349 void Sbar_ShowAcceleration(void)\r
2350 {\r
2351         float acceleration, sz, scale, alpha, f;\r
2352         vector pos, top, rgb;\r
2353         top_x = vid_conwidth/2;\r
2354         top_y = 0;\r
2355 \r
2356         f = time - acc_prevtime;\r
2357         if(cvar("cl_showacceleration_z"))\r
2358                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);\r
2359         else\r
2360                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);\r
2361         acc_prevspeed = pmove_vel;\r
2362         acc_prevtime = time;\r
2363 \r
2364         f = bound(0, f * 10, 1);\r
2365         acc_avg = acc_avg * (1 - f) + acceleration * f;\r
2366         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);\r
2367 \r
2368         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';\r
2369 \r
2370         sz = cvar("cl_showacceleration_size");\r
2371         scale = cvar("cl_showacceleration_scale");\r
2372         alpha = cvar("cl_showacceleration_alpha");\r
2373         if (cvar("cl_showacceleration_color_custom"))\r
2374                 rgb = stov(cvar_string("cl_showacceleration_color"));\r
2375         else {\r
2376                 rgb = '1 1 1';\r
2377                 if (acceleration < 0) {\r
2378                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);\r
2379                 } else if (acceleration > 0) {\r
2380                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);\r
2381                 }\r
2382         }\r
2383                 \r
2384         if (acceleration > 0)\r
2385                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2386         else if (acceleration < 0)\r
2387                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2388 }\r
2389 \r
2390 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)\r
2391 {\r
2392         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2393         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2394         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2395         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2396 }\r
2397 \r
2398 void Sbar_DrawAccuracyStats_Description_Splash(vector position)\r
2399 {\r
2400         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2401         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2402         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2403         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2404 }\r
2405 \r
2406 void Sbar_DrawAccuracyStats()\r
2407 {\r
2408         float i, count_hitscan, count_splash, row_hitscan, row_splash;  // count is the number of 'colums'\r
2409         float weapon_hit, weapon_damage, weapon_stats;\r
2410         float left_border;  // position where the weapons start, the description is in the border\r
2411         vector fill_colour, fill_size;\r
2412         vector pos;\r
2413         vector border_colour;\r
2414 \r
2415         float col_margin = 20;  // pixels between the columns\r
2416         float row_margin = 20;  // pixels between the rows\r
2417 \r
2418         fill_size_x = 5 * sbar_fontsize_x;  // width of the background\r
2419         fill_size_y = 10 * sbar_fontsize_y;  // height of the background\r
2420 \r
2421         drawfont = sbar_bigfont;\r
2422         pos_x = 0;\r
2423         pos_y = SCOREBOARD_OFFSET;\r
2424         pos_z = 0;\r
2425         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2426 \r
2427         left_border = col_margin + 11 * sbar_fontsize_x;\r
2428 \r
2429         drawfont = sbar_font;\r
2430 \r
2431         if(warmup_stage)\r
2432         {\r
2433                 pos_y += 40;\r
2434                 if(mod(time, 1) >= 0.4)\r
2435                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2436 \r
2437                 return;\r
2438         }\r
2439 \r
2440         if(gametype == GAME_RACE || gametype == GAME_CTS)\r
2441         {\r
2442                 pos_y += 40;\r
2443                 if(mod(time, 1) >= 0.4)\r
2444                         drawstringcenter(pos, "Stats are not tracked in Race/CTS", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2445 \r
2446                 return;\r
2447         }\r
2448 \r
2449         float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen\r
2450         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);\r
2451 \r
2452         float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen\r
2453         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);\r
2454 \r
2455         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
2456         {\r
2457                 self = get_weaponinfo(i);\r
2458                 if not(self.weapons)\r
2459                         continue;\r
2460                 weapon_hit = weapon_hits[i-WEP_FIRST];\r
2461                 weapon_damage = weapon_fired[i-WEP_FIRST];\r
2462                 border_colour = (i == activeweapon) ? '1 1 1' : '0 0 0';  // white or black border\r
2463 \r
2464                 if (weapon_damage) {\r
2465                         if (self.spawnflags & WEP_TYPE_SPLASH) {\r
2466                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2467 \r
2468                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2469                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2470 \r
2471                                 // how the background colour is calculated\r
2472                                 // %    red             green   red_2                   green_2\r
2473                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2474                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2475                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2476                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2477                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2478                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2479                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2480                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2481                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2482                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2483                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2484 \r
2485                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)\r
2486                                 {\r
2487                                         count_splash = 0;\r
2488                                         ++row_splash;\r
2489                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row_splash * (fill_size_y + row_margin)));\r
2490                                 }\r
2491 \r
2492                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);\r
2493                                 pos_y = top_border_splash + row_splash * (fill_size_y + row_margin);\r
2494 \r
2495                                 // background\r
2496                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2497                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2498 \r
2499                                 // the weapon\r
2500                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2501 \r
2502                                 // the amount of shots fired or max damage\r
2503                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2504 \r
2505                                 // the amount of hits or actual damage\r
2506                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2507 \r
2508                                 // the accuracy\r
2509                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2510 \r
2511                                 // the amount of shots missed or damage wasted\r
2512                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2513 \r
2514                                 ++count_splash;\r
2515                         } else if (self.spawnflags & WEP_TYPE_HITSCAN) {\r
2516                                 weapon_stats = bound(0, floor(100 * weapon_hit / weapon_damage), 100);\r
2517 \r
2518                                 fill_colour_x = 1 - 0.015 * weapon_stats;\r
2519                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);\r
2520 \r
2521                                 // how the background colour is calculated\r
2522                                 // %    red             green   red_2                   green_2\r
2523                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2524                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2525                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2526                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015\r
2527                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015\r
2528                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015\r
2529                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015\r
2530                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015\r
2531                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015\r
2532                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015\r
2533                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015\r
2534 \r
2535                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)\r
2536                                 {\r
2537                                         count_hitscan = 0;\r
2538                                         ++row_hitscan;\r
2539                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row_hitscan * (fill_size_y + row_margin)));\r
2540                                 }\r
2541 \r
2542                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);\r
2543                                 pos_y = top_border_hitscan + row_hitscan * (fill_size_y + row_margin);\r
2544 \r
2545                                 // background\r
2546                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2547                                 drawborderlines(sbar_border_thickness, pos, fill_size, border_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2548 \r
2549                                 // the weapon\r
2550                                 drawpic(pos, strcat("gfx/hud/inv_weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2551 \r
2552                                 // the amount of shots fired or max damage\r
2553                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2554 \r
2555                                 // the amount of hits or actual damage\r
2556                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2557 \r
2558                                 // the accuracy\r
2559                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2560 \r
2561                                 // the amount of shots missed or damage wasted\r
2562                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2563 \r
2564                                 ++count_hitscan;\r
2565                         }\r
2566                 }\r
2567         }\r
2568 }\r
2569 \r
2570 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2571 {\r
2572         position_x -= 2 / 3 * strlen(text) * scale_x;\r
2573         drawstring(position, text, scale, rgb, alpha, flag);\r
2574 }\r
2575 \r
2576 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)\r
2577 {\r
2578         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);\r
2579         drawstring(position, text, scale, rgb, alpha, flag);\r
2580 }\r
2581 \r
2582 float GetAmmoStat(float i)\r
2583 {\r
2584         switch(i)\r
2585         {\r
2586                 case 1: return STAT_FUEL;\r
2587                 default: return -1;\r
2588         }\r
2589 }\r
2590 \r
2591 float GetAmmoItemCode(float i)\r
2592 {\r
2593         switch(i)\r
2594         {\r
2595                 case 1: return IT_FUEL;\r
2596                 default: return -1;\r
2597         }\r
2598 }\r
2599 \r
2600 string GetAmmoPicture(float i)\r
2601 {\r
2602         switch(i)\r
2603         {\r
2604                 case 1: return "gfx/hud/sb_fuel";\r
2605                 default: return "";\r
2606         }\r
2607 }\r
2608 \r
2609 void Sbar_Reset (void)\r
2610 {\r
2611         // reset gametype specific icons\r
2612         if(gametype == GAME_KEYHUNT)\r
2613                 CSQC_kh_hudreset();\r
2614         else if(gametype == GAME_CTF)\r
2615                 CSQC_ctf_hudreset();\r
2616 }\r
2617 \r
2618 float vote_yescount;\r
2619 float vote_nocount;\r
2620 float vote_needed;\r
2621 float vote_highlighted; // currently selected vote\r
2622 \r
2623 float vote_active; // is there an active vote?\r
2624 float vote_prev; // previous state of vote_active to check for a change\r
2625 float vote_alpha;\r
2626 float vote_change; // "time" when vote_active changed\r
2627 \r
2628 vector colortrans_current;\r
2629 vector Stomachstatus_Colortrans(vector target_color)\r
2630 {\r
2631         local float step;\r
2632         step = 0.0125;\r
2633 \r
2634         if(colortrans_current_x > target_color_x + step)\r
2635                 colortrans_current_x -= step;\r
2636         else if(colortrans_current_x < target_color_x - step)\r
2637                 colortrans_current_x += step;\r
2638 \r
2639         if(colortrans_current_y > target_color_y + step)\r
2640                 colortrans_current_y -= step;\r
2641         else if(colortrans_current_y < target_color_y - step)\r
2642                 colortrans_current_y += step;\r
2643 \r
2644         if(colortrans_current_z > target_color_z + step)\r
2645                 colortrans_current_z -= step;\r
2646         else if(colortrans_current_z < target_color_z - step)\r
2647                 colortrans_current_z += step;\r
2648 \r
2649         return colortrans_current;\r
2650 }\r
2651 \r
2652 void Sbar_Draw (void)\r
2653 {\r
2654         // vectors for top right, bottom right, bottom and bottom left corners\r
2655         vector topright;\r
2656         vector bottom;\r
2657         vector bottomright;\r
2658         vector bottomleft;\r
2659 \r
2660         topright_x = vid_conwidth;\r
2661         topright_y = 0;\r
2662         topright_z = 0;\r
2663 \r
2664         bottom_x = vid_conwidth/2;\r
2665         bottom_y = vid_conheight;\r
2666         bottom_z = 0;\r
2667 \r
2668         bottomright_x = vid_conwidth;\r
2669         bottomright_y = vid_conheight;\r
2670         bottomright_z = 0;\r
2671 \r
2672         bottomleft_x = 0;\r
2673         bottomleft_y = vid_conheight;\r
2674         bottomleft_z = 0;\r
2675 \r
2676         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));\r
2677         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);\r
2678         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);\r
2679         sbar_color_bg_team = cvar("sbar_color_bg_team");\r
2680 \r
2681         float weapon_stats;\r
2682         float x, fade;\r
2683         float stat_items, stat_weapons;\r
2684 \r
2685         weapon_stats = getstati(STAT_DAMAGE_HITS);\r
2686         weapon_number = weapon_stats & 63;\r
2687         weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2688 \r
2689         weapon_stats = getstati(STAT_DAMAGE_FIRED);\r
2690         weapon_number = weapon_stats & 63;\r
2691         weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);\r
2692 \r
2693         vector o; o = '1 0 0' * vid_conwidth;\r
2694         o_y = 28; // move spectator text slightly down to prevent overlapping the timer\r
2695 \r
2696         string s;\r
2697         vector pos;\r
2698         pos = '0 0 0';\r
2699 \r
2700         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");\r
2701         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");\r
2702         if(sbar_fontsize != sbar_oldfontsize)\r
2703         {\r
2704                 Cmd_Sbar_SetFields(0);\r
2705                 sbar_oldfontsize = sbar_fontsize;\r
2706         }\r
2707 \r
2708         if(spectatee_status && !intermission)\r
2709         {\r
2710                 drawfont = sbar_bigfont;\r
2711                 if(spectatee_status == -1)\r
2712                         s = "^1Observing";\r
2713                 else\r
2714                         s = GetPlayerName(spectatee_status - 1);\r
2715                 // spectated player name between HUD and chat area, aligned to the left\r
2716                 pos_x = bottomleft_x;\r
2717                 pos_y = bottom_y - 200 - sbar_fontsize_spec_y;\r
2718                 s = textShortenToWidth(s, vid_conwidth/2.5, sbar_fontsize_spec, stringwidth_colors);\r
2719                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2720                 drawfont = sbar_font;\r
2721 \r
2722                 // spectator text in the upper right corner\r
2723                 if(spectatee_status == -1)\r
2724                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");\r
2725                 else\r
2726                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");\r
2727                 o = Sbar_DrawNoteLine(o, s);\r
2728 \r
2729                 if(spectatee_status == -1)\r
2730                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");\r
2731                 else\r
2732                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");\r
2733                 o = Sbar_DrawNoteLine(o, s);\r
2734 \r
2735                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");\r
2736                 o = Sbar_DrawNoteLine(o, s);\r
2737 \r
2738                 if(gametype == GAME_ARENA)\r
2739                         s = "^1Wait for your turn to join";\r
2740                 else if(gametype == GAME_LMS)\r
2741                 {\r
2742                         entity sk;\r
2743                         sk = playerslots[player_localentnum - 1];\r
2744                         if(sk.(scores[ps_primary]) >= 666)\r
2745                                 s = "^1Match has already begun";\r
2746                         else if(sk.(scores[ps_primary]) > 0)\r
2747                                 s = "^1You have no more lives left";\r
2748                         else\r
2749                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2750                 }\r
2751                 else\r
2752                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");\r
2753                 o = Sbar_DrawNoteLine(o, s);\r
2754 \r
2755                 //show restart countdown:\r
2756                 if (time < getstatf(STAT_GAMESTARTTIME)) {\r
2757                         float countdown;\r
2758                         //we need to ceil, otherwise the countdown would be off by .5 when using round()\r
2759                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);\r
2760                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");\r
2761                         o = Sbar_DrawNoteLine(o, s);\r
2762                 }\r
2763         }\r
2764         if(warmup_stage && !intermission)\r
2765         {\r
2766                 s = "^2Currently in ^1warmup^2 stage!";\r
2767                 o = Sbar_DrawNoteLine(o, s);\r
2768         }\r
2769 \r
2770         // move more important stuff more to the middle so its more visible\r
2771         o_y = vid_conheight * 0.66;\r
2772 \r
2773         string blinkcolor;\r
2774         if(mod(time, 1) >= 0.5)\r
2775                 blinkcolor = "^1";\r
2776         else\r
2777                 blinkcolor = "^3";\r
2778 \r
2779         if(ready_waiting && !intermission && !spectatee_status)\r
2780         {\r
2781                 if(ready_waiting_for_me)\r
2782                 {\r
2783                         if(warmup_stage)\r
2784                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");\r
2785                         else\r
2786                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");\r
2787                 }\r
2788                 else\r
2789                 {\r
2790                         if(warmup_stage)\r
2791                                 s = strcat("^2Waiting for others to ready up to end warmup...");\r
2792                         else\r
2793                                 s = strcat("^2Waiting for others to ready up...");\r
2794                 }\r
2795                 o = Sbar_DrawNoteLine(o, s);\r
2796         }\r
2797         else if(warmup_stage && !intermission && !spectatee_status)\r
2798         {\r
2799                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");\r
2800                 o = Sbar_DrawNoteLine(o, s);\r
2801         }\r
2802 \r
2803         if(teamplay && !intermission && !spectatee_status && gametype != GAME_CA && teamnagger)\r
2804         {\r
2805                 entity tm;\r
2806                 float ts_min, ts_max;\r
2807                 tm = teams.sort_next;\r
2808                 if (tm)\r
2809                 {\r
2810                         for(; tm.sort_next; tm = tm.sort_next)\r
2811                         {\r
2812                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)\r
2813                                         continue;\r
2814                                 if(!ts_min) ts_min = tm.team_size;\r
2815                                 else ts_min = min(ts_min, tm.team_size);\r
2816                                 if(!ts_max) ts_max = tm.team_size;\r
2817                                 else ts_max = max(ts_max, tm.team_size);\r
2818                         }\r
2819                         if ((ts_max - ts_min) > 1)\r
2820                         {\r
2821                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");\r
2822                                 tm = GetTeam(myteam, false);\r
2823                                 if (tm)\r
2824                                 if (tm.team != COLOR_SPECTATOR)\r
2825                                 if (tm.team_size == ts_max)\r
2826                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");\r
2827 \r
2828                                 o = Sbar_DrawNoteLine(o, s);\r
2829                         }\r
2830                 }\r
2831         }\r
2832 \r
2833         if(vote_active != vote_prev) {\r
2834                 vote_change = time;\r
2835                 vote_prev = bound(0, vote_active, 1);\r
2836         }\r
2837 \r
2838         if(vote_active)\r
2839                 vote_alpha = bound(0, (time - vote_change) * 2, 1);\r
2840         else\r
2841                 vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);\r
2842 \r
2843         if(vote_alpha) {\r
2844                 float a;\r
2845                 a = vote_alpha * bound(cvar_or("sbar_vote_alreadyvoted_alpha", 0.75), 1 - vote_highlighted, 1);\r
2846 \r
2847                 if (teamplay)\r
2848                         color =  GetTeamRGB(myteam) * sbar_color_bg_team;\r
2849                 else {\r
2850                         color_x = cvar("sbar_color_bg_r");\r
2851                         color_y = cvar("sbar_color_bg_g");\r
2852                         color_z = cvar("sbar_color_bg_b");\r
2853                 }\r
2854 \r
2855                 vector voteorigin = bottomright - '290 135 0';\r
2856                 vector votesize = '280 70 0';\r
2857                 drawpic(voteorigin, "gfx/hud/voteprogress_back", votesize, color, a * sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2858 \r
2859                 s = "A vote has been called for: ";\r
2860                 drawstring(voteorigin + '0.5 0 0' * votesize_x + '0 0.1 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '6 0 0'), s, '12 12 0', '1 1 1', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2861                 s = textShortenToWidth(vote_called_vote, votesize_x * 0.96, '10 0 0', stringwidth_colors);\r
2862                 drawcolorcodedstring(voteorigin + '0.52 0 0' * votesize_x + '0 0.3 0' * votesize_y - '1 0 0' * stringwidth(s, FALSE, '5 0 0'), s, '10 10 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2863 \r
2864                 // print the yes/no counts\r
2865                 s = strcat("Yes: ", ftos(vote_yescount));\r
2866                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.02 0 0' * votesize_x, s, '12 12 0', '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2867                 s = strcat("No: ", ftos(vote_nocount));\r
2868                 drawstring(voteorigin + '0 0.6 0' * votesize_y + '0.98 0 0' * votesize_x - '1 0 0' * stringwidth(s, FALSE, '12 0 0'), s, '12 12 0', '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2869 \r
2870                 // draw the progress bars\r
2871                 drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5 * (vote_yescount/vote_needed), votesize_y);\r
2872                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2873 \r
2874                 drawsetcliparea(voteorigin_x + votesize_x - votesize_x * 0.5 * (vote_nocount/vote_needed), voteorigin_y, votesize_x * 0.5, votesize_y);\r
2875                 drawpic(voteorigin, "gfx/hud/voteprogress_prog", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2876 \r
2877                 // draw the highlights\r
2878                 if(vote_highlighted == 1) {\r
2879                         drawsetcliparea(voteorigin_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
2880                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '0 1 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2881                 }\r
2882                 else if(vote_highlighted == 2) {\r
2883                         drawsetcliparea(voteorigin_x + 0.5 * votesize_x, voteorigin_y, votesize_x * 0.5, votesize_y);\r
2884                         drawpic(voteorigin, "gfx/hud/voteprogress_voted", votesize, '1 0 0', a * sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2885                 }\r
2886 \r
2887                 drawresetcliparea();\r
2888         }\r
2889         else if(!vote_active) {\r
2890                 vote_highlighted = 0;\r
2891         }\r
2892 \r
2893         Sbar_UpdatePlayerTeams();\r
2894         if (intermission == 2) // map voting screen\r
2895         {\r
2896                 if(spectatee_status != -1) {\r
2897                         Sbar_Score();\r
2898                         Sbar_Timer();\r
2899                 }\r
2900                 else if(sb_showscores) {\r
2901                         Sbar_DrawScoreboard();\r
2902                         Sbar_Score();\r
2903                         Sbar_Timer();\r
2904                 }\r
2905                 else\r
2906                         Sbar_FinaleOverlay();\r
2907 \r
2908                 Sbar_Reset();\r
2909         }\r
2910         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)\r
2911         {\r
2912                 Sbar_DrawScoreboard();\r
2913                 Sbar_Score();\r
2914                 Sbar_Timer();\r
2915 \r
2916                 Sbar_Reset();\r
2917 \r
2918                 Stomachstatus_Colortrans('0 0 0');\r
2919         }\r
2920         else\r
2921         {\r
2922                 if(sb_showaccuracy && spectatee_status != -1)\r
2923                         Sbar_DrawAccuracyStats();\r
2924                 else\r
2925                         Sbar_DrawScoreboard();\r
2926                 float armor, health;\r
2927                 armor = getstati(STAT_ARMOR); // armor is not used in Vore Tournament by default, but still exists for mods that might want it\r
2928                 health = getstati(STAT_HEALTH);\r
2929 \r
2930                 stat_items = getstati(STAT_ITEMS);\r
2931                 stat_weapons = getstati(STAT_WEAPONS);\r
2932 \r
2933                 fade = 3.2 - 2 * (time - weapontime);\r
2934                 fade = bound(0.7, fade, 1);\r
2935 \r
2936                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {\r
2937                         if (teamplay)\r
2938                                 drawpic(bottomleft- '0 256 0', "gfx/hud/bg_stomach", '256 256 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
2939                         else {\r
2940                                 // allow for custom HUD colors in non-teamgames\r
2941                                 color_x = cvar("sbar_color_bg_r");\r
2942                                 color_y = cvar("sbar_color_bg_g");\r
2943                                 color_z = cvar("sbar_color_bg_b");\r
2944 \r
2945                                 drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach", '256 256 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
2946                         }\r
2947 \r
2948                         if(getstati(STAT_STOMACH_EATEN))\r
2949                         {\r
2950                                 drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', Stomachstatus_Colortrans('1 0 0' * cvar("sbar_stomachboard_status_brightness")), cvar("sbar_stomachboard_status_alpha"), DRAWFLAG_NORMAL);\r
2951                                 drawstring(bottomleft - '-80 172 0', "predator:", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2952                         }\r
2953                         else\r
2954                         {\r
2955                                 drawpic(bottomleft - '0 256 0', "gfx/hud/bg_stomach_status", '256 256 0', Stomachstatus_Colortrans('0 1 0' * cvar("sbar_stomachboard_status_brightness")), cvar("sbar_stomachboard_status_alpha"), DRAWFLAG_NORMAL);\r
2956                                 drawstring(bottomleft - '-80 172 0', "self:", '10 10 0', ' 1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2957                         }\r
2958                 }\r
2959                 float stomach_load;\r
2960                 stomach_load = getstati(STAT_STOMACH_LOAD); // shows the predator's stomach load when we are eaten, and ours otherwise\r
2961 \r
2962                 Sbar_DrawXNum(bottomleft - '-18 170 0', bound(0, stomach_load, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2963                 drawstring(bottomleft - '-40 170 0', "/", '22 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2964                 Sbar_DrawXNum(bottomleft - '-50 170 0', bound(0, g_balance_vore_swallow_limit, 9), 1, 0, 22, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2965                 if(getstati(STAT_STOMACH_DIGESTING))\r
2966                         drawstring(bottomleft - '-76 142 0', "stomach digesting", '12 12 0', '1 0.5 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2967                 else if(stomach_load == g_balance_vore_swallow_limit)\r
2968                         drawstring(bottomleft - '-76 142 0', "stomach full", '12 12 0', '0.5 1 0.5', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2969                 else if(!stomach_load)\r
2970                         drawstring(bottomleft - '-76 142 0', "stomach empty", '12 12 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2971                 else\r
2972                         drawstring(bottomleft - '-76 142 0', "stomach has prey", '12 12 0', '0.75 1 0.75', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
2973 \r
2974                 // draw the stomach board\r
2975                 entity pl;\r
2976                 float f;\r
2977 \r
2978                 pos = bottomleft;\r
2979                 for(pl = players.sort_next; pl; pl = pl.sort_next)\r
2980                 {\r
2981                         if(pl.team == COLOR_SPECTATOR)\r
2982                                 continue;\r
2983 \r
2984                         if(getstati(STAT_STOMACH_EATEN))\r
2985                         {\r
2986                                 f = pl.pleater == getstati(STAT_STOMACH_EATEN);\r
2987                         }\r
2988                         else\r
2989                         {\r
2990                                 if(spectatee_status)\r
2991                                         f = pl.pleater == spectatee_status;\r
2992                                 else\r
2993                                         f = pl.pleater == player_localentnum;\r
2994                         }\r
2995 \r
2996                         if(f)\r
2997                         {\r
2998                                 Sbar_PrintStomachboardItem(pos - '-16 124 0', pl);\r
2999                                 pos_y += 1.25 * sbar_fontsize_y;\r
3000                         }\r
3001 \r
3002                         if(getstati(STAT_STOMACH_EATEN))\r
3003                         if(pl.sv_entnum == getstati(STAT_STOMACH_EATEN) - 1)\r
3004                                 Sbar_PrintStomachboardItem2(bottomleft - '-76 156 0', pl);\r
3005                 }\r
3006 \r
3007                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {\r
3008                         if (teamplay)\r
3009                                 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
3010                         else {\r
3011                                 // allow for custom HUD colors in non-teamgames\r
3012                                 color_x = cvar("sbar_color_bg_r");\r
3013                                 color_y = cvar("sbar_color_bg_g");\r
3014                                 color_z = cvar("sbar_color_bg_b");\r
3015 \r
3016                                 drawpic(bottom - '96 96 0', "gfx/hud/bg_status", '192 96 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
3017                         }\r
3018                 }\r
3019 \r
3020                 vector health_pos;\r
3021                 health_pos = bottom - '77 58 0';\r
3022 \r
3023                 // health\r
3024                 x = health;\r
3025                 drawpic(health_pos + '22 16 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3026                 if(x < 100) health_pos_x -= 9; // always center\r
3027                 if(x < 10) health_pos_x -= 11; // always center\r
3028                 Sbar_DrawXNum_Colored(health_pos, x, 22, sbar_alpha_fg);\r
3029 \r
3030                 // fuel ammo\r
3031                 a = getstati(GetAmmoStat(1)); // how much fuel do we have?\r
3032 \r
3033                 if (a > 0) { // if we have fuel, draw the amount\r
3034                         float invincibility_time, dt;\r
3035                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);\r
3036                         dt = invincibility_time - time;\r
3037                         pos_x = bottom_x + 140;\r
3038                         pos_y = bottom_y - 20;\r
3039                         drawpic(pos - '98 18 0', GetAmmoPicture(1), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3040                         Sbar_DrawXNum(pos - '144 16 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3041                 }\r
3042 \r
3043                 // draw scores and timer\r
3044                 Sbar_Score();\r
3045                 Sbar_Timer();\r
3046 \r
3047                 // draw strength/invincibility icon and timer\r
3048                 CSQC_Strength_Timer();\r
3049 \r
3050                 // draw gametype specific icons\r
3051                 if(gametype == GAME_KEYHUNT)\r
3052                         CSQC_kh_hud();\r
3053                 else if(gametype == GAME_CTF)\r
3054                         CSQC_ctf_hud();\r
3055                 else if(gametype == GAME_CTS || gametype == GAME_RACE)\r
3056                         CSQC_race_hud();\r
3057         }\r
3058         return;\r
3059 }\r
3060 \r
3061 // CTF HUD\r
3062 float redflag_prevframe, blueflag_prevframe; // status during previous frame\r
3063 float redflag_prevstatus, blueflag_prevstatus; // last remembered status\r
3064 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed\r
3065 \r
3066 void CSQC_ctf_hudreset(void)\r
3067 {\r
3068         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;\r
3069 }\r
3070 \r
3071 void CSQC_ctf_hud(void)\r
3072 {\r
3073         vector top, redflag_pos, blueflag_pos, sz;\r
3074         float f; // every function should have that\r
3075         top_x = vid_conwidth / 2;\r
3076         top_y = 0;\r
3077         top_z = 0;\r
3078 \r
3079         float redflag, blueflag; // current status\r
3080         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed\r
3081         float stat_items;\r
3082 \r
3083         stat_items = getstati(STAT_ITEMS);\r
3084         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;\r
3085         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;\r
3086 \r
3087         // when status CHANGES, set old status into prevstatus and current status into status\r
3088         if (redflag != redflag_prevframe)\r
3089         {\r
3090                 redflag_statuschange_time = time;\r
3091                 redflag_prevstatus = redflag_prevframe;\r
3092                 redflag_prevframe = redflag;\r
3093         }\r
3094 \r
3095         if (blueflag != blueflag_prevframe)\r
3096         {\r
3097                 blueflag_statuschange_time = time;\r
3098                 blueflag_prevstatus = blueflag_prevframe;\r
3099                 blueflag_prevframe = blueflag;\r
3100         }\r
3101         \r
3102         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;\r
3103         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;\r
3104 \r
3105         float BLINK_FACTOR = 0.15;\r
3106         float BLINK_BASE = 0.85;\r
3107         // note:\r
3108         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)\r
3109         // thus\r
3110         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)\r
3111         // ensure RMS == 1\r
3112         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz\r
3113 \r
3114         string red_icon, red_icon_prevstatus;\r
3115         float red_alpha, red_alpha_prevstatus;\r
3116         red_alpha = red_alpha_prevstatus = 1;\r
3117         switch(redflag) {\r
3118                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;\r
3119                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;\r
3120                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3121                 default:\r
3122                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3123                                 red_icon = "gfx/hud/sb_flag_red_shielded";\r
3124                         else\r
3125                                 red_icon = string_null;\r
3126                         break;\r
3127         }\r
3128         switch(redflag_prevstatus) {\r
3129                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;\r
3130                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;\r
3131                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3132                 default:\r
3133                         if(redflag == 3)\r
3134                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible\r
3135                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))\r
3136                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";\r
3137                         else\r
3138                                 red_icon_prevstatus = string_null;\r
3139                         break;\r
3140         }\r
3141 \r
3142         string blue_icon, blue_icon_prevstatus;\r
3143         float blue_alpha, blue_alpha_prevstatus;\r
3144         blue_alpha = blue_alpha_prevstatus = 1;\r
3145         switch(blueflag) {\r
3146                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;\r
3147                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;\r
3148                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3149                 default:\r
3150                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3151                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";\r
3152                         else\r
3153                                 blue_icon = string_null;\r
3154                         break;\r
3155         }\r
3156         switch(blueflag_prevstatus) {\r
3157                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;\r
3158                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;\r
3159                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;\r
3160                 default:\r
3161                         if(blueflag == 3)\r
3162                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible\r
3163                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))\r
3164                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";\r
3165                         else\r
3166                                 blue_icon_prevstatus = string_null;\r
3167                         break;\r
3168         }\r
3169 \r
3170         if (myteam == COLOR_TEAM1) { // always draw own flag on left\r
3171                 redflag_pos = top + '-52 50 0';\r
3172                 blueflag_pos = top + '0 40 0';\r
3173         } else {\r
3174                 blueflag_pos = top + '-52 50 0';\r
3175                 redflag_pos = top + '0 40 0';\r
3176         }\r
3177         \r
3178         sz = '52 52 0';\r
3179         \r
3180         f = bound(0, redflag_statuschange_elapsedtime*2, 1);\r
3181         if(red_icon_prevstatus && f < 1)\r
3182                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3183         if(red_icon)\r
3184                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);\r
3185 \r
3186         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);\r
3187         if(blue_icon_prevstatus && f < 1)\r
3188                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);\r
3189         if(blue_icon)\r
3190                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);\r
3191 }\r
3192 \r
3193 // Keyhunt HUD\r
3194 float kh_runheretime;\r
3195 \r
3196 void CSQC_kh_hudreset(void)\r
3197 {\r
3198         kh_runheretime = 0;\r
3199 }\r
3200 \r
3201 void CSQC_kh_hud(void)\r
3202 {\r
3203         float kh_keys;\r
3204         float keyteam;\r
3205         float a, aa;\r
3206         vector p, pa, kh_size, kh_asize;\r
3207 \r
3208         vector top;\r
3209         top_x = vid_conwidth / 2;\r
3210         top_y = 0;\r
3211         top_z = 0;\r
3212 \r
3213         p = top + '-50 64 0';\r
3214 \r
3215         kh_keys = getstati(STAT_KH_KEYS);\r
3216 \r
3217         kh_size = '19 34 0';\r
3218         kh_asize = '19 10 0';\r
3219         pa = p + '0 -10 0';\r
3220 \r
3221         float i, key;\r
3222 \r
3223         float keycount;\r
3224         keycount = 0;\r
3225         for(i = 0; i < 4; ++i)\r
3226         {\r
3227                 key = floor(kh_keys / pow(32, i)) & 31;\r
3228                 keyteam = key - 1;\r
3229                 if(keyteam == 30 && keycount <= 4)\r
3230                         keycount += 4;\r
3231                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)\r
3232                         keycount += 1;\r
3233         }\r
3234         // this yields 8 exactly if "RUN HERE" shows\r
3235 \r
3236         if(keycount == 8)\r
3237         {\r
3238                 if(!kh_runheretime)\r
3239                         kh_runheretime = time;\r
3240                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE\r
3241         }\r
3242         else\r
3243                 kh_runheretime = 0;\r
3244 \r
3245         for(i = 0; i < 4; ++i)\r
3246         {\r
3247                 key = floor(kh_keys / pow(32, i)) & 31;\r
3248                 keyteam = key - 1;\r
3249                 switch(keyteam)\r
3250                 {\r
3251                         case 30: // my key\r
3252                                 keyteam = myteam;\r
3253                                 a = 1;\r
3254                                 aa = 1;\r
3255                                 break;\r
3256                         case -1: // no key\r
3257                                 a = 0;\r
3258                                 aa = 0;\r
3259                                 break;\r
3260                         default: // owned or dropped\r
3261                                 a = 0.2;\r
3262                                 aa = 0.5;\r
3263                                 break;\r
3264                 }\r
3265                 a = a * sbar_alpha_fg;\r
3266                 aa = aa * sbar_alpha_fg;\r
3267                 if(a > 0)\r
3268                 {\r
3269                         switch(keyteam)\r
3270                         {\r
3271                                 case COLOR_TEAM1:\r
3272                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3273                                         break;\r
3274                                 case COLOR_TEAM2:\r
3275                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3276                                         break;\r
3277                                 case COLOR_TEAM3:\r
3278                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3279                                         break;\r
3280                                 case COLOR_TEAM4:\r
3281                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3282                                         break;\r
3283                                 default:\r
3284                                         break;\r
3285                         }\r
3286                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!\r
3287                         {\r
3288                                 case 0:\r
3289                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3290                                         break;\r
3291                                 case 1:\r
3292                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3293                                         break;\r
3294                                 case 2:\r
3295                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3296                                         break;\r
3297                                 case 3:\r
3298                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key\r
3299                                         break;\r
3300                         }\r
3301                 }\r
3302                 p_x += 24;\r
3303                 pa_x += 24;\r
3304         }\r
3305 }\r
3306 \r
3307 float crecordtime_prev; // last remembered crecordtime\r
3308 float crecordtime_change_time; // time when crecordtime last changed\r
3309 float srecordtime_prev; // last remembered srecordtime\r
3310 float srecordtime_change_time; // time when srecordtime last changed\r
3311 void CSQC_race_hud(void) \r
3312 {\r
3313         entity me;\r
3314         me = playerslots[player_localentnum - 1];\r
3315         float t, score;\r
3316         float f; // yet another function has this\r
3317         score = me.(scores[ps_primary]);\r
3318 \r
3319         if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD\r
3320                 return; // no records in the actual race\r
3321 \r
3322         drawfont = sbar_bigfont;\r
3323         vector pos;\r
3324         pos_x = 2;\r
3325         pos_y = vid_conheight - 272;\r
3326 \r
3327         // clientside personal record\r
3328         string rr;\r
3329         if(gametype == GAME_CTS)\r
3330                 rr = CTS_RECORD;\r
3331         else\r
3332                 rr = RACE_RECORD;\r
3333         t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));\r
3334 \r
3335         if(score && score < t || !t)\r
3336                 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));\r
3337 \r
3338         if(t != crecordtime_prev) {\r
3339                 crecordtime_prev = t;\r
3340                 crecordtime_change_time = time;\r
3341         }\r
3342         f = time - crecordtime_change_time;\r
3343 \r
3344         if (f > 1) {\r
3345                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3346                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3347         } else {\r
3348                 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3349                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3350                 drawstring_expanding(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3351                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3352         }\r
3353 \r
3354         // server record\r
3355         pos_y += 26;\r
3356         t = race_server_record;\r
3357         if(t != srecordtime_prev) {\r
3358                 srecordtime_prev = t;\r
3359                 srecordtime_change_time = time;\r
3360         }\r
3361         f = time - srecordtime_change_time;\r
3362 \r
3363         if (f > 1) {\r
3364                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3365                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3366         } else {\r
3367                 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3368                 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
3369                 drawstring_expanding(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3370                 drawstring_expanding(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL, f);\r
3371         }\r
3372         drawfont = sbar_font;\r
3373 }\r