cl_rollangle 2 // amount of view tilt when strafing, default is 2.0\r
v_kicktime 0.5 // how long damage kicks of the view last, default is 0 seconds\r
gl_polyblend 0.5 // whether to use screen tints, default is 1\r
-r_motionblur 0 // motion blur value, default is 0\r
r_damageblur 0 // motion blur when damaged, default is 0 (disabled in voretournament)\r
+r_motionblur 0 // motion blur value, default is 0\r
+r_motionblur_maxblur 1\r
\r
r_bloom_blur 8\r
-r_bloom_brighten 3\r
+r_bloom_brighten 4\r
r_bloom_colorexponent 1\r
-r_bloom_colorscale 1\r
+r_bloom_colorscale 0.75\r
r_bloom_colorsubtract 0.25\r
r_bloom_resolution 320\r
r_hdr_range 4\r
set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)"\r
set g_maplist_mostrecent "" "contains the name of the maps that were most recently played"\r
seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again"\r
-seta g_maplist "voretemple gasolinepowered reslimed skycastle greatwall_overloaded basementctf brokenworld arahia stormkeep2 basement farewell greatwall_revisited soylent"\r
+seta g_maplist "voretemple gasolinepowered reslimed skycastle greatwall_overloaded basementctf brokenworld arahia stormkeep2 basement farewell greatwall_revisited soylent warfare ruiner desertfactory"\r
seta g_maplist_index 0 "this is used internally for saving position in maplist cycle"\r
seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle"\r
seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"\r
set sv_foginterval 0\r
\r
// Audio track names (for old-style "cd loop NUMBER" usage)\r
-set g_cdtracks_remaplist "feeding_frenzy digital-pursuit brokenlight ninesix sixtyfour_revisited infiltrator stone_fortress high_tech_lab space_walk meltdown inner-peace out-there neon variable quiet boss_theme ghost-town" "list used by mapinfo system to automatically assign cdtracks - must match the cd remap command"\r
+set g_cdtracks_remaplist "dark_intro feeding_frenzy digital-pursuit brokenlight ninesix sixtyfour_revisited infiltrator contemplation covert_operations determination stone_fortress high_tech_lab attack space_walk meltdown inner-peace out-there echelon techno_geek neon variable quiet boss_theme ghost-town" "list used by mapinfo system to automatically assign cdtracks - must match the cd remap command"\r
set g_cdtracks_dontusebydefault "" "list used by mapinfo system to automatically assign cdtracks - must be a subset of g_cdtracks_remaplist"\r
cd remap $g_cdtracks_remaplist\r
seta cl_intermission 1 "play intermission music"\r
seta cl_intermission_cdtrack_win "win_music"\r
seta cl_intermission_cdtrack_lose "lose_music"\r
-seta menu_cdtrack feeding_frenzy\r
+seta menu_cdtrack dark_intro\r
\r
// maxidle (in seconds): kick players idle for more than that amount of time\r
set sv_maxidle 0\r
r_drawparticles_nearclip_min 8\r
r_drawparticles_nearclip_max 16\r
\r
-// exact gloss looks better, e.g. on g-23\r
+// exact gloss looks better\r
r_shadow_glossexact 1\r
+r_shadow_glossintensity 2.5\r
\r
// use fake light if map has no lightmaps\r
r_fakelight 1\r