#include "hash.h" #include #include #ifndef _WIN32 #ifndef stricmp #define stricmp strcasecmp #endif #endif // hash init assumes we get clean memory void Hash_InitTable(hashtable_t *table, int numbucks, void *mem) { table->numbuckets = numbucks; table->bucket = (bucket_t **)mem; } int Hash_Key(const char *name, int modulus) { //fixme: optimize. unsigned int key; for (key=0;*name; name++) key += ((key<<3) + (key>>28) + *name); return (int)(key%modulus); } int Hash_KeyInsensative(const char *name, int modulus) { //fixme: optimize. unsigned int key; for (key=0;*name; name++) { if (*name >= 'A' && *name <= 'Z') key += ((key<<3) + (key>>28) + (*name-'A'+'a')); else key += ((key<<3) + (key>>28) + *name); } return (int)(key%modulus); } void *Hash_Get(hashtable_t *table, const char *name) { int bucknum = Hash_Key(name, table->numbuckets); bucket_t *buck; buck = table->bucket[bucknum]; while(buck) { if (!STRCMP(name, buck->key.string)) return buck->data; buck = buck->next; } return NULL; } void *Hash_GetInsensative(hashtable_t *table, const char *name) { int bucknum = Hash_KeyInsensative(name, table->numbuckets); bucket_t *buck; buck = table->bucket[bucknum]; while(buck) { if (!stricmp(name, buck->key.string)) return buck->data; buck = buck->next; } return NULL; } void *Hash_GetKey(hashtable_t *table, int key) { int bucknum = key%table->numbuckets; bucket_t *buck; buck = table->bucket[bucknum]; while(buck) { if (buck->key.value == key) return buck->data; buck = buck->next; } return NULL; } void *Hash_GetNext(hashtable_t *table, char *name, void *old) { int bucknum = Hash_Key(name, table->numbuckets); bucket_t *buck; buck = table->bucket[bucknum]; while(buck) { if (!STRCMP(name, buck->key.string)) { if (buck->data == old) //found the old one break; } buck = buck->next; } if (!buck) return NULL; buck = buck->next;//don't return old while(buck) { if (!STRCMP(name, buck->key.string)) return buck->data; buck = buck->next; } return NULL; } void *Hash_GetNextInsensative(hashtable_t *table, char *name, void *old) { int bucknum = Hash_KeyInsensative(name, table->numbuckets); bucket_t *buck; buck = table->bucket[bucknum]; while(buck) { if (!STRCMP(name, buck->key.string)) { if (buck->data == old) //found the old one break; } buck = buck->next; } if (!buck) return NULL; buck = buck->next;//don't return old while(buck) { if (!STRCMP(name, buck->key.string)) return buck->data; buck = buck->next; } return NULL; } void *Hash_Add(hashtable_t *table, char *name, void *data, bucket_t *buck) { int bucknum = Hash_Key(name, table->numbuckets); buck->data = data; buck->key.string = name; buck->next = table->bucket[bucknum]; table->bucket[bucknum] = buck; return buck; } void *Hash_AddInsensative(hashtable_t *table, char *name, void *data, bucket_t *buck) { int bucknum = Hash_KeyInsensative(name, table->numbuckets); buck->data = data; buck->key.string = name; buck->next = table->bucket[bucknum]; table->bucket[bucknum] = buck; return buck; } void *Hash_AddKey(hashtable_t *table, int key, void *data, bucket_t *buck) { int bucknum = key%table->numbuckets; buck->data = data; buck->key.value = key; buck->next = table->bucket[bucknum]; table->bucket[bucknum] = buck; return buck; } void Hash_Remove(hashtable_t *table, char *name) { int bucknum = Hash_Key(name, table->numbuckets); bucket_t *buck; buck = table->bucket[bucknum]; if(!buck) return; if (!STRCMP(name, buck->key.string)) { table->bucket[bucknum] = buck->next; return; } while(buck->next) { if (!STRCMP(name, buck->next->key.string)) { buck->next = buck->next->next; return; } buck = buck->next; } return; } void Hash_RemoveData(hashtable_t *table, char *name, void *data) { int bucknum = Hash_Key(name, table->numbuckets); bucket_t *buck; buck = table->bucket[bucknum]; if(!buck) return; if (buck->data == data) if (!STRCMP(name, buck->key.string)) { table->bucket[bucknum] = buck->next; return; } while(buck->next) { if (buck->next->data == data) if (!STRCMP(name, buck->next->key.string)) { buck->next = buck->next->next; return; } buck = buck->next; } return; } void Hash_RemoveKey(hashtable_t *table, int key) { int bucknum = key%table->numbuckets; bucket_t *buck; buck = table->bucket[bucknum]; if(!buck) return; if (buck->key.value == key) { table->bucket[bucknum] = buck->next; return; } while(buck->next) { if (buck->next->key.value == key) { buck->next = buck->next->next; return; } buck = buck->next; } return; }