// Original shader created by Yves Allaire, // for Evil's Texture Set 3. // [+] http://www.planetquake.com/hfx/ // Cleaned up and fixed by Gary Burgess. // [+] http://www.inaeo.co.uk/cnd/ //NOTE FROM Yves: Please edit this .shader all you want, there might have some problems... //-------------------------------------------- textures/evil_lights/rlight_a { dpreflectcube cubemaps/exomorph/exomorph qer_editorimage textures/evil_lights/rlight_a.tga surfaceparm metalsteps surfaceparm nomarks q3map_surfacelight 1500 { map $lightmap rgbGen identity } { map textures/evil_lights/rlight_a.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } }