set bot_config_file bots.txt "Name and path of the bot configuration file" seta bot_number 0 "Minimum number of bots" seta skill 5 seta bot_usemodelnames 0 "Use player model names for bot names" set bot_nofire 0 "When set, bots never fire. Mainly for testing in g_waypointeditor mode" set bot_god 0 "When set, all bots are god mode (take no damage)" seta bot_prefix ^8[BOT]^7 "Prefix in front of the bot names" seta bot_suffix "" "Suffix behind the bot names" seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map" set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved set bot_sound_monopoly 0 "when enabled, only bots can make any noise" set bot_ignore_bots 0 "When set, bots don't shoot at other bots" set bot_join_empty 0 "When set, bots also play if no player has joined the server" set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count)" // general bot AI cvars set bot_ai_thinkinterval 0.05 set bot_ai_strategyinterval 3 "How often a new objective is chosen" set bot_ai_enemydetectioninterval 0.5 "How often bots pick a new target" set bot_ai_enemydetectionradius 10000 "How far bots can see enemies" set bot_ai_dodgeupdateinterval 0.1 "How often scan for items to dodge. Currently not in use." set bot_ai_chooseweaponinterval 0.3 "How often the best weapon according to the situation will be chosen" set bot_ai_dangerdetectioninterval 0.1 "How often scan for waypoints with dangers near" set bot_ai_dangerdetectionupdates 64 "How many waypoints will be considered for danger detection" set bot_ai_aimskill_blendrate 2 "How much correction will be applied to the aiming angle" set bot_ai_aimskill_fixedrate 15 set bot_ai_aimskill_firetolerance_distdegrees 180 set bot_ai_aimskill_firetolerance_mindegrees 2 "Minimum angle tolerance. Used on large distances" set bot_ai_aimskill_firetolerance_maxdegrees 60 "Maximum firing angle. Used on close range" set bot_ai_aimskill_mouse 1 "How much of the aiming filters are applied" set bot_ai_keyboard_distance 250 "Keyboard emulation is disabled after this distance to the goal" set bot_ai_keyboard_treshold 0.57 set bot_ai_aimskill_offset 0.3 "Amount of error induced to the bots aim" set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming" set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons" set bot_ai_custom_weapon_priority_far "hook" set bot_ai_custom_weapon_priority_mid "hook" set bot_ai_custom_weapon_priority_close "hook" set bot_ai_weapon_combo 1 "Enable bots to do weapon combos" set bot_ai_weapon_combo_threshold 0.3 "Try to make a combo N seconds after the last attack" set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item" set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds" set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique" set bot_ai_bunnyhop_startdistance 250 "Run to goals located further than this distance" set bot_ai_bunnyhop_stopdistance 220 "Stop jumping after reaching this distance to the goal" set bot_ai_bunnyhop_firstjumpdelay 0.5 "Start running to the goal only if it was seen for more than N seconds" set bot_ai_vore_decide_pred 1 "How fast bots decide what to do with their prey, at lowest skill" set bot_ai_vore_decide_prey 1.2 "How fast bots decide what to do with their predator, at lowest skill" set bot_ai_vore_decide_swallow 0.8 "How often bots decide if to swallow someone" set bot_ai_vore_fear 2 "How much bots will fear players more powerful than them and avoid them in some situations" set bot_ai_vore_teamhealabandon 0.75 "Probability (from 0 to 1) of the bot abandoning a team heal when seeing an enemy they can vore, at highest skill" set bot_ai_vore_stayinstomach 0 "When enabled, a bot will stay in a team mate's stomach even if he has no reason to and could willingly leave" set bot_ai_vore_keepinstomach 0 "When enabled, a bot will keep a team mate in his stomach even if he has no reason to and could regurgitate him" set bot_god 0 "god mode for bots" set bot_ai_navigation_jetpack 0 "Enable bots to navigat maps using the jetpack" set bot_ai_navigation_jetpack_mindistance 3500 "Bots will try fly to objects located farther than this distance" // Better don't touch these, there are hard to tweak! set bot_ai_aimskill_order_mix_1st 0.01 "Amount of the 1st filter output to apply to the aiming angle" set bot_ai_aimskill_order_mix_2nd 0.1 "Amount of the 1st filter output to apply to the aiming angle" set bot_ai_aimskill_order_mix_3th 0.01 "Amount of the 1st filter output to apply to the aiming angle" set bot_ai_aimskill_order_mix_4th 0.05 "Amount of the 1st filter output to apply to the aiming angle" set bot_ai_aimskill_order_mix_5th 0.01 "Amount of the 1st filter output to apply to the aiming angle" set bot_ai_aimskill_order_filter_1st 0.4 "Position filter"v set bot_ai_aimskill_order_filter_1st 0.4 "Position filter" set bot_ai_aimskill_order_filter_2nd 0.4 "Movement filter" set bot_ai_aimskill_order_filter_3th 0.2 "Acceleration filter" set bot_ai_aimskill_order_filter_4th 0.4 "Position prediction filter. Used rarely" set bot_ai_aimskill_order_filter_5th 0.5 "Movement prediction filter. Used rarely"