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Empty predator / prey swallow progress upon respawn
[voretournament/voretournament.git] / data / scripts / strength.shader
1 //modified texture textures/evil6_lights/36walllight_s_nolight\r
2 \r
3 textures/skies/strength-sky\r
4 {\r
5         qer_editorimage env/strength-sky/strength_up.tga\r
6 \r
7         surfaceparm nolightmap\r
8         surfaceparm noimpact\r
9         surfaceparm nomarks\r
10         surfaceparm sky\r
11 \r
12         skyparms env/strength-sky/strength - -\r
13         q3map_surfacelight 50\r
14         q3map_lightimage textures/strength/strength_up.tga\r
15         //q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>\r
16         q3map_sun 1 .9 0.84 400 300 65\r
17 \r
18 }\r
19 \r
20 textures/skies/desert\r
21 {\r
22         qer_editorimage env/desert/desert_rt.tga\r
23 \r
24         surfaceparm nolightmap\r
25         surfaceparm noimpact\r
26         surfaceparm nomarks\r
27         surfaceparm sky\r
28 \r
29         skyparms env/desert/desert - -\r
30         q3map_surfacelight 50\r
31         q3map_lightimage textures/desert/desert_up.tga\r
32         //q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>\r
33         q3map_sun 1 .92 0.88 400 300 65\r
34 \r
35 }\r
36 \r
37 textures/strength/light_slots-1\r
38 {\r
39         qer_editorimage textures/strength/light_slots.tga\r
40         q3map_lightimage textures/strength/light_slots_glow.tga\r
41         surfaceparm nomarks\r
42         q3map_surfacelight 400\r
43         \r
44         {\r
45                 map textures/strength/light_slots.tga\r
46                 animmap 10 textures/strength/light_slots textures/strength/light_slots-1 textures/strength/light_slots-2 textures/strength/light_slots-3 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4\r
47         }\r
48         {\r
49                 map $lightmap\r
50                 blendfunc filter\r
51                 rgbGen identity\r
52                 tcGen lightmap\r
53         }\r
54 \r
55 }\r
56 \r
57 textures/strength/light_slots-2\r
58 {\r
59         qer_editorimage textures/strength/light_slots.tga\r
60         q3map_lightimage textures/strength/light_slots_glow.tga\r
61         surfaceparm nomarks\r
62         q3map_surfacelight 400\r
63         \r
64         {\r
65                 map textures/strength/light_slots.tga\r
66                 animmap 10 textures/strength/light_slots-4 textures/strength/light_slots textures/strength/light_slots-1 textures/strength/light_slots-2 textures/strength/light_slots-3 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 \r
67         }\r
68         {\r
69                 map $lightmap\r
70                 blendfunc filter\r
71                 rgbGen identity\r
72                 tcGen lightmap\r
73         }\r
74 \r
75 }\r
76 \r
77 textures/strength/light_slots-3\r
78 {\r
79         qer_editorimage textures/strength/light_slots.tga\r
80         q3map_lightimage textures/strength/light_slots_glow.tga\r
81         surfaceparm nomarks\r
82         q3map_surfacelight 400\r
83         \r
84         {\r
85                 map textures/strength/light_slots.tga\r
86                 animmap 10 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots textures/strength/light_slots-1 textures/strength/light_slots-2 textures/strength/light_slots-3 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4\r
87         }\r
88         {\r
89                 map $lightmap\r
90                 blendfunc filter\r
91                 rgbGen identity\r
92                 tcGen lightmap\r
93         }\r
94 \r
95 }\r
96 \r
97 textures/strength/light_slots-4\r
98 {\r
99         qer_editorimage textures/strength/light_slots.tga\r
100         q3map_lightimage textures/strength/light_slots_glow.tga\r
101         surfaceparm nomarks\r
102         q3map_surfacelight 400\r
103         \r
104         {\r
105                 map textures/strength/light_slots.tga\r
106                 animmap 10 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots textures/strength/light_slots-1 textures/strength/light_slots-2 textures/strength/light_slots-3 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 \r
107         }\r
108         {\r
109                 map $lightmap\r
110                 blendfunc filter\r
111                 rgbGen identity\r
112                 tcGen lightmap\r
113         }\r
114 \r
115 }\r
116 \r
117 textures/strength/light_slots-5\r
118 {\r
119         qer_editorimage textures/strength/light_slots.tga\r
120         q3map_lightimage textures/strength/light_slots_glow.tga\r
121         surfaceparm nomarks\r
122         q3map_surfacelight 400\r
123         \r
124         {\r
125                 map textures/strength/light_slots.tga\r
126                 animmap 10 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots textures/strength/light_slots-1 textures/strength/light_slots-2 textures/strength/light_slots-3 textures/strength/light_slots-4 textures/strength/light_slots-4 \r
127         }\r
128         {\r
129                 map $lightmap\r
130                 blendfunc filter\r
131                 rgbGen identity\r
132                 tcGen lightmap\r
133         }\r
134 \r
135 }\r
136 \r
137 textures/strength/light_slots-6\r
138 {\r
139         qer_editorimage textures/strength/light_slots.tga\r
140         q3map_lightimage textures/strength/light_slots_glow.tga\r
141         surfaceparm nomarks\r
142         q3map_surfacelight 400\r
143         \r
144         {\r
145                 map textures/strength/light_slots.tga\r
146                 animmap 10 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots textures/strength/light_slots-1 textures/strength/light_slots-2 textures/strength/light_slots-3 textures/strength/light_slots-4\r
147         }\r
148         {\r
149                 map $lightmap\r
150                 blendfunc filter\r
151                 rgbGen identity\r
152                 tcGen lightmap\r
153         }\r
154 \r
155 }\r
156 \r
157 textures/strength/light_slots-7\r
158 {\r
159         qer_editorimage textures/strength/light_slots.tga\r
160         q3map_lightimage textures/strength/light_slots_glow.tga\r
161         surfaceparm nomarks\r
162         q3map_surfacelight 400\r
163         \r
164         {\r
165                 map textures/strength/light_slots.tga\r
166                 animmap 10 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots textures/strength/light_slots-1 textures/strength/light_slots-2 textures/strength/light_slots-3\r
167         }\r
168         {\r
169                 map $lightmap\r
170                 blendfunc filter\r
171                 rgbGen identity\r
172                 tcGen lightmap\r
173         }\r
174 \r
175 }\r
176 \r
177 textures/strength/light_slots-8\r
178 {\r
179         qer_editorimage textures/strength/light_slots.tga\r
180         q3map_lightimage textures/strength/light_slots_glow.tga\r
181         surfaceparm nomarks\r
182         q3map_surfacelight 400\r
183         \r
184         {\r
185                 map textures/strength/light_slots.tga\r
186                 animmap 10 textures/strength/light_slots-3 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots textures/strength/light_slots-1 textures/strength/light_slots-2 \r
187 \r
188         }\r
189         {\r
190                 map $lightmap\r
191                 blendfunc filter\r
192                 rgbGen identity\r
193                 tcGen lightmap\r
194         }\r
195 \r
196 }\r
197 \r
198 textures/strength/light_slots-9\r
199 {\r
200         qer_editorimage textures/strength/light_slots.tga\r
201         q3map_lightimage textures/strength/light_slots_glow.tga\r
202         surfaceparm nomarks\r
203         q3map_surfacelight 400\r
204         \r
205         {\r
206                 map textures/strength/light_slots.tga\r
207                 animmap 10 textures/strength/light_slots-2 textures/strength/light_slots-3 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots textures/strength/light_slots-1 \r
208         }\r
209         {\r
210                 map $lightmap\r
211                 blendfunc filter\r
212                 rgbGen identity\r
213                 tcGen lightmap\r
214         }\r
215 \r
216 }\r
217 \r
218 textures/strength/light_slots-10\r
219 {\r
220         qer_editorimage textures/strength/light_slots.tga\r
221         q3map_lightimage textures/strength/light_slots_glow.tga\r
222         surfaceparm nomarks\r
223         q3map_surfacelight 400\r
224         \r
225         {\r
226                 map textures/strength/light_slots.tga\r
227                 animmap 10 textures/strength/light_slots-1 textures/strength/light_slots-2 textures/strength/light_slots-3 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots-4 textures/strength/light_slots \r
228         }\r
229         {\r
230                 map $lightmap\r
231                 blendfunc filter\r
232                 rgbGen identity\r
233                 tcGen lightmap\r
234         }\r
235 \r
236 }\r
237 \r
238 textures/strength/light-liney-1\r
239 {\r
240         qer_editorimage textures/strength/light-lineya.tga\r
241         q3map_lightimage textures/strength/light-liney_glow.tga\r
242         surfaceparm nomarks\r
243         q3map_surfacelight 400\r
244         \r
245         {\r
246                 map textures/strength/light-liney.tga\r
247                 animmap 10 textures/strength/light-liney-3 textures/strength/light-liney-4 textures/strength/light-liney-5 textures/strength/light-liney textures/strength/light-liney textures/strength/light-liney textures/strength/light-liney textures/strength/light-liney-1 textures/strength/light-liney-2 \r
248         }\r
249         {\r
250                 map $lightmap\r
251                 blendfunc filter\r
252                 rgbGen identity\r
253                 tcGen lightmap\r
254         }\r
255 \r
256 }\r
257 \r
258 //modified texture/evil8_lights/e8btrimlight\r
259 \r
260 textures/strength/light-liney-2\r
261 {\r
262         qer_editorimage textures/strength/light-lineya.tga\r
263         q3map_lightimage textures/strength/light-liney_glow.tga\r
264         surfaceparm nomarks\r
265         q3map_surfacelight 400\r
266         \r
267         {\r
268                 map textures/strength/light-liney.tga\r
269                 animmap 10 textures/strength/light-liney textures/strength/light-liney textures/strength/light-liney textures/strength/light-liney textures/strength/light-liney-1 textures/strength/light-liney-2 textures/strength/light-liney-3 textures/strength/light-liney-4 textures/strength/light-liney-5\r
270         }\r
271         {\r
272                 map $lightmap\r
273                 blendfunc filter\r
274                 rgbGen identity\r
275                 tcGen lightmap\r
276         }\r
277 \r
278 }\r
279 \r
280 textures/strength/light-liney-3\r
281 {\r
282         qer_editorimage textures/strength/light-lineya.tga\r
283         q3map_lightimage textures/strength/light-liney_glow.tga\r
284         surfaceparm nomarks\r
285         q3map_surfacelight 400\r
286         \r
287         {\r
288                 map textures/strength/light-liney.tga\r
289                 animmap 10 textures/strength/light-liney textures/strength/light-liney-1 textures/strength/light-liney-2 textures/strength/light-liney-3 textures/strength/light-liney-4 textures/strength/light-liney-5 textures/strength/light-liney textures/strength/light-liney textures/strength/light-liney\r
290         }\r
291         {\r
292                 map $lightmap\r
293                 blendfunc filter\r
294                 rgbGen identity\r
295                 tcGen lightmap\r
296         }\r
297 \r
298 }\r
299 \r
300 textures/strength/eX_cretefloor_01glow\r
301 {\r
302         qer_editorimage textures/strength/eX_cretefloor_01glow.tga\r
303         q3map_lightimage textures/strength/eX_cretefloor_01glow_glow.tga\r
304         surfaceparm nomarks\r
305         q3map_surfacelight 200\r
306         \r
307         {\r
308                 map textures/strength/eX_cretefloor_01glow.tga\r
309         }\r
310         {\r
311                 map $lightmap\r
312                 blendfunc filter\r
313                 rgbGen identity\r
314                 tcGen lightmap\r
315         }\r
316 \r
317 }\r
318 \r
319 \r
320 textures/strength/whitelight\r
321 {\r
322         qer_editorimage textures/eX/eX_light_u201.tga\r
323         q3map_surfacelight 1750\r
324         surfaceparm nomarks\r
325         {\r
326                 map textures/eX/eX_light_u201.tga\r
327         }\r
328         {\r
329                 map $lightmap\r
330                 blendfunc filter\r
331         }\r
332         {\r
333                 map textures/eX/eX_light_u201_glow.tga\r
334                 blendfunc add\r
335         }\r
336 }\r
337 \r
338 textures/strength/strength_ylight\r
339 {\r
340         qer_editorimage textures/strength/strength_ylight.tga\r
341         q3map_lightimage textures/strength/strength_ylight_glow.tga\r
342         surfaceparm nomarks\r
343         q3map_surfacelight 900\r
344         {\r
345                 map textures/strength/strength_ylight.tga\r
346         }\r
347         {\r
348                 map $lightmap\r
349                 blendfunc filter\r
350                 tcGen lightmap\r
351         }\r
352 }\r
353 \r
354 textures/strength/strength_yglow\r
355 {\r
356         qer_editorimage textures/strength/strength_ylight_glow.tga\r
357         q3map_lightimage textures/strength/strength_ylight_glow.tga\r
358         surfaceparm nomarks\r
359         q3map_surfacelight 10\r
360         {\r
361                 map textures/strength/strength_ylight_glow.tga\r
362         }\r
363         {\r
364                 map $lightmap\r
365                 blendfunc add\r
366                 tcGen lightmap\r
367         }\r
368 }\r
369 \r
370 textures/strength/strength_rlight\r
371 {\r
372         qer_editorimage textures/strength/strength_rlight.tga\r
373         q3map_lightimage textures/strength/strength_rlight_glow.tga\r
374         surfaceparm nomarks\r
375         q3map_surfacelight 900\r
376         {\r
377                 map textures/strength/strength_rlight.tga\r
378         }\r
379         {\r
380                 map $lightmap\r
381                 blendfunc filter\r
382                 tcGen lightmap\r
383         }\r
384 }\r
385 \r
386 textures/strength/strength_jp\r
387 {\r
388         q3map_lightimage textures/strength/strength_jp_glow.tga\r
389         surfaceparm metalsteps\r
390         q3map_surfacelight 400\r
391         \r
392         {\r
393                 map textures/strength/strength_jp\r
394                 animmap 10 textures/strength/strength_jp textures/strength/strength_jp-1 textures/strength/strength_jp-2 textures/strength/strength_jp-3 textures/strength/strength_jp-4 textures/strength/strength_jp-5 textures/strength/strength_jp-6\r
395         }\r
396         {\r
397                 map $lightmap\r
398                 tcGen lightmap\r
399                 blendfunc filter\r
400         }\r
401 }\r
402 \r
403 textures/strength/e8circle_yellow\r
404 {\r
405         surfaceparm nolightmap\r
406         surfaceparm nomarks\r
407         surfaceparm trans\r
408         {\r
409                 map textures/strength/e8circle_yellow.tga\r
410                 blendfunc add\r
411                 rgbGen identity\r
412         }\r
413 }\r
414 \r
415 textures/strength/e8beam_yellow\r
416 {\r
417         qer_editorimage textures/strength/e8beam_yellow.tga\r
418         surfaceparm nolightmap\r
419         surfaceparm nomarks\r
420         surfaceparm nonsolid\r
421         surfaceparm trans\r
422         cull disable\r
423         qer_trans 0.6\r
424         {\r
425                 map textures/strength/e8beam_yellow.tga\r
426                 blendfunc add\r
427                 tcMod scroll 0.3 0\r
428         }\r
429 }\r
430 \r
431 textures/strength/e6redmtl_light\r
432 {\r
433         qer_editorimage textures/strength/e6redmtl_light.tga\r
434         q3map_lightimage textures/strength/e6redmtl_light_glow.tga\r
435         q3map_surfacelight 800\r
436         surfaceparm nomarks\r
437         {\r
438                 map textures/strength/e6redmtl_light.tga\r
439         }\r
440         {\r
441                 map $lightmap\r
442                 blendfunc filter\r
443         }\r
444         {\r
445                 map textures/strength/e6redmtl_light_glow.tga\r
446                 blendfunc add\r
447         }\r
448 }\r
449 \r
450 textures/strength/sand\r
451 {\r
452         q3map_nonplanar\r
453         q3map_shadeAngle 75\r
454         {\r
455                 map textures/strength/sand\r
456                 rgbGen vertex\r
457         }\r
458 }\r
459 \r
460 //can be removed if added\r
461 \r
462 textures/evil6_walls/e6girdergrate2b-trans\r
463 {\r
464         qer_editorimage textures/evil6_walls/e6girdergrate2b-trans.tga\r
465         surfaceparm alphashadow\r
466         surfaceparm trans\r
467         surfaceparm nomarks\r
468         surfaceparm metalsteps\r
469         cull disable\r
470         nopicmip\r
471         {\r
472                 map textures/evil6_walls/e6girdergrate2b-trans.tga\r
473                 rgbGen identity\r
474                 depthWrite\r
475                 alphafunc GE128\r
476         }\r
477         {\r
478                 map $lightmap\r
479                 blendfunc filter\r
480                 rgbGen identity\r
481                 tcGen lightmap\r
482                 depthFunc equal\r
483         }\r
484 }\r
485 \r
486 textures/evil6_lights/e6v_light_s_2k\r
487 {\r
488         qer_editorimage textures/evil6_lights/e6v_light.jpg\r
489         q3map_surfacelight 2000\r
490         surfaceparm nomarks\r
491         {\r
492                 map textures/evil6_lights/e6v_light.jpg\r
493         }\r
494         {\r
495                 map $lightmap\r
496                 blendfunc filter\r
497         }\r
498         {\r
499                 map textures/evil6_lights/e6v_light_glow.jpg\r
500                 blendfunc add\r
501         }\r
502 }\r
503 \r