0ccaa0ffb61b13c5ab3b23d6060c01623dae77ed
[voretournament/voretournament.git] / data / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);\r
2 void objerror(string s);\r
3 void droptofloor();\r
4 .vector dropped_origin;\r
5 \r
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);\r
7 void crosshair_trace(entity pl)\r
8 {\r
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));\r
10 }\r
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);\r
12 void WarpZone_crosshair_trace(entity pl)\r
13 {\r
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));\r
15 }\r
16 \r
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints\r
18 void() spawnpoint_use;\r
19 float race_GetTime(float pos);\r
20 string race_GetName(float pos);\r
21 string race_PlaceName(float pos);\r
22 string GetMapname();\r
23 string ColoredTeamName(float t);\r
24 \r
25 string admin_name(void)\r
26 {\r
27         if(cvar_string("sv_adminnick") != "")\r
28                 return cvar_string("sv_adminnick");\r
29         else\r
30                 return "SERVER ADMIN";\r
31 }\r
32 \r
33 float DistributeEvenly_amount;\r
34 float DistributeEvenly_totalweight;\r
35 void DistributeEvenly_Init(float amount, float totalweight)\r
36 {\r
37     if (DistributeEvenly_amount)\r
38     {\r
39         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");\r
40         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");\r
41     }\r
42     if (totalweight == 0)\r
43         DistributeEvenly_amount = 0;\r
44     else\r
45         DistributeEvenly_amount = amount;\r
46     DistributeEvenly_totalweight = totalweight;\r
47 }\r
48 float DistributeEvenly_Get(float weight)\r
49 {\r
50     float f;\r
51     if (weight <= 0)\r
52         return 0;\r
53     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);\r
54     DistributeEvenly_totalweight -= weight;\r
55     DistributeEvenly_amount -= f;\r
56     return f;\r
57 }\r
58 \r
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)\r
60 \r
61 \r
62 string STR_PLAYER = "player";\r
63 string STR_SPECTATOR = "spectator";\r
64 string STR_OBSERVER = "observer";\r
65 \r
66 #if 0\r
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )\r
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )\r
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
71 #else\r
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )\r
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)\r
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)\r
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)\r
77 #endif\r
78 \r
79 // copies a string to a tempstring (so one can strunzone it)\r
80 string strcat1(string s) = #115; // FRIK_FILE\r
81 \r
82 float logfile_open;\r
83 float logfile;\r
84 \r
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information\r
86 {\r
87         local float nPlayerHealth = rint(enPlayer.health);\r
88         local float nPlayerArmor = rint(enPlayer.armorvalue);\r
89         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;\r
90         local float nPlayerPing = rint(enPlayer.ping);\r
91         local string strPlayerPingColor;\r
92         local string strMessage;\r
93         if(nPlayerPing >= 150)\r
94                 strPlayerPingColor = "^1";\r
95         else\r
96                 strPlayerPingColor = "^2";\r
97 \r
98         if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))\r
99                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");\r
100 \r
101         if(cvar("sv_fragmessage_information_ping")) {\r
102                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping\r
103                         strMessage = strcat(strMessage, "\n^7(^2Bot");\r
104                 else\r
105                         strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");\r
106                 if(cvar("sv_fragmessage_information_handicap"))\r
107                         if(cvar("sv_fragmessage_information_handicap") == 2)\r
108                                 if(nPlayerHandicap <= 1)\r
109                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");\r
110                                 else\r
111                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
112                         else if not(nPlayerHandicap <= 1)\r
113                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
114                 else\r
115                         strMessage = strcat(strMessage, "^7)");\r
116         } else if(cvar("sv_fragmessage_information_handicap")) {\r
117                 if(cvar("sv_fragmessage_information_handicap") == 2)\r
118                         if(nPlayerHandicap <= 1)\r
119                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");\r
120                         else\r
121                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
122                 else if(nPlayerHandicap > 1)\r
123                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
124         }\r
125         return strMessage;\r
126 }\r
127 void bcenterprint(string s)\r
128 {\r
129     // TODO replace by MSG_ALL (would show it to spectators too, though)?\r
130     entity head;\r
131     FOR_EACH_PLAYER(head)\r
132     if (clienttype(head) == CLIENTTYPE_REAL)\r
133         centerprint(head, s);\r
134 }\r
135 \r
136 void GameLogEcho(string s)\r
137 {\r
138     string fn;\r
139     float matches;\r
140 \r
141     if (cvar("sv_eventlog_files"))\r
142     {\r
143         if (!logfile_open)\r
144         {\r
145             logfile_open = TRUE;\r
146             matches = cvar("sv_eventlog_files_counter") + 1;\r
147             cvar_set("sv_eventlog_files_counter", ftos(matches));\r
148             fn = ftos(matches);\r
149             if (strlen(fn) < 8)\r
150                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);\r
151             fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));\r
152             logfile = fopen(fn, FILE_APPEND);\r
153             fputs(logfile, ":logversion:3\n");\r
154         }\r
155         if (logfile >= 0)\r
156         {\r
157             if (cvar("sv_eventlog_files_timestamps"))\r
158                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));\r
159             else\r
160                 fputs(logfile, strcat(s, "\n"));\r
161         }\r
162     }\r
163     if (cvar("sv_eventlog_console"))\r
164     {\r
165         print(s, "\n");\r
166     }\r
167 }\r
168 \r
169 void GameLogInit()\r
170 {\r
171     logfile_open = 0;\r
172     // will be opened later\r
173 }\r
174 \r
175 void GameLogClose()\r
176 {\r
177     if (logfile_open && logfile >= 0)\r
178     {\r
179         fclose(logfile);\r
180         logfile = -1;\r
181     }\r
182 }\r
183 \r
184 vector PL_VIEW_OFS;\r
185 vector PL_MIN;\r
186 vector PL_MAX;\r
187 vector PL_CROUCH_VIEW_OFS;\r
188 vector PL_CROUCH_MIN;\r
189 vector PL_CROUCH_MAX;\r
190 \r
191 float spawnpoint_nag;\r
192 void relocate_spawnpoint()\r
193 {\r
194     PL_VIEW_OFS                             = stov(cvar_string("sv_player_viewoffset"));\r
195     PL_MIN                                  = stov(cvar_string("sv_player_mins"));\r
196     PL_MAX                                  = stov(cvar_string("sv_player_maxs"));\r
197     PL_CROUCH_VIEW_OFS                      = stov(cvar_string("sv_player_crouch_viewoffset"));\r
198     PL_CROUCH_MIN                           = stov(cvar_string("sv_player_crouch_mins"));\r
199     PL_CROUCH_MAX                           = stov(cvar_string("sv_player_crouch_maxs"));\r
200 \r
201     // nudge off the floor\r
202     setorigin(self, self.origin + '0 0 1');\r
203 \r
204     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);\r
205     if (trace_startsolid)\r
206     {\r
207         vector o;\r
208         o = self.origin;\r
209         self.mins = PL_MIN;\r
210         self.maxs = PL_MAX;\r
211         if (!move_out_of_solid(self))\r
212             objerror("could not get out of solid at all!");\r
213         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));\r
214         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));\r
215         print(" ", ftos(self.origin_y - o_y));\r
216         print(" ", ftos(self.origin_z - o_z), "'\n");\r
217         if (cvar("g_spawnpoints_auto_move_out_of_solid"))\r
218         {\r
219             if (!spawnpoint_nag)\r
220                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");\r
221             spawnpoint_nag = 1;\r
222         }\r
223         else\r
224         {\r
225             setorigin(self, o);\r
226             self.mins = self.maxs = '0 0 0';\r
227             objerror("player spawn point in solid, mapper sucks!\n");\r
228             return;\r
229         }\r
230     }\r
231 \r
232     if (cvar("g_spawnpoints_autodrop"))\r
233     {\r
234         setsize(self, PL_MIN, PL_MAX);\r
235         droptofloor();\r
236     }\r
237 \r
238     self.use = spawnpoint_use;\r
239     self.team_saved = self.team;\r
240     if (!self.cnt)\r
241         self.cnt = 1;\r
242 \r
243     if (have_team_spawns != 0)\r
244         if (self.team)\r
245             have_team_spawns = 1;\r
246 \r
247     if (cvar("r_showbboxes"))\r
248     {\r
249         // show where spawnpoints point at too\r
250         makevectors(self.angles);\r
251         entity e;\r
252         e = spawn();\r
253         e.classname = "info_player_foo";\r
254         setorigin(e, self.origin + v_forward * 24);\r
255         setsize(e, '-8 -8 -8', '8 8 8');\r
256         e.solid = SOLID_TRIGGER;\r
257     }\r
258 }\r
259 \r
260 #define strstr strstrofs\r
261 /*\r
262 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.\r
263 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP\r
264 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST\r
265 // BE CONSTANT OR strzoneD!\r
266 float strstr(string haystack, string needle, float offset)\r
267 {\r
268         float len, endpos;\r
269         string found;\r
270         len = strlen(needle);\r
271         endpos = strlen(haystack) - len;\r
272         while(offset <= endpos)\r
273         {\r
274                 found = substring(haystack, offset, len);\r
275                 if(found == needle)\r
276                         return offset;\r
277                 offset = offset + 1;\r
278         }\r
279         return -1;\r
280 }\r
281 */\r
282 \r
283 float NUM_NEAREST_ENTITIES = 4;\r
284 entity nearest_entity[NUM_NEAREST_ENTITIES];\r
285 float nearest_length[NUM_NEAREST_ENTITIES];\r
286 entity findnearest(vector point, .string field, string value, vector axismod)\r
287 {\r
288     entity localhead;\r
289     float i;\r
290     float j;\r
291     float len;\r
292     vector dist;\r
293 \r
294     float num_nearest;\r
295     num_nearest = 0;\r
296 \r
297     localhead = find(world, field, value);\r
298     while (localhead)\r
299     {\r
300         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")\r
301             dist = localhead.oldorigin;\r
302         else\r
303             dist = localhead.origin;\r
304         dist = dist - point;\r
305         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';\r
306         len = vlen(dist);\r
307 \r
308         for (i = 0; i < num_nearest; ++i)\r
309         {\r
310             if (len < nearest_length[i])\r
311                 break;\r
312         }\r
313 \r
314         // now i tells us where to insert at\r
315         //   INSERTION SORT! YOU'VE SEEN IT! RUN!\r
316         if (i < NUM_NEAREST_ENTITIES)\r
317         {\r
318             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)\r
319             {\r
320                 nearest_length[j + 1] = nearest_length[j];\r
321                 nearest_entity[j + 1] = nearest_entity[j];\r
322             }\r
323             nearest_length[i] = len;\r
324             nearest_entity[i] = localhead;\r
325             if (num_nearest < NUM_NEAREST_ENTITIES)\r
326                 num_nearest = num_nearest + 1;\r
327         }\r
328 \r
329         localhead = find(localhead, field, value);\r
330     }\r
331 \r
332     // now use the first one from our list that we can see\r
333     for (i = 0; i < num_nearest; ++i)\r
334     {\r
335         traceline(point, nearest_entity[i].origin, TRUE, world);\r
336         if (trace_fraction == 1)\r
337         {\r
338             if (i != 0)\r
339             {\r
340                 dprint("Nearest point (");\r
341                 dprint(nearest_entity[0].netname);\r
342                 dprint(") is not visible, using a visible one.\n");\r
343             }\r
344             return nearest_entity[i];\r
345         }\r
346     }\r
347 \r
348     if (num_nearest == 0)\r
349         return world;\r
350 \r
351     dprint("Not seeing any location point, using nearest as fallback.\n");\r
352     /* DEBUGGING CODE:\r
353     dprint("Candidates were: ");\r
354     for(j = 0; j < num_nearest; ++j)\r
355     {\r
356         if(j != 0)\r
357                 dprint(", ");\r
358         dprint(nearest_entity[j].netname);\r
359     }\r
360     dprint("\n");\r
361     */\r
362 \r
363     return nearest_entity[0];\r
364 }\r
365 \r
366 void spawnfunc_target_location()\r
367 {\r
368     self.classname = "target_location";\r
369     // location name in netname\r
370     // eventually support: count, teamgame selectors, line of sight?\r
371 };\r
372 \r
373 void spawnfunc_info_location()\r
374 {\r
375     self.classname = "target_location";\r
376     self.message = self.netname;\r
377 };\r
378 \r
379 string NearestLocation(vector p)\r
380 {\r
381     entity loc;\r
382     string ret;\r
383     ret = "somewhere";\r
384     loc = findnearest(p, classname, "target_location", '1 1 1');\r
385     if (loc)\r
386     {\r
387         ret = loc.message;\r
388     }\r
389     else\r
390     {\r
391         loc = findnearest(p, target, "###item###", '1 1 4');\r
392         if (loc)\r
393             ret = loc.netname;\r
394     }\r
395     return ret;\r
396 }\r
397 \r
398 string formatmessage(string msg)\r
399 {\r
400         float p, p1, p2;\r
401         float n;\r
402         vector cursor;\r
403         entity cursor_ent;\r
404         string escape;\r
405         string replacement;\r
406         p = 0;\r
407         n = 7;\r
408 \r
409         WarpZone_crosshair_trace(self);\r
410         cursor = trace_endpos;\r
411         cursor_ent = trace_ent;\r
412 \r
413         while (1) {\r
414                 if (n < 1)\r
415                         break; // too many replacements\r
416 \r
417                 n = n - 1;\r
418                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!\r
419                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!\r
420 \r
421                 if (p1 < 0)\r
422                         p1 = p2;\r
423 \r
424                 if (p2 < 0)\r
425                         p2 = p1;\r
426 \r
427                 p = min(p1, p2);\r
428 \r
429                 if (p < 0)\r
430                         break;\r
431 \r
432                 replacement = substring(msg, p, 2);\r
433                 escape = substring(msg, p + 1, 1);\r
434 \r
435                 if (escape == "%")\r
436                         replacement = "%";\r
437                 else if (escape == "\\")\r
438                         replacement = "\\";\r
439                 else if (escape == "n")\r
440                         replacement = "\n";\r
441                 else if (escape == "a")\r
442                         replacement = ftos(floor(self.armorvalue));\r
443                 else if (escape == "h")\r
444                         replacement = ftos(floor(self.health));\r
445                 else if (escape == "l")\r
446                         replacement = NearestLocation(self.origin);\r
447                 else if (escape == "y")\r
448                         replacement = NearestLocation(cursor);\r
449                 else if (escape == "d")\r
450                         replacement = NearestLocation(self.death_origin);\r
451                 else if (escape == "w") {\r
452                         float wep;\r
453                         wep = self.weapon;\r
454                         if (!wep)\r
455                                 wep = self.switchweapon;\r
456                         if (!wep)\r
457                                 wep = self.cnt;\r
458                         replacement = W_Name(wep);\r
459                 } else if (escape == "W") {\r
460                         replacement = "batteries"; // ;)\r
461                 } else if (escape == "x") {\r
462                         replacement = cursor_ent.netname;\r
463                         if (!replacement || !cursor_ent)\r
464                                 replacement = "nothing";\r
465                 } else if (escape == "p") {\r
466                         if (self.last_selected_player)\r
467                                 replacement = self.last_selected_player.netname;\r
468                         else\r
469                                 replacement = "(nobody)";\r
470                 } else if (escape == "s")\r
471                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));\r
472                 else if (escape == "S")\r
473                         replacement = ftos(vlen(self.velocity));\r
474                 else if (escape == "v") {\r
475                         float weapon_number;\r
476                         local entity stats;\r
477 \r
478                         if(self.classname == "spectator")\r
479                                 stats = self.enemy;\r
480                         else\r
481                                 stats = self;\r
482 \r
483                         weapon_number = stats.weapon;\r
484 \r
485                         if (!weapon_number)\r
486                                 weapon_number = stats.switchweapon;\r
487 \r
488                         if (!weapon_number)\r
489                                 weapon_number = stats.cnt;\r
490 \r
491                         if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])\r
492                                 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));\r
493                         else\r
494                                 replacement = "~"; // or something to indicate NULL, not available\r
495                 }\r
496 \r
497                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));\r
498                 p = p + strlen(replacement);\r
499         }\r
500         return msg;\r
501 }\r
502 \r
503 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)\r
504         return (value == 0) ? FALSE : TRUE;\r
505 }\r
506 \r
507 /*\r
508 =============\r
509 GetCvars\r
510 =============\r
511 Called with:\r
512   0:  sends the request\r
513   >0: receives a cvar from name=argv(f) value=argv(f+1)\r
514 */\r
515 void GetCvars_handleString(string thisname, float f, .string field, string name)\r
516 {\r
517         if (f < 0)\r
518         {\r
519                 if (self.field)\r
520                         strunzone(self.field);\r
521                 self.field = string_null;\r
522         }\r
523         else if (f > 0)\r
524         {\r
525                 if (thisname == name)\r
526                 {\r
527                         if (self.field)\r
528                                 strunzone(self.field);\r
529                         self.field = strzone(argv(f + 1));\r
530                 }\r
531         }\r
532         else\r
533                 stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
534 }\r
535 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)\r
536 {\r
537         GetCvars_handleString(thisname, f, field, name);\r
538         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out\r
539                 if (thisname == name)\r
540                 {\r
541                         string s;\r
542                         s = func(strcat1(self.field));\r
543                         if (s != self.field)\r
544                         {\r
545                                 strunzone(self.field);\r
546                                 self.field = strzone(s);\r
547                         }\r
548                 }\r
549 }\r
550 void GetCvars_handleFloat(string thisname, float f, .float field, string name)\r
551 {\r
552         if (f < 0)\r
553         {\r
554         }\r
555         else if (f > 0)\r
556         {\r
557                 if (thisname == name)\r
558                         self.field = stof(argv(f + 1));\r
559         }\r
560         else\r
561                 stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
562 }\r
563 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)\r
564 {\r
565         if (f < 0)\r
566         {\r
567         }\r
568         else if (f > 0)\r
569         {\r
570                 if (thisname == name)\r
571                 {\r
572                         if(!self.field)\r
573                         {\r
574                                 self.field = stof(argv(f + 1));\r
575                                 if(!self.field)\r
576                                         self.field = -1;\r
577                         }\r
578                 }\r
579         }\r
580         else\r
581         {\r
582                 if(!self.field)\r
583                         stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
584         }\r
585 }\r
586 string W_FixWeaponOrder_ForceComplete(string s);\r
587 string W_FixWeaponOrder_AllowIncomplete(string s);\r
588 float w_getbestweapon(entity e);\r
589 void GetCvars(float f)\r
590 {\r
591         string s;\r
592         if (f > 0)\r
593                 s = strcat1(argv(f));\r
594         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");\r
595         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");\r
596         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");\r
597         GetCvars_handleString(s, f, cvar_g_voretournamentversion, "g_voretournamentversion");\r
598         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");\r
599         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);\r
600         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);\r
601         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);\r
602         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);\r
603         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);\r
604         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);\r
605         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);\r
606         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);\r
607         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);\r
608         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);\r
609         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);\r
610         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");\r
611         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");\r
612         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");\r
613         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");\r
614         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");\r
615         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");\r
616         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");\r
617         GetCvars_handleFloat(s, f, cvar_chase_active, "chase_active");\r
618         GetCvars_handleFloat(s, f, cvar_cl_vore_stomachmodel, "cl_vore_stomachmodel");\r
619         GetCvars_handleFloat(s, f, cvar_cl_vore_swallowmodel, "cl_vore_swallowmodel");\r
620         GetCvars_handleFloat(s, f, cvar_cl_vore_autodigest, "cl_vore_autodigest");\r
621 \r
622         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);\r
623         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);\r
624 \r
625 #ifdef ALLOW_FORCEMODELS\r
626         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");\r
627         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromvoretournament, "cl_forceplayermodelsfromvoretournament");\r
628 #endif\r
629         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");\r
630 \r
631         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)\r
632         if (f > 0)\r
633         {\r
634                 if (s == "cl_weaponpriority")\r
635                         self.switchweapon = w_getbestweapon(self);\r
636         }\r
637 }\r
638 \r
639 float fexists(string f)\r
640 {\r
641     float fh;\r
642     fh = fopen(f, FILE_READ);\r
643     if (fh < 0)\r
644         return FALSE;\r
645     fclose(fh);\r
646     return TRUE;\r
647 }\r
648 \r
649 void backtrace(string msg)\r
650 {\r
651     float dev, war;\r
652     dev = cvar("developer");\r
653     war = cvar("prvm_backtraceforwarnings");\r
654     cvar_set("developer", "1");\r
655     cvar_set("prvm_backtraceforwarnings", "1");\r
656     print("\n");\r
657     print("--- CUT HERE ---\nWARNING: ");\r
658     print(msg);\r
659     print("\n");\r
660     remove(world); // isn't there any better way to cause a backtrace?\r
661     print("\n--- CUT UNTIL HERE ---\n");\r
662     cvar_set("developer", ftos(dev));\r
663     cvar_set("prvm_backtraceforwarnings", ftos(war));\r
664 }\r
665 \r
666 string Team_ColorCode(float teamid)\r
667 {\r
668     if (teamid == COLOR_TEAM1)\r
669         return "^1";\r
670     else if (teamid == COLOR_TEAM2)\r
671         return "^4";\r
672     else if (teamid == COLOR_TEAM3)\r
673         return "^3";\r
674     else if (teamid == COLOR_TEAM4)\r
675         return "^6";\r
676     else\r
677         return "^7";\r
678 }\r
679 \r
680 string Team_ColorName(float t)\r
681 {\r
682     // fixme: Search for team entities and get their .netname's!\r
683     if (t == COLOR_TEAM1)\r
684         return "Red";\r
685     if (t == COLOR_TEAM2)\r
686         return "Blue";\r
687     if (t == COLOR_TEAM3)\r
688         return "Yellow";\r
689     if (t == COLOR_TEAM4)\r
690         return "Pink";\r
691     return "Neutral";\r
692 }\r
693 \r
694 string Team_ColorNameLowerCase(float t)\r
695 {\r
696     // fixme: Search for team entities and get their .netname's!\r
697     if (t == COLOR_TEAM1)\r
698         return "red";\r
699     if (t == COLOR_TEAM2)\r
700         return "blue";\r
701     if (t == COLOR_TEAM3)\r
702         return "yellow";\r
703     if (t == COLOR_TEAM4)\r
704         return "pink";\r
705     return "neutral";\r
706 }\r
707 \r
708 float ColourToNumber(string team_colour)\r
709 {\r
710         if (team_colour == "red")\r
711                 return COLOR_TEAM1;\r
712 \r
713         if (team_colour == "blue")\r
714                 return COLOR_TEAM2;\r
715 \r
716         if (team_colour == "yellow")\r
717                 return COLOR_TEAM3;\r
718 \r
719         if (team_colour == "pink")\r
720                 return COLOR_TEAM4;\r
721 \r
722         if (team_colour == "auto")\r
723                 return 0;\r
724 \r
725         return -1;\r
726 }\r
727 \r
728 float NumberToTeamNumber(float number)\r
729 {\r
730         if (number == 1)\r
731                 return COLOR_TEAM1;\r
732 \r
733         if (number == 2)\r
734                 return COLOR_TEAM2;\r
735 \r
736         if (number == 3)\r
737                 return COLOR_TEAM3;\r
738 \r
739         if (number == 4)\r
740                 return COLOR_TEAM4;\r
741 \r
742         return -1;\r
743 }\r
744 \r
745 #define CENTERPRIO_POINT 1\r
746 #define CENTERPRIO_SPAM 2\r
747 #define CENTERPRIO_VOTE 4\r
748 #define CENTERPRIO_NORMAL 5\r
749 #define CENTERPRIO_SHIELDING 7\r
750 #define CENTERPRIO_MAPVOTE 9\r
751 #define CENTERPRIO_IDLEKICK 50\r
752 #define CENTERPRIO_ADMIN 99\r
753 .float centerprint_priority;\r
754 .float centerprint_expires;\r
755 void centerprint_atprio(entity e, float prio, string s)\r
756 {\r
757     if (intermission_running)\r
758         if (prio < CENTERPRIO_MAPVOTE)\r
759             return;\r
760     if (time > e.centerprint_expires)\r
761         e.centerprint_priority = 0;\r
762     if (prio >= e.centerprint_priority)\r
763     {\r
764         e.centerprint_priority = prio;\r
765         if (timeoutStatus == 2)\r
766             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);\r
767         else\r
768             e.centerprint_expires = time + e.cvar_scr_centertime;\r
769         centerprint_builtin(e, s);\r
770     }\r
771 }\r
772 void centerprint_expire(entity e, float prio)\r
773 {\r
774     if (prio == e.centerprint_priority)\r
775     {\r
776         e.centerprint_priority = 0;\r
777         centerprint_builtin(e, "");\r
778     }\r
779 }\r
780 void centerprint(entity e, string s)\r
781 {\r
782     centerprint_atprio(e, CENTERPRIO_NORMAL, s);\r
783 }\r
784 \r
785 // decolorizes and team colors the player name when needed\r
786 string playername(entity p)\r
787 {\r
788     string t;\r
789     if (teams_matter && !intermission_running && p.classname == "player")\r
790     {\r
791         t = Team_ColorCode(p.team);\r
792         return strcat(t, strdecolorize(p.netname));\r
793     }\r
794     else\r
795         return p.netname;\r
796 }\r
797 \r
798 vector randompos(vector m1, vector m2)\r
799 {\r
800     local vector v;\r
801     m2 = m2 - m1;\r
802     v_x = m2_x * random() + m1_x;\r
803     v_y = m2_y * random() + m1_y;\r
804     v_z = m2_z * random() + m1_z;\r
805     return  v;\r
806 };\r
807 \r
808 float g_pickup_fuel;\r
809 float g_pickup_fuel_jetpack;\r
810 float g_pickup_fuel_max;\r
811 float g_pickup_armorsmall;\r
812 float g_pickup_armorsmall_max;\r
813 float g_pickup_armormedium;\r
814 float g_pickup_armormedium_max;\r
815 float g_pickup_armorbig;\r
816 float g_pickup_armorbig_max;\r
817 float g_pickup_armorlarge;\r
818 float g_pickup_armorlarge_max;\r
819 float g_pickup_healthsmall;\r
820 float g_pickup_healthsmall_max;\r
821 float g_pickup_healthmedium;\r
822 float g_pickup_healthmedium_max;\r
823 float g_pickup_healthlarge;\r
824 float g_pickup_healthlarge_max;\r
825 float g_pickup_healthmega;\r
826 float g_pickup_healthmega_max;\r
827 float g_weaponspeedfactor;\r
828 float g_weaponratefactor;\r
829 float g_weapondamagefactor;\r
830 float g_weaponforcefactor;\r
831 float g_weaponspreadfactor;\r
832 \r
833 float start_weapons;\r
834 float start_items;\r
835 float start_ammo_fuel;\r
836 float start_health;\r
837 float start_armorvalue;\r
838 float warmup_start_weapons;\r
839 float warmup_start_ammo_fuel;\r
840 float warmup_start_health;\r
841 float warmup_start_armorvalue;\r
842 float g_weapon_stay;\r
843 float g_ghost_items;\r
844 \r
845 entity get_weaponinfo(float w);\r
846 \r
847 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)\r
848 {\r
849         var float i = weaponinfo.weapon;\r
850 \r
851         if (!i)\r
852                 return 0;\r
853 \r
854         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));\r
855 \r
856         if (t < 0) // "default" weapon selection\r
857         {\r
858                 if(g_rpg) // no start weapons in RPG by default\r
859                         t = 0;\r
860                 else\r
861                         t = (i == WEP_GRABBER);\r
862         }\r
863 \r
864         return t;\r
865 }\r
866 \r
867 void readplayerstartcvars()\r
868 {\r
869         entity e;\r
870         float i;\r
871 \r
872         // initialize starting values for players\r
873         start_weapons = 0;\r
874         start_items = 0;\r
875         start_health = cvar("g_balance_health_start");\r
876         start_armorvalue = cvar("g_balance_armor_start");\r
877 \r
878         if (g_lms)\r
879         {\r
880                 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");\r
881                 start_health = cvar("g_lms_start_health");\r
882                 start_armorvalue = cvar("g_lms_start_armor");\r
883         }\r
884         else if (cvar("g_use_ammunition"))\r
885         {\r
886                 start_ammo_fuel = cvar("g_start_ammo_fuel");\r
887         }\r
888         else\r
889         {\r
890                 start_ammo_fuel = cvar("g_pickup_fuel_max");\r
891                 start_items |= IT_UNLIMITED_AMMO;\r
892         }\r
893 \r
894         for (i = WEP_FIRST; i <= WEP_LAST; ++i)\r
895         {\r
896                 e = get_weaponinfo(i);\r
897                 if(want_weapon("g_start_weapon_", e, FALSE))\r
898                 {\r
899                         start_weapons |= e.weapons;\r
900                         weapon_action(e.weapon, WR_PRECACHE);\r
901                 }\r
902         }\r
903 \r
904         if (inWarmupStage)\r
905         {\r
906                 warmup_start_ammo_fuel = start_ammo_fuel;\r
907                 warmup_start_health = start_health;\r
908                 warmup_start_armorvalue = start_armorvalue;\r
909                 warmup_start_weapons = start_weapons;\r
910 \r
911                 if (cvar("g_use_ammunition"))\r
912                 {\r
913                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");\r
914                 }\r
915                 warmup_start_health = cvar("g_warmup_start_health");\r
916                 warmup_start_armorvalue = cvar("g_warmup_start_armor");\r
917                 warmup_start_weapons = 0;\r
918                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)\r
919                 {\r
920                         e = get_weaponinfo(i);\r
921                         if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))\r
922                         {\r
923                                 warmup_start_weapons |= e.weapons;\r
924                                 weapon_action(e.weapon, WR_PRECACHE);\r
925                         }\r
926                 }\r
927         }\r
928 \r
929         if (g_jetpack)\r
930         {\r
931                 start_items |= IT_FUEL_REGEN;\r
932                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));\r
933                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));\r
934         }\r
935 \r
936         if (g_jetpack)\r
937                 start_items |= IT_JETPACK;\r
938 \r
939         if (g_weapon_stay == 2)\r
940         {\r
941                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;\r
942                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;\r
943         }\r
944 \r
945         start_ammo_fuel = max(0, start_ammo_fuel);\r
946 \r
947         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);\r
948 }\r
949 \r
950 float g_bugrigs;\r
951 float g_bugrigs_planar_movement;\r
952 float g_bugrigs_planar_movement_car_jumping;\r
953 float g_bugrigs_reverse_spinning;\r
954 float g_bugrigs_reverse_speeding;\r
955 float g_bugrigs_reverse_stopping;\r
956 float g_bugrigs_air_steering;\r
957 float g_bugrigs_angle_smoothing;\r
958 float g_bugrigs_friction_floor;\r
959 float g_bugrigs_friction_brake;\r
960 float g_bugrigs_friction_air;\r
961 float g_bugrigs_accel;\r
962 float g_bugrigs_speed_ref;\r
963 float g_bugrigs_speed_pow;\r
964 float g_bugrigs_steer;\r
965 \r
966 float g_touchexplode;\r
967 float g_touchexplode_radius;\r
968 float g_touchexplode_damage;\r
969 float g_touchexplode_edgedamage;\r
970 float g_touchexplode_force;\r
971 \r
972 float sv_autotaunt;\r
973 float sv_taunt;\r
974 \r
975 float sv_pitch_min;\r
976 float sv_pitch_max;\r
977 float sv_pitch_fixyaw;\r
978 \r
979 float sv_accuracy_data_share;\r
980 \r
981 void readlevelcvars(void)\r
982 {\r
983     g_bugrigs = cvar("g_bugrigs");\r
984     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");\r
985     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");\r
986     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");\r
987     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");\r
988     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");\r
989     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");\r
990     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");\r
991     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");\r
992     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");\r
993     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");\r
994     g_bugrigs_accel = cvar("g_bugrigs_accel");\r
995     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");\r
996     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");\r
997     g_bugrigs_steer = cvar("g_bugrigs_steer");\r
998 \r
999     g_touchexplode = cvar("g_touchexplode");\r
1000     g_touchexplode_radius = cvar("g_touchexplode_radius");\r
1001     g_touchexplode_damage = cvar("g_touchexplode_damage");\r
1002     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");\r
1003     g_touchexplode_force = cvar("g_touchexplode_force");\r
1004 \r
1005 #ifdef ALLOW_FORCEMODELS\r
1006         sv_clforceplayermodels = cvar("sv_clforceplayermodels");\r
1007 #endif\r
1008 \r
1009         sv_clones = cvar("sv_clones");\r
1010         sv_gentle = cvar("sv_gentle");\r
1011         sv_foginterval = cvar("sv_foginterval");\r
1012         g_cloaked = cvar("g_cloaked");\r
1013         g_jump_grunt = cvar("g_jump_grunt");\r
1014         g_footsteps = cvar("g_footsteps");\r
1015         g_jetpack = cvar("g_jetpack");\r
1016         g_midair = cvar("g_midair");\r
1017         g_norecoil = cvar("g_norecoil");\r
1018         g_vampire = cvar("g_vampire");\r
1019         g_bloodloss = cvar("g_bloodloss");\r
1020         g_balance_vore_swallow_limit = bound(1, cvar("g_balance_vore_swallow_limit"), 9); // may only range between 1 and 9\r
1021         sv_maxidle = cvar("sv_maxidle");\r
1022         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");\r
1023         sv_pogostick = cvar("sv_pogostick");\r
1024         sv_doublejump = cvar("sv_doublejump");\r
1025         g_ctf_reverse = cvar("g_ctf_reverse");\r
1026         sv_autotaunt = cvar("sv_autotaunt");\r
1027         sv_taunt = cvar("sv_taunt");\r
1028 \r
1029         inWarmupStage = cvar("g_warmup");\r
1030         g_warmup_limit = cvar("g_warmup_limit");\r
1031         g_warmup_allguns = cvar("g_warmup_allguns");\r
1032         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");\r
1033 \r
1034         if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))\r
1035                 inWarmupStage = 0; // these modes cannot work together, sorry\r
1036 \r
1037         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");\r
1038         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");\r
1039         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");\r
1040         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");\r
1041         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");\r
1042         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");\r
1043         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");\r
1044         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");\r
1045         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");\r
1046         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");\r
1047         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");\r
1048         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");\r
1049 \r
1050         g_weaponspeedfactor = cvar("g_weaponspeedfactor");\r
1051         g_weaponratefactor = cvar("g_weaponratefactor");\r
1052         g_weapondamagefactor = cvar("g_weapondamagefactor");\r
1053         g_weaponforcefactor = cvar("g_weaponforcefactor");\r
1054         g_weaponspreadfactor = cvar("g_weaponspreadfactor");\r
1055 \r
1056         g_pickup_fuel = cvar("g_pickup_fuel");\r
1057         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");\r
1058         g_pickup_fuel_max = cvar("g_pickup_fuel_max");\r
1059         g_pickup_armorsmall = cvar("g_pickup_armorsmall");\r
1060         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");\r
1061         g_pickup_armormedium = cvar("g_pickup_armormedium");\r
1062         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");\r
1063         g_pickup_armorbig = cvar("g_pickup_armorbig");\r
1064         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");\r
1065         g_pickup_armorlarge = cvar("g_pickup_armorlarge");\r
1066         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");\r
1067         g_pickup_healthsmall = cvar("g_pickup_healthsmall");\r
1068         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");\r
1069         g_pickup_healthmedium = cvar("g_pickup_healthmedium");\r
1070         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");\r
1071         g_pickup_healthlarge = cvar("g_pickup_healthlarge");\r
1072         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");\r
1073         g_pickup_healthmega = cvar("g_pickup_healthmega");\r
1074         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");\r
1075 \r
1076         g_weapon_stay = cvar("g_weapon_stay");\r
1077 \r
1078         if (!g_weapon_stay && (cvar("deathmatch") == 2))\r
1079                 g_weapon_stay = 1;\r
1080 \r
1081         g_ghost_items = cvar("g_ghost_items");\r
1082 \r
1083         if(g_ghost_items >= 1)\r
1084                 g_ghost_items = 0.25; // default alpha value\r
1085 \r
1086         if not(inWarmupStage && !g_ca)\r
1087                 game_starttime = cvar("g_start_delay");\r
1088 \r
1089         sv_pitch_min = cvar("sv_pitch_min");\r
1090         sv_pitch_max = cvar("sv_pitch_max");\r
1091         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");\r
1092 \r
1093         sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));\r
1094 \r
1095         readplayerstartcvars();\r
1096 }\r
1097 \r
1098 /*\r
1099 // TODO sound pack system\r
1100 string soundpack;\r
1101 \r
1102 string precache_sound_builtin (string s) = #19;\r
1103 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;\r
1104 string precache_sound(string s)\r
1105 {\r
1106         return precache_sound_builtin(strcat(soundpack, s));\r
1107 }\r
1108 void play2(entity e, string filename)\r
1109 {\r
1110         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));\r
1111 }\r
1112 void sound(entity e, float chan, string samp, float vol, float atten)\r
1113 {\r
1114         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);\r
1115 }\r
1116 */\r
1117 \r
1118 // Sound functions\r
1119 string precache_sound (string s) = #19;\r
1120 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;\r
1121 float precache_sound_index (string s) = #19;\r
1122 \r
1123 #define SND_VOLUME      1\r
1124 #define SND_ATTENUATION 2\r
1125 #define SND_LARGEENTITY 8\r
1126 #define SND_LARGESOUND  16\r
1127 \r
1128 float sound_allowed(float dest, entity e)\r
1129 {\r
1130     // sounds from world may always pass\r
1131     for (;;)\r
1132     {\r
1133         if (e.classname == "body")\r
1134             e = e.enemy;\r
1135         if (e.owner && e.owner != e)\r
1136             e = e.owner;\r
1137         else\r
1138             break;\r
1139     }\r
1140     // sounds to self may always pass\r
1141     if (dest == MSG_ONE)\r
1142         if (e == msg_entity)\r
1143             return TRUE;\r
1144     // sounds by players can be removed\r
1145     if (cvar("bot_sound_monopoly"))\r
1146         if (clienttype(e) == CLIENTTYPE_REAL)\r
1147             return FALSE;\r
1148     // anything else may pass\r
1149     return TRUE;\r
1150 }\r
1151 \r
1152 void sound(entity e, float chan, string samp, float vol, float atten)\r
1153 {\r
1154     if (!sound_allowed(MSG_BROADCAST, e))\r
1155         return;\r
1156     sound_builtin(e, chan, samp, vol, atten);\r
1157 }\r
1158 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)\r
1159 {\r
1160     float entno, idx;\r
1161 \r
1162     if (!sound_allowed(dest, e))\r
1163         return;\r
1164 \r
1165     entno = num_for_edict(e);\r
1166     idx = precache_sound_index(samp);\r
1167 \r
1168     float sflags;\r
1169     sflags = 0;\r
1170 \r
1171     atten = floor(atten * 64);\r
1172     vol = floor(vol * 255);\r
1173 \r
1174     if (vol != 255)\r
1175         sflags |= SND_VOLUME;\r
1176     if (atten != 64)\r
1177         sflags |= SND_ATTENUATION;\r
1178     if (entno >= 8192)\r
1179         sflags |= SND_LARGEENTITY;\r
1180     if (idx >= 256)\r
1181         sflags |= SND_LARGESOUND;\r
1182 \r
1183     WriteByte(dest, SVC_SOUND);\r
1184     WriteByte(dest, sflags);\r
1185     if (sflags & SND_VOLUME)\r
1186         WriteByte(dest, vol);\r
1187     if (sflags & SND_ATTENUATION)\r
1188         WriteByte(dest, atten);\r
1189     if (sflags & SND_LARGEENTITY)\r
1190     {\r
1191         WriteShort(dest, entno);\r
1192         WriteByte(dest, chan);\r
1193     }\r
1194     else\r
1195     {\r
1196         WriteShort(dest, entno * 8 + chan);\r
1197     }\r
1198     if (sflags & SND_LARGESOUND)\r
1199         WriteShort(dest, idx);\r
1200     else\r
1201         WriteByte(dest, idx);\r
1202 \r
1203     WriteCoord(dest, o_x);\r
1204     WriteCoord(dest, o_y);\r
1205     WriteCoord(dest, o_z);\r
1206 }\r
1207 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)\r
1208 {\r
1209     vector o;\r
1210 \r
1211     if (!sound_allowed(dest, e))\r
1212         return;\r
1213 \r
1214     o = e.origin + 0.5 * (e.mins + e.maxs);\r
1215     soundtoat(dest, e, o, chan, samp, vol, atten);\r
1216 }\r
1217 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)\r
1218 {\r
1219     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);\r
1220 }\r
1221 void stopsoundto(float dest, entity e, float chan)\r
1222 {\r
1223     float entno;\r
1224 \r
1225     if (!sound_allowed(dest, e))\r
1226         return;\r
1227 \r
1228     entno = num_for_edict(e);\r
1229 \r
1230     if (entno >= 8192)\r
1231     {\r
1232         float idx, sflags;\r
1233         idx = precache_sound_index("misc/null.wav");\r
1234         sflags = SND_LARGEENTITY;\r
1235         if (idx >= 256)\r
1236             sflags |= SND_LARGESOUND;\r
1237         WriteByte(dest, SVC_SOUND);\r
1238         WriteByte(dest, sflags);\r
1239         WriteShort(dest, entno);\r
1240         WriteByte(dest, chan);\r
1241         if (sflags & SND_LARGESOUND)\r
1242             WriteShort(dest, idx);\r
1243         else\r
1244             WriteByte(dest, idx);\r
1245         WriteCoord(dest, e.origin_x);\r
1246         WriteCoord(dest, e.origin_y);\r
1247         WriteCoord(dest, e.origin_z);\r
1248     }\r
1249     else\r
1250     {\r
1251         WriteByte(dest, SVC_STOPSOUND);\r
1252         WriteShort(dest, entno * 8 + chan);\r
1253     }\r
1254 }\r
1255 void stopsound(entity e, float chan)\r
1256 {\r
1257     if (!sound_allowed(MSG_BROADCAST, e))\r
1258         return;\r
1259 \r
1260     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast\r
1261     stopsoundto(MSG_ALL, e, chan); // in case of packet loss\r
1262 }\r
1263 \r
1264 void play2(entity e, string filename)\r
1265 {\r
1266     //stuffcmd(e, strcat("play2 ", filename, "\n"));\r
1267     if (clienttype(e) == CLIENTTYPE_REAL)\r
1268     {\r
1269         msg_entity = e;\r
1270         soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);\r
1271     }\r
1272 }\r
1273 \r
1274 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)\r
1275 .float spamtime;\r
1276 float spamsound(entity e, float chan, string samp, float vol, float atten)\r
1277 {\r
1278     if (!sound_allowed(MSG_BROADCAST, e))\r
1279         return FALSE;\r
1280 \r
1281     if (time > e.spamtime)\r
1282     {\r
1283         e.spamtime = time;\r
1284         sound(e, chan, samp, vol, atten);\r
1285         return TRUE;\r
1286     }\r
1287     return FALSE;\r
1288 }\r
1289 \r
1290 void play2team(float t, string filename)\r
1291 {\r
1292     local entity head;\r
1293 \r
1294     if (cvar("bot_sound_monopoly"))\r
1295         return;\r
1296 \r
1297     FOR_EACH_REALPLAYER(head)\r
1298     {\r
1299         if (head.team == t)\r
1300             play2(head, filename);\r
1301     }\r
1302 }\r
1303 \r
1304 void play2all(string samp)\r
1305 {\r
1306     if (cvar("bot_sound_monopoly"))\r
1307         return;\r
1308 \r
1309     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);\r
1310 }\r
1311 \r
1312 void PrecachePlayerSounds(string f);\r
1313 void precache_all_models(string pattern)\r
1314 {\r
1315     float globhandle, i, n;\r
1316     string f;\r
1317 \r
1318     globhandle = search_begin(pattern, TRUE, FALSE);\r
1319     if (globhandle < 0)\r
1320         return;\r
1321     n = search_getsize(globhandle);\r
1322     for (i = 0; i < n; ++i)\r
1323     {\r
1324                 //print(search_getfilename(globhandle, i), "\n");\r
1325                 f = search_getfilename(globhandle, i);\r
1326                 precache_model(f);\r
1327                 PrecachePlayerSounds(strcat(f, ".sounds"));\r
1328     }\r
1329     search_end(globhandle);\r
1330 }\r
1331 \r
1332 void precache()\r
1333 {\r
1334     // gamemode related things\r
1335     precache_model ("models/misc/chatbubble.spr");\r
1336 \r
1337         // used by the waypoint editor\r
1338         precache_model ("models/rune.mdl");\r
1339 \r
1340 #ifdef TTURRETS_ENABLED\r
1341     if (cvar("g_turrets"))\r
1342         turrets_precash();\r
1343 #endif\r
1344 \r
1345     // Precache all player models if desired\r
1346     if (cvar("sv_precacheplayermodels"))\r
1347     {\r
1348         PrecachePlayerSounds("sound/player/default.sounds");\r
1349         precache_all_models("models/player/*.zym");\r
1350         precache_all_models("models/player/*.dpm");\r
1351         precache_all_models("models/player/*.md3");\r
1352         precache_all_models("models/player/*.psk");\r
1353                 precache_all_models("models/player/*.iqm");\r
1354         //precache_model("models/player/vixen.zym");\r
1355     }\r
1356 \r
1357     if (cvar("sv_defaultcharacter"))\r
1358     {\r
1359         string s;\r
1360         s = cvar_string("sv_defaultplayermodel_red");\r
1361         if (s != "")\r
1362         {\r
1363             precache_model(s);\r
1364             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1365         }\r
1366         s = cvar_string("sv_defaultplayermodel_blue");\r
1367         if (s != "")\r
1368         {\r
1369             precache_model(s);\r
1370             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1371         }\r
1372         s = cvar_string("sv_defaultplayermodel_yellow");\r
1373         if (s != "")\r
1374         {\r
1375             precache_model(s);\r
1376             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1377         }\r
1378         s = cvar_string("sv_defaultplayermodel_pink");\r
1379         if (s != "")\r
1380         {\r
1381             precache_model(s);\r
1382             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1383         }\r
1384         s = cvar_string("sv_defaultplayermodel");\r
1385         if (s != "")\r
1386         {\r
1387             precache_model(s);\r
1388             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1389         }\r
1390     }\r
1391 \r
1392     if (g_footsteps)\r
1393     {\r
1394         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));\r
1395         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));\r
1396     }\r
1397 \r
1398     // gore and miscellaneous sounds\r
1399     //precache_sound ("misc/h2ohit.wav");\r
1400     precache_model ("models/grabber.md3");\r
1401     precache_sound ("misc/armorimpact.wav");\r
1402     precache_sound ("misc/bodyimpact1.wav");\r
1403     precache_sound ("misc/bodyimpact2.wav");\r
1404     precache_sound ("misc/gib.wav");\r
1405     precache_sound ("misc/gib_splat01.wav");\r
1406     precache_sound ("misc/gib_splat02.wav");\r
1407     precache_sound ("misc/gib_splat03.wav");\r
1408     precache_sound ("misc/gib_splat04.wav");\r
1409     precache_sound ("misc/hit.wav");\r
1410         precache_sound ("misc/typehit.wav");\r
1411         precache_sound ("misc/unavailable.wav");\r
1412         precache_sound ("misc/forbidden.wav");\r
1413         precache_sound ("misc/beep.wav");\r
1414     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));\r
1415     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));\r
1416     precache_sound ("misc/null.wav");\r
1417     precache_sound ("misc/spawn.wav");\r
1418     precache_sound ("misc/talk.wav");\r
1419     precache_sound ("misc/teleport.wav");\r
1420     precache_sound ("misc/poweroff.wav");\r
1421     precache_sound ("player/lava.wav");\r
1422     precache_sound ("player/slime.wav");\r
1423     precache_sound ("player/digest.wav");\r
1424         precache_sound ("misc/health_regen.wav");\r
1425         precache_sound ("misc/armor_regen.wav");\r
1426 \r
1427     if (g_jetpack)\r
1428         precache_sound ("misc/jetpack_fly.wav");\r
1429 \r
1430     precache_model ("models/sprites/0.spr32");\r
1431     precache_model ("models/sprites/1.spr32");\r
1432     precache_model ("models/sprites/2.spr32");\r
1433     precache_model ("models/sprites/3.spr32");\r
1434     precache_model ("models/sprites/4.spr32");\r
1435     precache_model ("models/sprites/5.spr32");\r
1436     precache_model ("models/sprites/6.spr32");\r
1437     precache_model ("models/sprites/7.spr32");\r
1438     precache_model ("models/sprites/8.spr32");\r
1439     precache_model ("models/sprites/9.spr32");\r
1440     precache_model ("models/sprites/10.spr32");\r
1441 \r
1442     // common weapon precaches\r
1443     precache_sound ("weapons/weapon_switch.wav");\r
1444     precache_sound ("weapons/weaponpickup.wav");\r
1445     precache_sound ("weapons/grabber_fire.wav"); // grabber\r
1446         precache_sound ("weapons/grabber_altfire.wav"); // grabber\r
1447     precache_sound ("weapons/grabber_impact.wav"); // grabber\r
1448 \r
1449         float i;\r
1450         for(i = 0; i < 8; i += 1)\r
1451                 precache_sound (strcat("weapons/hit", ftos(i), ".wav"));\r
1452 \r
1453     if (cvar("sv_precacheweapons"))\r
1454     {\r
1455         //precache weapon models/sounds\r
1456         local float wep;\r
1457         wep = WEP_FIRST;\r
1458         while (wep <= WEP_LAST)\r
1459         {\r
1460             weapon_action(wep, WR_PRECACHE);\r
1461             wep = wep + 1;\r
1462         }\r
1463     }\r
1464 \r
1465     precache_model("models/elaser.mdl");\r
1466     precache_model("models/laser.mdl");\r
1467     precache_model("models/ebomb.mdl");\r
1468 \r
1469 #if 0\r
1470     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).\r
1471 \r
1472     if (!self.noise && self.music) // quake 3 uses the music field\r
1473         self.noise = self.music;\r
1474 \r
1475     // plays music for the level if there is any\r
1476     if (self.noise)\r
1477     {\r
1478         precache_sound (self.noise);\r
1479         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);\r
1480     }\r
1481 #endif\r
1482 }\r
1483 \r
1484 // sorry, but using \ in macros breaks line numbers\r
1485 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname\r
1486 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)\r
1487 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0\r
1488 \r
1489 // WARNING: this kills the trace globals\r
1490 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return\r
1491 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()\r
1492 \r
1493 #define INITPRIO_FIRST              0\r
1494 #define INITPRIO_GAMETYPE           0\r
1495 #define INITPRIO_GAMETYPE_FALLBACK  1\r
1496 #define INITPRIO_CVARS              5\r
1497 #define INITPRIO_FINDTARGET        10\r
1498 #define INITPRIO_DROPTOFLOOR       20\r
1499 #define INITPRIO_SETLOCATION       90\r
1500 #define INITPRIO_LINKDOORS         91\r
1501 #define INITPRIO_LAST              99\r
1502 \r
1503 .void(void) initialize_entity;\r
1504 .float initialize_entity_order;\r
1505 .entity initialize_entity_next;\r
1506 entity initialize_entity_first;\r
1507 \r
1508 void make_safe_for_remove(entity e)\r
1509 {\r
1510     if (e.initialize_entity)\r
1511     {\r
1512         entity ent, prev;\r
1513         for (ent = initialize_entity_first; ent; )\r
1514         {\r
1515             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))\r
1516             {\r
1517                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");\r
1518                 // skip it in linked list\r
1519                 if (prev)\r
1520                 {\r
1521                     prev.initialize_entity_next = ent.initialize_entity_next;\r
1522                     ent = prev.initialize_entity_next;\r
1523                 }\r
1524                 else\r
1525                 {\r
1526                     initialize_entity_first = ent.initialize_entity_next;\r
1527                     ent = initialize_entity_first;\r
1528                 }\r
1529             }\r
1530             else\r
1531             {\r
1532                 prev = ent;\r
1533                 ent = ent.initialize_entity_next;\r
1534             }\r
1535         }\r
1536     }\r
1537 }\r
1538 \r
1539 void objerror(string s)\r
1540 {\r
1541     make_safe_for_remove(self);\r
1542     objerror_builtin(s);\r
1543 }\r
1544 \r
1545 void remove_unsafely(entity e)\r
1546 {\r
1547     remove_builtin(e);\r
1548 }\r
1549 \r
1550 void remove_safely(entity e)\r
1551 {\r
1552     make_safe_for_remove(e);\r
1553     remove_builtin(e);\r
1554 }\r
1555 \r
1556 void InitializeEntity(entity e, void(void) func, float order)\r
1557 {\r
1558     entity prev, cur;\r
1559 \r
1560     if (!e || e.initialize_entity)\r
1561     {\r
1562         // make a proxy initializer entity\r
1563         entity e_old;\r
1564         e_old = e;\r
1565         e = spawn();\r
1566         e.classname = "initialize_entity";\r
1567         e.enemy = e_old;\r
1568     }\r
1569 \r
1570     e.initialize_entity = func;\r
1571     e.initialize_entity_order = order;\r
1572 \r
1573     cur = initialize_entity_first;\r
1574     for (;;)\r
1575     {\r
1576         if (!cur || cur.initialize_entity_order > order)\r
1577         {\r
1578             // insert between prev and cur\r
1579             if (prev)\r
1580                 prev.initialize_entity_next = e;\r
1581             else\r
1582                 initialize_entity_first = e;\r
1583             e.initialize_entity_next = cur;\r
1584             return;\r
1585         }\r
1586         prev = cur;\r
1587         cur = cur.initialize_entity_next;\r
1588     }\r
1589 }\r
1590 void InitializeEntitiesRun()\r
1591 {\r
1592     entity startoflist;\r
1593     startoflist = initialize_entity_first;\r
1594     initialize_entity_first = world;\r
1595     for (self = startoflist; self; )\r
1596     {\r
1597         entity e;\r
1598         var void(void) func;\r
1599         e = self.initialize_entity_next;\r
1600         func = self.initialize_entity;\r
1601         self.initialize_entity_order = 0;\r
1602         self.initialize_entity = func_null;\r
1603         self.initialize_entity_next = world;\r
1604         if (self.classname == "initialize_entity")\r
1605         {\r
1606             entity e_old;\r
1607             e_old = self.enemy;\r
1608             remove_builtin(self);\r
1609             self = e_old;\r
1610         }\r
1611         //dprint("Delayed initialization: ", self.classname, "\n");\r
1612         func();\r
1613         self = e;\r
1614     }\r
1615 }\r
1616 \r
1617 .float uncustomizeentityforclient_set;\r
1618 .void(void) uncustomizeentityforclient;\r
1619 void(void) SUB_Nullpointer = #0;\r
1620 void UncustomizeEntitiesRun()\r
1621 {\r
1622     entity oldself;\r
1623     oldself = self;\r
1624     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )\r
1625         self.uncustomizeentityforclient();\r
1626     self = oldself;\r
1627 }\r
1628 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)\r
1629 {\r
1630     e.customizeentityforclient = customizer;\r
1631     e.uncustomizeentityforclient = uncustomizer;\r
1632     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);\r
1633 }\r
1634 \r
1635 .float nottargeted;\r
1636 #define IFTARGETED if(!self.nottargeted && self.targetname != "")\r
1637 \r
1638 void() SUB_Remove;\r
1639 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)\r
1640 {\r
1641     vector mi, ma;\r
1642 \r
1643     if (e.classname == "")\r
1644         e.classname = "net_linked";\r
1645 \r
1646     if (e.model == "" || self.modelindex == 0)\r
1647     {\r
1648         mi = e.mins;\r
1649         ma = e.maxs;\r
1650         setmodel(e, "null");\r
1651         setsize(e, mi, ma);\r
1652     }\r
1653 \r
1654     e.SendEntity = sendfunc;\r
1655     e.SendFlags = 0xFFFFFF;\r
1656 \r
1657     if (!docull)\r
1658         e.effects |= EF_NODEPTHTEST;\r
1659 \r
1660     if (dt)\r
1661     {\r
1662         e.nextthink = time + dt;\r
1663         e.think = SUB_Remove;\r
1664     }\r
1665 }\r
1666 \r
1667 void adaptor_think2touch()\r
1668 {\r
1669     entity o;\r
1670     o = other;\r
1671     other = world;\r
1672     self.touch();\r
1673     other = o;\r
1674 }\r
1675 \r
1676 void adaptor_think2use()\r
1677 {\r
1678     entity o, a;\r
1679     o = other;\r
1680     a = activator;\r
1681     activator = world;\r
1682     other = world;\r
1683     self.use();\r
1684     other = o;\r
1685     activator = a;\r
1686 }\r
1687 \r
1688 // deferred dropping\r
1689 void DropToFloor_Handler()\r
1690 {\r
1691     droptofloor_builtin();\r
1692     self.dropped_origin = self.origin;\r
1693 }\r
1694 \r
1695 void droptofloor()\r
1696 {\r
1697     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);\r
1698 }\r
1699 \r
1700 \r
1701 \r
1702 float trace_hits_box_a0, trace_hits_box_a1;\r
1703 \r
1704 float trace_hits_box_1d(float end, float thmi, float thma)\r
1705 {\r
1706     if (end == 0)\r
1707     {\r
1708         // just check if x is in range\r
1709         if (0 < thmi)\r
1710             return FALSE;\r
1711         if (0 > thma)\r
1712             return FALSE;\r
1713     }\r
1714     else\r
1715     {\r
1716         // do the trace with respect to x\r
1717         // 0 -> end has to stay in thmi -> thma\r
1718         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));\r
1719         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));\r
1720         if (trace_hits_box_a0 > trace_hits_box_a1)\r
1721             return FALSE;\r
1722     }\r
1723     return TRUE;\r
1724 }\r
1725 \r
1726 float trace_hits_box(vector start, vector end, vector thmi, vector thma)\r
1727 {\r
1728     end -= start;\r
1729     thmi -= start;\r
1730     thma -= start;\r
1731     // now it is a trace from 0 to end\r
1732 \r
1733     trace_hits_box_a0 = 0;\r
1734     trace_hits_box_a1 = 1;\r
1735 \r
1736     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))\r
1737         return FALSE;\r
1738     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))\r
1739         return FALSE;\r
1740     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))\r
1741         return FALSE;\r
1742 \r
1743     return TRUE;\r
1744 }\r
1745 \r
1746 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)\r
1747 {\r
1748     return trace_hits_box(start, end, thmi - ma, thma - mi);\r
1749 }\r
1750 \r
1751 float SUB_NoImpactCheck()\r
1752 {\r
1753         // zero hitcontents = this is not the real impact, but either the\r
1754         // mirror-impact of something hitting the projectile instead of the\r
1755         // projectile hitting the something, or a touchareagrid one. Neither of\r
1756         // these stop the projectile from moving, so...\r
1757         if(trace_dphitcontents == 0)\r
1758         {\r
1759                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");\r
1760                 checkclient();\r
1761         }\r
1762     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)\r
1763         return 1;\r
1764     if (other == world && self.size != '0 0 0')\r
1765     {\r
1766         vector tic;\r
1767         tic = self.velocity * sys_frametime;\r
1768         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);\r
1769         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);\r
1770         if (trace_fraction >= 1)\r
1771         {\r
1772             dprint("Odd... did not hit...?\n");\r
1773         }\r
1774         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)\r
1775         {\r
1776             dprint("Detected and prevented the sky-grapple bug.\n");\r
1777             return 1;\r
1778         }\r
1779     }\r
1780 \r
1781     return 0;\r
1782 }\r
1783 \r
1784 #define SUB_OwnerCheck() (other && (other == self.owner))\r
1785 \r
1786 float WarpZone_Projectile_Touch_ImpactFilter_Callback()\r
1787 {\r
1788         if(SUB_OwnerCheck())\r
1789                 return TRUE;\r
1790         if(SUB_NoImpactCheck())\r
1791         {\r
1792                 remove(self);\r
1793                 return TRUE;\r
1794         }\r
1795         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)\r
1796                 UpdateCSQCProjectileNextFrame(self);\r
1797         return FALSE;\r
1798 }\r
1799 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return\r
1800 \r
1801 float MAX_IPBAN_URIS = 16;\r
1802 \r
1803 float URI_GET_DISCARD   = 0;\r
1804 float URI_GET_IPBAN     = 1;\r
1805 float URI_GET_IPBAN_END = 16;\r
1806 \r
1807 void URI_Get_Callback(float id, float status, string data)\r
1808 {\r
1809     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");\r
1810     dprint(data);\r
1811     dprint("\nEnd of data.\n");\r
1812 \r
1813     if (id == URI_GET_DISCARD)\r
1814     {\r
1815         // discard\r
1816     }\r
1817     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)\r
1818     {\r
1819         // online ban list\r
1820         OnlineBanList_URI_Get_Callback(id, status, data);\r
1821     }\r
1822     else\r
1823     {\r
1824         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");\r
1825     }\r
1826 }\r
1827 \r
1828 void print_to(entity e, string s)\r
1829 {\r
1830     if (e)\r
1831         sprint(e, strcat(s, "\n"));\r
1832     else\r
1833         print(s, "\n");\r
1834 }\r
1835 \r
1836 string getrecords(float page) // 50 records per page\r
1837 {\r
1838     float rec;\r
1839     string h;\r
1840     float r;\r
1841     float i;\r
1842     string s;\r
1843 \r
1844     rec = 0;\r
1845 \r
1846     s = "";\r
1847 \r
1848     if (g_ctf)\r
1849     {\r
1850         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1851         {\r
1852             if (MapInfo_Get_ByID(i))\r
1853             {\r
1854                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));\r
1855                 if (r == 0)\r
1856                     continue;\r
1857                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));\r
1858                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");\r
1859                 ++rec;\r
1860             }\r
1861         }\r
1862     }\r
1863 \r
1864     if (g_race)\r
1865     {\r
1866         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1867         {\r
1868             if (MapInfo_Get_ByID(i))\r
1869             {\r
1870                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));\r
1871                 if (r == 0)\r
1872                     continue;\r
1873                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));\r
1874                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");\r
1875                 ++rec;\r
1876             }\r
1877         }\r
1878     }\r
1879 \r
1880     if (g_cts)\r
1881     {\r
1882         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1883         {\r
1884             if (MapInfo_Get_ByID(i))\r
1885             {\r
1886                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));\r
1887                 if (r == 0)\r
1888                     continue;\r
1889                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));\r
1890                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");\r
1891                 ++rec;\r
1892             }\r
1893         }\r
1894     }\r
1895 \r
1896     MapInfo_ClearTemps();\r
1897 \r
1898     if (s == "" && page == 0)\r
1899         return "No records are available on this server.\n";\r
1900     else\r
1901         return s;\r
1902 }\r
1903 \r
1904 string getrankings()\r
1905 {\r
1906     string n;\r
1907     float t;\r
1908     float i;\r
1909     string s;\r
1910     string p;\r
1911     string map;\r
1912 \r
1913     s = "";\r
1914 \r
1915     map = GetMapname();\r
1916 \r
1917     for (i = 1; i <= RANKINGS_CNT; ++i)\r
1918     {\r
1919         t = race_GetTime(i);\r
1920         if (t == 0)\r
1921             continue;\r
1922         n = race_GetName(i);\r
1923         p = race_PlaceName(i);\r
1924         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");\r
1925     }\r
1926 \r
1927     MapInfo_ClearTemps();\r
1928 \r
1929     if (s == "")\r
1930         return strcat("No records are available for the map: ", map, "\n");\r
1931     else\r
1932         return strcat("Records for ", map, ":\n", s);\r
1933 }\r
1934 \r
1935 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)\r
1936 {\r
1937     float m, i;\r
1938     vector start, org, delta, end, enddown, mstart;\r
1939 \r
1940     m = e.dphitcontentsmask;\r
1941     e.dphitcontentsmask = goodcontents | badcontents;\r
1942 \r
1943     org = world.mins;\r
1944     delta = world.maxs - world.mins;\r
1945 \r
1946     for (i = 0; i < attempts; ++i)\r
1947     {\r
1948         start_x = org_x + random() * delta_x;\r
1949         start_y = org_y + random() * delta_y;\r
1950         start_z = org_z + random() * delta_z;\r
1951 \r
1952         // rule 1: start inside world bounds, and outside\r
1953         // solid, and don't start from somewhere where you can\r
1954         // fall down to evil\r
1955         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);\r
1956         if (trace_fraction >= 1)\r
1957             continue;\r
1958         if (trace_startsolid)\r
1959             continue;\r
1960         if (trace_dphitcontents & badcontents)\r
1961             continue;\r
1962         if (trace_dphitq3surfaceflags & badsurfaceflags)\r
1963             continue;\r
1964 \r
1965         // rule 2: if we are too high, lower the point\r
1966         if (trace_fraction * delta_z > maxaboveground)\r
1967             start = trace_endpos + '0 0 1' * maxaboveground;\r
1968         enddown = trace_endpos;\r
1969 \r
1970         // rule 3: make sure we aren't outside the map. This only works\r
1971         // for somewhat well formed maps. A good rule of thumb is that\r
1972         // the map should have a convex outside hull.\r
1973         // these can be traceLINES as we already verified the starting box\r
1974         mstart = start + 0.5 * (e.mins + e.maxs);\r
1975         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);\r
1976         if (trace_fraction >= 1)\r
1977             continue;\r
1978         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);\r
1979         if (trace_fraction >= 1)\r
1980             continue;\r
1981         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);\r
1982         if (trace_fraction >= 1)\r
1983             continue;\r
1984         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);\r
1985         if (trace_fraction >= 1)\r
1986             continue;\r
1987         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);\r
1988         if (trace_fraction >= 1)\r
1989             continue;\r
1990 \r
1991         // find a random vector to "look at"\r
1992         end_x = org_x + random() * delta_x;\r
1993         end_y = org_y + random() * delta_y;\r
1994         end_z = org_z + random() * delta_z;\r
1995         end = start + normalize(end - start) * vlen(delta);\r
1996 \r
1997         // rule 4: start TO end must not be too short\r
1998         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);\r
1999         if (trace_startsolid)\r
2000             continue;\r
2001         if (trace_fraction < minviewdistance / vlen(delta))\r
2002             continue;\r
2003 \r
2004         // rule 5: don't want to look at sky\r
2005         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)\r
2006             continue;\r
2007 \r
2008         // rule 6: we must not end up in trigger_hurt\r
2009         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))\r
2010         {\r
2011             dprint("trigger_hurt! ouch! and nothing else could find it!\n");\r
2012             continue;\r
2013         }\r
2014 \r
2015         break;\r
2016     }\r
2017 \r
2018     e.dphitcontentsmask = m;\r
2019 \r
2020     if (i < attempts)\r
2021     {\r
2022         setorigin(e, start);\r
2023         e.angles = vectoangles(end - start);\r
2024         dprint("Needed ", ftos(i + 1), " attempts\n");\r
2025         return TRUE;\r
2026     }\r
2027     else\r
2028         return FALSE;\r
2029 }\r
2030 \r
2031 float zcurveparticles_effectno;\r
2032 vector zcurveparticles_start;\r
2033 float zcurveparticles_spd;\r
2034 \r
2035 void endzcurveparticles()\r
2036 {\r
2037         if(zcurveparticles_effectno)\r
2038         {\r
2039                 // terminator\r
2040                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);\r
2041         }\r
2042         zcurveparticles_effectno = 0;\r
2043 }\r
2044 \r
2045 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)\r
2046 {\r
2047         spd = bound(0, floor(spd / 16), 32767);\r
2048         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)\r
2049         {\r
2050                 endzcurveparticles();\r
2051                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);\r
2052                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);\r
2053                 WriteShort(MSG_BROADCAST, effectno);\r
2054                 WriteCoord(MSG_BROADCAST, start_x);\r
2055                 WriteCoord(MSG_BROADCAST, start_y);\r
2056                 WriteCoord(MSG_BROADCAST, start_z);\r
2057                 zcurveparticles_effectno = effectno;\r
2058                 zcurveparticles_start = start;\r
2059         }\r
2060         else\r
2061                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);\r
2062         WriteCoord(MSG_BROADCAST, end_x);\r
2063         WriteCoord(MSG_BROADCAST, end_y);\r
2064         WriteCoord(MSG_BROADCAST, end_z);\r
2065         WriteCoord(MSG_BROADCAST, end_dz);\r
2066         zcurveparticles_spd = spd;\r
2067 }\r
2068 \r
2069 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)\r
2070 {\r
2071         float end_dz;\r
2072         vector vecxy, velxy;\r
2073 \r
2074         vecxy = end - start;\r
2075         vecxy_z = 0;\r
2076         velxy = vel;\r
2077         velxy_z = 0;\r
2078 \r
2079         if (vlen(velxy) < 0.000001 * fabs(vel_z))\r
2080         {\r
2081                 endzcurveparticles();\r
2082                 trailparticles(world, effectno, start, end);\r
2083                 return;\r
2084         }\r
2085 \r
2086         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);\r
2087         zcurveparticles(effectno, start, end, end_dz, vlen(vel));\r
2088 }\r
2089 \r
2090 string GetGametype(); // g_world.qc\r
2091 void write_recordmarker(entity pl, float tstart, float dt)\r
2092 {\r
2093     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));\r
2094 \r
2095     // also write a marker into demo files for demotc-race-record-extractor to find\r
2096     stuffcmd(pl,\r
2097              strcat(\r
2098                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),\r
2099                  " ", ftos(tstart), " ", ftos(dt), "\n"));\r
2100 }\r
2101 \r
2102 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)\r
2103 {\r
2104         switch(self.owner.cvar_cl_gunalign)\r
2105         {\r
2106                 case 1: // right\r
2107                         break;\r
2108 \r
2109                 case 2: // left\r
2110                         vecs_y = -vecs_y;\r
2111                         break;\r
2112 \r
2113                 default:\r
2114                 case 3:\r
2115                         if(allowcenter) // 2: allow center handedness\r
2116                         {\r
2117                                 // center\r
2118                                 vecs_y = 0;\r
2119                                 vecs_z -= 4;\r
2120                         }\r
2121                         else\r
2122                         {\r
2123                                 // right\r
2124                         }\r
2125                         break;\r
2126 \r
2127                 case 4:\r
2128                         if(allowcenter) // 2: allow center handedness\r
2129                         {\r
2130                                 // center\r
2131                                 vecs_y = 0;\r
2132                                 vecs_z -= 4;\r
2133                         }\r
2134                         else\r
2135                         {\r
2136                                 // left\r
2137                                 vecs_y = -vecs_y;\r
2138                         }\r
2139                         break;\r
2140         }\r
2141         return vecs;\r
2142 }\r
2143 \r
2144 vector shotorg_adjust(vector vecs, float y_is_right, float visual)\r
2145 {\r
2146         string s;\r
2147         vector v;\r
2148 \r
2149         if (cvar("g_shootfromeye"))\r
2150         {\r
2151                 if (visual)\r
2152                 {\r
2153                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);\r
2154                 }\r
2155                 else\r
2156                 {\r
2157                         vecs_y = 0;\r
2158                         vecs_z = 0;\r
2159                 }\r
2160         }\r
2161         else if (cvar("g_shootfromcenter"))\r
2162         {\r
2163                 if (visual)\r
2164                 {\r
2165                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);\r
2166                 }\r
2167                 else\r
2168                 {\r
2169                         vecs_y = 0;\r
2170                         vecs_z -= 4;\r
2171                 }\r
2172         }\r
2173         else if ((s = cvar_string("g_shootfromfixedorigin")) != "")\r
2174         {\r
2175                 v = stov(s);\r
2176                 if (y_is_right)\r
2177                         v_y = -v_y;\r
2178                 if (v_x != 0)\r
2179                         vecs_x = v_x;\r
2180                 vecs_y = v_y;\r
2181                 vecs_z = v_z;\r
2182         }\r
2183         else if (cvar("g_shootfromclient"))\r
2184         {\r
2185                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));\r
2186         }\r
2187         return vecs;\r
2188 }\r
2189 \r
2190 \r
2191 \r
2192 void attach_sameorigin(entity e, entity to, string tag)\r
2193 {\r
2194     vector org, t_forward, t_left, t_up, e_forward, e_up;\r
2195     vector org0, ang0;\r
2196     float tagscale;\r
2197 \r
2198     ang0 = e.angles;\r
2199     org0 = e.origin;\r
2200 \r
2201     org = e.origin - gettaginfo(to, gettagindex(to, tag));\r
2202     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag\r
2203     t_forward = v_forward * tagscale;\r
2204     t_left = v_right * -tagscale;\r
2205     t_up = v_up * tagscale;\r
2206 \r
2207     e.origin_x = org * t_forward;\r
2208     e.origin_y = org * t_left;\r
2209     e.origin_z = org * t_up;\r
2210 \r
2211     // current forward and up directions\r
2212     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2213                 e.angles = AnglesTransform_FromVAngles(e.angles);\r
2214         else\r
2215                 e.angles = AnglesTransform_FromAngles(e.angles);\r
2216     fixedmakevectors(e.angles);\r
2217 \r
2218     // untransform forward, up!\r
2219     e_forward_x = v_forward * t_forward;\r
2220     e_forward_y = v_forward * t_left;\r
2221     e_forward_z = v_forward * t_up;\r
2222     e_up_x = v_up * t_forward;\r
2223     e_up_y = v_up * t_left;\r
2224     e_up_z = v_up * t_up;\r
2225 \r
2226     e.angles = fixedvectoangles2(e_forward, e_up);\r
2227     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2228                 e.angles = AnglesTransform_ToVAngles(e.angles);\r
2229         else\r
2230                 e.angles = AnglesTransform_ToAngles(e.angles);\r
2231 \r
2232     setattachment(e, to, tag);\r
2233     setorigin(e, e.origin);\r
2234 }\r
2235 \r
2236 void detach_sameorigin(entity e)\r
2237 {\r
2238     vector org;\r
2239     org = gettaginfo(e, 0);\r
2240     e.angles = fixedvectoangles2(v_forward, v_up);\r
2241     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2242                 e.angles = AnglesTransform_ToVAngles(e.angles);\r
2243         else\r
2244                 e.angles = AnglesTransform_ToAngles(e.angles);\r
2245     setorigin(e, org);\r
2246     setattachment(e, world, "");\r
2247     setorigin(e, e.origin);\r
2248 }\r
2249 \r
2250 void follow_sameorigin(entity e, entity to)\r
2251 {\r
2252     e.movetype = MOVETYPE_FOLLOW; // make the hole follow\r
2253     e.aiment = to; // make the hole follow bmodel\r
2254     e.punchangle = to.angles; // the original angles of bmodel\r
2255     e.view_ofs = e.origin - to.origin; // relative origin\r
2256     e.v_angle = e.angles - to.angles; // relative angles\r
2257 }\r
2258 \r
2259 void unfollow_sameorigin(entity e)\r
2260 {\r
2261     e.movetype = MOVETYPE_NONE;\r
2262 }\r
2263 \r
2264 entity gettaginfo_relative_ent;\r
2265 vector gettaginfo_relative(entity e, float tag)\r
2266 {\r
2267     if (!gettaginfo_relative_ent)\r
2268     {\r
2269         gettaginfo_relative_ent = spawn();\r
2270         gettaginfo_relative_ent.effects = EF_NODRAW;\r
2271     }\r
2272     gettaginfo_relative_ent.model = e.model;\r
2273     gettaginfo_relative_ent.modelindex = e.modelindex;\r
2274     gettaginfo_relative_ent.frame = e.frame;\r
2275     return gettaginfo(gettaginfo_relative_ent, tag);\r
2276 }\r
2277 \r
2278 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)\r
2279 {\r
2280     float p;\r
2281     p = pow(2, chan);\r
2282     if (pl.soundentity.cnt & p)\r
2283         return;\r
2284     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);\r
2285     pl.soundentity.cnt |= p;\r
2286 }\r
2287 \r
2288 void SoundEntity_StopSound(entity pl, float chan)\r
2289 {\r
2290     float p;\r
2291     p = pow(2, chan);\r
2292     if (pl.soundentity.cnt & p)\r
2293     {\r
2294         stopsoundto(MSG_ALL, pl.soundentity, chan);\r
2295         pl.soundentity.cnt &~= p;\r
2296     }\r
2297 }\r
2298 \r
2299 void SoundEntity_Attach(entity pl)\r
2300 {\r
2301     pl.soundentity = spawn();\r
2302     pl.soundentity.classname = "soundentity";\r
2303     pl.soundentity.owner = pl;\r
2304     setattachment(pl.soundentity, pl, "");\r
2305     setmodel(pl.soundentity, "null");\r
2306 }\r
2307 \r
2308 void SoundEntity_Detach(entity pl)\r
2309 {\r
2310     float i;\r
2311     for (i = 0; i <= 7; ++i)\r
2312         SoundEntity_StopSound(pl, i);\r
2313 }\r
2314 \r
2315 \r
2316 float ParseCommandPlayerSlotTarget_firsttoken;\r
2317 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index\r
2318 {\r
2319     string s;\r
2320     entity e, head;\r
2321     float n;\r
2322 \r
2323     s = string_null;\r
2324 \r
2325     ParseCommandPlayerSlotTarget_firsttoken = -1;\r
2326 \r
2327     if (tokens > idx)\r
2328     {\r
2329         if (substring(argv(idx), 0, 1) == "#")\r
2330         {\r
2331             s = substring(argv(idx), 1, -1);\r
2332             ++idx;\r
2333             if (s == "")\r
2334                 if (tokens > idx)\r
2335                 {\r
2336                     s = argv(idx);\r
2337                     ++idx;\r
2338                 }\r
2339                         ParseCommandPlayerSlotTarget_firsttoken = idx;\r
2340             if (s == ftos(stof(s)))\r
2341             {\r
2342                 e = edict_num(stof(s));\r
2343                 if (e.flags & FL_CLIENT)\r
2344                     return e;\r
2345             }\r
2346         }\r
2347         else\r
2348         {\r
2349             // it must be a nick name\r
2350             s = argv(idx);\r
2351             ++idx;\r
2352                         ParseCommandPlayerSlotTarget_firsttoken = idx;\r
2353 \r
2354             n = 0;\r
2355             FOR_EACH_CLIENT(head)\r
2356             if (head.netname == s)\r
2357             {\r
2358                 e = head;\r
2359                 ++n;\r
2360             }\r
2361             if (n == 1)\r
2362                 return e;\r
2363 \r
2364             s = strdecolorize(s);\r
2365             n = 0;\r
2366             FOR_EACH_CLIENT(head)\r
2367             if (strdecolorize(head.netname) == s)\r
2368             {\r
2369                 e = head;\r
2370                 ++n;\r
2371             }\r
2372             if (n == 1)\r
2373                 return e;\r
2374         }\r
2375     }\r
2376 \r
2377     return world;\r
2378 }\r
2379 \r
2380 .float scale2;\r
2381 \r
2382 float modeleffect_SendEntity(entity to, float sf)\r
2383 {\r
2384         float f;\r
2385         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);\r
2386 \r
2387         f = 0;\r
2388         if(self.velocity != '0 0 0')\r
2389                 f |= 1;\r
2390         if(self.angles != '0 0 0')\r
2391                 f |= 2;\r
2392         if(self.avelocity != '0 0 0')\r
2393                 f |= 4;\r
2394 \r
2395         WriteByte(MSG_ENTITY, f);\r
2396         WriteShort(MSG_ENTITY, self.modelindex);\r
2397         WriteByte(MSG_ENTITY, self.skin);\r
2398         WriteByte(MSG_ENTITY, self.frame);\r
2399         WriteCoord(MSG_ENTITY, self.origin_x);\r
2400         WriteCoord(MSG_ENTITY, self.origin_y);\r
2401         WriteCoord(MSG_ENTITY, self.origin_z);\r
2402         if(f & 1)\r
2403         {\r
2404                 WriteCoord(MSG_ENTITY, self.velocity_x);\r
2405                 WriteCoord(MSG_ENTITY, self.velocity_y);\r
2406                 WriteCoord(MSG_ENTITY, self.velocity_z);\r
2407         }\r
2408         if(f & 2)\r
2409         {\r
2410                 WriteCoord(MSG_ENTITY, self.angles_x);\r
2411                 WriteCoord(MSG_ENTITY, self.angles_y);\r
2412                 WriteCoord(MSG_ENTITY, self.angles_z);\r
2413         }\r
2414         if(f & 4)\r
2415         {\r
2416                 WriteCoord(MSG_ENTITY, self.avelocity_x);\r
2417                 WriteCoord(MSG_ENTITY, self.avelocity_y);\r
2418                 WriteCoord(MSG_ENTITY, self.avelocity_z);\r
2419         }\r
2420         WriteShort(MSG_ENTITY, self.scale * 256.0);\r
2421         WriteShort(MSG_ENTITY, self.scale2 * 256.0);\r
2422         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);\r
2423         WriteByte(MSG_ENTITY, self.fade_time * 100.0);\r
2424         WriteByte(MSG_ENTITY, self.alpha * 255.0);\r
2425 \r
2426         return TRUE;\r
2427 }\r
2428 \r
2429 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)\r
2430 {\r
2431         entity e;\r
2432         float sz;\r
2433         e = spawn();\r
2434         e.classname = "modeleffect";\r
2435         setmodel(e, m);\r
2436         e.frame = f;\r
2437         setorigin(e, o);\r
2438         e.velocity = v;\r
2439         e.angles = ang;\r
2440         e.avelocity = angv;\r
2441         e.alpha = a;\r
2442         e.teleport_time = t1;\r
2443         e.fade_time = t2;\r
2444         e.skin = s;\r
2445         if(s0 >= 0)\r
2446                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);\r
2447         else\r
2448                 e.scale = -s0;\r
2449         if(s2 >= 0)\r
2450                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);\r
2451         else\r
2452                 e.scale2 = -s2;\r
2453         sz = max(e.scale, e.scale2);\r
2454         setsize(e, e.mins * sz, e.maxs * sz);\r
2455         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);\r
2456 }\r
2457 \r
2458 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)\r
2459 {\r
2460         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);\r
2461 }\r
2462 \r
2463 float randombit(float bits)\r
2464 {\r
2465         if not(bits & (bits-1)) // this ONLY holds for powers of two!\r
2466                 return bits;\r
2467 \r
2468         float n, f, b, r;\r
2469 \r
2470         r = random();\r
2471         b = 0;\r
2472         n = 0;\r
2473 \r
2474         for(f = 1; f <= bits; f *= 2)\r
2475         {\r
2476                 if(bits & f)\r
2477                 {\r
2478                         ++n;\r
2479                         r *= n;\r
2480                         if(r <= 1)\r
2481                                 b = f;\r
2482                         else\r
2483                                 r = (r - 1) / (n - 1);\r
2484                 }\r
2485         }\r
2486 \r
2487         return b;\r
2488 }\r
2489 \r
2490 float randombits(float bits, float k, float error_return)\r
2491 {\r
2492         float r;\r
2493         r = 0;\r
2494         while(k > 0 && bits != r)\r
2495         {\r
2496                 r += randombit(bits - r);\r
2497                 --k;\r
2498         }\r
2499         if(error_return)\r
2500                 if(k > 0)\r
2501                         return -1; // all\r
2502         return r;\r
2503 }\r
2504 \r
2505 void randombit_test(float bits, float iter)\r
2506 {\r
2507         while(iter > 0)\r
2508         {\r
2509                 print(ftos(randombit(bits)), "\n");\r
2510                 --iter;\r
2511         }\r
2512 }\r
2513 \r
2514 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)\r
2515 {\r
2516         if(halflifedist > 0)\r
2517                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);\r
2518         else if(halflifedist < 0)\r
2519                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);\r
2520         else\r
2521                 return 1;\r
2522 }\r
2523 \r
2524 \r
2525 \r
2526 \r
2527 #ifdef RELEASE\r
2528 #define cvar_string_normal cvar_string_builtin\r
2529 #define cvar_normal cvar_builtin\r
2530 #else\r
2531 string cvar_string_normal(string n)\r
2532 {\r
2533         if not(cvar_type(n) & 1)\r
2534                 backtrace(strcat("Attempt to access undefined cvar: ", n));\r
2535         return cvar_string_builtin(n);\r
2536 }\r
2537 \r
2538 float cvar_normal(string n)\r
2539 {\r
2540         return stof(cvar_string_normal(n));\r
2541 }\r
2542 #endif\r
2543 #define cvar_set_normal cvar_set_builtin\r
2544 \r
2545 void defer_think()\r
2546 {\r
2547     entity oself;\r
2548 \r
2549     oself           = self;\r
2550     self            = self.owner;\r
2551     oself.think     = SUB_Remove;\r
2552     oself.nextthink = time;\r
2553 \r
2554     oself.use();\r
2555 }\r
2556 \r
2557 /*\r
2558     Execute func() after time + fdelay.\r
2559     self when func is executed = self when defer is called\r
2560 */\r
2561 void defer(float fdelay, void() func)\r
2562 {\r
2563     entity e;\r
2564 \r
2565     e           = spawn();\r
2566     e.owner     = self;\r
2567     e.use       = func;\r
2568     e.think     = defer_think;\r
2569     e.nextthink = time + fdelay;\r
2570 }\r