#ifdef INTERFACE CLASS(VoretGametypeButton) EXTENDS(RadioButton) METHOD(VoretGametypeButton, configureVoretGametypeButton, void(entity, float, string, string)) METHOD(VoretGametypeButton, setChecked, void(entity, float)) ATTRIB(VoretGametypeButton, fontSize, float, SKINFONTSIZE_NORMAL) ATTRIB(VoretGametypeButton, image, string, SKINGFX_BUTTON_BIG) ATTRIB(VoretGametypeButton, color, vector, SKINCOLOR_BUTTON_N) ATTRIB(VoretGametypeButton, colorC, vector, SKINCOLOR_BUTTON_C) ATTRIB(VoretGametypeButton, colorF, vector, SKINCOLOR_BUTTON_F) ATTRIB(VoretGametypeButton, colorD, vector, SKINCOLOR_BUTTON_D) ATTRIB(VoretGametypeButton, srcMulti, float, 1) ATTRIB(VoretGametypeButton, useDownAsChecked, float, 1) ATTRIB(VoretGametypeButton, cvarName, string, string_null) METHOD(VoretGametypeButton, loadCvars, void(entity)) METHOD(VoretGametypeButton, saveCvars, void(entity)) ATTRIB(VoretGametypeButton, alpha, float, SKINALPHA_TEXT) ATTRIB(VoretGametypeButton, disabledAlpha, float, SKINALPHA_DISABLED) ENDCLASS(VoretGametypeButton) entity makeVoretGametypeButton(float, string, string); #endif #ifdef IMPLEMENTATION void GameTypeButton_Click(entity me, entity other); entity makeVoretGametypeButton(float theGroup, string theCvar, string theText) { entity me; me = spawnVoretGametypeButton(); me.configureVoretGametypeButton(me, theGroup, theCvar, theText); return me; } void configureVoretGametypeButtonVoretGametypeButton(entity me, float theGroup, string theCvar, string theText) { if(theCvar) { me.cvarName = theCvar; me.tooltip = getZonedTooltipForIdentifier(theCvar); me.loadCvars(me); } me.configureRadioButton(me, theText, me.fontSize, me.image, theGroup, 0); me.align = 0.5; me.onClick = GameTypeButton_Click; me.onClickEntity = NULL; } void setCheckedVoretGametypeButton(entity me, float val) { if(val != me.checked) { me.checked = val; me.saveCvars(me); } } void loadCvarsVoretGametypeButton(entity me) { if not(me.cvarName) return; me.checked = cvar(me.cvarName); } void saveCvarsVoretGametypeButton(entity me) { if not(me.cvarName) return; cvar_set(me.cvarName, ftos(me.checked)); } void GameTypeButton_Click(entity me, entity other) { RadioButton_Click(me, other); me.parent.gameTypeChangeNotify(me.parent); } #endif