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Don't endlessly attempt to force reload the grabber if we're out of ammo, since we...
[voretournament/voretournament.git] / data / qcsrc / server / vore.qh
1 void Vore();\r
2 void Vore_Disconnect();\r
3 void Vore_DeadPrey_Detach(entity e);\r
4 \r
5 entity Swallow_player_check();\r
6 float Swallow_condition_check(entity prey);