r_bloom_blur 2\r
r_bloom_brighten 2\r
r_bloom_colorexponent 1\r
-r_bloom_colorscale 1.5\r
-r_bloom_colorsubtract 0.15\r
+r_bloom_colorscale 2\r
+r_bloom_colorsubtract 0.2\r
r_bloom_resolution 480\r
+r_bloom_scenebrightness 0.85\r
\r
r_hdr_irisadaptation 1 "adjust scene brightness according to light intensity at player location"\r
r_hdr_irisadaptation_multiplier 2 "brightness at which value will be 1.0"\r
\r
alias clearmap "disconnect"\r
\r
+set g_dodging 1 "set to 1 to enable dodging in games"\r
+\r
+seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable"\r
+\r
+set sv_dodging_wall_dodging 0 "set to 1 to allow dodging off walls. 0 to disable"\r
+set sv_dodging_delay 0.5 "determines how long a player has to wait to be able to dodge again after dodging"\r
+set sv_dodging_up_speed 200 "the jump velocity of the dodge"\r
+set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge"\r
+set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)"\r
+set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging"\r
+set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging"\r
+set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"\r
+\r
set leadlimit 0\r
\r
// this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF.\r
seta hud_contents_slime_color "0 0.4 0.1"\r
seta hud_contents_water_alpha 0.5 "alpha of the water color blend when inside it"\r
seta hud_contents_water_color "0.4 0.3 0.3"\r
-seta hud_contents_stomach_alpha 0.2 "alpha of the stomach color blend when inside it"\r
-seta hud_contents_stomach_color "0.3 0.2 0"\r
+seta hud_contents_stomach_alpha 0.5 "alpha of the stomach color blend when inside it"\r
+seta hud_contents_stomach_color "0.1 0.1 0"\r
+seta hud_contents_swallow_alpha 0.85 "alpha of the swallow color blend while getting eaten"\r
+seta hud_contents_swallow_color "0.1 0.1 0"\r
\r
seta hud_shownames 2 "1 = draw names of nearby team mates, 2 = also draw names of nearby enemies"\r
seta hud_shownames_observers 1 "allow observers to see player names"\r
set g_healthsize_death 0.25 "Dead players are further shrunken by this amount"\r
set g_healthsize_death_min -100 "Health at which dead players stop being shrunken"\r
set g_healthsize_weight 0.75 "Size affects player gravity by this amount"\r
-set g_healthsize_movementfactor 0.5 "Amount by which player size affects jumping and running"\r
+set g_healthsize_movementfactor 0.75 "Amount by which player size affects jumping and running"\r
+set g_healthsize_falldamagefactor 0.5 "Amount by which player size influences fall damage"\r
set g_healthsize_viewfactor 2 "The view is offset by this amount based on player size"\r
set g_healthsize_soundfactor 0.5 "The sounds players make are amplified or reduced by this amount based on their size"\r
set g_healthsize_exteriorweapon_scalefactor 1 "Amount by which player size resizes the exterior weapon model"\r