seta sbar_timer_increment 0 "1 = show elapsed time on the timer"\r
seta sbar_timer_scale 1 "scale multiplier of the timer"\r
seta sbar_ring1 1 "enables the first HUD ring"\r
-seta sbar_ring1_scale 80 "scale of the first HUD ring"\r
+seta sbar_ring1_scale 120 "scale of the first HUD ring"\r
seta sbar_ring1_text_scale 12 "scale of the text on the first HUD ring"\r
seta sbar_ring1_alpha 0.75 "alpha of the first HUD ring"\r
-seta sbar_ring1_info_voredelay 1 "show the first HUD ring for indicating vore delay"\r
-seta sbar_ring1_info_kickdelay 1 "show the first HUD ring for indicating kick delay"\r
-seta sbar_ring1_info_swallowprogress_pred 1 "show the first HUD ring for indicating predator swallow progress"\r
seta sbar_ring2 1 "enables the second HUD ring"\r
-seta sbar_ring2_scale 40 "scale of the second HUD ring"\r
+seta sbar_ring2_scale 90 "scale of the second HUD ring"\r
seta sbar_ring2_text_scale 10 "scale of the text on the second HUD ring"\r
seta sbar_ring2_alpha 0.75 "alpha of the second HUD ring"\r
-seta sbar_ring2_info_regurgitateprepare 1 "show the second HUD ring for indicating regurgitation preparing"\r
-seta sbar_ring2_info_swallowprogress_prey 1 "show the first HUD ring for indicating prey swallow progress"\r
seta sbar_vote_alreadyvoted_alpha 0.75 "alpha of the vote dialog after you have voted"\r
\r
// for menu server list (eventually make them have engine support?)\r
seta g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the alpha value)"\r
seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"\r
\r
-set cl_vore_stomachmodel 1 "when enabled, we see the stomach model around us when eaten. -1 = disabled, 1 = enabled, anything between = alpha"\r
+seta cl_vore_stomachmodel 1 "when enabled, we see the stomach model around us when eaten. -1 = disabled, 1 = enabled, anything between = alpha"\r
+seta cl_vore_swallowmodel 1 "when enabled, we see the swallow model around us while getting eaten. -1 = disabled, 1 = enabled, anything between = alpha"\r
seta cl_vore_cutvolume_sound 0.75 "sound volume is reduced to this amount when you are in a stomach"\r
seta cl_vore_cutvolume_music 0.25 "music volume is reduced to this amount when you are in a stomach"\r
seta cl_vore_cutvolume_fade 0.1 "fading speed of the volume change"\r
set g_vore_spawnshield 0 "when disabled, players with spawn shields cannot be swallowed"\r
set g_vore_reversescoring 0 "reverses vore scoring, and gives digested prey a frag rather than the predator (offer yourself gameplay), does not affect suicides, weapon kills and team kills"\r
set g_vore_teamvore 1 "allow players to swallow their team mates"\r
-set g_vore_biggergut 1 "when enabled, a player can't swallow someone with more players in their stomach than them"\r
-set g_vore_biggersize 1 "when enabled, a player can't swallow someone larger than them, when g_healthsize is enabled"\r
+set g_vore_biggergut 0 "when enabled, a player can't swallow someone with more players in their stomach than them"\r
+set g_vore_biggersize 0 "when enabled, a player can't swallow someone larger than them, when g_healthsize is enabled"\r
set g_vore_showhealth 1 "when enabled, a predator can see their prey's health on the stomach board, and prey can see the health of players he's joining in the stomach"\r
set g_vore_gurglesound 1 "predators make an ambient gurgling sound"\r
set g_vore_soundocclusion 0.25 "directional player sounds are cut to this amount of their initial volume for eaten players (simulates hearing harder from the stomach)"\r
set g_vore_keepdeadprey 0.75 "If enabled, prey remains in the stomach after dying, else the predator throws up their dead body. 0 = disabled, 1 = ernabled, anything between = probability"\r
set g_vore_neighborprey_distance 16 "Distance by which prey inside the same stomach are positioned away from each other. 0 disables seeing neighboring prey"\r
set g_vore_neighborprey_scale 1 "When neighborprey is enabled, all prey is resized by this amount"\r
+set g_vore_swallowmodel_range 100 "Distance by which the swallow model oscillates based on swallow progress"\r
\r
set g_healthsize 100 "Players who are low on health shrink and become smaller, value specifies health at which the player has default size"\r
set g_healthsize_movementfactor 0.5 "Amount by which player size affects jumping and running"\r