================================================================================ Desert Factory Map Project ================================================================================ Version : 1.1 Released : December 2009 Author : Severin "sev" Meyer EMail : sev.ch(at)web.de Created for Nexuiz and first released at ================================================================================ Final compile (NetRadiant) ================================================================================ -meta -samplesize 4 -vis -light -fast -samples 3 -lightmapsize 512 -bounce 4 -fastbounce -bouncegrid (Note: no -deluxe) ================================================================================ GNU General Public License ================================================================================ Michael Quinn releases the ambient sound files, and I release all the other files that are part of the Desert Factory map project under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or any later version. All the files that are part of this project are distributed in the hope that they will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. ================================================================================ Credits ================================================================================ Special thanks go to Michael "Tenshihan" Quinn for all the great ambient sounds. The programs I used: NetRadiant, Q3Map2, Blender, Nexuiz, GIMP, xsane, p7zip The sources of the textures: The Blender Texture Disc, Nexuiz The wikis and manuals that helped me getting things done the way I intended: GtkRadiant Wikibook Q3Map2 Wikibook Shader Manual The people who have given me helpful feedback: -z-, Fisume!, <, me11, TAVI, fin, error, Tenshihan, torus, Ronan, player, CuBe0wL, morphed, morfar, SavageX ================================================================================ Detailed Credits for the Textures ================================================================================ The textures of the Desert Factory project are based on the following files, listed below their respective sources: -------------------------------------------------------------------------------- The Blender Texture Disc building/wall/brickvariety_cyc.jpg cloth/paper1.jpg cloth/denimgrey.jpg dirt/spottywall.jpg metal/aluminum_corrugated.jpg metal/pewter-b.jpg skin/whitemonkey.jpg wood/boards3_vcyc.jpg wood/greywood.jpg wood/walnut_blk.jpg wood/wornboards_vcyc.jpg pattern/sign/exit_here.jpg pattern/sign/touch_wires.jpg pattern/sign/warning.jpg pattern/sign/workers_above.jpg pattern/sign/explosion.jpg pattern/sign/toxic.jpg pattern/sign/wear_glasses.jpg pattern/sign/yellow_shock.jpg pattern/sign/radioactive.jpg pattern/sign/use_ladder.jpg pattern/sign/white_biohazard.jpg -------------------------------------------------------------------------------- Textures provided with Nexuiz /grass2.tga evil2_misc/barrel_rst.jpg evil2_misc/barrel_rst_ow.jpg evil2_misc/barrel_rst_top2.jpg evil3_roofs/s_roof2.jpg evil3_roofs/s_roof.jpg eX/eX_clangfloor_01b.tga eX/eX_cretebase_02.tga eX/eX_cretewall_03.tga eX/eX_floor_mtl_wrn_01.tga eX/eXmetalBase05Rust.tga eX/eXmetalBase07rust.tga eX/eXmetalrib01.tga strength/sand.tga