set g_balance_grabber_health 130\r
// weapon properties:\r
set g_balance_grabber_primary_ammo 10 // grabber monkeys set 0\r
-set g_balance_grabber_primary_refire 0.5 // grabber monkeys set 0\r
+set g_balance_grabber_primary_refire 0.25 // grabber monkeys set 0\r
set g_balance_grabber_primary_animtime 0.3 // good shoot anim\r
set g_balance_grabber_primary_grabbered_time_max 0 // infinite\r
set g_balance_grabber_primary_grabbered_time_free 1 // 1s being grabbered are free\r
set g_balance_vore_swallow_speed_fill_scalediff 1 "fill rate depends on predator size compared to prey size"\r
set g_balance_vore_swallow_speed_fill_stomachload 1 "fill rate is influenced by the prey's stomach load"\r
set g_balance_vore_swallow_speed_decrease 0.6 "how fast the swallow progress decreases, when the predator is no longer swallowing"\r
-set g_balance_vore_swallow_speed_cutspd 0.5 "prey movement slows down by this amount the closer they are to being swallowed"\r
+set g_balance_vore_swallow_speed_cutspd_prey 1 "prey movement slows down by this amount the closer they are to being swallowed"\r
+set g_balance_vore_swallow_speed_cutspd_pred 0.5 "predator movement slows down by this amount the closer they are to finishing swallowing"\r
set g_balance_vore_swallow_speed 1 "how long it takes to swallow a player"\r
set g_balance_vore_swallow_stealprey 0.7 "probability of stealing someone's prey when eating them (when true their prey joins your stomach rather than popping out). 0 = never, 1 = always"\r
set g_balance_vore_swallow_dropweapon 0.6 "probability of dropping your weapon when swallowed. 0 = never and 1 = always, does not apply to team mates"\r