set g_telefrags_avoid 0\r
set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed"\r
\r
+set sv_gibhealth 75 "Minus health a dead body must have in order to get gibbed"\r
+\r
// fragmessage: This allows extra information to be displayed with the frag centerprints. \r
set sv_fragmessage_information_ping 0 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"\r
set sv_fragmessage_information_handicap 1 "Enable handicap display information, 0 = Never display; 1 = Only when the player has handicap on; 2 = Always display (Displays Off if off)"\r
\r
set g_footsteps 1 "serverside footstep sounds"\r
\r
+set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps"\r
+set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity"\r
+set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"\r
+\r
// effects\r
r_glsl_postprocess 1\r
r_picmipsprites 0 // Voretournament uses sprites that should never be picmipped (team mate, typing, waypoints)\r