textures/evil4_lights/dwtrim_llight { dpreflectcube cubemaps/exomorph/exomorph surfaceparm metalsteps { map textures/evil4_lights/dwtrim_llight } { map $lightmap blendfunc GL_DST_COLOR GL_ZERO rgbGen identity } } textures/evil4_lights/llight_s { dpreflectcube cubemaps/exomorph/exomorph surfaceparm metalsteps { map textures/evil4_lights/llight_s } { map $lightmap blendfunc GL_DST_COLOR GL_ZERO rgbGen identity } } textures/evil4_lights/steplight { dpreflectcube cubemaps/exomorph/exomorph surfaceparm metalsteps surfaceparm nomarks q3map_surfacelight 1000 //light1 { map $lightmap rgbGen identity } { map textures/evil4_lights/steplight.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/evil4_lights/steplight_glow.tga blendfunc GL_ONE GL_ONE } } textures/evil4_lights/drkmtlsupport_light { dpreflectcube cubemaps/exomorph/exomorph surfaceparm metalsteps surfaceparm nomarks q3map_surfacelight 1000 { map $lightmap rgbGen identity } { map textures/evil4_lights/drkmtlsupport_light.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map textures/evil4_lights/drkmtlsupport_light_glow.tga rgbGen wave sin 0.5 0.5 1 .5 blendfunc GL_ONE GL_ONE } } textures/evil4_lights/s_light { dpreflectcube cubemaps/exomorph/exomorph qer_editorimage textures/evil4_lights/s_light.jpg surfaceparm metalsteps surfaceparm nomarks q3map_surfacelight 2500 { map textures/evil4_lights/s_light.jpg //blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } { map $lightmap rgbGen identity blendFunc Filter } } textures/evil4_lights/t_mtllight { dpreflectcube cubemaps/exomorph/exomorph surfaceparm metalsteps surfaceparm nomarks q3map_surfacelight 1000 //light1 { map $lightmap rgbGen identity } { map textures/evil4_lights/t_mtllight.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } } textures/evil4_lights/mtl_lightsmll { dpreflectcube cubemaps/exomorph/exomorph surfaceparm metalsteps surfaceparm nomarks q3map_surfacelight 1000 //light1 { map $lightmap rgbGen identity } { map textures/evil4_lights/mtl_lightsmll.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } } //double glowing effect light strips textures/evil4_lights/l_light_b { dpreflectcube cubemaps/exomorph/exomorph surfaceparm metalsteps q3map_surfacelight 5000 q3map_lightimage textures/evil4_lights/l_light_b.jpg { map $lightmap rgbGen identity } { map textures/evil4_lights/l_light_b.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } } textures/evil4_lights/l_light_g { dpreflectcube cubemaps/exomorph/exomorph surfaceparm metalsteps q3map_surfacelight 5000 q3map_lightimage textures/evil4_lights/l_light_g.jpg { map $lightmap rgbGen identity } { map textures/evil4_lights/l_light_g.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } } textures/evil4_lights/l_light_r { dpreflectcube cubemaps/exomorph/exomorph surfaceparm metalsteps q3map_surfacelight 5000 q3map_lightimage textures/evil4_lights/l_light_r.jpg { map $lightmap rgbGen identity } { map textures/evil4_lights/l_light_r.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } } textures/evil4_lights/l_light_w { dpreflectcube cubemaps/exomorph/exomorph surfaceparm metalsteps q3map_surfacelight 5000 q3map_lightimage textures/evil4_lights/l_light_w.jpg { map $lightmap rgbGen identity } { map textures/evil4_lights/l_light_w.jpg blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } } textures/evil4_lights/mtl_l1 { dpreflectcube cubemaps/exomorph/exomorph surfaceparm metalsteps q3map_surfacelight 1000 q3map_lightimage textures/evil4_lights/mtl_l1.tga // LordHavoc: replaced most of this shader { map textures/evil4_lights/mtl_l1.tga } { map $lightmap rgbGen identity blendfunc filter } { map textures/evil4_lights/mtl_l1_glow.tga blendfunc add } // LordHavoc: original shader //{ // map textures/evil4_lights/mtl_l1_fx.tga // //blendfunc add // tcmod scale 12 1 // rgbGen identity // tcMod scroll 0 1 //} //{ // map textures/evil4_lights/mtl_l1_fx.tga // blendfunc add // //tcmod scale 25 1 // rgbGen identity // tcMod scroll 1 0 //} //{ // map textures/evil4_lights/mtl_l1.tga // blendfunc blend // rgbGen identity //} //{ // map textures/evil4_lights/mtl_l1_glow.tga // blendfunc add // tcmod scale 1 1 //} //{ // map $lightmap // rgbGen identity // blendfunc filter //} } //border light textures/evil4_lights/trimtl_grlbtm_light { dpreflectcube cubemaps/exomorph/exomorph surfaceparm metalsteps q3map_surfacelight 5000 qer_editorimage textures/evil4_lights/trimtl_grlbtm_light.tga { map textures/evil4_lights/trimtl_grlbtm_light.tga rgbGen identity } { map $lightmap rgbGen identity blendfunc gl_dst_color gl_zero } } textures/evil4_lights/s_bluelight { dpreflectcube cubemaps/exomorph/exomorph surfaceparm metalsteps q3map_surfacelight 1000 q3map_lightimage textures/evil4_lights/s_bluelight.tga { map textures/evil4_lights/s_bluelight.tga rgbGen identity } { map $lightmap rgbGen identity blendfuns filter } }