set g_balance_vore_swallow_speed 1 "how long it takes to swallow a player"\r
set g_balance_vore_swallow_dropweapon 0.6 "probability of dropping your weapon when swallowed. 0 = never and 1 = always, does not apply to team mates"\r
set g_balance_vore_swallow_predator_punchangle 10 "your view gets tilted by this amount when swallowing someone"\r
-set g_balance_vore_swallow_predator_punchangle_item 6 "your view gets tilted by this amount when swallowing an item"\r
+set g_balance_vore_swallow_predator_punchangle_item 8 "your view gets tilted by this amount when swallowing an item"\r
set g_balance_vore_swallow_prey_punchvector 25 "your view gets lifted by this amount when getting swallowed"\r
set g_balance_vore_regurgitate_damage 10 "predators take this amount of damage whenever regurgitating someone (influenced by player scale difference)"\r
set g_balance_vore_regurgitate_swallowprogress 0.5 "regurgitated prey is given this amount of swallow progress, to simulate being more vulnerable (if slow swallowing is enabled)"\r
set g_balance_vore_regurgitate_delay 0.5 "regurgitation delay"\r
set g_balance_vore_regurgitate_death_silent 0 "when dead prey is digested to the maximum amount, remove them silently rather than throwing up the gibs"\r
set g_balance_vore_regurgitate_predator_punchangle 10 "your view gets tilted by this amount when regurgitating someone"\r
-set g_balance_vore_regurgitate_predator_punchangle_item 4 "your view gets tilted by this amount when regurgitating an item"\r
+set g_balance_vore_regurgitate_predator_punchangle_item 6 "your view gets tilted by this amount when regurgitating an item"\r
set g_balance_vore_regurgitate_prey_punchvector 50 "your view gets lowered by this amount when getting regurgitated"\r
set g_balance_vore_digestion_damage 3 "amount of damage applied to victims during digestion"\r
set g_balance_vore_digestion_damage_death 4.5 "amount of damage applied to dead victims during digestion"\r