1 .float status_teamhealing; // 0 = can't team heal, 1 = can team heal, 2 = team healing right now
3 float Swallow_condition_check_bot(entity prey)
5 // checks the necessary conditions for a bot to swallow another player
7 if(prey != self && prey.classname == "player" && prey.predator.classname != "player" && prey.deadflag == DEAD_NO && !prey.BUTTON_CHAT) // we can't swallow someone who's already in someone else's stomach
8 if(self.predator.classname != "player" && self.stomach_load < cvar("g_balance_vore_swallow_limit") && self.deadflag == DEAD_NO) // we can't swallow players while inside someone's stomach ourselves
9 if not(cvar("g_vore_biggergut") && prey.stomach_load > self.stomach_load)
10 if(self.health > cvar("g_balance_vore_kick_damage_max")) // explained below
15 void Vore_AI_Teamheal(entity prey)
17 // allows bots to take advantage of the teamheal feature, and use it to heal damaged team mates
18 // the prey entity is only used when it's available (a player is detected in-range), otherwise the rest of the code executes as expected
20 // if a teamheal is ongoing, decide whether or not to abandon it when seeing a foe that we can attack instead
21 // this only causes the bot to regurgitate their team mate when seeing an enemy, with the hope that this enemy will still be there once we can swallow again
22 // the higher the skill, the greater the chance a bot will abandon a team heal for an enemy
23 if(self.status_teamhealing > 1)
24 if(Swallow_condition_check_bot(prey))
25 if(prey.team != self.team)
26 if(random() * 10 < cvar("bot_ai_vore_teamhealabandon") * skill / self.bot_voreteamheal) // there are 10 bot skill steps
27 self.BUTTON_REGURGITATE = TRUE; // release the team mate
31 if not(teams_matter && cvar("g_balance_vore_teamheal"))
33 if(self.deadflag != DEAD_NO || self.predator.classname == "player" || self.flagcarried || self.digesting) // a flag carrier can't waste time on team healing
35 self.status_teamhealing = 0;
39 // decide if we can teamheal or not
42 self.status_teamhealing = 2; // consider a team mate is in our stomach and therefore we are teamhealing, until proven otherwise below
46 if(head.predator == self)
47 if(head.team != self.team)
49 self.status_teamhealing = 0; // there's a foe in our stomach, we can't teamheal now
55 self.status_teamhealing = 1; // if our stomach is empty, it means we can decide to teamheal
57 // now that we're decided if we can teamheal or not, lets go ahead and do so:
59 // if we are holding a team mate that's been healed to the maximum amount, we can release them
60 // not sure if this should be merged with the FOR_EACH_PLAYER check above. That would save an extra loop, but would be less correct
63 if(head.predator == self) // head is automatically a team mate, or we wouldn't be reaching this part of the code
64 if(head.health >= cvar("g_balance_vore_teamheal_stable"))
65 self.BUTTON_REGURGITATE = TRUE; // release the team mate
68 // check if we can heal a damaged team mate we came across, and if so swallow them
69 if(prey.classname == "player" && prey.team == self.team)
70 if(prey.health < cvar("g_balance_vore_teamheal_stable"))
71 if not(prey.digesting) // if our team mate is digesting someone, he likely wouldn't want us ruining his frag
72 if not(prey.flagcarried) // don't eat the flag carrier and ruin his job
73 if(Swallow_condition_check_bot(prey))
74 self.BUTTON_ATCK = TRUE; // swallow
77 .float swallow_retry, decide_delay1, decide_delay2;
80 if(cvar("bot_nofire") || !skill)
83 // --------------------------------
84 // Predator bot behavior:
85 // --------------------------------
87 // finding and swallowing a victim:
89 // aim toward the nearest possible victim. The greater the skill the quicker the aim. This only does the aiming, checking and swallowing is handled below
91 scan = findradius(self.origin, cvar("g_balance_vore_swallow_range"));
92 if(Swallow_condition_check_bot(scan))
93 bot_aimdir(scan.origin + scan.view_ofs - self.origin - self.view_ofs, -1);
95 // now do the actual checking and swallowing
98 float decide_prey, decide_pred;
100 prey = Swallow_player_check();
102 // check if we should run the Teamhealing AI rather than continuing with the normal vore
103 Vore_AI_Teamheal(prey);
104 if(self.status_teamhealing > 1) // if we are teamhealing, there's nothing to do from here on
107 random_try = random() * 10; // there are 10 bot skill steps
108 if(prey.items & IT_STRENGTH) // avoid eating bots that have the Strenght powerup
109 random_try /= cvar("bot_ai_vore_fear") * self.bot_vorefear;
110 if(prey.items & IT_INVINCIBLE) // avoid eating bots that have the Invincible powerup
111 random_try /= cvar("bot_ai_vore_fear") * self.bot_vorefear;
112 decide_prey = cvar("bot_ai_vore_decide_prey") / (skill * 2 + 1) / self.bot_vorethink;
113 decide_pred = cvar("bot_ai_vore_decide_pred") / (skill * 2 + 1) / self.bot_vorethink;
115 if(time > self.swallow_retry)
116 if(Swallow_condition_check_bot(prey))
118 // the greater the skill, the higher the chance bots will swallow someone each attempt
119 if(skill >= random_try)
120 if not(teams_matter && prey.team == self.team)
122 self.BUTTON_ATCK = TRUE; // swallow
123 self.decide_delay1 = time + decide_pred; // time before the bot decides what to do with their prey
125 self.swallow_retry = time + 0.5; // bots retry swallowing every 0.5 seconds, otherwise each frame would be random chance
128 // deciding what to do with a victim:
130 if(self.stomach_load > 0 && time > self.decide_delay1)
132 // if the predator's health is smaller than the maximum amount of damage a stomach kick can do, regurgitate the player(s)
133 // otherwise the predator is putting himself at risk by keeping someone inside
134 if(self.health <= cvar("g_balance_vore_kick_damage_max"))
135 self.BUTTON_REGURGITATE = TRUE;
137 else if(!self.digesting)
139 // the higher the skill, the faster bots will start to digest you
140 if(skill >= random_try)
141 self.BUTTON_DIGEST = TRUE; // digest
143 self.decide_delay1 = time + decide_pred; // time before the bot decides what to do with their prey
147 // --------------------------------
148 // Prey bot behavior:
149 // --------------------------------
151 // all we can do in the stomach is kick and do some damage / try to escape, or leave if the circumstances allow it and we should
152 if(self.predator.classname == "player" && time > self.decide_delay2)
154 if not(teams_matter && self.team == self.predator.team)
156 // the higher the skill, the more the bot will kick in your stomack
157 if(skill >= random_try)
158 if not(teams_matter && prey.team == self.team) // if someone from the same team somehow made it in the belly, don't kick the eater
159 self.BUTTON_ATCK = TRUE; // kick
162 // if a bot can willingly leave the predator, do so unless there's a reason not to
163 if(self.stat_canleave)
164 if not(teams_matter && self.team == self.predator.team && cvar("g_balance_vore_teamheal") && self.health < cvar("g_balance_vore_teamheal_stable")) // we are being team healed, don't leave
165 self.BUTTON_JUMP = TRUE;
167 self.decide_delay2 = time + decide_prey; // time before the bot decides what to do with their predator