Add a cubemap reflection to the grabber model, in addition to gloss. Makes it much...
[voretournament/voretournament.git] / data / scripts / weapons.shader
1 textures/grabber\r
2 {\r
3         dpreflectcube cubemaps/default/sky\r
4         {\r
5                 map textures/grabber.tga\r
6                 rgbgen lightingDiffuse\r
7         }\r
8 }