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1 // self.isactive = player is in range and coordinates/status (health and armor) are up to date
2 // self.origin = player origin TODO: should maybe move this so it's the origin of the shownames tag already in SSQC for culling?
3 // self.healthvalue
4 // self.armorvalue
5 // self.eaten
6 // self.sameteam = player is on same team as local client
7 //
8 const float SHOWNAMES_FADESPEED = 4;
9 void Draw_ShowNames(entity ent)
10 {
11         if(!cvar("hud_shownames"))
12                 return;
13
14         if(ent.sv_entnum == player_localentnum && !cvar("chase_active"))
15                 return;
16
17         if(ent.predator) // don't show names for prey
18                 return;
19
20         if(ent.sameteam || (!ent.sameteam && cvar("hud_shownames_enemies")))
21         {
22                 ent.origin_z += cvar("hud_shownames_offset");
23
24                 if(!ent.sameteam)
25                 {
26                         /* WIP, why does trace_ent != ent not work as intended here?
27                            if(cvar("hud_shownames_enemies") != 2) // player has to point at enemy if so
28                            {
29                            traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, MOVETYPE_FLY, world);
30                            print("trace_endpos: ", vtos(trace_endpos), " view_origin: ", vtos(view_origin), "\n");
31                            if(trace_ent != ent)
32                            return;
33                            }*/
34
35                         traceline(ent.origin, view_origin, 1, ent);
36                 }
37
38                 vector o, eo;
39                 o = project_3d_to_2d(ent.origin);
40                 float overlap;
41
42                 if(cvar("hud_shownames_antioverlap"))
43                 {
44                         // fade tag out if another tag that is closer to you overlaps
45                         entity e;
46                         for(e = world; (e = find(e, classname, "shownames_tag")); )
47                         {
48                                 if(e == ent)
49                                         continue;
50                                 eo = project_3d_to_2d(e.origin);
51                                 if not(eo_z < 0 || eo_x < 0 || eo_y < 0 || eo_x > vid_conwidth || eo_y > vid_conheight)
52                                 {
53                                         eo_z = 0;
54                                         if(vlen(('1 0 0' * o_x + '0 1 0' * o_y) - eo) < cvar("hud_shownames_antioverlap_distance") && vlen(ent.origin - view_origin) > vlen(e.origin - view_origin))
55                                         {
56                                                 overlap = TRUE;
57                                                 break;
58                                         }
59                                 }
60                         }
61                 }
62
63                 if(!ent.sameteam && trace_endpos != view_origin) // out of view, fade out
64                         ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
65                 else if(ent.healthvalue < 1) // dead player, fade out slowly
66                         ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime);
67                 else if(overlap) // tag overlap detected, fade out
68                         ent.alpha = max(0, ent.alpha - SHOWNAMES_FADESPEED * frametime);
69                 else // fade in
70                         ent.alpha = min(1, ent.alpha + SHOWNAMES_FADESPEED * frametime);
71
72                 if(!ent.alpha)
73                         return;
74
75                 float dist;
76                 dist = vlen(ent.origin - view_origin);
77
78                 float a;
79                 a = cvar("hud_shownames_alpha");
80                 a *= ent.alpha;
81                 if(cvar("hud_shownames_maxdistance"))
82                 {
83                         if(dist >= cvar("hud_shownames_maxdistance"))
84                                 return;
85                         a *= ((cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance")) - max(0, dist - cvar("hud_shownames_mindistance"))) / (cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance"));
86                 }
87
88                 if(!a)
89                         return;
90
91                 float resize;
92                 resize = 1;
93                 if(cvar("hud_shownames_resize")) // limit resize so its never smaller than 0.5... gets unreadable
94                         resize = 0.5 + 0.5 * ((cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance")) - max(0, dist - cvar("hud_shownames_mindistance"))) / (cvar("hud_shownames_maxdistance") - cvar("hud_shownames_mindistance"));
95
96                 // draw the sprite image
97                 if not(o_z < 0 || o_x < 0 || o_y < 0 || o_x > vid_conwidth || o_y > vid_conheight)
98                 {
99                         o_z = 0;
100
101                         vector myPos, mySize;
102                         mySize = ('1 0 0' * cvar("hud_shownames_aspect") + '0 1 0') * cvar("hud_shownames_fontsize");
103                         myPos = o - '0.5 0 0' * mySize_x - '0 1 0' * mySize_y;
104
105                         // size scaling
106                         mySize_x *= resize;
107                         mySize_y *= resize;
108
109                         myPos_x += 0.5 * (mySize_x / resize - mySize_x);
110                         myPos_y += (mySize_y / resize - mySize_y);
111
112                         vector namepos; // this is where the origin of the string
113                         float namewidth;
114
115                         namepos = myPos;
116                         namewidth = mySize_x;
117
118                         string s;
119                         s = GetPlayerName(ent.sv_entnum-1);
120                         if((cvar("hud_shownames_decolorize") == 1 && teamplay) || cvar("hud_shownames_decolorize") == 2)
121                                 s = playername(s, GetPlayerColor(ent.sv_entnum-1));
122
123                         drawfontscale = '1 1 0' * resize;
124                         s = textShortenToWidth(s, namewidth, '1 1 0' * cvar("hud_shownames_fontsize"), stringwidth_colors);
125
126                         if(cvar("hud_shownames_status") && teamplay)
127                         if(ent.sameteam && ent.healthvalue > 0)
128                         {
129                                 if(ent.armorvalue)
130                                         s = strcat(s, " (", ftos(ent.healthvalue), "|", ftos(ent.armorvalue), ")");
131                                 else
132                                         s = strcat(s, " (", ftos(ent.healthvalue), ")");
133                         }
134
135                         float width;
136                         width = stringwidth(s, TRUE, '1 1 0' * cvar("hud_shownames_fontsize"));
137
138                         if (width != namewidth)
139                                 namepos_x += (namewidth - width) / 2;
140                         drawcolorcodedstring(namepos, s, '1 1 0' * cvar("hud_shownames_fontsize"), a, DRAWFLAG_NORMAL);
141                         drawfontscale = '1 1 0';
142                 }
143         }
144 }
145
146 entity shownames_ent[255];
147 void Draw_ShowNames_All()
148 {
149         float i;
150         for(i = 0; i < maxclients; ++i)
151         {
152                 float t;
153                 t = GetPlayerColor(i);
154                 if(t == COLOR_SPECTATOR)
155                         continue;
156
157                 entity e;
158                 e = shownames_ent[i];
159                 if(!e)
160                 {
161                         e = spawn();
162                         e.classname = "shownames_tag";
163                         e.sv_entnum = i+1;
164                         shownames_ent[i] = e;
165                 }
166
167                 entity entcs;
168                 entcs = entcs_receiver[i];
169                 if(entcs)
170                 {
171                         e.healthvalue = entcs.healthvalue;
172                         e.armorvalue = entcs.armorvalue;
173                         e.sameteam = 1; /* (teamplay && (t == myteam)); */
174                         e.predator = entcs.predator;
175                 }
176                 else
177                 {
178                         e.healthvalue = 2342;
179                         e.armorvalue = 0;
180                         e.sameteam = 0;
181                         e.predator = 0;
182                 }
183
184                 e.origin = getplayerorigin(i);
185                 if(e.origin == GETPLAYERORIGIN_ERROR)
186                         continue;
187
188                 Draw_ShowNames(e);
189         }
190 }