\r
// these settings determine how much the view is affected by movement/damage\r
cl_smoothviewheight 0.2 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition\r
-cl_deathfade 1 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster)\r
+cl_deathfade 0.03 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster)\r
cl_bobcycle 0.6 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6\r
cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0), default is 0.01\r
cl_bob2cycle 0.6 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6\r
\r
seta hud_powerup 0 "power of the sharpen effect when owning the shield or strength powerups, default is 0.5"\r
\r
+seta hud_saturation 0 "saturation changes based on the amount of armor you have"\r
+\r
seta hud_stomach 0.65 "displays a splash on the screen when inside the stomach, value specifies alpha"\r
-seta hud_stomach_color "0.75 1 0" "color of the stomach screen splash"\r
+seta hud_stomach_color "1 1 0" "color of the stomach screen splash"\r
seta hud_stomach_fade_in 0.2 "how quickly the stomach splash appears when you get swallowed"\r
seta hud_stomach_fade_out 0.03 "how quickly the stomach splash disappears when you are regurgitated"\r
\r
seta sbar_alpha_bg 0.8 "alpha value of the HUD background"\r
seta sbar_alpha_fg 1 "alpha value of the HUD foreground items"\r
seta sbar_border_thickness 1 "scoreboard border thickness"\r
-seta sbar_color_bg_r 0.25 "red color component of the HUD background"\r
+seta sbar_color_bg_r 0.5 "red color component of the HUD background"\r
seta sbar_color_bg_g 0 "green color component of the HUD background"\r
-seta sbar_color_bg_b 0.5 "blue color component of the HUD background"\r
-seta sbar_color_bg_team 0.5 "team color multiplier of the HUD background"\r
+seta sbar_color_bg_b 1 "blue color component of the HUD background"\r
+seta sbar_color_bg_team 1 "team color multiplier of the HUD background"\r
seta sbar_scoreboard_offset 100 "scoreboard vertical position"\r
seta sbar_scoreboard_alpha_bg 0.6 "scoreboard background alpha"\r
seta sbar_scoreboard_alpha_fg 1 "scoreboard foreground alpha"\r
set g_vore_showhealth 1 "when enabled, a predator can see their prey's health on the stomach board, and prey can see the health of players he's joining in the stomach"\r
set g_vore_gurglesound 1 "predators make an ambient gurgling sound"\r
set g_vore_soundocclusion 0.25 "directional player sounds are cut to this amount of their initial volume for eaten players (simulates hearing harder from the stomach)"\r
-set g_vore_regurgitatecolor_release "0.4 0.6 0.1" "the color players will have when regurgitated alive"\r
+set g_vore_regurgitatecolor_release "0.6 0.4 0" "the color players will have when regurgitated alive"\r
set g_vore_regurgitatecolor_release_fade 0.01 "how quickly the regurgitation color washes off players once they leave the stomach"\r
-set g_vore_regurgitatecolor_digest "0.15 0.25 0" "the color players will have when digested, only works when g_vore_keepdeadprey is disabled"\r
+set g_vore_regurgitatecolor_digest "0.3 0.15 0" "the color players will have when digested, only works when g_vore_keepdeadprey is disabled"\r
set g_vore_keepdeadprey 0.75 "If enabled, prey remains in the stomach after dying, else the predator throws up their dead body. 0 = disabled, 1 = ernabled, anything between = probability"\r
set g_vore_neighborprey_distance 16 "Distance by which prey inside the same stomach are positioned away from each other. 0 disables seeing neighboring prey"\r
set g_vore_neighborprey_scale 1 "When neighborprey is enabled, all prey is resized by this amount"\r