seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed"\r
seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed"\r
seta cl_artwork 1 "display intermission artwork"\r
-seta cl_artwork_win 2 "number of artwork_won_ images available in the gfx folder, 0 disables winning artwork"\r
-seta cl_artwork_lose 2 "number of artwork_lost_ images available in the gfx folder, 0 disables loosing artwork"\r
+seta cl_artwork_win 1 "number of artwork_won_ images available in the gfx folder, 0 disables winning artwork"\r
+seta cl_artwork_lose 1 "number of artwork_lost_ images available in the gfx folder, 0 disables loosing artwork"\r
seta cl_artwork_stretch 0 "stretch artwork to fit the screen, even if it brakes image proportions"\r
seta cl_artwork_alpha 1 "artwork alpha"\r
seta cl_artwork_fade 0.3 "artwork fade in speed"\r
sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges\r
set ekg 0 "Throw huge amounts of gibs"\r
\r
+seta sv_shownames_cull_distance 2500 "distance after which to not send origin/health/armor of another player"\r
+\r
cl_movement 1\r
cl_stairsmoothspeed 200\r
cl_forwardspeed $sv_maxspeed\r
\r
set sv_motd ""\r
\r
-seta cl_shownames 2 "show player names pointed to (0: never, 1: teamplay only, 2: always)"\r
+seta cl_shownames 0 "show player names pointed to (0: never, 1: teamplay only, 2: always) (deprecated in VoreTournament)"\r
set sv_allow_shownames 1\r
\r
set g_waypoints_for_items 1 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always"\r
\r
seta hud_powerup 0 "power of the sharpen effect when owning the shield or strength powerups, default is 0.5"\r
\r
+seta hud_saturation 0 "saturation changes based on the amount of armor you have"\r
+\r
seta hud_stomach 0.65 "displays a splash on the screen when inside the stomach, value specifies alpha"\r
-seta hud_stomach_color "0.75 1 0" "color of the stomach screen splash"\r
+seta hud_stomach_color "1 1 0" "color of the stomach screen splash"\r
seta hud_stomach_fade_in 0.2 "how quickly the stomach splash appears when you get swallowed"\r
seta hud_stomach_fade_out 0.03 "how quickly the stomach splash disappears when you are regurgitated"\r
\r
seta hud_contents_stomach_alpha 0.2 "alpha of the stomach color blend when inside it"\r
seta hud_contents_stomach_color "0.3 0.2 0"\r
\r
+seta hud_shownames 2 "1 = draw names of nearby team mates, 2 = also draw names of nearby enemies"\r
+seta hud_shownames_status 2 "1 = show when the team mate can be healed, 2 = also show health, 3 = also show armor"\r
+seta hud_shownames_aspect 8 "aspect ratio of total drawing area per name"\r
+seta hud_shownames_fontsize 8 "font size"\r
+seta hud_shownames_decolorize 1 "1 = decolorize name in team games, 2 = decolorize always"\r
+seta hud_shownames_alpha 0.7 "alpha"\r
+seta hud_shownames_resize 1 "enable resizing of the names, then the size cvars will correspond to the maximum size"\r
+seta hud_shownames_mindistance 1000 "start fading alpha/size at this distance"\r
+seta hud_shownames_maxdistance 1500 "alpha/size is 0 at this distance"\r
+seta hud_shownames_antioverlap 1 "if two tags get too close to each other, fade out the one further away from you"\r
+seta hud_shownames_antioverlap_distance 125 "2d distance to other tag after which to fade out"\r
+seta hud_shownames_offset 52 "offset (along z-axis) tag from player origin by this many units"\r
+seta hud_shownames_offset_healthsize 0.25 "offset (along z-axis) tag from player origin by this many units, based on player size"\r
+\r
sbar_info_pos 50\r
seta sbar_alpha_bg 0.8 "alpha value of the HUD background"\r
seta sbar_alpha_fg 1 "alpha value of the HUD foreground items"\r
set g_vore_showhealth 1 "when enabled, a predator can see their prey's health on the stomach board, and prey can see the health of players he's joining in the stomach"\r
set g_vore_gurglesound 1 "predators make an ambient gurgling sound"\r
set g_vore_soundocclusion 0.25 "directional player sounds are cut to this amount of their initial volume for eaten players (simulates hearing harder from the stomach)"\r
-set g_vore_regurgitatecolor_release "0.4 0.6 0.1" "the color players will have when regurgitated alive"\r
+set g_vore_regurgitatecolor_release "0.6 0.4 0" "the color players will have when regurgitated alive"\r
set g_vore_regurgitatecolor_release_fade 0.01 "how quickly the regurgitation color washes off players once they leave the stomach"\r
-set g_vore_regurgitatecolor_digest "0.15 0.25 0" "the color players will have when digested, only works when g_vore_keepdeadprey is disabled"\r
+set g_vore_regurgitatecolor_digest "0.3 0.15 0" "the color players will have when digested, only works when g_vore_keepdeadprey is disabled"\r
set g_vore_keepdeadprey 0.75 "If enabled, prey remains in the stomach after dying, else the predator throws up their dead body. 0 = disabled, 1 = ernabled, anything between = probability"\r
set g_vore_neighborprey_distance 16 "Distance by which prey inside the same stomach are positioned away from each other. 0 disables seeing neighboring prey"\r
set g_vore_neighborprey_scale 1 "When neighborprey is enabled, all prey is resized by this amount"\r
sv_gameplayfix_gravityunaffectedbyticrate 1\r
sv_gameplayfix_nogravityonground 1\r
\r
-scr_conalpha 0.5\r
+scr_conalpha 0.75\r
scr_conalpha2factor 1\r
scr_conalpha3factor 0.5\r
-scr_conalphafactor 0.8\r
-scr_conbrightness 0.35\r
+scr_conalphafactor 1\r
+scr_conbrightness 0.5\r
scr_conforcewhiledisconnected 1\r
scr_conscroll2_x 0\r
scr_conscroll2_y 0\r
scr_conscroll3_x 0\r
scr_conscroll3_y 0\r
-scr_conscroll_x -0.15\r
-scr_conscroll_y -0.25\r
+scr_conscroll_x -0.05\r
+scr_conscroll_y -0.15\r
\r
// loading screen\r
scr_loadingscreen_scale 1\r