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More server side code I forgot
[voretournament/voretournament.git] / data / qcsrc / server / g_world.qc
1 entity pingplreport;\r
2 void PingPLReport_Think()\r
3 {\r
4         float delta;\r
5         entity e;\r
6 \r
7         delta = 3 / maxclients;\r
8         if(delta < sys_frametime)\r
9                 delta = 0;\r
10         self.nextthink = time + delta;\r
11 \r
12         e = edict_num(self.cnt + 1);\r
13         if(clienttype(e) == CLIENTTYPE_REAL)\r
14         {\r
15                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);\r
16                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);\r
17                 WriteByte(MSG_BROADCAST, self.cnt);\r
18                 WriteShort(MSG_BROADCAST, max(1, e.ping));\r
19                 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));\r
20                 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));\r
21         }\r
22         else\r
23         {\r
24                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);\r
25                 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);\r
26                 WriteByte(MSG_BROADCAST, self.cnt);\r
27                 WriteShort(MSG_BROADCAST, 0);\r
28                 WriteByte(MSG_BROADCAST, 0);\r
29                 WriteByte(MSG_BROADCAST, 0);\r
30         }\r
31         self.cnt = mod(self.cnt + 1, maxclients);\r
32 }\r
33 void PingPLReport_Spawn()\r
34 {\r
35         pingplreport = spawn();\r
36         pingplreport.classname = "pingplreport";\r
37         pingplreport.think = PingPLReport_Think;\r
38         pingplreport.nextthink = time;\r
39 }\r
40 \r
41 entity otherplreport;\r
42 void OtherPLReport_Think()\r
43 {\r
44         entity e;\r
45 \r
46         self.nextthink = time;\r
47 \r
48         e = edict_num(self.cnt + 1);\r
49         WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);\r
50         WriteByte(MSG_BROADCAST, TE_CSQC_OTHERPLREPORT);\r
51         WriteByte(MSG_BROADCAST, self.cnt);\r
52         if(e.predator.classname == "player") // tempt hackers less by only sending the info of eaten players\r
53         {\r
54                 if(cvar("g_vore_showhealth"))\r
55                         WriteByte(MSG_BROADCAST, e.health);\r
56                 else\r
57                         WriteByte(MSG_BROADCAST, 0);\r
58                 WriteByte(MSG_BROADCAST, num_for_edict(e.predator));\r
59         }\r
60         else\r
61         {\r
62                 WriteByte(MSG_BROADCAST, 0);\r
63                 WriteByte(MSG_BROADCAST, 0);\r
64         }\r
65         self.cnt = mod(self.cnt + 1, maxclients);\r
66 }\r
67 \r
68 void OtherPLReport_Spawn()\r
69 {\r
70         otherplreport = spawn();\r
71         otherplreport.classname = "otherplreport";\r
72         otherplreport.think = OtherPLReport_Think;\r
73         otherplreport.nextthink = time;\r
74 }\r
75 \r
76 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;\r
77 string redirection_target;\r
78 float world_initialized;\r
79 \r
80 string GetMapname();\r
81 string GetGametype();\r
82 void GotoNextMap();\r
83 void ShuffleMaplist()\r
84 float() DoNextMapOverride;\r
85 \r
86 void SetDefaultAlpha()\r
87 {\r
88         if(cvar("g_running_guns"))\r
89         {\r
90                 default_player_alpha = -1;\r
91                 default_weapon_alpha = +1;\r
92         }\r
93         else if(g_cloaked)\r
94         {\r
95                 default_player_alpha = cvar("g_balance_cloaked_alpha");\r
96                 default_weapon_alpha = default_player_alpha;\r
97         }\r
98         else\r
99         {\r
100                 default_player_alpha = cvar("g_player_alpha");\r
101                 if(default_player_alpha == 0)\r
102                         default_player_alpha = 1;\r
103                 default_weapon_alpha = default_player_alpha;\r
104         }\r
105 }\r
106 \r
107 void fteqcc_testbugs()\r
108 {\r
109         float a, b;\r
110 \r
111         if(!cvar("developer_fteqccbugs"))\r
112                 return;\r
113 \r
114         dprint("*** fteqcc test: checking for bugs...\n");\r
115 \r
116         a = 1;\r
117         b = 5;\r
118         if(sqrt(a) - sqrt(b - a) == 0)\r
119                 dprint("*** fteqcc test: found same-function-twice bug\n");\r
120         else\r
121                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");\r
122 \r
123         world.cnt = -10;\r
124         world.enemy = world;\r
125         world.enemy.cnt += 10;\r
126         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors\r
127                 dprint("*** fteqcc test: found += bug\n");\r
128         else\r
129                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");\r
130         world.cnt = 0;\r
131 }\r
132 \r
133 /**\r
134  * Takes care of pausing and unpausing the game.\r
135  * Centerprints the information about an upcoming or active timeout to all active\r
136  * players. Also plays reminder sounds.\r
137  */\r
138 void timeoutHandler_Think() {\r
139         local string timeStr;\r
140         local entity plr;\r
141         if (timeoutStatus == 1) {\r
142                 if (remainingLeadTime > 0) {\r
143                         //centerprint the information to every player\r
144                         timeStr = getTimeoutText(0);\r
145                         FOR_EACH_REALCLIENT(plr) {\r
146                                 if(plr.classname == "player") {\r
147                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);\r
148                                 }\r
149                         }\r
150                         remainingLeadTime -= 1;\r
151                         //think again in 1 second:\r
152                         self.nextthink = time + 1;\r
153                 }\r
154                 else {\r
155                         //now pause the game:\r
156                         timeoutStatus = 2;\r
157                         //reset all the flood variables\r
158                         FOR_EACH_CLIENT(plr) {\r
159                                 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;\r
160                         }\r
161                         cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));\r
162                         //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)\r
163                         FOR_EACH_REALPLAYER(plr) {\r
164                                 plr.lastV_angle = plr.v_angle;\r
165                         }\r
166                         self.nextthink = time;\r
167                 }\r
168         }\r
169         else if (timeoutStatus == 2) {\r
170                 if (remainingTimeoutTime > 0) {\r
171                         timeStr = getTimeoutText(0);\r
172                         FOR_EACH_REALCLIENT(plr) {\r
173                                 if(plr.classname == "player") {\r
174                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);\r
175                                 }\r
176                         }\r
177                         if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left\r
178                                 Announce("prepareforbattle");\r
179                         }\r
180                         remainingTimeoutTime -= 1;\r
181                         self.nextthink = time + TIMEOUT_SLOWMO_VALUE;\r
182                 }\r
183                 else {\r
184                         //unpause the game again\r
185                         remainingTimeoutTime = timeoutStatus = 0;\r
186                         cvar_set("slowmo", ftos(orig_slowmo));\r
187                         //and unlock the fixed view again once there is no timeout active anymore\r
188                         FOR_EACH_REALPLAYER(plr) {\r
189                                 plr.fixangle = FALSE;\r
190                         }\r
191                         //get rid of the countdown message\r
192                         FOR_EACH_REALCLIENT(plr) {\r
193                                 if(plr.classname == "player") {\r
194                                         centerprint_atprio(plr, CENTERPRIO_SPAM, "");\r
195                                 }\r
196                         }\r
197                         remove(self);\r
198                         return;\r
199                 }\r
200 \r
201         }\r
202         else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)\r
203                 FOR_EACH_REALCLIENT(plr) {\r
204                         if(plr.classname == "player") {\r
205                                 centerprint_atprio(plr, CENTERPRIO_SPAM, "");\r
206                         }\r
207                 }\r
208                 remove(self);\r
209                 return;\r
210         }\r
211 }\r
212 \r
213 void GotoFirstMap()\r
214 {\r
215         float n;\r
216         if(cvar("_sv_init"))\r
217         {\r
218                 // cvar_set("_sv_init", "0");\r
219                 // we do NOT set this to 0 any more, so someone "accidentally" changing\r
220                 // to this "init" map on a dedicated server will cause no permanent\r
221                 // harm\r
222                 if(cvar("g_maplist_shuffle"))\r
223                         ShuffleMaplist();\r
224                 n = tokenizebyseparator(cvar_string("g_maplist"), " ");\r
225                 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap\r
226 \r
227                 MapInfo_Enumerate();\r
228                 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);\r
229 \r
230                 if(!DoNextMapOverride())\r
231                         GotoNextMap();\r
232 \r
233                 return;\r
234         }\r
235 \r
236         if(time < 5)\r
237         {\r
238                 self.nextthink = time;\r
239         }\r
240         else\r
241         {\r
242                 self.nextthink = time + 1;\r
243                 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");\r
244         }\r
245 }\r
246 \r
247 void cvar_changes_init()\r
248 {\r
249         float h;\r
250         string k, v, d;\r
251         float n, i;\r
252 \r
253         if(cvar_changes)\r
254                 strunzone(cvar_changes);\r
255         cvar_changes = string_null;\r
256 \r
257         h = buf_create();\r
258         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary\r
259         n = buf_getsize(h);\r
260 \r
261         for(i = 0; i < n; ++i)\r
262         {\r
263                 k = bufstr_get(h, i);\r
264 \r
265 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue\r
266 #define BADCVAR(p) if(k == p) continue\r
267                 // internal\r
268                 BADPREFIX("csqc_");\r
269                 BADPREFIX("cvar_check_");\r
270                 BADCVAR("gamecfg");\r
271                 BADCVAR("g_configversion");\r
272                 BADCVAR("g_maplist_index");\r
273                 BADCVAR("halflifebsp");\r
274 \r
275                 // client\r
276                 BADPREFIX("cl_");\r
277                 BADPREFIX("con_");\r
278                 BADPREFIX("g_campaign");\r
279                 BADPREFIX("gl_");\r
280                 BADPREFIX("joy");\r
281                 BADPREFIX("menu_");\r
282                 BADPREFIX("net_slist_");\r
283                 BADPREFIX("r_");\r
284                 BADPREFIX("sbar_");\r
285                 BADPREFIX("scr_");\r
286                 BADPREFIX("userbind");\r
287                 BADPREFIX("v_");\r
288                 BADPREFIX("vid_");\r
289                 BADPREFIX("crosshair");\r
290                 BADCVAR("mod_q3bsp_lightmapmergepower");\r
291                 BADCVAR("mod_q3bsp_nolightmaps");\r
292 \r
293                 // private\r
294                 BADCVAR("serverconfig");\r
295                 BADPREFIX("g_ban_");\r
296                 BADPREFIX("g_chat_flood_");\r
297                 BADPREFIX("g_voice_flood_");\r
298                 BADPREFIX("rcon_");\r
299                 BADPREFIX("settemp_");\r
300                 BADPREFIX("sv_allowdownloads_");\r
301                 BADPREFIX("sv_autodemo");\r
302                 BADPREFIX("sv_curl_");\r
303                 BADPREFIX("sv_eventlog");\r
304                 BADPREFIX("sv_logscores_");\r
305                 BADPREFIX("sv_master");\r
306                 BADCVAR("g_banned_list");\r
307                 BADCVAR("log_dest_udp");\r
308                 BADCVAR("log_file");\r
309                 BADCVAR("net_address");\r
310                 BADCVAR("port");\r
311                 BADCVAR("savedgamecfg");\r
312                 BADCVAR("sv_heartbeatperiod");\r
313                 BADCVAR("sv_vote_master_password");\r
314                 BADCVAR("sys_colortranslation");\r
315                 BADCVAR("sys_specialcharactertranslation");\r
316                 BADCVAR("timestamps");\r
317 \r
318                 // mapinfo\r
319                 BADCVAR("timelimit");\r
320                 BADCVAR("fraglimit");\r
321                 BADCVAR("g_arena");\r
322                 BADCVAR("g_ca");\r
323                 BADCVAR("g_assault");\r
324                 BADCVAR("g_ctf");\r
325                 BADCVAR("g_dm");\r
326                 BADCVAR("g_domination");\r
327                 BADCVAR("g_keyhunt");\r
328                 BADCVAR("g_keyhunt_teams");\r
329                 BADCVAR("g_onslaught");\r
330                 BADCVAR("g_race");\r
331                 BADCVAR("g_cts");\r
332                 BADCVAR("g_tdm");\r
333                 BADCVAR("g_rpg");\r
334                 BADCVAR("teamplay");\r
335 \r
336                 // long\r
337                 BADCVAR("hostname");\r
338                 BADCVAR("g_maplist");\r
339                 BADCVAR("g_maplist_mostrecent");\r
340                 BADCVAR("sv_motd");\r
341 #undef BADPREFIX\r
342 #undef BADCVAR\r
343 \r
344                 v = cvar_string(k);\r
345                 d = cvar_defstring(k);\r
346                 if(v != d)\r
347                 {\r
348                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");\r
349                         if(strlen(cvar_changes) > 16384)\r
350                         {\r
351                                 cvar_changes = "// too many settings have been changed to show them here\n";\r
352                                 break;\r
353                         }\r
354                 }\r
355         }\r
356         buf_del(h);\r
357         if(cvar_changes == "")\r
358                 cvar_changes = "// this server runs at default settings\n";\r
359         else\r
360                 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);\r
361         cvar_changes = strzone(cvar_changes);\r
362 }\r
363 \r
364 void detect_maptype()\r
365 {\r
366 #if 0\r
367         vector o, v;\r
368         float i;\r
369 \r
370         for(;;)\r
371         {\r
372                 o = world.mins;\r
373                 o_x += random() * (world.maxs_x - world.mins_x);\r
374                 o_y += random() * (world.maxs_y - world.mins_y);\r
375                 o_z += random() * (world.maxs_z - world.mins_z);\r
376 \r
377                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);\r
378                 if(trace_fraction == 1)\r
379                         continue;\r
380 \r
381                 v = trace_endpos;\r
382 \r
383                 for(i = 0; i < 64; i += 4)\r
384                 {\r
385                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);\r
386         if(trace_fraction == 1)\r
387                 continue;\r
388                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");\r
389                 }\r
390 \r
391                 break;\r
392         }\r
393 #endif\r
394 }\r
395 \r
396 entity randomseed;\r
397 float RandomSeed_Send(entity to, float sf)\r
398 {\r
399         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);\r
400         WriteShort(MSG_ENTITY, self.cnt);\r
401         return TRUE;\r
402 }\r
403 void RandomSeed_Think()\r
404 {\r
405         self.cnt = bound(0, floor(random() * 65536), 65535);\r
406         self.nextthink = time + 5;\r
407 \r
408         self.SendFlags |= 1;\r
409 }\r
410 void RandomSeed_Spawn()\r
411 {\r
412         randomseed = spawn();\r
413         randomseed.think = RandomSeed_Think;\r
414         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);\r
415 \r
416         entity oldself;\r
417         oldself = self;\r
418         self = randomseed;\r
419         self.think(); // sets random seed and nextthink\r
420         self = oldself;\r
421 }\r
422 \r
423 void spawnfunc___init_dedicated_server(void)\r
424 {\r
425         // handler for _init/_init map (only for dedicated server initialization)\r
426 \r
427         world_initialized = -1; // don't complain\r
428         cvar = cvar_normal;\r
429         cvar_string = cvar_string_normal;\r
430         cvar_set = cvar_set_normal;\r
431 \r
432         remove = remove_unsafely;\r
433 \r
434         entity e;\r
435         e = spawn();\r
436         e.think = GotoFirstMap;\r
437         e.nextthink = time; // this is usually 1 at this point\r
438 \r
439         e = spawn();\r
440         e.classname = "info_player_deathmatch"; // safeguard against player joining\r
441 \r
442         self.classname = "worldspawn"; // safeguard against various stuff ;)\r
443 \r
444         MapInfo_Enumerate();\r
445         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);\r
446 }\r
447 \r
448 void Map_MarkAsRecent(string m);\r
449 float world_already_spawned;\r
450 void RegisterWeapons();\r
451 void Nagger_Init();\r
452 void ClientInit_Spawn();\r
453 void WeaponStats_Init();\r
454 void WeaponStats_Shutdown();\r
455 void spawnfunc_worldspawn (void)\r
456 {\r
457         float fd, l, i, j, n;\r
458         string s, col;\r
459 \r
460         cvar = cvar_normal;\r
461         cvar_string = cvar_string_normal;\r
462         cvar_set = cvar_set_normal;\r
463 \r
464         if(world_already_spawned)\r
465                 error("world already spawned - you may have EXACTLY ONE worldspawn!");\r
466         world_already_spawned = TRUE;\r
467 \r
468         remove = remove_safely; // during spawning, watch what you remove!\r
469 \r
470         check_unacceptable_compiler_bugs();\r
471 \r
472         compressShortVector_init();\r
473 \r
474         local entity head;\r
475         head = nextent(world);\r
476         maxclients = 0;\r
477         while(head)\r
478         {\r
479                 ++maxclients;\r
480                 head = nextent(head);\r
481         }\r
482 \r
483         // needs to be done so early as they would still spawn\r
484         RegisterWeapons();\r
485 \r
486         ServerProgsDB = db_load("server.db");\r
487 \r
488         TemporaryDB = db_create();\r
489 \r
490         /*\r
491         TODO sound pack system\r
492         // initialize sound pack system\r
493         soundpack = cvar_string("g_soundpack");\r
494         if(soundpack != "")\r
495                 soundpack = strcat(soundpack, "/");\r
496         soundpack = strzone(soundpack);\r
497         */\r
498 \r
499         // 0 normal\r
500         lightstyle(0, "m");\r
501 \r
502         // 1 FLICKER (first variety)\r
503         lightstyle(1, "mmnmmommommnonmmonqnmmo");\r
504 \r
505         // 2 SLOW STRONG PULSE\r
506         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");\r
507 \r
508         // 3 CANDLE (first variety)\r
509         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");\r
510 \r
511         // 4 FAST STROBE\r
512         lightstyle(4, "mamamamamama");\r
513 \r
514         // 5 GENTLE PULSE 1\r
515         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");\r
516 \r
517         // 6 FLICKER (second variety)\r
518         lightstyle(6, "nmonqnmomnmomomno");\r
519 \r
520         // 7 CANDLE (second variety)\r
521         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");\r
522 \r
523         // 8 CANDLE (third variety)\r
524         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");\r
525 \r
526         // 9 SLOW STROBE (fourth variety)\r
527         lightstyle(9, "aaaaaaaazzzzzzzz");\r
528 \r
529         // 10 FLUORESCENT FLICKER\r
530         lightstyle(10, "mmamammmmammamamaaamammma");\r
531 \r
532         // 11 SLOW PULSE NOT FADE TO BLACK\r
533         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");\r
534 \r
535         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights\r
536 \r
537         // 63 testing\r
538         lightstyle(63, "a");\r
539 \r
540         if(cvar("g_campaign"))\r
541                 CampaignPreInit();\r
542 \r
543         Map_MarkAsRecent(mapname);\r
544 \r
545         precache_model ("null"); // we need this one before InitGameplayMode\r
546         InitGameplayMode();\r
547         readlevelcvars();\r
548         GrabberInit();\r
549 \r
550         player_count = 0;\r
551         bot_waypoints_for_items = cvar("g_waypoints_for_items");\r
552         if(bot_waypoints_for_items == 1)\r
553                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)\r
554                         bot_waypoints_for_items = 0;\r
555 \r
556         // for setting by mapinfo\r
557         q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");\r
558         cvar_set("sv_q3acompat_machineshotgunswap", "0");\r
559 \r
560         precache();\r
561 \r
562         WaypointSprite_Init();\r
563 \r
564         //if (g_domination)\r
565         //      dom_init();\r
566 \r
567         GameLogInit(); // prepare everything\r
568         if(cvar("sv_eventlog"))\r
569         {\r
570                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");\r
571                 s = strcat(s, ftos(random()));\r
572                 matchid = strzone(s);\r
573 \r
574                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));\r
575                 s = ":gameinfo:mutators:LIST";\r
576                 if(!cvar("g_use_ammunition"))\r
577                         s = strcat(s, ":no_use_ammunition");\r
578                 if(!cvar("g_pickup_items"))\r
579                         s = strcat(s, ":no_pickup_items");\r
580                 if(cvar("g_vampire"))\r
581                         s = strcat(s, ":vampire");\r
582                 if(cvar("g_norecoil"))\r
583                         s = strcat(s, ":norecoil");\r
584                 if(cvar("g_midair"))\r
585                         s = strcat(s, ":midair");\r
586                 GameLogEcho(s);\r
587                 GameLogEcho(":gameinfo:end");\r
588         }\r
589         else\r
590                 matchid = strzone(ftos(random()));\r
591 \r
592         cvar_set("nextmap", "");\r
593 \r
594         SetDefaultAlpha();\r
595 \r
596         if(cvar("g_campaign"))\r
597                 CampaignPostInit();\r
598 \r
599         fteqcc_testbugs();\r
600 \r
601         Ban_LoadBans();\r
602 \r
603         MapInfo_Enumerate();\r
604         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);\r
605 \r
606         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")\r
607         {\r
608                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);\r
609                 if(fd != -1)\r
610                 {\r
611                         while((s = fgets(fd)))\r
612                         {\r
613                                 l = tokenize_console(s);\r
614                                 if(l < 2)\r
615                                         continue;\r
616                                 if(argv(0) == "cd")\r
617                                 {\r
618                                         print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");\r
619                                         print("  cdtrack ", argv(2), "\n");\r
620                                 }\r
621                                 else if(argv(0) == "fog")\r
622                                 {\r
623                                         print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");\r
624                                         print("  \"fog\" \"", s, "\"\n");\r
625                                 }\r
626                                 else if(argv(0) == "set")\r
627                                 {\r
628                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");\r
629                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");\r
630                                 }\r
631                                 else if(argv(0) != "//")\r
632                                 {\r
633                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");\r
634                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");\r
635                                 }\r
636                         }\r
637                         fclose(fd);\r
638                 }\r
639         }\r
640 \r
641         WeaponStats_Init();\r
642 \r
643         addstat(STAT_WEAPONS, AS_INT, weapons);\r
644         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);\r
645         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);\r
646         addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);\r
647         Nagger_Init();\r
648 \r
649         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);\r
650         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);\r
651         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);\r
652         addstat(STAT_FUEL, AS_INT, ammo_fuel);\r
653         addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);\r
654         addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);\r
655         addstat(STAT_SHOTORG, AS_INT, stat_shotorg);\r
656         addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);\r
657         addstat(STAT_WEAPON_CLIPLOAD, AS_INT, clip_load);\r
658         addstat(STAT_WEAPON_CLIPSIZE, AS_INT, clip_size);\r
659         addstat(STAT_LAST_PICKUP, AS_FLOAT, last_pickup);\r
660         addstat(STAT_WINNING, AS_FLOAT, winning);\r
661         addstat(STAT_VORE_LOAD, AS_INT, stat_stomachload);\r
662         addstat(STAT_VORE_DIGESTING, AS_INT, stat_digesting);\r
663         addstat(STAT_VORE_EATEN, AS_INT, stat_eaten);\r
664         addstat(STAT_VORE_CANLEAVE, AS_INT, stat_canleave);\r
665 \r
666         next_pingtime = time + 5;\r
667         InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);\r
668 \r
669         detect_maptype();\r
670 \r
671         lsmaps_reply = "^7Maps available: ";\r
672         lsnewmaps_reply = "^7Maps without a record set: ";\r
673         for(i = 0, j = 0; i < MapInfo_count; ++i)\r
674         {\r
675                 if(MapInfo_Get_ByID(i))\r
676                         if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))\r
677                         {\r
678                                 if(mod(i, 2))\r
679                                         col = "^2";\r
680                                 else\r
681                                         col = "^3";\r
682                                 ++j;\r
683                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");\r
684                                 if(g_race && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time"))))\r
685                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");\r
686                                 else if(g_cts && !stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time"))))\r
687                                         lsnewmaps_reply = strcat(lsnewmaps_reply, col, MapInfo_Map_bspname, " ");\r
688                         }\r
689         }\r
690         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));\r
691         if (!g_race && !g_cts)\r
692                 lsnewmaps_reply = "Need to be playing race or CTS for lsnewmaps to work.";\r
693         lsnewmaps_reply = strzone(strcat(lsnewmaps_reply, "\n"));\r
694 \r
695         maplist_reply = "^7Maps in list: ";\r
696         n = tokenize_console(cvar_string("g_maplist"));\r
697         for(i = 0, j = 0; i < n; ++i)\r
698         {\r
699                 if(MapInfo_CheckMap(argv(i)))\r
700                 {\r
701                         if(mod(j, 2))\r
702                                 col = "^2";\r
703                         else\r
704                                 col = "^3";\r
705                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");\r
706                         ++j;\r
707                 }\r
708         }\r
709         maplist_reply = strzone(strcat(maplist_reply, "\n"));\r
710         MapInfo_ClearTemps();\r
711 \r
712         for(i = 0; i < 10; ++i)\r
713         {\r
714                 records_reply[i] = strzone(getrecords(i));\r
715         }\r
716 \r
717         rankings_reply = strzone(getrankings());\r
718 \r
719         ClientInit_Spawn();\r
720         RandomSeed_Spawn();\r
721         PingPLReport_Spawn();\r
722         OtherPLReport_Spawn();\r
723 \r
724         CheatInit();\r
725 \r
726         localcmd("\n_sv_hook_gamestart ", GetGametype(), ";");\r
727         if(cvar("g_campaign"))\r
728                 localcmd("\n_sv_hook_campaign_gamestart ", GetGametype(), ";");\r
729 \r
730         world_initialized = 1;\r
731 }\r
732 \r
733 void spawnfunc_light (void)\r
734 {\r
735         //makestatic (self); // Who the f___ did that?\r
736         remove(self);\r
737 }\r
738 \r
739 float TryFile( string pFilename )\r
740 {\r
741         local float lHandle;\r
742         dprint("TryFile(\"", pFilename, "\")\n");\r
743         lHandle = fopen( pFilename, FILE_READ );\r
744         if( lHandle != -1 ) {\r
745                 fclose( lHandle );\r
746                 return TRUE;\r
747         } else {\r
748                 return FALSE;\r
749         }\r
750 };\r
751 \r
752 string GetGametype()\r
753 {\r
754         return GametypeNameFromType(game);\r
755 }\r
756 \r
757 string getmapname_stored;\r
758 string GetMapname()\r
759 {\r
760         return mapname;\r
761 }\r
762 \r
763 float Map_Count, Map_Current;\r
764 string Map_Current_Name;\r
765 \r
766 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count\r
767 float GetMaplistPosition()\r
768 {\r
769         float pos, idx;\r
770         string map;\r
771 \r
772         map = GetMapname();\r
773         idx = cvar("g_maplist_index");\r
774 \r
775         if(idx >= 0)\r
776                 if(idx < Map_Count)\r
777                         if(map == argv(idx))\r
778                                 return idx;\r
779 \r
780         for(pos = 0; pos < Map_Count; ++pos)\r
781                 if(map == argv(pos))\r
782                         return pos;\r
783 \r
784         // resume normal maplist rotation if current map is not in g_maplist\r
785         return idx;\r
786 }\r
787 \r
788 float MapHasRightSize(string map)\r
789 {\r
790         float fh;\r
791         if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))\r
792         if(cvar("g_maplist_check_waypoints"))\r
793         {\r
794                 dprint("checkwp "); dprint(map);\r
795                 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);\r
796                 if(fh < 0)\r
797                 {\r
798                         dprint(": no waypoints\n");\r
799                         return FALSE;\r
800                 }\r
801                 dprint(": has waypoints\n");\r
802                 fclose(fh);\r
803         }\r
804 \r
805         // open map size restriction file\r
806         dprint("opensize "); dprint(map);\r
807         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);\r
808         if(fh >= 0)\r
809         {\r
810                 float mapmin, mapmax;\r
811                 dprint(": ok, ");\r
812                 mapmin = stof(fgets(fh));\r
813                 mapmax = stof(fgets(fh));\r
814                 fclose(fh);\r
815                 if(player_count < mapmin)\r
816                 {\r
817                         dprint("not enough\n");\r
818                         return FALSE;\r
819                 }\r
820                 if(player_count > mapmax)\r
821                 {\r
822                         dprint("too many\n");\r
823                         return FALSE;\r
824                 }\r
825                 dprint("right size\n");\r
826                 return TRUE;\r
827         }\r
828         dprint(": not found\n");\r
829         return TRUE;\r
830 }\r
831 \r
832 string Map_Filename(float position)\r
833 {\r
834         return strcat("maps/", argv(position), ".bsp");\r
835 }\r
836 \r
837 string strwords(string s, float w)\r
838 {\r
839         float endpos;\r
840         for(endpos = 0; w && endpos >= 0; --w)\r
841                 endpos = strstrofs(s, " ", endpos + 1);\r
842         if(endpos < 0)\r
843                 return s;\r
844         else\r
845                 return substring(s, 0, endpos);\r
846 }\r
847 \r
848 float strhasword(string s, string w)\r
849 {\r
850         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;\r
851 }\r
852 \r
853 void Map_MarkAsRecent(string m)\r
854 {\r
855         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));\r
856 }\r
857 \r
858 float Map_IsRecent(string m)\r
859 {\r
860         return strhasword(cvar_string("g_maplist_mostrecent"), m);\r
861 }\r
862 \r
863 float Map_Check(float position, float pass)\r
864 {\r
865         string filename;\r
866         string map_next;\r
867         map_next = argv(position);\r
868         if(pass <= 1)\r
869         {\r
870                 if(Map_IsRecent(map_next))\r
871                         return 0;\r
872         }\r
873         filename = Map_Filename(position);\r
874         if(MapInfo_CheckMap(map_next))\r
875         {\r
876                 if(pass == 2)\r
877                         return 1;\r
878                 if(MapHasRightSize(map_next))\r
879                         return 1;\r
880                 return 0;\r
881         }\r
882         else\r
883                 dprint( "Couldn't select '", filename, "'..\n" );\r
884 \r
885         return 0;\r
886 }\r
887 \r
888 void Map_Goto_SetStr(string nextmapname)\r
889 {\r
890         if(getmapname_stored != "")\r
891                 strunzone(getmapname_stored);\r
892         if(nextmapname == "")\r
893                 getmapname_stored = "";\r
894         else\r
895                 getmapname_stored = strzone(nextmapname);\r
896 }\r
897 \r
898 void Map_Goto_SetFloat(float position)\r
899 {\r
900         cvar_set("g_maplist_index", ftos(position));\r
901         Map_Goto_SetStr(argv(position));\r
902 }\r
903 \r
904 void GameResetCfg()\r
905 {\r
906         // settings persist, except...\r
907         localcmd("\nsettemp_restore\n");\r
908 };\r
909 \r
910 void Map_Goto()\r
911 {\r
912         GameResetCfg();\r
913         MapInfo_LoadMap(getmapname_stored);\r
914 }\r
915 \r
916 // return codes of map selectors:\r
917 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)\r
918 //   -2 = permanent failure\r
919 float() MaplistMethod_Iterate = // usual method\r
920 {\r
921         float pass, i;\r
922 \r
923         for(pass = 1; pass <= 2; ++pass)\r
924         {\r
925                 for(i = 1; i < Map_Count; ++i)\r
926                 {\r
927                         float mapindex;\r
928                         mapindex = mod(i + Map_Current, Map_Count);\r
929                         if(Map_Check(mapindex, pass))\r
930                                 return mapindex;\r
931                 }\r
932         }\r
933         return -1;\r
934 }\r
935 \r
936 float() MaplistMethod_Repeat = // fallback method\r
937 {\r
938         if(Map_Check(Map_Current, 2))\r
939                 return Map_Current;\r
940         return -2;\r
941 }\r
942 \r
943 float() MaplistMethod_Random = // random map selection\r
944 {\r
945         float i, imax;\r
946 \r
947         imax = 42;\r
948 \r
949         for(i = 0; i <= imax; ++i)\r
950         {\r
951                 float mapindex;\r
952                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map\r
953                 if(Map_Check(mapindex, 1))\r
954                         return mapindex;\r
955         }\r
956         return -1;\r
957 }\r
958 \r
959 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling\r
960 // the exponent sets a bias on the map selection:\r
961 // the higher the exponent, the less likely "shortly repeated" same maps are\r
962 {\r
963         float i, j, imax, insertpos;\r
964 \r
965         imax = 42;\r
966 \r
967         for(i = 0; i <= imax; ++i)\r
968         {\r
969                 string newlist;\r
970 \r
971                 // now reinsert this at another position\r
972                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]\r
973                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]\r
974                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}\r
975                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");\r
976 \r
977                 // insert the current map there\r
978                 newlist = "";\r
979                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above\r
980                         newlist = strcat(newlist, " ", argv(j));\r
981                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map\r
982                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last\r
983                         newlist = strcat(newlist, " ", argv(j));\r
984                 newlist = substring(newlist, 1, strlen(newlist) - 1);\r
985                 cvar_set("g_maplist", newlist);\r
986                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");\r
987 \r
988                 // NOTE: the selected map has just been inserted at (insertpos-1)th position\r
989                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working\r
990                 if(Map_Check(Map_Current, 1))\r
991                         return Map_Current;\r
992         }\r
993         return -1;\r
994 }\r
995 \r
996 void Maplist_Init()\r
997 {\r
998         Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");\r
999         if(Map_Count == 0)\r
1000         {\r
1001                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );\r
1002                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));\r
1003                 if(cvar("g_maplist_shuffle"))\r
1004                         ShuffleMaplist();\r
1005                 localcmd("\nmenu_cmd sync\n");\r
1006                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");\r
1007         }\r
1008         if(Map_Count == 0)\r
1009                 error("empty maplist, cannot select a new map");\r
1010         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);\r
1011 \r
1012         if(Map_Current_Name)\r
1013                 strunzone(Map_Current_Name);\r
1014         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP\r
1015         // this may or may not be correct, but who cares, in the worst case a map\r
1016         // isn't chosen in the first pass that should have been\r
1017 }\r
1018 \r
1019 string GetNextMap()\r
1020 {\r
1021         float nextMap;\r
1022 \r
1023         Maplist_Init();\r
1024         nextMap = -1;\r
1025 \r
1026         if(nextMap == -1)\r
1027                 if(cvar("g_maplist_shuffle") > 0)\r
1028                         nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);\r
1029 \r
1030         if(nextMap == -1)\r
1031                 if(cvar("g_maplist_selectrandom"))\r
1032                         nextMap = MaplistMethod_Random();\r
1033 \r
1034         if(nextMap == -1)\r
1035                 nextMap = MaplistMethod_Iterate();\r
1036 \r
1037         if(nextMap == -1)\r
1038                 nextMap = MaplistMethod_Repeat();\r
1039 \r
1040         if(nextMap >= 0)\r
1041         {\r
1042                 Map_Goto_SetFloat(nextMap);\r
1043                 return getmapname_stored;\r
1044         }\r
1045 \r
1046         return "";\r
1047 };\r
1048 \r
1049 float DoNextMapOverride()\r
1050 {\r
1051         if(cvar("g_campaign"))\r
1052         {\r
1053                 if(cvar("g_campaign_changelevel"))\r
1054                 {\r
1055                         CampaignPostIntermission();\r
1056                         alreadychangedlevel = TRUE;\r
1057                         return TRUE;\r
1058                 }\r
1059                 else\r
1060                         localcmd("togglemenu 1\n");\r
1061         }\r
1062         if(cvar("quit_when_empty"))\r
1063         {\r
1064                 if(player_count <= currentbots)\r
1065                 {\r
1066                         localcmd("quit\n");\r
1067                         alreadychangedlevel = TRUE;\r
1068                         return TRUE;\r
1069                 }\r
1070         }\r
1071         if(cvar_string("quit_and_redirect") != "")\r
1072         {\r
1073                 redirection_target = strzone(cvar_string("quit_and_redirect"));\r
1074                 alreadychangedlevel = TRUE;\r
1075                 return TRUE;\r
1076         }\r
1077         if (cvar("samelevel")) // if samelevel is set, stay on same level\r
1078         {\r
1079                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)\r
1080                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));\r
1081                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)\r
1082                 localcmd("restart\n");\r
1083                 //changelevel (mapname);\r
1084                 alreadychangedlevel = TRUE;\r
1085                 return TRUE;\r
1086         }\r
1087         if(cvar_string("nextmap") != "")\r
1088                 if(MapInfo_CheckMap(cvar_string("nextmap")))\r
1089                 {\r
1090                         Map_Goto_SetStr(cvar_string("nextmap"));\r
1091                         Map_Goto();\r
1092                         alreadychangedlevel = TRUE;\r
1093                         return TRUE;\r
1094                 }\r
1095         if(cvar("lastlevel"))\r
1096         {\r
1097                 GameResetCfg();\r
1098                 localcmd("set lastlevel 0\ntogglemenu\n");\r
1099                 alreadychangedlevel = TRUE;\r
1100                 return TRUE;\r
1101         }\r
1102         return FALSE;\r
1103 };\r
1104 \r
1105 void GotoNextMap()\r
1106 {\r
1107         //local string nextmap;\r
1108         //local float n, nummaps;\r
1109         //local string s;\r
1110         if (alreadychangedlevel)\r
1111                 return;\r
1112         alreadychangedlevel = TRUE;\r
1113 \r
1114         {\r
1115                 string nextMap;\r
1116                 float allowReset;\r
1117 \r
1118                 for(allowReset = 1; allowReset >= 0; --allowReset)\r
1119                 {\r
1120                         nextMap = GetNextMap();\r
1121                         if(nextMap != "")\r
1122                                 break;\r
1123 \r
1124                         if(allowReset)\r
1125                         {\r
1126                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );\r
1127                                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));\r
1128                                 if(cvar("g_maplist_shuffle"))\r
1129                                         ShuffleMaplist();\r
1130                                 localcmd("\nmenu_cmd sync\n");\r
1131                         }\r
1132                         else\r
1133                         {\r
1134                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");\r
1135                         }\r
1136                 }\r
1137                 Map_Goto();\r
1138         }\r
1139 };\r
1140 \r
1141 \r
1142 /*\r
1143 ============\r
1144 IntermissionThink\r
1145 \r
1146 When the player presses attack or jump, change to the next level\r
1147 ============\r
1148 */\r
1149 .float autoscreenshot;\r
1150 void() MapVote_Start;\r
1151 void() MapVote_Think;\r
1152 float mapvote_initialized;\r
1153 void IntermissionThink()\r
1154 {\r
1155         FixIntermissionClient(self);\r
1156 \r
1157         if(cvar("sv_autoscreenshot"))\r
1158         if(self.autoscreenshot > 0)\r
1159         if(time > self.autoscreenshot)\r
1160         {\r
1161                 self.autoscreenshot = -1;\r
1162                 if(clienttype(self) == CLIENTTYPE_REAL)\r
1163                         stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");\r
1164                 return;\r
1165         }\r
1166 \r
1167         if (time < intermission_exittime)\r
1168                 return;\r
1169 \r
1170         if(!mapvote_initialized)\r
1171                 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_JETPACK && !self.BUTTON_USE)\r
1172                         return;\r
1173 \r
1174         MapVote_Start();\r
1175 };\r
1176 \r
1177 /*\r
1178 ============\r
1179 FindIntermission\r
1180 \r
1181 Returns the entity to view from\r
1182 ============\r
1183 */\r
1184 /*\r
1185 entity FindIntermission()\r
1186 {\r
1187         local   entity spot;\r
1188         local   float cyc;\r
1189 \r
1190 // look for info_intermission first\r
1191         spot = find (world, classname, "info_intermission");\r
1192         if (spot)\r
1193         {       // pick a random one\r
1194                 cyc = random() * 4;\r
1195                 while (cyc > 1)\r
1196                 {\r
1197                         spot = find (spot, classname, "info_intermission");\r
1198                         if (!spot)\r
1199                                 spot = find (spot, classname, "info_intermission");\r
1200                         cyc = cyc - 1;\r
1201                 }\r
1202                 return spot;\r
1203         }\r
1204 \r
1205 // then look for the start position\r
1206         spot = find (world, classname, "info_player_start");\r
1207         if (spot)\r
1208                 return spot;\r
1209 \r
1210 // testinfo_player_start is only found in regioned levels\r
1211         spot = find (world, classname, "testplayerstart");\r
1212         if (spot)\r
1213                 return spot;\r
1214 \r
1215 // then look for the start position\r
1216         spot = find (world, classname, "info_player_deathmatch");\r
1217         if (spot)\r
1218                 return spot;\r
1219 \r
1220         //objerror ("FindIntermission: no spot");\r
1221         return world;\r
1222 };\r
1223 */\r
1224 \r
1225 /*\r
1226 ===============================================================================\r
1227 \r
1228 RULES\r
1229 \r
1230 ===============================================================================\r
1231 */\r
1232 \r
1233 void DumpStats(float final)\r
1234 {\r
1235         local float file;\r
1236         local string s;\r
1237         local float to_console;\r
1238         local float to_eventlog;\r
1239         local float to_file;\r
1240         local float i;\r
1241 \r
1242         to_console = cvar("sv_logscores_console");\r
1243         to_eventlog = cvar("sv_eventlog");\r
1244         to_file = cvar("sv_logscores_file");\r
1245 \r
1246         if(!final)\r
1247         {\r
1248                 to_console = TRUE; // always print printstats replies\r
1249                 to_eventlog = FALSE; // but never print them to the event log\r
1250         }\r
1251 \r
1252         if(to_eventlog)\r
1253                 if(cvar("sv_eventlog_console"))\r
1254                         to_console = FALSE; // otherwise we get the output twice\r
1255 \r
1256         if(final)\r
1257                 s = ":scores:";\r
1258         else\r
1259                 s = ":status:";\r
1260         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));\r
1261 \r
1262         if(to_console)\r
1263                 print(s, "\n");\r
1264         if(to_eventlog)\r
1265                 GameLogEcho(s);\r
1266         if(to_file)\r
1267         {\r
1268                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);\r
1269                 if(file == -1)\r
1270                         to_file = FALSE;\r
1271                 else\r
1272                         fputs(file, strcat(s, "\n"));\r
1273         }\r
1274 \r
1275         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));\r
1276         if(to_console)\r
1277                 print(s, "\n");\r
1278         if(to_eventlog)\r
1279                 GameLogEcho(s);\r
1280         if(to_file)\r
1281                 fputs(file, strcat(s, "\n"));\r
1282 \r
1283         FOR_EACH_CLIENT(other)\r
1284         {\r
1285                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))\r
1286                 {\r
1287                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");\r
1288                         s = strcat(s, ftos(rint(time - other.jointime)), ":");\r
1289                         if(other.classname == "player" || g_arena || g_ca || g_lms)\r
1290                                 s = strcat(s, ftos(other.team), ":");\r
1291                         else\r
1292                                 s = strcat(s, "spectator:");\r
1293 \r
1294                         if(to_console)\r
1295                                 print(s, other.netname, "\n");\r
1296                         if(to_eventlog)\r
1297                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));\r
1298                         if(to_file)\r
1299                                 fputs(file, strcat(s, other.netname, "\n"));\r
1300                 }\r
1301         }\r
1302 \r
1303         if(teams_matter)\r
1304         {\r
1305                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));\r
1306                 if(to_console)\r
1307                         print(s, "\n");\r
1308                 if(to_eventlog)\r
1309                         GameLogEcho(s);\r
1310                 if(to_file)\r
1311                         fputs(file, strcat(s, "\n"));\r
1312 \r
1313                 for(i = 1; i < 16; ++i)\r
1314                 {\r
1315                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));\r
1316                         s = strcat(s, ":", ftos(i));\r
1317                         if(to_console)\r
1318                                 print(s, "\n");\r
1319                         if(to_eventlog)\r
1320                                 GameLogEcho(s);\r
1321                         if(to_file)\r
1322                                 fputs(file, strcat(s, "\n"));\r
1323                 }\r
1324         }\r
1325 \r
1326         if(to_console)\r
1327                 print(":end\n");\r
1328         if(to_eventlog)\r
1329                 GameLogEcho(":end");\r
1330         if(to_file)\r
1331         {\r
1332                 fputs(file, ":end\n");\r
1333                 fclose(file);\r
1334         }\r
1335 }\r
1336 \r
1337 void FixIntermissionClient(entity e)\r
1338 {\r
1339         if(!e.autoscreenshot) // initial call\r
1340         {\r
1341                 e.angles = e.v_angle;\r
1342                 e.angles_x = -e.angles_x;\r
1343                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot\r
1344                 e.health = -2342;\r
1345                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)\r
1346                 e.solid = SOLID_NOT;\r
1347                 e.movetype = MOVETYPE_NONE;\r
1348                 e.takedamage = DAMAGE_NO;\r
1349                 if(e.weaponentity)\r
1350                 {\r
1351                         e.weaponentity.effects = EF_NODRAW;\r
1352                         if (e.weaponentity.weaponentity)\r
1353                                 e.weaponentity.weaponentity.effects = EF_NODRAW;\r
1354                 }\r
1355                 if(clienttype(e) == CLIENTTYPE_REAL)\r
1356                 {\r
1357                         stuffcmd(e, "\nscr_printspeed 1000000\n");\r
1358                         msg_entity = e;\r
1359                         WriteByte(MSG_ONE, SVC_INTERMISSION);\r
1360                 }\r
1361         }\r
1362 \r
1363         //e.velocity = '0 0 0';\r
1364         //e.fixangle = TRUE;\r
1365 \r
1366         // TODO halt weapon animation\r
1367 }\r
1368 \r
1369 \r
1370 /*\r
1371 go to the next level for deathmatch\r
1372 only called if a time or frag limit has expired\r
1373 */\r
1374 void NextLevel()\r
1375 {\r
1376         float i;\r
1377 \r
1378         gameover = TRUE;\r
1379 \r
1380         intermission_running = 1;\r
1381 \r
1382 // enforce a wait time before allowing changelevel\r
1383         if(player_count > 0)\r
1384                 intermission_exittime = time + cvar("sv_mapchange_delay");\r
1385         else\r
1386                 intermission_exittime = -1;\r
1387 \r
1388         /*\r
1389         WriteByte (MSG_ALL, SVC_CDTRACK);\r
1390         WriteByte (MSG_ALL, 3);\r
1391         WriteByte (MSG_ALL, 3);\r
1392         // done in FixIntermission\r
1393         */\r
1394 \r
1395         //pos = FindIntermission ();\r
1396 \r
1397         VoteReset();\r
1398 \r
1399         DumpStats(TRUE);\r
1400 \r
1401         if(cvar("sv_eventlog"))\r
1402                 GameLogEcho(":gameover");\r
1403 \r
1404         GameLogClose();\r
1405 \r
1406 // TO DO\r
1407 \r
1408 // save the stats to a text file on the client\r
1409 // stuffcmd(other, log_stats "stats/file_name");\r
1410 // bprint stats\r
1411 // stuffcmd(other, log_stats "");\r
1412 // use a filename similar to the demo name\r
1413         // string file_name;\r
1414         // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\"");  // open the log file\r
1415 \r
1416 // write a stats parser for the menu\r
1417 \r
1418         if(cvar("sv_accuracy_data_send")) {\r
1419                 string stats_to_send;\r
1420 \r
1421                 FOR_EACH_CLIENT(other) {  // make the string to send\r
1422                         FixIntermissionClient(other);\r
1423 \r
1424                         if(other.cvar_cl_accuracy_data_share) {\r
1425                                 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);\r
1426 \r
1427                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1428                                         stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));\r
1429 \r
1430                                 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);\r
1431 \r
1432                                 for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1433                                         stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));\r
1434 \r
1435                                 stats_to_send = strcat(stats_to_send, "\n");\r
1436                         }\r
1437                 }\r
1438 \r
1439                 FOR_EACH_REALCLIENT(other) {  // only spam humans\r
1440                         Score_NicePrint(other);  // print the score\r
1441 \r
1442                         if(other.cvar_cl_accuracy_data_receive)  // send the stats string to all the willing clients\r
1443                                 bprint(stats_to_send);\r
1444                 }\r
1445         } else { // ye olde message\r
1446                 FOR_EACH_PLAYER(other) {\r
1447                         FixIntermissionClient(other);\r
1448 \r
1449                         if(other.winning)\r
1450                                 bprint(other.netname, " ^7wins.\n");\r
1451                 }\r
1452         }\r
1453 \r
1454         if(cvar("g_campaign"))\r
1455                 CampaignPreIntermission();\r
1456 \r
1457         localcmd("\nsv_hook_gameend;");\r
1458         if(cvar("g_campaign"))\r
1459                 localcmd("\nsv_hook_campaign_gameend;");\r
1460 }\r
1461 \r
1462 /*\r
1463 ============\r
1464 CheckRules_Player\r
1465 \r
1466 Exit deathmatch games upon conditions\r
1467 ============\r
1468 */\r
1469 void CheckRules_Player()\r
1470 {\r
1471         if (gameover)   // someone else quit the game already\r
1472                 return;\r
1473 \r
1474         if(self.deadflag == DEAD_NO)\r
1475                 self.play_time += frametime;\r
1476 \r
1477         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities\r
1478         //   (div0: and that in CheckRules_World please)\r
1479 };\r
1480 \r
1481 float checkrules_equality;\r
1482 float checkrules_suddendeathwarning;\r
1483 float checkrules_suddendeathend;\r
1484 float checkrules_overtimesadded; //how many overtimes have been already added\r
1485 \r
1486 float WINNING_NO = 0; // no winner, but time limits may terminate the game\r
1487 float WINNING_YES = 1; // winner found\r
1488 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached\r
1489 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW\r
1490 \r
1491 float InitiateSuddenDeath()\r
1492 {\r
1493         // Check first whether normal overtimes could be added before initiating suddendeath mode\r
1494         // - for this timelimit_overtime needs to be >0 of course\r
1495         // - also check the winning condition calculated in the previous frame and only add normal overtime\r
1496         //   again, if at the point at which timelimit would be extended again, still no winner was found\r
1497         if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))\r
1498         {\r
1499                 return 1; // need to call InitiateOvertime later\r
1500         }\r
1501         else\r
1502         {\r
1503                 if(!checkrules_suddendeathend)\r
1504                 {\r
1505                         checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");\r
1506                         if(g_race && !g_race_qualifying)\r
1507                                 race_StartCompleting();\r
1508                 }\r
1509                 return 0;\r
1510         }\r
1511 }\r
1512 \r
1513 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true\r
1514 {\r
1515         ++checkrules_overtimesadded;\r
1516         //add one more overtime by simply extending the timelimit\r
1517         float tl;\r
1518         tl = cvar("timelimit");\r
1519         tl += cvar("timelimit_overtime");\r
1520         cvar_set("timelimit", ftos(tl));\r
1521         string minutesPlural;\r
1522         if (cvar("timelimit_overtime") == 1)\r
1523                 minutesPlural = " ^3minute";\r
1524         else\r
1525                 minutesPlural = " ^3minutes";\r
1526 \r
1527         bcenterprint(\r
1528                 strcat(\r
1529                         "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",\r
1530                         ftos(cvar("timelimit_overtime")),\r
1531                         minutesPlural,\r
1532                         " to the game!"\r
1533                 )\r
1534         );\r
1535 }\r
1536 \r
1537 float GetWinningCode(float fraglimitreached, float equality)\r
1538 {\r
1539         if(equality)\r
1540                 if(fraglimitreached)\r
1541                         return WINNING_STARTSUDDENDEATHOVERTIME;\r
1542                 else\r
1543                         return WINNING_NEVER;\r
1544         else\r
1545                 if(fraglimitreached)\r
1546                         return WINNING_YES;\r
1547                 else\r
1548                         return WINNING_NO;\r
1549 }\r
1550 \r
1551 // set the .winning flag for exactly those players with a given field value\r
1552 void SetWinners(.float field, float value)\r
1553 {\r
1554         entity head;\r
1555         FOR_EACH_PLAYER(head)\r
1556                 head.winning = (head.field == value);\r
1557 }\r
1558 \r
1559 // set the .winning flag for those players with a given field value\r
1560 void AddWinners(.float field, float value)\r
1561 {\r
1562         entity head;\r
1563         FOR_EACH_PLAYER(head)\r
1564                 if(head.field == value)\r
1565                         head.winning = 1;\r
1566 }\r
1567 \r
1568 // clear the .winning flags\r
1569 void ClearWinners(void)\r
1570 {\r
1571         entity head;\r
1572         FOR_EACH_PLAYER(head)\r
1573                 head.winning = 0;\r
1574 }\r
1575 \r
1576 // Onslaught winning condition:\r
1577 // game terminates if only one team has a working generator (or none)\r
1578 float WinningCondition_Onslaught()\r
1579 {\r
1580         entity head;\r
1581         local float t1, t2, t3, t4;\r
1582 \r
1583         WinningConditionHelper(); // set worldstatus\r
1584 \r
1585         if(inWarmupStage)\r
1586                 return WINNING_NO;\r
1587 \r
1588         // first check if the game has ended\r
1589         t1 = t2 = t3 = t4 = 0;\r
1590         head = find(world, classname, "onslaught_generator");\r
1591         while (head)\r
1592         {\r
1593                 if (head.health > 0)\r
1594                 {\r
1595                         if (head.team == COLOR_TEAM1) t1 = 1;\r
1596                         if (head.team == COLOR_TEAM2) t2 = 1;\r
1597                         if (head.team == COLOR_TEAM3) t3 = 1;\r
1598                         if (head.team == COLOR_TEAM4) t4 = 1;\r
1599                 }\r
1600                 head = find(head, classname, "onslaught_generator");\r
1601         }\r
1602         if (t1 + t2 + t3 + t4 < 2)\r
1603         {\r
1604                 // game over, only one team remains (or none)\r
1605                 ClearWinners();\r
1606                 if (t1) SetWinners(team, COLOR_TEAM1);\r
1607                 if (t2) SetWinners(team, COLOR_TEAM2);\r
1608                 if (t3) SetWinners(team, COLOR_TEAM3);\r
1609                 if (t4) SetWinners(team, COLOR_TEAM4);\r
1610                 dprint("Have a winner, ending game.\n");\r
1611                 return WINNING_YES;\r
1612         }\r
1613 \r
1614         // Two or more teams remain\r
1615         return WINNING_NO;\r
1616 }\r
1617 \r
1618 float LMS_NewPlayerLives()\r
1619 {\r
1620         float fl;\r
1621         fl = cvar("fraglimit");\r
1622         if(fl == 0)\r
1623                 fl = 999;\r
1624 \r
1625         // first player has left the game for dying too much? Nobody else can get in.\r
1626         if(lms_lowest_lives < 1)\r
1627                 return 0;\r
1628 \r
1629         if(!cvar("g_lms_join_anytime"))\r
1630                 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))\r
1631                         return 0;\r
1632 \r
1633         return bound(1, lms_lowest_lives, fl);\r
1634 }\r
1635 \r
1636 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)\r
1637 // they win. Otherwise the defending team wins once the timelimit passes.\r
1638 void assault_new_round();\r
1639 float WinningCondition_Assault()\r
1640 {\r
1641         local float status;\r
1642 \r
1643         WinningConditionHelper(); // set worldstatus\r
1644 \r
1645         status = WINNING_NO;\r
1646         // as the timelimit has not yet passed just assume the defending team will win\r
1647         if(assault_attacker_team == COLOR_TEAM1)\r
1648         {\r
1649                 SetWinners(team, COLOR_TEAM2);\r
1650         }\r
1651         else\r
1652         {\r
1653                 SetWinners(team, COLOR_TEAM1);\r
1654         }\r
1655 \r
1656         local entity ent;\r
1657         ent = find(world, classname, "target_assault_roundend");\r
1658         if(ent)\r
1659         {\r
1660                 if(ent.winning) // round end has been triggered by attacking team\r
1661                 {\r
1662                         bprint("ASSAULT: round completed...\n");\r
1663                         SetWinners(team, assault_attacker_team);\r
1664 \r
1665                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));\r
1666 \r
1667                         if(ent.cnt == 1) // this was the second round\r
1668                         {\r
1669                                 status = WINNING_YES;\r
1670                         }\r
1671                         else\r
1672                         {\r
1673                                 local entity oldself;\r
1674                                 oldself = self;\r
1675                                 self = ent;\r
1676                                 assault_new_round();\r
1677                                 self = oldself;\r
1678                         }\r
1679                 }\r
1680         }\r
1681 \r
1682         return status;\r
1683 }\r
1684 \r
1685 // LMS winning condition: game terminates if and only if there's at most one\r
1686 // one player who's living lives. Top two scores being equal cancels the time\r
1687 // limit.\r
1688 float WinningCondition_LMS()\r
1689 {\r
1690         entity head, head2;\r
1691         float have_player;\r
1692         float have_players;\r
1693         float l;\r
1694 \r
1695         have_player = FALSE;\r
1696         have_players = FALSE;\r
1697         l = LMS_NewPlayerLives();\r
1698 \r
1699         head = find(world, classname, "player");\r
1700         if(head)\r
1701                 have_player = TRUE;\r
1702         head2 = find(head, classname, "player");\r
1703         if(head2)\r
1704                 have_players = TRUE;\r
1705 \r
1706         if(have_player)\r
1707         {\r
1708                 // we have at least one player\r
1709                 if(have_players)\r
1710                 {\r
1711                         // two or more active players - continue with the game\r
1712                 }\r
1713                 else\r
1714                 {\r
1715                         // exactly one player?\r
1716 \r
1717                         ClearWinners();\r
1718                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out\r
1719 \r
1720                         if(l)\r
1721                         {\r
1722                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue\r
1723                                 return WINNING_NO;\r
1724                         }\r
1725                         else\r
1726                         {\r
1727                                 // a winner!\r
1728                                 // and assign him his first place\r
1729                                 PlayerScore_Add(head, SP_LMS_RANK, 1);\r
1730                                 return WINNING_YES;\r
1731                         }\r
1732                 }\r
1733         }\r
1734         else\r
1735         {\r
1736                 // nobody is playing at all...\r
1737                 if(l)\r
1738                 {\r
1739                         // wait for players...\r
1740                 }\r
1741                 else\r
1742                 {\r
1743                         // SNAFU (maybe a draw game?)\r
1744                         ClearWinners();\r
1745                         dprint("No players, ending game.\n");\r
1746                         return WINNING_YES;\r
1747                 }\r
1748         }\r
1749 \r
1750         // When we get here, we have at least two players who are actually LIVING,\r
1751         // now check if the top two players have equal score.\r
1752         WinningConditionHelper();\r
1753 \r
1754         ClearWinners();\r
1755         if(WinningConditionHelper_winner)\r
1756                 WinningConditionHelper_winner.winning = TRUE;\r
1757         if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)\r
1758                 return WINNING_NEVER;\r
1759 \r
1760         // Top two have different scores? Way to go for our beloved TIMELIMIT!\r
1761         return WINNING_NO;\r
1762 }\r
1763 \r
1764 void ShuffleMaplist()\r
1765 {\r
1766         cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));\r
1767 }\r
1768 \r
1769 float leaderfrags;\r
1770 float WinningCondition_Scores(float limit, float leadlimit)\r
1771 {\r
1772         // TODO make everything use THIS winning condition (except LMS)\r
1773         WinningConditionHelper();\r
1774 \r
1775         if(teams_matter)\r
1776         {\r
1777                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);\r
1778                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);\r
1779                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);\r
1780                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);\r
1781         }\r
1782 \r
1783         ClearWinners();\r
1784         if(WinningConditionHelper_winner)\r
1785                 WinningConditionHelper_winner.winning = 1;\r
1786         if(WinningConditionHelper_winnerteam >= 0)\r
1787                 SetWinners(team, WinningConditionHelper_winnerteam);\r
1788 \r
1789         if(WinningConditionHelper_lowerisbetter)\r
1790         {\r
1791                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;\r
1792                 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;\r
1793                 limit = -limit;\r
1794         }\r
1795 \r
1796         if(WinningConditionHelper_zeroisworst)\r
1797                 leadlimit = 0; // not supported in this mode\r
1798 \r
1799         if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying))\r
1800         // these modes always score in increments of 1, thus this makes sense\r
1801         {\r
1802                 if(leaderfrags != WinningConditionHelper_topscore)\r
1803                 {\r
1804                         leaderfrags = WinningConditionHelper_topscore;\r
1805 \r
1806                         if (limit)\r
1807                         if (leaderfrags == limit - 1)\r
1808                                 Announce("1fragleft");\r
1809                         else if (leaderfrags == limit - 2)\r
1810                                 Announce("2fragsleft");\r
1811                         else if (leaderfrags == limit - 3)\r
1812                                 Announce("3fragsleft");\r
1813                 }\r
1814         }\r
1815 \r
1816         return GetWinningCode(\r
1817                 WinningConditionHelper_topscore &&\r
1818                 (\r
1819                         (limit && (WinningConditionHelper_topscore >= limit))\r
1820                         ||\r
1821                         (leadlimit && (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit))\r
1822                 ),\r
1823                 WinningConditionHelper_equality\r
1824         );\r
1825 }\r
1826 \r
1827 float WinningCondition_Race(float fraglimit)\r
1828 {\r
1829         float wc;\r
1830         entity p;\r
1831         float n, c;\r
1832 \r
1833         n = 0;\r
1834         c = 0;\r
1835         FOR_EACH_PLAYER(p)\r
1836         {\r
1837                 ++n;\r
1838                 if(p.race_completed)\r
1839                         ++c;\r
1840         }\r
1841         if(n && (n == c))\r
1842                 return WINNING_YES;\r
1843         wc = WinningCondition_Scores(fraglimit, 0);\r
1844 \r
1845         // ALWAYS initiate overtime, unless EVERYONE has finished the race!\r
1846         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)\r
1847         // do NOT support equality when the laps are all raced!\r
1848                 return WINNING_STARTSUDDENDEATHOVERTIME;\r
1849         else\r
1850                 return WINNING_NEVER;\r
1851         return wc;\r
1852 }\r
1853 \r
1854 void ReadyRestart();\r
1855 float WinningCondition_QualifyingThenRace(float limit)\r
1856 {\r
1857         float wc;\r
1858         wc = WinningCondition_Scores(limit, 0);\r
1859 \r
1860         // NEVER initiate overtime\r
1861         if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)\r
1862         {\r
1863                 return WINNING_YES;\r
1864         }\r
1865 \r
1866         return wc;\r
1867 }\r
1868 \r
1869 float WinningCondition_RanOutOfSpawns()\r
1870 {\r
1871         entity head;\r
1872 \r
1873         if(have_team_spawns <= 0)\r
1874                 return WINNING_NO;\r
1875 \r
1876         if(!some_spawn_has_been_used)\r
1877                 return WINNING_NO;\r
1878 \r
1879         team1_score = team2_score = team3_score = team4_score = 0;\r
1880 \r
1881         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)\r
1882         {\r
1883                 if(head.team == COLOR_TEAM1)\r
1884                         team1_score = 1;\r
1885                 else if(head.team == COLOR_TEAM2)\r
1886                         team2_score = 1;\r
1887                 else if(head.team == COLOR_TEAM3)\r
1888                         team3_score = 1;\r
1889                 else if(head.team == COLOR_TEAM4)\r
1890                         team4_score = 1;\r
1891         }\r
1892 \r
1893         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )\r
1894         {\r
1895                 if(head.team == COLOR_TEAM1)\r
1896                         team1_score = 1;\r
1897                 else if(head.team == COLOR_TEAM2)\r
1898                         team2_score = 1;\r
1899                 else if(head.team == COLOR_TEAM3)\r
1900                         team3_score = 1;\r
1901                 else if(head.team == COLOR_TEAM4)\r
1902                         team4_score = 1;\r
1903         }\r
1904 \r
1905         ClearWinners();\r
1906         if(team1_score + team2_score + team3_score + team4_score == 0)\r
1907         {\r
1908                 checkrules_equality = TRUE;\r
1909                 return WINNING_YES;\r
1910         }\r
1911         else if(team1_score + team2_score + team3_score + team4_score == 1)\r
1912         {\r
1913                 float t, i;\r
1914                 if(team1_score) t = COLOR_TEAM1;\r
1915                 if(team2_score) t = COLOR_TEAM2;\r
1916                 if(team3_score) t = COLOR_TEAM3;\r
1917                 if(team4_score) t = COLOR_TEAM4;\r
1918                 CheckAllowedTeams(world);\r
1919                 for(i = 0; i < MAX_TEAMSCORE; ++i)\r
1920                 {\r
1921                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);\r
1922                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);\r
1923                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);\r
1924                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);\r
1925                 }\r
1926 \r
1927                 AddWinners(team, t);\r
1928                 return WINNING_YES;\r
1929         }\r
1930         else\r
1931                 return WINNING_NO;\r
1932 }\r
1933 \r
1934 /*\r
1935 ============\r
1936 CheckRules_World\r
1937 \r
1938 Exit deathmatch games upon conditions\r
1939 ============\r
1940 */\r
1941 void CheckRules_World()\r
1942 {\r
1943         float timelimit;\r
1944         float fraglimit;\r
1945         float leadlimit;\r
1946 \r
1947         VoteThink();\r
1948         MapVote_Think();\r
1949 \r
1950         SetDefaultAlpha();\r
1951 \r
1952         /*\r
1953         MapVote_Think should now do that part\r
1954         if (intermission_running)\r
1955                 if (time >= intermission_exittime + 60)\r
1956                 {\r
1957                         if(!DoNextMapOverride())\r
1958                                 GotoNextMap();\r
1959                         return;\r
1960                 }\r
1961         */\r
1962 \r
1963         if (gameover)   // someone else quit the game already\r
1964         {\r
1965                 if(player_count == 0) // Nobody there? Then let's go to the next map\r
1966                         MapVote_Start();\r
1967                         // this will actually check the player count in the next frame\r
1968                         // again, but this shouldn't hurt\r
1969                 return;\r
1970         }\r
1971 \r
1972         timelimit = cvar("timelimit") * 60;\r
1973         fraglimit = cvar("fraglimit");\r
1974         leadlimit = cvar("leadlimit");\r
1975 \r
1976         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts\r
1977         {\r
1978                 if(timelimit > 0)\r
1979                         timelimit = 0; // timelimit is not made for warmup\r
1980                 if(fraglimit > 0)\r
1981                         fraglimit = 0; // no fraglimit for now\r
1982                 leadlimit = 0; // no leadlimit for now\r
1983         }\r
1984 \r
1985         if(g_onslaught)\r
1986                 timelimit = 0; // ONS has its own overtime rule\r
1987 \r
1988         if(timelimit > 0)\r
1989         {\r
1990                 timelimit += game_starttime;\r
1991         }\r
1992         else if (timelimit < 0)\r
1993         {\r
1994                 // endmatch\r
1995                 NextLevel();\r
1996                 return;\r
1997         }\r
1998 \r
1999         float wantovertime;\r
2000         wantovertime = 0;\r
2001 \r
2002         if(checkrules_suddendeathend)\r
2003         {\r
2004                 if(!checkrules_suddendeathwarning)\r
2005                 {\r
2006                         checkrules_suddendeathwarning = TRUE;\r
2007                         if(g_race && !g_race_qualifying)\r
2008                                 bcenterprint("^3Everyone, finish your lap! The race is over!");\r
2009                         else\r
2010                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");\r
2011                 }\r
2012         }\r
2013         else\r
2014         {\r
2015                 if (timelimit && time >= timelimit)\r
2016                 {\r
2017                         if(g_race && (g_race_qualifying == 2) && timelimit > 0)\r
2018                         {\r
2019                                 float totalplayers;\r
2020                                 float playerswithlaps;\r
2021                                 float readyplayers;\r
2022                                 entity head;\r
2023                                 totalplayers = playerswithlaps = readyplayers = 0;\r
2024                                 FOR_EACH_PLAYER(head)\r
2025                                 {\r
2026                                         ++totalplayers;\r
2027                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))\r
2028                                                 ++playerswithlaps;\r
2029                                         if(head.ready)\r
2030                                                 ++readyplayers;\r
2031                                 }\r
2032 \r
2033                                 // at least 2 of the players have completed a lap: start the RACE\r
2034                                 // otherwise, the players should end the qualifying on their own\r
2035                                 if(readyplayers || playerswithlaps >= 2)\r
2036                                 {\r
2037                                         checkrules_suddendeathend = 0;\r
2038                                         ReadyRestart(); // go to race\r
2039                                         return;\r
2040                                 }\r
2041                                 else\r
2042                                         wantovertime |= InitiateSuddenDeath();\r
2043                         }\r
2044                         else\r
2045                                 wantovertime |= InitiateSuddenDeath();\r
2046                 }\r
2047         }\r
2048 \r
2049         if (checkrules_suddendeathend && time >= checkrules_suddendeathend)\r
2050         {\r
2051                 NextLevel();\r
2052                 return;\r
2053         }\r
2054 \r
2055         float checkrules_status;\r
2056         checkrules_status = WinningCondition_RanOutOfSpawns();\r
2057         if(checkrules_status == WINNING_YES)\r
2058         {\r
2059                 bprint("Hey! Someone ran out of spawns!\n");\r
2060         }\r
2061         else if(g_race && !g_race_qualifying && timelimit >= 0)\r
2062         {\r
2063                 checkrules_status = WinningCondition_Race(fraglimit);\r
2064                 //print("WC_RACE yields ", ftos(checkrules_status), "\n");\r
2065         }\r
2066         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)\r
2067         {\r
2068                 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);\r
2069                 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");\r
2070         }\r
2071         else if(g_assault)\r
2072         {\r
2073                 checkrules_status = WinningCondition_Assault(); // TODO remove this?\r
2074         }\r
2075         else if(g_lms)\r
2076         {\r
2077                 checkrules_status = WinningCondition_LMS();\r
2078         }\r
2079         else if (g_onslaught)\r
2080         {\r
2081                 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?\r
2082         }\r
2083         else\r
2084         {\r
2085                 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);\r
2086                 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");\r
2087         }\r
2088 \r
2089         if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)\r
2090         {\r
2091                 checkrules_status = WINNING_NEVER;\r
2092                 checkrules_overtimesadded = -1;\r
2093                 wantovertime |= InitiateSuddenDeath();\r
2094         }\r
2095 \r
2096         if(checkrules_status == WINNING_NEVER)\r
2097                 // equality cases! Nobody wins if the overtime ends in a draw.\r
2098                 ClearWinners();\r
2099 \r
2100         if(wantovertime)\r
2101         {\r
2102                 if(checkrules_status == WINNING_NEVER)\r
2103                         InitiateOvertime();\r
2104                 else\r
2105                         checkrules_status = WINNING_YES;\r
2106         }\r
2107 \r
2108         if(checkrules_suddendeathend)\r
2109                 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)\r
2110                         checkrules_status = WINNING_YES;\r
2111 \r
2112         if(checkrules_status == WINNING_YES)\r
2113         {\r
2114                 //print("WINNING\n");\r
2115                 NextLevel();\r
2116         }\r
2117 };\r
2118 \r
2119 float mapvote_nextthink;\r
2120 float mapvote_initialized;\r
2121 float mapvote_keeptwotime;\r
2122 float mapvote_timeout;\r
2123 string mapvote_message;\r
2124 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4\r
2125 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];\r
2126 float mapvote_screenshot_dirs_count;\r
2127 \r
2128 float mapvote_count;\r
2129 float mapvote_count_real;\r
2130 string mapvote_maps[MAPVOTE_COUNT];\r
2131 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];\r
2132 string mapvote_maps_pakfile[MAPVOTE_COUNT];\r
2133 float mapvote_maps_suggested[MAPVOTE_COUNT];\r
2134 string mapvote_suggestions[MAPVOTE_COUNT];\r
2135 float mapvote_suggestion_ptr;\r
2136 float mapvote_maxlen;\r
2137 float mapvote_voters;\r
2138 float mapvote_votes[MAPVOTE_COUNT];\r
2139 float mapvote_run;\r
2140 float mapvote_detail;\r
2141 float mapvote_abstain;\r
2142 .float mapvote;\r
2143 \r
2144 void MapVote_ClearAllVotes()\r
2145 {\r
2146         FOR_EACH_CLIENT(other)\r
2147                 other.mapvote = 0;\r
2148 }\r
2149 \r
2150 string MapVote_Suggest(string m)\r
2151 {\r
2152         float i;\r
2153         if(m == "")\r
2154                 return "That's not how to use this command.";\r
2155         if(!cvar("g_maplist_votable_suggestions"))\r
2156                 return "Suggestions are not accepted on this server.";\r
2157         if(mapvote_initialized)\r
2158                 return "Can't suggest - voting is already in progress!";\r
2159         m = MapInfo_FixName(m);\r
2160         if(!m)\r
2161                 return "The map you suggested is not available on this server.";\r
2162         if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))\r
2163                 if(Map_IsRecent(m))\r
2164                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";\r
2165 \r
2166         if(!MapInfo_CheckMap(m))\r
2167                 return "The map you suggested does not support the current game mode.";\r
2168         for(i = 0; i < mapvote_suggestion_ptr; ++i)\r
2169                 if(mapvote_suggestions[i] == m)\r
2170                         return "This map was already suggested.";\r
2171         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)\r
2172         {\r
2173                 i = floor(random() * mapvote_suggestion_ptr);\r
2174         }\r
2175         else\r
2176         {\r
2177                 i = mapvote_suggestion_ptr;\r
2178                 mapvote_suggestion_ptr += 1;\r
2179         }\r
2180         if(mapvote_suggestions[i] != "")\r
2181                 strunzone(mapvote_suggestions[i]);\r
2182         mapvote_suggestions[i] = strzone(m);\r
2183         if(cvar("sv_eventlog"))\r
2184                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));\r
2185         return strcat("Suggestion of ", m, " accepted.");\r
2186 }\r
2187 \r
2188 void MapVote_AddVotable(string nextMap, float isSuggestion)\r
2189 {\r
2190         float j, i, o;\r
2191         string pakfile, mapfile;\r
2192 \r
2193         if(nextMap == "")\r
2194                 return;\r
2195         for(j = 0; j < mapvote_count; ++j)\r
2196                 if(mapvote_maps[j] == nextMap)\r
2197                         return;\r
2198         if(strlen(nextMap) > mapvote_maxlen)\r
2199                 mapvote_maxlen = strlen(nextMap);\r
2200         mapvote_maps[mapvote_count] = strzone(nextMap);\r
2201         mapvote_maps_suggested[mapvote_count] = isSuggestion;\r
2202 \r
2203         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)\r
2204         {\r
2205                 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);\r
2206                 pakfile = whichpack(strcat(mapfile, ".tga"));\r
2207                 if(pakfile == "")\r
2208                         pakfile = whichpack(strcat(mapfile, ".jpg"));\r
2209                 if(pakfile == "")\r
2210                         pakfile = whichpack(strcat(mapfile, ".png"));\r
2211                 if(pakfile != "")\r
2212                         break;\r
2213         }\r
2214         if(i >= mapvote_screenshot_dirs_count)\r
2215                 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?\r
2216         for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)\r
2217                 pakfile = substring(pakfile, o, -1);\r
2218 \r
2219         mapvote_maps_screenshot_dir[mapvote_count] = i;\r
2220         mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);\r
2221 \r
2222         mapvote_count += 1;\r
2223 }\r
2224 \r
2225 void MapVote_Spawn();\r
2226 void MapVote_Init()\r
2227 {\r
2228         float i;\r
2229         float nmax, smax;\r
2230 \r
2231         if(cvar("g_campaign"))\r
2232                 return;\r
2233 \r
2234         MapVote_ClearAllVotes();\r
2235 \r
2236         mapvote_count = 0;\r
2237         mapvote_detail = !cvar("g_maplist_votable_nodetail");\r
2238         mapvote_abstain = cvar("g_maplist_votable_abstain");\r
2239 \r
2240         if(mapvote_abstain)\r
2241                 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));\r
2242         else\r
2243                 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));\r
2244         smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);\r
2245 \r
2246         // we need this for AddVotable, as that cycles through the screenshot dirs\r
2247         mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));\r
2248         if(mapvote_screenshot_dirs_count == 0)\r
2249                 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");\r
2250         mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);\r
2251         for(i = 0; i < mapvote_screenshot_dirs_count; ++i)\r
2252                 mapvote_screenshot_dirs[i] = strzone(argv(i));\r
2253 \r
2254         if(mapvote_suggestion_ptr)\r
2255                 for(i = 0; i < 100 && mapvote_count < smax; ++i)\r
2256                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);\r
2257 \r
2258         for(i = 0; i < 100 && mapvote_count < nmax; ++i)\r
2259                 MapVote_AddVotable(GetNextMap(), FALSE);\r
2260 \r
2261         if(mapvote_count == 0)\r
2262         {\r
2263                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );\r
2264                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));\r
2265                 if(cvar("g_maplist_shuffle"))\r
2266                         ShuffleMaplist();\r
2267                 localcmd("\nmenu_cmd sync\n");\r
2268                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)\r
2269                         MapVote_AddVotable(GetNextMap(), FALSE);\r
2270         }\r
2271 \r
2272         mapvote_count_real = mapvote_count;\r
2273         if(mapvote_abstain)\r
2274                 MapVote_AddVotable("don't care", 0);\r
2275 \r
2276         //dprint("mapvote count is ", ftos(mapvote_count), "\n");\r
2277 \r
2278         mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");\r
2279         mapvote_timeout = time + cvar("g_maplist_votable_timeout");\r
2280         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)\r
2281                 mapvote_keeptwotime = 0;\r
2282         mapvote_message = "Choose a map and press its key!";\r
2283 \r
2284         MapVote_Spawn();\r
2285 }\r
2286 \r
2287 void MapVote_SendPicture(float id)\r
2288 {\r
2289         msg_entity = self;\r
2290         WriteByte(MSG_ONE, SVC_TEMPENTITY);\r
2291         WriteByte(MSG_ONE, TE_CSQC_PICTURE);\r
2292         WriteByte(MSG_ONE, id);\r
2293         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);\r
2294 }\r
2295 \r
2296 float GameCommand_MapVote(string cmd)\r
2297 {\r
2298         if(!intermission_running)\r
2299                 return FALSE;\r
2300 \r
2301         if(cmd == "mv_getpic")\r
2302         {\r
2303                 MapVote_SendPicture(stof(argv(1)));\r
2304                 return TRUE;\r
2305         }\r
2306 \r
2307         return FALSE;\r
2308 }\r
2309 \r
2310 float MapVote_GetMapMask()\r
2311 {\r
2312         float mask, i, power;\r
2313         mask = 0;\r
2314         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)\r
2315                 if(mapvote_maps[i] != "")\r
2316                         mask |= power;\r
2317         return mask;\r
2318 }\r
2319 \r
2320 entity mapvote_ent;\r
2321 float MapVote_SendEntity(entity to, float sf)\r
2322 {\r
2323         float i;\r
2324 \r
2325         if(sf & 1)\r
2326                 sf &~= 2; // if we send 1, we don't need to also send 2\r
2327 \r
2328         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);\r
2329         WriteByte(MSG_ENTITY, sf);\r
2330 \r
2331         if(sf & 1)\r
2332         {\r
2333                 // flag 1 == initialization\r
2334                 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)\r
2335                         WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);\r
2336                 WriteString(MSG_ENTITY, "");\r
2337                 WriteByte(MSG_ENTITY, mapvote_count);\r
2338                 WriteByte(MSG_ENTITY, mapvote_abstain);\r
2339                 WriteByte(MSG_ENTITY, mapvote_detail);\r
2340                 WriteCoord(MSG_ENTITY, mapvote_timeout);\r
2341                 if(mapvote_count <= 8)\r
2342                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());\r
2343                 else\r
2344                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());\r
2345                 for(i = 0; i < mapvote_count; ++i)\r
2346                         if(mapvote_maps[i] != "")\r
2347                         {\r
2348                                 if(mapvote_abstain && i == mapvote_count - 1)\r
2349                                 {\r
2350                                         WriteString(MSG_ENTITY, ""); // abstain needs no text\r
2351                                         WriteString(MSG_ENTITY, ""); // abstain needs no pack\r
2352                                         WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir\r
2353                                 }\r
2354                                 else\r
2355                                 {\r
2356                                         WriteString(MSG_ENTITY, mapvote_maps[i]);\r
2357                                         WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);\r
2358                                         WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);\r
2359                                 }\r
2360                         }\r
2361         }\r
2362 \r
2363         if(sf & 2)\r
2364         {\r
2365                 // flag 2 == update of mask\r
2366                 if(mapvote_count <= 8)\r
2367                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());\r
2368                 else\r
2369                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());\r
2370         }\r
2371 \r
2372         if(sf & 4)\r
2373         {\r
2374                 if(mapvote_detail)\r
2375                         for(i = 0; i < mapvote_count; ++i)\r
2376                                 if(mapvote_maps[i] != "")\r
2377                                         WriteByte(MSG_ENTITY, mapvote_votes[i]);\r
2378 \r
2379                 WriteByte(MSG_ENTITY, to.mapvote);\r
2380         }\r
2381 \r
2382         return TRUE;\r
2383 }\r
2384 \r
2385 void MapVote_Spawn()\r
2386 {\r
2387         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);\r
2388 }\r
2389 \r
2390 void MapVote_TouchMask()\r
2391 {\r
2392         mapvote_ent.SendFlags |= 2;\r
2393 }\r
2394 \r
2395 void MapVote_TouchVotes(entity voter)\r
2396 {\r
2397         mapvote_ent.SendFlags |= 4;\r
2398 }\r
2399 \r
2400 float MapVote_Finished(float mappos)\r
2401 {\r
2402         string result;\r
2403         float i;\r
2404         float didntvote;\r
2405 \r
2406         if(cvar("sv_eventlog"))\r
2407         {\r
2408                 result = strcat(":vote:finished:", mapvote_maps[mappos]);\r
2409                 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");\r
2410                 didntvote = mapvote_voters;\r
2411                 for(i = 0; i < mapvote_count; ++i)\r
2412                         if(mapvote_maps[i] != "")\r
2413                         {\r
2414                                 didntvote -= mapvote_votes[i];\r
2415                                 if(i != mappos)\r
2416                                 {\r
2417                                         result = strcat(result, ":", mapvote_maps[i]);\r
2418                                         result = strcat(result, ":", ftos(mapvote_votes[i]));\r
2419                                 }\r
2420                         }\r
2421                 result = strcat(result, ":didn't vote:", ftos(didntvote));\r
2422 \r
2423                 GameLogEcho(result);\r
2424                 if(mapvote_maps_suggested[mappos])\r
2425                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));\r
2426         }\r
2427 \r
2428         FOR_EACH_REALCLIENT(other)\r
2429                 FixClientCvars(other);\r
2430 \r
2431         Map_Goto_SetStr(mapvote_maps[mappos]);\r
2432         Map_Goto();\r
2433         alreadychangedlevel = TRUE;\r
2434         return TRUE;\r
2435 }\r
2436 void MapVote_CheckRules_1()\r
2437 {\r
2438         float i;\r
2439 \r
2440         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")\r
2441         {\r
2442                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");\r
2443                 mapvote_votes[i] = 0;\r
2444         }\r
2445 \r
2446         mapvote_voters = 0;\r
2447         FOR_EACH_REALCLIENT(other)\r
2448         {\r
2449                 ++mapvote_voters;\r
2450                 if(other.mapvote)\r
2451                 {\r
2452                         i = other.mapvote - 1;\r
2453                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");\r
2454                         mapvote_votes[i] = mapvote_votes[i] + 1;\r
2455                 }\r
2456         }\r
2457 }\r
2458 \r
2459 float MapVote_CheckRules_2()\r
2460 {\r
2461         float i;\r
2462         float firstPlace, secondPlace;\r
2463         float firstPlaceVotes, secondPlaceVotes;\r
2464         float mapvote_voters_real;\r
2465         string result;\r
2466 \r
2467         if(mapvote_count_real == 1)\r
2468                 return MapVote_Finished(0);\r
2469 \r
2470         mapvote_voters_real = mapvote_voters;\r
2471         if(mapvote_abstain)\r
2472                 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];\r
2473 \r
2474         RandomSelection_Init();\r
2475         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")\r
2476                 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);\r
2477         firstPlace = RandomSelection_chosen_float;\r
2478         firstPlaceVotes = RandomSelection_best_priority;\r
2479         //dprint("First place: ", ftos(firstPlace), "\n");\r
2480         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");\r
2481 \r
2482         RandomSelection_Init();\r
2483         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")\r
2484                 if(i != firstPlace)\r
2485                         RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);\r
2486         secondPlace = RandomSelection_chosen_float;\r
2487         secondPlaceVotes = RandomSelection_best_priority;\r
2488         //dprint("Second place: ", ftos(secondPlace), "\n");\r
2489         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");\r
2490 \r
2491         if(firstPlace == -1)\r
2492                 error("No first place in map vote... WTF?");\r
2493 \r
2494         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)\r
2495                 return MapVote_Finished(firstPlace);\r
2496 \r
2497         if(mapvote_keeptwotime)\r
2498                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)\r
2499                 {\r
2500                         float didntvote;\r
2501                         MapVote_TouchMask();\r
2502                         mapvote_message = "Now decide between the TOP TWO!";\r
2503                         mapvote_keeptwotime = 0;\r
2504                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);\r
2505                         result = strcat(result, ":", ftos(firstPlaceVotes));\r
2506                         result = strcat(result, ":", mapvote_maps[secondPlace]);\r
2507                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");\r
2508                         didntvote = mapvote_voters;\r
2509                         for(i = 0; i < mapvote_count; ++i)\r
2510                                 if(mapvote_maps[i] != "")\r
2511                                 {\r
2512                                         didntvote -= mapvote_votes[i];\r
2513                                         if(i != firstPlace)\r
2514                                                 if(i != secondPlace)\r
2515                                                 {\r
2516                                                         result = strcat(result, ":", mapvote_maps[i]);\r
2517                                                         result = strcat(result, ":", ftos(mapvote_votes[i]));\r
2518                                                         if(i < mapvote_count_real)\r
2519                                                         {\r
2520                                                                 strunzone(mapvote_maps[i]);\r
2521                                                                 mapvote_maps[i] = "";\r
2522                                                                 strunzone(mapvote_maps_pakfile[i]);\r
2523                                                                 mapvote_maps_pakfile[i] = "";\r
2524                                                         }\r
2525                                                 }\r
2526                                 }\r
2527                         result = strcat(result, ":didn't vote:", ftos(didntvote));\r
2528                         if(cvar("sv_eventlog"))\r
2529                                 GameLogEcho(result);\r
2530                 }\r
2531 \r
2532         return FALSE;\r
2533 }\r
2534 void MapVote_Tick()\r
2535 {\r
2536         float keeptwo;\r
2537         float totalvotes;\r
2538 \r
2539         keeptwo = mapvote_keeptwotime;\r
2540         MapVote_CheckRules_1(); // count\r
2541         if(MapVote_CheckRules_2()) // decide\r
2542                 return;\r
2543 \r
2544         totalvotes = 0;\r
2545         FOR_EACH_REALCLIENT(other)\r
2546         {\r
2547                 // hide scoreboard again\r
2548                 if(other.health != 2342)\r
2549                 {\r
2550                         other.health = 2342;\r
2551                         other.impulse = 0;\r
2552                         if(clienttype(other) == CLIENTTYPE_REAL)\r
2553                         {\r
2554                                 msg_entity = other;\r
2555                                 WriteByte(MSG_ONE, SVC_FINALE);\r
2556                                 WriteString(MSG_ONE, "");\r
2557                         }\r
2558                 }\r
2559 \r
2560                 // clear possibly invalid votes\r
2561                 if(mapvote_maps[other.mapvote - 1] == "")\r
2562                         other.mapvote = 0;\r
2563                 // use impulses as new vote\r
2564                 if(other.impulse >= 1 && other.impulse <= mapvote_count)\r
2565                         if(mapvote_maps[other.impulse - 1] != "")\r
2566                         {\r
2567                                 other.mapvote = other.impulse;\r
2568                                 MapVote_TouchVotes(other);\r
2569                         }\r
2570                 other.impulse = 0;\r
2571 \r
2572                 if(other.mapvote)\r
2573                         ++totalvotes;\r
2574         }\r
2575 \r
2576         MapVote_CheckRules_1(); // just count\r
2577 }\r
2578 void MapVote_Start()\r
2579 {\r
2580         if(mapvote_run)\r
2581                 return;\r
2582 \r
2583         MapInfo_Enumerate();\r
2584         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))\r
2585                 mapvote_run = TRUE;\r
2586 }\r
2587 void MapVote_Think()\r
2588 {\r
2589         if(!mapvote_run)\r
2590                 return;\r
2591 \r
2592         if(alreadychangedlevel)\r
2593                 return;\r
2594 \r
2595         if(time < mapvote_nextthink)\r
2596                 return;\r
2597         //dprint("tick\n");\r
2598 \r
2599         mapvote_nextthink = time + 0.5;\r
2600 \r
2601         if(!mapvote_initialized)\r
2602         {\r
2603                 if(cvar("rescan_pending") == 1)\r
2604                 {\r
2605                         cvar_set("rescan_pending", "2");\r
2606                         localcmd("fs_rescan\nrescan_pending 3\n");\r
2607                         return;\r
2608                 }\r
2609                 else if(cvar("rescan_pending") == 2)\r
2610                 {\r
2611                         return;\r
2612                 }\r
2613                 else if(cvar("rescan_pending") == 3)\r
2614                 {\r
2615                         // now build missing mapinfo files\r
2616                         if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))\r
2617                                 return;\r
2618 \r
2619                         // we're done, start the timer\r
2620                         cvar_set("rescan_pending", "0");\r
2621                 }\r
2622 \r
2623                 mapvote_initialized = TRUE;\r
2624                 if(DoNextMapOverride())\r
2625                         return;\r
2626                 if(!cvar("g_maplist_votable") || player_count <= 0)\r
2627                 {\r
2628                         GotoNextMap();\r
2629                         return;\r
2630                 }\r
2631                 MapVote_Init();\r
2632         }\r
2633 \r
2634         MapVote_Tick();\r
2635 };\r
2636 \r
2637 string GotoMap(string m)\r
2638 {\r
2639         if(!MapInfo_CheckMap(m))\r
2640                 return "The map you chose is not available on this server.";\r
2641         cvar_set("nextmap", m);\r
2642         cvar_set("timelimit", "-1");\r
2643         if(mapvote_initialized || alreadychangedlevel)\r
2644         {\r
2645                 if(DoNextMapOverride())\r
2646                         return "Map switch initiated.";\r
2647                 else\r
2648                         return "Hm... no. For some reason I like THIS map more.";\r
2649         }\r
2650         else\r
2651                 return "Map switch will happen after scoreboard.";\r
2652 }\r
2653 \r
2654 \r
2655 void EndFrame()\r
2656 {\r
2657         float altime;\r
2658         FOR_EACH_REALCLIENT(self)\r
2659         {\r
2660                 if(self.classname == "spectator")\r
2661                 {\r
2662                         if(self.enemy.typehitsound)\r
2663                                 play2(self, "misc/typehit.wav");\r
2664                         else if(self.enemy.hitsound && self.cvar_cl_hitsound)\r
2665                                 play2(self, "misc/hit.wav");\r
2666                 }\r
2667                 else\r
2668                 {\r
2669                         if(self.typehitsound)\r
2670                                 play2(self, "misc/typehit.wav");\r
2671                         else if(self.hitsound && self.cvar_cl_hitsound)\r
2672                                 play2(self, "misc/hit.wav");\r
2673                 }\r
2674         }\r
2675         altime = time + frametime * (1 + cvar("g_antilag_nudge"));\r
2676         // add 1 frametime because after this, engine SV_Physics\r
2677         // increases time by a frametime and then networks the frame\r
2678         // add another frametime because client shows everything with\r
2679         // 1 frame of lag (cl_nolerp 0). The last +1 however should not be\r
2680         // needed!\r
2681         FOR_EACH_CLIENT(self)\r
2682         {\r
2683                 self.hitsound = FALSE;\r
2684                 self.typehitsound = FALSE;\r
2685                 antilag_record(self, altime);\r
2686         }\r
2687 }\r
2688 \r
2689 \r
2690 /*\r
2691  * RedirectionThink:\r
2692  * returns TRUE if redirecting\r
2693  */\r
2694 float redirection_timeout;\r
2695 float redirection_nextthink;\r
2696 float RedirectionThink()\r
2697 {\r
2698         float clients_found;\r
2699 \r
2700         if(redirection_target == "")\r
2701                 return FALSE;\r
2702 \r
2703         if(!redirection_timeout)\r
2704         {\r
2705                 cvar_set("sv_public", "-2");\r
2706                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients\r
2707                 if(redirection_target == "self")\r
2708                         bprint("^3SERVER NOTICE:^7 restarting the server\n");\r
2709                 else\r
2710                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");\r
2711         }\r
2712 \r
2713         if(time < redirection_nextthink)\r
2714                 return TRUE;\r
2715 \r
2716         redirection_nextthink = time + 1;\r
2717 \r
2718         clients_found = 0;\r
2719         FOR_EACH_REALCLIENT(self)\r
2720         {\r
2721                 print("Redirecting: sending connect command to ", self.netname, "\n");\r
2722                 if(redirection_target == "self")\r
2723                         stuffcmd(self, "\ndisconnect; reconnect\n");\r
2724                 else\r
2725                         stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));\r
2726                 ++clients_found;\r
2727         }\r
2728 \r
2729         print("Redirecting: ", ftos(clients_found), " clients left.\n");\r
2730 \r
2731         if(time > redirection_timeout || clients_found == 0)\r
2732                 localcmd("\nwait; wait; wait; quit\n");\r
2733 \r
2734         return TRUE;\r
2735 }\r
2736 \r
2737 void TargetMusic_RestoreGame();\r
2738 void RestoreGame()\r
2739 {\r
2740         // Loaded from a save game\r
2741         // some things then break, so let's work around them...\r
2742 \r
2743         // Progs DB (capture records)\r
2744         ServerProgsDB = db_load("server.db");\r
2745 \r
2746         // Mapinfo\r
2747         MapInfo_Shutdown();\r
2748         MapInfo_Enumerate();\r
2749         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);\r
2750         WeaponStats_Init();\r
2751 \r
2752         TargetMusic_RestoreGame();\r
2753 }\r
2754 \r
2755 void SV_Shutdown()\r
2756 {\r
2757         if(gameover > 1) // shutting down already?\r
2758                 return;\r
2759 \r
2760         gameover = 2; // 2 = server shutting down\r
2761 \r
2762         if(world_initialized > 0)\r
2763         {\r
2764                 world_initialized = 0;\r
2765                 print("Saving persistent data...\n");\r
2766                 Ban_SaveBans();\r
2767                 if(!cheatcount_total)\r
2768                         db_save(ServerProgsDB, "server.db");\r
2769                 if(cvar("developer"))\r
2770                         db_save(TemporaryDB, "server-temp.db");\r
2771                 CheatShutdown(); // must be after cheatcount check\r
2772                 db_close(ServerProgsDB);\r
2773                 db_close(TemporaryDB);\r
2774                 print("done!\n");\r
2775                 // tell the bot system the game is ending now\r
2776                 bot_endgame();\r
2777 \r
2778                 WeaponStats_Shutdown();\r
2779                 MapInfo_Shutdown();\r
2780         }\r
2781         else if(world_initialized == 0)\r
2782         {\r
2783                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");\r
2784         }\r
2785 }\r