Offset the names for scaled players, to match the proper scale
[voretournament/voretournament.git] / data / qcsrc / client / shownames.qc
1 // self.isactive = player is in range and coordinates/status (health and armor) are up to date
2 // self.origin = player origin TODO: should maybe move this so it's the origin of the shownames tag already in SSQC for culling?
3 // self.healthvalue
4 // self.armorvalue
5 // self.eaten
6 // self.sameteam = player is on same team as local client
7 //
8 const float SHOWNAMES_FADESPEED = 4;
9 void Draw_ShowNames(entity ent)
10 {
11         if(!cvar("hud_shownames"))
12                 return;
13
14         if(ent.sv_entnum == player_localentnum && !cvar("chase_active"))
15                 return;
16
17         if(ent.predator) // don't show names for prey
18                 return;
19
20         if(ent.sameteam || (!ent.sameteam && cvar("hud_shownames_enemies")))
21         {
22                 ent.origin_z += cvar("hud_shownames_offset");
23
24                 // offset the name by player scale, decided by health
25                 if(g_healthsize)
26                         ent.origin_z -= (g_healthsize - ent.healthvalue) * cvar("hud_shownames_offset_healthsize");
27
28                 if(!ent.sameteam)
29                 {
30                         /* WIP, why does trace_ent != ent not work as intended here?
31                            if(cvar("hud_shownames_enemies") != 2) // player has to point at enemy if so
32                            {
33                            traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, MOVETYPE_FLY, world);
34                            print("trace_endpos: ", vtos(trace_endpos), " view_origin: ", vtos(view_origin), "\n");
35                            if(trace_ent != ent)
36                            return;
37                            }*/
38
39                         traceline(ent.origin, view_origin, 1, ent);
40                 }
41
42                 vector o, eo;
43                 o = project_3d_to_2d(ent.origin);
44                 float overlap;
45
46                 if(cvar("hud_shownames_antioverlap"))
47                 {
48                         // fade tag out if another tag that is closer to you overlaps
49                         entity e;
50                         for(e = world; (e = find(e, classname, "shownames_tag")); )
51                         {
52                                 if(e == ent)
53                                         continue;
54                                 eo = project_3d_to_2d(e.origin);
55                                 if not(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight)
56                                 {
57                                         eo_z = 0;
58                                         if(vlen(('1 0 0' * o_x + '0 1 0' * o_y) - eo) < cvar("hud_shownames_antioverlap_distance") && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin))
59                                         {
60                                                 overlap = TRUE;
61                                                 break;
62                                         }
63                                 }
64                         }
65                 }
66
67                 if(!ent.sameteam && trace_endpos != view_origin) // out of view, fade out
68                         ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
69                 else if(ent.healthvalue < 1) // dead player, fade out slowly
70                         ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime);
71                 else if(overlap) // tag overlap detected, fade out
72                         ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
73                 else // fade in
74                         ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime);
75
76                 if(!ent.alpha)
77                         return;
78
79                 float dist;
80                 dist = vlen(ent.origin - view_origin);
81
82                 float a;
83                 a = cvar("hud_shownames_alpha");
84                 a *= ent.alpha;
85                 if(cvar("hud_shownames_maxdistance"))
86                 {
87                         if(dist >= cvar("hud_shownames_maxdistance"))
88                                 return;
89                         a *= ((cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance")) - max(0, dist - cvar("hud_shownames_mindistance"))) / (cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance"));
90                 }
91
92                 if(!a)
93                         return;
94
95                 float resize;
96                 resize = 1;
97                 if(cvar("hud_shownames_resize")) // limit resize so its never smaller than 0.5... gets unreadable
98                         resize = 0.5 + 0.5 * ((cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance")) - max(0, dist - cvar("hud_shownames_mindistance"))) / (cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance"));
99
100                 // draw the sprite image
101                 if not(o_z < 0 || o_x < 0 || o_y < 0 || o_x > vid_conwidth || o_y > vid_conheight)
102                 {
103                         o_z = 0;
104
105                         vector myPos, mySize;
106                         mySize = ('1 0 0' * cvar("hud_shownames_aspect") + '0 1 0') * cvar("hud_shownames_fontsize");
107                         myPos = o - '0.5 0 0' * mySize_x - '0 1 0' * mySize_y;
108
109                         // size scaling
110                         mySize_x *= resize;
111                         mySize_y *= resize;
112
113                         myPos_x += 0.5 * (mySize_x / resize - mySize_x);
114                         myPos_y += (mySize_y / resize - mySize_y);
115
116                         vector namepos; // this is where the origin of the string
117                         float namewidth;
118
119                         namepos = myPos;
120                         namewidth = mySize_x;
121
122                         string s;
123                         s = GetPlayerName(ent.sv_entnum-1);
124                         if((cvar("hud_shownames_decolorize") == 1 && teamplay) || cvar("hud_shownames_decolorize") == 2)
125                                 s = playername(s, GetPlayerColor(ent.sv_entnum-1));
126
127                         drawfontscale = '1 1 0' * resize;
128                         s = textShortenToWidth(s, namewidth, '1 1 0' * cvar("hud_shownames_fontsize"), stringwidth_colors);
129
130                         if(cvar("hud_shownames_status") && teamplay)
131                         if(ent.sameteam && ent.healthvalue > 0)
132                         {
133                                 if(ent.armorvalue)
134                                         s = strcat(s, " (", ftos(ent.healthvalue), "|", ftos(ent.armorvalue), ")");
135                                 else
136                                         s = strcat(s, " (", ftos(ent.healthvalue), ")");
137                         }
138
139                         float width;
140                         width = stringwidth(s, TRUE, '1 1 0' * cvar("hud_shownames_fontsize"));
141
142                         if (width != namewidth)
143                                 namepos_x += (namewidth - width) / 2;
144                         drawcolorcodedstring(namepos, s, '1 1 0' * cvar("hud_shownames_fontsize"), a, DRAWFLAG_NORMAL);
145                         drawfontscale = '1 1 0';
146                 }
147         }
148 }
149
150 entity shownames_ent[255];
151 void Draw_ShowNames_All()
152 {
153         float i;
154         for(i = 0; i < maxclients; ++i)
155         {
156                 float t;
157                 t = GetPlayerColor(i);
158                 if(t == COLOR_SPECTATOR)
159                         continue;
160
161                 entity e;
162                 e = shownames_ent[i];
163                 if(!e)
164                 {
165                         e = spawn();
166                         e.classname = "shownames_tag";
167                         e.sv_entnum = i+1;
168                         shownames_ent[i] = e;
169                 }
170
171                 entity entcs;
172                 entcs = entcs_receiver[i];
173                 if(entcs)
174                 {
175                         e.healthvalue = entcs.healthvalue;
176                         e.armorvalue = entcs.armorvalue;
177                         e.sameteam = 1; /* (teamplay && (t == myteam)); */
178                         e.predator = entcs.predator;
179                 }
180                 else
181                 {
182                         e.healthvalue = 2342;
183                         e.armorvalue = 0;
184                         e.sameteam = 0;
185                         e.predator = 0;
186                 }
187
188                 e.origin = getplayerorigin(i);
189                 if(e.origin == GETPLAYERORIGIN_ERROR)
190                         continue;
191
192                 Draw_ShowNames(e);
193         }
194 }