set menu_slowmo 1\r
seta menu_sounds 2 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds"\r
\r
-set menu_block_sound_sliders 0 "part of an ugly hack to allow the cl_vore_cutvolume cvars to work properly"\r
-\r
r_textbrightness 0.2\r
r_textcontrast 0.8\r
r_textshadow 1\r
con_notifysize 10\r
con_notifyalign 0\r
\r
-seta hud_damage 0.6 "an improved version of gl_polyblend for damage, draw an image instead when hurt"\r
-seta hud_damage_blur 10 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur"\r
+seta hud_damage 0.65 "an improved version of gl_polyblend for damage, draw an image instead when hurt"\r
+seta hud_damage_blur 8 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur"\r
seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance"\r
seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version"\r
seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version"\r
seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds"\r
seta hud_powerup 0.5 "power of the sharpen effect when owning the shield or strength powerups"\r
\r
-seta hud_stomach 0.6 "displays a splash on the screen when inside the stomach, value specifies alpha"\r
+seta hud_stomach 0.65 "displays a splash on the screen when inside the stomach, value specifies alpha"\r
seta hud_stomach_color "0.75 1 0" "color of the stomach screen splash"\r
seta hud_stomach_fade_in 0.2 "how quickly the stomach splash appears when you get swallowed"\r
seta hud_stomach_fade_out 0.03 "how quickly the stomach splash disappears when you are regurgitated"\r
set g_vore_regurgitatecolor_release_fade 0.01 "how quickly the regurgitation color washes off players once they leave the stomach"\r
set g_vore_regurgitatecolor_digest "0.15 0.25 0" "the color players will have when digested"\r
\r
+// part of an ugly hack for the menu audio sliders to work with the cutsound feature\r
+set menu_volume $volume\r
+set menu_bgmvolume $bgmvolume\r
+\r
set sv_weaponstats_damagefile "" "when set to a file name, per-weapon damage stats get written to that file"\r
set sv_weaponstats_killfile "" "when set to a file name, per-weapon kill stats get written to that file"\r
\r