//*********************** //NEXUIZ ENTITIES - So people can play nexuiz maps with the voretournament weapons //*********************** // ---- Weapons: // Campingrifle -> Grabber void spawnfunc_weapon_campingrifle() { spawnfunc_weapon_grabber(); } // Crylink -> Grabber void spawnfunc_weapon_crylink() { spawnfunc_weapon_grabber(); } // Electro -> Grabber void spawnfunc_weapon_electro() { spawnfunc_weapon_grabber(); } // Fireball -> Grabber void spawnfunc_weapon_fireball() { spawnfunc_weapon_grabber(); } // Grenadelauncher -> Grabber void spawnfunc_weapon_grenadelauncher() { spawnfunc_weapon_grabber(); } // Hagar -> Grabber void spawnfunc_weapon_hagar() { spawnfunc_weapon_grabber(); } // HLAC -> Grabber void spawnfunc_weapon_hlac() { spawnfunc_weapon_grabber(); } // Hook -> Grabber void spawnfunc_weapon_hook() { spawnfunc_weapon_grabber(); } // the grabber is based on this nexuiz weapon // Laser -> Grabber void spawnfunc_weapon_laser() { spawnfunc_weapon_grabber(); } // MinstaNex -> Grabber void spawnfunc_weapon_minstanex() { spawnfunc_weapon_grabber(); } // Nex -> Grabber void spawnfunc_weapon_nex() { spawnfunc_weapon_grabber(); } // Porto -> Grabber void spawnfunc_weapon_porto() { spawnfunc_weapon_grabber(); } // Rocketlauncher -> Grabber void spawnfunc_weapon_rocketlauncher() { spawnfunc_weapon_grabber(); } // Shotgun -> Grabber void spawnfunc_weapon_shotgun() { spawnfunc_weapon_grabber(); } // Tuba -> Grabber void spawnfunc_weapon_tuba() { spawnfunc_weapon_grabber(); } // Machinegun -> Grabber //void spawnfunc_weapon_machinegun() { spawnfunc_weapon_grabber(); } // redeclared // ---- Items: // Rockets -> Fuel void spawnfunc_item_rockets() { spawnfunc_item_fuel(); } // Shells -> Fuel void spawnfunc_item_shells() { spawnfunc_item_fuel(); } // Bullets -> Fuel void spawnfunc_item_bullets() { spawnfunc_item_fuel(); } // Cells -> Fuel void spawnfunc_item_cells() { spawnfunc_item_fuel(); } // Minsta Cells -> Fuel void spawnfunc_item_minst_cells() { spawnfunc_item_fuel(); } // armor is not supported in voretournament by default, so we should replace it with health. // this code is disabled however, because it conflicts with the armor definitions in t_items.qc. // no, we can't put the replacements there either, as that would not allow armor for mods that wish to use it // so sadly, nexuiz maps will have an issue here :/ /* // Small Armor -> Small Health void spawnfunc_item_armor_small() { spawnfunc_item_health_small(); } // Medium Armor -> Medium Health void spawnfunc_item_armor_medium() { spawnfunc_item_health_medium(); } // Big Armor -> Large Health void spawnfunc_item_armor_big() { spawnfunc_item_health_large(); } // Large Armor -> Mega Health void spawnfunc_item_armor_large() { spawnfunc_item_health_mega(); }*/