// per-campaign-level configuration file. Used to execute scripts and other commands for campaign levels // do NOT attempt to set cvars here! Those cvars must be set from the campaign file properly // this is only for scripts and other commands you wish to run for a given level // ---------------------------------------------------------------- // Automated chat bot code: // ---------------------------------------------------------------- // this is a chat bot system, used in campaign levels to simulate dialogues between the player and bots // it only makes the player automatically speak certain messages, just like manually be typing them // eg. In a campaign level where you try to advance to the next area, you can make the script say "Bot: I will not let you pass!" // that does print "My-Playername: Bot: message", but it's the best this script can do // chat script settings set chatbot_msg_count 12 "number of messages (chatbot_msg_# cvars)" set chatbot_msg_time 15 "each message is posted after this many seconds" set chatbot_tmp_counter 0 "chatbot system variable, used to cycle the messages (do not set this manualy)" // chat script messages set chatbot_msg_0 "^1Guard 1: ^7Hey! What are you doing here? Get back in your cell, now!" set chatbot_msg_1 "^1Guard 2: ^7Quickly, take the other flag! Don't let the prisoner reach it first!" set chatbot_msg_2 "^2Self: ^7Why? What do these flags do? And what is this place, what am I held here for?" set chatbot_msg_3 "^6Voice in your mind: ^7Don't listen to them. Bring the two flags together! It's the only way we can do this." set chatbot_msg_4 "^1Guard 1: ^7I have nothing to say to a prisoner! Just get back in your cell downstairs and no one will get hurt!" set chatbot_msg_5 "^1Guard 2: ^7We will not let you ruin the Princess's plans! Stay away from those flags, or you will suffer great punishment!" set chatbot_msg_6 "^2Self: ^7What plans? Who is this Princess you speak of?" set chatbot_msg_7 "^6Voice in your mind: ^7The Vore Princess must be stopped. You are the only one who can do it. But without the power... you have no chance." set chatbot_msg_8 "^1Guard 1: ^7This has gone far enough! Get ready to die prisoner!" set chatbot_msg_9 "^1Guard 2: ^7She's got the flag! Do not let the prisoner touch it again you moron!" set chatbot_msg_10 "^2Self: ^7I can sense something happening, but I'm not sure what. Those flags... are unleashing something." set chatbot_msg_11 "^6Voice in your mind: ^7Yes. But I can't tell you what it is yet. In just a few moments, you will see." // chat script system alias chatbot_count "qc_cmd rpn /chatbot_tmp_counter chatbot_tmp_counter 1 add $chatbot_msg_count mod def" alias chatbot_say "say ${$1}" alias chatbot_do "chatbot_say chatbot_msg_$chatbot_tmp_counter;chatbot_count" alias chatbot_loop "chatbot_do;defer $chatbot_msg_time chatbot_loop" // kill the chat script when the match ends alias cl_hook_campaign_gameend "alias chatbot_loop \"\"" // start the chat script defer $chatbot_msg_time chatbot_loop // ---------------------------------------------------------------- // End of automated chat bot code. // ----------------------------------------------------------------