- 1.0: Create documentation - 0.9: Before releasing 1.0, disable all extra important features (eg: healthsize) and test without them, to make sure there are no errors. - +0.8: Bots must learn to use the Grabber gun. The weapon code of havocbot is still there, but doesn't know how to shoot the Grabber - +0.8: ONS bot AI: Teach bots to use grabber alt fire to damage control points and generators when near them. - +0.8: Teach bots to run away from large players they see around them - 0.8: Don't allow throwing weapons for infinite ammo with Weapon Stay - +0.8: Add a prey / predator stats in accuracy - +0.8: Make Grabber icon on HUD be red yellow or green based on accuracy - +0.8: Use new grabber model, I likely know which - 0.8: Do something with killing spree messages, to make them more obvious and possibly rename them - 0.8: Make a real NPC entity, instead of using misc_gamemodel with triggers - +0.8: Improve most dialogues in tutorial map again - +0.8: Add a feature to the HUD to show your air level when underwater - 0.8: Make a new area in the Vore Temple map, I know where and how - 0.8 BUG: There is still an issue with the weapon model attempting to be attached to the stomach model, fix it - +0.8: Port some player models from Xonotic when they are properly done - +0.8: Arrange data in pk3dir's - 0.8 BUG: Respawn ghosts don't fade SMOOTHLY - 0.8: Add support for save and load. What I need to do really, is regurgitate and clear all eaten players on savegame load - 0.8: Make a balancing settings menu - 0.7 | 0.8: Skill based damage for bots. - +0.8: Sort the credits better, before 1.0 - 0.8: Vore roles mutator, or gametype - 0.8: New player color symbols for scoreboard? Also new ones for armor / health / fuel - 0.8: Make new bots in bots.txt, using characters with names? - 0.8: Add new artwork to various maps. Ask artists for more if they're willing to GPL - +0.8: Port that "into the vixen" map in some form - 0.7 | 0.8: Add some saliva to the regurgitate particle effects (both constant and one-time effects) - 0.8: Remake helper voices - 0.8: Add a checkpvs() check in sending entcs (where radar_showenemies used to be), to not send it for enemies behind walls - +0.8: Once _shirt and _pants can be modded from qc, make fully RGB players? - 0.8: Loading screens with messages - 0.8: HUD ring; Make a glow? - +0.8: Refraction effect for damage when you have armor (with a model) - 0.7 | 0.8: Lower glow color on weapon when shooting and reloading? - 0.8 | 0.9 BUG: Fix remaining divisions by zero, look for backtrace in the console - 0.8: Change g_vore_reversescoring to support pred, pred & prey, and prey only scoring (might work with my vore roles idea) - 0.7 | 0.8: bot_nomove cvar, and add it in Xonotic too - +0.8: Add info about consumable items to tutorial map - +0.8: Add icons to indicate live prey + dead prey + items - 0.7 | 0.8: Make sure the new blood leaves stains - 0.7 | 0.8: Add cubemap reflections for eX and trak5 - 0.7 | 0.8: Maybe find better footstep sounds? - 0.7 | 0.8 BUG: Gibbed dead bodies seem to keep throwing gibs infinitely sometimes. - 0.8: Allow player colors in chat portraits. - 0.8: Show portraits for all taunts types, but without spamming them unnecessarily. - +0.8: Fix flying spectators not going through teleporters and warpzones. Very hard, since they're FLY_WORLDONLY and can't touch triggers - 0.7 | 0.8: HUD icon when stunned. - 0.7 | 0.8: Better portrait images. - 0.8 BUG: Swallow model gets bumped outside of the view at times. This is likely due to the change to offset the original weapon viewmodel. - 0.8: Port a few other maps I had in mind from Nexuiz. - 0.8: Some sort of bullet time feature in single player, by setting the slowmo cvar - 0.8: Make weight depend on player size as well, not only stomach load - 0.8: Make player fatness depend on frags, using a trick I heard about with shaders - 0.7 | 0.8: The stomach gurgle sound duration does not match the pitch properly - 0.8: Make menu song depend on the menu skin? - 0.8: Distributed digestion: Also account the health of each item / player when distributing, not only the count - 0.8 BUG: When you get stomach kicked, weapon reloading resets. Is this a bug, or does it actually work better? - 0.7 | 0.8: Move source branch to mediasource like Xonotic - 0.8 BUG: Bots can still senect no weapon when they have the grabber - 0.7 | 0.8: Maybe allow damage gained from digestion to go up to 250 - +0.8: Maybe turn health items into creatures that run around? - 0.8: Maybe give a swallow progress to items as well, but by standing on them - 0.8: Swallow animation when eating items (goes together with the above feature) - 0.7 | 0.8: Add an ambient idlescale for the view? - 0.7 | 0.8: Make normal slime and lava like the slime on gasolinepowered (reflection + refraction)? - 0.7 | 0.8: Water on Arahia is too bright - +0.8: Create a recommended bot number for maps in mapinfo - 0.7 | 0.8: Allow more bots from the menu? - 0.8: Maybe turn the HEAL teammate into a sign, not part of shownames - 0.8: Turn the Grabber into an organic weapon, but keep metal parts like the fuel cases and weapon display - 0.8: Colormod gibs when regurgitating them, although they are client side and the color cvars are server - 0.8: Scoreboard doesn't show when HUD is disabled (sbar_hudselector is 0) - 0.8: Weapons menu: Center setting for the gun? - 0.7: Why does bot_number still get stuck at 7?