]> de.git.xonotic.org Git - voretournament/voretournament.git/blob - data/qcsrc/client/shownames.qc
f00e9a407dc9c8c647bfc9751a069c8f17522744
[voretournament/voretournament.git] / data / qcsrc / client / shownames.qc
1 // self.isactive = player is in range and coordinates/status (health and armor) are up to date
2 // self.origin = player origin TODO: should maybe move this so it's the origin of the shownames tag already in SSQC for culling?
3 // self.healthvalue
4 // self.armorvalue
5 // self.eaten
6 //
7 const float SHOWNAMES_FADESPEED = 4;
8 void Draw_ShowNames(entity ent)
9 {
10         if(!cvar("hud_shownames"))
11                 return;
12
13         if(ent.sv_entnum == player_localentnum && !cvar("chase_active"))
14                 return;
15
16         float sameteam;
17         if(teamplay && (GetPlayerColor(player_localentnum - 1) == GetPlayerColor(ent.sv_entnum - 1)))
18                 sameteam = TRUE;
19
20         if(sameteam || (!sameteam && cvar("hud_shownames") > 1))
21         {
22                 ent.origin_z += cvar("hud_shownames_offset");
23
24                 // offset the name by player scale, decided by health
25                 if(g_healthsize)
26                         ent.origin_z -= (g_healthsize - bound(g_healthsize_min, ent.healthvalue, g_healthsize_max)) * cvar("hud_shownames_offset_healthsize");
27
28                 traceline(ent.origin, view_origin, 1, ent);
29
30                 vector o, eo;
31                 o = project_3d_to_2d(ent.origin);
32                 float overlap;
33
34                 if(cvar("hud_shownames_antioverlap"))
35                 {
36                         // fade tag out if another tag that is closer to you overlaps
37                         entity e;
38                         for(e = world; (e = find(e, classname, "shownames_tag")); )
39                         {
40                                 if(e == ent)
41                                         continue;
42                                 eo = project_3d_to_2d(e.origin);
43                                 if not(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight)
44                                 {
45                                         eo_z = 0;
46                                         if(vlen(('1 0 0' * o_x + '0 1 0' * o_y) - eo) < cvar("hud_shownames_antioverlap_distance") && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin))
47                                         {
48                                                 overlap = TRUE;
49                                                 break;
50                                         }
51                                 }
52                         }
53                 }
54
55                 if(trace_endpos != view_origin) // out of view, fade out
56                         ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
57                 else if(ent.healthvalue < 1) // dead player, fade out slowly
58                         ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime);
59                 else if(overlap) // tag overlap detected, fade out
60                         ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
61                 else // fade in
62                         ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime);
63
64                 if(!ent.alpha)
65                         return;
66
67                 float dist;
68                 dist = vlen(ent.origin - view_origin);
69
70                 float a;
71                 a = cvar("hud_shownames_alpha");
72                 a *= ent.alpha;
73                 if(cvar("hud_shownames_maxdistance"))
74                 {
75                         if(dist >= cvar("hud_shownames_maxdistance"))
76                                 return;
77                         a *= ((cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance")) - max(0, dist - cvar("hud_shownames_mindistance"))) / (cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance"));
78                 }
79
80                 if(!a)
81                         return;
82
83                 float resize;
84                 resize = 1;
85                 if(cvar("hud_shownames_resize")) // limit resize so its never smaller than 0.5... gets unreadable
86                         resize = 0.5 + 0.5 * ((cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance")) - max(0, dist - cvar("hud_shownames_mindistance"))) / (cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance"));
87
88                 // draw the sprite image
89                 if not(o_z < 0 || o_x < 0 || o_y < 0 || o_x > vid_conwidth || o_y > vid_conheight)
90                 {
91                         o_z = 0;
92
93                         vector myPos, mySize;
94                         mySize = ('1 0 0' * cvar("hud_shownames_aspect") + '0 1 0') * cvar("hud_shownames_fontsize");
95                         myPos = o - '0.5 0 0' * mySize_x - '0 1 0' * mySize_y;
96
97                         // size scaling
98                         mySize_x *= resize;
99                         mySize_y *= resize;
100
101                         myPos_x += 0.5 * (mySize_x / resize - mySize_x);
102                         myPos_y += (mySize_y / resize - mySize_y);
103
104                         vector namepos; // this is where the origin of the string
105                         float namewidth;
106
107                         namepos = myPos;
108                         namewidth = mySize_x;
109
110                         string s;
111                         s = GetPlayerName(ent.sv_entnum-1);
112                         if((cvar("hud_shownames_decolorize") == 1 && teamplay) || cvar("hud_shownames_decolorize") == 2)
113                                 s = playername(s, GetPlayerColor(ent.sv_entnum-1));
114
115                         drawfontscale = '1 1 0' * resize;
116                         s = textShortenToWidth(s, namewidth, '1 1 0' * cvar("hud_shownames_fontsize"), stringwidth_colors);
117
118                         if(sameteam && ent.healthvalue > 0)
119                         {
120                                 if(cvar("hud_shownames_status") > 2 && ent.armorvalue)
121                                         s = strcat(s, "^7 (^1+", ftos(ent.healthvalue), "^7|^2*", ftos(ent.armorvalue), "^7)");
122                                 else if(cvar("hud_shownames_status") > 1)
123                                         s = strcat(s, "^7 (^1+", ftos(ent.healthvalue), "^7)");
124
125                                 // if team healing is enabled, mark the team mate as possible to heal
126                                 if(cvar("hud_shownames_status") && ent.healthvalue < teamheal_max)
127                                         s = strcat(s, "^7 [^5HEAL^7]");
128                         }
129
130                         float width;
131                         width = stringwidth(s, TRUE, '1 1 0' * cvar("hud_shownames_fontsize"));
132
133                         if (width != namewidth)
134                                 namepos_x += (namewidth - width) / 2;
135                         drawcolorcodedstring(namepos, s, '1 1 0' * cvar("hud_shownames_fontsize"), a, DRAWFLAG_NORMAL);
136                         drawfontscale = '1 1 0';
137                 }
138         }
139 }
140
141 entity shownames_ent[255];
142 void Draw_ShowNames_All()
143 {
144         float i;
145         for(i = 0; i < maxclients; ++i)
146         {
147                 float t;
148                 t = GetPlayerColor(i);
149                 if(t == COLOR_SPECTATOR)
150                         continue;
151
152                 entity e;
153                 e = shownames_ent[i];
154                 if(!e)
155                 {
156                         e = spawn();
157                         e.classname = "shownames_tag";
158                         e.sv_entnum = i+1;
159                         shownames_ent[i] = e;
160                 }
161
162                 entity entcs;
163                 entcs = entcs_receiver[i];
164                 if(entcs)
165                 {
166                         e.healthvalue = entcs.healthvalue;
167                         e.armorvalue = entcs.armorvalue;
168                 }
169                 else
170                 {
171                         e.healthvalue = 2342;
172                         e.armorvalue = 0;
173                 }
174
175                 e.origin = getplayerorigin(i);
176                 if(e.origin == GETPLAYERORIGIN_ERROR)
177                         continue;
178
179                 Draw_ShowNames(e);
180         }
181 }