Make saturation depend on the amount of armor the player has (post process effect)
[voretournament/voretournament.git] / data / qcsrc / client / Main.qc
index 3f9c72927e22bb6636cf010b59f025ffca3a8510..e4fadc50ff3906e52edf2c3101f304e0fbe03654 100644 (file)
@@ -1035,6 +1035,8 @@ void Ent_Init()
        g_vore = ReadCoord();\r
        g_balance_vore_swallow_limit = ReadCoord();\r
 \r
+       armor_enabled = ReadByte();\r
+\r
        if(!postinit)\r
                PostInit();\r
 }\r