1 .float status_teamhealing; // 0 = can't team heal, 1 = can team heal, 2 = team healing right now
2 .float hold_BUTTON_ATCK; // marks the bot holding the fire button after having decided on his prey
4 float Swallow_condition_check_bot(entity prey)
6 // checks the necessary conditions for a bot to swallow a player
8 if(Swallow_condition_check(prey)) // check the normal conditions of the vore system
9 if(time >= prey.spawnshieldtime) // spawn shield means you are invincible
10 if not(prey.BUTTON_CHAT) // don't eat players who are chatting
11 if(self.health > cvar("g_balance_vore_kick_damage_max")) // explained below
16 .float decide_swallow, decide_pred, decide_prey;
17 void Vore_AI_Teamheal(entity prey)
19 // allows bots to use the teamheal feature and heal damaged team mates
20 // the prey entity is only used when it's available (a player is detected in range)
24 if not(teams_matter && cvar("g_balance_vore_teamheal") && cvar("g_vore_teamvore"))
26 if(self.deadflag != DEAD_NO || self.stat_eaten || self.flagcarried || self.digesting) // a flag carrier can't waste time on team healing
28 self.status_teamhealing = 0;
32 // if a teamheal is ongoing, decide whether or not to abandon it when seeing a foe we can attack
33 // this only causes the bot to regurgitate their team mate when seeing an enemy, with the hope that our enemy will still be there once we can swallow
34 // the higher the skill, the greater the chance a bot will abandon a team heal for an enemy
35 if(self.status_teamhealing > 1)
36 if(Swallow_condition_check_bot(prey))
37 if(prey.team != self.team)
38 if(random() * 10 < cvar("bot_ai_vore_teamhealabandon") * skill / self.bot_voreteamheal) // there are 10 bot skill steps
39 self.BUTTON_REGURGITATE = TRUE; // release the team mate
41 // decide if we can teamheal or not
44 self.status_teamhealing = 2; // consider a team mate is in our stomach and we are teamhealing, until proven otherwise below
48 if(head.predator == self)
49 if(head.team != self.team)
51 self.status_teamhealing = 0; // there's a foe in our stomach, we can't teamheal now
57 self.status_teamhealing = 1; // if our stomach is empty, it means we can decide to teamheal
59 // now that we're decided if we can teamheal or not, lets go ahead and do so
61 // if we are holding a team mate that's been healed to the limit, we can release them
62 if not(cvar("bot_ai_vore_keepinstomach"))
65 if(head.predator == self) // head is automatically a team mate, or we wouldn't be reaching this part of the code
66 if(head.health >= cvar("g_balance_vore_teamheal_stable"))
67 self.BUTTON_REGURGITATE = TRUE; // release the team mate
70 // check if we can heal a team mate we come across, and if so swallow them
71 if(prey.team == self.team)
72 if(Swallow_condition_check_bot(prey))
73 if(prey.health < cvar("g_balance_vore_teamheal_stable"))
74 if not(prey.digesting) // if our team mate is digesting someone, he likely wouldn't want us ruining his frag
75 if not(prey.flagcarried) // don't eat the flag carrier and ruin his job
76 if not(prey.BUTTON_ATCK || prey.BUTTON_ATCK2) // our team mate wouldn't want us eating him while he's firing
78 if(time > self.decide_swallow)
80 if(skill >= random() * 10) // there are 10 bot skill steps
81 self.hold_BUTTON_ATCK = TRUE; // swallow the team mate
82 self.decide_swallow = time + cvar("bot_ai_vore_decide_swallow") / self.bot_vorethinkpred; // this is needed to take a proper decision, otherwise the code would execute each frame and return TRUE quickly
86 self.hold_BUTTON_ATCK = FALSE;
93 if(!cvar("g_vore")) // the vore system is disabled
95 if(self.deadflag != DEAD_NO || cvar("bot_nofire") || !skill || (g_rpg && cvar("g_rpg_botattack") < 1))
99 randomtry = random() * 10; // there are 10 bot skill steps
101 // --------------------------------
102 // Predator bot behavior:
103 // --------------------------------
107 // finding and swallowing a player
109 // aim toward the nearest possible victim. The greater the skill, the quicker the aim
110 // this only does the aiming, checking and swallowing is handled below
112 head = findradius(self.origin, cvar("g_balance_vore_swallow_range"));
115 if(Swallow_condition_check_bot(head))
116 bot_aimdir(head.origin + head.view_ofs - self.origin - self.view_ofs, -1);
120 // now do the actual checking and swallowing
122 float decide_pred_time, fear;
124 prey = Swallow_player_check();
127 // check if we should run the Teamhealing AI rather than continuing with the normal vore AI
128 Vore_AI_Teamheal(prey);
129 if(self.status_teamhealing > 1) // if we are teamhealing, there's nothing to do from here on
132 if(prey.items & IT_STRENGTH) // avoid eating bots that have the Strenght powerup
133 fear += cvar("bot_ai_vore_fear") * self.bot_vorefear;
134 if(prey.items & IT_INVINCIBLE) // avoid eating bots that have the Invincible powerup
135 fear += cvar("bot_ai_vore_fear") * self.bot_vorefear;
136 fear += self.stomach_load; // the bigger our stomach, the less we want to put someone else in there
137 decide_pred_time = cvar("bot_ai_vore_decide_pred") / skill / self.bot_vorethinkpred;
139 if(Swallow_condition_check_bot(prey))
141 if(time > self.decide_swallow)
143 // the greater the skill, the higher the chance bots will swallow someone each attempt
144 if(skill / fear >= randomtry)
145 if not(teams_matter && prey.team == self.team)
147 self.hold_BUTTON_ATCK = TRUE; // swallow
148 self.decide_pred = time + decide_pred_time; // time before the bot decides what to do with his prey
150 self.decide_swallow = time + cvar("bot_ai_vore_decide_swallow") / self.bot_vorethinkpred; // this is needed to take a proper decision, otherwise the code would execute each frame and return TRUE quickly
154 self.hold_BUTTON_ATCK = FALSE;
156 // if the bot is holding the firing button, apply that to the actual fire key
157 if(self.hold_BUTTON_ATCK)
158 self.BUTTON_ATCK = TRUE;
160 // deciding what to do with a victim:
162 if(self.stomach_load && time > self.decide_pred)
164 // if the predator's health is smaller than the maximum damage a stomach kick can do, regurgitate the player(s)
165 // otherwise the predator is putting himself at risk by keeping you inside
166 // TODO: make bots also know the amount of damage boost a melee attack can do
167 if(self.health <= cvar("g_balance_vore_kick_damage_max"))
168 self.BUTTON_REGURGITATE = TRUE;
170 else if(!self.digesting && cvar("g_vore_digestion"))
172 // the higher the skill, the faster bots will start to digest
173 if not(g_rpg && cvar("g_rpg_botattack") < 2)
174 if(skill >= randomtry)
175 self.BUTTON_DIGEST = TRUE; // digest
177 self.decide_pred = time + decide_pred_time; // time before the bot decides what to do with his prey
182 // --------------------------------
183 // Prey bot behavior:
184 // --------------------------------
186 if(self.stat_eaten && time > self.decide_prey)
188 // all we can do in the stomach is kick and do some damage / try to escape, or leave if the circumstances allow it and we should
190 float decide_prey_time;
191 decide_prey_time = cvar("bot_ai_vore_decide_prey") / skill / self.bot_vorethinkprey;
193 if(cvar("g_vore_kick"))
194 if not(g_rpg && cvar("g_rpg_botattack") < 2)
195 if not(teams_matter && self.team == self.predator.team)
197 // the higher the skill, the more the bot will kick in your stomack
198 if(skill >= randomtry)
199 if not(teams_matter && self.team == self.predator.team) // if someone from the same team is in the belly, don't kick the predator
200 self.BUTTON_ATCK = TRUE; // kick
203 // if a bot can willingly leave the predator, do so unless there's a reason not to
204 if(self.stat_canleave)
206 if(self.predator.digesting) // our predator is digesting, so get out of him regardless of who he is
207 self.BUTTON_JUMP = TRUE; // leave
208 else if not(g_rpg && cvar("g_rpg_botattack") < 2)
210 if not(teams_matter && self.team == self.predator.team && cvar("g_balance_vore_teamheal") && self.health < cvar("g_balance_vore_teamheal_stable")) // we are being team healed, don't leave
211 if not(teams_matter && self.team == self.predator.team && cvar("bot_ai_vore_stayinstomach")) // bots are not supposed to leave a team mate's stomach automatically
212 self.BUTTON_JUMP = TRUE; // leave
216 self.decide_prey = time + decide_prey_time; // time before the bot decides what to do with their predator