// Original shader created by Yves Allaire, // for Evil's Texture Set 3. // [+] http://www.planetquake.com/hfx/ // Cleaned up and fixed by Gary Burgess. // [+] http://www.inaeo.co.uk/cnd/ //NOTE FROM Yves: Please edit this .shader all you want, there might have some problems... //-------------------------------------------- textures/evil_misc/rstbouncefan { cull disable surfaceparm trans surfaceparm nolightmap sort 5 { clampmap textures/sfx/fan3bladeb.tga blendFunc blend tcmod rotate 999 rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } } textures/evil3_misc/rstbounce { dpreflectcube cubemaps/exomorph/exomorph surfaceparm metalsteps { map textures/evil3_misc/rstbounce } { map $lightmap blendfunc GL_DST_COLOR GL_ZERO rgbGen identity } } textures/evil3_misc/rstbouncefan { dpreflectcube cubemaps/exomorph/exomorph surfaceparm metalsteps { map textures/evil3_misc/rstbouncefan } { map $lightmap blendfunc GL_DST_COLOR GL_ZERO rgbGen identity } }