Add a cubemap reflection to the grabber model, in addition to gloss. Makes it much...
[voretournament/voretournament.git] / data / scripts / shaderlist.txt
1 blacksky\r
2 cel\r
3 common\r
4 desertfactory\r
5 domination\r
6 dsi\r
7 e7\r
8 egyptsoc\r
9 el3dm1\r
10 evil1_grates\r
11 evil2\r
12 evil3\r
13 evil4_techtrims\r
14 evil5\r
15 evil6_floors\r
16 evil6_lights\r
17 evil6_support\r
18 evil6_trims\r
19 evil6_walls\r
20 evil8_base\r
21 eX\r
22 exosystem\r
23 final_rage\r
24 flags\r
25 harlequin_sky\r
26 hip_interstellar\r
27 kaznexctf2\r
28 leiprojectile\r
29 liquids\r
30 mandelbrotsky\r
31 mflag\r
32 morphed\r
33 sky_asteroids\r
34 sky_nebulae\r
35 sky_planets\r
36 nexdm18_rmx\r
37 official_cmp1\r
38 onslaught\r
39 reaper\r
40 ruiner\r
41 savdm6ish\r
42 sav-graysky1\r
43 sav-liquids\r
44 sbshield\r
45 sfx\r
46 stralenex1\r
47 stralenex8\r
48 strength\r
49 stormkeep\r
50 swamp\r
51 teamfx\r
52 terrain_alphafade\r
53 terrain_dotproduct2projected\r
54 terrain_dotproduct2\r
55 test3\r
56 trak4\r
57 trak5\r
58 tree\r
59 tuba\r
60 turrets\r
61 tutorial\r
62 tznex01\r
63 water\r
64 mirceakitsune\r
65 artwork\r
66 gasolinepowered\r
67 ab\r
68 greatwall_overloaded\r
69 greatwall_overloaded-ter\r
70 greatwall_revisited\r
71 brokenworld\r
72 warpzone\r
73 weapons\r