set g_turrets 1 set g_turrets_reloadcvars 0 set g_turrets_nofire 0 // Target scanning and validation can be resource intensive // Dont let turrets look for new targets more frequently then this set g_turrets_targetscan_mindelay 0.1 // Do a targetscan at least this often regarless. set g_turrets_targetscan_maxdelay 1 // Turrets with no target returns to their idle aim after this much time. set g_turrets_aimidle_delay 5 // Phaser: set g_turrets_unit_phaser_std_health 200 set g_turrets_unit_phaser_std_respawntime 90 set g_turrets_unit_phaser_std_shot_dmg 100 set g_turrets_unit_phaser_std_shot_refire 4 set g_turrets_unit_phaser_std_shot_radius 8 set g_turrets_unit_phaser_std_shot_speed 4 // Used for how long to sustain the beam for this turret (seconds) set g_turrets_unit_phaser_std_shot_spread 0 set g_turrets_unit_phaser_std_shot_force 5 set g_turrets_unit_phaser_std_shot_volly 0 set g_turrets_unit_phaser_std_shot_volly_refire 5 set g_turrets_unit_phaser_std_target_range 3000 set g_turrets_unit_phaser_std_target_range_min 0 set g_turrets_unit_phaser_std_target_range_optimal 1500 set g_turrets_unit_phaser_std_target_select_rangebias 0.85 set g_turrets_unit_phaser_std_target_select_samebias 0 set g_turrets_unit_phaser_std_target_select_anglebias 0.25 set g_turrets_unit_phaser_std_target_select_playerbias 1 set g_turrets_unit_phaser_std_target_select_missilebias 0 set g_turrets_unit_phaser_std_ammo_max 2000 set g_turrets_unit_phaser_std_ammo 1000 set g_turrets_unit_phaser_std_ammo_recharge 25 set g_turrets_unit_phaser_std_aim_firetolerance_dist 100 set g_turrets_unit_phaser_std_aim_speed 540 set g_turrets_unit_phaser_std_aim_maxrot 360 set g_turrets_unit_phaser_std_aim_maxpitch 30 set g_turrets_unit_phaser_std_track_type 3 set g_turrets_unit_phaser_std_track_accel_pitch 0.5 set g_turrets_unit_phaser_std_track_accel_rot 0.65 set g_turrets_unit_phaser_std_track_blendrate 0.5 // Tesla: set g_turrets_unit_tesla_std_health 400 set g_turrets_unit_tesla_std_respawntime 120 set g_turrets_unit_tesla_std_shot_dmg 75 set g_turrets_unit_tesla_std_shot_refire 1.5 set g_turrets_unit_tesla_std_shot_force 400 set g_turrets_unit_tesla_std_shot_volly 1 set g_turrets_unit_tesla_std_shot_volly_refire 2.5 set g_turrets_unit_tesla_std_target_range_min 0 set g_turrets_unit_tesla_std_target_range 1000 set g_turrets_unit_tesla_std_target_select_playerbias 1 set g_turrets_unit_tesla_std_target_select_missilebias 1 set g_turrets_unit_tesla_std_ammo_max 1000 set g_turrets_unit_tesla_std_ammo 200 set g_turrets_unit_tesla_std_ammo_recharge 15 // Fusion Reactor: set g_turrets_unit_fusreac_std_health 700 set g_turrets_unit_fusreac_std_respawntime 90 set g_turrets_unit_fusreac_std_shot_speed 1 set g_turrets_unit_fusreac_std_shot_dmg 35 set g_turrets_unit_fusreac_std_shot_refire 0.2 set g_turrets_unit_fusreac_std_target_range 1024 set g_turrets_unit_fusreac_std_target_range_min 1 set g_turrets_unit_fusreac_std_ammo_max 100 set g_turrets_unit_fusreac_std_ammo 0 set g_turrets_unit_fusreac_std_ammo_recharge 100 set g_turrets_reloadcvars 0 // reload when this cfg has been exec'd alias g_turrets_reload "set g_turrets_reloadcvars 1"