// {{{ deprecated armor system // armor pickups are NOT supported in Vore Tournament by default! // the code however still exists, and these cvars are required for compatibility set g_pickup_armorsmall 10 set g_pickup_armorsmall_max 100 set g_pickup_armormedium 25 set g_pickup_armormedium_max 100 set g_pickup_armorbig 50 set g_pickup_armorbig_max 100 set g_pickup_armorlarge 100 set g_pickup_armorlarge_max 100 // }}} // {{{ weapon replacement // NOTE: this only replaces weapons on the map // use g_start_weapon_* to also replace the on-startup weapons! // example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times // set the cvars to "0" to totally disable a weapon set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun" set g_weaponreplace_grabber "" set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun (for Q3A map compatibility)" // }}} // {{{ starting gear set g_start_weapon_grabber -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_balance_health_start 100 set g_balance_armor_start 0 set g_start_ammo_fuel 100 set g_warmup_start_health 200 "starting values when being in warmup-stage" set g_warmup_start_armor 100 "starting values when being in warmup-stage" set g_warmup_start_ammo_fuel 150 "starting values when being in warmup-stage" set g_lms_start_health 200 set g_lms_start_armor 100 set g_lms_start_ammo_fuel 150 // }}} // {{{ pickup items set g_pickup_fuel 25 set g_pickup_fuel_jetpack 50 set g_pickup_fuel_max 250 set g_pickup_healthsmall 10 set g_pickup_healthsmall_max 200 set g_pickup_healthmedium 25 set g_pickup_healthmedium_max 100 set g_pickup_healthlarge 50 set g_pickup_healthlarge_max 150 set g_pickup_healthmega 100 set g_pickup_healthmega_max 200 set g_pickup_respawntime_short 15 set g_pickup_respawntime_medium 20 set g_pickup_respawntime_long 30 set g_pickup_respawntime_powerup 120 set g_pickup_respawntime_weapon 15 set g_pickup_respawntime_ammo 15 set g_pickup_respawntimejitter_short 0 set g_pickup_respawntimejitter_medium 0 set g_pickup_respawntimejitter_long 0 set g_pickup_respawntimejitter_powerup 10 set g_pickup_respawntimejitter_weapon 0 set g_pickup_respawntimejitter_ammo 0 // }}} // {{{ regen/rot set g_balance_health_regen 0 set g_balance_health_regenlinear 3 set g_balance_armor_regen 0 set g_balance_armor_regenlinear 20 set g_balance_pause_health_regen 5 set g_balance_pause_health_regen_spawn 0 set g_balance_pause_armor_regen 8 set g_balance_pause_armor_regen_spawn 4 set g_balance_health_rot 0 set g_balance_health_rotlinear 5 set g_balance_armor_rot 0 set g_balance_armor_rotlinear 0 set g_balance_pause_health_rot 3 set g_balance_pause_health_rot_spawn 1 set g_balance_pause_armor_rot 3 set g_balance_pause_armor_rot_spawn 5 set g_balance_health_regenstable 25 set g_balance_health_rotstable 150 set g_balance_health_limit 200 set g_balance_armor_regenstable 100 set g_balance_armor_rotstable 100 set g_balance_armor_limit 100 set g_balance_armor_blockpercent 0.4 set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)" set g_balance_fuel_regenlinear 0 set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter set g_balance_fuel_rot 0.05 set g_balance_fuel_rotlinear 0 set g_balance_pause_fuel_rot 5 set g_balance_pause_fuel_rot_spawn 10 set g_balance_fuel_regenstable 150 set g_balance_fuel_rotstable 150 set g_balance_fuel_limit 250 // }}} // {{{ misc set g_balance_selfdamagepercent 0.6 set g_balance_weaponswitchdelay 0.15 set g_weaponspeedfactor 1 "weapon projectile speed multiplier" set g_weaponratefactor 1 "weapon fire rate multiplier" set g_weapondamagefactor 1 "weapon damage multiplier" set g_weaponforcefactor 1 "weapon force multiplier" set g_weaponspreadfactor 1 "weapon spread multiplier" set g_balance_firetransfer_time 0.9 set g_balance_firetransfer_damage 0.8 set g_throughfloor_damage 0.4 set g_throughfloor_force 0.7 set g_projectiles_newton_style 2 // possible values: // 0: absolute velocity projectiles (like Quake) // 1: relative velocity projectiles, "Newtonian" (like Tribes 2) // 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard) // 3: absolute velocity + player velocity component in shot direction (note: does NOT yield the right relative velocity, but may be good enough, but it is somewhat prone to sniper rockets) // 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets) set g_projectiles_newton_style_2_minfactor 0.8 set g_projectiles_newton_style_2_maxfactor 1.5 set g_projectiles_spread_style 0 // possible values: // 0: forward + solid sphere (like Quake) - varies velocity // 1: forward + flattened solid sphere // 2: forward + solid circle // 3: forward + normal distribution 3D - varies velocity // 4: forward + normal distribution on a plane // 5: forward + circle with 1-r falloff // 6: forward + circle with 1-r^2 falloff // 7: forward + circle with (1-r)(2-r) falloff set g_balance_falldamage_deadminspeed 100 set g_balance_falldamage_minspeed 600 set g_balance_falldamage_factor 0.15 set g_balance_falldamage_maxdamage 35 // }}} // {{{ powerups set g_balance_powerup_invincible_takedamage 0.2 set g_balance_powerup_invincible_time 30 set g_balance_powerup_strength_damage 3 set g_balance_powerup_strength_force 3 set g_balance_powerup_strength_time 30 set g_balance_powerup_strength_selfdamage 1.5 set g_balance_powerup_strength_selfforce 1.5 // }}} // {{{ jetpack set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack" set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction" set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)" set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction" set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction" set g_jetpack_fuel 8 "fuel per second for jetpack" set g_jetpack_attenuation 2 "jetpack sound attenuation" // }}} // {{{ weapon properties // {{{ grabber // hook properties: set g_grabber_tarzan 2 // 2: can also pull players set g_balance_grabber_speed_fly 2400 set g_balance_grabber_speed_pull 2000 set g_balance_grabber_force_rubber 2000 set g_balance_grabber_force_rubber_overstretch 1000 set g_balance_grabber_length_min 50 set g_balance_grabber_stretch 50 set g_balance_grabber_airfriction 0.2 set g_balance_grabber_health 130 // weapon properties: set g_balance_grabber_primary_ammo 5 // grabber monkeys set 0 set g_balance_grabber_primary_refire 0.25 // grabber monkeys set 0 set g_balance_grabber_primary_animtime 0.3 // good shoot anim set g_balance_grabber_primary_grabbered_time_max 0 // infinite set g_balance_grabber_primary_grabbered_time_free 2 // 2s being grabbered are free set g_balance_grabber_primary_grabbered_fuel 4 // fuel per second grabbered set g_balance_grabber_primary_recoil 2; set g_balance_grabber_secondary_ammo 10 set g_balance_grabber_secondary_refire 0.5 set g_balance_grabber_secondary_animtime 0.3 // good shoot anim set g_balance_grabber_secondary_damage 45 set g_balance_grabber_secondary_force 175 set g_balance_grabber_secondary_radius 75 set g_balance_grabber_secondary_recoil 4; set g_balance_grabber_kick_damage 15 // only used to boost stomach kicks set g_balance_grabber_kick_force 25 // only used to boost stomach kicks set g_balance_grabber_kick_refire 0.35 // only used to boost stomach kicks set g_balance_grabber_kick_recoil 2 // only used to boost stomach kicks set g_balance_grabber_reload_ammo 35 set g_balance_grabber_reload_time 2 // }}} // {{{ stomach set g_balance_vore_swallow_range 50 "distance below which you can swallow another player when facing them" set g_balance_vore_swallow_limit 3 "how many players can fit inside a stomach (should not be greater than 3 due to the number of stomach state models for players)" set g_balance_vore_swallow_delay 0.8 "how many seconds must pass before you can swallow again, after swallowing or regurgitating another player" set g_balance_vore_swallow_stealprey 0.7 "probability of stealing someone's prey when eating them (when true their prey joins your stomach rather than popping out). 0 = never, 1 = always" set g_balance_vore_swallow_dropweapon 0.6 "probability of dropping your weapon when swallowed. 0 = never and 1 = always, does not apply to team mates" set g_balance_vore_regurgitate_speedcap 1200 "when a predator is going faster than this, their prey is squeezed out of them" set g_balance_vore_regurgitate_force 600 "regurgitated players rocket out at this speed, in the direction the predator is facing" set g_balance_vore_regurgitate_predatorforce 450 "players are pushed back by this amount when regurgitating someone, opposite of the direction they are facing" set g_balance_vore_regurgitate_delay 0.135 "regurgitation delay" set g_balance_vore_digestion_damage 5 "amount of damage applied to victims during digestion" set g_balance_vore_digestion_vampire 1 "amount of health you gain from digestion" set g_balance_vore_digestion_vampire_stable 150 "maximum amount of health you can gain from digestion (best kept equal or less than g_balance_health_rotstable)" set g_balance_vore_teamheal 1 "when enabled, having a team mate in your stomach will keep healing them by this amount" set g_balance_vore_teamheal_stable 150 "maximum amount of health you can gain from a teamheal (best kept equal or less than g_balance_health_rotstable)" set g_balance_vore_weight_gravity 1 "you get this heavier the more you eat, at 1 each meal makes you two times heavier" set g_balance_vore_weight_speed 0.15 "you get this slower the more you eat, at 0.5 each meal makes you two times slower" set g_balance_vore_kick_damage_min 15 "minimum amount of damage you can do with a stomach kick" set g_balance_vore_kick_damage_max 25 "maximum amount of damage you can do with a stomach kick" set g_balance_vore_kick_delay 0.6 "how many seconds must pass before you can perform another stomach kick" set g_balance_vore_kick_force 140 "predators are pushed by this amount when stomach kicked, in the direction their prey is facing" set g_balance_vore_kick_escapeprobability 0.125 "probability of getting regurgitated while performing stomach kicks (0 = never, 1 = always)" // }}}