// Wazat's grabber .entity grabber; void GrabberFrame(); void RemoveGrabber(entity pl); void SetGrabberBindings(); // (note: you can change the grabber impulse #'s to whatever you please) .float grabber_time; float GRABBER_FIRING = 1; float GRABBER_REMOVING = 2; float GRABBER_PULLING = 4; float GRABBER_RELEASING = 8; float GRABBER_WAITING_FOR_RELEASE = 16; .float grabber_state; void GrabberInit(); vector grabber_shotorigin;