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Add a cvar to allow disabling / changing the alpha of the stomach model (client side...
[voretournament/voretournament.git] / data / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);\r
2 void objerror(string s);\r
3 void droptofloor();\r
4 .vector dropped_origin;\r
5 \r
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);\r
7 void crosshair_trace(entity pl)\r
8 {\r
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));\r
10 }\r
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);\r
12 void WarpZone_crosshair_trace(entity pl)\r
13 {\r
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));\r
15 }\r
16 \r
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints\r
18 void() spawnpoint_use;\r
19 float race_GetTime(float pos);\r
20 string race_GetName(float pos);\r
21 string race_PlaceName(float pos);\r
22 string GetMapname();\r
23 string ColoredTeamName(float t);\r
24 \r
25 string admin_name(void)\r
26 {\r
27         if(cvar_string("sv_adminnick") != "")\r
28                 return cvar_string("sv_adminnick");\r
29         else\r
30                 return "SERVER ADMIN";\r
31 }\r
32 \r
33 float DistributeEvenly_amount;\r
34 float DistributeEvenly_totalweight;\r
35 void DistributeEvenly_Init(float amount, float totalweight)\r
36 {\r
37     if (DistributeEvenly_amount)\r
38     {\r
39         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");\r
40         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");\r
41     }\r
42     if (totalweight == 0)\r
43         DistributeEvenly_amount = 0;\r
44     else\r
45         DistributeEvenly_amount = amount;\r
46     DistributeEvenly_totalweight = totalweight;\r
47 }\r
48 float DistributeEvenly_Get(float weight)\r
49 {\r
50     float f;\r
51     if (weight <= 0)\r
52         return 0;\r
53     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);\r
54     DistributeEvenly_totalweight -= weight;\r
55     DistributeEvenly_amount -= f;\r
56     return f;\r
57 }\r
58 \r
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)\r
60 \r
61 \r
62 string STR_PLAYER = "player";\r
63 string STR_SPECTATOR = "spectator";\r
64 string STR_OBSERVER = "observer";\r
65 \r
66 #if 0\r
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )\r
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )\r
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
71 #else\r
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )\r
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)\r
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)\r
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)\r
77 #endif\r
78 \r
79 // copies a string to a tempstring (so one can strunzone it)\r
80 string strcat1(string s) = #115; // FRIK_FILE\r
81 \r
82 float logfile_open;\r
83 float logfile;\r
84 \r
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information\r
86 {\r
87         local float nPlayerHealth = rint(enPlayer.health);\r
88         local float nPlayerArmor = rint(enPlayer.armorvalue);\r
89         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;\r
90         local float nPlayerPing = rint(enPlayer.ping);\r
91         local string strPlayerPingColor;\r
92         local string strMessage;\r
93         if(nPlayerPing >= 150)\r
94                 strPlayerPingColor = "^1";\r
95         else\r
96                 strPlayerPingColor = "^2";\r
97 \r
98         if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))\r
99                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");\r
100 \r
101         if(cvar("sv_fragmessage_information_ping")) {\r
102                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping\r
103                         strMessage = strcat(strMessage, "\n^7(^2Bot");\r
104                 else\r
105                         strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");\r
106                 if(cvar("sv_fragmessage_information_handicap"))\r
107                         if(cvar("sv_fragmessage_information_handicap") == 2)\r
108                                 if(nPlayerHandicap <= 1)\r
109                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");\r
110                                 else\r
111                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
112                         else if not(nPlayerHandicap <= 1)\r
113                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
114                 else\r
115                         strMessage = strcat(strMessage, "^7)");\r
116         } else if(cvar("sv_fragmessage_information_handicap")) {\r
117                 if(cvar("sv_fragmessage_information_handicap") == 2)\r
118                         if(nPlayerHandicap <= 1)\r
119                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");\r
120                         else\r
121                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
122                 else if(nPlayerHandicap > 1)\r
123                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
124         }\r
125         return strMessage;\r
126 }\r
127 void bcenterprint(string s)\r
128 {\r
129     // TODO replace by MSG_ALL (would show it to spectators too, though)?\r
130     entity head;\r
131     FOR_EACH_PLAYER(head)\r
132     if (clienttype(head) == CLIENTTYPE_REAL)\r
133         centerprint(head, s);\r
134 }\r
135 \r
136 void GameLogEcho(string s)\r
137 {\r
138     string fn;\r
139     float matches;\r
140 \r
141     if (cvar("sv_eventlog_files"))\r
142     {\r
143         if (!logfile_open)\r
144         {\r
145             logfile_open = TRUE;\r
146             matches = cvar("sv_eventlog_files_counter") + 1;\r
147             cvar_set("sv_eventlog_files_counter", ftos(matches));\r
148             fn = ftos(matches);\r
149             if (strlen(fn) < 8)\r
150                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);\r
151             fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));\r
152             logfile = fopen(fn, FILE_APPEND);\r
153             fputs(logfile, ":logversion:3\n");\r
154         }\r
155         if (logfile >= 0)\r
156         {\r
157             if (cvar("sv_eventlog_files_timestamps"))\r
158                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));\r
159             else\r
160                 fputs(logfile, strcat(s, "\n"));\r
161         }\r
162     }\r
163     if (cvar("sv_eventlog_console"))\r
164     {\r
165         print(s, "\n");\r
166     }\r
167 }\r
168 \r
169 void GameLogInit()\r
170 {\r
171     logfile_open = 0;\r
172     // will be opened later\r
173 }\r
174 \r
175 void GameLogClose()\r
176 {\r
177     if (logfile_open && logfile >= 0)\r
178     {\r
179         fclose(logfile);\r
180         logfile = -1;\r
181     }\r
182 }\r
183 \r
184 vector PL_VIEW_OFS;\r
185 vector PL_MIN;\r
186 vector PL_MAX;\r
187 vector PL_CROUCH_VIEW_OFS;\r
188 vector PL_CROUCH_MIN;\r
189 vector PL_CROUCH_MAX;\r
190 \r
191 float spawnpoint_nag;\r
192 void relocate_spawnpoint()\r
193 {\r
194     PL_VIEW_OFS                             = stov(cvar_string("sv_player_viewoffset"));\r
195     PL_MIN                                  = stov(cvar_string("sv_player_mins"));\r
196     PL_MAX                                  = stov(cvar_string("sv_player_maxs"));\r
197     PL_CROUCH_VIEW_OFS                      = stov(cvar_string("sv_player_crouch_viewoffset"));\r
198     PL_CROUCH_MIN                           = stov(cvar_string("sv_player_crouch_mins"));\r
199     PL_CROUCH_MAX                           = stov(cvar_string("sv_player_crouch_maxs"));\r
200 \r
201     // nudge off the floor\r
202     setorigin(self, self.origin + '0 0 1');\r
203 \r
204     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);\r
205     if (trace_startsolid)\r
206     {\r
207         vector o;\r
208         o = self.origin;\r
209         self.mins = PL_MIN;\r
210         self.maxs = PL_MAX;\r
211         if (!move_out_of_solid(self))\r
212             objerror("could not get out of solid at all!");\r
213         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));\r
214         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));\r
215         print(" ", ftos(self.origin_y - o_y));\r
216         print(" ", ftos(self.origin_z - o_z), "'\n");\r
217         if (cvar("g_spawnpoints_auto_move_out_of_solid"))\r
218         {\r
219             if (!spawnpoint_nag)\r
220                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");\r
221             spawnpoint_nag = 1;\r
222         }\r
223         else\r
224         {\r
225             setorigin(self, o);\r
226             self.mins = self.maxs = '0 0 0';\r
227             objerror("player spawn point in solid, mapper sucks!\n");\r
228             return;\r
229         }\r
230     }\r
231 \r
232     if (cvar("g_spawnpoints_autodrop"))\r
233     {\r
234         setsize(self, PL_MIN, PL_MAX);\r
235         droptofloor();\r
236     }\r
237 \r
238     self.use = spawnpoint_use;\r
239     self.team_saved = self.team;\r
240     if (!self.cnt)\r
241         self.cnt = 1;\r
242 \r
243     if (have_team_spawns != 0)\r
244         if (self.team)\r
245             have_team_spawns = 1;\r
246 \r
247     if (cvar("r_showbboxes"))\r
248     {\r
249         // show where spawnpoints point at too\r
250         makevectors(self.angles);\r
251         entity e;\r
252         e = spawn();\r
253         e.classname = "info_player_foo";\r
254         setorigin(e, self.origin + v_forward * 24);\r
255         setsize(e, '-8 -8 -8', '8 8 8');\r
256         e.solid = SOLID_TRIGGER;\r
257     }\r
258 }\r
259 \r
260 #define strstr strstrofs\r
261 /*\r
262 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.\r
263 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP\r
264 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST\r
265 // BE CONSTANT OR strzoneD!\r
266 float strstr(string haystack, string needle, float offset)\r
267 {\r
268         float len, endpos;\r
269         string found;\r
270         len = strlen(needle);\r
271         endpos = strlen(haystack) - len;\r
272         while(offset <= endpos)\r
273         {\r
274                 found = substring(haystack, offset, len);\r
275                 if(found == needle)\r
276                         return offset;\r
277                 offset = offset + 1;\r
278         }\r
279         return -1;\r
280 }\r
281 */\r
282 \r
283 float NUM_NEAREST_ENTITIES = 4;\r
284 entity nearest_entity[NUM_NEAREST_ENTITIES];\r
285 float nearest_length[NUM_NEAREST_ENTITIES];\r
286 entity findnearest(vector point, .string field, string value, vector axismod)\r
287 {\r
288     entity localhead;\r
289     float i;\r
290     float j;\r
291     float len;\r
292     vector dist;\r
293 \r
294     float num_nearest;\r
295     num_nearest = 0;\r
296 \r
297     localhead = find(world, field, value);\r
298     while (localhead)\r
299     {\r
300         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")\r
301             dist = localhead.oldorigin;\r
302         else\r
303             dist = localhead.origin;\r
304         dist = dist - point;\r
305         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';\r
306         len = vlen(dist);\r
307 \r
308         for (i = 0; i < num_nearest; ++i)\r
309         {\r
310             if (len < nearest_length[i])\r
311                 break;\r
312         }\r
313 \r
314         // now i tells us where to insert at\r
315         //   INSERTION SORT! YOU'VE SEEN IT! RUN!\r
316         if (i < NUM_NEAREST_ENTITIES)\r
317         {\r
318             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)\r
319             {\r
320                 nearest_length[j + 1] = nearest_length[j];\r
321                 nearest_entity[j + 1] = nearest_entity[j];\r
322             }\r
323             nearest_length[i] = len;\r
324             nearest_entity[i] = localhead;\r
325             if (num_nearest < NUM_NEAREST_ENTITIES)\r
326                 num_nearest = num_nearest + 1;\r
327         }\r
328 \r
329         localhead = find(localhead, field, value);\r
330     }\r
331 \r
332     // now use the first one from our list that we can see\r
333     for (i = 0; i < num_nearest; ++i)\r
334     {\r
335         traceline(point, nearest_entity[i].origin, TRUE, world);\r
336         if (trace_fraction == 1)\r
337         {\r
338             if (i != 0)\r
339             {\r
340                 dprint("Nearest point (");\r
341                 dprint(nearest_entity[0].netname);\r
342                 dprint(") is not visible, using a visible one.\n");\r
343             }\r
344             return nearest_entity[i];\r
345         }\r
346     }\r
347 \r
348     if (num_nearest == 0)\r
349         return world;\r
350 \r
351     dprint("Not seeing any location point, using nearest as fallback.\n");\r
352     /* DEBUGGING CODE:\r
353     dprint("Candidates were: ");\r
354     for(j = 0; j < num_nearest; ++j)\r
355     {\r
356         if(j != 0)\r
357                 dprint(", ");\r
358         dprint(nearest_entity[j].netname);\r
359     }\r
360     dprint("\n");\r
361     */\r
362 \r
363     return nearest_entity[0];\r
364 }\r
365 \r
366 void spawnfunc_target_location()\r
367 {\r
368     self.classname = "target_location";\r
369     // location name in netname\r
370     // eventually support: count, teamgame selectors, line of sight?\r
371 };\r
372 \r
373 void spawnfunc_info_location()\r
374 {\r
375     self.classname = "target_location";\r
376     self.message = self.netname;\r
377 };\r
378 \r
379 string NearestLocation(vector p)\r
380 {\r
381     entity loc;\r
382     string ret;\r
383     ret = "somewhere";\r
384     loc = findnearest(p, classname, "target_location", '1 1 1');\r
385     if (loc)\r
386     {\r
387         ret = loc.message;\r
388     }\r
389     else\r
390     {\r
391         loc = findnearest(p, target, "###item###", '1 1 4');\r
392         if (loc)\r
393             ret = loc.netname;\r
394     }\r
395     return ret;\r
396 }\r
397 \r
398 string formatmessage(string msg)\r
399 {\r
400         float p, p1, p2;\r
401         float n;\r
402         vector cursor;\r
403         entity cursor_ent;\r
404         string escape;\r
405         string replacement;\r
406         p = 0;\r
407         n = 7;\r
408 \r
409         WarpZone_crosshair_trace(self);\r
410         cursor = trace_endpos;\r
411         cursor_ent = trace_ent;\r
412 \r
413         while (1) {\r
414                 if (n < 1)\r
415                         break; // too many replacements\r
416 \r
417                 n = n - 1;\r
418                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!\r
419                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!\r
420 \r
421                 if (p1 < 0)\r
422                         p1 = p2;\r
423 \r
424                 if (p2 < 0)\r
425                         p2 = p1;\r
426 \r
427                 p = min(p1, p2);\r
428 \r
429                 if (p < 0)\r
430                         break;\r
431 \r
432                 replacement = substring(msg, p, 2);\r
433                 escape = substring(msg, p + 1, 1);\r
434 \r
435                 if (escape == "%")\r
436                         replacement = "%";\r
437                 else if (escape == "\\")\r
438                         replacement = "\\";\r
439                 else if (escape == "n")\r
440                         replacement = "\n";\r
441                 else if (escape == "a")\r
442                         replacement = ftos(floor(self.armorvalue));\r
443                 else if (escape == "h")\r
444                         replacement = ftos(floor(self.health));\r
445                 else if (escape == "l")\r
446                         replacement = NearestLocation(self.origin);\r
447                 else if (escape == "y")\r
448                         replacement = NearestLocation(cursor);\r
449                 else if (escape == "d")\r
450                         replacement = NearestLocation(self.death_origin);\r
451                 else if (escape == "w") {\r
452                         float wep;\r
453                         wep = self.weapon;\r
454                         if (!wep)\r
455                                 wep = self.switchweapon;\r
456                         if (!wep)\r
457                                 wep = self.cnt;\r
458                         replacement = W_Name(wep);\r
459                 } else if (escape == "W") {\r
460                         replacement = "batteries"; // ;)\r
461                 } else if (escape == "x") {\r
462                         replacement = cursor_ent.netname;\r
463                         if (!replacement || !cursor_ent)\r
464                                 replacement = "nothing";\r
465                 } else if (escape == "p") {\r
466                         if (self.last_selected_player)\r
467                                 replacement = self.last_selected_player.netname;\r
468                         else\r
469                                 replacement = "(nobody)";\r
470                 } else if (escape == "s")\r
471                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));\r
472                 else if (escape == "S")\r
473                         replacement = ftos(vlen(self.velocity));\r
474                 else if (escape == "v") {\r
475                         float weapon_number;\r
476                         local entity stats;\r
477 \r
478                         if(self.classname == "spectator")\r
479                                 stats = self.enemy;\r
480                         else\r
481                                 stats = self;\r
482 \r
483                         weapon_number = stats.weapon;\r
484 \r
485                         if (!weapon_number)\r
486                                 weapon_number = stats.switchweapon;\r
487 \r
488                         if (!weapon_number)\r
489                                 weapon_number = stats.cnt;\r
490 \r
491                         if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])\r
492                                 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));\r
493                         else\r
494                                 replacement = "~"; // or something to indicate NULL, not available\r
495                 }\r
496 \r
497                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));\r
498                 p = p + strlen(replacement);\r
499         }\r
500         return msg;\r
501 }\r
502 \r
503 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)\r
504         return (value == 0) ? FALSE : TRUE;\r
505 }\r
506 \r
507 /*\r
508 =============\r
509 GetCvars\r
510 =============\r
511 Called with:\r
512   0:  sends the request\r
513   >0: receives a cvar from name=argv(f) value=argv(f+1)\r
514 */\r
515 void GetCvars_handleString(string thisname, float f, .string field, string name)\r
516 {\r
517         if (f < 0)\r
518         {\r
519                 if (self.field)\r
520                         strunzone(self.field);\r
521                 self.field = string_null;\r
522         }\r
523         else if (f > 0)\r
524         {\r
525                 if (thisname == name)\r
526                 {\r
527                         if (self.field)\r
528                                 strunzone(self.field);\r
529                         self.field = strzone(argv(f + 1));\r
530                 }\r
531         }\r
532         else\r
533                 stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
534 }\r
535 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)\r
536 {\r
537         GetCvars_handleString(thisname, f, field, name);\r
538         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out\r
539                 if (thisname == name)\r
540                 {\r
541                         string s;\r
542                         s = func(strcat1(self.field));\r
543                         if (s != self.field)\r
544                         {\r
545                                 strunzone(self.field);\r
546                                 self.field = strzone(s);\r
547                         }\r
548                 }\r
549 }\r
550 void GetCvars_handleFloat(string thisname, float f, .float field, string name)\r
551 {\r
552         if (f < 0)\r
553         {\r
554         }\r
555         else if (f > 0)\r
556         {\r
557                 if (thisname == name)\r
558                         self.field = stof(argv(f + 1));\r
559         }\r
560         else\r
561                 stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
562 }\r
563 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)\r
564 {\r
565         if (f < 0)\r
566         {\r
567         }\r
568         else if (f > 0)\r
569         {\r
570                 if (thisname == name)\r
571                 {\r
572                         if(!self.field)\r
573                         {\r
574                                 self.field = stof(argv(f + 1));\r
575                                 if(!self.field)\r
576                                         self.field = -1;\r
577                         }\r
578                 }\r
579         }\r
580         else\r
581         {\r
582                 if(!self.field)\r
583                         stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
584         }\r
585 }\r
586 string W_FixWeaponOrder_ForceComplete(string s);\r
587 string W_FixWeaponOrder_AllowIncomplete(string s);\r
588 float w_getbestweapon(entity e);\r
589 void GetCvars(float f)\r
590 {\r
591         string s;\r
592         if (f > 0)\r
593                 s = strcat1(argv(f));\r
594         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");\r
595         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");\r
596         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");\r
597         GetCvars_handleString(s, f, cvar_g_voretournamentversion, "g_voretournamentversion");\r
598         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");\r
599         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);\r
600         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);\r
601         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);\r
602         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);\r
603         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);\r
604         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);\r
605         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);\r
606         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);\r
607         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);\r
608         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);\r
609         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);\r
610         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");\r
611         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");\r
612         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");\r
613         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");\r
614         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");\r
615         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");\r
616         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");\r
617         GetCvars_handleFloat(s, f, cvar_chase_active, "chase_active");\r
618         GetCvars_handleFloat(s, f, cvar_cl_vore_stomachmodel, "cl_vore_stomachmodel");\r
619 \r
620         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);\r
621         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);\r
622 \r
623 #ifdef ALLOW_FORCEMODELS\r
624         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");\r
625         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromvoretournament, "cl_forceplayermodelsfromvoretournament");\r
626 #endif\r
627         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");\r
628 \r
629         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)\r
630         if (f > 0)\r
631         {\r
632                 if (s == "cl_weaponpriority")\r
633                         self.switchweapon = w_getbestweapon(self);\r
634         }\r
635 }\r
636 \r
637 float fexists(string f)\r
638 {\r
639     float fh;\r
640     fh = fopen(f, FILE_READ);\r
641     if (fh < 0)\r
642         return FALSE;\r
643     fclose(fh);\r
644     return TRUE;\r
645 }\r
646 \r
647 void backtrace(string msg)\r
648 {\r
649     float dev, war;\r
650     dev = cvar("developer");\r
651     war = cvar("prvm_backtraceforwarnings");\r
652     cvar_set("developer", "1");\r
653     cvar_set("prvm_backtraceforwarnings", "1");\r
654     print("\n");\r
655     print("--- CUT HERE ---\nWARNING: ");\r
656     print(msg);\r
657     print("\n");\r
658     remove(world); // isn't there any better way to cause a backtrace?\r
659     print("\n--- CUT UNTIL HERE ---\n");\r
660     cvar_set("developer", ftos(dev));\r
661     cvar_set("prvm_backtraceforwarnings", ftos(war));\r
662 }\r
663 \r
664 string Team_ColorCode(float teamid)\r
665 {\r
666     if (teamid == COLOR_TEAM1)\r
667         return "^1";\r
668     else if (teamid == COLOR_TEAM2)\r
669         return "^4";\r
670     else if (teamid == COLOR_TEAM3)\r
671         return "^3";\r
672     else if (teamid == COLOR_TEAM4)\r
673         return "^6";\r
674     else\r
675         return "^7";\r
676 }\r
677 \r
678 string Team_ColorName(float t)\r
679 {\r
680     // fixme: Search for team entities and get their .netname's!\r
681     if (t == COLOR_TEAM1)\r
682         return "Red";\r
683     if (t == COLOR_TEAM2)\r
684         return "Blue";\r
685     if (t == COLOR_TEAM3)\r
686         return "Yellow";\r
687     if (t == COLOR_TEAM4)\r
688         return "Pink";\r
689     return "Neutral";\r
690 }\r
691 \r
692 string Team_ColorNameLowerCase(float t)\r
693 {\r
694     // fixme: Search for team entities and get their .netname's!\r
695     if (t == COLOR_TEAM1)\r
696         return "red";\r
697     if (t == COLOR_TEAM2)\r
698         return "blue";\r
699     if (t == COLOR_TEAM3)\r
700         return "yellow";\r
701     if (t == COLOR_TEAM4)\r
702         return "pink";\r
703     return "neutral";\r
704 }\r
705 \r
706 float ColourToNumber(string team_colour)\r
707 {\r
708         if (team_colour == "red")\r
709                 return COLOR_TEAM1;\r
710 \r
711         if (team_colour == "blue")\r
712                 return COLOR_TEAM2;\r
713 \r
714         if (team_colour == "yellow")\r
715                 return COLOR_TEAM3;\r
716 \r
717         if (team_colour == "pink")\r
718                 return COLOR_TEAM4;\r
719 \r
720         if (team_colour == "auto")\r
721                 return 0;\r
722 \r
723         return -1;\r
724 }\r
725 \r
726 float NumberToTeamNumber(float number)\r
727 {\r
728         if (number == 1)\r
729                 return COLOR_TEAM1;\r
730 \r
731         if (number == 2)\r
732                 return COLOR_TEAM2;\r
733 \r
734         if (number == 3)\r
735                 return COLOR_TEAM3;\r
736 \r
737         if (number == 4)\r
738                 return COLOR_TEAM4;\r
739 \r
740         return -1;\r
741 }\r
742 \r
743 #define CENTERPRIO_POINT 1\r
744 #define CENTERPRIO_SPAM 2\r
745 #define CENTERPRIO_VOTE 4\r
746 #define CENTERPRIO_NORMAL 5\r
747 #define CENTERPRIO_SHIELDING 7\r
748 #define CENTERPRIO_MAPVOTE 9\r
749 #define CENTERPRIO_IDLEKICK 50\r
750 #define CENTERPRIO_ADMIN 99\r
751 .float centerprint_priority;\r
752 .float centerprint_expires;\r
753 void centerprint_atprio(entity e, float prio, string s)\r
754 {\r
755     if (intermission_running)\r
756         if (prio < CENTERPRIO_MAPVOTE)\r
757             return;\r
758     if (time > e.centerprint_expires)\r
759         e.centerprint_priority = 0;\r
760     if (prio >= e.centerprint_priority)\r
761     {\r
762         e.centerprint_priority = prio;\r
763         if (timeoutStatus == 2)\r
764             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);\r
765         else\r
766             e.centerprint_expires = time + e.cvar_scr_centertime;\r
767         centerprint_builtin(e, s);\r
768     }\r
769 }\r
770 void centerprint_expire(entity e, float prio)\r
771 {\r
772     if (prio == e.centerprint_priority)\r
773     {\r
774         e.centerprint_priority = 0;\r
775         centerprint_builtin(e, "");\r
776     }\r
777 }\r
778 void centerprint(entity e, string s)\r
779 {\r
780     centerprint_atprio(e, CENTERPRIO_NORMAL, s);\r
781 }\r
782 \r
783 // decolorizes and team colors the player name when needed\r
784 string playername(entity p)\r
785 {\r
786     string t;\r
787     if (teams_matter && !intermission_running && p.classname == "player")\r
788     {\r
789         t = Team_ColorCode(p.team);\r
790         return strcat(t, strdecolorize(p.netname));\r
791     }\r
792     else\r
793         return p.netname;\r
794 }\r
795 \r
796 vector randompos(vector m1, vector m2)\r
797 {\r
798     local vector v;\r
799     m2 = m2 - m1;\r
800     v_x = m2_x * random() + m1_x;\r
801     v_y = m2_y * random() + m1_y;\r
802     v_z = m2_z * random() + m1_z;\r
803     return  v;\r
804 };\r
805 \r
806 float g_pickup_fuel;\r
807 float g_pickup_fuel_jetpack;\r
808 float g_pickup_fuel_max;\r
809 float g_pickup_armorsmall;\r
810 float g_pickup_armorsmall_max;\r
811 float g_pickup_armormedium;\r
812 float g_pickup_armormedium_max;\r
813 float g_pickup_armorbig;\r
814 float g_pickup_armorbig_max;\r
815 float g_pickup_armorlarge;\r
816 float g_pickup_armorlarge_max;\r
817 float g_pickup_healthsmall;\r
818 float g_pickup_healthsmall_max;\r
819 float g_pickup_healthmedium;\r
820 float g_pickup_healthmedium_max;\r
821 float g_pickup_healthlarge;\r
822 float g_pickup_healthlarge_max;\r
823 float g_pickup_healthmega;\r
824 float g_pickup_healthmega_max;\r
825 float g_weaponspeedfactor;\r
826 float g_weaponratefactor;\r
827 float g_weapondamagefactor;\r
828 float g_weaponforcefactor;\r
829 float g_weaponspreadfactor;\r
830 \r
831 float start_weapons;\r
832 float start_items;\r
833 float start_ammo_fuel;\r
834 float start_health;\r
835 float start_armorvalue;\r
836 float warmup_start_weapons;\r
837 float warmup_start_ammo_fuel;\r
838 float warmup_start_health;\r
839 float warmup_start_armorvalue;\r
840 float g_weapon_stay;\r
841 float g_ghost_items;\r
842 \r
843 entity get_weaponinfo(float w);\r
844 \r
845 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)\r
846 {\r
847         var float i = weaponinfo.weapon;\r
848 \r
849         if (!i)\r
850                 return 0;\r
851 \r
852         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));\r
853 \r
854         if (t < 0) // "default" weapon selection\r
855                 t = (i == WEP_GRABBER);\r
856 \r
857         return t;\r
858 }\r
859 \r
860 void readplayerstartcvars()\r
861 {\r
862         entity e;\r
863         float i;\r
864 \r
865         // initialize starting values for players\r
866         start_weapons = 0;\r
867         start_items = 0;\r
868         start_health = cvar("g_balance_health_start");\r
869         start_armorvalue = cvar("g_balance_armor_start");\r
870 \r
871         if (g_lms || g_ca)\r
872         {\r
873                 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");\r
874                 start_health = cvar("g_lms_start_health");\r
875                 start_armorvalue = cvar("g_lms_start_armor");\r
876         }\r
877         else if (cvar("g_use_ammunition"))\r
878         {\r
879                 start_ammo_fuel = cvar("g_start_ammo_fuel");\r
880         }\r
881         else\r
882         {\r
883                 start_ammo_fuel = cvar("g_pickup_fuel_max");\r
884                 start_items |= IT_UNLIMITED_AMMO;\r
885         }\r
886 \r
887         for (i = WEP_FIRST; i <= WEP_LAST; ++i)\r
888         {\r
889                 e = get_weaponinfo(i);\r
890                 if(want_weapon("g_start_weapon_", e, FALSE))\r
891                 {\r
892                         start_weapons |= e.weapons;\r
893                         weapon_action(e.weapon, WR_PRECACHE);\r
894                 }\r
895         }\r
896 \r
897         if (inWarmupStage)\r
898         {\r
899                 warmup_start_ammo_fuel = start_ammo_fuel;\r
900                 warmup_start_health = start_health;\r
901                 warmup_start_armorvalue = start_armorvalue;\r
902                 warmup_start_weapons = start_weapons;\r
903 \r
904                 if (!g_ca)\r
905                 {\r
906                         if (cvar("g_use_ammunition"))\r
907                         {\r
908                                 warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");\r
909                         }\r
910                         warmup_start_health = cvar("g_warmup_start_health");\r
911                         warmup_start_armorvalue = cvar("g_warmup_start_armor");\r
912                         warmup_start_weapons = 0;\r
913                         for (i = WEP_FIRST; i <= WEP_LAST; ++i)\r
914                         {\r
915                                 e = get_weaponinfo(i);\r
916                                 if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))\r
917                                 {\r
918                                         warmup_start_weapons |= e.weapons;\r
919                                         weapon_action(e.weapon, WR_PRECACHE);\r
920                                 }\r
921                         }\r
922                 }\r
923         }\r
924 \r
925         if (g_jetpack)\r
926         {\r
927                 start_items |= IT_FUEL_REGEN;\r
928                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));\r
929                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));\r
930         }\r
931 \r
932         if (g_jetpack)\r
933                 start_items |= IT_JETPACK;\r
934 \r
935         if (g_weapon_stay == 2)\r
936         {\r
937                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;\r
938                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;\r
939         }\r
940 \r
941         start_ammo_fuel = max(0, start_ammo_fuel);\r
942 \r
943         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);\r
944 }\r
945 \r
946 float g_bugrigs;\r
947 float g_bugrigs_planar_movement;\r
948 float g_bugrigs_planar_movement_car_jumping;\r
949 float g_bugrigs_reverse_spinning;\r
950 float g_bugrigs_reverse_speeding;\r
951 float g_bugrigs_reverse_stopping;\r
952 float g_bugrigs_air_steering;\r
953 float g_bugrigs_angle_smoothing;\r
954 float g_bugrigs_friction_floor;\r
955 float g_bugrigs_friction_brake;\r
956 float g_bugrigs_friction_air;\r
957 float g_bugrigs_accel;\r
958 float g_bugrigs_speed_ref;\r
959 float g_bugrigs_speed_pow;\r
960 float g_bugrigs_steer;\r
961 \r
962 float g_touchexplode;\r
963 float g_touchexplode_radius;\r
964 float g_touchexplode_damage;\r
965 float g_touchexplode_edgedamage;\r
966 float g_touchexplode_force;\r
967 \r
968 float sv_autotaunt;\r
969 float sv_taunt;\r
970 \r
971 float sv_pitch_min;\r
972 float sv_pitch_max;\r
973 float sv_pitch_fixyaw;\r
974 \r
975 float sv_accuracy_data_share;\r
976 \r
977 void readlevelcvars(void)\r
978 {\r
979     g_bugrigs = cvar("g_bugrigs");\r
980     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");\r
981     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");\r
982     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");\r
983     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");\r
984     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");\r
985     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");\r
986     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");\r
987     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");\r
988     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");\r
989     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");\r
990     g_bugrigs_accel = cvar("g_bugrigs_accel");\r
991     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");\r
992     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");\r
993     g_bugrigs_steer = cvar("g_bugrigs_steer");\r
994 \r
995     g_touchexplode = cvar("g_touchexplode");\r
996     g_touchexplode_radius = cvar("g_touchexplode_radius");\r
997     g_touchexplode_damage = cvar("g_touchexplode_damage");\r
998     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");\r
999     g_touchexplode_force = cvar("g_touchexplode_force");\r
1000 \r
1001 #ifdef ALLOW_FORCEMODELS\r
1002         sv_clforceplayermodels = cvar("sv_clforceplayermodels");\r
1003 #endif\r
1004 \r
1005         sv_clones = cvar("sv_clones");\r
1006         sv_gentle = cvar("sv_gentle");\r
1007         sv_foginterval = cvar("sv_foginterval");\r
1008         g_cloaked = cvar("g_cloaked");\r
1009         g_jump_grunt = cvar("g_jump_grunt");\r
1010         g_footsteps = cvar("g_footsteps");\r
1011         g_jetpack = cvar("g_jetpack");\r
1012         g_midair = cvar("g_midair");\r
1013         g_norecoil = cvar("g_norecoil");\r
1014         g_vampire = cvar("g_vampire");\r
1015         g_bloodloss = cvar("g_bloodloss");\r
1016         sv_maxidle = cvar("sv_maxidle");\r
1017         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");\r
1018         sv_pogostick = cvar("sv_pogostick");\r
1019         sv_doublejump = cvar("sv_doublejump");\r
1020         g_ctf_reverse = cvar("g_ctf_reverse");\r
1021         sv_autotaunt = cvar("sv_autotaunt");\r
1022         sv_taunt = cvar("sv_taunt");\r
1023 \r
1024         inWarmupStage = cvar("g_warmup");\r
1025         g_warmup_limit = cvar("g_warmup_limit");\r
1026         g_warmup_allguns = cvar("g_warmup_allguns");\r
1027         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");\r
1028 \r
1029         if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || cvar("g_campaign"))\r
1030                 inWarmupStage = 0; // these modes cannot work together, sorry\r
1031 \r
1032         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");\r
1033         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");\r
1034         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");\r
1035         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");\r
1036         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");\r
1037         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");\r
1038         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");\r
1039         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");\r
1040         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");\r
1041         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");\r
1042         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");\r
1043         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");\r
1044 \r
1045         g_weaponspeedfactor = cvar("g_weaponspeedfactor");\r
1046         g_weaponratefactor = cvar("g_weaponratefactor");\r
1047         g_weapondamagefactor = cvar("g_weapondamagefactor");\r
1048         g_weaponforcefactor = cvar("g_weaponforcefactor");\r
1049         g_weaponspreadfactor = cvar("g_weaponspreadfactor");\r
1050 \r
1051         g_pickup_fuel = cvar("g_pickup_fuel");\r
1052         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");\r
1053         g_pickup_fuel_max = cvar("g_pickup_fuel_max");\r
1054         g_pickup_armorsmall = cvar("g_pickup_armorsmall");\r
1055         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");\r
1056         g_pickup_armormedium = cvar("g_pickup_armormedium");\r
1057         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");\r
1058         g_pickup_armorbig = cvar("g_pickup_armorbig");\r
1059         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");\r
1060         g_pickup_armorlarge = cvar("g_pickup_armorlarge");\r
1061         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");\r
1062         g_pickup_healthsmall = cvar("g_pickup_healthsmall");\r
1063         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");\r
1064         g_pickup_healthmedium = cvar("g_pickup_healthmedium");\r
1065         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");\r
1066         g_pickup_healthlarge = cvar("g_pickup_healthlarge");\r
1067         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");\r
1068         g_pickup_healthmega = cvar("g_pickup_healthmega");\r
1069         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");\r
1070 \r
1071         g_weapon_stay = cvar("g_weapon_stay");\r
1072 \r
1073         if (!g_weapon_stay && (cvar("deathmatch") == 2))\r
1074                 g_weapon_stay = 1;\r
1075 \r
1076         g_ghost_items = cvar("g_ghost_items");\r
1077 \r
1078         if(g_ghost_items >= 1)\r
1079                 g_ghost_items = 0.25; // default alpha value\r
1080 \r
1081         if not(inWarmupStage && !g_ca)\r
1082                 game_starttime = cvar("g_start_delay");\r
1083 \r
1084         sv_pitch_min = cvar("sv_pitch_min");\r
1085         sv_pitch_max = cvar("sv_pitch_max");\r
1086         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");\r
1087 \r
1088         sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));\r
1089 \r
1090         readplayerstartcvars();\r
1091 }\r
1092 \r
1093 /*\r
1094 // TODO sound pack system\r
1095 string soundpack;\r
1096 \r
1097 string precache_sound_builtin (string s) = #19;\r
1098 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;\r
1099 string precache_sound(string s)\r
1100 {\r
1101         return precache_sound_builtin(strcat(soundpack, s));\r
1102 }\r
1103 void play2(entity e, string filename)\r
1104 {\r
1105         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));\r
1106 }\r
1107 void sound(entity e, float chan, string samp, float vol, float atten)\r
1108 {\r
1109         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);\r
1110 }\r
1111 */\r
1112 \r
1113 // Sound functions\r
1114 string precache_sound (string s) = #19;\r
1115 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;\r
1116 float precache_sound_index (string s) = #19;\r
1117 \r
1118 #define SND_VOLUME      1\r
1119 #define SND_ATTENUATION 2\r
1120 #define SND_LARGEENTITY 8\r
1121 #define SND_LARGESOUND  16\r
1122 \r
1123 float sound_allowed(float dest, entity e)\r
1124 {\r
1125     // sounds from world may always pass\r
1126     for (;;)\r
1127     {\r
1128         if (e.classname == "body")\r
1129             e = e.enemy;\r
1130         if (e.owner && e.owner != e)\r
1131             e = e.owner;\r
1132         else\r
1133             break;\r
1134     }\r
1135     // sounds to self may always pass\r
1136     if (dest == MSG_ONE)\r
1137         if (e == msg_entity)\r
1138             return TRUE;\r
1139     // sounds by players can be removed\r
1140     if (cvar("bot_sound_monopoly"))\r
1141         if (clienttype(e) == CLIENTTYPE_REAL)\r
1142             return FALSE;\r
1143     // anything else may pass\r
1144     return TRUE;\r
1145 }\r
1146 \r
1147 void sound(entity e, float chan, string samp, float vol, float atten)\r
1148 {\r
1149     if (!sound_allowed(MSG_BROADCAST, e))\r
1150         return;\r
1151     sound_builtin(e, chan, samp, vol, atten);\r
1152 }\r
1153 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)\r
1154 {\r
1155     float entno, idx;\r
1156 \r
1157     if (!sound_allowed(dest, e))\r
1158         return;\r
1159 \r
1160     entno = num_for_edict(e);\r
1161     idx = precache_sound_index(samp);\r
1162 \r
1163     float sflags;\r
1164     sflags = 0;\r
1165 \r
1166     atten = floor(atten * 64);\r
1167     vol = floor(vol * 255);\r
1168 \r
1169     if (vol != 255)\r
1170         sflags |= SND_VOLUME;\r
1171     if (atten != 64)\r
1172         sflags |= SND_ATTENUATION;\r
1173     if (entno >= 8192)\r
1174         sflags |= SND_LARGEENTITY;\r
1175     if (idx >= 256)\r
1176         sflags |= SND_LARGESOUND;\r
1177 \r
1178     WriteByte(dest, SVC_SOUND);\r
1179     WriteByte(dest, sflags);\r
1180     if (sflags & SND_VOLUME)\r
1181         WriteByte(dest, vol);\r
1182     if (sflags & SND_ATTENUATION)\r
1183         WriteByte(dest, atten);\r
1184     if (sflags & SND_LARGEENTITY)\r
1185     {\r
1186         WriteShort(dest, entno);\r
1187         WriteByte(dest, chan);\r
1188     }\r
1189     else\r
1190     {\r
1191         WriteShort(dest, entno * 8 + chan);\r
1192     }\r
1193     if (sflags & SND_LARGESOUND)\r
1194         WriteShort(dest, idx);\r
1195     else\r
1196         WriteByte(dest, idx);\r
1197 \r
1198     WriteCoord(dest, o_x);\r
1199     WriteCoord(dest, o_y);\r
1200     WriteCoord(dest, o_z);\r
1201 }\r
1202 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)\r
1203 {\r
1204     vector o;\r
1205 \r
1206     if (!sound_allowed(dest, e))\r
1207         return;\r
1208 \r
1209     o = e.origin + 0.5 * (e.mins + e.maxs);\r
1210     soundtoat(dest, e, o, chan, samp, vol, atten);\r
1211 }\r
1212 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)\r
1213 {\r
1214     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);\r
1215 }\r
1216 void stopsoundto(float dest, entity e, float chan)\r
1217 {\r
1218     float entno;\r
1219 \r
1220     if (!sound_allowed(dest, e))\r
1221         return;\r
1222 \r
1223     entno = num_for_edict(e);\r
1224 \r
1225     if (entno >= 8192)\r
1226     {\r
1227         float idx, sflags;\r
1228         idx = precache_sound_index("misc/null.wav");\r
1229         sflags = SND_LARGEENTITY;\r
1230         if (idx >= 256)\r
1231             sflags |= SND_LARGESOUND;\r
1232         WriteByte(dest, SVC_SOUND);\r
1233         WriteByte(dest, sflags);\r
1234         WriteShort(dest, entno);\r
1235         WriteByte(dest, chan);\r
1236         if (sflags & SND_LARGESOUND)\r
1237             WriteShort(dest, idx);\r
1238         else\r
1239             WriteByte(dest, idx);\r
1240         WriteCoord(dest, e.origin_x);\r
1241         WriteCoord(dest, e.origin_y);\r
1242         WriteCoord(dest, e.origin_z);\r
1243     }\r
1244     else\r
1245     {\r
1246         WriteByte(dest, SVC_STOPSOUND);\r
1247         WriteShort(dest, entno * 8 + chan);\r
1248     }\r
1249 }\r
1250 void stopsound(entity e, float chan)\r
1251 {\r
1252     if (!sound_allowed(MSG_BROADCAST, e))\r
1253         return;\r
1254 \r
1255     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast\r
1256     stopsoundto(MSG_ALL, e, chan); // in case of packet loss\r
1257 }\r
1258 \r
1259 void play2(entity e, string filename)\r
1260 {\r
1261     //stuffcmd(e, strcat("play2 ", filename, "\n"));\r
1262     msg_entity = e;\r
1263     soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);\r
1264 }\r
1265 \r
1266 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)\r
1267 .float spamtime;\r
1268 float spamsound(entity e, float chan, string samp, float vol, float atten)\r
1269 {\r
1270     if (!sound_allowed(MSG_BROADCAST, e))\r
1271         return FALSE;\r
1272 \r
1273     if (time > e.spamtime)\r
1274     {\r
1275         e.spamtime = time;\r
1276         sound(e, chan, samp, vol, atten);\r
1277         return TRUE;\r
1278     }\r
1279     return FALSE;\r
1280 }\r
1281 \r
1282 void play2team(float t, string filename)\r
1283 {\r
1284     local entity head;\r
1285 \r
1286     if (cvar("bot_sound_monopoly"))\r
1287         return;\r
1288 \r
1289     FOR_EACH_REALPLAYER(head)\r
1290     {\r
1291         if (head.team == t)\r
1292             play2(head, filename);\r
1293     }\r
1294 }\r
1295 \r
1296 void play2all(string samp)\r
1297 {\r
1298     if (cvar("bot_sound_monopoly"))\r
1299         return;\r
1300 \r
1301     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);\r
1302 }\r
1303 \r
1304 void PrecachePlayerSounds(string f);\r
1305 void precache_all_models(string pattern)\r
1306 {\r
1307     float globhandle, i, n;\r
1308     string f;\r
1309 \r
1310     globhandle = search_begin(pattern, TRUE, FALSE);\r
1311     if (globhandle < 0)\r
1312         return;\r
1313     n = search_getsize(globhandle);\r
1314     for (i = 0; i < n; ++i)\r
1315     {\r
1316                 //print(search_getfilename(globhandle, i), "\n");\r
1317                 f = search_getfilename(globhandle, i);\r
1318                 precache_model(f);\r
1319                 PrecachePlayerSounds(strcat(f, ".sounds"));\r
1320     }\r
1321     search_end(globhandle);\r
1322 }\r
1323 \r
1324 void precache()\r
1325 {\r
1326     // gamemode related things\r
1327     precache_model ("models/misc/chatbubble.spr");\r
1328     precache_model ("models/misc/teambubble.spr");\r
1329 \r
1330         // used by the waypoint editor\r
1331         precache_model ("models/rune.mdl");\r
1332 \r
1333 #ifdef TTURRETS_ENABLED\r
1334     if (cvar("g_turrets"))\r
1335         turrets_precash();\r
1336 #endif\r
1337 \r
1338     // Precache all player models if desired\r
1339     if (cvar("sv_precacheplayermodels"))\r
1340     {\r
1341         PrecachePlayerSounds("sound/player/default.sounds");\r
1342         precache_all_models("models/player/*.zym");\r
1343         precache_all_models("models/player/*.dpm");\r
1344         precache_all_models("models/player/*.md3");\r
1345         precache_all_models("models/player/*.psk");\r
1346         //precache_model("models/player/vixen.zym");\r
1347     }\r
1348 \r
1349     if (cvar("sv_defaultcharacter"))\r
1350     {\r
1351         string s;\r
1352         s = cvar_string("sv_defaultplayermodel_red");\r
1353         if (s != "")\r
1354         {\r
1355             precache_model(s);\r
1356             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1357         }\r
1358         s = cvar_string("sv_defaultplayermodel_blue");\r
1359         if (s != "")\r
1360         {\r
1361             precache_model(s);\r
1362             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1363         }\r
1364         s = cvar_string("sv_defaultplayermodel_yellow");\r
1365         if (s != "")\r
1366         {\r
1367             precache_model(s);\r
1368             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1369         }\r
1370         s = cvar_string("sv_defaultplayermodel_pink");\r
1371         if (s != "")\r
1372         {\r
1373             precache_model(s);\r
1374             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1375         }\r
1376         s = cvar_string("sv_defaultplayermodel");\r
1377         if (s != "")\r
1378         {\r
1379             precache_model(s);\r
1380             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1381         }\r
1382     }\r
1383 \r
1384     if (g_footsteps)\r
1385     {\r
1386         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));\r
1387         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));\r
1388     }\r
1389 \r
1390     // gore and miscellaneous sounds\r
1391     //precache_sound ("misc/h2ohit.wav");\r
1392     precache_model ("models/grabber.md3");\r
1393     precache_sound ("misc/armorimpact.wav");\r
1394     precache_sound ("misc/bodyimpact1.wav");\r
1395     precache_sound ("misc/bodyimpact2.wav");\r
1396     precache_sound ("misc/gib.wav");\r
1397     precache_sound ("misc/gib_splat01.wav");\r
1398     precache_sound ("misc/gib_splat02.wav");\r
1399     precache_sound ("misc/gib_splat03.wav");\r
1400     precache_sound ("misc/gib_splat04.wav");\r
1401     precache_sound ("misc/hit.wav");\r
1402         precache_sound ("misc/typehit.wav");\r
1403     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));\r
1404     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));\r
1405     precache_sound ("misc/null.wav");\r
1406     precache_sound ("misc/spawn.wav");\r
1407     precache_sound ("misc/talk.wav");\r
1408     precache_sound ("misc/teleport.wav");\r
1409     precache_sound ("misc/poweroff.wav");\r
1410     precache_sound ("player/lava.wav");\r
1411     precache_sound ("player/slime.wav");\r
1412     precache_sound ("player/digest.wav");\r
1413 \r
1414     if (g_jetpack)\r
1415         precache_sound ("misc/jetpack_fly.wav");\r
1416 \r
1417     precache_model ("models/sprites/0.spr32");\r
1418     precache_model ("models/sprites/1.spr32");\r
1419     precache_model ("models/sprites/2.spr32");\r
1420     precache_model ("models/sprites/3.spr32");\r
1421     precache_model ("models/sprites/4.spr32");\r
1422     precache_model ("models/sprites/5.spr32");\r
1423     precache_model ("models/sprites/6.spr32");\r
1424     precache_model ("models/sprites/7.spr32");\r
1425     precache_model ("models/sprites/8.spr32");\r
1426     precache_model ("models/sprites/9.spr32");\r
1427     precache_model ("models/sprites/10.spr32");\r
1428 \r
1429     // common weapon precaches\r
1430     precache_sound ("weapons/weapon_switch.wav");\r
1431     precache_sound ("weapons/weaponpickup.wav");\r
1432     precache_sound ("weapons/unavailable.wav");\r
1433     precache_sound ("weapons/grabber_fire.wav"); // grabber\r
1434     precache_sound ("weapons/grabber_impact.wav"); // grabber\r
1435         precache_sound ("weapons/stomachkick.ogg");\r
1436 \r
1437     if (cvar("sv_precacheweapons"))\r
1438     {\r
1439         //precache weapon models/sounds\r
1440         local float wep;\r
1441         wep = WEP_FIRST;\r
1442         while (wep <= WEP_LAST)\r
1443         {\r
1444             weapon_action(wep, WR_PRECACHE);\r
1445             wep = wep + 1;\r
1446         }\r
1447     }\r
1448 \r
1449     precache_model("models/elaser.mdl");\r
1450     precache_model("models/laser.mdl");\r
1451     precache_model("models/ebomb.mdl");\r
1452 \r
1453 #if 0\r
1454     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).\r
1455 \r
1456     if (!self.noise && self.music) // quake 3 uses the music field\r
1457         self.noise = self.music;\r
1458 \r
1459     // plays music for the level if there is any\r
1460     if (self.noise)\r
1461     {\r
1462         precache_sound (self.noise);\r
1463         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);\r
1464     }\r
1465 #endif\r
1466 }\r
1467 \r
1468 // sorry, but using \ in macros breaks line numbers\r
1469 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname\r
1470 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)\r
1471 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0\r
1472 \r
1473 // WARNING: this kills the trace globals\r
1474 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return\r
1475 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()\r
1476 \r
1477 #define INITPRIO_FIRST              0\r
1478 #define INITPRIO_GAMETYPE           0\r
1479 #define INITPRIO_GAMETYPE_FALLBACK  1\r
1480 #define INITPRIO_CVARS              5\r
1481 #define INITPRIO_FINDTARGET        10\r
1482 #define INITPRIO_DROPTOFLOOR       20\r
1483 #define INITPRIO_SETLOCATION       90\r
1484 #define INITPRIO_LINKDOORS         91\r
1485 #define INITPRIO_LAST              99\r
1486 \r
1487 .void(void) initialize_entity;\r
1488 .float initialize_entity_order;\r
1489 .entity initialize_entity_next;\r
1490 entity initialize_entity_first;\r
1491 \r
1492 void make_safe_for_remove(entity e)\r
1493 {\r
1494     if (e.initialize_entity)\r
1495     {\r
1496         entity ent, prev;\r
1497         for (ent = initialize_entity_first; ent; )\r
1498         {\r
1499             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))\r
1500             {\r
1501                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");\r
1502                 // skip it in linked list\r
1503                 if (prev)\r
1504                 {\r
1505                     prev.initialize_entity_next = ent.initialize_entity_next;\r
1506                     ent = prev.initialize_entity_next;\r
1507                 }\r
1508                 else\r
1509                 {\r
1510                     initialize_entity_first = ent.initialize_entity_next;\r
1511                     ent = initialize_entity_first;\r
1512                 }\r
1513             }\r
1514             else\r
1515             {\r
1516                 prev = ent;\r
1517                 ent = ent.initialize_entity_next;\r
1518             }\r
1519         }\r
1520     }\r
1521 }\r
1522 \r
1523 void objerror(string s)\r
1524 {\r
1525     make_safe_for_remove(self);\r
1526     objerror_builtin(s);\r
1527 }\r
1528 \r
1529 void remove_unsafely(entity e)\r
1530 {\r
1531     remove_builtin(e);\r
1532 }\r
1533 \r
1534 void remove_safely(entity e)\r
1535 {\r
1536     make_safe_for_remove(e);\r
1537     remove_builtin(e);\r
1538 }\r
1539 \r
1540 void InitializeEntity(entity e, void(void) func, float order)\r
1541 {\r
1542     entity prev, cur;\r
1543 \r
1544     if (!e || e.initialize_entity)\r
1545     {\r
1546         // make a proxy initializer entity\r
1547         entity e_old;\r
1548         e_old = e;\r
1549         e = spawn();\r
1550         e.classname = "initialize_entity";\r
1551         e.enemy = e_old;\r
1552     }\r
1553 \r
1554     e.initialize_entity = func;\r
1555     e.initialize_entity_order = order;\r
1556 \r
1557     cur = initialize_entity_first;\r
1558     for (;;)\r
1559     {\r
1560         if (!cur || cur.initialize_entity_order > order)\r
1561         {\r
1562             // insert between prev and cur\r
1563             if (prev)\r
1564                 prev.initialize_entity_next = e;\r
1565             else\r
1566                 initialize_entity_first = e;\r
1567             e.initialize_entity_next = cur;\r
1568             return;\r
1569         }\r
1570         prev = cur;\r
1571         cur = cur.initialize_entity_next;\r
1572     }\r
1573 }\r
1574 void InitializeEntitiesRun()\r
1575 {\r
1576     entity startoflist;\r
1577     startoflist = initialize_entity_first;\r
1578     initialize_entity_first = world;\r
1579     for (self = startoflist; self; )\r
1580     {\r
1581         entity e;\r
1582         var void(void) func;\r
1583         e = self.initialize_entity_next;\r
1584         func = self.initialize_entity;\r
1585         self.initialize_entity_order = 0;\r
1586         self.initialize_entity = func_null;\r
1587         self.initialize_entity_next = world;\r
1588         if (self.classname == "initialize_entity")\r
1589         {\r
1590             entity e_old;\r
1591             e_old = self.enemy;\r
1592             remove_builtin(self);\r
1593             self = e_old;\r
1594         }\r
1595         //dprint("Delayed initialization: ", self.classname, "\n");\r
1596         func();\r
1597         self = e;\r
1598     }\r
1599 }\r
1600 \r
1601 .float uncustomizeentityforclient_set;\r
1602 .void(void) uncustomizeentityforclient;\r
1603 void(void) SUB_Nullpointer = #0;\r
1604 void UncustomizeEntitiesRun()\r
1605 {\r
1606     entity oldself;\r
1607     oldself = self;\r
1608     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )\r
1609         self.uncustomizeentityforclient();\r
1610     self = oldself;\r
1611 }\r
1612 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)\r
1613 {\r
1614     e.customizeentityforclient = customizer;\r
1615     e.uncustomizeentityforclient = uncustomizer;\r
1616     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);\r
1617 }\r
1618 \r
1619 .float nottargeted;\r
1620 #define IFTARGETED if(!self.nottargeted && self.targetname != "")\r
1621 \r
1622 void() SUB_Remove;\r
1623 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)\r
1624 {\r
1625     vector mi, ma;\r
1626 \r
1627     if (e.classname == "")\r
1628         e.classname = "net_linked";\r
1629 \r
1630     if (e.model == "" || self.modelindex == 0)\r
1631     {\r
1632         mi = e.mins;\r
1633         ma = e.maxs;\r
1634         setmodel(e, "null");\r
1635         setsize(e, mi, ma);\r
1636     }\r
1637 \r
1638     e.SendEntity = sendfunc;\r
1639     e.SendFlags = 0xFFFFFF;\r
1640 \r
1641     if (!docull)\r
1642         e.effects |= EF_NODEPTHTEST;\r
1643 \r
1644     if (dt)\r
1645     {\r
1646         e.nextthink = time + dt;\r
1647         e.think = SUB_Remove;\r
1648     }\r
1649 }\r
1650 \r
1651 void adaptor_think2touch()\r
1652 {\r
1653     entity o;\r
1654     o = other;\r
1655     other = world;\r
1656     self.touch();\r
1657     other = o;\r
1658 }\r
1659 \r
1660 void adaptor_think2use()\r
1661 {\r
1662     entity o, a;\r
1663     o = other;\r
1664     a = activator;\r
1665     activator = world;\r
1666     other = world;\r
1667     self.use();\r
1668     other = o;\r
1669     activator = a;\r
1670 }\r
1671 \r
1672 // deferred dropping\r
1673 void DropToFloor_Handler()\r
1674 {\r
1675     droptofloor_builtin();\r
1676     self.dropped_origin = self.origin;\r
1677 }\r
1678 \r
1679 void droptofloor()\r
1680 {\r
1681     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);\r
1682 }\r
1683 \r
1684 \r
1685 \r
1686 float trace_hits_box_a0, trace_hits_box_a1;\r
1687 \r
1688 float trace_hits_box_1d(float end, float thmi, float thma)\r
1689 {\r
1690     if (end == 0)\r
1691     {\r
1692         // just check if x is in range\r
1693         if (0 < thmi)\r
1694             return FALSE;\r
1695         if (0 > thma)\r
1696             return FALSE;\r
1697     }\r
1698     else\r
1699     {\r
1700         // do the trace with respect to x\r
1701         // 0 -> end has to stay in thmi -> thma\r
1702         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));\r
1703         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));\r
1704         if (trace_hits_box_a0 > trace_hits_box_a1)\r
1705             return FALSE;\r
1706     }\r
1707     return TRUE;\r
1708 }\r
1709 \r
1710 float trace_hits_box(vector start, vector end, vector thmi, vector thma)\r
1711 {\r
1712     end -= start;\r
1713     thmi -= start;\r
1714     thma -= start;\r
1715     // now it is a trace from 0 to end\r
1716 \r
1717     trace_hits_box_a0 = 0;\r
1718     trace_hits_box_a1 = 1;\r
1719 \r
1720     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))\r
1721         return FALSE;\r
1722     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))\r
1723         return FALSE;\r
1724     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))\r
1725         return FALSE;\r
1726 \r
1727     return TRUE;\r
1728 }\r
1729 \r
1730 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)\r
1731 {\r
1732     return trace_hits_box(start, end, thmi - ma, thma - mi);\r
1733 }\r
1734 \r
1735 float SUB_NoImpactCheck()\r
1736 {\r
1737         // zero hitcontents = this is not the real impact, but either the\r
1738         // mirror-impact of something hitting the projectile instead of the\r
1739         // projectile hitting the something, or a touchareagrid one. Neither of\r
1740         // these stop the projectile from moving, so...\r
1741         if(trace_dphitcontents == 0)\r
1742         {\r
1743                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");\r
1744                 checkclient();\r
1745         }\r
1746     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)\r
1747         return 1;\r
1748     if (other == world && self.size != '0 0 0')\r
1749     {\r
1750         vector tic;\r
1751         tic = self.velocity * sys_frametime;\r
1752         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);\r
1753         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);\r
1754         if (trace_fraction >= 1)\r
1755         {\r
1756             dprint("Odd... did not hit...?\n");\r
1757         }\r
1758         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)\r
1759         {\r
1760             dprint("Detected and prevented the sky-grapple bug.\n");\r
1761             return 1;\r
1762         }\r
1763     }\r
1764 \r
1765     return 0;\r
1766 }\r
1767 \r
1768 #define SUB_OwnerCheck() (other && (other == self.owner))\r
1769 \r
1770 float WarpZone_Projectile_Touch_ImpactFilter_Callback()\r
1771 {\r
1772         if(SUB_OwnerCheck())\r
1773                 return TRUE;\r
1774         if(SUB_NoImpactCheck())\r
1775         {\r
1776                 remove(self);\r
1777                 return TRUE;\r
1778         }\r
1779         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)\r
1780                 UpdateCSQCProjectileNextFrame(self);\r
1781         return FALSE;\r
1782 }\r
1783 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return\r
1784 \r
1785 float MAX_IPBAN_URIS = 16;\r
1786 \r
1787 float URI_GET_DISCARD   = 0;\r
1788 float URI_GET_IPBAN     = 1;\r
1789 float URI_GET_IPBAN_END = 16;\r
1790 \r
1791 void URI_Get_Callback(float id, float status, string data)\r
1792 {\r
1793     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");\r
1794     dprint(data);\r
1795     dprint("\nEnd of data.\n");\r
1796 \r
1797     if (id == URI_GET_DISCARD)\r
1798     {\r
1799         // discard\r
1800     }\r
1801     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)\r
1802     {\r
1803         // online ban list\r
1804         OnlineBanList_URI_Get_Callback(id, status, data);\r
1805     }\r
1806     else\r
1807     {\r
1808         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");\r
1809     }\r
1810 }\r
1811 \r
1812 void print_to(entity e, string s)\r
1813 {\r
1814     if (e)\r
1815         sprint(e, strcat(s, "\n"));\r
1816     else\r
1817         print(s, "\n");\r
1818 }\r
1819 \r
1820 string getrecords(float page) // 50 records per page\r
1821 {\r
1822     float rec;\r
1823     string h;\r
1824     float r;\r
1825     float i;\r
1826     string s;\r
1827 \r
1828     rec = 0;\r
1829 \r
1830     s = "";\r
1831 \r
1832     if (g_ctf)\r
1833     {\r
1834         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1835         {\r
1836             if (MapInfo_Get_ByID(i))\r
1837             {\r
1838                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));\r
1839                 if (r == 0)\r
1840                     continue;\r
1841                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));\r
1842                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");\r
1843                 ++rec;\r
1844             }\r
1845         }\r
1846     }\r
1847 \r
1848     if (g_race)\r
1849     {\r
1850         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1851         {\r
1852             if (MapInfo_Get_ByID(i))\r
1853             {\r
1854                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));\r
1855                 if (r == 0)\r
1856                     continue;\r
1857                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));\r
1858                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");\r
1859                 ++rec;\r
1860             }\r
1861         }\r
1862     }\r
1863 \r
1864     if (g_cts)\r
1865     {\r
1866         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1867         {\r
1868             if (MapInfo_Get_ByID(i))\r
1869             {\r
1870                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));\r
1871                 if (r == 0)\r
1872                     continue;\r
1873                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));\r
1874                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");\r
1875                 ++rec;\r
1876             }\r
1877         }\r
1878     }\r
1879 \r
1880     MapInfo_ClearTemps();\r
1881 \r
1882     if (s == "" && page == 0)\r
1883         return "No records are available on this server.\n";\r
1884     else\r
1885         return s;\r
1886 }\r
1887 \r
1888 string getrankings()\r
1889 {\r
1890     string n;\r
1891     float t;\r
1892     float i;\r
1893     string s;\r
1894     string p;\r
1895     string map;\r
1896 \r
1897     s = "";\r
1898 \r
1899     map = GetMapname();\r
1900 \r
1901     for (i = 1; i <= RANKINGS_CNT; ++i)\r
1902     {\r
1903         t = race_GetTime(i);\r
1904         if (t == 0)\r
1905             continue;\r
1906         n = race_GetName(i);\r
1907         p = race_PlaceName(i);\r
1908         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");\r
1909     }\r
1910 \r
1911     MapInfo_ClearTemps();\r
1912 \r
1913     if (s == "")\r
1914         return strcat("No records are available for the map: ", map, "\n");\r
1915     else\r
1916         return strcat("Records for ", map, ":\n", s);\r
1917 }\r
1918 \r
1919 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)\r
1920 {\r
1921     float m, i;\r
1922     vector start, org, delta, end, enddown, mstart;\r
1923 \r
1924     m = e.dphitcontentsmask;\r
1925     e.dphitcontentsmask = goodcontents | badcontents;\r
1926 \r
1927     org = world.mins;\r
1928     delta = world.maxs - world.mins;\r
1929 \r
1930     for (i = 0; i < attempts; ++i)\r
1931     {\r
1932         start_x = org_x + random() * delta_x;\r
1933         start_y = org_y + random() * delta_y;\r
1934         start_z = org_z + random() * delta_z;\r
1935 \r
1936         // rule 1: start inside world bounds, and outside\r
1937         // solid, and don't start from somewhere where you can\r
1938         // fall down to evil\r
1939         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);\r
1940         if (trace_fraction >= 1)\r
1941             continue;\r
1942         if (trace_startsolid)\r
1943             continue;\r
1944         if (trace_dphitcontents & badcontents)\r
1945             continue;\r
1946         if (trace_dphitq3surfaceflags & badsurfaceflags)\r
1947             continue;\r
1948 \r
1949         // rule 2: if we are too high, lower the point\r
1950         if (trace_fraction * delta_z > maxaboveground)\r
1951             start = trace_endpos + '0 0 1' * maxaboveground;\r
1952         enddown = trace_endpos;\r
1953 \r
1954         // rule 3: make sure we aren't outside the map. This only works\r
1955         // for somewhat well formed maps. A good rule of thumb is that\r
1956         // the map should have a convex outside hull.\r
1957         // these can be traceLINES as we already verified the starting box\r
1958         mstart = start + 0.5 * (e.mins + e.maxs);\r
1959         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);\r
1960         if (trace_fraction >= 1)\r
1961             continue;\r
1962         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);\r
1963         if (trace_fraction >= 1)\r
1964             continue;\r
1965         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);\r
1966         if (trace_fraction >= 1)\r
1967             continue;\r
1968         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);\r
1969         if (trace_fraction >= 1)\r
1970             continue;\r
1971         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);\r
1972         if (trace_fraction >= 1)\r
1973             continue;\r
1974 \r
1975         // find a random vector to "look at"\r
1976         end_x = org_x + random() * delta_x;\r
1977         end_y = org_y + random() * delta_y;\r
1978         end_z = org_z + random() * delta_z;\r
1979         end = start + normalize(end - start) * vlen(delta);\r
1980 \r
1981         // rule 4: start TO end must not be too short\r
1982         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);\r
1983         if (trace_startsolid)\r
1984             continue;\r
1985         if (trace_fraction < minviewdistance / vlen(delta))\r
1986             continue;\r
1987 \r
1988         // rule 5: don't want to look at sky\r
1989         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)\r
1990             continue;\r
1991 \r
1992         // rule 6: we must not end up in trigger_hurt\r
1993         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))\r
1994         {\r
1995             dprint("trigger_hurt! ouch! and nothing else could find it!\n");\r
1996             continue;\r
1997         }\r
1998 \r
1999         break;\r
2000     }\r
2001 \r
2002     e.dphitcontentsmask = m;\r
2003 \r
2004     if (i < attempts)\r
2005     {\r
2006         setorigin(e, start);\r
2007         e.angles = vectoangles(end - start);\r
2008         dprint("Needed ", ftos(i + 1), " attempts\n");\r
2009         return TRUE;\r
2010     }\r
2011     else\r
2012         return FALSE;\r
2013 }\r
2014 \r
2015 float zcurveparticles_effectno;\r
2016 vector zcurveparticles_start;\r
2017 float zcurveparticles_spd;\r
2018 \r
2019 void endzcurveparticles()\r
2020 {\r
2021         if(zcurveparticles_effectno)\r
2022         {\r
2023                 // terminator\r
2024                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);\r
2025         }\r
2026         zcurveparticles_effectno = 0;\r
2027 }\r
2028 \r
2029 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)\r
2030 {\r
2031         spd = bound(0, floor(spd / 16), 32767);\r
2032         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)\r
2033         {\r
2034                 endzcurveparticles();\r
2035                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);\r
2036                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);\r
2037                 WriteShort(MSG_BROADCAST, effectno);\r
2038                 WriteCoord(MSG_BROADCAST, start_x);\r
2039                 WriteCoord(MSG_BROADCAST, start_y);\r
2040                 WriteCoord(MSG_BROADCAST, start_z);\r
2041                 zcurveparticles_effectno = effectno;\r
2042                 zcurveparticles_start = start;\r
2043         }\r
2044         else\r
2045                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);\r
2046         WriteCoord(MSG_BROADCAST, end_x);\r
2047         WriteCoord(MSG_BROADCAST, end_y);\r
2048         WriteCoord(MSG_BROADCAST, end_z);\r
2049         WriteCoord(MSG_BROADCAST, end_dz);\r
2050         zcurveparticles_spd = spd;\r
2051 }\r
2052 \r
2053 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)\r
2054 {\r
2055         float end_dz;\r
2056         vector vecxy, velxy;\r
2057 \r
2058         vecxy = end - start;\r
2059         vecxy_z = 0;\r
2060         velxy = vel;\r
2061         velxy_z = 0;\r
2062 \r
2063         if (vlen(velxy) < 0.000001 * fabs(vel_z))\r
2064         {\r
2065                 endzcurveparticles();\r
2066                 trailparticles(world, effectno, start, end);\r
2067                 return;\r
2068         }\r
2069 \r
2070         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);\r
2071         zcurveparticles(effectno, start, end, end_dz, vlen(vel));\r
2072 }\r
2073 \r
2074 string GetGametype(); // g_world.qc\r
2075 void write_recordmarker(entity pl, float tstart, float dt)\r
2076 {\r
2077     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));\r
2078 \r
2079     // also write a marker into demo files for demotc-race-record-extractor to find\r
2080     stuffcmd(pl,\r
2081              strcat(\r
2082                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),\r
2083                  " ", ftos(tstart), " ", ftos(dt), "\n"));\r
2084 }\r
2085 \r
2086 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)\r
2087 {\r
2088         switch(self.owner.cvar_cl_gunalign)\r
2089         {\r
2090                 case 1: // right\r
2091                         break;\r
2092 \r
2093                 case 2: // left\r
2094                         vecs_y = -vecs_y;\r
2095                         break;\r
2096 \r
2097                 default:\r
2098                 case 3:\r
2099                         if(allowcenter) // 2: allow center handedness\r
2100                         {\r
2101                                 // center\r
2102                                 vecs_y = 0;\r
2103                                 vecs_z -= 4;\r
2104                         }\r
2105                         else\r
2106                         {\r
2107                                 // right\r
2108                         }\r
2109                         break;\r
2110 \r
2111                 case 4:\r
2112                         if(allowcenter) // 2: allow center handedness\r
2113                         {\r
2114                                 // center\r
2115                                 vecs_y = 0;\r
2116                                 vecs_z -= 4;\r
2117                         }\r
2118                         else\r
2119                         {\r
2120                                 // left\r
2121                                 vecs_y = -vecs_y;\r
2122                         }\r
2123                         break;\r
2124         }\r
2125         return vecs;\r
2126 }\r
2127 \r
2128 vector shotorg_adjust(vector vecs, float y_is_right, float visual)\r
2129 {\r
2130         string s;\r
2131         vector v;\r
2132 \r
2133         if (cvar("g_shootfromeye"))\r
2134         {\r
2135                 if (visual)\r
2136                 {\r
2137                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);\r
2138                 }\r
2139                 else\r
2140                 {\r
2141                         vecs_y = 0;\r
2142                         vecs_z = 0;\r
2143                 }\r
2144         }\r
2145         else if (cvar("g_shootfromcenter"))\r
2146         {\r
2147                 if (visual)\r
2148                 {\r
2149                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);\r
2150                 }\r
2151                 else\r
2152                 {\r
2153                         vecs_y = 0;\r
2154                         vecs_z -= 4;\r
2155                 }\r
2156         }\r
2157         else if ((s = cvar_string("g_shootfromfixedorigin")) != "")\r
2158         {\r
2159                 v = stov(s);\r
2160                 if (y_is_right)\r
2161                         v_y = -v_y;\r
2162                 if (v_x != 0)\r
2163                         vecs_x = v_x;\r
2164                 vecs_y = v_y;\r
2165                 vecs_z = v_z;\r
2166         }\r
2167         else if (cvar("g_shootfromclient"))\r
2168         {\r
2169                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));\r
2170         }\r
2171         return vecs;\r
2172 }\r
2173 \r
2174 \r
2175 \r
2176 void attach_sameorigin(entity e, entity to, string tag)\r
2177 {\r
2178     vector org, t_forward, t_left, t_up, e_forward, e_up;\r
2179     vector org0, ang0;\r
2180     float tagscale;\r
2181 \r
2182     ang0 = e.angles;\r
2183     org0 = e.origin;\r
2184 \r
2185     org = e.origin - gettaginfo(to, gettagindex(to, tag));\r
2186     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag\r
2187     t_forward = v_forward * tagscale;\r
2188     t_left = v_right * -tagscale;\r
2189     t_up = v_up * tagscale;\r
2190 \r
2191     e.origin_x = org * t_forward;\r
2192     e.origin_y = org * t_left;\r
2193     e.origin_z = org * t_up;\r
2194 \r
2195     // current forward and up directions\r
2196     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2197                 e.angles = AnglesTransform_FromVAngles(e.angles);\r
2198         else\r
2199                 e.angles = AnglesTransform_FromAngles(e.angles);\r
2200     fixedmakevectors(e.angles);\r
2201 \r
2202     // untransform forward, up!\r
2203     e_forward_x = v_forward * t_forward;\r
2204     e_forward_y = v_forward * t_left;\r
2205     e_forward_z = v_forward * t_up;\r
2206     e_up_x = v_up * t_forward;\r
2207     e_up_y = v_up * t_left;\r
2208     e_up_z = v_up * t_up;\r
2209 \r
2210     e.angles = fixedvectoangles2(e_forward, e_up);\r
2211     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2212                 e.angles = AnglesTransform_ToVAngles(e.angles);\r
2213         else\r
2214                 e.angles = AnglesTransform_ToAngles(e.angles);\r
2215 \r
2216     setattachment(e, to, tag);\r
2217     setorigin(e, e.origin);\r
2218 }\r
2219 \r
2220 void detach_sameorigin(entity e)\r
2221 {\r
2222     vector org;\r
2223     org = gettaginfo(e, 0);\r
2224     e.angles = fixedvectoangles2(v_forward, v_up);\r
2225     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2226                 e.angles = AnglesTransform_ToVAngles(e.angles);\r
2227         else\r
2228                 e.angles = AnglesTransform_ToAngles(e.angles);\r
2229     setorigin(e, org);\r
2230     setattachment(e, world, "");\r
2231     setorigin(e, e.origin);\r
2232 }\r
2233 \r
2234 void follow_sameorigin(entity e, entity to)\r
2235 {\r
2236     e.movetype = MOVETYPE_FOLLOW; // make the hole follow\r
2237     e.aiment = to; // make the hole follow bmodel\r
2238     e.punchangle = to.angles; // the original angles of bmodel\r
2239     e.view_ofs = e.origin - to.origin; // relative origin\r
2240     e.v_angle = e.angles - to.angles; // relative angles\r
2241 }\r
2242 \r
2243 void unfollow_sameorigin(entity e)\r
2244 {\r
2245     e.movetype = MOVETYPE_NONE;\r
2246 }\r
2247 \r
2248 entity gettaginfo_relative_ent;\r
2249 vector gettaginfo_relative(entity e, float tag)\r
2250 {\r
2251     if (!gettaginfo_relative_ent)\r
2252     {\r
2253         gettaginfo_relative_ent = spawn();\r
2254         gettaginfo_relative_ent.effects = EF_NODRAW;\r
2255     }\r
2256     gettaginfo_relative_ent.model = e.model;\r
2257     gettaginfo_relative_ent.modelindex = e.modelindex;\r
2258     gettaginfo_relative_ent.frame = e.frame;\r
2259     return gettaginfo(gettaginfo_relative_ent, tag);\r
2260 }\r
2261 \r
2262 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)\r
2263 {\r
2264     float p;\r
2265     p = pow(2, chan);\r
2266     if (pl.soundentity.cnt & p)\r
2267         return;\r
2268     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);\r
2269     pl.soundentity.cnt |= p;\r
2270 }\r
2271 \r
2272 void SoundEntity_StopSound(entity pl, float chan)\r
2273 {\r
2274     float p;\r
2275     p = pow(2, chan);\r
2276     if (pl.soundentity.cnt & p)\r
2277     {\r
2278         stopsoundto(MSG_ALL, pl.soundentity, chan);\r
2279         pl.soundentity.cnt &~= p;\r
2280     }\r
2281 }\r
2282 \r
2283 void SoundEntity_Attach(entity pl)\r
2284 {\r
2285     pl.soundentity = spawn();\r
2286     pl.soundentity.classname = "soundentity";\r
2287     pl.soundentity.owner = pl;\r
2288     setattachment(pl.soundentity, pl, "");\r
2289     setmodel(pl.soundentity, "null");\r
2290 }\r
2291 \r
2292 void SoundEntity_Detach(entity pl)\r
2293 {\r
2294     float i;\r
2295     for (i = 0; i <= 7; ++i)\r
2296         SoundEntity_StopSound(pl, i);\r
2297 }\r
2298 \r
2299 \r
2300 float ParseCommandPlayerSlotTarget_firsttoken;\r
2301 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index\r
2302 {\r
2303     string s;\r
2304     entity e, head;\r
2305     float n;\r
2306 \r
2307     s = string_null;\r
2308 \r
2309     ParseCommandPlayerSlotTarget_firsttoken = -1;\r
2310 \r
2311     if (tokens > idx)\r
2312     {\r
2313         if (substring(argv(idx), 0, 1) == "#")\r
2314         {\r
2315             s = substring(argv(idx), 1, -1);\r
2316             ++idx;\r
2317             if (s == "")\r
2318                 if (tokens > idx)\r
2319                 {\r
2320                     s = argv(idx);\r
2321                     ++idx;\r
2322                 }\r
2323                         ParseCommandPlayerSlotTarget_firsttoken = idx;\r
2324             if (s == ftos(stof(s)))\r
2325             {\r
2326                 e = edict_num(stof(s));\r
2327                 if (e.flags & FL_CLIENT)\r
2328                     return e;\r
2329             }\r
2330         }\r
2331         else\r
2332         {\r
2333             // it must be a nick name\r
2334             s = argv(idx);\r
2335             ++idx;\r
2336                         ParseCommandPlayerSlotTarget_firsttoken = idx;\r
2337 \r
2338             n = 0;\r
2339             FOR_EACH_CLIENT(head)\r
2340             if (head.netname == s)\r
2341             {\r
2342                 e = head;\r
2343                 ++n;\r
2344             }\r
2345             if (n == 1)\r
2346                 return e;\r
2347 \r
2348             s = strdecolorize(s);\r
2349             n = 0;\r
2350             FOR_EACH_CLIENT(head)\r
2351             if (strdecolorize(head.netname) == s)\r
2352             {\r
2353                 e = head;\r
2354                 ++n;\r
2355             }\r
2356             if (n == 1)\r
2357                 return e;\r
2358         }\r
2359     }\r
2360 \r
2361     return world;\r
2362 }\r
2363 \r
2364 .float scale2;\r
2365 \r
2366 float modeleffect_SendEntity(entity to, float sf)\r
2367 {\r
2368         float f;\r
2369         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);\r
2370 \r
2371         f = 0;\r
2372         if(self.velocity != '0 0 0')\r
2373                 f |= 1;\r
2374         if(self.angles != '0 0 0')\r
2375                 f |= 2;\r
2376         if(self.avelocity != '0 0 0')\r
2377                 f |= 4;\r
2378 \r
2379         WriteByte(MSG_ENTITY, f);\r
2380         WriteShort(MSG_ENTITY, self.modelindex);\r
2381         WriteByte(MSG_ENTITY, self.skin);\r
2382         WriteByte(MSG_ENTITY, self.frame);\r
2383         WriteCoord(MSG_ENTITY, self.origin_x);\r
2384         WriteCoord(MSG_ENTITY, self.origin_y);\r
2385         WriteCoord(MSG_ENTITY, self.origin_z);\r
2386         if(f & 1)\r
2387         {\r
2388                 WriteCoord(MSG_ENTITY, self.velocity_x);\r
2389                 WriteCoord(MSG_ENTITY, self.velocity_y);\r
2390                 WriteCoord(MSG_ENTITY, self.velocity_z);\r
2391         }\r
2392         if(f & 2)\r
2393         {\r
2394                 WriteCoord(MSG_ENTITY, self.angles_x);\r
2395                 WriteCoord(MSG_ENTITY, self.angles_y);\r
2396                 WriteCoord(MSG_ENTITY, self.angles_z);\r
2397         }\r
2398         if(f & 4)\r
2399         {\r
2400                 WriteCoord(MSG_ENTITY, self.avelocity_x);\r
2401                 WriteCoord(MSG_ENTITY, self.avelocity_y);\r
2402                 WriteCoord(MSG_ENTITY, self.avelocity_z);\r
2403         }\r
2404         WriteShort(MSG_ENTITY, self.scale * 256.0);\r
2405         WriteShort(MSG_ENTITY, self.scale2 * 256.0);\r
2406         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);\r
2407         WriteByte(MSG_ENTITY, self.fade_time * 100.0);\r
2408         WriteByte(MSG_ENTITY, self.alpha * 255.0);\r
2409 \r
2410         return TRUE;\r
2411 }\r
2412 \r
2413 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)\r
2414 {\r
2415         entity e;\r
2416         float sz;\r
2417         e = spawn();\r
2418         e.classname = "modeleffect";\r
2419         setmodel(e, m);\r
2420         e.frame = f;\r
2421         setorigin(e, o);\r
2422         e.velocity = v;\r
2423         e.angles = ang;\r
2424         e.avelocity = angv;\r
2425         e.alpha = a;\r
2426         e.teleport_time = t1;\r
2427         e.fade_time = t2;\r
2428         e.skin = s;\r
2429         if(s0 >= 0)\r
2430                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);\r
2431         else\r
2432                 e.scale = -s0;\r
2433         if(s2 >= 0)\r
2434                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);\r
2435         else\r
2436                 e.scale2 = -s2;\r
2437         sz = max(e.scale, e.scale2);\r
2438         setsize(e, e.mins * sz, e.maxs * sz);\r
2439         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);\r
2440 }\r
2441 \r
2442 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)\r
2443 {\r
2444         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);\r
2445 }\r
2446 \r
2447 float randombit(float bits)\r
2448 {\r
2449         if not(bits & (bits-1)) // this ONLY holds for powers of two!\r
2450                 return bits;\r
2451 \r
2452         float n, f, b, r;\r
2453 \r
2454         r = random();\r
2455         b = 0;\r
2456         n = 0;\r
2457 \r
2458         for(f = 1; f <= bits; f *= 2)\r
2459         {\r
2460                 if(bits & f)\r
2461                 {\r
2462                         ++n;\r
2463                         r *= n;\r
2464                         if(r <= 1)\r
2465                                 b = f;\r
2466                         else\r
2467                                 r = (r - 1) / (n - 1);\r
2468                 }\r
2469         }\r
2470 \r
2471         return b;\r
2472 }\r
2473 \r
2474 float randombits(float bits, float k, float error_return)\r
2475 {\r
2476         float r;\r
2477         r = 0;\r
2478         while(k > 0 && bits != r)\r
2479         {\r
2480                 r += randombit(bits - r);\r
2481                 --k;\r
2482         }\r
2483         if(error_return)\r
2484                 if(k > 0)\r
2485                         return -1; // all\r
2486         return r;\r
2487 }\r
2488 \r
2489 void randombit_test(float bits, float iter)\r
2490 {\r
2491         while(iter > 0)\r
2492         {\r
2493                 print(ftos(randombit(bits)), "\n");\r
2494                 --iter;\r
2495         }\r
2496 }\r
2497 \r
2498 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)\r
2499 {\r
2500         if(halflifedist > 0)\r
2501                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);\r
2502         else if(halflifedist < 0)\r
2503                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);\r
2504         else\r
2505                 return 1;\r
2506 }\r
2507 \r
2508 \r
2509 \r
2510 \r
2511 #ifdef RELEASE\r
2512 #define cvar_string_normal cvar_string_builtin\r
2513 #define cvar_normal cvar_builtin\r
2514 #else\r
2515 string cvar_string_normal(string n)\r
2516 {\r
2517         if not(cvar_type(n) & 1)\r
2518                 backtrace(strcat("Attempt to access undefined cvar: ", n));\r
2519         return cvar_string_builtin(n);\r
2520 }\r
2521 \r
2522 float cvar_normal(string n)\r
2523 {\r
2524         return stof(cvar_string_normal(n));\r
2525 }\r
2526 #endif\r
2527 #define cvar_set_normal cvar_set_builtin\r
2528 \r
2529 void defer_think()\r
2530 {\r
2531     entity oself;\r
2532 \r
2533     oself           = self;\r
2534     self            = self.owner;\r
2535     oself.think     = SUB_Remove;\r
2536     oself.nextthink = time;\r
2537 \r
2538     oself.use();\r
2539 }\r
2540 \r
2541 /*\r
2542     Execute func() after time + fdelay.\r
2543     self when func is executed = self when defer is called\r
2544 */\r
2545 void defer(float fdelay, void() func)\r
2546 {\r
2547     entity e;\r
2548 \r
2549     e           = spawn();\r
2550     e.owner     = self;\r
2551     e.use       = func;\r
2552     e.think     = defer_think;\r
2553     e.nextthink = time + fdelay;\r
2554 }\r