+// used in qcsrc/server/cl_weaponsystem.qc: pointparticles(particleeffectnum("grabber_reload"), org, '0 0 0', 1);\r
+effect grabber_reload\r
+count 10\r
+type blood\r
+tex 24 32\r
+size 2 4\r
+alpha 512 512 128\r
+color 0xFF9900 0x994400\r
+bounce -1\r
+airfriction 1\r
+liquidfriction 4\r
+velocityjitter 128 128 32\r
+velocitymultiplier 5\r
+color 0xFF9900 0x994400\r
+staintex 16 24\r
+//blood mist\r
+effect grabber_reload\r
+countabsolute 5\r
+type alphastatic\r
+tex 0 8\r
+size 4 5\r
+alpha 100 256 400\r
+color 0xFF9900 0x994400\r
+originjitter 4 4 4\r
+// small sparks\r
+effect grabber_reload\r
+count 10\r
+type spark\r
+tex 41 41\r
+color 0xFF9900 0xFF0000\r
+size 1 1\r
+alpha 255 255 192\r
+bounce 1.6\r
+stretchfactor 0.7\r
+velocityjitter 100 100 250\r
+velocitymultiplier 2.5\r
+airfriction 2\r
+gravity 1\r
+\r