Fix uservec*_enable cvars getting set dynamically, causing hiccups. They will now...
[voretournament/voretournament.git] / data / turrets.cfg
1 set g_turrets 1\r
2 set g_turrets_reloadcvars 0\r
3 set g_turrets_nofire 0\r
4 \r
5 // Target scanning and validation can be resource intensive\r
6 // Dont let turrets look for new targets more frequently then this\r
7 set g_turrets_targetscan_mindelay 0.1\r
8 \r
9 // Do a targetscan at least this often regarless.\r
10 set g_turrets_targetscan_maxdelay 1\r
11 \r
12 // Turrets with no target returns to their idle aim after this much time.\r
13 set g_turrets_aimidle_delay 5\r
14 \r
15 // Phaser:\r
16 \r
17 set g_turrets_unit_phaser_std_health 200\r
18 \r
19 set g_turrets_unit_phaser_std_respawntime 90\r
20 \r
21 set g_turrets_unit_phaser_std_shot_dmg 75\r
22 set g_turrets_unit_phaser_std_shot_refire 4\r
23 set g_turrets_unit_phaser_std_shot_radius 8\r
24 set g_turrets_unit_phaser_std_shot_speed 4 // Used for how long to sustain the beam for this turret (seconds)\r
25 set g_turrets_unit_phaser_std_shot_spread 0\r
26 set g_turrets_unit_phaser_std_shot_force 5\r
27 set g_turrets_unit_phaser_std_shot_volly 0\r
28 set g_turrets_unit_phaser_std_shot_volly_refire 5\r
29 \r
30 set g_turrets_unit_phaser_std_target_range 3000\r
31 set g_turrets_unit_phaser_std_target_range_min 0\r
32 set g_turrets_unit_phaser_std_target_range_optimal 1500\r
33 \r
34 set g_turrets_unit_phaser_std_target_select_rangebias 0.85\r
35 set g_turrets_unit_phaser_std_target_select_samebias 0\r
36 set g_turrets_unit_phaser_std_target_select_anglebias 0.25\r
37 set g_turrets_unit_phaser_std_target_select_playerbias 1\r
38 set g_turrets_unit_phaser_std_target_select_missilebias 0\r
39 \r
40 set g_turrets_unit_phaser_std_ammo_max 2000\r
41 set g_turrets_unit_phaser_std_ammo 1000\r
42 set g_turrets_unit_phaser_std_ammo_recharge 25\r
43 \r
44 set g_turrets_unit_phaser_std_aim_firetolerance_dist 100\r
45 \r
46 set g_turrets_unit_phaser_std_aim_speed 540\r
47 set g_turrets_unit_phaser_std_aim_maxrot 360\r
48 set g_turrets_unit_phaser_std_aim_maxpitch 30\r
49 \r
50 set g_turrets_unit_phaser_std_track_type 3\r
51 set g_turrets_unit_phaser_std_track_accel_pitch 0.5\r
52 set g_turrets_unit_phaser_std_track_accel_rot 0.65\r
53 set g_turrets_unit_phaser_std_track_blendrate 0.5\r
54 \r
55 // Tesla:\r
56 \r
57 set g_turrets_unit_tesla_std_health 400\r
58 set g_turrets_unit_tesla_std_respawntime 120\r
59 \r
60 set g_turrets_unit_tesla_std_shot_dmg 50\r
61 set g_turrets_unit_tesla_std_shot_refire 1.5\r
62 set g_turrets_unit_tesla_std_shot_force 400\r
63 \r
64 set g_turrets_unit_tesla_std_shot_volly 1\r
65 set g_turrets_unit_tesla_std_shot_volly_refire 2.5\r
66 \r
67 set g_turrets_unit_tesla_std_target_range_min 0\r
68 set g_turrets_unit_tesla_std_target_range      1000\r
69 \r
70 set g_turrets_unit_tesla_std_target_select_playerbias 1\r
71 set g_turrets_unit_tesla_std_target_select_missilebias 1\r
72 \r
73 set g_turrets_unit_tesla_std_ammo_max 1000\r
74 set g_turrets_unit_tesla_std_ammo 200\r
75 set g_turrets_unit_tesla_std_ammo_recharge 15\r
76 \r
77 // Fusion Reactor:\r
78 \r
79 set g_turrets_unit_fusreac_std_health 700\r
80 set g_turrets_unit_fusreac_std_respawntime 90\r
81 \r
82 set g_turrets_unit_fusreac_std_shot_speed 1\r
83 set g_turrets_unit_fusreac_std_shot_dmg 20\r
84 set g_turrets_unit_fusreac_std_shot_refire 0.2\r
85 \r
86 set g_turrets_unit_fusreac_std_target_range 1024\r
87 set g_turrets_unit_fusreac_std_target_range_min 1\r
88 \r
89 set g_turrets_unit_fusreac_std_ammo_max 100\r
90 set g_turrets_unit_fusreac_std_ammo 0\r
91 set g_turrets_unit_fusreac_std_ammo_recharge 100\r
92 \r
93 set g_turrets_reloadcvars 0 // reload when this cfg has been exec'd\r
94 alias g_turrets_reload "set g_turrets_reloadcvars 1"\r