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1 // H.Reaper Q3Shader File V 1.5\r
2 \r
3 //Multisampling & High Lightmap resolution\r
4 \r
5 textures/Reaptxt/yellowgrad\r
6 {\r
7         qer_editorimage textures/Reaptxt/yellowgrad\r
8         surfaceparm nonsolid\r
9         {\r
10                 map textures/Reaptxt/yellowgrad\r
11                 blendfunc add   \r
12         }\r
13 }\r
14 \r
15 //Corona Shader, texture by HipShot\r
16 \r
17 textures/Reaptxt/HSglow01\r
18 {\r
19         qer_editorimage textures/Reaptxt/HSglow01.jpg\r
20         surfaceparm trans\r
21         surfaceparm nonsolid\r
22         cull disable\r
23         surfaceparm nomarks\r
24         surfaceparm nolightmap\r
25         deformVertexes autosprite\r
26         {\r
27                 clampmap textures/Reaptxt/HSglow01.jpg\r
28                 tcMod stretch sin .8 0.2 0 .2\r
29                 tcmod rotate 5\r
30                 blendFunc add\r
31                 rgbGen identity\r
32         }\r
33 }\r
34 \r
35 //EnvBox Shader, EnvBox by HipShot\r
36 \r
37 textures/Reaptxt/rnorm\r
38 {\r
39         surfaceparm noimpact\r
40         surfaceparm nolightmap\r
41         q3map_sunExt 1 .5 0 75 350 20 2 16\r
42         q3map_skyLight 135 4\r
43         qer_editorimage textures/Reaptxt/rnorm.jpg\r
44         skyparms textures/Reaptxt/env/restnormal - -\r
45 }\r
46 \r
47 //Fog Shader\r
48 \r
49 textures/Reaptxt/fog_restdusk\r
50 {\r
51         qer_editorimage textures/Reaptxt/fog_restdusk.jpg\r
52         surfaceparm     trans\r
53         surfaceparm     nonsolid\r
54         surfaceparm     fog\r
55         surfaceparm     nolightmap\r
56         fogparms ( .177 .173 .21 ) 128\r
57 }\r
58 \r
59 //Fog Shader\r
60 \r
61 textures/Reaptxt/fog_restnormal\r
62 {\r
63         qer_editorimage textures/Reaptxt/fog_restnormal.jpg\r
64         surfaceparm     trans\r
65         surfaceparm     nonsolid\r
66         surfaceparm     fog\r
67         surfaceparm     nolightmap\r
68         fogparms ( .997 .985 .863 ) 1024\r
69 }\r
70 \r
71 //Corona Shader, texture by HipShot\r
72 \r
73 textures/Reaptxt/sun\r
74 {\r
75         qer_editorimage textures/Reaptxt/sun.jpg\r
76         cull disable\r
77         surfaceparm nonsolid\r
78         surfaceparm nomarks\r
79         surfaceparm nolightmap\r
80         deformVertexes autosprite\r
81         {\r
82                 clampmap textures/Reaptxt/sun.jpg\r
83                 //    tcMod stretch sin .2 0.2 0 .2\r
84                 tcmod rotate 5\r
85                 blendFunc add\r
86                 rgbGen identity\r
87         }\r
88 }\r
89 \r
90 //Volumetric Shadow\r
91 \r
92 textures/shad/shad\r
93 {\r
94         qer_editorimage textures/shad/shad.tga\r
95         surfaceparm alphashadow\r
96         surfaceparm nolightmap\r
97         surfaceparm nonsolid\r
98         surfaceparm trans\r
99         {\r
100                 map *default\r
101                 alphaFunc GT0\r
102                 alphagen const 0.0\r
103         }\r
104 }\r
105 \r
106 //Corona for lud_Corona.tga\r
107 //This shader is for DarkPlaces Engine - Nexuiz\r
108 \r
109 textures/Reaptxt/lud_Corona\r
110 {\r
111         qer_editorimage textures/Reaptxt/lud_Corona.tga\r
112         surfaceparm trans\r
113         surfaceparm nonsolid\r
114         surfaceparm nolightmap\r
115         deformVertexes autosprite\r
116         cull disable\r
117         {\r
118                 clampmap textures/Reaptxt/lud_Corona.jpg\r
119                 blendFunc add\r
120                 rgbGen identity\r
121         }\r
122 }\r
123 \r
124 //Water for Q3texture, temp use.\r
125 //This shader is for DarkPlaces Engine - Nexuiz\r
126 \r
127 textures/water/pool3d_5e\r
128 {\r
129         qer_editorimage textures/water/pool3d_5e.jpg\r
130         qer_trans 0.5\r
131         surfaceparm trans\r
132         surfaceparm nonsolid\r
133         surfaceparm water\r
134         deformVertexes wave 150.0 sin 2 5 0.25 0.1\r
135         Q3map_TessSize 128\r
136         cull none\r
137         {\r
138                 map textures/water/pool3d_5e.jpg\r
139                 blendFunc add\r
140                 rgbGen vertex\r
141         }\r
142 }\r
143 \r
144 //Water for Q3texture, temp use.\r
145 //This shader is for DarkPlaces Engine - Nexuiz\r
146 \r
147 textures/liquids/slime1\r
148 {\r
149         qer_editorimage textures/liquids/slime1.jpg\r
150         qer_trans 0.5\r
151         surfaceparm trans\r
152         surfaceparm nonsolid\r
153         surfaceparm slime\r
154         deformVertexes wave 150.0 sin 2 5 0.25 0.1\r
155         Q3map_TessSize 128\r
156         cull none\r
157         {\r
158                 map textures/liquids/slime1.jpg\r
159                 blendFunc add\r
160                 rgbGen identity\r
161         }\r
162 }\r
163 \r
164 textures/liquids/protolava\r
165 {\r
166         qer_editorimage textures/liquids/protolava.jpg\r
167         qer_trans 0.5\r
168         surfaceparm trans\r
169         surfaceparm nonsolid\r
170         surfaceparm lava\r
171         deformVertexes wave 150.0 sin 2 5 0.25 0.1\r
172         Q3map_TessSize 128\r
173         cull none\r
174         {\r
175                 map textures/liquids/protolava.jpg\r
176                 blendFunc add\r
177                 rgbGen identity\r
178         }\r
179 }\r
180 \r
181 //Corona for HRglow01.tga\r
182 //This shader is for DarkPlaces Engine - Nexuiz\r
183 \r
184 textures/Reaptxt/HRglow01\r
185 {\r
186         qer_editorimage textures/Reaptxt/HRglow01.tga\r
187         surfaceparm trans\r
188         surfaceparm nonsolid\r
189         surfaceparm nolightmap\r
190         deformVertexes autosprite\r
191         cull disable\r
192         {\r
193                 clampmap textures/Reaptxt/HRglow01.tga\r
194                 blendFunc add\r
195                 rgbGen identity\r
196         }\r
197 }\r
198 \r
199 //Corona for HRglow02.tga\r
200 //This shader is for DarkPlaces Engine - Nexuiz\r
201 \r
202 textures/Reaptxt/HRglow02\r
203 {\r
204         qer_editorimage textures/Reaptxt/HRglow02.tga\r
205         surfaceparm trans\r
206         surfaceparm nonsolid\r
207         surfaceparm nolightmap\r
208         deformVertexes autosprite\r
209         cull disable\r
210         {\r
211                 clampmap textures/Reaptxt/HRglow02.tga\r
212                 blendFunc add\r
213                 rgbGen identity\r
214         }\r
215 }\r
216 \r
217 //Corona for HRglow03.tga\r
218 //This shader is for DarkPlaces Engine - Nexuiz\r
219 \r
220 textures/Reaptxt/HRglow03\r
221 {\r
222         qer_editorimage textures/Reaptxt/HRglow03.tga\r
223         surfaceparm trans\r
224         surfaceparm nonsolid\r
225         surfaceparm nolightmap\r
226         deformVertexes autosprite\r
227         cull disable\r
228         {\r
229                 clampmap textures/Reaptxt/HRglow03.tga\r
230                 blendFunc add\r
231                 rgbGen identity\r
232         }\r
233 }\r
234 \r
235 //Corona for HRsun01.tga\r
236 //This shader is for DarkPlaces Engine - Nexuiz\r
237 \r
238 textures/Reaptxt/HRsun01\r
239 {\r
240         qer_editorimage textures/Reaptxt/HRsun01.tga\r
241         surfaceparm trans\r
242         surfaceparm nonsolid\r
243         surfaceparm nolightmap\r
244         deformVertexes autosprite\r
245         cull disable\r
246         {\r
247                 clampmap textures/Reaptxt/HRsun01.tga\r
248                 blendFunc add\r
249                 rgbGen identity\r
250         }\r
251 }\r
252 \r
253 //EnvBox Shader, EnvBox by H.Reaper\r
254 \r
255 textures/Reaptxt/HRSky\r
256 {\r
257         surfaceparm noimpact\r
258         surfaceparm nolightmap\r
259         surfaceparm sky\r
260         surfaceparm nomarks\r
261         q3map_sunExt 0 .7 3 10 360 80 2 16\r
262         q3map_skyLight 50 3\r
263         qer_editorimage textures/Reaptxt/HRSky.jpg\r
264         skyparms env/rsky - -\r
265 }\r
266 \r
267 textures/Reaptxt/HRBlackBoxSky\r
268 {\r
269         surfaceparm noimpact\r
270         surfaceparm nolightmap\r
271         surfaceparm sky\r
272         surfaceparm nomarks\r
273         qer_editorimage env/blackbox/blackbox_up.jpg\r
274         skyparms env/blackbox - -\r
275 }\r