seta cl_flash_vore_color_pred "0 1 0" "color of the vore flash for predators"\r
seta cl_flash_respawn 0.25 "if enabled, the screen flashes by this amount when picking up an item"\r
seta cl_flash_respawn_color "1 1 1" "color of the pickup flash"\r
+seta cl_spawnfov 0.5 "the field of view starts zoomed out by this amount when you spawn"\r
+seta cl_spawnfov_speed 1 "the fov fades back to normal at this speed"\r
fov 90\r
seta cl_velocityzoom -0.2 "velocity based zooming of fov, negative values zoom out"\r
seta cl_velocityzoomtime 0.3 "time value for averaging speed values"\r
\r
set g_healthsize 100 "Players who are low on health shrink and become smaller, value specifies health at which the player has default size"\r
set g_healthsize_movementfactor 0.5 "Amount by which player size affects jumping and running"\r
-set g_healthsize_soundfactor 1 "The sounds players make are amplified or reduced by this amount based on their size"\r
+set g_healthsize_soundfactor 0.5 "The sounds players make are amplified or reduced by this amount based on their size"\r
set g_healthsize_exteriorweapon_scalefactor 1 "Amount by which player size resizes the exterior weapon model"\r
set g_healthsize_weapon_scalefactor 1 "Amount by which player size resizes the view weapon model"\r
set g_healthsize_weapon_scalefactor_pos 10 "Amount by which the view model is moved vertically based on player size"\r
set g_healthsize_max 150 "Player size may not grow past this amount of health"\r
\r
// part of an ugly hack for the menu audio sliders to work with the cutsound feature\r
-seta menu_volume 0.5\r
-seta menu_bgmvolume 1\r
+seta menu_volume 1\r
+seta menu_bgmvolume 0.5\r
set volume $menu_volume\r
set bgmvolume $menu_bgmvolume\r
+set mastervolume 1.4\r
\r
set sv_weaponstats_damagefile "" "when set to a file name, per-weapon damage stats get written to that file"\r
set sv_weaponstats_killfile "" "when set to a file name, per-weapon kill stats get written to that file"\r