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1 var void remove(entity e);\r
2 void objerror(string s);\r
3 void droptofloor();\r
4 .vector dropped_origin;\r
5 \r
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);\r
7 void crosshair_trace(entity pl)\r
8 {\r
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));\r
10 }\r
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);\r
12 void WarpZone_crosshair_trace(entity pl)\r
13 {\r
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));\r
15 }\r
16 \r
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints\r
18 void() spawnpoint_use;\r
19 float race_GetTime(float pos);\r
20 string race_GetName(float pos);\r
21 string race_PlaceName(float pos);\r
22 string GetMapname();\r
23 string ColoredTeamName(float t);\r
24 \r
25 string admin_name(void)\r
26 {\r
27         if(cvar_string("sv_adminnick") != "")\r
28                 return cvar_string("sv_adminnick");\r
29         else\r
30                 return "SERVER ADMIN";\r
31 }\r
32 \r
33 float DistributeEvenly_amount;\r
34 float DistributeEvenly_totalweight;\r
35 void DistributeEvenly_Init(float amount, float totalweight)\r
36 {\r
37     if (DistributeEvenly_amount)\r
38     {\r
39         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");\r
40         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");\r
41     }\r
42     if (totalweight == 0)\r
43         DistributeEvenly_amount = 0;\r
44     else\r
45         DistributeEvenly_amount = amount;\r
46     DistributeEvenly_totalweight = totalweight;\r
47 }\r
48 float DistributeEvenly_Get(float weight)\r
49 {\r
50     float f;\r
51     if (weight <= 0)\r
52         return 0;\r
53     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);\r
54     DistributeEvenly_totalweight -= weight;\r
55     DistributeEvenly_amount -= f;\r
56     return f;\r
57 }\r
58 \r
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)\r
60 \r
61 \r
62 string STR_PLAYER = "player";\r
63 string STR_SPECTATOR = "spectator";\r
64 string STR_OBSERVER = "observer";\r
65 \r
66 #if 0\r
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )\r
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )\r
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
71 #else\r
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )\r
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)\r
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)\r
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)\r
77 #endif\r
78 \r
79 // copies a string to a tempstring (so one can strunzone it)\r
80 string strcat1(string s) = #115; // FRIK_FILE\r
81 \r
82 float logfile_open;\r
83 float logfile;\r
84 \r
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information\r
86 {\r
87         local float nPlayerHealth = rint(enPlayer.health);\r
88         local float nPlayerArmor = rint(enPlayer.armorvalue);\r
89         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;\r
90         local float nPlayerPing = rint(enPlayer.ping);\r
91         local string strPlayerPingColor;\r
92         local string strMessage;\r
93         if(nPlayerPing >= 150)\r
94                 strPlayerPingColor = "^1";\r
95         else\r
96                 strPlayerPingColor = "^2";\r
97 \r
98         if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))\r
99                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");\r
100 \r
101         if(cvar("sv_fragmessage_information_ping")) {\r
102                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping\r
103                         strMessage = strcat(strMessage, "\n^7(^2Bot");\r
104                 else\r
105                         strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");\r
106                 if(cvar("sv_fragmessage_information_handicap"))\r
107                         if(cvar("sv_fragmessage_information_handicap") == 2)\r
108                                 if(nPlayerHandicap <= 1)\r
109                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");\r
110                                 else\r
111                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
112                         else if not(nPlayerHandicap <= 1)\r
113                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
114                 else\r
115                         strMessage = strcat(strMessage, "^7)");\r
116         } else if(cvar("sv_fragmessage_information_handicap")) {\r
117                 if(cvar("sv_fragmessage_information_handicap") == 2)\r
118                         if(nPlayerHandicap <= 1)\r
119                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");\r
120                         else\r
121                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
122                 else if(nPlayerHandicap > 1)\r
123                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
124         }\r
125         return strMessage;\r
126 }\r
127 void bcenterprint(string s)\r
128 {\r
129     // TODO replace by MSG_ALL (would show it to spectators too, though)?\r
130     entity head;\r
131     FOR_EACH_PLAYER(head)\r
132     if (clienttype(head) == CLIENTTYPE_REAL)\r
133         centerprint(head, s);\r
134 }\r
135 \r
136 void GameLogEcho(string s)\r
137 {\r
138     string fn;\r
139     float matches;\r
140 \r
141     if (cvar("sv_eventlog_files"))\r
142     {\r
143         if (!logfile_open)\r
144         {\r
145             logfile_open = TRUE;\r
146             matches = cvar("sv_eventlog_files_counter") + 1;\r
147             cvar_set("sv_eventlog_files_counter", ftos(matches));\r
148             fn = ftos(matches);\r
149             if (strlen(fn) < 8)\r
150                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);\r
151             fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));\r
152             logfile = fopen(fn, FILE_APPEND);\r
153             fputs(logfile, ":logversion:3\n");\r
154         }\r
155         if (logfile >= 0)\r
156         {\r
157             if (cvar("sv_eventlog_files_timestamps"))\r
158                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));\r
159             else\r
160                 fputs(logfile, strcat(s, "\n"));\r
161         }\r
162     }\r
163     if (cvar("sv_eventlog_console"))\r
164     {\r
165         print(s, "\n");\r
166     }\r
167 }\r
168 \r
169 void GameLogInit()\r
170 {\r
171     logfile_open = 0;\r
172     // will be opened later\r
173 }\r
174 \r
175 void GameLogClose()\r
176 {\r
177     if (logfile_open && logfile >= 0)\r
178     {\r
179         fclose(logfile);\r
180         logfile = -1;\r
181     }\r
182 }\r
183 \r
184 vector PL_VIEW_OFS;\r
185 vector PL_MIN;\r
186 vector PL_MAX;\r
187 vector PL_CROUCH_VIEW_OFS;\r
188 vector PL_CROUCH_MIN;\r
189 vector PL_CROUCH_MAX;\r
190 \r
191 float spawnpoint_nag;\r
192 void relocate_spawnpoint()\r
193 {\r
194     PL_VIEW_OFS                             = stov(cvar_string("sv_player_viewoffset"));\r
195     PL_MIN                                  = stov(cvar_string("sv_player_mins"));\r
196     PL_MAX                                  = stov(cvar_string("sv_player_maxs"));\r
197     PL_CROUCH_VIEW_OFS                      = stov(cvar_string("sv_player_crouch_viewoffset"));\r
198     PL_CROUCH_MIN                           = stov(cvar_string("sv_player_crouch_mins"));\r
199     PL_CROUCH_MAX                           = stov(cvar_string("sv_player_crouch_maxs"));\r
200 \r
201     // nudge off the floor\r
202     setorigin(self, self.origin + '0 0 1');\r
203 \r
204     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);\r
205     if (trace_startsolid)\r
206     {\r
207         vector o;\r
208         o = self.origin;\r
209         self.mins = PL_MIN;\r
210         self.maxs = PL_MAX;\r
211         if (!move_out_of_solid(self))\r
212             objerror("could not get out of solid at all!");\r
213         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));\r
214         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));\r
215         print(" ", ftos(self.origin_y - o_y));\r
216         print(" ", ftos(self.origin_z - o_z), "'\n");\r
217         if (cvar("g_spawnpoints_auto_move_out_of_solid"))\r
218         {\r
219             if (!spawnpoint_nag)\r
220                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");\r
221             spawnpoint_nag = 1;\r
222         }\r
223         else\r
224         {\r
225             setorigin(self, o);\r
226             self.mins = self.maxs = '0 0 0';\r
227             objerror("player spawn point in solid, mapper sucks!\n");\r
228             return;\r
229         }\r
230     }\r
231 \r
232     if (cvar("g_spawnpoints_autodrop"))\r
233     {\r
234         setsize(self, PL_MIN, PL_MAX);\r
235         droptofloor();\r
236     }\r
237 \r
238     self.use = spawnpoint_use;\r
239     self.team_saved = self.team;\r
240     if (!self.cnt)\r
241         self.cnt = 1;\r
242 \r
243     if (have_team_spawns != 0)\r
244         if (self.team)\r
245             have_team_spawns = 1;\r
246 \r
247     if (cvar("r_showbboxes"))\r
248     {\r
249         // show where spawnpoints point at too\r
250         makevectors(self.angles);\r
251         entity e;\r
252         e = spawn();\r
253         e.classname = "info_player_foo";\r
254         setorigin(e, self.origin + v_forward * 24);\r
255         setsize(e, '-8 -8 -8', '8 8 8');\r
256         e.solid = SOLID_TRIGGER;\r
257     }\r
258 }\r
259 \r
260 #define strstr strstrofs\r
261 /*\r
262 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.\r
263 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP\r
264 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST\r
265 // BE CONSTANT OR strzoneD!\r
266 float strstr(string haystack, string needle, float offset)\r
267 {\r
268         float len, endpos;\r
269         string found;\r
270         len = strlen(needle);\r
271         endpos = strlen(haystack) - len;\r
272         while(offset <= endpos)\r
273         {\r
274                 found = substring(haystack, offset, len);\r
275                 if(found == needle)\r
276                         return offset;\r
277                 offset = offset + 1;\r
278         }\r
279         return -1;\r
280 }\r
281 */\r
282 \r
283 float NUM_NEAREST_ENTITIES = 4;\r
284 entity nearest_entity[NUM_NEAREST_ENTITIES];\r
285 float nearest_length[NUM_NEAREST_ENTITIES];\r
286 entity findnearest(vector point, .string field, string value, vector axismod)\r
287 {\r
288     entity localhead;\r
289     float i;\r
290     float j;\r
291     float len;\r
292     vector dist;\r
293 \r
294     float num_nearest;\r
295     num_nearest = 0;\r
296 \r
297     localhead = find(world, field, value);\r
298     while (localhead)\r
299     {\r
300         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")\r
301             dist = localhead.oldorigin;\r
302         else\r
303             dist = localhead.origin;\r
304         dist = dist - point;\r
305         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';\r
306         len = vlen(dist);\r
307 \r
308         for (i = 0; i < num_nearest; ++i)\r
309         {\r
310             if (len < nearest_length[i])\r
311                 break;\r
312         }\r
313 \r
314         // now i tells us where to insert at\r
315         //   INSERTION SORT! YOU'VE SEEN IT! RUN!\r
316         if (i < NUM_NEAREST_ENTITIES)\r
317         {\r
318             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)\r
319             {\r
320                 nearest_length[j + 1] = nearest_length[j];\r
321                 nearest_entity[j + 1] = nearest_entity[j];\r
322             }\r
323             nearest_length[i] = len;\r
324             nearest_entity[i] = localhead;\r
325             if (num_nearest < NUM_NEAREST_ENTITIES)\r
326                 num_nearest = num_nearest + 1;\r
327         }\r
328 \r
329         localhead = find(localhead, field, value);\r
330     }\r
331 \r
332     // now use the first one from our list that we can see\r
333     for (i = 0; i < num_nearest; ++i)\r
334     {\r
335         traceline(point, nearest_entity[i].origin, TRUE, world);\r
336         if (trace_fraction == 1)\r
337         {\r
338             if (i != 0)\r
339             {\r
340                 dprint("Nearest point (");\r
341                 dprint(nearest_entity[0].netname);\r
342                 dprint(") is not visible, using a visible one.\n");\r
343             }\r
344             return nearest_entity[i];\r
345         }\r
346     }\r
347 \r
348     if (num_nearest == 0)\r
349         return world;\r
350 \r
351     dprint("Not seeing any location point, using nearest as fallback.\n");\r
352     /* DEBUGGING CODE:\r
353     dprint("Candidates were: ");\r
354     for(j = 0; j < num_nearest; ++j)\r
355     {\r
356         if(j != 0)\r
357                 dprint(", ");\r
358         dprint(nearest_entity[j].netname);\r
359     }\r
360     dprint("\n");\r
361     */\r
362 \r
363     return nearest_entity[0];\r
364 }\r
365 \r
366 void spawnfunc_target_location()\r
367 {\r
368     self.classname = "target_location";\r
369     // location name in netname\r
370     // eventually support: count, teamgame selectors, line of sight?\r
371 };\r
372 \r
373 void spawnfunc_info_location()\r
374 {\r
375     self.classname = "target_location";\r
376     self.message = self.netname;\r
377 };\r
378 \r
379 string NearestLocation(vector p)\r
380 {\r
381     entity loc;\r
382     string ret;\r
383     ret = "somewhere";\r
384     loc = findnearest(p, classname, "target_location", '1 1 1');\r
385     if (loc)\r
386     {\r
387         ret = loc.message;\r
388     }\r
389     else\r
390     {\r
391         loc = findnearest(p, target, "###item###", '1 1 4');\r
392         if (loc)\r
393             ret = loc.netname;\r
394     }\r
395     return ret;\r
396 }\r
397 \r
398 string formatmessage(string msg)\r
399 {\r
400         float p, p1, p2;\r
401         float n;\r
402         vector cursor;\r
403         entity cursor_ent;\r
404         string escape;\r
405         string replacement;\r
406         p = 0;\r
407         n = 7;\r
408 \r
409         WarpZone_crosshair_trace(self);\r
410         cursor = trace_endpos;\r
411         cursor_ent = trace_ent;\r
412 \r
413         while (1) {\r
414                 if (n < 1)\r
415                         break; // too many replacements\r
416 \r
417                 n = n - 1;\r
418                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!\r
419                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!\r
420 \r
421                 if (p1 < 0)\r
422                         p1 = p2;\r
423 \r
424                 if (p2 < 0)\r
425                         p2 = p1;\r
426 \r
427                 p = min(p1, p2);\r
428 \r
429                 if (p < 0)\r
430                         break;\r
431 \r
432                 replacement = substring(msg, p, 2);\r
433                 escape = substring(msg, p + 1, 1);\r
434 \r
435                 if (escape == "%")\r
436                         replacement = "%";\r
437                 else if (escape == "\\")\r
438                         replacement = "\\";\r
439                 else if (escape == "n")\r
440                         replacement = "\n";\r
441                 else if (escape == "a")\r
442                         replacement = ftos(floor(self.armorvalue));\r
443                 else if (escape == "h")\r
444                         replacement = ftos(floor(self.health));\r
445                 else if (escape == "l")\r
446                         replacement = NearestLocation(self.origin);\r
447                 else if (escape == "y")\r
448                         replacement = NearestLocation(cursor);\r
449                 else if (escape == "d")\r
450                         replacement = NearestLocation(self.death_origin);\r
451                 else if (escape == "w") {\r
452                         float wep;\r
453                         wep = self.weapon;\r
454                         if (!wep)\r
455                                 wep = self.switchweapon;\r
456                         if (!wep)\r
457                                 wep = self.cnt;\r
458                         replacement = W_Name(wep);\r
459                 } else if (escape == "W") {\r
460                         replacement = "batteries"; // ;)\r
461                 } else if (escape == "x") {\r
462                         replacement = cursor_ent.netname;\r
463                         if (!replacement || !cursor_ent)\r
464                                 replacement = "nothing";\r
465                 } else if (escape == "p") {\r
466                         if (self.last_selected_player)\r
467                                 replacement = self.last_selected_player.netname;\r
468                         else\r
469                                 replacement = "(nobody)";\r
470                 } else if (escape == "s")\r
471                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));\r
472                 else if (escape == "S")\r
473                         replacement = ftos(vlen(self.velocity));\r
474                 else if (escape == "v") {\r
475                         float weapon_number;\r
476                         local entity stats;\r
477 \r
478                         if(self.classname == "spectator")\r
479                                 stats = self.enemy;\r
480                         else\r
481                                 stats = self;\r
482 \r
483                         weapon_number = stats.weapon;\r
484 \r
485                         if (!weapon_number)\r
486                                 weapon_number = stats.switchweapon;\r
487 \r
488                         if (!weapon_number)\r
489                                 weapon_number = stats.cnt;\r
490 \r
491                         if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])\r
492                                 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));\r
493                         else\r
494                                 replacement = "~"; // or something to indicate NULL, not available\r
495                 }\r
496 \r
497                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));\r
498                 p = p + strlen(replacement);\r
499         }\r
500         return msg;\r
501 }\r
502 \r
503 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)\r
504         return (value == 0) ? FALSE : TRUE;\r
505 }\r
506 \r
507 /*\r
508 =============\r
509 GetCvars\r
510 =============\r
511 Called with:\r
512   0:  sends the request\r
513   >0: receives a cvar from name=argv(f) value=argv(f+1)\r
514 */\r
515 void GetCvars_handleString(string thisname, float f, .string field, string name)\r
516 {\r
517         if (f < 0)\r
518         {\r
519                 if (self.field)\r
520                         strunzone(self.field);\r
521                 self.field = string_null;\r
522         }\r
523         else if (f > 0)\r
524         {\r
525                 if (thisname == name)\r
526                 {\r
527                         if (self.field)\r
528                                 strunzone(self.field);\r
529                         self.field = strzone(argv(f + 1));\r
530                 }\r
531         }\r
532         else\r
533                 stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
534 }\r
535 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)\r
536 {\r
537         GetCvars_handleString(thisname, f, field, name);\r
538         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out\r
539                 if (thisname == name)\r
540                 {\r
541                         string s;\r
542                         s = func(strcat1(self.field));\r
543                         if (s != self.field)\r
544                         {\r
545                                 strunzone(self.field);\r
546                                 self.field = strzone(s);\r
547                         }\r
548                 }\r
549 }\r
550 void GetCvars_handleFloat(string thisname, float f, .float field, string name)\r
551 {\r
552         if (f < 0)\r
553         {\r
554         }\r
555         else if (f > 0)\r
556         {\r
557                 if (thisname == name)\r
558                         self.field = stof(argv(f + 1));\r
559         }\r
560         else\r
561                 stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
562 }\r
563 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)\r
564 {\r
565         if (f < 0)\r
566         {\r
567         }\r
568         else if (f > 0)\r
569         {\r
570                 if (thisname == name)\r
571                 {\r
572                         if(!self.field)\r
573                         {\r
574                                 self.field = stof(argv(f + 1));\r
575                                 if(!self.field)\r
576                                         self.field = -1;\r
577                         }\r
578                 }\r
579         }\r
580         else\r
581         {\r
582                 if(!self.field)\r
583                         stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
584         }\r
585 }\r
586 string W_FixWeaponOrder_ForceComplete(string s);\r
587 string W_FixWeaponOrder_AllowIncomplete(string s);\r
588 float w_getbestweapon(entity e);\r
589 void GetCvars(float f)\r
590 {\r
591         string s;\r
592         if (f > 0)\r
593                 s = strcat1(argv(f));\r
594         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");\r
595         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");\r
596         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");\r
597         GetCvars_handleString(s, f, cvar_g_voretournamentversion, "g_voretournamentversion");\r
598         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");\r
599         GetCvars_handleFloat(s, f, cvar_cl_clippedspectating, "cl_clippedspectating");\r
600         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);\r
601         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);\r
602         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);\r
603         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);\r
604         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);\r
605         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);\r
606         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);\r
607         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);\r
608         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);\r
609         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);\r
610         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);\r
611         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");\r
612         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");\r
613         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");\r
614         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");\r
615         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");\r
616         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");\r
617         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");\r
618         GetCvars_handleFloat(s, f, cvar_chase_active, "chase_active");\r
619         GetCvars_handleFloat(s, f, cvar_cl_vore_stomachmodel, "cl_vore_stomachmodel");\r
620         GetCvars_handleFloat(s, f, cvar_cl_vore_gulletmodel, "cl_vore_gulletmodel");\r
621         GetCvars_handleFloat(s, f, cvar_cl_vore_autodigest, "cl_vore_autodigest");\r
622         GetCvars_handleFloat(s, f, cvar_cl_dodging_timeout, "cl_dodging_timeout");\r
623 \r
624         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);\r
625         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);\r
626 \r
627 #ifdef ALLOW_FORCEMODELS\r
628         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");\r
629         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromvoretournament, "cl_forceplayermodelsfromvoretournament");\r
630 #endif\r
631         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");\r
632 \r
633         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)\r
634         if (f > 0)\r
635         {\r
636                 if (s == "cl_weaponpriority")\r
637                         self.switchweapon = w_getbestweapon(self);\r
638         }\r
639 }\r
640 \r
641 float fexists(string f)\r
642 {\r
643     float fh;\r
644     fh = fopen(f, FILE_READ);\r
645     if (fh < 0)\r
646         return FALSE;\r
647     fclose(fh);\r
648     return TRUE;\r
649 }\r
650 \r
651 void backtrace(string msg)\r
652 {\r
653     float dev, war;\r
654     dev = cvar("developer");\r
655     war = cvar("prvm_backtraceforwarnings");\r
656     cvar_set("developer", "1");\r
657     cvar_set("prvm_backtraceforwarnings", "1");\r
658     print("\n");\r
659     print("--- CUT HERE ---\nWARNING: ");\r
660     print(msg);\r
661     print("\n");\r
662     remove(world); // isn't there any better way to cause a backtrace?\r
663     print("\n--- CUT UNTIL HERE ---\n");\r
664     cvar_set("developer", ftos(dev));\r
665     cvar_set("prvm_backtraceforwarnings", ftos(war));\r
666 }\r
667 \r
668 string Team_ColorCode(float teamid)\r
669 {\r
670     if (teamid == COLOR_TEAM1)\r
671         return "^1";\r
672     else if (teamid == COLOR_TEAM2)\r
673         return "^4";\r
674     else if (teamid == COLOR_TEAM3)\r
675         return "^3";\r
676     else if (teamid == COLOR_TEAM4)\r
677         return "^6";\r
678     else\r
679         return "^7";\r
680 }\r
681 \r
682 string Team_ColorName(float t)\r
683 {\r
684     // fixme: Search for team entities and get their .netname's!\r
685     if (t == COLOR_TEAM1)\r
686         return "Red";\r
687     if (t == COLOR_TEAM2)\r
688         return "Blue";\r
689     if (t == COLOR_TEAM3)\r
690         return "Yellow";\r
691     if (t == COLOR_TEAM4)\r
692         return "Pink";\r
693     return "Neutral";\r
694 }\r
695 \r
696 string Team_ColorNameLowerCase(float t)\r
697 {\r
698     // fixme: Search for team entities and get their .netname's!\r
699     if (t == COLOR_TEAM1)\r
700         return "red";\r
701     if (t == COLOR_TEAM2)\r
702         return "blue";\r
703     if (t == COLOR_TEAM3)\r
704         return "yellow";\r
705     if (t == COLOR_TEAM4)\r
706         return "pink";\r
707     return "neutral";\r
708 }\r
709 \r
710 float ColourToNumber(string team_colour)\r
711 {\r
712         if (team_colour == "red")\r
713                 return COLOR_TEAM1;\r
714 \r
715         if (team_colour == "blue")\r
716                 return COLOR_TEAM2;\r
717 \r
718         if (team_colour == "yellow")\r
719                 return COLOR_TEAM3;\r
720 \r
721         if (team_colour == "pink")\r
722                 return COLOR_TEAM4;\r
723 \r
724         if (team_colour == "auto")\r
725                 return 0;\r
726 \r
727         return -1;\r
728 }\r
729 \r
730 float NumberToTeamNumber(float number)\r
731 {\r
732         if (number == 1)\r
733                 return COLOR_TEAM1;\r
734 \r
735         if (number == 2)\r
736                 return COLOR_TEAM2;\r
737 \r
738         if (number == 3)\r
739                 return COLOR_TEAM3;\r
740 \r
741         if (number == 4)\r
742                 return COLOR_TEAM4;\r
743 \r
744         return -1;\r
745 }\r
746 \r
747 #define CENTERPRIO_POINT 1\r
748 #define CENTERPRIO_SPAM 2\r
749 #define CENTERPRIO_VOTE 4\r
750 #define CENTERPRIO_NORMAL 5\r
751 #define CENTERPRIO_SHIELDING 7\r
752 #define CENTERPRIO_MAPVOTE 9\r
753 #define CENTERPRIO_IDLEKICK 50\r
754 #define CENTERPRIO_ADMIN 99\r
755 .float centerprint_priority;\r
756 .float centerprint_expires;\r
757 void centerprint_atprio(entity e, float prio, string s)\r
758 {\r
759     if (intermission_running)\r
760         if (prio < CENTERPRIO_MAPVOTE)\r
761             return;\r
762     if (time > e.centerprint_expires)\r
763         e.centerprint_priority = 0;\r
764     if (prio >= e.centerprint_priority)\r
765     {\r
766         e.centerprint_priority = prio;\r
767         if (timeoutStatus == 2)\r
768             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);\r
769         else\r
770             e.centerprint_expires = time + e.cvar_scr_centertime;\r
771         centerprint_builtin(e, s);\r
772     }\r
773 }\r
774 void centerprint_expire(entity e, float prio)\r
775 {\r
776     if (prio == e.centerprint_priority)\r
777     {\r
778         e.centerprint_priority = 0;\r
779         centerprint_builtin(e, "");\r
780     }\r
781 }\r
782 void centerprint(entity e, string s)\r
783 {\r
784     centerprint_atprio(e, CENTERPRIO_NORMAL, s);\r
785 }\r
786 \r
787 // decolorizes and team colors the player name when needed\r
788 string playername(entity p)\r
789 {\r
790     string t;\r
791     if (teams_matter && !intermission_running && p.classname == "player")\r
792     {\r
793         t = Team_ColorCode(p.team);\r
794         return strcat(t, strdecolorize(p.netname));\r
795     }\r
796     else\r
797         return p.netname;\r
798 }\r
799 \r
800 vector randompos(vector m1, vector m2)\r
801 {\r
802     local vector v;\r
803     m2 = m2 - m1;\r
804     v_x = m2_x * random() + m1_x;\r
805     v_y = m2_y * random() + m1_y;\r
806     v_z = m2_z * random() + m1_z;\r
807     return  v;\r
808 };\r
809 \r
810 float g_pickup_fuel;\r
811 float g_pickup_fuel_jetpack;\r
812 float g_pickup_fuel_max;\r
813 float g_pickup_armorsmall;\r
814 float g_pickup_armorsmall_max;\r
815 float g_pickup_armormedium;\r
816 float g_pickup_armormedium_max;\r
817 float g_pickup_armorbig;\r
818 float g_pickup_armorbig_max;\r
819 float g_pickup_armorlarge;\r
820 float g_pickup_armorlarge_max;\r
821 float g_pickup_healthsmall;\r
822 float g_pickup_healthsmall_max;\r
823 float g_pickup_healthsmall_consumable;\r
824 float g_pickup_healthmedium;\r
825 float g_pickup_healthmedium_max;\r
826 float g_pickup_healthmedium_consumable;\r
827 float g_pickup_healthlarge;\r
828 float g_pickup_healthlarge_max;\r
829 float g_pickup_healthlarge_consumable;\r
830 float g_pickup_healthmega;\r
831 float g_pickup_healthmega_max;\r
832 float g_pickup_healthmega_consumable;\r
833 float g_weaponspeedfactor;\r
834 float g_weaponratefactor;\r
835 float g_weapondamagefactor;\r
836 float g_weaponforcefactor;\r
837 float g_weaponspreadfactor;\r
838 \r
839 float start_weapons;\r
840 float start_items;\r
841 float start_ammo_fuel;\r
842 float start_health;\r
843 float start_armorvalue;\r
844 float warmup_start_weapons;\r
845 float warmup_start_ammo_fuel;\r
846 float warmup_start_health;\r
847 float warmup_start_armorvalue;\r
848 float g_weapon_stay;\r
849 float g_ghost_items;\r
850 \r
851 entity get_weaponinfo(float w);\r
852 \r
853 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)\r
854 {\r
855         var float i = weaponinfo.weapon;\r
856 \r
857         if (!i)\r
858                 return 0;\r
859 \r
860         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));\r
861 \r
862         if (t < 0) // "default" weapon selection\r
863         {\r
864                 if(g_rpg) // no start weapons in RPG by default\r
865                         t = 0;\r
866                 else\r
867                         t = (i == WEP_GRABBER);\r
868         }\r
869 \r
870         return t;\r
871 }\r
872 \r
873 void readplayerstartcvars()\r
874 {\r
875         entity e;\r
876         float i;\r
877 \r
878         // initialize starting values for players\r
879         start_weapons = 0;\r
880         start_items = 0;\r
881         start_health = cvar("g_balance_health_start");\r
882         start_armorvalue = cvar("g_balance_armor_start");\r
883 \r
884         if (g_lms)\r
885         {\r
886                 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");\r
887                 start_health = cvar("g_lms_start_health");\r
888                 start_armorvalue = cvar("g_lms_start_armor");\r
889         }\r
890         else if (cvar("g_use_ammunition"))\r
891         {\r
892                 start_ammo_fuel = cvar("g_start_ammo_fuel");\r
893         }\r
894         else\r
895         {\r
896                 start_ammo_fuel = cvar("g_pickup_fuel_max");\r
897                 start_items |= IT_UNLIMITED_AMMO;\r
898         }\r
899 \r
900         for (i = WEP_FIRST; i <= WEP_LAST; ++i)\r
901         {\r
902                 e = get_weaponinfo(i);\r
903                 if(want_weapon("g_start_weapon_", e, FALSE))\r
904                 {\r
905                         start_weapons |= e.weapons;\r
906                         weapon_action(e.weapon, WR_PRECACHE);\r
907                 }\r
908         }\r
909 \r
910         if (inWarmupStage)\r
911         {\r
912                 warmup_start_ammo_fuel = start_ammo_fuel;\r
913                 warmup_start_health = start_health;\r
914                 warmup_start_armorvalue = start_armorvalue;\r
915                 warmup_start_weapons = start_weapons;\r
916 \r
917                 if (cvar("g_use_ammunition"))\r
918                 {\r
919                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");\r
920                 }\r
921                 warmup_start_health = cvar("g_warmup_start_health");\r
922                 warmup_start_armorvalue = cvar("g_warmup_start_armor");\r
923                 warmup_start_weapons = 0;\r
924                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)\r
925                 {\r
926                         e = get_weaponinfo(i);\r
927                         if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))\r
928                         {\r
929                                 warmup_start_weapons |= e.weapons;\r
930                                 weapon_action(e.weapon, WR_PRECACHE);\r
931                         }\r
932                 }\r
933         }\r
934 \r
935         if (g_jetpack)\r
936         {\r
937                 start_items |= IT_FUEL_REGEN;\r
938                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));\r
939                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));\r
940         }\r
941 \r
942         if (g_jetpack)\r
943                 start_items |= IT_JETPACK;\r
944 \r
945         if (g_weapon_stay == 2)\r
946         {\r
947                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;\r
948                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;\r
949         }\r
950 \r
951         start_ammo_fuel = max(0, start_ammo_fuel);\r
952 \r
953         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);\r
954 }\r
955 \r
956 float g_bugrigs;\r
957 float g_bugrigs_planar_movement;\r
958 float g_bugrigs_planar_movement_car_jumping;\r
959 float g_bugrigs_reverse_spinning;\r
960 float g_bugrigs_reverse_speeding;\r
961 float g_bugrigs_reverse_stopping;\r
962 float g_bugrigs_air_steering;\r
963 float g_bugrigs_angle_smoothing;\r
964 float g_bugrigs_friction_floor;\r
965 float g_bugrigs_friction_brake;\r
966 float g_bugrigs_friction_air;\r
967 float g_bugrigs_accel;\r
968 float g_bugrigs_speed_ref;\r
969 float g_bugrigs_speed_pow;\r
970 float g_bugrigs_steer;\r
971 \r
972 float g_touchexplode;\r
973 float g_touchexplode_radius;\r
974 float g_touchexplode_damage;\r
975 float g_touchexplode_edgedamage;\r
976 float g_touchexplode_force;\r
977 \r
978 float sv_autotaunt;\r
979 float sv_taunt;\r
980 \r
981 float sv_pitch_min;\r
982 float sv_pitch_max;\r
983 float sv_pitch_fixyaw;\r
984 \r
985 float sv_accuracy_data_share;\r
986 \r
987 void readlevelcvars(void)\r
988 {\r
989     g_bugrigs = cvar("g_bugrigs");\r
990     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");\r
991     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");\r
992     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");\r
993     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");\r
994     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");\r
995     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");\r
996     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");\r
997     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");\r
998     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");\r
999     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");\r
1000     g_bugrigs_accel = cvar("g_bugrigs_accel");\r
1001     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");\r
1002     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");\r
1003     g_bugrigs_steer = cvar("g_bugrigs_steer");\r
1004 \r
1005     g_touchexplode = cvar("g_touchexplode");\r
1006     g_touchexplode_radius = cvar("g_touchexplode_radius");\r
1007     g_touchexplode_damage = cvar("g_touchexplode_damage");\r
1008     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");\r
1009     g_touchexplode_force = cvar("g_touchexplode_force");\r
1010 \r
1011 #ifdef ALLOW_FORCEMODELS\r
1012         sv_clforceplayermodels = cvar("sv_clforceplayermodels");\r
1013 #endif\r
1014 \r
1015         sv_clones = cvar("sv_clones");\r
1016         sv_gentle = cvar("sv_gentle");\r
1017         sv_foginterval = cvar("sv_foginterval");\r
1018         g_cloaked = cvar("g_cloaked");\r
1019         g_jump_grunt = cvar("g_jump_grunt");\r
1020         g_footsteps = cvar("g_footsteps");\r
1021         g_jetpack = cvar("g_jetpack");\r
1022         g_midair = cvar("g_midair");\r
1023         g_norecoil = cvar("g_norecoil");\r
1024         g_vampire = cvar("g_vampire");\r
1025         g_bloodloss = cvar("g_bloodloss");\r
1026         sv_maxidle = cvar("sv_maxidle");\r
1027         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");\r
1028         sv_pogostick = cvar("sv_pogostick");\r
1029         sv_doublejump = cvar("sv_doublejump");\r
1030         g_ctf_reverse = cvar("g_ctf_reverse");\r
1031         sv_autotaunt = cvar("sv_autotaunt");\r
1032         sv_taunt = cvar("sv_taunt");\r
1033 \r
1034         inWarmupStage = cvar("g_warmup");\r
1035         g_warmup_limit = cvar("g_warmup_limit");\r
1036         g_warmup_allguns = cvar("g_warmup_allguns");\r
1037         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");\r
1038 \r
1039         if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || g_rpg || cvar("g_campaign"))\r
1040                 inWarmupStage = 0; // these modes cannot work together, sorry\r
1041 \r
1042         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");\r
1043         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");\r
1044         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");\r
1045         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");\r
1046         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");\r
1047         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");\r
1048         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");\r
1049         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");\r
1050         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");\r
1051         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");\r
1052         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");\r
1053         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");\r
1054 \r
1055         g_weaponspeedfactor = cvar("g_weaponspeedfactor");\r
1056         g_weaponratefactor = cvar("g_weaponratefactor");\r
1057         g_weapondamagefactor = cvar("g_weapondamagefactor");\r
1058         g_weaponforcefactor = cvar("g_weaponforcefactor");\r
1059         g_weaponspreadfactor = cvar("g_weaponspreadfactor");\r
1060 \r
1061         g_pickup_fuel = cvar("g_pickup_fuel");\r
1062         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");\r
1063         g_pickup_fuel_max = cvar("g_pickup_fuel_max");\r
1064         g_pickup_armorsmall = cvar("g_pickup_armorsmall");\r
1065         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");\r
1066         g_pickup_armormedium = cvar("g_pickup_armormedium");\r
1067         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");\r
1068         g_pickup_armorbig = cvar("g_pickup_armorbig");\r
1069         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");\r
1070         g_pickup_armorlarge = cvar("g_pickup_armorlarge");\r
1071         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");\r
1072         g_pickup_healthsmall = cvar("g_pickup_healthsmall");\r
1073         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");\r
1074         g_pickup_healthsmall_consumable = cvar("g_pickup_healthsmall_consumable");\r
1075         g_pickup_healthmedium = cvar("g_pickup_healthmedium");\r
1076         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");\r
1077         g_pickup_healthmedium_consumable = cvar("g_pickup_healthmedium_consumable");\r
1078         g_pickup_healthlarge = cvar("g_pickup_healthlarge");\r
1079         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");\r
1080         g_pickup_healthlarge_consumable = cvar("g_pickup_healthlarge_consumable");\r
1081         g_pickup_healthmega = cvar("g_pickup_healthmega");\r
1082         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");\r
1083         g_pickup_healthmega_consumable = cvar("g_pickup_healthmega_consumable");\r
1084 \r
1085         g_weapon_stay = cvar("g_weapon_stay");\r
1086 \r
1087         if (!g_weapon_stay && (cvar("deathmatch") == 2))\r
1088                 g_weapon_stay = 1;\r
1089 \r
1090         g_ghost_items = cvar("g_ghost_items");\r
1091 \r
1092         if(g_ghost_items >= 1)\r
1093                 g_ghost_items = 0.25; // default alpha value\r
1094 \r
1095         if not(inWarmupStage && !g_ca && !g_rpg)\r
1096                 game_starttime = cvar("g_start_delay");\r
1097 \r
1098         sv_pitch_min = cvar("sv_pitch_min");\r
1099         sv_pitch_max = cvar("sv_pitch_max");\r
1100         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");\r
1101 \r
1102         sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));\r
1103 \r
1104         readplayerstartcvars();\r
1105 }\r
1106 \r
1107 /*\r
1108 // TODO sound pack system\r
1109 string soundpack;\r
1110 \r
1111 string precache_sound_builtin (string s) = #19;\r
1112 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;\r
1113 string precache_sound(string s)\r
1114 {\r
1115         return precache_sound_builtin(strcat(soundpack, s));\r
1116 }\r
1117 void play2(entity e, string filename)\r
1118 {\r
1119         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));\r
1120 }\r
1121 void sound(entity e, float chan, string samp, float vol, float atten)\r
1122 {\r
1123         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);\r
1124 }\r
1125 */\r
1126 \r
1127 // Sound functions\r
1128 string precache_sound (string s) = #19;\r
1129 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;\r
1130 float precache_sound_index (string s) = #19;\r
1131 \r
1132 #define SND_VOLUME      1\r
1133 #define SND_ATTENUATION 2\r
1134 #define SND_LARGEENTITY 8\r
1135 #define SND_LARGESOUND  16\r
1136 #define SND_SPEEDUSHORT4000 32\r
1137 \r
1138 float sound_allowed(float dest, entity e)\r
1139 {\r
1140     // sounds from world may always pass\r
1141     for (;;)\r
1142     {\r
1143         if (e.classname == "body")\r
1144             e = e.enemy;\r
1145         if (e.owner && e.owner != e)\r
1146             e = e.owner;\r
1147         else\r
1148             break;\r
1149     }\r
1150     // sounds to self may always pass\r
1151     if (dest == MSG_ONE)\r
1152         if (e == msg_entity)\r
1153             return TRUE;\r
1154     // sounds by players can be removed\r
1155     if (cvar("bot_sound_monopoly"))\r
1156         if (clienttype(e) == CLIENTTYPE_REAL)\r
1157             return FALSE;\r
1158     // anything else may pass\r
1159     return TRUE;\r
1160 }\r
1161 \r
1162 void sound(entity e, float chan, string samp, float vol, float atten)\r
1163 {\r
1164     if (!sound_allowed(MSG_BROADCAST, e))\r
1165         return;\r
1166     sound_builtin(e, chan, samp, vol, atten);\r
1167 }\r
1168 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten, float spd)\r
1169 {\r
1170     float entno, idx;\r
1171 \r
1172     if (!sound_allowed(dest, e))\r
1173         return;\r
1174 \r
1175     entno = num_for_edict(e);\r
1176     idx = precache_sound_index(samp);\r
1177 \r
1178     float sflags;\r
1179     sflags = 0;\r
1180 \r
1181     atten = floor(atten * 64);\r
1182     vol = floor(vol * 255);\r
1183 \r
1184     if (vol != 255)\r
1185         sflags |= SND_VOLUME;\r
1186     if (atten != 64)\r
1187         sflags |= SND_ATTENUATION;\r
1188     if (spd)\r
1189         sflags |= SND_SPEEDUSHORT4000;\r
1190     if (entno >= 8192)\r
1191         sflags |= SND_LARGEENTITY;\r
1192     if (idx >= 256)\r
1193         sflags |= SND_LARGESOUND;\r
1194 \r
1195     WriteByte(dest, SVC_SOUND);\r
1196     WriteByte(dest, sflags);\r
1197     if (sflags & SND_VOLUME)\r
1198         WriteByte(dest, vol);\r
1199     if (sflags & SND_ATTENUATION)\r
1200         WriteByte(dest, atten);\r
1201         if(sflags & SND_SPEEDUSHORT4000)\r
1202                 WriteShort(dest, spd * 4000);\r
1203     if (sflags & SND_LARGEENTITY)\r
1204     {\r
1205         WriteShort(dest, entno);\r
1206         WriteByte(dest, chan);\r
1207     }\r
1208     else\r
1209     {\r
1210         WriteShort(dest, entno * 8 + chan);\r
1211     }\r
1212     if (sflags & SND_LARGESOUND)\r
1213         WriteShort(dest, idx);\r
1214     else\r
1215         WriteByte(dest, idx);\r
1216 \r
1217     WriteCoord(dest, o_x);\r
1218     WriteCoord(dest, o_y);\r
1219     WriteCoord(dest, o_z);\r
1220 }\r
1221 void soundto(float dest, entity e, float chan, string samp, float vol, float atten, float spd)\r
1222 {\r
1223     vector o;\r
1224 \r
1225     if (!sound_allowed(dest, e))\r
1226         return;\r
1227 \r
1228     o = e.origin + 0.5 * (e.mins + e.maxs);\r
1229     soundtoat(dest, e, o, chan, samp, vol, atten, spd);\r
1230 }\r
1231 void soundat(entity e, vector o, float chan, string samp, float vol, float atten, float spd)\r
1232 {\r
1233     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten, spd);\r
1234 }\r
1235 void stopsoundto(float dest, entity e, float chan)\r
1236 {\r
1237     float entno;\r
1238 \r
1239     if (!sound_allowed(dest, e))\r
1240         return;\r
1241 \r
1242     entno = num_for_edict(e);\r
1243 \r
1244     if (entno >= 8192)\r
1245     {\r
1246         float idx, sflags;\r
1247         idx = precache_sound_index("misc/null.wav");\r
1248         sflags = SND_LARGEENTITY;\r
1249         if (idx >= 256)\r
1250             sflags |= SND_LARGESOUND;\r
1251         WriteByte(dest, SVC_SOUND);\r
1252         WriteByte(dest, sflags);\r
1253         WriteShort(dest, entno);\r
1254         WriteByte(dest, chan);\r
1255         if (sflags & SND_LARGESOUND)\r
1256             WriteShort(dest, idx);\r
1257         else\r
1258             WriteByte(dest, idx);\r
1259         WriteCoord(dest, e.origin_x);\r
1260         WriteCoord(dest, e.origin_y);\r
1261         WriteCoord(dest, e.origin_z);\r
1262     }\r
1263     else\r
1264     {\r
1265         WriteByte(dest, SVC_STOPSOUND);\r
1266         WriteShort(dest, entno * 8 + chan);\r
1267     }\r
1268 }\r
1269 void stopsound(entity e, float chan)\r
1270 {\r
1271     if (!sound_allowed(MSG_BROADCAST, e))\r
1272         return;\r
1273 \r
1274     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast\r
1275     stopsoundto(MSG_ALL, e, chan); // in case of packet loss\r
1276 }\r
1277 \r
1278 void play2(entity e, string filename)\r
1279 {\r
1280     //stuffcmd(e, strcat("play2 ", filename, "\n"));\r
1281     if (clienttype(e) == CLIENTTYPE_REAL)\r
1282     {\r
1283         msg_entity = e;\r
1284         soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE, 0);\r
1285     }\r
1286 }\r
1287 \r
1288 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)\r
1289 .float spamtime;\r
1290 float spamsound(entity e, float chan, string samp, float vol, float atten)\r
1291 {\r
1292     if (!sound_allowed(MSG_BROADCAST, e))\r
1293         return FALSE;\r
1294 \r
1295     if (time > e.spamtime)\r
1296     {\r
1297         e.spamtime = time;\r
1298         sound(e, chan, samp, vol, atten);\r
1299         return TRUE;\r
1300     }\r
1301     return FALSE;\r
1302 }\r
1303 \r
1304 void play2team(float t, string filename)\r
1305 {\r
1306     local entity head;\r
1307 \r
1308     if (cvar("bot_sound_monopoly"))\r
1309         return;\r
1310 \r
1311     FOR_EACH_REALPLAYER(head)\r
1312     {\r
1313         if (head.team == t)\r
1314             play2(head, filename);\r
1315     }\r
1316 }\r
1317 \r
1318 void play2all(string samp)\r
1319 {\r
1320     if (cvar("bot_sound_monopoly"))\r
1321         return;\r
1322 \r
1323     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);\r
1324 }\r
1325 \r
1326 void PrecachePlayerSounds(string f);\r
1327 void precache_playermodel(string m)\r
1328 {\r
1329         float globhandle, i, n;\r
1330         string f;\r
1331 \r
1332         precache_model(m);\r
1333 \r
1334         globhandle = search_begin(strcat(m, "_*.sounds"), TRUE, FALSE);\r
1335         if (globhandle < 0)\r
1336                 return;\r
1337         n = search_getsize(globhandle);\r
1338         for (i = 0; i < n; ++i)\r
1339         {\r
1340                 //print(search_getfilename(globhandle, i), "\n");\r
1341                 f = search_getfilename(globhandle, i);\r
1342                 PrecachePlayerSounds(f);\r
1343         }\r
1344         search_end(globhandle);\r
1345 }\r
1346 void precache_all_playermodels(string pattern)\r
1347 {\r
1348     float globhandle, i, n;\r
1349     string f;\r
1350 \r
1351     globhandle = search_begin(pattern, TRUE, FALSE);\r
1352     if (globhandle < 0)\r
1353         return;\r
1354     n = search_getsize(globhandle);\r
1355     for (i = 0; i < n; ++i)\r
1356     {\r
1357                 //print(search_getfilename(globhandle, i), "\n");\r
1358                 f = search_getfilename(globhandle, i);\r
1359                 precache_playermodel(f);\r
1360     }\r
1361     search_end(globhandle);\r
1362 }\r
1363 \r
1364 void precache()\r
1365 {\r
1366         float i;\r
1367 \r
1368     // gamemode related things\r
1369     precache_model ("models/misc/chatbubble.spr");\r
1370 \r
1371         // used by the waypoint editor\r
1372         precache_model ("models/rune.mdl");\r
1373 \r
1374 #ifdef TTURRETS_ENABLED\r
1375     if (cvar("g_turrets"))\r
1376         turrets_precash();\r
1377 #endif\r
1378 \r
1379     // Precache all player models if desired\r
1380     if (cvar("sv_precacheplayermodels"))\r
1381     {\r
1382         PrecachePlayerSounds("sound/player/default.sounds");\r
1383         precache_all_playermodels("models/player/*.zym");\r
1384         precache_all_playermodels("models/player/*.dpm");\r
1385         precache_all_playermodels("models/player/*.md3");\r
1386         precache_all_playermodels("models/player/*.psk");\r
1387                 precache_all_playermodels("models/player/*.iqm");\r
1388     }\r
1389 \r
1390     if (cvar("sv_defaultcharacter"))\r
1391     {\r
1392         string s;\r
1393         s = cvar_string("sv_defaultplayermodel_red");\r
1394         if (s != "")\r
1395         {\r
1396             precache_model(s);\r
1397             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1398         }\r
1399         s = cvar_string("sv_defaultplayermodel_blue");\r
1400         if (s != "")\r
1401         {\r
1402             precache_model(s);\r
1403             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1404         }\r
1405         s = cvar_string("sv_defaultplayermodel_yellow");\r
1406         if (s != "")\r
1407         {\r
1408             precache_model(s);\r
1409             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1410         }\r
1411         s = cvar_string("sv_defaultplayermodel_pink");\r
1412         if (s != "")\r
1413         {\r
1414             precache_model(s);\r
1415             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1416         }\r
1417         s = cvar_string("sv_defaultplayermodel");\r
1418         if (s != "")\r
1419         {\r
1420             precache_model(s);\r
1421             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1422         }\r
1423     }\r
1424 \r
1425     if (g_footsteps)\r
1426     {\r
1427         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));\r
1428         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));\r
1429                 if(cvar("g_healthsize"))\r
1430                         precache_sound("misc/macro_footstep.wav");\r
1431     }\r
1432 \r
1433     // gore and miscellaneous sounds\r
1434     //precache_sound ("misc/h2ohit.wav");\r
1435     precache_model ("models/grabber.md3");\r
1436     precache_sound ("misc/armorimpact.wav");\r
1437     precache_sound ("misc/bodyimpact1.wav");\r
1438     precache_sound ("misc/bodyimpact2.wav");\r
1439     precache_sound ("misc/gib.wav");\r
1440     precache_sound ("misc/gib_splat01.wav");\r
1441     precache_sound ("misc/gib_splat02.wav");\r
1442     precache_sound ("misc/gib_splat03.wav");\r
1443     precache_sound ("misc/gib_splat04.wav");\r
1444     precache_sound ("misc/hit.wav");\r
1445         precache_sound ("misc/typehit.wav");\r
1446         precache_sound ("misc/unavailable.wav");\r
1447         precache_sound ("misc/forbidden.wav");\r
1448         precache_sound ("misc/beep.wav");\r
1449     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));\r
1450     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));\r
1451         if(cvar("g_healthsize"))\r
1452                 precache_sound("misc/macro_hitground.wav");\r
1453     precache_sound ("misc/null.wav");\r
1454     precache_sound ("misc/spawn.wav");\r
1455     precache_sound ("misc/talk.wav");\r
1456     precache_sound ("misc/teleport.wav");\r
1457     precache_sound ("misc/poweroff.wav");\r
1458     precache_sound ("player/lava.wav");\r
1459     precache_sound ("player/slime.wav");\r
1460     precache_sound ("player/digest.wav");\r
1461         precache_sound ("misc/health_regen.wav");\r
1462         precache_sound ("misc/armor_regen.wav");\r
1463         precache_sound ("misc/power_fail.wav");\r
1464 \r
1465     if (g_jetpack)\r
1466         precache_sound ("misc/jetpack_fly.wav");\r
1467 \r
1468     precache_model ("models/sprites/0.spr32");\r
1469     precache_model ("models/sprites/1.spr32");\r
1470     precache_model ("models/sprites/2.spr32");\r
1471     precache_model ("models/sprites/3.spr32");\r
1472     precache_model ("models/sprites/4.spr32");\r
1473     precache_model ("models/sprites/5.spr32");\r
1474     precache_model ("models/sprites/6.spr32");\r
1475     precache_model ("models/sprites/7.spr32");\r
1476     precache_model ("models/sprites/8.spr32");\r
1477     precache_model ("models/sprites/9.spr32");\r
1478     precache_model ("models/sprites/10.spr32");\r
1479 \r
1480     // common weapon precaches\r
1481     precache_sound ("weapons/weapon_switch.wav");\r
1482     precache_sound ("weapons/weaponpickup.wav");\r
1483 \r
1484         // precache display digits\r
1485         for(i = WEP_FIRST; i <= WEP_LAST; ++i)\r
1486         {\r
1487                 entity e;\r
1488                 float w;\r
1489                 e = get_weaponinfo(i);\r
1490                 for(w = 1; fexists(strcat("models/weapons/v_", e.netname, "_digit1-", ftos(w) , ".md3")); w++)\r
1491                         precache_model (strcat("models/weapons/v_", e.netname, "_digit1-", ftos(w) , ".md3"));\r
1492                 for(w = 1; fexists(strcat("models/weapons/v_", e.netname, "_digit2-", ftos(w) , ".md3")); w++)\r
1493                         precache_model (strcat("models/weapons/v_", e.netname, "_digit2-", ftos(w) , ".md3"));\r
1494         }\r
1495 \r
1496         for(i = 0; i < 8; i += 1)\r
1497                 precache_sound (strcat("weapons/hit", ftos(i), ".wav"));\r
1498 \r
1499     if (cvar("sv_precacheweapons"))\r
1500     {\r
1501         //precache weapon models/sounds\r
1502         local float wep;\r
1503         wep = WEP_FIRST;\r
1504         while (wep <= WEP_LAST)\r
1505         {\r
1506             weapon_action(wep, WR_PRECACHE);\r
1507             wep = wep + 1;\r
1508         }\r
1509     }\r
1510 \r
1511     precache_model("models/elaser.mdl");\r
1512     precache_model("models/laser.mdl");\r
1513     precache_model("models/ebomb.mdl");\r
1514 \r
1515 #if 0\r
1516     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).\r
1517 \r
1518     if (!self.noise && self.music) // quake 3 uses the music field\r
1519         self.noise = self.music;\r
1520 \r
1521     // plays music for the level if there is any\r
1522     if (self.noise)\r
1523     {\r
1524         precache_sound (self.noise);\r
1525         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);\r
1526     }\r
1527 #endif\r
1528 }\r
1529 \r
1530 // sorry, but using \ in macros breaks line numbers\r
1531 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname\r
1532 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)\r
1533 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0\r
1534 \r
1535 // WARNING: this kills the trace globals\r
1536 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return\r
1537 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()\r
1538 \r
1539 #define INITPRIO_FIRST              0\r
1540 #define INITPRIO_GAMETYPE           0\r
1541 #define INITPRIO_GAMETYPE_FALLBACK  1\r
1542 #define INITPRIO_CVARS              5\r
1543 #define INITPRIO_FINDTARGET        10\r
1544 #define INITPRIO_DROPTOFLOOR       20\r
1545 #define INITPRIO_SETLOCATION       90\r
1546 #define INITPRIO_LINKDOORS         91\r
1547 #define INITPRIO_LAST              99\r
1548 \r
1549 .void(void) initialize_entity;\r
1550 .float initialize_entity_order;\r
1551 .entity initialize_entity_next;\r
1552 entity initialize_entity_first;\r
1553 \r
1554 void make_safe_for_remove(entity e)\r
1555 {\r
1556     if (e.initialize_entity)\r
1557     {\r
1558         entity ent, prev;\r
1559         for (ent = initialize_entity_first; ent; )\r
1560         {\r
1561             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))\r
1562             {\r
1563                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");\r
1564                 // skip it in linked list\r
1565                 if (prev)\r
1566                 {\r
1567                     prev.initialize_entity_next = ent.initialize_entity_next;\r
1568                     ent = prev.initialize_entity_next;\r
1569                 }\r
1570                 else\r
1571                 {\r
1572                     initialize_entity_first = ent.initialize_entity_next;\r
1573                     ent = initialize_entity_first;\r
1574                 }\r
1575             }\r
1576             else\r
1577             {\r
1578                 prev = ent;\r
1579                 ent = ent.initialize_entity_next;\r
1580             }\r
1581         }\r
1582     }\r
1583 }\r
1584 \r
1585 void objerror(string s)\r
1586 {\r
1587     make_safe_for_remove(self);\r
1588     objerror_builtin(s);\r
1589 }\r
1590 \r
1591 void remove_unsafely(entity e)\r
1592 {\r
1593     remove_builtin(e);\r
1594 }\r
1595 \r
1596 void remove_safely(entity e)\r
1597 {\r
1598     make_safe_for_remove(e);\r
1599     remove_builtin(e);\r
1600 }\r
1601 \r
1602 void InitializeEntity(entity e, void(void) func, float order)\r
1603 {\r
1604     entity prev, cur;\r
1605 \r
1606     if (!e || e.initialize_entity)\r
1607     {\r
1608         // make a proxy initializer entity\r
1609         entity e_old;\r
1610         e_old = e;\r
1611         e = spawn();\r
1612         e.classname = "initialize_entity";\r
1613         e.enemy = e_old;\r
1614     }\r
1615 \r
1616     e.initialize_entity = func;\r
1617     e.initialize_entity_order = order;\r
1618 \r
1619     cur = initialize_entity_first;\r
1620     for (;;)\r
1621     {\r
1622         if (!cur || cur.initialize_entity_order > order)\r
1623         {\r
1624             // insert between prev and cur\r
1625             if (prev)\r
1626                 prev.initialize_entity_next = e;\r
1627             else\r
1628                 initialize_entity_first = e;\r
1629             e.initialize_entity_next = cur;\r
1630             return;\r
1631         }\r
1632         prev = cur;\r
1633         cur = cur.initialize_entity_next;\r
1634     }\r
1635 }\r
1636 void InitializeEntitiesRun()\r
1637 {\r
1638     entity startoflist;\r
1639     startoflist = initialize_entity_first;\r
1640     initialize_entity_first = world;\r
1641     for (self = startoflist; self; )\r
1642     {\r
1643         entity e;\r
1644         var void(void) func;\r
1645         e = self.initialize_entity_next;\r
1646         func = self.initialize_entity;\r
1647         self.initialize_entity_order = 0;\r
1648         self.initialize_entity = func_null;\r
1649         self.initialize_entity_next = world;\r
1650         if (self.classname == "initialize_entity")\r
1651         {\r
1652             entity e_old;\r
1653             e_old = self.enemy;\r
1654             remove_builtin(self);\r
1655             self = e_old;\r
1656         }\r
1657         //dprint("Delayed initialization: ", self.classname, "\n");\r
1658         func();\r
1659         self = e;\r
1660     }\r
1661 }\r
1662 \r
1663 .float uncustomizeentityforclient_set;\r
1664 .void(void) uncustomizeentityforclient;\r
1665 void(void) SUB_Nullpointer = #0;\r
1666 void UncustomizeEntitiesRun()\r
1667 {\r
1668     entity oldself;\r
1669     oldself = self;\r
1670     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )\r
1671         self.uncustomizeentityforclient();\r
1672     self = oldself;\r
1673 }\r
1674 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)\r
1675 {\r
1676     e.customizeentityforclient = customizer;\r
1677     e.uncustomizeentityforclient = uncustomizer;\r
1678     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);\r
1679 }\r
1680 \r
1681 .float nottargeted;\r
1682 #define IFTARGETED if(!self.nottargeted && self.targetname != "")\r
1683 \r
1684 void() SUB_Remove;\r
1685 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)\r
1686 {\r
1687     vector mi, ma;\r
1688 \r
1689     if (e.classname == "")\r
1690         e.classname = "net_linked";\r
1691 \r
1692     if (e.model == "" || self.modelindex == 0)\r
1693     {\r
1694         mi = e.mins;\r
1695         ma = e.maxs;\r
1696         setmodel(e, "null");\r
1697         setsize(e, mi, ma);\r
1698     }\r
1699 \r
1700     e.SendEntity = sendfunc;\r
1701     e.SendFlags = 0xFFFFFF;\r
1702 \r
1703     if (!docull)\r
1704         e.effects |= EF_NODEPTHTEST;\r
1705 \r
1706     if (dt)\r
1707     {\r
1708         e.nextthink = time + dt;\r
1709         e.think = SUB_Remove;\r
1710     }\r
1711 }\r
1712 \r
1713 void adaptor_think2touch()\r
1714 {\r
1715     entity o;\r
1716     o = other;\r
1717     other = world;\r
1718     self.touch();\r
1719     other = o;\r
1720 }\r
1721 \r
1722 void adaptor_think2use()\r
1723 {\r
1724     entity o, a;\r
1725     o = other;\r
1726     a = activator;\r
1727     activator = world;\r
1728     other = world;\r
1729     self.use();\r
1730     other = o;\r
1731     activator = a;\r
1732 }\r
1733 \r
1734 // deferred dropping\r
1735 void DropToFloor_Handler()\r
1736 {\r
1737     droptofloor_builtin();\r
1738     self.dropped_origin = self.origin;\r
1739 }\r
1740 \r
1741 void droptofloor()\r
1742 {\r
1743     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);\r
1744 }\r
1745 \r
1746 \r
1747 \r
1748 float trace_hits_box_a0, trace_hits_box_a1;\r
1749 \r
1750 float trace_hits_box_1d(float end, float thmi, float thma)\r
1751 {\r
1752     if (end == 0)\r
1753     {\r
1754         // just check if x is in range\r
1755         if (0 < thmi)\r
1756             return FALSE;\r
1757         if (0 > thma)\r
1758             return FALSE;\r
1759     }\r
1760     else\r
1761     {\r
1762         // do the trace with respect to x\r
1763         // 0 -> end has to stay in thmi -> thma\r
1764         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));\r
1765         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));\r
1766         if (trace_hits_box_a0 > trace_hits_box_a1)\r
1767             return FALSE;\r
1768     }\r
1769     return TRUE;\r
1770 }\r
1771 \r
1772 float trace_hits_box(vector start, vector end, vector thmi, vector thma)\r
1773 {\r
1774     end -= start;\r
1775     thmi -= start;\r
1776     thma -= start;\r
1777     // now it is a trace from 0 to end\r
1778 \r
1779     trace_hits_box_a0 = 0;\r
1780     trace_hits_box_a1 = 1;\r
1781 \r
1782     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))\r
1783         return FALSE;\r
1784     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))\r
1785         return FALSE;\r
1786     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))\r
1787         return FALSE;\r
1788 \r
1789     return TRUE;\r
1790 }\r
1791 \r
1792 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)\r
1793 {\r
1794     return trace_hits_box(start, end, thmi - ma, thma - mi);\r
1795 }\r
1796 \r
1797 float SUB_NoImpactCheck()\r
1798 {\r
1799         // zero hitcontents = this is not the real impact, but either the\r
1800         // mirror-impact of something hitting the projectile instead of the\r
1801         // projectile hitting the something, or a touchareagrid one. Neither of\r
1802         // these stop the projectile from moving, so...\r
1803         if(trace_dphitcontents == 0)\r
1804         {\r
1805                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");\r
1806                 checkclient();\r
1807         }\r
1808     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)\r
1809         return 1;\r
1810     if (other == world && self.size != '0 0 0')\r
1811     {\r
1812         vector tic;\r
1813         tic = self.velocity * sys_frametime;\r
1814         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);\r
1815         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);\r
1816         if (trace_fraction >= 1)\r
1817         {\r
1818             dprint("Odd... did not hit...?\n");\r
1819         }\r
1820         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)\r
1821         {\r
1822             dprint("Detected and prevented the sky-grapple bug.\n");\r
1823             return 1;\r
1824         }\r
1825     }\r
1826 \r
1827     return 0;\r
1828 }\r
1829 \r
1830 #define SUB_OwnerCheck() (other && (other == self.owner))\r
1831 \r
1832 float WarpZone_Projectile_Touch_ImpactFilter_Callback()\r
1833 {\r
1834         if(SUB_OwnerCheck())\r
1835                 return TRUE;\r
1836         if(SUB_NoImpactCheck())\r
1837         {\r
1838                 remove(self);\r
1839                 return TRUE;\r
1840         }\r
1841         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)\r
1842                 UpdateCSQCProjectileNextFrame(self);\r
1843         return FALSE;\r
1844 }\r
1845 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return\r
1846 \r
1847 float MAX_IPBAN_URIS = 16;\r
1848 \r
1849 float URI_GET_DISCARD   = 0;\r
1850 float URI_GET_IPBAN     = 1;\r
1851 float URI_GET_IPBAN_END = 16;\r
1852 \r
1853 void URI_Get_Callback(float id, float status, string data)\r
1854 {\r
1855     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");\r
1856     dprint(data);\r
1857     dprint("\nEnd of data.\n");\r
1858 \r
1859     if (id == URI_GET_DISCARD)\r
1860     {\r
1861         // discard\r
1862     }\r
1863     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)\r
1864     {\r
1865         // online ban list\r
1866         OnlineBanList_URI_Get_Callback(id, status, data);\r
1867     }\r
1868     else\r
1869     {\r
1870         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");\r
1871     }\r
1872 }\r
1873 \r
1874 void print_to(entity e, string s)\r
1875 {\r
1876     if (e)\r
1877         sprint(e, strcat(s, "\n"));\r
1878     else\r
1879         print(s, "\n");\r
1880 }\r
1881 \r
1882 string getrecords(float page) // 50 records per page\r
1883 {\r
1884     float rec;\r
1885     string h;\r
1886     float r;\r
1887     float i;\r
1888     string s;\r
1889 \r
1890     rec = 0;\r
1891 \r
1892     s = "";\r
1893 \r
1894     if (g_ctf)\r
1895     {\r
1896         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1897         {\r
1898             if (MapInfo_Get_ByID(i))\r
1899             {\r
1900                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));\r
1901                 if (r == 0)\r
1902                     continue;\r
1903                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));\r
1904                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");\r
1905                 ++rec;\r
1906             }\r
1907         }\r
1908     }\r
1909 \r
1910     if (g_race)\r
1911     {\r
1912         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1913         {\r
1914             if (MapInfo_Get_ByID(i))\r
1915             {\r
1916                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));\r
1917                 if (r == 0)\r
1918                     continue;\r
1919                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));\r
1920                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");\r
1921                 ++rec;\r
1922             }\r
1923         }\r
1924     }\r
1925 \r
1926     if (g_cts)\r
1927     {\r
1928         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1929         {\r
1930             if (MapInfo_Get_ByID(i))\r
1931             {\r
1932                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));\r
1933                 if (r == 0)\r
1934                     continue;\r
1935                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));\r
1936                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");\r
1937                 ++rec;\r
1938             }\r
1939         }\r
1940     }\r
1941 \r
1942     MapInfo_ClearTemps();\r
1943 \r
1944     if (s == "" && page == 0)\r
1945         return "No records are available on this server.\n";\r
1946     else\r
1947         return s;\r
1948 }\r
1949 \r
1950 string getrankings()\r
1951 {\r
1952     string n;\r
1953     float t;\r
1954     float i;\r
1955     string s;\r
1956     string p;\r
1957     string map;\r
1958 \r
1959     s = "";\r
1960 \r
1961     map = GetMapname();\r
1962 \r
1963     for (i = 1; i <= RANKINGS_CNT; ++i)\r
1964     {\r
1965         t = race_GetTime(i);\r
1966         if (t == 0)\r
1967             continue;\r
1968         n = race_GetName(i);\r
1969         p = race_PlaceName(i);\r
1970         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");\r
1971     }\r
1972 \r
1973     MapInfo_ClearTemps();\r
1974 \r
1975     if (s == "")\r
1976         return strcat("No records are available for the map: ", map, "\n");\r
1977     else\r
1978         return strcat("Records for ", map, ":\n", s);\r
1979 }\r
1980 \r
1981 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)\r
1982 {\r
1983     float m, i;\r
1984     vector start, org, delta, end, enddown, mstart;\r
1985 \r
1986     m = e.dphitcontentsmask;\r
1987     e.dphitcontentsmask = goodcontents | badcontents;\r
1988 \r
1989     org = world.mins;\r
1990     delta = world.maxs - world.mins;\r
1991 \r
1992     for (i = 0; i < attempts; ++i)\r
1993     {\r
1994         start_x = org_x + random() * delta_x;\r
1995         start_y = org_y + random() * delta_y;\r
1996         start_z = org_z + random() * delta_z;\r
1997 \r
1998         // rule 1: start inside world bounds, and outside\r
1999         // solid, and don't start from somewhere where you can\r
2000         // fall down to evil\r
2001         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);\r
2002         if (trace_fraction >= 1)\r
2003             continue;\r
2004         if (trace_startsolid)\r
2005             continue;\r
2006         if (trace_dphitcontents & badcontents)\r
2007             continue;\r
2008         if (trace_dphitq3surfaceflags & badsurfaceflags)\r
2009             continue;\r
2010 \r
2011         // rule 2: if we are too high, lower the point\r
2012         if (trace_fraction * delta_z > maxaboveground)\r
2013             start = trace_endpos + '0 0 1' * maxaboveground;\r
2014         enddown = trace_endpos;\r
2015 \r
2016         // rule 3: make sure we aren't outside the map. This only works\r
2017         // for somewhat well formed maps. A good rule of thumb is that\r
2018         // the map should have a convex outside hull.\r
2019         // these can be traceLINES as we already verified the starting box\r
2020         mstart = start + 0.5 * (e.mins + e.maxs);\r
2021         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);\r
2022         if (trace_fraction >= 1)\r
2023             continue;\r
2024         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);\r
2025         if (trace_fraction >= 1)\r
2026             continue;\r
2027         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);\r
2028         if (trace_fraction >= 1)\r
2029             continue;\r
2030         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);\r
2031         if (trace_fraction >= 1)\r
2032             continue;\r
2033         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);\r
2034         if (trace_fraction >= 1)\r
2035             continue;\r
2036 \r
2037         // find a random vector to "look at"\r
2038         end_x = org_x + random() * delta_x;\r
2039         end_y = org_y + random() * delta_y;\r
2040         end_z = org_z + random() * delta_z;\r
2041         end = start + normalize(end - start) * vlen(delta);\r
2042 \r
2043         // rule 4: start TO end must not be too short\r
2044         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);\r
2045         if (trace_startsolid)\r
2046             continue;\r
2047         if (trace_fraction < minviewdistance / vlen(delta))\r
2048             continue;\r
2049 \r
2050         // rule 5: don't want to look at sky\r
2051         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)\r
2052             continue;\r
2053 \r
2054         // rule 6: we must not end up in trigger_hurt\r
2055         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))\r
2056         {\r
2057             dprint("trigger_hurt! ouch! and nothing else could find it!\n");\r
2058             continue;\r
2059         }\r
2060 \r
2061         break;\r
2062     }\r
2063 \r
2064     e.dphitcontentsmask = m;\r
2065 \r
2066     if (i < attempts)\r
2067     {\r
2068         setorigin(e, start);\r
2069         e.angles = vectoangles(end - start);\r
2070         dprint("Needed ", ftos(i + 1), " attempts\n");\r
2071         return TRUE;\r
2072     }\r
2073     else\r
2074         return FALSE;\r
2075 }\r
2076 \r
2077 float zcurveparticles_effectno;\r
2078 vector zcurveparticles_start;\r
2079 float zcurveparticles_spd;\r
2080 \r
2081 void endzcurveparticles()\r
2082 {\r
2083         if(zcurveparticles_effectno)\r
2084         {\r
2085                 // terminator\r
2086                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);\r
2087         }\r
2088         zcurveparticles_effectno = 0;\r
2089 }\r
2090 \r
2091 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)\r
2092 {\r
2093         spd = bound(0, floor(spd / 16), 32767);\r
2094         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)\r
2095         {\r
2096                 endzcurveparticles();\r
2097                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);\r
2098                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);\r
2099                 WriteShort(MSG_BROADCAST, effectno);\r
2100                 WriteCoord(MSG_BROADCAST, start_x);\r
2101                 WriteCoord(MSG_BROADCAST, start_y);\r
2102                 WriteCoord(MSG_BROADCAST, start_z);\r
2103                 zcurveparticles_effectno = effectno;\r
2104                 zcurveparticles_start = start;\r
2105         }\r
2106         else\r
2107                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);\r
2108         WriteCoord(MSG_BROADCAST, end_x);\r
2109         WriteCoord(MSG_BROADCAST, end_y);\r
2110         WriteCoord(MSG_BROADCAST, end_z);\r
2111         WriteCoord(MSG_BROADCAST, end_dz);\r
2112         zcurveparticles_spd = spd;\r
2113 }\r
2114 \r
2115 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)\r
2116 {\r
2117         float end_dz;\r
2118         vector vecxy, velxy;\r
2119 \r
2120         vecxy = end - start;\r
2121         vecxy_z = 0;\r
2122         velxy = vel;\r
2123         velxy_z = 0;\r
2124 \r
2125         if (vlen(velxy) < 0.000001 * fabs(vel_z))\r
2126         {\r
2127                 endzcurveparticles();\r
2128                 trailparticles(world, effectno, start, end);\r
2129                 return;\r
2130         }\r
2131 \r
2132         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);\r
2133         zcurveparticles(effectno, start, end, end_dz, vlen(vel));\r
2134 }\r
2135 \r
2136 string GetGametype(); // g_world.qc\r
2137 void write_recordmarker(entity pl, float tstart, float dt)\r
2138 {\r
2139     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));\r
2140 \r
2141     // also write a marker into demo files for demotc-race-record-extractor to find\r
2142     stuffcmd(pl,\r
2143              strcat(\r
2144                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),\r
2145                  " ", ftos(tstart), " ", ftos(dt), "\n"));\r
2146 }\r
2147 \r
2148 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)\r
2149 {\r
2150         switch(self.owner.cvar_cl_gunalign)\r
2151         {\r
2152                 case 1: // right\r
2153                         break;\r
2154 \r
2155                 case 2: // left\r
2156                         vecs_y = -vecs_y;\r
2157                         break;\r
2158 \r
2159                 default:\r
2160                 case 3:\r
2161                         if(allowcenter) // 2: allow center handedness\r
2162                         {\r
2163                                 // center\r
2164                                 vecs_y = 0;\r
2165                                 vecs_z -= 4;\r
2166                         }\r
2167                         else\r
2168                         {\r
2169                                 // right\r
2170                         }\r
2171                         break;\r
2172 \r
2173                 case 4:\r
2174                         if(allowcenter) // 2: allow center handedness\r
2175                         {\r
2176                                 // center\r
2177                                 vecs_y = 0;\r
2178                                 vecs_z -= 4;\r
2179                         }\r
2180                         else\r
2181                         {\r
2182                                 // left\r
2183                                 vecs_y = -vecs_y;\r
2184                         }\r
2185                         break;\r
2186         }\r
2187         return vecs;\r
2188 }\r
2189 \r
2190 vector shotorg_adjust(vector vecs, float y_is_right, float visual)\r
2191 {\r
2192         string s;\r
2193         vector v;\r
2194 \r
2195         if (cvar("g_shootfromeye"))\r
2196         {\r
2197                 if (visual)\r
2198                 {\r
2199                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);\r
2200                 }\r
2201                 else\r
2202                 {\r
2203                         vecs_y = 0;\r
2204                         vecs_z = 0;\r
2205                 }\r
2206         }\r
2207         else if (cvar("g_shootfromcenter"))\r
2208         {\r
2209                 if (visual)\r
2210                 {\r
2211                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);\r
2212                 }\r
2213                 else\r
2214                 {\r
2215                         vecs_y = 0;\r
2216                         vecs_z -= 4;\r
2217                 }\r
2218         }\r
2219         else if ((s = cvar_string("g_shootfromfixedorigin")) != "")\r
2220         {\r
2221                 v = stov(s);\r
2222                 if (y_is_right)\r
2223                         v_y = -v_y;\r
2224                 if (v_x != 0)\r
2225                         vecs_x = v_x;\r
2226                 vecs_y = v_y;\r
2227                 vecs_z = v_z;\r
2228         }\r
2229         else if (cvar("g_shootfromclient"))\r
2230         {\r
2231                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));\r
2232         }\r
2233         return vecs;\r
2234 }\r
2235 \r
2236 \r
2237 \r
2238 void attach_sameorigin(entity e, entity to, string tag)\r
2239 {\r
2240     vector org, t_forward, t_left, t_up, e_forward, e_up;\r
2241     vector org0, ang0;\r
2242     float tagscale;\r
2243 \r
2244     ang0 = e.angles;\r
2245     org0 = e.origin;\r
2246 \r
2247     org = e.origin - gettaginfo(to, gettagindex(to, tag));\r
2248     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag\r
2249     t_forward = v_forward * tagscale;\r
2250     t_left = v_right * -tagscale;\r
2251     t_up = v_up * tagscale;\r
2252 \r
2253     e.origin_x = org * t_forward;\r
2254     e.origin_y = org * t_left;\r
2255     e.origin_z = org * t_up;\r
2256 \r
2257     // current forward and up directions\r
2258     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2259                 e.angles = AnglesTransform_FromVAngles(e.angles);\r
2260         else\r
2261                 e.angles = AnglesTransform_FromAngles(e.angles);\r
2262     fixedmakevectors(e.angles);\r
2263 \r
2264     // untransform forward, up!\r
2265     e_forward_x = v_forward * t_forward;\r
2266     e_forward_y = v_forward * t_left;\r
2267     e_forward_z = v_forward * t_up;\r
2268     e_up_x = v_up * t_forward;\r
2269     e_up_y = v_up * t_left;\r
2270     e_up_z = v_up * t_up;\r
2271 \r
2272     e.angles = fixedvectoangles2(e_forward, e_up);\r
2273     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2274                 e.angles = AnglesTransform_ToVAngles(e.angles);\r
2275         else\r
2276                 e.angles = AnglesTransform_ToAngles(e.angles);\r
2277 \r
2278     setattachment(e, to, tag);\r
2279     setorigin(e, e.origin);\r
2280 }\r
2281 \r
2282 void detach_sameorigin(entity e)\r
2283 {\r
2284     vector org;\r
2285     org = gettaginfo(e, 0);\r
2286     e.angles = fixedvectoangles2(v_forward, v_up);\r
2287     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2288                 e.angles = AnglesTransform_ToVAngles(e.angles);\r
2289         else\r
2290                 e.angles = AnglesTransform_ToAngles(e.angles);\r
2291     setorigin(e, org);\r
2292     setattachment(e, world, "");\r
2293     setorigin(e, e.origin);\r
2294 }\r
2295 \r
2296 void follow_sameorigin(entity e, entity to)\r
2297 {\r
2298     e.movetype = MOVETYPE_FOLLOW; // make the hole follow\r
2299     e.aiment = to; // make the hole follow bmodel\r
2300     e.punchangle = to.angles; // the original angles of bmodel\r
2301     e.view_ofs = e.origin - to.origin; // relative origin\r
2302     e.v_angle = e.angles - to.angles; // relative angles\r
2303 }\r
2304 \r
2305 void unfollow_sameorigin(entity e)\r
2306 {\r
2307     e.movetype = MOVETYPE_NONE;\r
2308 }\r
2309 \r
2310 entity gettaginfo_relative_ent;\r
2311 vector gettaginfo_relative(entity e, float tag)\r
2312 {\r
2313     if (!gettaginfo_relative_ent)\r
2314     {\r
2315         gettaginfo_relative_ent = spawn();\r
2316         gettaginfo_relative_ent.effects = EF_NODRAW;\r
2317     }\r
2318     gettaginfo_relative_ent.model = e.model;\r
2319     gettaginfo_relative_ent.modelindex = e.modelindex;\r
2320     gettaginfo_relative_ent.frame = e.frame;\r
2321     return gettaginfo(gettaginfo_relative_ent, tag);\r
2322 }\r
2323 \r
2324 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)\r
2325 {\r
2326     float p;\r
2327     p = pow(2, chan);\r
2328     if (pl.soundentity.cnt & p)\r
2329         return;\r
2330     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn, 0);\r
2331     pl.soundentity.cnt |= p;\r
2332 }\r
2333 \r
2334 void SoundEntity_StopSound(entity pl, float chan)\r
2335 {\r
2336     float p;\r
2337     p = pow(2, chan);\r
2338     if (pl.soundentity.cnt & p)\r
2339     {\r
2340         stopsoundto(MSG_ALL, pl.soundentity, chan);\r
2341         pl.soundentity.cnt &~= p;\r
2342     }\r
2343 }\r
2344 \r
2345 void SoundEntity_Attach(entity pl)\r
2346 {\r
2347     pl.soundentity = spawn();\r
2348     pl.soundentity.classname = "soundentity";\r
2349     pl.soundentity.owner = pl;\r
2350     setattachment(pl.soundentity, pl, "");\r
2351     setmodel(pl.soundentity, "null");\r
2352 }\r
2353 \r
2354 void SoundEntity_Detach(entity pl)\r
2355 {\r
2356     float i;\r
2357     for (i = 0; i <= 7; ++i)\r
2358         SoundEntity_StopSound(pl, i);\r
2359 }\r
2360 \r
2361 \r
2362 float ParseCommandPlayerSlotTarget_firsttoken;\r
2363 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index\r
2364 {\r
2365     string s;\r
2366     entity e, head;\r
2367     float n;\r
2368 \r
2369     s = string_null;\r
2370 \r
2371     ParseCommandPlayerSlotTarget_firsttoken = -1;\r
2372 \r
2373     if (tokens > idx)\r
2374     {\r
2375         if (substring(argv(idx), 0, 1) == "#")\r
2376         {\r
2377             s = substring(argv(idx), 1, -1);\r
2378             ++idx;\r
2379             if (s == "")\r
2380                 if (tokens > idx)\r
2381                 {\r
2382                     s = argv(idx);\r
2383                     ++idx;\r
2384                 }\r
2385                         ParseCommandPlayerSlotTarget_firsttoken = idx;\r
2386             if (s == ftos(stof(s)))\r
2387             {\r
2388                 e = edict_num(stof(s));\r
2389                 if (e.flags & FL_CLIENT)\r
2390                     return e;\r
2391             }\r
2392         }\r
2393         else\r
2394         {\r
2395             // it must be a nick name\r
2396             s = argv(idx);\r
2397             ++idx;\r
2398                         ParseCommandPlayerSlotTarget_firsttoken = idx;\r
2399 \r
2400             n = 0;\r
2401             FOR_EACH_CLIENT(head)\r
2402             if (head.netname == s)\r
2403             {\r
2404                 e = head;\r
2405                 ++n;\r
2406             }\r
2407             if (n == 1)\r
2408                 return e;\r
2409 \r
2410             s = strdecolorize(s);\r
2411             n = 0;\r
2412             FOR_EACH_CLIENT(head)\r
2413             if (strdecolorize(head.netname) == s)\r
2414             {\r
2415                 e = head;\r
2416                 ++n;\r
2417             }\r
2418             if (n == 1)\r
2419                 return e;\r
2420         }\r
2421     }\r
2422 \r
2423     return world;\r
2424 }\r
2425 \r
2426 .float scale2;\r
2427 \r
2428 float modeleffect_SendEntity(entity to, float sf)\r
2429 {\r
2430         float f;\r
2431         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);\r
2432 \r
2433         f = 0;\r
2434         if(self.velocity != '0 0 0')\r
2435                 f |= 1;\r
2436         if(self.angles != '0 0 0')\r
2437                 f |= 2;\r
2438         if(self.avelocity != '0 0 0')\r
2439                 f |= 4;\r
2440 \r
2441         WriteByte(MSG_ENTITY, f);\r
2442         WriteShort(MSG_ENTITY, self.modelindex);\r
2443         WriteByte(MSG_ENTITY, self.skin);\r
2444         WriteByte(MSG_ENTITY, self.frame);\r
2445         WriteCoord(MSG_ENTITY, self.origin_x);\r
2446         WriteCoord(MSG_ENTITY, self.origin_y);\r
2447         WriteCoord(MSG_ENTITY, self.origin_z);\r
2448         if(f & 1)\r
2449         {\r
2450                 WriteCoord(MSG_ENTITY, self.velocity_x);\r
2451                 WriteCoord(MSG_ENTITY, self.velocity_y);\r
2452                 WriteCoord(MSG_ENTITY, self.velocity_z);\r
2453         }\r
2454         if(f & 2)\r
2455         {\r
2456                 WriteCoord(MSG_ENTITY, self.angles_x);\r
2457                 WriteCoord(MSG_ENTITY, self.angles_y);\r
2458                 WriteCoord(MSG_ENTITY, self.angles_z);\r
2459         }\r
2460         if(f & 4)\r
2461         {\r
2462                 WriteCoord(MSG_ENTITY, self.avelocity_x);\r
2463                 WriteCoord(MSG_ENTITY, self.avelocity_y);\r
2464                 WriteCoord(MSG_ENTITY, self.avelocity_z);\r
2465         }\r
2466         WriteShort(MSG_ENTITY, self.scale * 256.0);\r
2467         WriteShort(MSG_ENTITY, self.scale2 * 256.0);\r
2468         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);\r
2469         WriteByte(MSG_ENTITY, self.fade_time * 100.0);\r
2470         WriteByte(MSG_ENTITY, self.alpha * 255.0);\r
2471 \r
2472         return TRUE;\r
2473 }\r
2474 \r
2475 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)\r
2476 {\r
2477         entity e;\r
2478         float sz;\r
2479         e = spawn();\r
2480         e.classname = "modeleffect";\r
2481         setmodel(e, m);\r
2482         e.frame = f;\r
2483         setorigin(e, o);\r
2484         e.velocity = v;\r
2485         e.angles = ang;\r
2486         e.avelocity = angv;\r
2487         e.alpha = a;\r
2488         e.teleport_time = t1;\r
2489         e.fade_time = t2;\r
2490         e.skin = s;\r
2491         if(s0 >= 0)\r
2492                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);\r
2493         else\r
2494                 e.scale = -s0;\r
2495         if(s2 >= 0)\r
2496                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);\r
2497         else\r
2498                 e.scale2 = -s2;\r
2499         sz = max(e.scale, e.scale2);\r
2500         setsize(e, e.mins * sz, e.maxs * sz);\r
2501         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);\r
2502 }\r
2503 \r
2504 float portrait_SendEntity(entity to, float sf)\r
2505 {\r
2506         if(to != self.enemy)\r
2507                 return FALSE;\r
2508 \r
2509         WriteByte(MSG_ENTITY, ENT_CLIENT_PORTRAIT);\r
2510 \r
2511         WriteString(MSG_ENTITY, self.owner.playermodel);\r
2512         WriteByte(MSG_ENTITY, stof(self.owner.playerskin));\r
2513         WriteString(MSG_ENTITY, self.owner.netname);\r
2514 \r
2515         return TRUE;\r
2516 }\r
2517 \r
2518 void portrait(entity pl, entity targ)\r
2519 {\r
2520         entity e;\r
2521         e = spawn();\r
2522         e.classname = "portrait";\r
2523         e.owner = pl;\r
2524         e.enemy = targ;\r
2525 \r
2526         Net_LinkEntity(e, FALSE, 0, portrait_SendEntity);\r
2527 }\r
2528 \r
2529 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)\r
2530 {\r
2531         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);\r
2532 }\r
2533 \r
2534 float randombit(float bits)\r
2535 {\r
2536         if not(bits & (bits-1)) // this ONLY holds for powers of two!\r
2537                 return bits;\r
2538 \r
2539         float n, f, b, r;\r
2540 \r
2541         r = random();\r
2542         b = 0;\r
2543         n = 0;\r
2544 \r
2545         for(f = 1; f <= bits; f *= 2)\r
2546         {\r
2547                 if(bits & f)\r
2548                 {\r
2549                         ++n;\r
2550                         r *= n;\r
2551                         if(r <= 1)\r
2552                                 b = f;\r
2553                         else\r
2554                                 r = (r - 1) / (n - 1);\r
2555                 }\r
2556         }\r
2557 \r
2558         return b;\r
2559 }\r
2560 \r
2561 float randombits(float bits, float k, float error_return)\r
2562 {\r
2563         float r;\r
2564         r = 0;\r
2565         while(k > 0 && bits != r)\r
2566         {\r
2567                 r += randombit(bits - r);\r
2568                 --k;\r
2569         }\r
2570         if(error_return)\r
2571                 if(k > 0)\r
2572                         return -1; // all\r
2573         return r;\r
2574 }\r
2575 \r
2576 void randombit_test(float bits, float iter)\r
2577 {\r
2578         while(iter > 0)\r
2579         {\r
2580                 print(ftos(randombit(bits)), "\n");\r
2581                 --iter;\r
2582         }\r
2583 }\r
2584 \r
2585 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)\r
2586 {\r
2587         if(halflifedist > 0)\r
2588                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);\r
2589         else if(halflifedist < 0)\r
2590                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);\r
2591         else\r
2592                 return 1;\r
2593 }\r
2594 \r
2595 \r
2596 \r
2597 \r
2598 #ifdef RELEASE\r
2599 #define cvar_string_normal cvar_string_builtin\r
2600 #define cvar_normal cvar_builtin\r
2601 #else\r
2602 string cvar_string_normal(string n)\r
2603 {\r
2604         if not(cvar_type(n) & 1)\r
2605                 backtrace(strcat("Attempt to access undefined cvar: ", n));\r
2606         return cvar_string_builtin(n);\r
2607 }\r
2608 \r
2609 float cvar_normal(string n)\r
2610 {\r
2611         return stof(cvar_string_normal(n));\r
2612 }\r
2613 #endif\r
2614 #define cvar_set_normal cvar_set_builtin\r
2615 \r
2616 void defer_think()\r
2617 {\r
2618     entity oself;\r
2619 \r
2620     oself           = self;\r
2621     self            = self.owner;\r
2622     oself.think     = SUB_Remove;\r
2623     oself.nextthink = time;\r
2624 \r
2625     oself.use();\r
2626 }\r
2627 \r
2628 /*\r
2629     Execute func() after time + fdelay.\r
2630     self when func is executed = self when defer is called\r
2631 */\r
2632 void defer(float fdelay, void() func)\r
2633 {\r
2634     entity e;\r
2635 \r
2636     e           = spawn();\r
2637     e.owner     = self;\r
2638     e.use       = func;\r
2639     e.think     = defer_think;\r
2640     e.nextthink = time + fdelay;\r
2641 }\r
2642 \r
2643 // returns 1 if player is at minimum size and 0 if player is at normal size\r
2644 float playersize_micro(entity e)\r
2645 {\r
2646         if(!cvar("g_healthsize"))\r
2647                 return 0;\r
2648         return bound(0, (e.health / cvar("g_healthsize_center") - 1) / (cvar("g_healthsize_min") / cvar("g_healthsize_center") - 1), 1);\r
2649 }\r
2650 // returns 0 if player is at normal size and 1 if player is at maximum size\r
2651 float playersize_macro(entity e)\r
2652 {\r
2653         if(!cvar("g_healthsize"))\r
2654                 return 0;\r
2655         return 1 - bound(0, (e.health / cvar("g_healthsize_max") - 1) / (cvar("g_healthsize_center") / cvar("g_healthsize_max") - 1), 1);\r
2656 }\r
2657 \r
2658 // returns 1 if the player is close to a wall\r
2659 float check_close_to_wall(float threshold) {\r
2660         //TODO: This check should be moved somehow for this to be a common utility\r
2661         if (!cvar("sv_dodging_wall_dodging"))\r
2662                 return 0;\r
2663 \r
2664         vector trace_start;\r
2665         vector trace_end;\r
2666 \r
2667         trace_start = self.origin;\r
2668 \r
2669         trace_end = self.origin + (1000*v_right);\r
2670         tracebox(trace_start, self.mins, self.maxs, trace_end, TRUE, self);\r
2671         if (trace_fraction < 1 && vlen (self.origin - trace_endpos) < threshold)\r
2672                 return 1;\r
2673 \r
2674         trace_end = self.origin - (1000*v_right);\r
2675         tracebox(trace_start, self.mins, self.maxs, trace_end, TRUE, self);\r
2676         if (trace_fraction < 1 && vlen (self.origin - trace_endpos) < threshold)\r
2677                 return 1;\r
2678 \r
2679         trace_end = self.origin + (1000*v_forward);\r
2680         tracebox(trace_start, self.mins, self.maxs, trace_end, TRUE, self);\r
2681         if (trace_fraction < 1 && vlen (self.origin - trace_endpos) < threshold)\r
2682                 return 1;\r
2683 \r
2684         trace_end = self.origin - (1000*v_forward);\r
2685         tracebox(trace_start, self.mins, self.maxs, trace_end, TRUE, self);\r
2686         if (trace_fraction < 1 && vlen (self.origin - trace_endpos) < threshold)\r
2687                 return 1;\r
2688 \r
2689         return 0;\r
2690 }\r
2691 \r
2692 float check_close_to_ground(float threshold) {\r
2693         if (self.flags & FL_ONGROUND)\r
2694                 return 1;\r
2695 \r
2696         return 0;\r
2697 }\r