//Water for Q3texture, temp use. //This shader is for DarkPlaces Engine - Nexuiz textures/liquids/clear_ripple3 { qer_editorimage textures/water/pool3d_5e.jpg qer_trans 0.5 surfaceparm trans surfaceparm nonsolid surfaceparm water deformVertexes wave 150.0 sin 2 5 0.25 0.1 Q3map_TessSize 128 cull none { map textures/water/pool3d_5e.jpg blendFunc add rgbGen vertex } }